How to use ReceiveMessageAsync method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager.ReceiveMessageAsync

TestAdapterConnection.cs

Source:TestAdapterConnection.cs Github

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...36 }37 public string SettingsXml { get; }38 public ISettingsProvider GetSettings(string settingsName) => null;39 }40 private Task<Message> ReceiveMessageAsync()41 {42 return Task.Run<Message>(() =>43 {44 try45 {46 var rawMessage = comm.ReceiveRawMessage();47 if (!string.IsNullOrEmpty(rawMessage))48 {49 return JsonDataSerializer.Instance.DeserializeMessage(rawMessage);50 }51 }52 catch (System.IO.IOException ioException)53 {54 var socketException = ioException.InnerException as System.Net.Sockets.SocketException;55 if (socketException != null56 && socketException.SocketErrorCode == System.Net.Sockets.SocketError.TimedOut)57 {58 System.Diagnostics.Trace.TraceInformation($"SocketCommunicationManager ReceiveMessage: failed to receive message because read timeout {ioException}");59 }60 else61 {62 isConnected = false;63 System.Diagnostics.Trace.TraceError($"SocketCommunicationManager ReceiveMessage: failed to receive message {ioException}");64 }65 }66 catch (Exception exception)67 {68 EqtTrace.Error(69 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",70 exception);71 }72 return null;73 });74 }75 76 private async void StartMessageLoop(TaskCompletionSource<object> tcs)77 {78 while (isConnected)79 {80 var message = await ReceiveMessageAsync();81 if(message != null)82 {83 if (message.MessageType == MessageType.SessionConnected)84 {85 // Version Check86 comm.SendMessage(MessageType.VersionCheck, 1);87 tcs.TrySetResult(null);88 SendTestHostLaunched();89 isConnected = true;90 }91 else if (!isConnected)92 {93 continue;94 }...

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SocketCommunicationManagerTests.cs

Source:SocketCommunicationManagerTests.cs Github

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...172 Assert.AreEqual(MessageType.StartDiscovery, message.MessageType);173 Assert.AreEqual(DummyPayload, message.Payload);174 }175 [TestMethod]176 public async Task ReceiveMessageAsyncShouldReceiveDeserializedMessage()177 {178 var client = await this.StartServerAndWaitForConnection();179 this.WriteToStream(client.GetStream(), TestDiscoveryStartMessageWithVersionAndPayload);180 var message = await this.communicationManager.ReceiveMessageAsync(CancellationToken.None);181 var versionedMessage = message as VersionedMessage;182 Assert.AreEqual(MessageType.StartDiscovery, versionedMessage.MessageType);183 Assert.AreEqual(DummyPayload, versionedMessage.Payload);184 Assert.AreEqual(2, versionedMessage.Version);185 }186 [TestMethod]187 public async Task ReceiveRawMessageShouldNotDeserializeThePayload()188 {189 var client = await this.StartServerAndWaitForConnection();190 this.WriteToStream(client.GetStream(), DummyPayload);191 var message = this.communicationManager.ReceiveRawMessage();192 Assert.AreEqual(DummyPayload, message);193 }194 [TestMethod]195 public async Task ReceiveRawMessageAsyncShouldNotDeserializeThePayload()196 {197 var client = await this.StartServerAndWaitForConnection();198 this.WriteToStream(client.GetStream(), DummyPayload);199 var message = await this.communicationManager.ReceiveRawMessageAsync(CancellationToken.None);200 Assert.AreEqual(DummyPayload, message);201 }202 #endregion203 [TestMethod]204 public void SocketPollShouldNotHangServerClientCommunication()205 {206 // Measure the throughput with socket communication v1 (SocketCommunicationManager)207 // implementation.208 var server = new SocketCommunicationManager();209 var client = new SocketCommunicationManager();210 int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;211 client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait();212 server.AcceptClientAsync().Wait();213 server.WaitForClientConnection(1000);214 client.WaitForServerConnection(1000);215 var clientThread = new Thread(() => SendData(client));216 clientThread.Start();217 var dataReceived = 0;218 while (dataReceived < 2048 * 5)219 {220 dataReceived += server.ReceiveRawMessageAsync(CancellationToken.None).Result.Length;221 Task.Delay(1000).Wait();222 }223 clientThread.Join();224 Assert.IsTrue(true);225 }226 [TestMethod]227 public async Task ReceiveRawMessageNotConnectedSocketShouldReturnNull()228 {229 var peer = new SocketCommunicationManager();230 Assert.IsNull(peer.ReceiveRawMessage());231 Assert.IsNull(await peer.ReceiveRawMessageAsync(CancellationToken.None));232 }233 [TestMethod]234 public async Task ReceiveMessageNotConnectedSocketShouldReturnNull()235 {236 var peer = new SocketCommunicationManager();237 Assert.IsNull(peer.ReceiveMessage());238 Assert.IsNull(await peer.ReceiveMessageAsync(CancellationToken.None));239 }240 private static void SendData(ICommunicationManager communicationManager)241 {242 // Having less than the buffer size in SocketConstants.BUFFERSIZE.243 var dataBytes = new byte[2048];244 for (int i = 0; i < dataBytes.Length; i++)245 {246 dataBytes[i] = 0x65;247 }248 var dataBytesStr = Encoding.UTF8.GetString(dataBytes);249 for (int i = 0; i < 5; i++)250 {251 communicationManager.SendRawMessage(dataBytesStr);252 }...

