How to use OnFinalEvent method of Microsoft.Coyote.Tests.Common.Actors.TraceableStateMachine class

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.TraceableStateMachine.OnFinalEvent

ClassHandlerTests.cs

Source:ClassHandlerTests.cs Github

copy

Full Screen

...33 }34 private void HandleE1()35 {36 this.Trace("HandleE1");37 this.OnFinalEvent();38 }39 }40 [OnEventDoAction(typeof(E1), nameof(HandleE1))]41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEventDoAction(typeof(E1), nameof(HandleInitE1))]45 private class Init : State46 {47 }48 private void HandleE1()49 {50 this.Trace("HandleE1");51 this.OnFinalEvent();52 }53 private void HandleInitE1()54 {55 this.Trace("HandleInitE1");56 this.OnFinalEvent();57 }58 }59 [OnEventDoAction(typeof(E1), nameof(HandleE1))]60 private class M3 : TraceableStateMachine61 {62 [Start]63 [OnEntry(nameof(OnInitEntry))]64 [DeferEvents(typeof(E1))]65 private class Init : State66 {67 }68 private void OnInitEntry()69 {70 this.Trace("OnInitEntry");71 this.RaiseGotoStateEvent<Active>();72 }73 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74 private class Active : State75 {76 }77 private void HandleE1()78 {79 this.Trace("HandleE1");80 this.OnFinalEvent();81 }82 private void HandleActiveE1()83 {84 this.Trace("HandleActiveE1");85 this.OnFinalEvent();86 }87 }88 [OnEventDoAction(typeof(E1), nameof(HandleE1))]89 private class M4 : TraceableStateMachine90 {91 [Start]92 [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93 private class Init : State94 {95 }96 private void HandleE1()97 {98 this.Trace("HandleE1");99 this.OnFinalEvent();100 }101 private void HandleWildCard()102 {103 this.Trace("HandleWildCard");104 this.OnFinalEvent();105 }106 }107 [Fact(Timeout = 5000)]108 public void TestClassEventHandler()109 {110 this.Test(async (IActorRuntime runtime) =>111 {112 var op = new EventGroupList();113 var id = runtime.CreateActor(typeof(M1), null, op);114 runtime.SendEvent(id, new E1());115 await this.GetResultAsync(op.Task);116 var actual = op.ToString();117 Assert.Equal("HandleE1", actual);118 });...

Full Screen

Full Screen

GotoStateTransitionTests.cs

Source:GotoStateTransitionTests.cs Github

copy

Full Screen

...32 }33 private void FinalOnEntry()34 {35 this.Trace("FinalOnEntry");36 this.OnFinalEvent();37 }38 }39 private class M2 : TraceableStateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 [OnEventGotoState(typeof(Message), typeof(Final))]44 private class Init : State45 {46 }47 private void InitOnEntry()48 {49 this.Trace("InitOnEntry");50 }51 [OnEntry(nameof(FinalOnEntry))]52 private class Final : State53 {54 }55 private void FinalOnEntry()56 {57 this.Trace("FinalOnEntry");58 this.OnFinalEvent();59 }60 }61 private class M3 : TraceableStateMachine62 {63 [Start]64 [OnEntry(nameof(InitOnEntry))]65 [OnEventGotoState(typeof(Message), typeof(Final))]66 private class Init : State67 {68 }69 private void InitOnEntry()70 {71 this.Trace("InitOnEntry");72 this.RaiseEvent(new Message());73 }74 [OnEntry(nameof(FinalOnEntry))]75 private class Final : State76 {77 }78 private void FinalOnEntry()79 {80 this.Trace("FinalOnEntry");81 this.OnFinalEvent();82 }83 }84 [Fact(Timeout = 5000)]85 public void TestGotoStateTransition()86 {87 this.Test(async (IActorRuntime runtime) =>88 {89 var op = new EventGroupList();90 runtime.CreateActor(typeof(M1), null, op);91 await this.GetResultAsync(op.Task);92 var actual = op.ToString();93 Assert.Equal("InitOnEntry, CurrentState=Final, FinalOnEntry", actual);94 });95 }...

