Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.NodeFailedAction
Driver.cs
Source:Driver.cs
...62 this.SendEvent(this.FailureDetector, new RegisterClient(this.Id));63 this.RaiseGotoStateEvent<InjectFailures>();64 }65 [OnEntry(nameof(InjectFailuresOnEntry))]66 [OnEventDoAction(typeof(FailureDetector.NodeFailed), nameof(NodeFailedAction))]67 private class InjectFailures : State { }68 /// <summary>69 /// Injects failures (modelled with the special Coyote event 'halt').70 /// </summary>71 private void InjectFailuresOnEntry()72 {73 foreach (var node in this.Nodes)74 {75 this.SendEvent(node, HaltEvent.Instance);76 }77 }78 /// <summary>79 /// Notify liveness monitor of node failure.80 /// </summary>81 private void NodeFailedAction(Event e)82 {83 this.Monitor<Liveness>(e);84 }85 }86}...
NodeFailedAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static async Task Main(string[] args)9 {10 Config config = Configuration.Create();11 config.NodeFailedAction = (node) => {12 Console.WriteLine("Node {0} failed", node);13 };14 using (var runtime = RuntimeFactory.Create(config))15 {16 await runtime.CreateActor(typeof(HelloWorld));17 await Task.Delay(1000);18 }19 }20 }21 {22 [OnEventDoAction(typeof(UnitEvent), nameof(Hello))]23 class Init : MachineState { }24 void Hello()25 {26 this.SendEvent(this.Id, new UnitEvent());27 }28 }29}30using System;31using System.Threading.Tasks;32using Microsoft.Coyote;33using Microsoft.Coyote.Actors;34using Microsoft.Coyote.Samples.Monitors;35{36 {37 public static async Task Main(string[] args)38 {39 Config config = Configuration.Create();40 config.RuntimeMonitor = new Monitor();41 using (var runtime = RuntimeFactory.Create(config))42 {43 await runtime.CreateActor(typeof(HelloWorld));44 await Task.Delay(1000);45 }46 }47 }48 {49 public override void NodeFailed(ActorId node)50 {51 Console.WriteLine("Node {0} failed", node);52 }53 }54 {55 [OnEventDoAction(typeof(UnitEvent), nameof(Hello))]56 class Init : MachineState { }57 void Hello()58 {59 this.SendEvent(this.Id, new UnitEvent());60 }
NodeFailedAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6using Microsoft.Coyote.Samples.Monitors.Config;7{8 {9 static void Main(string[] args)10 {11 var config = Configuration.Create();12 config.EnableMonitors = true;13 config.AddMonitor<NodeFailedMonitor>();14 config.NodeFailedAction = (nodeId) => {15 Console.WriteLine($"Node {nodeId} failed.");16 Environment.Exit(0);17 };18 RunAsync(config).Wait();19 }20 static async Task RunAsync(Configuration config)21 {22 var runtime = RuntimeFactory.Create(config);23 await runtime.CreateActorAsync(typeof(Node), new ActorId("Node1"));24 await runtime.CreateActorAsync(typeof(Node), new ActorId("Node2"));25 await runtime.CreateActorAsync(typeof(Node), new ActorId("Node3"));26 await Task.Delay(1000);27 Console.WriteLine("Sending message from Node1 to Node2.");28 var node1 = runtime.GetActor(new ActorId("Node1"));29 await node1.SendEventAsync(new SendEvent(new ActorId("Node2"), "Hello Node2!"));30 await Task.Delay(1000);31 Console.WriteLine("Sending message from Node2 to Node3.");32 var node2 = runtime.GetActor(new ActorId("Node2"));33 await node2.SendEventAsync(new SendEvent(new ActorId("Node3"), "Hello Node3!"));34 await Task.Delay(1000);35 Console.WriteLine("Sending message from Node3 to Node1.");36 var node3 = runtime.GetActor(new ActorId("Node3"));37 await node3.SendEventAsync(new SendEvent(new ActorId("Node1"), "Hello Node1!"));38 await Task.Delay(1000);39 Console.WriteLine("Sending message from Node1 to Node3.");40 await node1.SendEventAsync(new SendEvent(new ActorId("Node3"), "Hello Node3!"));41 await Task.Delay(3000);42 Console.WriteLine("Sending message from Node2 to Node1.");43 await node2.SendEventAsync(new SendEvent(new ActorId("Node1"), "Hello Node1!"));44 await Task.Delay(1000);45 Console.WriteLine("Sending message from Node3 to Node2.");46 await node3.SendEventAsync(new SendEvent(new ActorId("Node2
NodeFailedAction
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 static void Main(string[] args)9 {10 Config config = Configuration.Create();11 config.NodeFailedAction = (nodeId) =>12 {13 Console.WriteLine("Node {0} failed", nodeId);14 };15 Runtime runtime = RuntimeFactory.Create(config);16 runtime.RunAsync(new NodeMonitor(1, 3)).Wait();17 runtime.RunAsync(new NodeMonitor(2, 3)).Wait();18 runtime.RunAsync(new NodeMonitor(3, 3)).Wait();19 Console.WriteLine("Press any key to exit");20 Console.ReadKey();21 }22 }23 {24 private int id;25 private int numNodes;26 public NodeMonitor(int id, int numNodes)27 {28 this.id = id;29 this.numNodes = numNodes;30 }31 [OnEventDoAction(typeof(Start), nameof(StartMonitor))]32 class Init : State { }33 private void StartMonitor()34 {35 this.Monitor<Config>(new ConfigEvent(this.id, this.numNodes));36 }37 }38}39using System;40using Microsoft.Coyote;41using Microsoft.Coyote.Actors;42using Microsoft.Coyote.Samples.Monitors;43using Microsoft.Coyote.Tasks;44{45 {46 static void Main(string[] args)47 {48 Config config = Configuration.Create();49 config.NodeFailedAction = (nodeId) =>50 {51 Console.WriteLine("Node {0} failed", nodeId);52 };53 Runtime runtime = RuntimeFactory.Create(config);54 runtime.RunAsync(new NodeMonitor(1, 3)).Wait();55 runtime.RunAsync(new NodeMonitor(2, 3)).Wait();56 runtime.RunAsync(new NodeMonitor(3, 3)).Wait();57 Console.WriteLine("Press any key to exit");58 Console.ReadKey();59 }60 }61 {62 private int id;63 private int numNodes;64 public NodeMonitor(int id, int numNodes)65 {66 this.id = id;
