How to use TraceableStateMachine class of Microsoft.Coyote.Tests.Common.Actors package

Best Coyote code snippet using Microsoft.Coyote.Tests.Common.Actors.TraceableStateMachine

ClassHandlerTests.cs

Source:ClassHandlerTests.cs Github

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...24 private class E3 : Event25 {26 }27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class M1 : TraceableStateMachine29 {30 [Start]31 private class Init : State32 {33 }34 private void HandleE1()35 {36 this.Trace("HandleE1");37 this.OnFinalEvent();38 }39 }40 [OnEventDoAction(typeof(E1), nameof(HandleE1))]41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEventDoAction(typeof(E1), nameof(HandleInitE1))]45 private class Init : State46 {47 }48 private void HandleE1()49 {50 this.Trace("HandleE1");51 this.OnFinalEvent();52 }53 private void HandleInitE1()54 {55 this.Trace("HandleInitE1");56 this.OnFinalEvent();57 }58 }59 [OnEventDoAction(typeof(E1), nameof(HandleE1))]60 private class M3 : TraceableStateMachine61 {62 [Start]63 [OnEntry(nameof(OnInitEntry))]64 [DeferEvents(typeof(E1))]65 private class Init : State66 {67 }68 private void OnInitEntry()69 {70 this.Trace("OnInitEntry");71 this.RaiseGotoStateEvent<Active>();72 }73 [OnEventDoAction(typeof(E1), nameof(HandleActiveE1))]74 private class Active : State75 {76 }77 private void HandleE1()78 {79 this.Trace("HandleE1");80 this.OnFinalEvent();81 }82 private void HandleActiveE1()83 {84 this.Trace("HandleActiveE1");85 this.OnFinalEvent();86 }87 }88 [OnEventDoAction(typeof(E1), nameof(HandleE1))]89 private class M4 : TraceableStateMachine90 {91 [Start]92 [OnEventDoAction(typeof(WildCardEvent), nameof(HandleWildCard))]93 private class Init : State94 {95 }96 private void HandleE1()97 {98 this.Trace("HandleE1");99 this.OnFinalEvent();100 }101 private void HandleWildCard()102 {103 this.Trace("HandleWildCard");...

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GotoStateTransitionTests.cs

Source:GotoStateTransitionTests.cs Github

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...13 }14 private class Message : Event15 {16 }17 private class M1 : TraceableStateMachine18 {19 [Start]20 [OnEntry(nameof(InitOnEntry))]21 private class Init : State22 {23 }24 private void InitOnEntry()25 {26 this.Trace("InitOnEntry");27 this.RaiseGotoStateEvent<Final>();28 }29 [OnEntry(nameof(FinalOnEntry))]30 private class Final : State31 {32 }33 private void FinalOnEntry()34 {35 this.Trace("FinalOnEntry");36 this.OnFinalEvent();37 }38 }39 private class M2 : TraceableStateMachine40 {41 [Start]42 [OnEntry(nameof(InitOnEntry))]43 [OnEventGotoState(typeof(Message), typeof(Final))]44 private class Init : State45 {46 }47 private void InitOnEntry()48 {49 this.Trace("InitOnEntry");50 }51 [OnEntry(nameof(FinalOnEntry))]52 private class Final : State53 {54 }55 private void FinalOnEntry()56 {57 this.Trace("FinalOnEntry");58 this.OnFinalEvent();59 }60 }61 private class M3 : TraceableStateMachine62 {63 [Start]64 [OnEntry(nameof(InitOnEntry))]65 [OnEventGotoState(typeof(Message), typeof(Final))]66 private class Init : State67 {68 }69 private void InitOnEntry()70 {71 this.Trace("InitOnEntry");72 this.RaiseEvent(new Message());73 }74 [OnEntry(nameof(FinalOnEntry))]75 private class Final : State...

