Best Coyote code snippet using Microsoft.Coyote.Samples.Monitors.Config.StartTimerEvent
FailureDetector.cs
Source:FailureDetector.cs
...110 // the timeout value is not actually used, because the timer is abstracted111 // away using Coyote to enable systematic testing (i.e. timeouts are triggered112 // nondeterministically). In production, this model timer machine will be113 // replaced by a real timer.114 this.SendEvent(this.Timer, new Timer.StartTimerEvent(100));115 }116 /// <summary>117 /// This action is triggered whenever a node replies with a 'Pong' event.118 /// </summary>119 private void PongAction(Event e)120 {121 var node = (e as Node.Pong).Node;122 if (this.Alive.Contains(node))123 {124 this.Responses.Add(node);125 // Checks if the status of alive nodes has changed.126 if (this.Responses.Count == this.Alive.Count)127 {128 this.SendEvent(this.Timer, new Timer.CancelTimerEvent());129 this.RaiseEvent(new TimerCancelled());130 }131 }132 }133 private void TimeoutAction()134 {135 // One attempt is done for this round.136 this.Attempts++;137 // Each round has a maximum number of 2 attempts.138 if (this.Responses.Count < this.Alive.Count && this.Attempts < 2)139 {140 // Retry by looping back to same state.141 this.RaiseGotoStateEvent<SendPing>();142 return;143 }144 foreach (var node in this.Nodes)145 {146 if (this.Alive.Contains(node) && !this.Responses.Contains(node))147 {148 this.Alive.Remove(node);149 // Send failure notification to any clients.150 foreach (var client in this.Clients)151 {152 this.SendEvent(client, new NodeFailed(node));153 }154 }155 }156 this.RaiseEvent(new RoundDone());157 }158 [OnEventDoAction(typeof(Timer.CancelSuccess), nameof(CancelSuccessAction))]159 [OnEventDoAction(typeof(Timer.CancelFailure), nameof(CancelFailure))]160 [DeferEvents(typeof(Timer.TimeoutEvent), typeof(Node.Pong))]161 private class WaitForCancelResponse : State { }162 private void CancelSuccessAction()163 {164 this.RaiseEvent(new RoundDone());165 }166 private void CancelFailure()167 {168 this.RaisePopStateEvent();169 }170 [OnEntry(nameof(ResetOnEntry))]171 [OnEventGotoState(typeof(Timer.TimeoutEvent), typeof(SendPing))]172 [IgnoreEvents(typeof(Node.Pong))]173 private class Reset : State { }174 /// <summary>175 /// Prepares the failure detector for the next round.176 /// </summary>177 private void ResetOnEntry()178 {179 this.Attempts = 0;180 this.Responses.Clear();181 // Starts the timer with a given timeout value (see details above).182 this.SendEvent(this.Timer, new Timer.StartTimerEvent(1000));183 }184 }185}...
Timer.cs
Source:Timer.cs
...23 /// Although this event accepts a timeout value, because24 /// this machine models a timer by nondeterministically25 /// triggering a timeout, this value is not used.26 /// </summary>27 internal class StartTimerEvent : Event28 {29 public int Timeout;30 public StartTimerEvent(int timeout)31 {32 this.Timeout = timeout;33 }34 }35 internal class TimeoutEvent : Event { }36 internal class CancelSuccess : Event { }37 internal class CancelFailure : Event { }38 internal class CancelTimerEvent : Event { }39 /// <summary>40 /// Reference to the owner of the timer.41 /// </summary>42 private ActorId Target;43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 private class Init : State { }46 /// <summary>47 /// When it enters the 'Init' state, the timer receives a reference to48 /// the target machine, and then transitions to the 'WaitForReq' state.49 /// </summary>50 private void InitOnEntry(Event e)51 {52 this.Target = (e as Config).Target;53 this.RaiseGotoStateEvent<WaitForReq>();54 }55 /// <summary>56 /// The timer waits in the 'WaitForReq' state for a request from the client.57 ///58 /// It responds with a 'CancelFailure' event on a 'CancelTimer' event.59 ///60 /// It transitions to the 'WaitForCancel' state on a 'StartTimerEvent' event.61 /// </summary>62 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction))]63 [OnEventGotoState(typeof(StartTimerEvent), typeof(WaitForCancel))]64 private class WaitForReq : State { }65 private void CancelTimerAction()66 {67 this.SendEvent(this.Target, new CancelFailure());68 }69 /// <summary>70 /// In the 'WaitForCancel' state, any 'StartTimerEvent' event is dequeued and dropped without any71 /// action (indicated by the 'IgnoreEvents' declaration).72 /// </summary>73 [IgnoreEvents(typeof(StartTimerEvent))]74 [OnEventGotoState(typeof(CancelTimerEvent), typeof(WaitForReq), nameof(CancelTimerAction2))]75 [OnEventGotoState(typeof(DefaultEvent), typeof(WaitForReq), nameof(DefaultAction))]76 private class WaitForCancel : State { }77 private void DefaultAction()78 {79 this.SendEvent(this.Target, new TimeoutEvent());80 }81 /// <summary>82 /// The response to a 'CancelTimer' event is nondeterministic. During testing, Coyote will83 /// take control of this source of nondeterminism and explore different execution paths.84 ///85 /// Using this approach, we model the race condition between the arrival of a 'CancelTimer'86 /// event from the target and the elapse of the timer.87 /// </summary>...
