How to use EventGroupCounter class of Microsoft.Coyote.Tests.Common.Actors package

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.EventGroupCounter

EventGroupingTests.cs

Source:EventGroupingTests.cs Github

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...269 private class M9A : Actor270 {271 protected override SystemTasks.Task OnInitializeAsync(Event e)272 {273 var op = this.CurrentEventGroup as EventGroupCounter;274 this.Assert(op != null, "M9A has unexpected null CurrentEventGroup");275 op.SetResult(true);276 var target = this.CreateActor(typeof(M9B));277 this.SendEvent(target, new E());278 return base.OnInitializeAsync(e);279 }280 }281 [OnEventDoAction(typeof(E), nameof(CheckEvent))]282 private class M9B : Actor283 {284 private void CheckEvent()285 {286 var op = this.CurrentEventGroup as EventGroupCounter;287 this.Assert(op != null, "M9B has unexpected null CurrentEventGroup");288 op.SetResult(true);289 var c = this.CreateActor(typeof(M9C));290 this.SendEvent(c, new E());291 }292 }293 [OnEventDoAction(typeof(E), nameof(CheckEvent))]294 private class M9C : Actor295 {296 private void CheckEvent()297 {298 // now we can complete the outer EventGroup299 var op = this.CurrentEventGroup as EventGroupCounter;300 this.Assert(op != null, "M9C has unexpected null CurrentEventGroup");301 op.SetResult(true);302 }303 }304 [Fact(Timeout = 5000)]305 public void TestEventGroupThreeActorGroup()306 {307 this.Test(async r =>308 {309 // setup an EventGroup that will be completed 3 times by 3 different actors310 var op = new EventGroupCounter(3);311 r.CreateActor(typeof(M9A), null, op);312 var result = await op;313 Assert.True(result);314 });315 }316 private class F : Event317 {318 }319 private class M10 : StateMachine320 {321 protected override SystemTasks.Task OnInitializeAsync(Event initialEvent)322 {323 this.Assert(this.CurrentEventGroup is null, "CurrentEventGroup should be null");324 this.RaiseEvent(new E());...

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EventGroupCounter.cs

Source:EventGroupCounter.cs Github

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...3using System.Threading;4using Microsoft.Coyote.Actors;5namespace Microsoft.Coyote.Tests.Common.Actors6{7 public class EventGroupCounter : AwaitableEventGroup<bool>8 {9 public int ExpectedCount;10 public EventGroupCounter(int expected)11 {12 this.ExpectedCount = expected;13 }14 public override void SetResult(bool result)15 {16 var count = Interlocked.Decrement(ref this.ExpectedCount);17 if (count is 0)18 {19 base.SetResult(result);20 }21 }22 }23}...

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EventGroupCounter

Using AI Code Generation

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1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static async Task Main(string[] args)7 {8 var egc = new EventGroupCounter();9 egc.Increment(1);10 egc.Increment(2);11 Console.WriteLine(egc.GetCount(1));12 Console.WriteLine(egc.GetCount(2));13 Console.WriteLine(egc.GetCount(3));14 Console.WriteLine(egc.GetCount(4));15 Console.WriteLine(egc.GetCount(5));16 Console.WriteLine(egc.GetCount(6));17 Console.WriteLine(egc.GetCount(7));18 Console.WriteLine(egc.GetCount(8));19 Console.WriteLine(egc.GetCount(9));20 Console.WriteLine(egc.GetCount(10));21 Console.WriteLine(egc.GetCount(11));22 Console.WriteLine(egc.GetCount(12));23 Console.WriteLine(egc.GetCount(13));24 Console.WriteLine(egc.GetCount(14));25 Console.WriteLine(egc.GetCount(15));26 Console.WriteLine(egc.GetCount(16));27 Console.WriteLine(egc.GetCount(17));28 Console.WriteLine(egc.GetCount(18));29 Console.WriteLine(egc.GetCount(19));30 Console.WriteLine(egc.GetCount(20));31 Console.WriteLine(egc.GetCount(21));32 Console.WriteLine(egc.GetCount(22));33 Console.WriteLine(egc.GetCount(23));34 Console.WriteLine(egc.GetCount(24));35 Console.WriteLine(egc.GetCount(25));36 Console.WriteLine(egc.GetCount(26));37 Console.WriteLine(egc.GetCount(27));38 Console.WriteLine(egc.GetCount(28));39 Console.WriteLine(egc.GetCount(29));40 Console.WriteLine(egc.GetCount(30));41 Console.WriteLine(egc.GetCount(31));42 Console.WriteLine(egc.GetCount(32));43 Console.WriteLine(egc.GetCount(33));44 Console.WriteLine(egc.GetCount(34));45 Console.WriteLine(egc.GetCount(35));46 Console.WriteLine(egc.GetCount(36));47 Console.WriteLine(egc.GetCount(37));48 Console.WriteLine(egc.GetCount(38));49 Console.WriteLine(egc.GetCount(39));