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Threading.Tasks;4using Microsoft.Coyote;5using Microsoft.Coyote.Actors;6using Microsoft.Coyote.Actors.Timers;7using Microsoft.Coyote.Specifications;8using Microsoft.Coyote.Tests.Common.Actors;9using Microsoft.Coyote.Tests.Common.Actors.StateMachines;10using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter;11using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter.Events;12using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter.States;13using Microsoft.Coyote.Tests.Common.Runtime;14using Xunit;15using Xunit.Abstractions;16{17 {18 public CounterTests(ITestOutputHelper output)19 : base(output)20 {21 }22 [Fact(Timeout = 5000)]23 public void TestCounter()24 {25 this.TestWithError(r =>26 {27 r.CreateActor(typeof(Counter));28 },29 configuration: GetConfiguration().WithTestingIterations(100),30 replay: true);31 }32 }33}34using System;35using System.Collections.Generic;36using System.Threading.Tasks;37using Microsoft.Coyote;38using Microsoft.Coyote.Actors;39using Microsoft.Coyote.Actors.Timers;40using Microsoft.Coyote.Specifications;41using Microsoft.Coyote.Tests.Common.Actors;42using Microsoft.Coyote.Tests.Common.Actors.StateMachines;43using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter;44using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter.Events;45using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter.States;46using Microsoft.Coyote.Tests.Common.Runtime;47using Xunit;48using Xunit.Abstractions;49{50 {51 private int CounterValue;52 [OnEntry(nameof(InitOnEntry))]53 [OnEventDoAction(typeof(Increment), nameof(IncrementHandler))]54 [OnEventDoAction(typeof(Decrement), nameof(DecrementHandler))]55 [OnEventDoAction(typeof(Get), nameof(GetHandler))]

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote.Tests.Common.Actors;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var sm = new TraceableStateMachine();12 sm.OnFinalEvent += (sender, e) => {13 Console.WriteLine(e);14 };15 sm.Run();16 }17 }18}19using Microsoft.Coyote.Tests.Common.Actors;20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25{26 {27 static void Main(string[] args)28 {29 var sm = new TraceableStateMachine();30 sm.OnFinalEvent += (sender, e) => {31 Console.WriteLine(e);32 };33 sm.Run();34 }35 }36}37using Microsoft.Coyote.Tests.Common.Actors;38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43{44 {45 static void Main(string[] args)46 {47 var sm = new TraceableStateMachine();48 sm.OnFinalEvent += (sender, e) => {49 Console.WriteLine(e);50 };51 sm.Run();52 }53 }54}55using Microsoft.Coyote.Tests.Common.Actors;56using System;57using System.Collections.Generic;58using System.Linq;59using System.Text;60using System.Threading.Tasks;61{62 {63 static void Main(string[] args)64 {65 var sm = new TraceableStateMachine();66 sm.OnFinalEvent += (sender, e) => {67 Console.WriteLine(e);68 };69 sm.Run();70 }71 }72}73using Microsoft.Coyote.Tests.Common.Actors;74using System;75using System.Collections.Generic;76using System.Linq;77using System.Text;

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.SystematicTesting;4using Microsoft.Coyote.Tests.Common.Actors;5using System;6using System.Threading.Tasks;7{8 {9 public static async Task Main(string[] args)10 {11 var configuration = Configuration.Create();12 configuration.SchedulingIterations = 100;13 configuration.SchedulingStrategy = SchedulingStrategy.DFS;14 configuration.SchedulingSeed = 0;15 configuration.SchedulingVerbosity = SchedulingVerbosity.Detailed;16 configuration.MaxSchedulingSteps = 100;17 configuration.EnableCycleDetection = true;18 configuration.EnableDataRaceDetection = true;19 configuration.EnableHotStateDetection = true;

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common.Actors;7{8 {9 private int x;10 [OnEntry(nameof(InitOnEntry))]11 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]12 [OnEventDoAction(typeof(UnitEvent), nameof(OnFinalEvent))]13 {14 }15 private void InitOnEntry()16 {17 this.x = 1;18 this.RaiseEvent(new UnitEvent());19 }20 [OnEntry(nameof(S1OnEntry))]21 {22 }23 private void S1OnEntry()24 {25 this.x = 2;26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Timers;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.Tests.Common.Actors;35{36 {37 private int x;38 [OnEntry(nameof(InitOnEntry))]39 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]40 [OnEventDoAction(typeof(UnitEvent), nameof(OnFinalEvent))]41 {42 }43 private void InitOnEntry()44 {45 this.x = 1;46 this.RaiseEvent(new UnitEvent());47 }48 [OnEntry(nameof(S1OnEntry))]49 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]50 {51 }52 private void S1OnEntry()53 {54 this.x = 2;55 this.RaiseEvent(new UnitEvent());56 }57 [OnEntry(nameof(S2OnEntry))]58 {59 }60 private void S2OnEntry()61 {62 this.x = 3;63 }64 }65}66using System;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Actors.Timers;70using Microsoft.Coyote.Specifications;