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HandleEventTests.cs

Source:HandleEventTests.cs Github

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...19 }20 private class E3 : Event21 {22 }23 private class M1 : TraceableStateMachine24 {25 [Start]26 [OnEntry(nameof(InitOnEntry))]27 [OnEventDoAction(typeof(E1), nameof(HandleE1))]28 private class Init : State29 {30 }31 private void InitOnEntry()32 {33 this.Trace("InitOnEntry");34 }35 private void HandleE1()36 {37 this.Trace("HandleE1");38 this.OnFinalEvent();39 }40 }41 private class M2 : TraceableStateMachine42 {43 [Start]44 [OnEntry(nameof(InitOnEntry))]45 [OnEventDoAction(typeof(E1), nameof(HandleE1))]46 [OnEventDoAction(typeof(E2), nameof(HandleE2))]47 [OnEventDoAction(typeof(E3), nameof(HandleE3))]48 private class Init : State49 {50 }51 private void InitOnEntry()52 {53 this.Trace("InitOnEntry");54 }55 private void HandleE1()...

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TraceableStateMachine

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Actors.Timers;6using Microsoft.Coyote.Tests.Common.Actors;7using Microsoft.Coyote.Tests.Common.Actors.StateMachines;8{9 {10 public static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Machine1));14 runtime.Wait();15 }16 }17 {18 private int x;19 private int y;20 [OnEntry(nameof(InitOnEntry))]21 [OnEventGotoState(typeof(UnitEvent), typeof(One))]22 private class Init : MachineState { }23 private void InitOnEntry()24 {25 x = 0;26 y = 0;27 this.RaiseEvent(new UnitEvent());28 }29 [OnEntry(nameof(OneOnEntry))]30 [OnEventGotoState(typeof(UnitEvent), typeof(Two))]31 private class One : MachineState { }32 private void OneOnEntry()33 {34 x = 1;35 this.RaiseEvent(new UnitEvent());36 }37 [OnEntry(nameof(TwoOnEntry))]38 [OnEventGotoState(typeof(UnitEvent), typeof(Three))]39 private class Two : MachineState { }40 private void TwoOnEntry()41 {42 x = 2;43 this.RaiseEvent(new UnitEvent());44 }45 [OnEntry(nameof(ThreeOnEntry))]46 [OnEventGotoState(typeof(UnitEvent), typeof(Four))]47 private class Three : MachineState { }48 private void ThreeOnEntry()49 {50 x = 3;51 this.RaiseEvent(new UnitEvent());52 }53 [OnEntry(nameof(FourOnEntry))]54 [OnEventGotoState(typeof(UnitEvent), typeof(Five))]55 private class Four : MachineState { }56 private void FourOnEntry()57 {58 x = 4;59 this.RaiseEvent(new UnitEvent());60 }61 [OnEntry(nameof(FiveOnEntry))]62 [OnEventGotoState(typeof(UnitEvent), typeof(One))]63 private class Five : MachineState { }64 private void FiveOnEntry()65 {66 x = 5;67 this.RaiseEvent(new UnitEvent());68 }69 }70}

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TraceableStateMachine

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.Tests.Common.Actors;6using Microsoft.Coyote.Tests.Common.Actors.Automata;7using Microsoft.Coyote.Tests.Common.Runtime;8using Microsoft.Coyote.Tests.Common;9{10 {11 protected void Assert(bool condition) => this.Assert(condition, string.Empty);12 protected void Assert(bool condition, string message)13 {14 if (!condition)15 {16 throw new AssertionFailureException(message);17 }18 }19 protected void Assert(bool condition, string format, params object[] args)20 {21 if (!condition)22 {23 throw new AssertionFailureException(string.Format(format, args));24 }25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.Coyote;31using Microsoft.Coyote.Actors;32using Microsoft.Coyote.Tests.Common.Actors;33using Microsoft.Coyote.Tests.Common.Actors.Automata;34using Microsoft.Coyote.Tests.Common.Runtime;35using Microsoft.Coyote.Tests.Common;36{37 {38 protected void Assert(bool condition) => this.Assert(condition, string.Empty);39 protected void Assert(bool condition, string message)40 {41 if (!condition)42 {43 throw new AssertionFailureException(message);44 }45 }46 protected void Assert(bool condition, string format, params object[] args)47 {48 if (!condition)49 {50 throw new AssertionFailureException(string.Format(format, args));51 }52 }53 }54}55using System;56using System.Threading.Tasks;57using Microsoft.Coyote;58using Microsoft.Coyote.Actors;59using Microsoft.Coyote.Tests.Common.Actors;60using Microsoft.Coyote.Tests.Common.Actors.Automata;61using Microsoft.Coyote.Tests.Common.Runtime;62using Microsoft.Coyote.Tests.Common;63{

