How to use WriteAndFlushToChannel method of Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager class

Best Vstest code snippet using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.SocketCommunicationManager.WriteAndFlushToChannel

SocketCommunicationManager.cs

Source:SocketCommunicationManager.cs Github

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...208 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>209 public void SendMessage(string messageType)210 {211 var serializedObject = this.dataSerializer.SerializeMessage(messageType);212 this.WriteAndFlushToChannel(serializedObject);213 }214 /// <summary>215 /// Writes message to the binary writer with payload216 /// </summary>217 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>218 /// <param name="payload">payload to be sent</param>219 public void SendMessage(string messageType, object payload)220 {221 var rawMessage = this.dataSerializer.SerializePayload(messageType, payload);222 this.WriteAndFlushToChannel(rawMessage);223 }224 /// <summary>225 /// Writes message to the binary writer with payload226 /// </summary>227 /// <param name="messageType">Type of Message to be sent, for instance TestSessionStart</param>228 /// <param name="payload">payload to be sent</param>229 /// <param name="version">version to be sent</param>230 public void SendMessage(string messageType, object payload, int version)231 {232 var rawMessage = this.dataSerializer.SerializePayload(messageType, payload, version);233 this.WriteAndFlushToChannel(rawMessage);234 }235 /// <summary>236 /// Send serialized raw message237 /// </summary>238 /// <param name="rawMessage">serialized message</param>239 public void SendRawMessage(string rawMessage)240 {241 this.WriteAndFlushToChannel(rawMessage);242 }243 /// <summary>244 /// Reads message from the binary reader245 /// </summary>246 /// <returns>Returns message read from the binary reader</returns>247 public Message ReceiveMessage()248 {249 var rawMessage = this.ReceiveRawMessage();250 if (!string.IsNullOrEmpty(rawMessage))251 {252 return this.dataSerializer.DeserializeMessage(rawMessage);253 }254 return null;255 }256 /// <summary>257 /// Reads message from the binary reader using read timeout258 /// </summary>259 /// <param name="cancellationToken">260 /// The cancellation Token.261 /// </param>262 /// <returns>263 /// Returns message read from the binary reader264 /// </returns>265 public async Task<Message> ReceiveMessageAsync(CancellationToken cancellationToken)266 {267 var rawMessage = await this.ReceiveRawMessageAsync(cancellationToken);268 if (!string.IsNullOrEmpty(rawMessage))269 {270 return this.dataSerializer.DeserializeMessage(rawMessage);271 }272 return null;273 }274 /// <summary>275 /// Reads message from the binary reader276 /// </summary>277 /// <returns> Raw message string </returns>278 public string ReceiveRawMessage()279 {280 lock (this.receiveSyncObject)281 {282 // Reading message on binaryreader is not thread-safe283 return this.binaryReader?.ReadString();284 }285 }286 /// <summary>287 /// Reads message from the binary reader using read timeout288 /// </summary>289 /// <param name="cancellationToken">290 /// The cancellation Token.291 /// </param>292 /// <returns>293 /// Raw message string294 /// </returns>295 public async Task<string> ReceiveRawMessageAsync(CancellationToken cancellationToken)296 {297 var str = await Task.Run(() => this.TryReceiveRawMessage(cancellationToken));298 return str;299 }300 /// <summary>301 /// Deserializes the Message into actual TestPlatform objects302 /// </summary>303 /// <typeparam name="T"> The type of object to deserialize to. </typeparam>304 /// <param name="message"> Message object </param>305 /// <returns> TestPlatform object </returns>306 public T DeserializePayload<T>(Message message)307 {308 return this.dataSerializer.DeserializePayload<T>(message);309 }310 private string TryReceiveRawMessage(CancellationToken cancellationToken)311 {312 string str = null;313 bool success = false;314 // Set read timeout to avoid blocking receive raw message315 while (!cancellationToken.IsCancellationRequested && !success)316 {317 try318 {319 if (this.socket.Poll(STREAMREADTIMEOUT, SelectMode.SelectRead))320 {321 str = this.ReceiveRawMessage();322 success = true;323 }324 }325 catch (IOException ioException)326 {327 if (ioException.InnerException is SocketException socketException328 && socketException.SocketErrorCode == SocketError.TimedOut)329 {330 EqtTrace.Info(331 "SocketCommunicationManager ReceiveMessage: failed to receive message because read timeout {0}",332 ioException);333 }334 else335 {336 EqtTrace.Error(337 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",338 ioException);339 break;340 }341 }342 catch (Exception exception)343 {344 EqtTrace.Error(345 "SocketCommunicationManager ReceiveMessage: failed to receive message {0}",346 exception);347 break;348 }349 }350 return str;351 }352 /// <summary>353 /// Writes the data on socket and flushes the buffer354 /// </summary>355 /// <param name="rawMessage">message to write</param>356 private void WriteAndFlushToChannel(string rawMessage)357 {358 // Writing Message on binarywriter is not Thread-Safe359 // Need to sync one by one to avoid buffer corruption360 lock (this.sendSyncObject)361 {362 this.binaryWriter?.Write(rawMessage);363 this.binaryWriter?.Flush();364 }365 }366 }367}...