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tests.Common.Actors;5{6 {7 public static async Task Main()8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(MyActor));11 await runtime.WaitAsync(actor, new Halt());12 Console.WriteLine("Final state: " + (actor as TraceableStateMachine).OnFinalEvent());13 }14 {15 [OnEventDoAction(typeof(Start), nameof(StartHandler))]16 [OnEventDoAction(typeof(Halt), nameof(HaltHandler))]17 {18 }19 private void StartHandler()20 {21 this.Raise(new Halt());22 }23 private void HaltHandler()24 {25 this.Raise(new Halt());26 }27 }28 }29}

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1{2 {3 private readonly string _traceFilePath;4 private readonly string _traceFileName;5 public TraceableStateMachine(string traceFilePath, string traceFileName)6 {7 _traceFilePath = traceFilePath;8 _traceFileName = traceFileName;9 }10 protected override Task OnFinalEvenw(Event e)11 {12 var trite = this.Runtime.GetTrace();13 var path = Path.Combine(_traceFilePath, _traceFileName);14 File.WriteAllText(path, trace.ToString());15 return Task.CompletedTask;16 }17 }18}19{20 {21 private readonly string_traceFilePa;22 private radonly string_traceFileNae;23 public TraceableStateMachine(string treFilePat, strg traceFileName)24 {25 _traceFilePath = traceFilePath;26 _traceFileName = traceFileNam;27 }28 protected override Task OnFinalEvent(Event e)29 {30 var trace = this.Runtime.GetTrace();31 var path = Path.Combine(_traceFilePath, _traceFileName);32 File.WriteAllText(path, trace.ToString());33 return Task.CompletedTask;34 }35 }36}37{38 {39 private readonly string _traceFilePath;40 private readonly string _traceFileName;41 public TraceableStateMachine(string traceFilePath, string traceFileName)42 {43 _traceFilePath = traceFilePath;44 _traceFileName = traceFileName;45 }46 protected override Task OnFinalEvent(Event e)47 {48 var trace = this.Runtime.GetTrace();49 var path = Path.Combine(_traceFilePath, _traceFileName);50 File.WriteAllText(path, trace.ToString());51 return Task.CompletedTask;52 }53 }54}

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1{2 {3 private readonly string _traceFilePath;4 private readonly string _traceFileName;5 public TraceableStateMachine(string traceFilePath, string traceFileName)6 {7 _traceFilePath = traceFilePath;8 _traceFileName = traceFileName;9 }10 protected override Task OnFinalEvent(Event e)11 {12 var trace = this.Runtime.GetTrace();13 var path = Path.Combine(_traceFilePath, _traceFileName);14 File.WriteAllText(path, trace.ToString());15 return Task.CompletedTask;16 }17 }18}19{20 {21 private readonly string _traceFilePath;22 private readonly string _traceFileName;23 public TraceableStateMachine(string traceFilePath, string traceFileName)24 {25 _traceFilePath = traceFilePath;26 _traceFileName = traceFileName;27 }28 protected override Task OnFinalEvent(Event e)29 {30 var trace = this.Runtime.GetTrace();31 var path = Path.Combine(_traceFilePath, _traceFileName);32 File.WriteAllText(path, trace.ToString());33 return Task.CompletedTask;34 }35 }36}37{38 {39 private readonly string _traceFilePath;40 private readonly string _traceFileName;41 public TraceableStateMachine(string traceFilePath, string traceFileName)42 {

