Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter.SetResult
EventGroupingTests.cs
Source:EventGroupingTests.cs
...32 {33 protected override SystemTasks.Task OnInitializeAsync(Event e)34 {35 var tcs = (e as SetupEvent).Tcs;36 tcs.SetResult(this.CurrentEventGroup?.Name);37 return base.OnInitializeAsync(e);38 }39 }40 [Fact(Timeout = 5000)]41 public void TestNullEventGroup()42 {43 this.Test(async r =>44 {45 var e = new SetupEvent();46 r.CreateActor(typeof(M1), e);47 var result = await this.GetResultAsync(e.Tcs);48 Assert.True(result is null);49 });50 }51 [OnEventDoAction(typeof(E), nameof(CheckEvent))]52 private class M3 : Actor53 {54 private SetupEvent Setup;55 protected override SystemTasks.Task OnInitializeAsync(Event e)56 {57 this.Setup = e as SetupEvent;58 this.SendEvent(this.Id, new E(), new EventGroup(name: this.Setup.Name));59 return base.OnInitializeAsync(e);60 }61 private void CheckEvent()62 {63 this.Setup.Tcs.SetResult(this.CurrentEventGroup?.Name);64 }65 }66 [Fact(Timeout = 5000)]67 public void TestEventGroupSetByHand()68 {69 this.Test(async r =>70 {71 var e = new SetupEvent() { Name = EventGroup1 };72 r.CreateActor(typeof(M3), e);73 var result = await this.GetResultAsync(e.Tcs);74 Assert.Equal(EventGroup1, result);75 });76 }77 [Fact(Timeout = 5000)]78 public void TestEventGroupChangedBySend()79 {80 this.Test(async r =>81 {82 var e = new SetupEvent() { Name = EventGroup1 };83 r.CreateActor(typeof(M3), e, new EventGroup(name: EventGroup2));84 var result = await this.GetResultAsync(e.Tcs);85 Assert.Equal(EventGroup1, result);86 });87 }88 private class M4A : Actor89 {90 protected override SystemTasks.Task OnInitializeAsync(Event e)91 {92 this.CurrentEventGroup = null; // clear the EventGroup93 this.CreateActor(typeof(M4B), e);94 return base.OnInitializeAsync(e);95 }96 }97 private class M4B : Actor98 {99 protected override SystemTasks.Task OnInitializeAsync(Event e)100 {101 var tcs = (e as SetupEvent).Tcs;102 tcs.SetResult(this.CurrentEventGroup?.Name);103 return base.OnInitializeAsync(e);104 }105 }106 [Fact(Timeout = 5000)]107 public void TestEventGroupClearedByCreate()108 {109 this.Test(async r =>110 {111 var e = new SetupEvent();112 r.CreateActor(typeof(M4A), e, new EventGroup(name: EventGroup1));113 var result = await this.GetResultAsync(e.Tcs);114 Assert.True(result is null);115 });116 }117 private class M5A : Actor118 {119 protected override SystemTasks.Task OnInitializeAsync(Event e)120 {121 var target = this.CreateActor(typeof(M5B), e);122 this.SendEvent(target, new E(), EventGroup.Null);123 return base.OnInitializeAsync(e);124 }125 }126 [OnEventDoAction(typeof(E), nameof(CheckEvent))]127 private class M5B : Actor128 {129 private SetupEvent Setup;130 protected override SystemTasks.Task OnInitializeAsync(Event e)131 {132 this.Setup = e as SetupEvent;133 return base.OnInitializeAsync(e);134 }135 private void CheckEvent()136 {137 this.Setup.Tcs.SetResult(this.CurrentEventGroup?.Name);138 }139 }140 [Fact(Timeout = 5000)]141 public void TestEventGroupClearedBySend()142 {143 this.Test(async r =>144 {145 var e = new SetupEvent();146 r.CreateActor(typeof(M5A), e, new EventGroup(name: EventGroup1));147 var result = await