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ReceiveMessageAsync

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7{8 {9 static void Main(string[] args)10 {11 SocketCommunicationManager scm = new SocketCommunicationManager();12 scm.Initialize(1234);13 scm.AcceptClientAsync().Wait();14 string message = scm.ReceiveMessageAsync().Result;15 Console.WriteLine(message);16 Console.ReadLine();17 }18 }19}20using System;21using System.Collections.Generic;22using System.Linq;23using System.Text;24using System.Threading.Tasks;25using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;26{27 {28 static void Main(string[] args)29 {30 SocketCommunicationManager scm = new SocketCommunicationManager();31 scm.Initialize(1234);32 scm.AcceptClientAsync().Wait();33 scm.SendAsync("Hello").Wait();34 Console.ReadLine();35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;44{45 {46 static void Main(string[] args)47 {48 SocketCommunicationManager scm = new SocketCommunicationManager();

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ReceiveMessageAsync

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;3using Microsoft.VisualStudio.TestPlatform.ObjectModel;4using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;5using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;6using System;7using System.Collections.Generic;8using System.IO;9using System.Linq;10using System.Text;11using System.Threading.Tasks;12{13 {14 static void Main(string[] args)15 {16 var communicationManager = new SocketCommunicationManager();17 communicationManager.Initialize(ServerUtils.GetTestHostConnectionInfo());18 var message = communicationManager.ReceiveMessageAsync().Result;19 Console.WriteLine(message);20 Console.ReadLine();21 }22 }23}24using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;25using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;26using Microsoft.VisualStudio.TestPlatform.ObjectModel;27using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;28using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;29using System;30using System.Collections.Generic;31using System.IO;32using System.Linq;33using System.Text;34using System.Threading.Tasks;35{36 {37 static void Main(string[] args)38 {39 var communicationManager = new SocketCommunicationManager();40 communicationManager.Initialize(ServerUtils.GetTestHostConnectionInfo());41 communicationManager.SendMessageAsync(Message.CreateMessage(MessageType.TestMessage, "Hello")).Wait();42 Console.ReadLine();43 }44 }45}46using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;47using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;48using Microsoft.VisualStudio.TestPlatform.ObjectModel;49using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;50using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;51using System;52using System.Collections.Generic;53using System.IO;54using System.Linq;55using System.Text;56using System.Threading.Tasks;57{58 {59 static void Main(string[] args)60 {61 var communicationManager = new SocketCommunicationManager();62 communicationManager.StartServerAsync().Wait();63 Console.ReadLine();64 }65 }66}67using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;68using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;