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 static async Task Main(string[] args)8 {9 Config c = new Config();10 c.MaxSchedulingSteps = 1000;11 c.SchedulingIterations = 100;12 c.Verbose = 2;13 c.EnableCycleDetection = true;14 c.EnableDataRaceDetection = true;15 c.EnableDeadlockDetection = true;16 c.EnableOperationCanceledExceptionSupport = true;17 c.EnableObjectDisposedExceptionSupport = true;18 c.EnableTimerCancellationExceptionSupport = true;19 c.EnableActorGarbageCollection = true;20 c.EnableStateGraph = true;21 c.EnableStateGraphScheduling = true;22 c.EnableStateGraphSchedulingTrace = true;23 c.EnableStateGraphSchedulingHtmlTrace = true;24 c.EnableStateGraphSchedulingJsonTrace = true;25 c.EnableStateGraphSchedulingDotGraphTrace = true;26 c.EnableStateGraphSchedulingJsonTrace = true;27 c.EnableStateGraphSchedulingHtmlTrace = true;28 c.EnableStateGraphSchedulingDotGraphTrace = true;29 c.EnableStateGraphSchedulingJsonTrace = true;30 c.EnableStateGraphSchedulingHtmlTrace = true;31 c.EnableStateGraphSchedulingDotGraphTrace = true;32 c.EnableStateGraphSchedulingJsonTrace = true;33 c.EnableStateGraphSchedulingHtmlTrace = true;34 c.EnableStateGraphSchedulingDotGraphTrace = true;35 c.EnableStateGraphSchedulingJsonTrace = true;36 c.EnableStateGraphSchedulingHtmlTrace = true;37 c.EnableStateGraphSchedulingDotGraphTrace = true;38 c.EnableStateGraphSchedulingJsonTrace = true;39 c.EnableStateGraphSchedulingHtmlTrace = true;40 c.EnableStateGraphSchedulingDotGraphTrace = true;41 c.EnableStateGraphSchedulingJsonTrace = true;42 c.EnableStateGraphSchedulingHtmlTrace = true;43 c.EnableStateGraphSchedulingDotGraphTrace = true;44 c.EnableStateGraphSchedulingJsonTrace = true;45 c.EnableStateGraphSchedulingHtmlTrace = true;46 c.EnableStateGraphSchedulingDotGraphTrace = true;47 c.EnableStateGraphSchedulingJsonTrace = true;48 c.EnableStateGraphSchedulingHtmlTrace = true;
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors.Config;6using Microsoft.Coyote.Samples.Monitors;7using Microsoft.Coyote.Samples.Monitors.Actors;8{9 {10 static void Main(string[] args)11 {12 var monitor = new TimerMonitor();13 var config = Configuration.Create();14 config.AddMonitor(monitor);15 config.StartTimerEvent(1000);16 Runner.Run(config, async () =>17 {18 var a = Actor.CreateActor(typeof(A));19 var b = Actor.CreateActor(typeof(B));20 await Actor.SendMessageAsync(a, new E(
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Samples.Monitors;6{7 {8 public static void StartTimerEvent(int time)9 {10 Console.WriteLine("Timer started");11 }12 }13}14using System;15using System.Threading.Tasks;16using Microsoft.Coyote;17using Microsoft.Coyote.Actors;18using Microsoft.Coyote.Samples.Monitors;19{20 {21 public static void StartTimerEvent(int time)22 {23 Console.WriteLine("Timer started");24 }25 }26}27using System;28using System.Threading.Tasks;29using Microsoft.Coyote;30using Microsoft.Coyote.Actors;31using Microsoft.Coyote.Samples.Monitors;32{33 {34 public static void StartTimerEvent(int time)35 {36 Console.WriteLine("Timer started");37 }38 }39}40using System;41using System.Threading.Tasks;42using Microsoft.Coyote;43using Microsoft.Coyote.Actors;44using Microsoft.Coyote.Samples.Monitors;45{46 {47 public static void StartTimerEvent(int time)48 {49 Console.WriteLine("Timer started");50 }51 }52}53using System;54using System.Threading.Tasks;55using Microsoft.Coyote;56using Microsoft.Coyote.Actors;57using Microsoft.Coyote.Samples.Monitors;58{59 {60 public static void StartTimerEvent(int time)61 {62 Console.WriteLine("Timer started");63 }64 }65}
StartTimerEvent
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Samples.Monitors;5{6 {7 public static async Task Main()8 {9 var monitor = new Config();10 Runtime.RegisterMonitor(monitor);11 monitor.StartTimerEvent();12 await Task.Delay(5000);13 monitor.StopTimerEvent();14 }15 }16}17using System;18using System.Threading.Tasks;19using Microsoft.Coyote;20using Microsoft.Coyote.Samples.Monitors;21{22 {23 public static async Task Main()24 {25 var monitor = new Config();26 Runtime.RegisterMonitor(monitor);27 monitor.StartTimerEvent();28 await Task.Delay(5000);29 monitor.StopTimerEvent();30 }31 }32}33using System;34using System.Threading.Tasks;35using Microsoft.Coyote;36using Microsoft.Coyote.Samples.Monitors;37{38 {39 public static async Task Main()40 {41 var monitor = new Config();42 Runtime.RegisterMonitor(monitor);43 monitor.StartTimerEvent();44 await Task.Delay(5000);45 monitor.StopTimerEvent();46 monitor.ResetTimerEvent();47 }48 }49}50using System;51using System.Threading.Tasks;52using Microsoft.Coyote;53using Microsoft.Coyote.Samples.Monitors;54{55 {
