Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.SendPingOnEntry
FailureDetector.cs
Source:FailureDetector.cs
...88 {89 this.Clients.Remove(client);90 }91 }92 [OnEntry(nameof(SendPingOnEntry))]93 [OnEventGotoState(typeof(RoundDone), typeof(Reset))]94 [OnEventPushState(typeof(TimerCancelled), typeof(WaitForCancelResponse))]95 [OnEventDoAction(typeof(Node.Pong), nameof(PongAction))]96 [OnEventDoAction(typeof(Timer.TimeoutEvent), nameof(TimeoutAction))]97 private class SendPing : State { }98 private void SendPingOnEntry()99 {100 foreach (var node in this.Nodes)101 {102 // Sends a 'Ping' event to any machine that has not responded.103 if (this.Alive.Contains(node) && !this.Responses.Contains(node))104 {105 this.Monitor<Safety>(new Safety.Ping(node));106 this.SendEvent(node, new Node.Ping(this.Id));107 }108 }109 // Starts the timer with a given timeout value. Note that in this sample,110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be...
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Specifications;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Samples.Monitors;8{9 {10 public static void Main(string[] args)11 {12 Config.SendPingOnEntry = false;13 CoyoteRuntime runtime = CoyoteRuntime.Create();14 runtime.CreateActor(typeof(A));15 runtime.Wait();16 }17 }18 {19 protected override async Task OnInitializeAsync(Event initialEvent)20 {21 await this.SendEvent(this.Id, new E());22 }23 protected override async Task OnEventAsync(Event e)24 {25 await Task.CompletedTask;26 }27 }28 {29 }30}31using System;32using System.Threading.Tasks;33using Microsoft.Coyote;34using Microsoft.Coyote.Specifications;35using Microsoft.Coyote.Actors;36using Microsoft.Coyote.Actors.Timers;37using Microsoft.Coyote.Samples.Monitors;38{39 {40 public static void Main(string[] args)41 {42 Config.SendPingOnEntry = true;43 CoyoteRuntime runtime = CoyoteRuntime.Create();44 runtime.CreateActor(typeof(A));45 runtime.Wait();46 }47 }48 {49 protected override async Task OnInitializeAsync(Event initialEvent)50 {51 await this.SendEvent(this.Id, new E());52 }53 protected override async Task OnEventAsync(Event e)54 {55 await Task.CompletedTask;56 }57 }58 {59 }60}61using System;62using System.Threading.Tasks;63using Microsoft.Coyote;64using Microsoft.Coyote.Specifications;65using Microsoft.Coyote.Actors;66using Microsoft.Coyote.Actors.Timers;67using Microsoft.Coyote.Samples.Monitors;68{
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private ActorId pongActor;9 private int count;10 public PingPongActor(ActorId pongActor, int count)11 {12 this.pongActor = pongActor;13 this.count = count;14 }15 [OnEventDoAction(typeof(Ping), nameof(HandlePing))]16 [OnEventDoAction(typeof(Pong), nameof(HandlePong))]17 {18 }19 private void HandlePing()20 {21 this.SendEvent(this.pongActor, new Pong());22 this.count--;23 if (this.count > 0)24 {25 this.SendEvent(this.Id, new Ping());26 }27 }28 private void HandlePong()29 {30 this.SendEvent(this.pongActor, new Ping());31 this.count--;32 if (this.count > 0)33 {34 this.SendEvent(this.Id, new Pong());35 }36 }37 }38 {39 public static void Main(string[] args)40 {41 Config config = Configuration.Create();42 config.SchedulingIterations = 100;43 config.SchedulingStrategy = SchedulingStrategy.DFS;44 config.SchedulingRandomSeed = 1;45 config.SchedulingMaxSteps = 1000;46 config.SchedulingVerbosity = 2;47 config.SchedulingIterations = 100;48 config.SchedulingIterationsToPrint = 10;49 config.SchedulingMaxFairSchedulingSteps = 1000;50 config.SchedulingFairSchedulingIterations = 100;51 config.SchedulingFairSchedulingIterationsToPrint = 10;52 config.SchedulingFairSchedulingVerbosity = 2;53 config.SchedulingFairSchedulingRandomSeed = 1;54 config.SchedulingFairSchedulingMaxSteps = 1000;55 config.SchedulingFairSchedulingMaxFairSchedulingSteps = 1000;56 config.SchedulingFairSchedulingMaxUnfairSchedulingSteps = 1000;57 config.SchedulingFairSchedulingMaxFairSchedulingStepsPerFairSchedulingIteration = 1000;