NodeFailedAction
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2{3 {4 private static void Main(string[] args)5 {6 Config.NodeFailedAction = (node, ex) =>7 {8 Console.WriteLine("Node {0} failed with exception {1}", node.Id, ex);9 };10 }11 }12}
NodeFailedAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void Main()9 {10 Config config = Configuration.Create();11 config.NodeFailedAction = (node, ex) =>12 {13 Console.WriteLine($"Node {node.Id} failed with exception: {ex.Message}");14 };15 RunAsync(config).Wait();16 }17 public static async Task RunAsync(Config config)18 {19 var runtime = RuntimeFactory.Create(config);20 var monitor = runtime.CreateMonitor<NetworkMonitor>();21 var actor = runtime.CreateActor(typeof(Actor));22 await runtime.WaitAsync(TimeSpan.FromSeconds(5));23 monitor.SimulateNodeFailure(actor);24 await runtime.WaitAsync(TimeSpan.FromSeconds(5));25 runtime.Dispose();26 }27 {28 [OnEventDoAction(typeof(UnitEvent), nameof(Start))]29 {30 }31 private void Start()32 {33 this.SendEvent(this.Id, new UnitEvent());34 }35 }36 }37}38 at Microsoft.Coyote.Samples.Monitors.NetworkMonitor.OnEventHappened(Event e)39 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairRandomStrategy.ExecuteNextEvent()40 at Microsoft.Coyote.Runtime.SchedulingStrategies.FairRandomStrategy.Run()41 at Microsoft.Coyote.Runtime.SchedulingController.ExecuteStrategy()42 at Microsoft.Coyote.Runtime.SchedulingController.Run()
NodeFailedAction
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using Microsoft.Coyote.Samples.Monitors.Config;4using Microsoft.Coyote.Samples.Monitors.Config.Monitor;5using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy;6using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction;7using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType;8using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType.NodeFailedAction;9using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType.NodeFailedAction.NodeFailedActionType;10using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType.NodeFailedAction.NodeFailedActionType.NodeFailedActionType;11using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType.NodeFailedAction.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType;12using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType.NodeFailedAction.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType;13using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType.NodeFailedAction.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType;14using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType.NodeFailedAction.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType;15using Microsoft.Coyote.Samples.Monitors.Config.Monitor.MonitoringPolicy.MonitoringAction.MonitoringActionType.NodeFailedAction.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType.NodeFailedActionType;
NodeFailedAction
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task Main(string[] args)8 {9 var config = Configuration.Create();10 config.SchedulingStrategy = SchedulingStrategy.DFS;11 config.SchedulingIterations = 1000;12 config.SchedulingSeed = 0;13 config.SchedulingVerbosity = 0;14 config.SchedulingMaxSteps = 200;15 config.SchedulingMaxFairSchedulingSteps = 10000;16 config.SchedulingMaxInterleavings = 10000;17 config.SchedulingMaxFairSchedulingInterleavings = 10000;18 config.SchedulingMaxDepth = 100;19 config.SchedulingMaxFairSchedulingDepth = 100;
NodeFailedAction
Using AI Code Generation
1using System;2using Microsoft.Coyote.Samples.Monitors;3{4 {5 public static void Main(string[] args)6 {7 Config.NodeFailedAction = new Action<string>(HandleNodeFailure);8 var n = new Node();9 n.Start();10 Console.WriteLine("Press any key to stop the node");11 Console.ReadKey();12 n.Stop();13 }14 private static void HandleNodeFailure(string nodeName)15 {16 Console.WriteLine("Node {0} failed", nodeName);17 }18 }19}20public static Action<string> NodeFailedAction { get; set; }21private void NodeFailed()22{23 if (Config.NodeFailedAction != null)24 {25 Config.NodeFailedAction(this.Name);26 }27}28private void NodeFailed()29{30 if (Config.NodeFailedAction != null)31 {32 Config.NodeFailedAction(this.Name);33 }34}35private void NodeFailed()36{37 if (Config.NodeFailedAction != null)38 {39 Config.NodeFailedAction(this.Name);40 }41}
NodeFailedAction
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Samples.Monitors.Config;5{6 {7 private static void Main(string[] args)8 {9 Config.NodeFailedAction = NodeFailedAction.ReturnDefault;10 Node n1 = new Node(1);11 Node n2 = new Node(2);12 Node n3 = new Node(3);13 n1.Next = n2;14 n2.Next = n3;15 n3.Next = n1;16 n1.Send(3, "Hi");17 }18 }19 {20 private int id;21 public Node Next { get; set; }22 public Node(int id)23 {24 this.id = id;25 }26 public void Send(int dest, string msg)27 {28 if (this.id == dest)29 {30 Console.WriteLine("Message received by node {0}", this.id);31 }32 {33 Console.WriteLine("Message from node {0} to node {1}", this.id, dest);34 this.Next.Send(dest, msg);35 }36 }37 }38}
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