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ReceiveMessageAsync

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using Microsoft.VisualStudio.TestPlatform.ObjectModel;3using System;4using System.Collections.Generic;5using System.Linq;6using System.Text;7using System.Threading.Tasks;8{9 {10 static void Main(string[] args)11 {12 SocketCommunicationManager scm = new SocketCommunicationManager();13 scm.SetupClientAsync().Wait();14 scm.SendMessageAsync(MessageType.TestRunStatsChange, "TestRunStatsChange");15 scm.SendMessageAsync(MessageType.TestMessage, "TestMessage");16 scm.SendMessageAsync(MessageType.ExecutionComplete, "ExecutionComplete");17 scm.SendMessageAsync(MessageType.TestRunComplete, "TestRunComplete");18 scm.SendMessageAsync(MessageType.TestRunStatsChange, "TestRunStatsChange");19 scm.SendMessageAsync(MessageType.TestMessage, "TestMessage");20 scm.SendMessageAsync(MessageType.ExecutionComplete, "ExecutionComplete");21 scm.SendMessageAsync(MessageType.TestRunComplete, "TestRunComplete");22 scm.SendMessageAsync(MessageType.TestRunStatsChange, "TestRunStatsChange");23 scm.SendMessageAsync(MessageType.TestMessage, "TestMessage");24 scm.SendMessageAsync(MessageType.ExecutionComplete, "ExecutionComplete");25 scm.SendMessageAsync(MessageType.TestRunComplete, "TestRunComplete");26 scm.SendMessageAsync(MessageType.TestRunStatsChange, "TestRunStatsChange");27 scm.SendMessageAsync(MessageType.TestMessage, "TestMessage");28 scm.SendMessageAsync(MessageType.ExecutionComplete, "ExecutionComplete");29 scm.SendMessageAsync(MessageType.TestRunComplete, "TestRunComplete");30 scm.SendMessageAsync(MessageType.TestRunStatsChange, "TestRunStatsChange");31 scm.SendMessageAsync(MessageType.TestMessage, "TestMessage");32 scm.SendMessageAsync(MessageType.ExecutionComplete, "ExecutionComplete");33 scm.SendMessageAsync(MessageType.TestRunComplete, "TestRunComplete");34 scm.SendMessageAsync(MessageType.TestRunStatsChange, "TestRunStatsChange");35 scm.SendMessageAsync(MessageType.TestMessage, "TestMessage");36 scm.SendMessageAsync(MessageType.ExecutionComplete, "ExecutionComplete");37 scm.SendMessageAsync(MessageType.TestRunComplete, "TestRunComplete");38 scm.SendMessageAsync(MessageType.TestRunStatsChange, "TestRunStatsChange");39 scm.SendMessageAsync(MessageType.TestMessage, "TestMessage");40 scm.SendMessageAsync(MessageType.ExecutionComplete, "ExecutionComplete");41 scm.SendMessageAsync(MessageType.TestRunComplete, "TestRunComplete");42 scm.SendMessageAsync(MessageType.TestRunStatsChange, "TestRun

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ReceiveMessageAsync

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1using System;2using System.Threading;3using System.Threading.Tasks;4using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;6using Microsoft.VisualStudio.TestPlatform.ObjectModel;7using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;8using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;9{10 {11 public static void Main(string[] args)12 {13 var test = new Program();14 test.TestReceiveMessageAsync().Wait();15 Console.WriteLine("Press any key to continue");16 Console.ReadKey();17 }18 public async Task TestReceiveMessageAsync()19 {20 var socketCommunicationManager = new SocketCommunicationManager();21 var socketClient = new SocketClient();22 var socketServer = new SocketServer();23 var socketHelper = new SocketHelper();24 var socketCommunicationManagerFactory = new SocketCommunicationManagerFactory(socketClient, socketServer, socketHelper);25 var socketCommunicationManager2 = socketCommunicationManagerFactory.GetSocketCommunicationManager();26 var socketClient2 = new SocketClient();27 var socketServer2 = new SocketServer();28 var socketHelper2 = new SocketHelper();29 var socketCommunicationManagerFactory2 = new SocketCommunicationManagerFactory(socketClient2, socketServer2, socketHelper2);30 var socketCommunicationManager3 = socketCommunicationManagerFactory2.GetSocketCommunicationManager();31 var socketClient3 = new SocketClient();32 var socketServer3 = new SocketServer();33 var socketHelper3 = new SocketHelper();34 var socketCommunicationManagerFactory3 = new SocketCommunicationManagerFactory(socketClient3, socketServer3, socketHelper3);35 var socketCommunicationManager4 = socketCommunicationManagerFactory3.GetSocketCommunicationManager();36 var socketClient4 = new SocketClient();37 var socketServer4 = new SocketServer();38 var socketHelper4 = new SocketHelper();39 var socketCommunicationManagerFactory4 = new SocketCommunicationManagerFactory(socketClient4, socketServer4, socketHelper4);40 var socketCommunicationManager5 = socketCommunicationManagerFactory4.GetSocketCommunicationManager();41 var socketClient5 = new SocketClient();42 var socketServer5 = new SocketServer();43 var socketHelper5 = new SocketHelper();44 var socketCommunicationManagerFactory5 = new SocketCommunicationManagerFactory(socketClient5, socketServer5, socketHelper5);45 var socketCommunicationManager6 = socketCommunicationManagerFactory5.GetSocketCommunicationManager();46 var socketClient6 = new SocketClient();

