How to use WaitForClientConnection method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager.WaitForClientConnection

SocketTests.cs

Source:SocketTests.cs Github

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...67 var watch = new Stopwatch();68 int port = server.HostServer(new IPEndPoint(IPAddress.Loopback, 0)).Port;69 client.SetupClientAsync(new IPEndPoint(IPAddress.Loopback, port)).Wait();70 server.AcceptClientAsync().Wait();71 server.WaitForClientConnection(1000);72 client.WaitForServerConnection(1000);73 var clientThread = new Thread(() => SendData2(client, watch));74 clientThread.Start();75 var dataReceived = 0;76 while (dataReceived < 65536 * 20000)77 {78 dataReceived += server.ReceiveRawMessage().Length;79 }80 watch.Stop();81 clientThread.Join();82 Assert.IsTrue(watch.Elapsed < TimeSpan.FromSeconds(4), "Elapsed: " + watch.Elapsed);83 }84 private static void SendData(ICommunicationChannel channel, Stopwatch watch)85 {...

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WaitForClientConnection

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using System.Threading;8{9 {10 static void Main(string[] args)11 {12 SocketCommunicationManager scm = new SocketCommunicationManager();13 scm.WaitForClientConnection(1000);14 Console.WriteLine("client connected");15 Console.ReadKey();16 }17 }18}19using System;20using System.Collections.Generic;21using System.Linq;22using System.Text;23using System.Threading.Tasks;24using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;25using System.Threading;26{27 {28 static void Main(string[] args)29 {30 SocketCommunicationManager scm = new SocketCommunicationManager();31 scm.WaitForClientConnection(1000);32 Console.WriteLine("client connected");33 scm.Send(new byte[] { 0, 1, 2, 3, 4 });34 Console.ReadKey();35 }36 }37}38using System;39using System.Collections.Generic;40using System.Linq;41using System.Text;42using System.Threading.Tasks;43using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;44using System.Threading;45{46 {47 static void Main(string[] args)48 {49 SocketCommunicationManager scm = new SocketCommunicationManager();50 scm.WaitForClientConnection(1000);51 Console.WriteLine("client connected");52 scm.Send(new byte[] { 0, 1, 2, 3, 4 });53 Console.WriteLine("sent data");54 byte[] data = scm.Receive();55 Console.WriteLine("received data");56 Console.ReadKey();57 }58 }59}60using System;61using System.Collections.Generic;62using System.Linq;63using System.Text;64using System.Threading.Tasks;65using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;66using System.Threading;67{68 {69 static void Main(string[] args)70 {71 SocketCommunicationManager scm = new SocketCommunicationManager();72 scm.WaitForClientConnection(1000);

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.ObjectModel;8using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Host;10using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;

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WaitForClientConnection

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;11using Microsoft.VisualStudio.TestPlatform.Utilities;12using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;13using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;14{15 {16 static void Main(string[] args)17 {18 var socketCommunicationManager = new SocketCommunicationManager();19 socketCommunicationManager.WaitForClientConnection(10000);20 Console.WriteLine("Hello World!");21 }22 }23}24using System;25using System.Net;26using System.Net.Sockets;27using System.Threading;28using System.Threading.Tasks;29using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;30using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;31using Microsoft.VisualStudio.TestPlatform.ObjectModel;32using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;33using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;34using Microsoft.VisualStudio.TestPlatform.Utilities;35using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;36using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;37{38 {39 static void Main(string[] args)40 {41 var socketCommunicationManager = new SocketCommunicationManager();42 socketCommunicationManager.WaitForClientConnection(10000);43 Console.WriteLine("Hello World!");44 }45 }46}47using System;48using System.Net;49using System.Net.Sockets;50using System.Threading;51using System.Threading.Tasks;52using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;53using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;54using Microsoft.VisualStudio.TestPlatform.ObjectModel;55using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;56using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;57using Microsoft.VisualStudio.TestPlatform.Utilities;58using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;59using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;60{61 {62 static void Main(string[] args)63 {64 var socketCommunicationManager = new SocketCommunicationManager();65 socketCommunicationManager.WaitForClientConnection(10000);66 Console.WriteLine("Hello World!");67 }68 }69}