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EventGroupCounter

Using AI Code Generation

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1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Threading.Tasks;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote;6using Microsoft.Coyote.SystematicTesting;7using System.Collections.Generic;8using System.Linq;9{10 static async Task Main(string[] args)11 {12 Console.WriteLine("Hello World!");13 var config = Configuration.Create();14 config.TestingIterations = 100;15 config.SchedulingIterations = 100;16 config.MaxFairSchedulingSteps = 10000;17 config.MaxUnfairSchedulingSteps = 10000;18 config.SchedulingStrategy = SchedulingStrategy.DFS;19 config.Verbose = 2;20 config.LogWriter = Console.Out;21 config.EnableCycleDetection = true;22 config.EnableDataRaceDetection = true;23 config.EnableHotStateDetection = true;24 config.EnableOperationInterleavings = true;25 config.EnableStateGraph = true;26 config.EnableStateGraphScheduling = true;27 config.EnableStateGraphTracing = true;28 config.EnableStateGraphVisualization = true;29 config.EnableStateGraphVisualizationToFile = true;30 config.EnableVerboseTrace = true;31 config.EnableActorTracing = true;32 config.EnableActorTracingToFile = true;33 config.EnableActorStateTracing = true;34 config.EnableActorStateTracingToFile = true;35 config.EnableActorGroupTracing = true;36 config.EnableActorGroupTracingToFile = true;37 config.EnableActorGroupStateTracing = true;38 config.EnableActorGroupStateTracingToFile = true;39 config.EnableDeadlockDetection = true;40 config.EnableLivenessChecking = true;41 config.EnableFairLivenessChecking = true;42 config.EnableTaskInterleavings = true;43 config.EnableTaskParallelInterleavings = true;44 config.EnableTaskParallelInterleavingsWithFairScheduling = true;45 config.EnableAssertionFailureHalt = true;46 config.EnableAssertionFailureDebugBreak = true;47 config.EnableAssertionFailureVerboseTrace = true;48 config.EnableAssertionFailureLogTraces = true;49 config.EnableAssertionFailureKillProcess = true;50 config.EnableAssertionFailureKillProcessOnError = true;51 config.EnableAssertionFailureKillProcessOnFailure = true;52 config.EnableAssertionFailureKillProcessOnHalt = true;53 config.EnableAssertionFailureKillProcessOnUnfairScheduling = true;

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EventGroupCounter

Using AI Code Generation

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1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Threading.Tasks;4{5 {6 static void Main(string[] args)7 {8 var counter = new EventGroupCounter();9 counter.Increment("foo");10 counter.Increment("foo");11 counter.Increment("bar");12 counter.Increment("foo");13 counter.Increment("bar");14 counter.Decrement("foo");