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ReceiveMessageAsync

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;4using Microsoft.VisualStudio.TestPlatform.ObjectModel;5using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;6using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Hello World!");12 Task.Run(() => ReceiveMessageAsync());13 Console.ReadLine();14 }15 static async Task ReceiveMessageAsync()16 {17 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();18 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected;19 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected;20 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived;21 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected1;22 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected1;23 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived1;24 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected2;25 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected2;26 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived2;27 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected3;28 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected3;29 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived3;30 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected4;31 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected4;32 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived4;33 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected5;34 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected5;35 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived5;36 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected6;37 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected6;38 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived6;39 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected7;40 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected7;41 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived7;42 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected8;43 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected8;

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ReceiveMessageAsync

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;9using Microsoft.VisualStudio.TestPlatform.ObjectModel;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;11using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;12using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;13using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;14{15 {16 static void Main(string[] args)17 {18 var server = new SocketCommunicationManager();19 server.StartServer();20 server.AcceptClientAsync();21 var client = new SocketCommunicationManager();22 client.ConnectAsync().Wait();23 var message = new Message();24 message.MessageType = MessageType.VersionCheck;25 message.Version = "1.0";26 var message1 = new Message();27 message1.MessageType = MessageType.Data;28 message1.Payload = Encoding.UTF8.GetBytes("Hello");29 client.SendMessage(message);30 client.SendMessage(message1);31 var task = server.ReceiveMessageAsync();32 task.Wait();33 var task1 = server.ReceiveMessageAsync();34 task1.Wait();35 Console.WriteLine(task.Result.Payload.ToString());36 Console.WriteLine(task1.Result.Payload.ToString());37 Console.ReadLine();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using System.Threading;47using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;48using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;49using Microsoft.VisualStudio.TestPlatform.ObjectModel;50using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;51using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;52using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;53using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;54{55 {56 static void Main(string[] args)57 {58 var server = new SocketCommunicationManager();59 server.StartServer();60 server.AcceptClientAsync();61 var client = new SocketCommunicationManager();62 client.ConnectAsync().Wait();63 var message = new Message();64 message.MessageType = MessageType.VersionCheck;65 message.Version = "1.0";66 var message1 = new Message();67 message1.MessageType = MessageType.Data;68 message1.Payload = Encoding.UTF8.GetBytes("Hello");

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ReceiveMessageAsync

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1public async Task ReceiveMessageAsync()2{3 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();4 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234);5 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000);6 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger);7 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol);8 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol, connectionInfo);9 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol, connectionInfo, 5000);10 var message = await socketCommunicationManager.ReceiveMessageAsync();11}12public async Task SendMessageAsync()13{14 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();15 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234);

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ReceiveMessageAsync

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1{2 {3 public static void Main()4 {5 SocketCommunicationManager communicationManager = new SocketCommunicationManager();6 communicationManager.StartClient();7 string message = communicationManager.ReceiveMessage();8 communicationManager.SendMessage(message);9 communicationManager.Close();10 }11 }12}13{14 {15 public static void Main()16 {17 SocketCommunicationManager communicationManager = new SocketCommunicationManager();18 communicationManager.StartServer();19 communicationManager.SendMessage("Hello");20 string message = communicationManager.ReceiveMessage();21 communicationManager.Close();22 }23 }24}25 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected1;26 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived1;27 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected2;28 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected2;29 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived2;30 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected3;31 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected3;32 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived3;33 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected4;34 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected4;35 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived4;36 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected5;37 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected5;38 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived5;39 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected6;40 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected6;41 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived6;42 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected7;43 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected7;44 socketCommunicationManager.ClientMessageReceived += SocketCommunicationManager_ClientMessageReceived7;45 socketCommunicationManager.ClientConnected += SocketCommunicationManager_ClientConnected8;46 socketCommunicationManager.ClientDisconnected += SocketCommunicationManager_ClientDisconnected8;