this.GetResultAsync(e.Tcs);148 Assert.True(result is null);149 });150 }151 [OnEventDoAction(typeof(E), nameof(HandleEvent))]152 private class M6A : Actor153 {154 private SetupEvent Setup;155 private ActorId Child;156 protected override SystemTasks.Task OnInitializeAsync(Event e)157 {158 this.Setup = e as SetupEvent;159 this.Assert(this.CurrentEventGroup?.Name == EventGroup1);160 this.Child = this.CreateActor(typeof(M6B), e);161 return base.OnInitializeAsync(e);162 }163 private void HandleEvent()164 {165 this.Assert(this.CurrentEventGroup is null, "M6A event group is not null");166 // propagate the null event group.167 this.SendEvent(this.Child, new E(this.Id));168 }169 }170 [OnEventDoAction(typeof(E), nameof(HandleEvent))]171 private class M6B : Actor172 {173 private SetupEvent Setup;174 protected override SystemTasks.Task OnInitializeAsync(Event e)175 {176 this.Setup = e as SetupEvent;177 this.Assert(this.CurrentEventGroup?.Name == EventGroup1);178 return base.OnInitializeAsync(e);179 }180 private void HandleEvent()181 {182 this.Assert(this.CurrentEventGroup is null, "M6B event group is not null");183 this.Setup.Tcs.SetResult("ok");184 }185 }186 [Fact(Timeout = 5000)]187 public void TestNullEventGroupPropagation()188 {189 this.Test(async r =>190 {191 var e = new SetupEvent();192 var a = r.CreateActor(typeof(M6A), e, new EventGroup(name: EventGroup1));193 r.SendEvent(a, new E(), EventGroup.Null); // clear the event group!194 var result = await this.GetResultAsync(e.Tcs);195 Assert.True(result is "ok", string.Format("result is {0}", result));196 });197 }198 [OnEventDoAction(typeof(E), nameof(CheckEvent))]199 private class M7A : Actor200 {201 private SetupEvent Setup;202 protected override SystemTasks.Task OnInitializeAsync(Event e)203 {204 this.Setup = e as SetupEvent;205 var target = this.CreateActor(typeof(M7B), e);206 this.SendEvent(target, new E(this.Id));207 return base.OnInitializeAsync(e);208 }209 private void CheckEvent()210 {211 this.Setup.Tcs.SetResult(this.CurrentEventGroup?.Name);212 }213 }214 [OnEventDoAction(typeof(E), nameof(CheckEvent))]215 private class M7B : Actor216 {217 private void CheckEvent(Event e)218 {219 // change the EventGroup on the send back to the caller.220 this.SendEvent((e as E).Id, new E(), new EventGroup(name: EventGroup2));221 }222 }223 [Fact(Timeout = 5000)]224 public void TestEventGroupTwoActorsSendBack()225 {226 this.Test(async r =>227 {228 var e = new SetupEvent();229 r.CreateActor(typeof(M7A), e, new EventGroup(name: EventGroup1));230 var result = await this.GetResultAsync(e.Tcs);231 Assert.Equal(EventGroup2, result);232 });233 }234 [OnEventDoAction(typeof(E), nameof(CheckEvent))]235 private class M8A : Actor236 {237 private SetupEvent Setup;238 protected override SystemTasks.Task OnInitializeAsync(Event e)239 {240 this.Setup = e as SetupEvent;241 var target = this.CreateActor(typeof(M8B));242 this.SendEvent(target, new E(this.Id));243 return base.OnInitializeAsync(e);244 }245 private void CheckEvent()246 {247 this.Setup.Tcs.SetResult(this.CurrentEventGroup?.Name);248 }249 }250 [OnEventDoAction(typeof(E), nameof(CheckEvent))]251 private class M8B : Actor252 {253 private void CheckEvent(Event e)254 {255 this.SendEvent((e as E).Id, new E(), EventGroup.Null);256 }257 }258 [Fact(Timeout = 5000)]259 public void TestEventGroupTwoActorsSendBackCleared()260 {261 this.Test(async r =>262 {263 var e = new SetupEvent();264 r.CreateActor(typeof(M8A), e, new EventGroup(name: EventGroup1));265 var result = await this.GetResultAsync(e.Tcs);266 Assert.True(result is null);267 });268 }269 private class M9A : Actor270 {271 protected override SystemTasks.Task OnInitializeAsync(Event e)272 {273 var op = this.CurrentEventGroup as EventGroupCounter;274 this.Assert(op != null, "M9A has unexpected null CurrentEventGroup");275 op.SetResult(true);276 var target = this.CreateActor(typeof(M9B));277 this.SendEvent(target, new E());278 return base.OnInitializeAsync(e);279 }280 }281 [OnEventDoAction(typeof(E), nameof(CheckEvent))]282 private class M9B : Actor283 {284 private void CheckEvent()285 {286 var op = this.CurrentEventGroup as EventGroupCounter;287 this.Assert(op != null, "M9B has unexpected null CurrentEventGroup");288 op.SetResult(true);289 var c = this.CreateActor(typeof(M9C));290 this.SendEvent(c, new E());291 }292 }293 [OnEventDoAction(typeof(E), nameof(CheckEvent))]294 private class M9C : Actor295 {296 private void CheckEvent()297 {298 // now we can complete the outer EventGroup299 var op = this.CurrentEventGroup as EventGroupCounter;300 this.Assert(op != null, "M9C has unexpected null CurrentEventGroup");301 op.SetResult(true);302 }303 }304 [Fact(Timeout = 5000)]305 public void TestEventGroupThreeActorGroup()306 {307 this.Test(async r =>308 {309 // setup an EventGroup that will be completed 3 times by 3 different actors310 var op = new EventGroupCounter(3);311 r.CreateActor(typeof(M9A), null, op);312 var result = await op;313 Assert.True(result);314 });315 }316 private class F : Event317 {318 }319 private class M10 : StateMachine320 {321 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)322 {323 this.Assert(this.CurrentEventGroup is null, "CurrentEventGroup should be null");324 this.RaiseEvent(new E());325 return base.OnInitializeAsync(initialEvent);326 }327 [Start]328 [OnEventDoAction(typeof(E), nameof(HandleE))]329 [OnEventDoAction(typeof(F), nameof(HandleF))]330 public class Init : State331 {332 }333 private async SystemTasks.Task HandleE()334 {335 this.Assert(this.CurrentEventGroup is null, "CurrentEventGroup should be null");336 await this.ReceiveEventAsync(typeof(F));337 var op = this.CurrentEventGroup as AwaitableEventGroup<bool>;338 this.Assert(op != null, "CurrentEventGroup should now be set!");339 op.SetResult(true);340 }341 private void HandleF()342 {343 this.Assert(false, "Receive didn't work?");344 }345 }346 [Fact(Timeout = 5000)]347 public void TestEventGroupSetOnReceive()348 {349 this.Test(async r =>350 {351 var g = new AwaitableEventGroup<bool>();352 var a = r.CreateActor(typeof(M10));353 r.SendEvent(a, new F(), g);...
EventGroupCounter.cs
Source:EventGroupCounter.cs
...10 public EventGroupCounter(int expected)11 {12 this.ExpectedCount = expected;13 }14 public override void SetResult(bool result)15 {16 var count = Interlocked.Decrement(ref this.ExpectedCount);17 if (count is 0)18 {19 base.SetResult(result);20 }21 }22 }23}...