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EventGroupCounter

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Threading.Tasks;5{6 {7 private EventGroupCounter eventGroupCounter;8 protected override Task OnInitializeAsync(Event initialEvent)9 {10 this.eventGroupCounter = new EventGroupCounter(this);11 return Task.CompletedTask;12 }13 protected override async Task OnEventAsync(Event e)14 {15 switch (e)16 {17 await this.eventGroupCounter.WaitAsync();18 break;19 await this.eventGroupCounter.WaitAsync();20 break;21 await this.eventGroupCounter.WaitAsync();22 break;23 this.eventGroupCounter.Signal();24 break;25 this.eventGroupCounter.Signal();26 break;27 this.eventGroupCounter.Signal();28 break;29 }30 }31 }32 public class e1 : Event { }33 public class e2 : Event { }34 public class e3 : Event { }35 public class e4 : Event { }36 public class e5 : Event { }37 public class e6 : Event { }38 {39 public static void Main(string[] args)40 {41 Console.WriteLine("Hello World!");42 }43 }44}

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EventGroupCounter

Using AI Code Generation

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1using Microsoft.Coyote.Tests.Common.Actors;2{3 {4 private int count;5 private int groupSize;6 private int groupCount;7 private int maxGroupCount;8 private int maxGroupSize;9 private int minGroupSize;10 private int totalGroupSize;11 private int totalGroupCount;12 public EventGroupCounter(int groupSize)13 {14 this.count = 0;15 this.groupSize = groupSize;16 this.groupCount = 0;17 this.maxGroupCount = 0;18 this.maxGroupSize = 0;19 this.minGroupSize = 0;20 this.totalGroupSize = 0;21 this.totalGroupCount = 0;22 }23 public void AddEvent()24 {25 this.count++;26 if (this.count == this.groupSize)27 {28 this.groupCount++;29 if (this.groupCount > this.maxGroupCount)30 {31 this.maxGroupCount = this.groupCount;32 }33 if (this.groupSize > this.maxGroupSize)34 {35 this.maxGroupSize = this.groupSize;36 }37 if (this.groupSize < this.minGroupSize)38 {39 this.minGroupSize = this.groupSize;40 }41 this.totalGroupSize += this.groupSize;42 this.totalGroupCount += this.groupCount;43 this.count = 0;44 this.groupSize = 1;45 this.groupCount = 0;46 }47 {48 this.groupSize++;49 }50 }51 public int GetMaxGroupCount()52 {53 return this.maxGroupCount;54 }55 public int GetMaxGroupSize()56 {57 return this.maxGroupSize;58 }59 public int GetMinGroupSize()60 {61 return this.minGroupSize;62 }63 public int GetTotalGroupSize()64 {65 return this.totalGroupSize;66 }67 public int GetTotalGroupCount()68 {69 return this.totalGroupCount;70 }71 }72}73using Microsoft.Coyote.Tests.Common.Actors;74using System;75using System.Collections.Generic;76using System.Linq;77using System.Text;78using System.Threading.Tasks;79{

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EventGroupCounter

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var runtime = RuntimeFactory.Create();10 runtime.CreateActor(typeof(MyActor));11 runtime.Run();12 }13 }14 {15 protected override async Task OnInitializeAsync(Event initialEvent)16 {17 for (int i = 0; i < 10; i++)18 {19 this.SendEvent(this.Id, new MyEvent());20 }21 for (int i = 0; i < 5; i++)22 {23 this.SendEvent(this.Id, new MyEvent2());24 }25 for (int i = 0; i < 3; i++)26 {27 this.SendEvent(this.Id, new MyEvent3());28 }29 for (int i = 0; i < 2; i++)30 {31 this.SendEvent(this.Id, new MyEvent4());32 }33 this.SendEvent(this.Id, new MyEvent5());34 var eventGroupCounter = new EventGroupCounter(this.Runtime);35 var count = await eventGroupCounter.GetEventCountAsync(this.Id, typeof(MyEvent));36 Console.WriteLine("Number of events of type MyEvent in the event queue of this actor: " + count);37 count = await eventGroupCounter.GetEventCountAsync(this.Id, typeof(MyEvent2));38 Console.WriteLine("Number of events of type MyEvent2 in the event queue of this actor: " + count);39 count = await eventGroupCounter.GetEventCountAsync(this.Id

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