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WriteAndFlushToChannel

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1using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 SocketCommunicationManager scm = new SocketCommunicationManager();12 scm.WriteAndFlushToChannel("Hello");13 }14 }15}16using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;17using System;18using System.Collections.Generic;19using System.Linq;20using System.Text;21using System.Threading.Tasks;22{23 {24 static void Main(string[] args)25 {26 SocketCommunicationManager scm = new SocketCommunicationManager();27 scm.WriteAndFlushToChannel("Hello");28 }29 }30}31using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;32using System;33using System.Collections.Generic;34using System.Linq;35using System.Text;36using System.Threading.Tasks;37{38 {39 static void Main(string[] args)40 {41 SocketCommunicationManager scm = new SocketCommunicationManager();42 scm.WriteAndFlushToChannel("Hello");43 }44 }45}46using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;47using System;48using System.Collections.Generic;49using System.Linq;50using System.Text;51using System.Threading.Tasks;52{53 {54 static void Main(string[] args)55 {56 SocketCommunicationManager scm = new SocketCommunicationManager();57 scm.WriteAndFlushToChannel("Hello");58 }59 }60}61using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;62using System;63using System.Collections.Generic;64using System.Linq;65using System.Text;66using System.Threading.Tasks;67{68 {69 static void Main(string[] args)70 {71 SocketCommunicationManager scm = new SocketCommunicationManager();

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WriteAndFlushToChannel

Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;7using Microsoft.VisualStudio.TestPlatform.ObjectModel;8using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;10using System.Threading;11using System.Diagnostics;12{13 {14 static void Main(string[] args)15 {16 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();17 socketCommunicationManager.InitializeCommunication();18 var message = new TestRunMessage();19 message.MessageLevel = TestMessageLevel.Informational;20 message.Message = "Test Message";21 socketCommunicationManager.WriteAndFlush(message);22 socketCommunicationManager.WaitForClientConnection(5000);23 var message1 = new TestRunMessage();24 message1.MessageLevel = TestMessageLevel.Informational;25 message1.Message = "Test Message1";26 socketCommunicationManager.WriteAndFlush(message1);27 Thread.Sleep(5000);28 }29 }30}31using System;32using System.Collections.Generic;33using System.Linq;34using System.Text;35using System.Threading.Tasks;36using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;37using Microsoft.VisualStudio.TestPlatform.ObjectModel;38using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;39using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;40using System.Threading;41using System.Diagnostics;42{43 {44 static void Main(string[] args)45 {46 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();47 socketCommunicationManager.InitializeCommunication();48 var message = new TestRunMessage();49 message.MessageLevel = TestMessageLevel.Informational;50 message.Message = "Test Message";51 socketCommunicationManager.WriteAndFlush(message);52 socketCommunicationManager.WaitForClientConnection(5000);53 var message1 = new TestRunMessage();54 message1.MessageLevel = TestMessageLevel.Informational;55 message1.Message = "Test Message1";56 socketCommunicationManager.WriteAndFlush(message1);57 Thread.Sleep(5000);58 }59 }60}61using System;62using System.Collections.Generic;63using System.Linq;64using System.Text;65using System.Threading.Tasks;66using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;