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ReceiveMessageAsync

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using System.Threading;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;9using Microsoft.VisualStudio.TestPlatform.ObjectModel;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;11using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;12using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;13using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;14{15 {16 static void Main(string[] args)17 {18 var server = new SocketCommunicationManager();19 server.StartServer();20 server.AcceptClientAsync();21 var client = new SocketCommunicationManager();22 client.ConnectAsync().Wait();23 var message = new Message();24 message.MessageType = MessageType.VersionCheck;25 message.Version = "1.0";26 var message1 = new Message();27 message1.MessageType = MessageType.Data;28 message1.Payload = Encoding.UTF8.GetBytes("Hello");29 client.SendMessage(message);30 client.SendMessage(message1);31 var task = server.ReceiveMessageAsync();32 task.Wait();33 var task1 = server.ReceiveMessageAsync();34 task1.Wait();35 Console.WriteLine(task.Result.Payload.ToString());36 Console.WriteLine(task1.Result.Payload.ToString());37 Console.ReadLine();38 }39 }40}41using System;42using System.Collections.Generic;43using System.Linq;44using System.Text;45using System.Threading.Tasks;46using System.Threading;47using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;48using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;49using Microsoft.VisualStudio.TestPlatform.ObjectModel;50using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;51using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;52using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;53using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;54{55 {56 static void Main(string[] args)57 {58 var server = new SocketCommunicationManager();59 server.StartServer();60 server.AcceptClientAsync();61 var client = new SocketCommunicationManager();62 client.ConnectAsync().Wait();63 var message = new Message();64 message.MessageType = MessageType.VersionCheck;65 message.Version = "1.0";66 var message1 = new Message();67 message1.MessageType = MessageType.Data;68 message1.Payload = Encoding.UTF8.GetBytes("Hello");

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ReceiveMessageAsync

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1public async Task ReceiveMessageAsync()2{3 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();4 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234);5 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000);6 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger);7 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol);8 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol, connectionInfo);9 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol, connectionInfo, 5000);10 var message = await socketCommunicationManager.ReceiveMessageAsync();11}12public async Task SendMessageAsync()13{14 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();15 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234);16 var message = new Message();17 message.MessageType = MessageType.VersionCheck;18 message.Version = "1.0";19 var message1 = new Message();20 message1.MessageType = MessageType.Data;21 message1.Payload = Encoding.UTF8.GetBytes("Hello");22 client.SendMessage(message);23 client.SendMessage(message1);24 var task = server.ReceiveMessageAsync();25 task.Wait();26 var task1 = server.ReceiveMessageAsync();27 task1.Wait();28 Console.WriteLine(task.Result.Payload.ToString());29 Console.WriteLine(task1.Result.Payload.ToString());30 Console.ReadLine();31 }32 }33}34using System;35using System.Collections.Generic;36using System.Linq;37using System.Text;38using System.Threading.Tasks;39using System.Threading;40using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;41using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;42using Microsoft.VisualStudio.TestPlatform.ObjectModel;43using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;44using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;45using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions;46using Microsoft.VisualStudio.TestPlatform.PlatformAbstractions.Interfaces;47{48 {49 static void Main(string[] args)50 {51 var server = new SocketCommunicationManager();52 server.StartServer();53 server.AcceptClientAsync();54 var client = new SocketCommunicationManager();55 client.ConnectAsync().Wait();56 var message = new Message();57 message.MessageType = MessageType.VersionCheck;58 message.Version = "1.0";59 var message1 = new Message();60 message1.MessageType = MessageType.Data;61 message1.Payload = Encoding.UTF8.GetBytes("Hello");

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ReceiveMessageAsync

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1public async Task ReceiveMessageAsync()2{3 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();4 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234);5 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000);6 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger);7 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol);8 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol, connectionInfo);9 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234, 5000, logger, protocol, connectionInfo, 5000);10 var message = await socketCommunicationManager.ReceiveMessageAsync();11}12public async Task SendMessageAsync()13{14 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();15 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager(1234);

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