SetResult
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Specifications;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter;9using Microsoft.Coyote.Tests.Common.Actors.Timers;10using Microsoft.Coyote.Tests.Common.Runtime;11{12 {13 private int count;14 public EventGroupCounter(int count)15 {16 this.count = count;17 }18 public bool IsSet()19 {20 return this.count == 0;21 }22 public void SetResult()23 {24 this.count--;25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Timers;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.Tests.Common.Actors;35using Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter;36using Microsoft.Coyote.Tests.Common.Actors.Timers;37using Microsoft.Coyote.Tests.Common.Runtime;38{39 {40 private int count;41 public EventGroupCounter(int count)42 {43 this.count = count;44 }45 public bool IsSet()46 {47 return this.count == 0;48 }49 public void SetResult()50 {51 this.count--;52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Actors.Timers;60using Microsoft.Coyote.Specifications;61using Microsoft.Coyote.Tests.Common.Actors;62using Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter;63using Microsoft.Coyote.Tests.Common.Actors.Timers;64using Microsoft.Coyote.Tests.Common.Runtime;65{
SetResult
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common.Actors;7using Microsoft.Coyote.Tests.Common.Actors.EventGroups;8using Microsoft.Coyote.Tests.Common.Actors.EventGroups.Counter;9using Microsoft.Coyote.Tests.Common.Actors.EventGroups.Counter.Events;10using Microsoft.Coyote.Tests.Common.Actors.EventGroups.Counter.Interfaces;11using Microsoft.Coyote.Tests.Common.Actors.EventGroups.Counter.State;12{13 {14 public static async Task Main()15 {16 var config = Configuration.Create();17 config.LivenessTemperatureThreshold = 100;18 config.SchedulingIterations = 1000;19 config.SchedulingStrategy = SchedulingStrategy.DFS;20 config.Verbose = 2;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableDeadlockDetection = true;24 config.EnableHotStateDetection = true;25 config.EnableOperationInterleavings = true;26 config.EnableRandomExecution = true;27 config.EnableTimerDebugging = true;28 config.EnableUnfairScheduling = true;
SetResult
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common.Actors;7{8 {9 private static async Task Main(string[] args)10 {11 var config = Configuration.Create().WithTestingIterations(1000);12 var test = new SystematicTestingEngine(config);13 test.RegisterMonitor(typeof(Monitor));14 await test.RunAsync();15 }16 [OnEventDoAction(typeof(UnitEvent), nameof(HandleUnitEvent))]17 {18 private EventGroupCounter counter;19 protected override void OnInitialize()20 {21 this.counter = new EventGroupCounter(this);22 this.counter.SetResult(1, 2);23 }24 private void HandleUnitEvent()25 {26 this.counter.Increment(1);27 this.counter.Increment(2);28 this.counter.Increment(3);29 this.counter.Increment(4);30 this.counter.Increment(5);31 this.counter.Increment(6);32 this.counter.Increment(7);33 this.counter.Increment(8);34 this.counter.Increment(9);35 this.counter.Increment(10);36 }37 }38 {39 [OnEventGotoState(typeof(EventGroupResult), typeof(End), nameof(HandleEventGroupResult))]40 private class Init : State { }41 [OnEventGotoState(typeof(EventGroupResult), typeof(End), nameof(HandleEventGroupResult))]42 private class End : State { }43 private void HandleEventGroupResult(EventGroupResult e)44 {45 if (e.GroupId == 1)46 {47 this.Assert(e.Result == 2, "Expected 2, got {0}.", e.Result);48 }49 {50 this.Assert(e.GroupId == 2, "Expected 2, got {0}.", e.GroupId);51 this.Assert(e.Result == 10, "Expected 10, got {0}.", e.Result);52 }53 }54 }55 }56}57using System;58using System.Threading.Tasks;59using Microsoft.Coyote;60using Microsoft.Coyote.Actors;
SetResult
Using AI Code Generation
1{2}3{4}5{6}7{8}9{10}11{12}13{14}15{16}17{18}19{20}21{22}23{24}25{26}27{28}29{30}31{32}33{34}35{36}37{38}39{40}41{42}43{44}45{46}47{48}49{50}51{52}53{54}55{56}57{58}59{60}61{62}63{64}65{66}67{68}69{70}71{72}73{74}75{76}77{78}79{80}81{82}83{84}85{86}87{88}89{90}91{92}93{94}95{96}97{98}99{100}101{102}103{104}105{106}107{108}109{110}
SetResult