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task Main()8 {9 await Runtime.RunAsync(async () =>10 {11 Config.SendPingOnEntry();12 await Task.CompletedTask;13 });14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Samples.Monitors;21{22 {23 public static async Task Main()24 {25 await Runtime.RunAsync(async () =>26 {27 Config.SendPingOnEntry();28 await Task.CompletedTask;29 });30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37{38 {39 public static async Task Main()40 {41 await Runtime.RunAsync(async () =>42 {43 Config.SendPingOnEntry();44 await Task.CompletedTask;45 });46 }47 }48}49using System;50using System.Threading.Tasks;51using Microsoft.Coyote;52using Microsoft.Coyote.Samples.Monitors;53{54 {55 public static async Task Main()56 {57 await Runtime.RunAsync(async () =>58 {59 Config.SendPingOnEntry();60 await Task.CompletedTask;61 });62 }63 }64}65using System;66using System.Threading.Tasks;67using Microsoft.Coyote;68using Microsoft.Coyote.Samples.Monitors;69{70 {71 public static async Task Main()72 {73 await Runtime.RunAsync(async () =>74 {
SendPingOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4{5 {6 static void Main(string[] args)7 {8 Config.SendPingOnEntry = true;9 Runtime.RegisterMonitor(typeof(Monitor));10 Runtime.RegisterMonitor(typeof(Monitor2));11 Runtime.RegisterMonitor(typeof(Monitor3));12 Runtime.RegisterMonitor(typeof(Monitor4));13 Runtime.RegisterMonitor(typeof(Monitor5));14 Runtime.RegisterMonitor(typeof(Monitor6));15 Runtime.RegisterMonitor(typeof(Monitor7));16 Runtime.RegisterMonitor(typeof(Monitor8));17 Runtime.RegisterMonitor(typeof(Monitor9));18 Runtime.RegisterMonitor(typeof(Monitor10));19 Runtime.RegisterMonitor(typeof(Monitor11));20 Runtime.RegisterMonitor(typeof(Monitor12));21 Runtime.RegisterMonitor(typeof(Monitor13));22 Runtime.RegisterMonitor(typeof(Monitor14));23 Runtime.RegisterMonitor(typeof(Monitor15));24 Runtime.RegisterMonitor(typeof(Monitor16));25 Runtime.RegisterMonitor(typeof(Monitor17));26 Runtime.RegisterMonitor(typeof(Monitor18));27 Runtime.RegisterMonitor(typeof(Monitor19));28 Runtime.RegisterMonitor(typeof(Monitor20));29 Runtime.RegisterMonitor(typeof(Monitor21));30 Runtime.RegisterMonitor(typeof(Monitor22));31 Runtime.RegisterMonitor(typeof(Monitor23));32 Runtime.RegisterMonitor(typeof(Monitor24));33 Runtime.RegisterMonitor(typeof(Monitor25));34 Runtime.RegisterMonitor(typeof(Monitor26));35 Runtime.RegisterMonitor(typeof(Monitor27));36 Runtime.RegisterMonitor(typeof(Monitor28));37 Runtime.RegisterMonitor(typeof(Monitor29));38 Runtime.RegisterMonitor(typeof(Monitor30));39 Runtime.RegisterMonitor(typeof(Monitor31));40 Runtime.RegisterMonitor(typeof(Monitor32));41 Runtime.RegisterMonitor(typeof(Monitor33));42 Runtime.RegisterMonitor(typeof(Monitor34));43 Runtime.RegisterMonitor(typeof(Monitor35));44 Runtime.RegisterMonitor(typeof(Monitor36));45 Runtime.RegisterMonitor(typeof(Monitor37));46 Runtime.RegisterMonitor(typeof(Monitor38));47 Runtime.RegisterMonitor(typeof(Monitor39));48 Runtime.RegisterMonitor(typeof(Monitor40));49 Runtime.RegisterMonitor(typeof(Monitor41));50 Runtime.RegisterMonitor(typeof(Monitor42));51 Runtime.RegisterMonitor(typeof(Monitor43));52 Runtime.RegisterMonitor(typeof(Monitor44));53 Runtime.RegisterMonitor(typeof(Monitor45));54 Runtime.RegisterMonitor(typeof(Monitor46));55 Runtime.RegisterMonitor(typeof(Monitor47));56 Runtime.RegisterMonitor(typeof(Monitor48));57 Runtime.RegisterMonitor(typeof(Monitor49));58 Runtime.RegisterMonitor(typeof(Monitor50));