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TraceableStateMachine

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common.Actors;7{8 {9 public static void Main()10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 100;13 configuration.SchedulingIterations = 100;14 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;15 configuration.Verbose = 2;16 var result = TestingEngine.TestAsync(configuration, Test).Result;17 if (result is SystematicTestingError)18 {19 Console.WriteLine(result);20 }21 }22 private static async Task Test(TaskCompletionSource<bool> tcs)23 {24 var runtime = TestingEngine.Runtime;25 runtime.RegisterMonitor(typeof(Monitor1));26 runtime.CreateActor(typeof(Actor1));27 await tcs.Task;28 }29 }30 {31 [OnEventDoAction(typeof(E1), nameof(A))]32 private class Init : State { }33 private void A()34 {35 this.RaiseEvent(new E2());36 }37 [OnEventGotoState(typeof(E2), typeof(State2))]38 private class State1 : State { }39 [OnEventDoAction(typeof(E3), nameof(B))]40 private class State2 : State { }41 private void B()42 {43 this.RaiseEvent(new E4());44 }45 [OnEventGotoState(typeof(E4), typeof(State1))]46 private class State3 : State { }47 }48 {49 [OnEventGotoState(typeof(E1), typeof(State1))]50 private class Init : State { }51 [OnEventGotoState(typeof(E2), typeof(State2))]52 private class State1 : State { }53 [OnEventGotoState(typeof(E3), typeof(State3))]54 private class State2 : State { }55 [OnEventGotoState(typeof(E4), typeof(State1))]56 private class State3 : State { }57 }58 public class E1 : Event { }59 public class E2 : Event { }60 public class E3 : Event { }61 public class E4 : Event { }62}

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TraceableStateMachine

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.Coyote;4using Microsoft.Coyote.Actors;5using Microsoft.Coyote.SystematicTesting;6using Microsoft.Coyote.Tests.Common.Actors;7{8 {9 public static void Main()10 {11 var configuration = Configuration.Create();12 configuration.TestingIterations = 100;13 configuration.SchedulingIterations = 100;14 configuration.SchedulingStrategy = SchedulingStrategy.FairPCT;15 configuration.Verbose = 2;16 var result = TestingEngine.TestAsync(configuration, Test).Result;17 if (result is SystematicTestingError)18 {19 Console.WriteLine(result);20 }21 }22 private static async Task Test(TaskCompletionSource<bool> tcs)23 {24 var runtime = TestingEngine.Runtime;25 runtime.RegisterMonitor(typeof(Monitor1));26 runtime.CreateActor(typeof(Actor1));27 await tcs.Task;28 }29 }30 {31 [OnEventDoAction(typeof(E1), nameof(A))]32 private class Init : State { }33 private void A()34 {35 this.RaiseEvent(new E2());36 }37 [OnEventGotoState(typeof(E2), typeof(State2))]38 private class State1 : State { }39 [OnEventDoAction(typeof(E3), nameof(B))]40 private class State2 : State { }41 private void B()42 {43 this.RaiseEvent(new E4());44 }45 [OnEventGotoState(typeof(E4), typeof(State1))]46 private class State3 : State { }47 }48 {49 [OnEventGotoState(typeof(E1), typeof(State1))]50 private class Init : State { }51 [OnEventGotoState(typeof(E2), typeof(State2))]52 private class State1 : State { }53 [OnEventGotoState(typeof(E3), typeof(State3))]54 private class State2 : State { }55 [OnEventGotoState(typeof(E4), typeof(State1))]56 private class State3 : State { }57 }58 public class E1 : Event { }59 public class E2 : Event { }60 public class E3 : Event { }61 public class E4 : Event { }62} Version=