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(TestMonitor));14 runtime.CreateActor(typeof(TestActor));15 runtime.Start();16 }17 }18 {19 [OnEventDoAction(typeof(Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter.SetResult), nameof(OnSetResult))]20 class Init : State { }21 private void OnSetResult(Event e)22 {23 var setEvent = e as Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter.SetResult;24 if (setEvent.Result != 1)25 {26 throw new Exception("Expected 1");27 }28 }29 }30 {31 private EventGroupCounter counter = new EventGroupCounter();32 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]33 [OnEventDoAction(typeof(Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter.SetResult), nameof(OnSetResult))]34 class Init : State { }35 private void OnUnitEvent()36 {37 this.counter.Add(1);38 this.counter.SetResult();39 }40 private void OnSetResult()41 {42 this.counter.SetResult();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Tests.Common.Actors;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.RegisterMonitor(typeof(TestMonitor));59 runtime.CreateActor(typeof(TestActor));60 runtime.Start();61 }62 }63 {64 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.EventGroupCounter.SetResult), nameof(OnSetResult))]65 class Init : State { }66 private void OnSetResult(Event e)67 {
SetResult
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(TestActor));11 runtime.Wait();12 }13 }14 {15 private EventGroupCounter counter;16 protected override async Task OnInitializeAsync(Event initialEvent)17 {18 counter = new EventGroupCounter();19 counter.SetResult("Counter", 10);20 await base.OnInitializeAsync(initialEvent);21 }22 protected override async Task OnEventAsync(Event e)23 {24 if (e is Halt)25 {26 this.Runtime.Stop();27 }28 {29 await base.OnEventAsync(e);30 }31 }32 }33}34using Microsoft.Coyote.Actors;35using Microsoft.Coyote.Tests.Common.Actors;36using System;37using System.Threading.Tasks;38{39 {40 static void Main(string[] args)41 {42 var runtime = RuntimeFactory.Create();43 runtime.CreateActor(typeof(TestActor));44 runtime.Wait();45 }46 }47 {48 private EventGroupCounter counter;49 protected override async Task OnInitializeAsync(Event initialEvent)50 {51 counter = new EventGroupCounter();52 counter.SetResult(10);53 await base.OnInitializeAsync(initialEvent);54 }55 protected override async Task OnEventAsync(Event e)56 {57 if (e is Halt)58 {59 this.Runtime.Stop();60 }61 {62 await base.OnEventAsync(e);63 }64 }65 }66}67using Microsoft.Coyote.Actors;
SetResult
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Actors;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actorRuntime = runtime.CreateActorRuntime();13 var actor = actorRuntime.CreateActor(typeof(MyActor));14 var counter = new EventGroupCounter();15 counter.SetResult(1);16 actorRuntime.SendEvent(actor, counter);17 Console.ReadLine();18 }19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await base.OnInitializeAsync(initialEvent);25 var counter = this.ReceiveEvent<EventGroupCounter>();26 Console.WriteLine(counter.Result);27 }28 }29}30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Tests.Common.Actors;33using System;34using System.Threading.Tasks;35{36 {37 public static async Task Main(string[] args)38 {39 using (var runtime = RuntimeFactory.Create())40 {41 var actorRuntime = runtime.CreateActorRuntime();42 var actor = actorRuntime.CreateActor(typeof(MyActor));43 var counter = new EventGroupCounter();44 counter.SetResult(1);45 actorRuntime.SendEvent(actor, counter);46 Console.ReadLine();47 }48 }49 }50 {
SetResult
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Actors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));12 Console.WriteLine("Press any key to exit...");13 Console.ReadKey();14 }15 }16 {17 private EventGroupCounter counter;18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.counter = new EventGroupCounter(this.Id, 2);21 this.SendEvent(this.Id, new Event1());22 this.SendEvent(this.Id, new Event2());23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 switch (e)28 {29 this.counter.SetResult(e);30 break;31 this.counter.SetResult(e);32 break;33 this.counter.SetResult(e);34 break;35 this.counter.SetResult(e);36 break;37 this.counter.SetResult(e);38 break;39 this.counter.SetResult(e);40 break;41 this.counter.SetResult(e);42 break;43 this.counter.SetResult(e);44 break;45 this.counter.SetResult(e);46 break;47 this.counter.SetResult(e);48 break;49 this.counter.SetResult(e);50 break;51 this.counter.SetResult(e);52 break;53 this.counter.SetResult(e);54 break;55 this.counter.SetResult(e);56 break;57 this.counter.SetResult(e);58 break;59 this.counter.SetResult(e);60 break;61 this.counter.SetResult(e);62 break;63 this.counter.SetResult(e);64 break;65 this.counter.SetResult(e);66 break;