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1using System;2using System.Threading;3using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;4using Microsoft.VisualStudio.TestPlatform.ObjectModel;5{6 {7 static void Main(string[] args)8 {9 var socketCommunicationManager = new SocketCommunicationManager();10 socketCommunicationManager.WaitForClientConnection(1000);11 Console.WriteLine("Connected");12 Console.ReadLine();13 }14 }15}16using System;17using System.Threading;18using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;19using Microsoft.VisualStudio.TestPlatform.ObjectModel;20{21 {22 static void Main(string[] args)23 {24 var socketCommunicationManager = new SocketCommunicationManager();25 socketCommunicationManager.WaitForClientConnection(1000);26 Console.WriteLine("Connected");27 Console.ReadLine();28 }29 }30}31using System;32using System.Threading;33using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;34using Microsoft.VisualStudio.TestPlatform.ObjectModel;35{36 {37 static void Main(string[] args)38 {39 var socketCommunicationManager = new SocketCommunicationManager();40 socketCommunicationManager.WaitForClientConnection(1000);41 Console.WriteLine("Connected");42 Console.ReadLine();43 }44 }45}46using System;47using System.Threading;48using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;49using Microsoft.VisualStudio.TestPlatform.ObjectModel;50{51 {52 static void Main(string[] args)53 {54 var socketCommunicationManager = new SocketCommunicationManager();55 socketCommunicationManager.WaitForClientConnection(1000);56 Console.WriteLine("Connected");57 Console.ReadLine();58 }59 }60}61using System;62using System.Threading;63using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;64using Microsoft.VisualStudio.TestPlatform.ObjectModel;65{66 {67 static void Main(string[] args)68 {69 var socketCommunicationManager = new SocketCommunicationManager();70 socketCommunicationManager.WaitForClientConnection(1000);

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1using System;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;3using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;4using System.Threading;5using System.Threading.Tasks;6{7 public static void Main()8 {9 SocketCommunicationManager server = new SocketCommunicationManager();10 server.StartServer();11 Console.WriteLine("Server started");12 var client=server.WaitForClientConnection(1000);13 Console.WriteLine("Client connected");14 }15}16using System;17using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;18using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;19using System.Threading;20using System.Threading.Tasks;21{22 public static void Main()23 {24 SocketCommunicationManager server = new SocketCommunicationManager();25 server.StartServer();26 Console.WriteLine("Server started");27 var client=server.WaitForClientConnection(1000);28 Console.WriteLine("Client connected");29 }30}31using System;32using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;33using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;34using System.Threading;35using System.Threading.Tasks;36{37 public static void Main()38 {39 SocketCommunicationManager server = new SocketCommunicationManager();40 server.StartServer();41 Console.WriteLine("Server started");42 var client=server.WaitForClientConnection(1000);43 Console.WriteLine("Client connected");44 }45}46using System;47using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;48using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;49using System.Threading;50using System.Threading.Tasks;51{52 public static void Main()53 {54 SocketCommunicationManager server = new SocketCommunicationManager();55 server.StartServer();56 Console.WriteLine("Server started");57 var client=server.WaitForClientConnection(1000);58 Console.WriteLine("Client connected");59 }60}61using System;62using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;63using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;64using System.Threading;65using System.Threading.Tasks;66{

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WaitForClientConnection

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;6using Microsoft.VisualStudio.TestPlatform.ObjectModel;7{8 {9 static void Main(string[] args)10 {11 var listener = new TcpListener(IPAddress.Parse("