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WriteAndFlushToChannel

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1using System;2using System.IO;3using System.Net;4using System.Net.Sockets;5using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;6using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;7using Microsoft.VisualStudio.TestPlatform.ObjectModel;8using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;9using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;10using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;11using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;12using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers.Interfaces;13using Microsoft.VisualStudio.TestPlatform.Utilities.Helpers;14{15 {16 private ICommunicationManager communicationManager;17 private IDataSerializer dataSerializer;18 private IFileHelper fileHelper;19 private IEnvironment environment;20 private IProcessHelper processHelper;21 private IFileHelper fileHelper2;22 private IEnvironment environment2;23 private IProcessHelper processHelper2;24 public Class1()25 {26 this.dataSerializer = new DataSerializer();27 this.fileHelper = new FileHelper();28 this.environment = new Environment();29 this.processHelper = new ProcessHelper();30 this.fileHelper2 = new FileHelper();31 this.environment2 = new Environment();32 this.processHelper2 = new ProcessHelper();33 this.communicationManager = new SocketCommunicationManager(this.dataSerializer, this.fileHelper, this.environment, this.processHelper, this.fileHelper2, this.environment2, this.processHelper2);34 }35 public void Initialize(TestLoggerEvents events, string testRunDirectory)36 {37 events.TestRunMessage += this.TestMessageHandler;38 }39 public void Initialize(TestLoggerEvents events, Dictionary<string, string> parameters)40 {41 this.Initialize(events, parameters["TestRunDirectory"]);42 }43 public void TestMessageHandler(object sender, TestRunMessageEventArgs e)44 {45 if (e.Level == TestMessageLevel.Informational)46 {47 var message = e.Message;48 var bytes = Encoding.UTF8.GetBytes(message);49 this.communicationManager.WriteAndFlushToChannel(bytes);50 }51 }52 }53}54using System;55using System.IO;56using System.Net;57using System.Net.Sockets;58using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;59using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities.Interfaces;60using Microsoft.VisualStudio.TestPlatform.ObjectModel;61using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;62using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;

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WriteAndFlushToChannel

Using AI Code Generation

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1using System;2using System.Net;3using System.Net.Sockets;4using System.Text;5{6 {7 static void Main(string[] args)8 {9 Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);10 socket.Connect(IPAddress.Loopback, 9090);11 string data = "Test data";12 byte[] buffer = Encoding.UTF8.GetBytes(data);13 socket.Send(buffer, 0, buffer.Length, SocketFlags.None);14 socket.Shutdown(SocketShutdown.Send);15 byte[] buffer2 = new byte[1024];16 int readBytes = socket.Receive(buffer2, 0, buffer2.Length, SocketFlags.None);17 string data2 = Encoding.UTF8.GetString(buffer2, 0, readBytes);18 Console.WriteLine(data2);19 Console.ReadLine();20 }21 }22}23using System;24using System.Net;25using System.Net.Sockets;26using System.Text;27{28 {29 static void Main(string[] args)30 {31 Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);32 socket.Bind(new IPEndPoint(IPAddress.Loopback, 9090));33 socket.Listen(1);34 Socket client = socket.Accept();35 byte[] buffer = new byte[1024];36 int readBytes = client.Receive(buffer, 0, buffer.Length, SocketFlags.None);37 string data = Encoding.UTF8.GetString(buffer, 0, readBytes);38 Console.WriteLine(data);39 Console.ReadLine();40 string data2 = "Test data";41 byte[] buffer2 = Encoding.UTF8.GetBytes(data2);42 client.Send(buffer2, 0, buffer2.Length, SocketFlags.None);43 client.Shutdown(SocketShutdown.Send);44 }45 }46}