SetResult
Using AI Code Generation
1var counter = new Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter(1);2counter.SetResult(1);3counter.SetResult(2);4counter.SetResult(3);5var counter = new Microsoft.Coyote.Actors.EventGroupCounter(1);6counter.SetResult(1);7counter.SetResult(2);8counter.SetResult(3);9var counter = new Microsoft.Coyote.Actors.EventGroupCounter(1);10counter.SetResult(1);11counter.SetResult(2);12counter.SetResult(3);13var counter = new Microsoft.Coyote.Actors.EventGroupCounter(1);14counter.SetResult(1);15counter.SetResult(2);16counter.SetResult(3);17var counter = new Microsoft.Coyote.Actors.EventGroupCounter(1);18counter.SetResult(1);19counter.SetResult(2);20counter.SetResult(3);21var counter = new Microsoft.Coyote.Actors.EventGroupCounter(1);22counter.SetResult(1);23counter.SetResult(2);24counter.SetResult(3);25var counter = new Microsoft.Coyote.Actors.EventGroupCounter(1);26counter.SetResult(1);27counter.SetResult(2);28counter.SetResult(3);29var counter = new Microsoft.Coyote.Actors.EventGroupCounter(1);30counter.SetResult(1);31counter.SetResult(2);32counter.SetResult(3);33var counter = new Microsoft.Coyote.Actors.EventGroupCounter(1);
SetResult
Using AI Code Generation
1{2 {3 public static async Task Main(string[] args)4 {5 using (var runtime = RuntimeFactory.Create())6 {7 var actorRuntime = runtime.CreateActorRuntime();8 var actor = actorRuntime.CreateActor(typeof(MyActor));9 var counter = new EventGroupCounter();10 counter.SetResult(1);11 actorRuntime.SendEvent(actor, counter);12 Console.ReadLine();13 }14 }15 }16 {17 protected override async Task OnInitializeAsync(Event initialEvent)18 {19 await base.OnInitializeAsync(initialEvent);20 var counter = this.ReceiveEvent<EventGroupCounter>();21 Console.WriteLine(counter.Result);22 }23 }24}25using Microsoft.Coyote;26using Microsoft.Coyote.Actors;27using Microsoft.Coyote.Tests.Common.Actors;28using System;29using System.Threading.Tasks;30{31 {32 public static async Task Main(string[] args)33 {34 using (var runtime = RuntimeFactory.Create())35 {36 var actorRuntime = runtime.CreateActorRuntime();37 var actor = actorRuntime.CreateActor(typeof(MyActor));38 var counter = new EventGroupCounter();39 counter.SetResult(1);40 actorRuntime.SendEvent(actor, counter);41 Console.ReadLine();42 }43 }44 }45 {
SetResult
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Actors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));12 Console.WriteLine("Press any key to exit...");13 Console.ReadKey();14 }15 }16 {17 private EventGroupCounter counter;18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.counter = new EventGroupCounter(this.Id, 2);21 this.SendEvent(this.Id, new Event1());22 this.SendEvent(this.Id, new Event2());23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 switch (e)28 {29 this.counter.SetResult(e);30 break;31 this.counter.SetResult(e);32 break;33 this.counter.SetResult(e);34 break;35 this.counter.SetResult(e);36 break;37 this.counter.SetResult(e);38 break;39 this.counter.SetResult(e);40 break;41 this.counter.SetResult(e);42 break;43 this.counter.SetResult(e);44 break;45 this.counter.SetResult(e);46 break;47 this.counter.SetResult(e);48 break;49 this.counter.SetResult(e);50 break;51 this.counter.SetResult(e);52 break;53 this.counter.SetResult(e);54 break;55 this.counter.SetResult(e);56 break;57 this.counter.SetResult(e);58 break;59 this.counter.SetResult(e);60 break;61 this.counter.SetResult(e);62 break;63 this.counter.SetResult(e);64 break;65 this.counter.SetResult(e);66 break;
SetResult
Using AI Code Generation
1{2}3{4}5{6}7{8}9{10}11{12}13{14}15{16}17{18}19{20}
SetResult
Using AI Code Generation