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2{3 {4 static void Main(string[] args)5 {6 Config.StartTimerEvent();7 }8 }9}10using Microsoft.Coyote.Samples.Monitors;11{12 {13 static void Main(string[] args)14 {15 Config.StopTimerEvent();16 }17 }18}19using Microsoft.Coyote.Samples.Monitors;20{21 {22 static void Main(string[] args)23 {24 Config.StartTimerEvent();25 }26 }27}28using Microsoft.Coyote.Samples.Monitors;29{30 {31 static void Main(string[] args)32 {33 Config.StopTimerEvent();34 }35 }36}37using Microsoft.Coyote.Samples.Monitors;38{39 {40 static void Main(string[] args)41 {42 Config.StartTimerEvent();43 }44 }45}46error CS0246: The type or namespace name 'Config' could not be found (are you missing a using directive or an assembly reference?)47using Microsoft.Coyote.Samples.Monitors.Config;48{49 {50 static void Main(string[] args)51 {52 Config.StartTimerEvent();53 }54 }55}56error CS0246: The type or namespace name 'Config' could not be found (are you missing a using directive or an assembly reference?)
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Specifications;3using Microsoft.Coyote.SystematicTesting;4using System;5{6 {7 static void Main(string[] args)8 {9 var configuration = Configuration.Create();10 configuration.TestingIterations = 100;11 configuration.SchedulingIterations = 100;12 configuration.EnableDataRaceDetection = true;13 configuration.EnableDeadlockDetection = true;14 configuration.EnableLivelockDetection = true;15 configuration.EnableOperationInterleavings = true;16 configuration.EnableActorStatePrinting = true;17 configuration.EnableActorStateLogging = true;18 configuration.EnableActorTaskStackTraces = true;19 configuration.EnableActorTaskLogging = true;20 configuration.EnableActorTaskPrinting = true;
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors.Config;2using System;3using System.Threading.Tasks;4{5 {6 private static async Task Main(string[] args)7 {8 Config.StartTimerEvent("Timer1", 1, 1000);9 Config.StartTimerEvent("Timer2", 2, 2000);10 Config.StartTimerEvent("Timer3", 3, 3000);11 await Task.Delay(1000);12 Config.StopTimerEvent("Timer1");13 Config.StopTimerEvent("Timer2");14 Config.StopTimerEvent("Timer3");15 Console.WriteLine("Hello World!");16 }17 }18}19using Microsoft.Coyote.Samples.Monitors.Config;20using System;21using System.Threading.Tasks;22{23 {24 private static async Task Main(string[] args)25 {26 Config.StartTimerEvent<MyEvent>("Timer1", 1, 1000);27 Config.StartTimerEvent<MyEvent>("Timer2", 2, 2000
StartTimerEvent
Using AI Code Generation
1using Microsoft.Coyote.Samples.Monitors;2using Microsoft.Coyote.Specifications;3{4 {5 static void Main(string[] args)6 {7 Config.StartTimerEvent(1000);8 }9 }10}11using Microsoft.Coyote.Samples.Monitors;12using Microsoft.Coyote.Specifications;13{14 {15 static void Main(string[] args)16 {17 Config.StopTimerEvent();18 }19 }20}21using Microsoft.Coyote.Samples.Monitors;22using Microsoft.Coyote.Specifications;23{24 {25 static void Main(string[] args)26 {27 Config.StartTimerEvent(1000);28 Config.StopTimerEvent();29 }30 }31}32using Microsoft.Coyote.Samples.Monitors;33using Microsoft.Coyote.Specifications;34{35 {36 static void Main(string[] args)37 {38 Config.StartTimerEvent(1000);39 Config.StartTimerEvent(1000);40 }41 }42}43using Microsoft.Coyote.Samples.Monitors;44using Microsoft.Coyote.Specifications;45{46 {47 static void Main(string[] args)48 {49 Config.StopTimerEvent();50 }51 }52}53using Microsoft.Coyote.Samples.Monitors;54using Microsoft.Coyote.Specifications;55{56 {57 static void Main(string[] args)58 {59 Config.StartTimerEvent(1000);60 Config.StopTimerEvent();61 Config.StopTimerEvent();62 }63 }64}
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