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TraceableStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7using static Microsoft.Coyote.Actors.Automata.Automaton;8{9 {10 static void Main(string[] args)11 {12 var cfiguration Configuration.Create();13 configuration.TraceLevel = TraceLevel.Verbose;14 using (var runtime = RuntimeFactory.Create(configuration))15 {16 runtime.CreateActor(typeof(AutomatonActor));17 runtime.Wait();18 }19 }20 }21 {22 Automaton automaton;23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.automaton = new Automaton();26 this.automaton.Define(27 new State("B"),28 new State("C"));29 this.automaton.AddTransition("A", "B", "e1");30 this.automaton.AddTransition("B", "C", "e2");31 this.automaton.AddTransition("C", "A", "e3");32 this.automaton.OnTransition += (sender, e) =>33 this.SendEvent(this.Id, new AutomatonTransitionEvent(e.State, e.Event, e.TargetState));34 this.RegisterMonitor<AutomatonMonitor>(new

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TraceableStateMachine

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Actors;4{5 {6 private static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var actor = runtime.CreateActor(typeof(HelloWorld));11 runtime.SendEvent(actor, new Start());12 }13 }14 }15 {16 }17 {18 [OnEventDoAction(typeof(Start), nameof(OnStart))]19 {20 }21 private void OnStart(Event e)22 {23 Console.WriteLine("Hello World!");24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Tests.Common.Actors;30{31 {32 private static void Main(string[] args)33 {34 using (var runtime = RuntimeFactory.Create())35 {36 var actor = runtime.CreateActor(typeof(HelloWorld));37 runtime.SendEvent(actor, new Start());38 }39 }40 }41 {42 }43 {44 [OnEventDoAction(typeof(Start), nameof(OnStart))]45 {46 }47 private void OnStart(Event e)48 {49 Console.WriteLine("Hello World!");50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Tests.Common.Actors;56{57 {58 private static void Main(string[] args

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TraceableStateMachine

Using AI Code Generation

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1using System;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Tests.Common.Actors;4{5 {6 private static void Main(string[] args)7 {8 using (var runtime = RuntimeFactory.Create())9 {10 var actor = runtime.CreateActor(typeof(HelloWorld));11 runtime.SendEvent(actor, new Start());12 }13 }14 }15 {16 }17 {18 [OnEventDoAction(typeof(Start), nameof(OnStart))]19 {20 }21 private void OnStart(Event e)22 {23 Console.WriteLine("Hello World!");24 }25 }26}27using System;28using Microsoft.Coyote.Actors;29using Microsoft.Coyote.Tests.Common.Actors;30{31 {32 private static void Main(string[] args)33 {34 using (var runtime = RuntimeFactory.Create())35 {36 var actor = runtime.CreateActor(typeof(HelloWorld));37 runtime.SendEvent(actor, new Start());38 }39 }40 }41 {42 }43 {44 [OnEventDoAction(typeof(Start), nameof(OnStart))]45 {46 }47 private void OnStart(Event e)48 {49 Console.WriteLine("Hello World!");50 }51 }52}53using System;54using Microsoft.Coyote.Actors;55using Microsoft.Coyote.Tests.Common.Actors;56{57 {58 private static void Main(string[] args

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TraceableStateMachine

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.Coyote.Actors;7using Microsoft.Coyote.Tests.Common.Actors;8{9 {10 static void Main(string[] args)11 {12 var runtime = RuntimeFactory.Create();13 runtime.CreateActor(typeof(Actor1));14 runtime.Wait();15 }16 }17 {18 [OnEntry(nameof(InitOnEntry))]19 {20 }21 void InitOnEntry()22 {23 this.RaiseEvent(new Halt());24 }25 }26}27Error CS0246 The type or namespace name 'TraceableStateMachine' could not be found (are you missing a using directive or an assembly reference?) ConsoleApplication1 C:\Users\user\Documents\Visual Studio 2017\Projects\ConsoleApplication1\ConsoleApplication1\Program.cs 26 Active

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TraceableStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Tests.Common.Actors;3using System;4using System.Threading.Tasks;5{6 {7 static void Main(string[] args)8 {9 var config = Configuration.Create();10 var runtime = RuntimeFactory.Create(config);11 runtime.CreateActor(typeof(Machine1));12 runtime.Wait();13 }14 }15 {16 [OnEventDoAction(typeof(UnitEvent), nameof(DoWork))]17 class Init : MachineState { }18 void DoWork()19 {20 Console.WriteLine("Hello World!");21 }22 }23}

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TraceableStateMachine

Using AI Code Generation

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1using Microsoft.Coyote.Actors;2using Microsoft.Coyote.Actors.Timers;3using Microsoft.Coyote.Specifications;4using Microsoft.Coyote.Tasks;5using System;6using System.Threading.Tasks;7using static Microsoft.Coyote.Actors.Automata.Automaton;8{9 {10 static void Main(string[] args)11 {12 var configuration = Configuration.Create();13 configuration.TraceLevel = TraceLevel.Verbose;14 using (var runtime = RuntimeFactory.Create(configuration))15 {16 runtime.CreateActor(typeof(AutomatonActor));17 runtime.Wait();18 }19 }20 }21 {22 Automaton automaton;23 protected override Task OnInitializeAsync(Event initialEvent)24 {25 this.automaton = new Automaton();26 this.automaton.Define(27 new State("B"),28 new State("C"));29 this.automaton.AddTransition("A", "B", "e1");30 this.automaton.AddTransition("B", "C", "e2");31 this.automaton.AddTransition("C", "A", "e3");32 this.automaton.OnTransition += (sender, e) =>33 this.SendEvent(this.Id, new AutomatonTransitionEvent(e.State, e.Event, e.TargetState));34 this.RegisterMonitor<AutomatonMonitor>(new

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TraceableStateMachine

Using AI Code Generation

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1using Microsoft.Coyote;2using Microsoft.Coyote.Actors;3using Microsoft.Coyote.Testing;4using Microsoft.Coyote.Tests.Common.Actors;5using System;6using System.Collections.Generic;7using System.Linq;8using System.Text;9using System.Threading.Tasks;10{11 {12 static void Main(string[] args)13 {14 var configuration = Configuration.Create().WithTestingIterations(100);15 var test = new TestRuntime(configuration);16 test.CreateActor(typeof(Actor1));17 test.Wait();18 }19 }20 {21 int i = 0;22 protected override Task OnInitializeAsync(Event initialEvent)23 {24 this.SendEvent(this.Id, new E1());25 return Task.CompletedTask;26 }27 [OnEventDoAction(typeof(E1), nameof(DoSomething))]28 [OnEventDoAction(typeof(E2), nameof(DoSomethingElse))]29 [OnEventGotoState(typeof(E3), typeof(S2))]30 class S1 : State { }31 void DoSomething()32 {33 this.SendEvent(this.Id, new E2());34 }35 void DoSomethingElse()36 {37 i++;38 if (i == 10)39 {40 this.SendEvent(this.Id, new E3());41 }42 {43 this.SendEvent(this.Id, new E1());44 }45 }46 [OnEntry(nameof(EntryAction))]47 [OnEventDoAction(typeof(E4), nameof(DoAction))]48 class S2 : State { }49 void EntryAction()50 {51 this.SendEvent(this.Id, new E4());52 }53 void DoAction()54 {55 this.SendEvent(this.Id, new Halt());56 }57 }58 public class E1 : Event { }59 public class E2 : Event { }60 public class E3 : Event { }61 public class E4 : Event { }62}

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