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Net;5using System.Net.Sockets;6using System.Threading;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;11{12 {13 static void Main(string[] args)14 {15 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();16 socketCommunicationManager.HostServer();17 socketCommunicationManager.WaitForClientConnection(1000);18 socketCommunicationManager.SendMessage(MessageType.VersionCheck, "1.0");19 socketCommunicationManager.SendMessage(MessageType.TestRunMessage, "TestRunMessage");20 socketCommunicationManager.SendMessage(MessageType.TestRunStatsChange, "TestRunStatsChange");21 socketCommunicationManager.SendMessage(MessageType.ExecutionComplete, "ExecutionComplete");22 socketCommunicationManager.SendMessage(MessageType.TestRunComplete, "TestRunComplete");23 socketCommunicationManager.SendMessage(MessageType.TestMessage, "TestMessage");24 socketCommunicationManager.SendMessage(MessageType.TestRunStart, "TestRunStart");25 socketCommunicationManager.SendMessage(MessageType.TestResult, "TestResult");26 socketCommunicationManager.SendMessage(MessageType.TestRunUpdate, "TestRunUpdate");27 socketCommunicationManager.SendMessage(MessageType.TestRunStatsChange, "TestRunStatsChange");28 socketCommunicationManager.SendMessage(MessageType.ExecutionComplete, "ExecutionComplete");29 socketCommunicationManager.SendMessage(MessageType.TestRunComplete, "TestRunComplete");30 socketCommunicationManager.SendMessage(MessageType.TestMessage, "TestMessage");31 socketCommunicationManager.SendMessage(MessageType.TestRunStart, "TestRunStart");32 socketCommunicationManager.SendMessage(MessageType.TestResult, "TestResult");33 socketCommunicationManager.SendMessage(MessageType.TestRunUpdate, "TestRunUpdate");34 socketCommunicationManager.WaitForClientConnection(1000);35 socketCommunicationManager.Close();36 socketCommunicationManager.Dispose();37 socketCommunicationManager.WaitForClientConnection(1000);38{39 public static void Main()40 {41 SocketCommunicationManager server = new SocketCommunicationManager();42 server.StartServer();43 Console.WriteLine("Server started");44 var client=server.WaitForClientConnection(1000);45 Console.WriteLine("Client connected");46 }47}48using System;49using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;50using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;51using System.Threading;52using System.Threading.Tasks;53{

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;6using Microsoft.VisualStudio.TestPlatform.ObjectModel;7{8 {9 static void Main(string[] args)10 {11 var listener = new TcpListener(IPAddress.Parse("

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WaitForClientConnection

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Net;5using System.Net.Sockets;6using System.Threading;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;11{12 {13 static void Main(string[] args)14 {15 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();16 socketCommunicationManager.HostServer();17 socketCommunicationManager.WaitForClientConnection(1000);18 socketCommunicationManager.SendMessage(MessageType.VersionCheck, "1.0");19 socketCommunicationManager.SendMessage(MessageType.TestRunMessage, "TestRunMessage");20 socketCommunicationManager.SendMessage(MessageType.TestRunStatsChange, "TestRunStatsChange");21 socketCommunicationManager.SendMessage(MessageType.ExecutionComplete, "ExecutionComplete");22 socketCommunicationManager.SendMessage(MessageType.TestRunComplete, "TestRunComplete");23 socketCommunicationManager.SendMessage(MessageType.TestMessage, "TestMessage");24 socketCommunicationManager.SendMessage(MessageType.TestRunStart, "TestRunStart");25 socketCommunicationManager.SendMessage(MessageType.TestResult, "TestResult");26 socketCommunicationManager.SendMessage(MessageType.TestRunUpdate, "TestRunUpdate");27 socketCommunicationManager.SendMessage(MessageType.TestRunStatsChange, "TestRunStatsChange");28 socketCommunicationManager.SendMessage(MessageType.ExecutionComplete, "ExecutionComplete");29 socketCommunicationManager.SendMessage(MessageType.TestRunComplete, "TestRunComplete");30 socketCommunicationManager.SendMessage(MessageType.TestMessage, "TestMessage");31 socketCommunicationManager.SendMessage(MessageType.TestRunStart, "TestRunStart");32 socketCommunicationManager.SendMessage(MessageType.TestResult, "TestResult");33 socketCommunicationManager.SendMessage(MessageType.TestRunUpdate, "TestRunUpdate");34 socketCommunicationManager.WaitForClientConnection(1000);35 socketCommunicationManager.Close();36 socketCommunicationManager.Dispose();37 socketCommunicationManager.WaitForClientConnection(1000);38using Microsoft.VisualStudio.TestPlatform.Utilities;39using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;40using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;41{42 {43 static void Main(string[] args)44 {45 var socketCommunicationManager = new SocketCommunicationManager();46 socketCommunicationManager.WaitForClientConnection(10000);47 Console.WriteLine("Hello World!");48 }49 }50}

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1using System;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;3using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;4using System.Threading;5using System.Threading.Tasks;6{7 public static void Main()8 {9 SocketCommunicationManager server = new SocketCommunicationManager();10 server.StartServer();11 Console.WriteLine("Server started");12 var client=server.WaitForClientConnection(1000);13 Console.WriteLine("Client connected");14 }15}16using System;17using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;18using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;19using System.Threading;20using System.Threading.Tasks;21{22 public static void Main()23 {24 SocketCommunicationManager server = new SocketCommunicationManager();25 server.StartServer();26 Console.WriteLine("Server started");27 var client=server.WaitForClientConnection(1000);28 Console.WriteLine("Client connected");29 }30}31using System;32using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;33using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;34using System.Threading;35using System.Threading.Tasks;36{37 public static void Main()38 {39 SocketCommunicationManager server = new SocketCommunicationManager();40 server.StartServer();41 Console.WriteLine("Server started");42 var client=server.WaitForClientConnection(1000);43 Console.WriteLine("Client connected");44 }45}46using System;47using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;48using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;49using System.Threading;50using System.Threading.Tasks;51{52 public static void Main()53 {54 SocketCommunicationManager server = new SocketCommunicationManager();55 server.StartServer();56 Console.WriteLine("Server started");57 var client=server.WaitForClientConnection(1000);58 Console.WriteLine("Client connected");59 }60}61using System;62using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;63using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;64using System.Threading;65using System.Threading.Tasks;66{

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Threading;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;6using Microsoft.VisualStudio.TestPlatform.ObjectModel;7{8 {9 static void Main(string[] args)10 {11 var listener = new TcpListener(IPAddress.Parse("

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1using System;2using System.Collections.Generic;3using System.Text;4using System.Net;5using System.Net.Sockets;6using System.Threading;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8using Microsoft.VisualStudio.TestPlatform.ObjectModel;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;10using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;11{12 {13 static void Main(string[] args)14 {15 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();16 socketCommunicationManager.HostServer();17 socketCommunicationManager.WaitForClientConnection(1000);18 socketCommunicationManager.SendMessage(MessageType.VersionCheck, "1.0");19 socketCommunicationManager.SendMessage(MessageType.TestRunMessage, "TestRunMessage");20 socketCommunicationManager.SendMessage(MessageType.TestRunStatsChange, "TestRunStatsChange");21 socketCommunicationManager.SendMessage(MessageType.ExecutionComplete, "ExecutionComplete");22 socketCommunicationManager.SendMessage(MessageType.TestRunComplete, "TestRunComplete");23 socketCommunicationManager.SendMessage(MessageType.TestMessage, "TestMessage");24 socketCommunicationManager.SendMessage(MessageType.TestRunStart, "TestRunStart");25 socketCommunicationManager.SendMessage(MessageType.TestResult, "TestResult");26 socketCommunicationManager.SendMessage(MessageType.TestRunUpdate, "TestRunUpdate");27 socketCommunicationManager.SendMessage(MessageType.TestRunStatsChange, "TestRunStatsChange");28 socketCommunicationManager.SendMessage(MessageType.ExecutionComplete, "ExecutionComplete");29 socketCommunicationManager.SendMessage(MessageType.TestRunComplete, "TestRunComplete");30 socketCommunicationManager.SendMessage(MessageType.TestMessage, "TestMessage");31 socketCommunicationManager.SendMessage(MessageType.TestRunStart, "TestRunStart");32 socketCommunicationManager.SendMessage(MessageType.TestResult, "TestResult");33 socketCommunicationManager.SendMessage(MessageType.TestRunUpdate, "TestRunUpdate");34 socketCommunicationManager.WaitForClientConnection(1000);35 socketCommunicationManager.Close();36 socketCommunicationManager.Dispose();37 socketCommunicationManager.WaitForClientConnection(1000);

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