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Tests.Common.Actors;8using Microsoft.Coyote.Tests.Common.Actors.StateMachines;9using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter;10using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter.Events;11using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter.States;12using Microsoft.Coyote.Tests.Common.Actors.StateMachines.Counter.Transitions;13{14 {15 public static void Main(string[] args)16 {17 var config = Configuration.Create();18 var runtime = RuntimeFactory.Create(config);19 runtime.CreateActor(typeof(Counter));20 runtime.Wait();21 }22 }23 {24 private int count;25 [OnEntry(nameof(InitOnEntry))]26 [OnEventGotoState(typeof(Inc), typeof(Incrementing))]27 [OnEventGotoState(typeof(Dec), typeof(Decrementing))]28 [OnEventDoAction(typeof(Inc), nameof(IncOnEvent))]29 [OnEventDoAction(typeof(Dec), nameof(DecOnEvent))]30 [OnEventDoAction(typeof(Inc), nameof(IncOnEvent))]31 [OnEventDoAction(typeof(Dec), nameof(DecOnEvent))]32 {33 }34 [OnEntry(nameof(IncOnEntry))]35 [OnEventGh;36 _traceFileName = traceFileName;37 }38 protected override Task OnFinalEvent(Event e)39 {40 var trace = this.Runtime.GetTrace();41 var path = Path.Combine(_traceFilePath, _traceFileName);42 File.WriteAllText(path, trace.ToString());43 return Task.CompletedTask;44 }45 }46}

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Actors.Timers;5using Microsoft.Coyote.Specifications;6using Microsoft.Coyote.Tests.Common.Actors;7{8 {9 private int x;10 [OnEntry(nameof(InitOnEntry))]11 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]12 [OnEventDoAction(typeof(UnitEvent), nameof(OnFinalEvent))]13 {14 }15 private void InitOnEntry()16 {17 this.x = 1;18 this.RaiseEvent(new UnitEvent());19 }20 [OnEntry(nameof(S1OnEntry))]21 {22 }23 private void S1OnEntry()24 {25 this.x = 2;26 }27 }28}29using System;30using System.Threading.Tasks;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Actors.Timers;33using Microsoft.Coyote.Specifications;34using Microsoft.Coyote.Tests.Common.Actors;35{36 {37 private int x;38 [OnEntry(nameof(InitOnEntry))]39 [OnEventGotoState(typeof(UnitEvent), typeof(S1))]40 [OnEventDoAction(typeof(UnitEvent), nameof(OnFinalEvent))]41 {42 }43 private void InitOnEntry()44 {45 this.x = 1;46 this.RaiseEvent(new UnitEvent());47 }48 [OnEntry(nameof(S1OnEntry))]49 [OnEventGotoState(typeof(UnitEvent), typeof(S2))]50 {51 }52 private void S1OnEntry()53 {54 this.x = 2;55 this.RaiseEvent(new UnitEvent());56 }57 [OnEntry(nameof(S2OnEntry))]58 {59 }60 private void S2OnEntry()61 {62 this.x = 3;63 }64 }65}66using System;67using System.Threading.Tasks;68using Microsoft.Coyote.Actors;69using Microsoft.Coyote.Actors.Timers;70using Microsoft.Coyote.Specifications;

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Threading.Tasks;3using Microsoft.Coyote.Actors;4using Microsoft.Coyote.Tests.Common.Actors;5{6 {7 public static async Task Main()8 {9 var runtime = RuntimeFactory.Create();10 var actor = runtime.CreateActor(typeof(MyActor));11 await runtime.WaitAsync(actor, new Halt());12 Console.WriteLine("Final state: " + (actor as TraceableStateMachine).OnFinalEvent());13 }14 {15 [OnEventDoAction(typeof(Start), nameof(StartHandler))]16 [OnEventDoAction(typeof(Halt), nameof(HaltHandler))]17 {18 }19 private void StartHandler()20 {21 this.Raise(new Halt());22 }23 private void HaltHandler()24 {25 this.Raise(new Halt());26 }27 }28 }29}

Full Screen

Full Screen

OnFinalEvent

Using AI Code Generation

copy

Full Screen

1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote;7using Microsoft.Coyote.Actors;8using Microsoft.Coyote.Tests.Common.Actors;9{10 {11 static void Main(string[] args)12 {13 Run();14 }15 static void Run()16 {17 var config = Configuration.Create();18 using (var runtime = RuntimeFactory.Create(config))19 {20 var id = runtime.CreateActor(typeof(TestActor));21 runtime.SendEvent(id, new E());22 runtime.Wait();23 }24 }25 }26 {27 [OnEventDoAction(typeof(E), nameof(HandleE))]28 class Init : State { }29 void HandleE()30 {31 this.SendEvent(this.Id, new E());32 }33 }34 class E : Event { }35}36I am using the latest version of Coyote (

Full Screen

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run Coyote automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Most used method in TraceableStateMachine

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful