How to use AcceptClientAsync method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager.AcceptClientAsync

SocketCommunicationManagerTests.cs

Source:SocketCommunicationManagerTests.cs Github

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...52 await this.tcpClient.ConnectAsync(IPAddress.Loopback, port);53 Assert.IsTrue(this.tcpClient.Connected);54 }55 [TestMethod]56 public async Task AcceptClientAsyncShouldWaitForClientConnection()57 {58 var clientConnected = false;59 var waitEvent = new ManualResetEvent(false);60 var port = this.communicationManager.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;61 var acceptClientTask = this.communicationManager.AcceptClientAsync().ContinueWith(62 (continuationTask, state) =>63 {64 clientConnected = true;65 waitEvent.Set();66 },67 null);68 await this.tcpClient.ConnectAsync(IPAddress.Loopback, port);69 Assert.IsTrue(this.tcpClient.Connected);70 Assert.IsTrue(waitEvent.WaitOne(1000) && clientConnected);71 }72 [TestMethod]73 public async Task WaitForClientConnectionShouldWaitUntilClientIsConnected()74 {75 var port = this.communicationManager.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;76 var acceptClientTask = this.communicationManager.AcceptClientAsync();77 await this.tcpClient.ConnectAsync(IPAddress.Loopback, port);78 var clientConnected = this.communicationManager.WaitForClientConnection(1000);79 Assert.IsTrue(this.tcpClient.Connected);80 Assert.IsTrue(clientConnected);81 }82 [TestMethod]83 public void WaitForClientConnectionShouldReturnFalseIfClientIsNotConnected()84 {85 this.communicationManager.HostServer(new IPEndPoint(IPAddress.Loopback, 0));86 var acceptClientTask = this.communicationManager.AcceptClientAsync();87 // Do not attempt the client to connect to server. Directly wait until timeout.88 var clientConnected = this.communicationManager.WaitForClientConnection(100);89 Assert.IsFalse(clientConnected);90 }91 [TestMethod]92 public void StopServerShouldCloseServer()93 {94 var port = this.communicationManager.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;95 var acceptClientTask = this.communicationManager.AcceptClientAsync();96 this.communicationManager.StopServer();97 Assert.ThrowsException<AggregateException>(() => this.tcpClient.ConnectAsync(IPAddress.Loopback, port).Wait());98 }99 #endregion100 #region Client tests101 [TestMethod]102 public async Task SetupClientAsyncShouldConnectToServer()103 {104 var port = this.StartServer();105 var setupClientTask = this.communicationManager.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port));106 var client = await this.tcpListener.AcceptTcpClientAsync();107 Assert.IsTrue(client.Connected);108 }109 [TestMethod]110 public async Task WaitForServerConnectionShouldWaitUntilClientIsConnected()111 {112 var port = this.StartServer();113 var setupClientTask = this.communicationManager.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port));114 await this.tcpListener.AcceptTcpClientAsync();115 var serverConnected = this.communicationManager.WaitForServerConnection(1000);116 Assert.IsTrue(serverConnected);117 }118 [TestMethod]119 public void WaitForServerConnectionShouldReturnFalseIfClientIsNotConnected()120 {121 // There is no server listening on port 20000.122 var setupClientTask = this.communicationManager.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, 20000));123 var serverConnected = this.communicationManager.WaitForServerConnection(100);124 Assert.IsFalse(serverConnected);125 }126 [TestMethod]127 public async Task StopClientShouldDisconnectClient()128 {129 var client = await this.StartServerAndWaitForConnection();130 this.communicationManager.StopClient();131 // Attempt to write on client socket should throw since it should have disconnected.132 Assert.ThrowsException<SocketException>(() => this.WriteOnSocket(client.Client));133 }134 #endregion135 #region Message sender tests136 [TestMethod]137 public async Task SendMessageShouldSendMessageWithoutAnyPayload()138 {139 var client = await this.StartServerAndWaitForConnection();140 this.communicationManager.SendMessage(MessageType.StartDiscovery);141 Assert.AreEqual(TestDiscoveryStartMessageWithNullPayload, this.ReadFromStream(client.GetStream()));142 }143 [TestMethod]144 public async Task SendMessageWithPayloadShouldSerializeAndSendThePayload()145 {146 var client = await this.StartServerAndWaitForConnection();147 this.communicationManager.SendMessage(MessageType.StartDiscovery, DummyPayload);148 Assert.AreEqual(TestDiscoveryStartMessageWithDummyPayload, this.ReadFromStream(client.GetStream()));149 }150 [TestMethod]151 public async Task SendMessageWithPayloadShouldSerializeAndSendThePayloadWithVersionStamped()152 {153 var client = await this.StartServerAndWaitForConnection();154 this.communicationManager.SendMessage(MessageType.StartDiscovery, DummyPayload, 2);155 Assert.AreEqual(TestDiscoveryStartMessageWithVersionAndPayload, this.ReadFromStream(client.GetStream()));156 }157 [TestMethod]158 public async Task SendMessageWithRawMessageShouldNotSerializeThePayload()159 {160 var client = await this.StartServerAndWaitForConnection();161 this.communicationManager.SendRawMessage(DummyPayload);162 Assert.AreEqual(DummyPayload, this.ReadFromStream(client.GetStream()));163 }164 #endregion165 #region Message receiver tests166 [TestMethod]167 public async Task ReceiveMessageShouldReceiveDeserializedMessage()168 {169 var client = await this.StartServerAndWaitForConnection();170 this.WriteToStream(client.GetStream(), TestDiscoveryStartMessageWithDummyPayload);171 var message = this.communicationManager.ReceiveMessage();172 Assert.AreEqual(MessageType.StartDiscovery, message.MessageType);173 Assert.AreEqual(DummyPayload, message.Payload);174 }175 [TestMethod]176 public async Task ReceiveMessageAsyncShouldReceiveDeserializedMessage()177 {178 var client = await this.StartServerAndWaitForConnection();179 this.WriteToStream(client.GetStream(), TestDiscoveryStartMessageWithVersionAndPayload);180 var message = await this.communicationManager.ReceiveMessageAsync(CancellationToken.None);181 var versionedMessage = message as VersionedMessage;182 Assert.AreEqual(MessageType.StartDiscovery, versionedMessage.MessageType);183 Assert.AreEqual(DummyPayload, versionedMessage.Payload);184 Assert.AreEqual(2, versionedMessage.Version);185 }186 [TestMethod]187 public async Task ReceiveRawMessageShouldNotDeserializeThePayload()188 {189 var client = await this.StartServerAndWaitForConnection();190 this.WriteToStream(client.GetStream(), DummyPayload);191 var message = this.communicationManager.ReceiveRawMessage();192 Assert.AreEqual(DummyPayload, message);193 }194 [TestMethod]195 public async Task ReceiveRawMessageAsyncShouldNotDeserializeThePayload()196 {197 var client = await this.StartServerAndWaitForConnection();198 this.WriteToStream(client.GetStream(), DummyPayload);199 var message = await this.communicationManager.ReceiveRawMessageAsync(CancellationToken.None);200 Assert.AreEqual(DummyPayload, message);201 }202 #endregion203 [TestMethod]204 public void SocketPollShouldNotHangServerClientCommunication()205 {206 // Measure the throughput with socket communication v1 (SocketCommunicationManager)207 // implementation.208 var server = new SocketCommunicationManager();209 var client = new SocketCommunicationManager();210 int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;211 client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait();212 server.AcceptClientAsync().Wait();213 server.WaitForClientConnection(1000);214 client.WaitForServerConnection(1000);215 var clientThread = new Thread(() => SendData(client));216 clientThread.Start();217 var dataReceived = 0;218 while (dataReceived < 2048 * 5)219 {220 dataReceived += server.ReceiveRawMessageAsync(CancellationToken.None).Result.Length;221 Task.Delay(1000).Wait();222 }223 clientThread.Join();224 Assert.IsTrue(true);225 }226 [TestMethod]...

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SocketTests.cs

Source:SocketTests.cs Github

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...66 var client = new SocketCommunicationManager();67 var watch = new Stopwatch();68 int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;69 client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait();70 server.AcceptClientAsync().Wait();71 server.WaitForClientConnection(1000);72 client.WaitForServerConnection(1000);73 var clientThread = new Thread(() => SendData2(client, watch));74 clientThread.Start();75 var dataReceived = 0;76 while (dataReceived < 65536 * 20000)77 {78 dataReceived += server.ReceiveRawMessage().Length;79 }80 watch.Stop();81 clientThread.Join();82 Assert.IsTrue(watch.Elapsed < TimeSpan.FromSeconds(4), "Elapsed: " + watch.Elapsed);83 }84 private static void SendData(ICommunicationChannel channel, Stopwatch watch)...

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AcceptClientAsync

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.ObjectModel;3using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;4using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;5using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.ClientProtocol;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;7using System;8using System.Collections.Generic;9using System.Linq;10using System.Text;11using System.Threading;12using System.Threading.Tasks;13{14 {15 static void Main(string[] args)16 {17 var client = new SocketCommunicationManager();18 client.AcceptClientAsync(1000).Wait();19 var protocol = new Protocol(client);20 var payload = protocol.ReceivePayload();21 var message = payload.DeserializeMessage();22 var messageType = message.MessageType;23 var messageVersion = message.Version;24 var messagePayload = message.Payload;25 }26 }27}28using System;29using System.Collections.Generic;30using System.Linq;31using System.Text;32using System.Threading.Tasks;33using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;34using Microsoft.VisualStudio.TestPlatform.ObjectModel;35using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;36using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;37using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.ClientProtocol;38using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;39{40 {41 static void Main(string[] args)42 {43 var client = new SocketCommunicationManager();44 client.AcceptClientAsync(1000).Wait();45 var protocol = new Protocol(client);46 var payload = protocol.ReceivePayload();47 var message = payload.DeserializeMessage();48 var messageType = message.MessageType;49 var messageVersion = message.Version;50 var messagePayload = message.Payload;51 }52 }53}54using System;55using System.Collections.Generic;56using System.Linq;57using System.Text;58using System.Threading.Tasks;59using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;60using Microsoft.VisualStudio.TestPlatform.ObjectModel;61using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;62using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine;63using Microsoft.VisualStudio.TestPlatform.ObjectModel.Engine.ClientProtocol;64using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;65{66 {67 static void Main(string[] args)68 {69 var client = new SocketCommunicationManager();

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AcceptClientAsync

Using AI Code Generation

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2{3 {4 static void Main(string[] args)5 {6 SocketCommunicationManager scm = new SocketCommunicationManager();7 scm.AcceptClientAsync();8 }9 }10}11using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;12{13 {14 static void Main(string[] args)15 {16 SocketCommunicationManager scm = new SocketCommunicationManager();17 scm.CreateServerAsync();18 }19 }20}21using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;22{23 {24 static void Main(string[] args)25 {26 SocketCommunicationManager scm = new SocketCommunicationManager();27 scm.CreateServer();28 }29 }30}31using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;32{33 {34 static void Main(string[] args)35 {36 SocketCommunicationManager scm = new SocketCommunicationManager();37 scm.Dispose();38 }39 }40}41using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;42{43 {44 static void Main(string[] args)45 {46 SocketCommunicationManager scm = new SocketCommunicationManager();47 scm.EndSession();48 }49 }50}51using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;52{53 {54 static void Main(string[] args)55 {56 SocketCommunicationManager scm = new SocketCommunicationManager();57 scm.Initialize();58 }59 }60}61using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;62{63 {64 static void Main(string[] args)65 {

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AcceptClientAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;4using Microsoft.VisualStudio.TestPlatform.ObjectModel;5using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;7using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;8using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;9using Microsoft.VisualStudio.TestPlatform.Common.Utilities;10using System.Threading;11using System.Net;12using System.Net.Sockets;13using System.Collections.Generic;14using System.Linq;15using System.Text;16using System.Threading.Tasks;17using System.IO;18using System.Diagnostics;19using System.Reflection;20using System.Net.Sockets;21using System.Net;22using System.IO;23using System.Text;24using System.Threading;25using System.Diagnostics;26using System.Reflection;27using System.Collections.Generic;28using System.Linq;29using System.Threading.Tasks;30using System;31using System.Net.Sockets;32using System.Net;33using System.IO;34using System.Text;35using System.Threading;36using System.Diagnostics;37using System.Reflection;38using System.Collections.Generic;39using System.Linq;40using System.Threading.Tasks;41using System;42using System.Net.Sockets;43using System.Net;44using System.IO;45using System.Text;46using System.Threading;47using System.Diagnostics;48using System.Reflection;49using System.Collections.Generic;50using System.Linq;51using System.Threading.Tasks;52using System;53using System.Net.Sockets;54using System.Net;55using System.IO;56using System.Text;57using System.Threading;58using System.Diagnostics;59using System.Reflection;60using System.Collections.Generic;61using System.Linq;62using System.Threading.Tasks;63using System;64using System.Net.Sockets;65using System.Net;66using System.IO;67using System.Text;68using System.Threading;69using System.Diagnostics;70using System.Reflection;71using System.Collections.Generic;72using System.Linq;73using System.Threading.Tasks;74using System;75using System.Net.Sockets;76using System.Net;77using System.IO;78using System.Text;79using System.Threading;80using System.Diagnostics;81using System.Reflection;82using System.Collections.Generic;83using System.Linq;84using System.Threading.Tasks;85using System;86using System.Net.Sockets;87using System.Net;88using System.IO;89using System.Text;90using System.Threading;91using System.Diagnostics;92using System.Reflection;93using System.Collections.Generic;94using System.Linq;95using System.Threading.Tasks;96using System;97using System.Net.Sockets;98using System.Net;99using System.IO;100using System.Text;101using System.Threading;102using System.Diagnostics;103using System.Reflection;104using System.Collections.Generic;105using System.Linq;106using System.Threading.Tasks;107using System;108using System.Net.Sockets;109using System.Net;110using System.IO;111using System.Text;

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AcceptClientAsync

Using AI Code Generation

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;8using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;9{10 {11 static void Main(string[] args)12 {13 var socketCommunicationManager = new SocketCommunicationManager();14 socketCommunicationManager.StartServer();15 var client = new TcpClient();16 client.Connect(IPAddress.Loopback, socketCommunicationManager.Port);17 var clientTask = socketCommunicationManager.AcceptClientAsync();18 clientTask.Wait();19 Console.WriteLine("Client connected");20 Console.ReadKey();21 }22 }23}24using System;25using System.Net;26using System.Net.Sockets;27using System.Threading;28using System.Threading.Tasks;29using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;30using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;31using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;32{33 {34 static void Main(string[] args)35 {36 var socketCommunicationManager = new SocketCommunicationManager();37 socketCommunicationManager.StartServer();38 var client = new TcpClient();39 client.Connect(IPAddress.Loopback, socketCommunicationManager.Port);40 var clientTask = socketCommunicationManager.AcceptClientAsync();41 clientTask.Wait();42 Console.WriteLine("Client connected");43 Console.ReadKey();44 }45 }46}

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AcceptClientAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;4{5 {6 static void Main(string[] args)7 {8 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();9 socketCommunicationManager.StartServer();10 Task.Run(() => socketCommunicationManager.AcceptClientAsync());11 Console.ReadLine();12 }13 }14}15using System;16using System.Threading.Tasks;17using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;18{19 {20 static void Main(string[] args)21 {22 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();23 Task.Run(() => socketCommunicationManager.ConnectAsync());24 Console.ReadLine();25 }26 }27}28using System;29using System.Threading.Tasks;30using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;31{32 {33 static void Main(string[] args)34 {35 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();36 Task.Run(() => socketCommunicationManager.SendAsync("Hello World!"));37 Console.ReadLine();38 }39 }40}41using System;42using System.Threading.Tasks;43using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;44{45 {46 static void Main(string[] args)47 {48 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();49 Task.Run(() => socketCommunicationManager.ReceiveAsync());50 Console.ReadLine();51 }52 }53}54using System;55using System.Threading.Tasks;56using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;57{58 {59 static void Main(string[] args)60 {

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AcceptClientAsync

Using AI Code Generation

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1{2 static void Main(string[] args)3 {4 var server = new SocketCommunicationManager();5 var client = new SocketCommunicationManager();6 client.ConnectToServerAsync("localhost", 12345).Wait();7 var client1 = server.AcceptClientAsync().Result;8 client.SendMessage("Hello");9 var message = client1.ReceiveMessage();10 Console.WriteLine(message);11 Console.ReadLine();12 }13}

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