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static void Main()9 {10 Config conf = new Config();11 conf.SendPingOnEntry = true;12 var runtime = RuntimeFactory.Create(conf);13 runtime.CreateActor(typeof(PingPongActor), "Ping");14 runtime.CreateActor(typeof(PingPongActor), "Pong");15 runtime.Wait();16 }17 }18 {19 private readonly string name;20 private readonly string partner;21 public PingPongActor(string name)22 {23 this.name = name;24 this.partner = name == "Ping" ? "Pong" : "Ping";25 }26 [OnEventDoAction(typeof(PingEvent), nameof(Pong))]27 private class Init : State { }28 private void Pong()29 {30 this.SendEvent(this.partner, new PingEvent());31 }32 }33 public class PingEvent : Event { }34}
SendPingOnEntry
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tasks;5{6 {7 protected override Task OnInitializeAsync(Event initialEvent)8 {9 Config.SendPingOnEntry(this);10 return Task.CompletedTask;11 }12 }13}14using Microsoft.Coyote.Samples.Monitors;15using Microsoft.Coyote;16using Microsoft.Coyote.Actors;17using Microsoft.Coyote.Tasks;18{19 {20 protected override Task OnInitializeAsync(Event initialEvent)21 {22 Config.SendPingOnEntry(this);23 return Task.CompletedTask;24 }25 }26}27using Microsoft.Coyote.Samples.Monitors;28using Microsoft.Coyote;29using Microsoft.Coyote.Actors;30using Microsoft.Coyote.Tasks;31{32 {33 protected override Task OnInitializeAsync(Event initialEvent)34 {35 Config.SendPingOnEntry(this);36 return Task.CompletedTask;37 }38 }39}40using Microsoft.Coyote.Samples.Monitors;41using Microsoft.Coyote;42using Microsoft.Coyote.Actors;43using Microsoft.Coyote.Tasks;44{45 {46 protected override Task OnInitializeAsync(Event initialEvent)47 {48 Config.SendPingOnEntry(this);49 return Task.CompletedTask;50 }51 }52}53using Microsoft.Coyote.Samples.Monitors;54using Microsoft.Coyote;55using Microsoft.Coyote.Actors;56using Microsoft.Coyote.Tasks;57{58 {59 protected override Task OnInitializeAsync(Event initialEvent)60 {61 Config.SendPingOnEntry(this);62 return Task.CompletedTask;
SendPingOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.Timers;8 using Microsoft.Coyote.Specifications;9 using Microsoft.Coyote.Tasks;10 using Microsoft.Coyote.Tests.Common;11 using Xunit;12 using Xunit.Abstractions;13 {14 public PingPongTests(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 private readonly ActorId PingId;20 private readonly ActorId PongId;
SendPingOnEntry
Using AI Code Generation
1using System;2using Microsoft.Coyote;3using Microsoft.Coyote.Samples.Monitors;4using Microsoft.Coyote.Samples.Monitors.Config;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 config.EnableMonitors(typeof(Monitor));11 config.SendPingOnEntry(typeof(Monitor), "Monitor");12 Runtime.RegisterMonitor(typeof(Monitor), config);13 Runtime.RegisterMonitor(typeof(Monitor2), config);14 Runtime.Start(new MyProgram(), config);15 }16 }17 {18 [OnEntry(nameof(Initialize))]19 [OnEventDoAction(typeof(PongEvent), nameof(HandlePong))]20 class Init : MachineState { }21 void Initialize()22 {23 this.Send(this.Id, new PingEvent());24 }25 void HandlePong()26 {27 this.Raise(new Halt());28 }29 }30 class PingEvent : Event { }31 class PongEvent : Event { }32 {33 [OnEventGotoState(typeof(PingEvent), typeof(Ponged))]34 class Init : MonitorState { }35 [OnEventDoAction(typeof(PongEvent), nameof(Ponged))]36 class Ponged : MonitorState { }37 void Ponged()38 {39 this.Assert(false, "Ponged");40 }41 }42 {43 [OnEventGotoState(typeof(PingEvent), typeof(Ponged))]44 class Init : MonitorState { }45 [OnEventDoAction(typeof(PongEvent), nameof(Ponged))]46 class Ponged : MonitorState { }47 void Ponged()48 {49 this.Assert(false, "Ponged");50 }51 }52}53using System;54using Microsoft.Coyote;55using Microsoft.Coyote.Samples.Monitors;56using Microsoft.Coyote.Samples.Monitors.Config;57{58 {59 static void Main(string[]
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 Config config = Configuration.Create();11 config.SchedulingStrategy = SchedulingStrategy.DFS;12 config.SchedulingIterations = 1;13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxUnfairSchedulingSteps = 100;16 config.Verbose = 1;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationCanceledException = true;22 config.EnableObjectDisposedException = true;23 config.EnableIndexOutOfRangeException = true;24 config.EnableNullReferenceException = true;25 config.EnableAccessViolationException = true;26 config.EnableDivideByZeroException = true;27 config.EnableStackOverflowException = true;28 config.EnableOutOfMemoryException = true;29 config.EnableAggregateException = true;30 config.EnableMonitorPinging = true;31 config.EnableActorGarbageCollection = true;32 config.EnableActorTaskInlining = true;33 config.EnableActorTaskOptimizations = true;34 config.EnableActorTaskCaching = true;35 config.EnableActorTaskInterleavings = true;36 config.EnableActorTaskFairInterleavings = true;37 config.EnableActorTaskUnfairInterleavings = true;38 config.EnableActorTaskFairScheduling = true;39 config.EnableActorTaskUnfairScheduling = true;40 config.EnableActorTaskFairFairScheduling = true;41 config.EnableActorTaskFairUnfairScheduling = true;42 config.EnableActorTaskUnfairFairScheduling = true;43 config.EnableActorTaskUnfairUnfairScheduling = true;44 config.EnableActorTaskFairFairFairScheduling = true;
SendPingOnEntry
Using AI Code Generation
1{2 using System;3 using System.Collections.Generic;4 using System.Threading.Tasks;5 using Microsoft.Coyote;6 using Microsoft.Coyote.Actors;7 using Microsoft.Coyote.Actors.Timers;8 using Microsoft.Coyote.Specifications;9 using Microsoft.Coyote.Tasks;10 using Microsoft.Coyote.Tests.Common;11 using Xunit;12 using Xunit.Abstractions;13 {14 public PingPongTests(ITestOutputHelper output)15 : base(output)16 {17 }18 {19 private readonly ActorId PingId;20 private readonly ActorId PongId;
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 private static async Task Main(string[] args)9 {10 Config config = Configuration.Create();11 config.SchedulingStrategy = SchedulingStrategy.DFS;12 config.SchedulingIterations = 1;13 config.MaxSchedulingSteps = 100;14 config.MaxFairSchedulingSteps = 100;15 config.MaxUnfairSchedulingSteps = 100;16 config.Verbose = 1;17 config.EnableCycleDetection = true;18 config.EnableDataRaceDetection = true;19 config.EnableDeadlockDetection = true;20 config.EnableHotStateDetection = true;21 config.EnableOperationCanceledException = true;22 config.EnableObjectDisposedException = true;23 config.EnableIndexOutOfRangeException = true;24 config.EnableNullReferenceException = true;25 config.EnableAccessViolationException = true;26 config.EnableDivideByZeroException = true;27 config.EnableStackOverflowException = true;28 config.EnableOutOfMemoryException = true;29 config.EnableAggregateException = true;30 config.EnableMonitorPinging = true;31 config.EnableActorGarbageCollection = true;32 config.EnableActorTaskInlining = true;33 config.EnableActorTaskOptimizations = true;34 config.EnableActorTaskCaching = true;35 config.EnableActorTaskInterleavings = true;36 config.EnableActorTaskFairInterleavings = true;37 config.EnableActorTaskUnfairInterleavings = true;38 config.EnableActorTaskFairScheduling = true;39 config.EnableActorTaskUnfairScheduling = true;40 config.EnableActorTaskFairFairScheduling = true;41 config.EnableActorTaskFairUnfairScheduling = true;42 config.EnableActorTaskUnfairFairScheduling = true;43 config.EnableActorTaskUnfairUnfairScheduling = true;44 config.EnableActorTaskFairFairFairScheduling = true;45using System;46using System.Threading.Tasks;47using Microsoft.Coyote;48using Microsoft.Coyote.Samples.Monitors;49{50 {51 public static async Task Main()52 {53 await Runtime.RunAsync(async () =>54 {
SendPingOnEntry
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Samples.Monitors;3using System;4{5 {6 static void Main(string[] args)7 {8 Config.SendPingOnEntry = true;9 Runtime.RegisterMonitor(typeof(Monitor));10 Runtime.RegisterMonitor(typeof(Monitor2));11 Runtime.RegisterMonitor(typeof(Monitor3));12 Runtime.RegisterMonitor(typeof(Monitor4));13 Runtime.RegisterMonitor(typeof(Monitor5));14 Runtime.RegisterMonitor(typeof(Monitor6));15 Runtime.RegisterMonitor(typeof(Monitor7));16 Runtime.RegisterMonitor(typeof(Monitor8));17 Runtime.RegisterMonitor(typeof(Monitor9));18 Runtime.RegisterMonitor(typeof(Monitor10));19 Runtime.RegisterMonitor(typeof(Monitor11));20 Runtime.RegisterMonitor(typeof(Monitor12));21 Runtime.RegisterMonitor(typeof(Monitor13));22 Runtime.RegisterMonitor(typeof(Monitor14));23 Runtime.RegisterMonitor(typeof(Monitor15));24 Runtime.RegisterMonitor(typeof(Monitor16));25 Runtime.RegisterMonitor(typeof(Monitor17));26 Runtime.RegisterMonitor(typeof(Monitor18));27 Runtime.RegisterMonitor(typeof(Monitor19));28 Runtime.RegisterMonitor(typeof(Monitor20));29 Runtime.RegisterMonitor(typeof(Monitor21));30 Runtime.RegisterMonitor(typeof(Monitor22));31 Runtime.RegisterMonitor(typeof(Monitor23));32 Runtime.RegisterMonitor(typeof(Monitor24));33 Runtime.RegisterMonitor(typeof(Monitor25));34 Runtime.RegisterMonitor(typeof(Monitor26));35 Runtime.RegisterMonitor(typeof(Monitor27));36 Runtime.RegisterMonitor(typeof(Monitor28));37 Runtime.RegisterMonitor(typeof(Monitor29));38 Runtime.RegisterMonitor(typeof(Monitor30));39 Runtime.RegisterMonitor(typeof(Monitor31));40 Runtime.RegisterMonitor(typeof(Monitor32));41 Runtime.RegisterMonitor(typeof(Monitor33));42 Runtime.RegisterMonitor(typeof(Monitor34));43 Runtime.RegisterMonitor(typeof(Monitor35));44 Runtime.RegisterMonitor(typeof(Monitor36));45 Runtime.RegisterMonitor(typeof(Monitor37));46 Runtime.RegisterMonitor(typeof(Monitor38));47 Runtime.RegisterMonitor(typeof(Monitor39));48 Runtime.RegisterMonitor(typeof(Monitor40));49 Runtime.RegisterMonitor(typeof(Monitor41));50 Runtime.RegisterMonitor(typeof(Monitor42));51 Runtime.RegisterMonitor(typeof(Monitor43));52 Runtime.RegisterMonitor(typeof(Monitor44));53 Runtime.RegisterMonitor(typeof(Monitor45));54 Runtime.RegisterMonitor(typeof(Monitor46));55 Runtime.RegisterMonitor(typeof(Monitor47));56 Runtime.RegisterMonitor(typeof(Monitor48));57 Runtime.RegisterMonitor(typeof(Monitor49));58 Runtime.RegisterMonitor(typeof(Monitor50));
SendPingOnEntry
Using AI Code Generation
1using System;2using System.Threading;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5using Microsoft.Coyote.Tasks;6{7 {8 public static void Main()9 {10 Config conf = new Config();11 conf.SendPingOnEntry = true;12 var runtime = RuntimeFactory.Create(conf);13 runtime.CreateActor(typeof(PingPongActor), "Ping");14 runtime.CreateActor(typeof(PingPongActor), "Pong");15 runtime.Wait();16 }17 }18 {19 private readonly string name;20 private readonly string partner;21 public PingPongActor(string name)22 {23 this.name = name;24 this.partner = name == "Ping" ? "Pong" : "Ping";25 }26 [OnEventDoAction(typeof(PingEvent), nameof(Pong))]27 private class Init : State { }28 private void Pong()29 {30 this.SendEvent(this.partner, new PingEvent());31 }32 }33 public class PingEvent : Event { }34}
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