1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.RegisterMonitor(typeof(TestMonitor));14 runtime.CreateActor(typeof(TestActor));15 runtime.Start();16 }17 }18 {19 [OnEventDoAction(typeof(Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter.SetResult), nameof(OnSetResult))]20 class Init : State { }21 private void OnSetResult(Event e)22 {23 var setEvent = e as Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter.SetResult;24 if (setEvent.Result != 1)25 {26 throw new Exception("Expected 1");27 }28 }29 }30 {31 private EventGroupCounter counter = new EventGroupCounter();32 [OnEventDoAction(typeof(UnitEvent), nameof(OnUnitEvent))]33 [OnEventDoAction(typeof(Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter.SetResult), nameof(OnSetResult))]34 class Init : State { }35 private void OnUnitEvent()36 {37 this.counter.Add(1);38 this.counter.SetResult();39 }40 private void OnSetResult()41 {42 this.counter.SetResult();43 }44 }45}46using Microsoft.Coyote.Actors;47using Microsoft.Coyote.Tests.Common.Actors;48using System;49using System.Collections.Generic;50using System.Linq;51using System.Text;52using System.Threading.Tasks;53{54 {55 static void Main(string[] args)56 {57 var runtime = RuntimeFactory.Create();58 runtime.RegisterMonitor(typeof(TestMonitor));59 runtime.CreateActor(typeof(TestActor));60 runtime.Start();61 }62 }63 {64 [OnEventDoAction(typeof(Microsoft.Coyote.Actors.EventGroupCounter.SetResult), nameof(OnSetResult))]65 class Init : State { }66 private void OnSetResult(Event e)67 {
SetResult
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Actors;4using System;5using System.Threading.Tasks;6{7 {8 public static async Task Main(string[] args)9 {10 using (var runtime = RuntimeFactory.Create())11 {12 var actorRuntime = runtime.CreateActorRuntime();13 var actor = actorRuntime.CreateActor(typeof(MyActor));14 var counter = new EventGroupCounter();15 counter.SetResult(1);16 actorRuntime.SendEvent(actor, counter);17 Console.ReadLine();18 }19 }20 }21 {22 protected override async Task OnInitializeAsync(Event initialEvent)23 {24 await base.OnInitializeAsync(initialEvent);25 var counter = this.ReceiveEvent<EventGroupCounter>();26 Console.WriteLine(counter.Result);27 }28 }29}30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Tests.Common.Actors;33using System;34using System.Threading.Tasks;35{36 {37 public static async Task Main(string[] args)38 {39 using (var runtime = RuntimeFactory.Create())40 {41 var actorRuntime = runtime.CreateActorRuntime();42 var actor = actorRuntime.CreateActor(typeof(MyActor));43 var counter = new EventGroupCounter();44 counter.SetResult(1);45 actorRuntime.SendEvent(actor, counter);46 Console.ReadLine();47 }48 }49 }50 {
SetResult
Using AI Code Generation
1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Actors;4using System;5using System.Threading.Tasks;6{7 {8 static async Task Main(string[] args)9 {10 var runtime = RuntimeFactory.Create();11 await runtime.CreateActorAndExecuteAsync(typeof(Actor1));12 Console.WriteLine("Press any key to exit...");13 Console.ReadKey();14 }15 }16 {17 private EventGroupCounter counter;18 protected override Task OnInitializeAsync(Event initialEvent)19 {20 this.counter = new EventGroupCounter(this.Id, 2);21 this.SendEvent(this.Id, new Event1());22 this.SendEvent(this.Id, new Event2());23 return Task.CompletedTask;24 }25 protected override Task OnEventAsync(Event e)26 {27 switch (e)28 {29 this.counter.SetResult(e);30 break;31 this.counter.SetResult(e);32 break;33 this.counter.SetResult(e);34 break;35 this.counter.SetResult(e);36 break;37 this.counter.SetResult(e);38 break;39 this.counter.SetResult(e);40 break;41 this.counter.SetResult(e);42 break;43 this.counter.SetResult(e);44 break;45 this.counter.SetResult(e);46 break;47 this.counter.SetResult(e);48 break;49 this.counter.SetResult(e);50 break;51 this.counter.SetResult(e);52 break;53 this.counter.SetResult(e);54 break;55 this.counter.SetResult(e);56 break;57 this.counter.SetResult(e);58 break;59 this.counter.SetResult(e);60 break;61 this.counter.SetResult(e);62 break;63 this.counter.SetResult(e);64 break;65 this.counter.SetResult(e);66 break;
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