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WriteAndFlushToChannel

Using AI Code Generation

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1using System;2using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;3using Microsoft.VisualStudio.TestPlatform.ObjectModel;4using Microsoft.VisualStudio.TestPlatform.ObjectModel.Client;5using Microsoft.VisualStudio.TestPlatform.ObjectModel.Logging;6using System.Threading;7using System.Collections.Generic;8using System.Net;9using System.Net.Sockets;10using System.Text;11using System.IO;12using System.Diagnostics;13using System.Runtime.Serialization.Formatters.Binary;14using System.Runtime.Serialization;15using System.Reflection;16using System.Linq;17using System.Xml;18using System.Xml.Linq;19using System.Xml.XPath;20using System.Xml.Serialization;21using System.Xml.Schema;22using System.Xml.Xsl;23using System.Xml.Serialization.Advanced;24using System.Xml.Serialization.Configuration;25using System.Xml.Serialization.GeneratedAssembly;26using System.Xml.Serialization.UrtAssembly;27using System.Xml.XPath.XmlDocument;28using System.Xml.Xsl.Runtime;29using System.Xml.Xsl.Xslt;30using System.Xml.Xsl.XsltOld;31using System.Xml.Xsl.Qil;32using System.Xml.Xsl.Qil.Oper;33using System.Xml.Xsl.Qil.Eval;34using System.Xml.Xsl.Qil.EvalVisitor;35using System.Xml.Xsl.Qil.EvalVisitor.Optimizer;36using System.Xml.Xsl.Qil.EvalVisitor.Optimizer.Patterns;37using System.Xml.Xsl.Qil.EvalVisitor.Optimizer.Patterns.PatternRules;38using System.Xml.Xsl.Qil.EvalVisitor.Optimizer.Patterns.PatternRules.OptimizerRules;39using System.Xml.Xsl.Qil.EvalVisitor.Optimizer.Patterns.PatternRules.OptimizerRules.FixupRules;40using System.Xml.Xsl.Qil.EvalVisitor.Optimizer.Patterns.PatternRules.OptimizerRules.FixupRules.OptimizerRules;41using System.Xml.Xsl.Qil.EvalVisitor.Optimizer.Patterns.PatternRules.OptimizerRules.FixupRules.OptimizerRules.OptimizerRules;42using System.Xml.Xsl.Qil.EvalVisitor.Optimizer.Patterns.PatternRules.OptimizerRules.FixupRules.OptimizerRules.OptimizerRules.OptimizerRules;43using System.Xml.Xsl.Qil.EvalVisitor.Optimizer.Patterns.PatternRules.OptimizerRules.FixupRules.OptimizerRules.OptimizerRules.OptimizerRules.OptimizerRules;

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WriteAndFlushToChannel

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1using System;2using System.Collections.Generic;3using System.IO;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 var socketCommunicationManager = new SocketCommunicationManager();12 socketCommunicationManager.InitializeCommunication();13 socketCommunicationManager.WaitForClientConnection(10000);14 var stream = new MemoryStream();15 var writer = new BinaryWriter(stream);16 writer.Write("Test");17 socketCommunicationManager.WriteAndFlushAsync(stream.ToArray());18 }19 }20}21using System;22using System.Collections.Generic;23using System.IO;24using System.Linq;25using System.Text;26using System.Threading.Tasks;27{28 {29 static void Main(string[] args)30 {31 var socketCommunicationManager = new SocketCommunicationManager();32 socketCommunicationManager.InitializeCommunication();33 socketCommunicationManager.WaitForClientConnection(10000);34 var stream = new MemoryStream();35 var writer = new BinaryWriter(stream);36 writer.Write("Test");37 socketCommunicationManager.WriteAndFlushAsync(stream.ToArray());38 var data = socketCommunicationManager.ReadAndFlushAsync().Result;39 Console.WriteLine(data);40 }41 }42}43using System;44using System.Collections.Generic;45using System.IO;46using System.Linq;47using System.Text;48using System.Threading.Tasks;49{50 {51 static void Main(string[] args)52 {53 var socketCommunicationManager = new SocketCommunicationManager();54 socketCommunicationManager.InitializeCommunication();55 socketCommunicationManager.WaitForClientConnection(10000);56 var stream = new MemoryStream();57 var writer = new BinaryWriter(stream);58 writer.Write("Test");59 socketCommunicationManager.WriteAndFlushAsync(stream.ToArray());60 var data = socketCommunicationManager.ReadAndFlushAsync().Result;61 Console.WriteLine(data);62 }63 }64}

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WriteAndFlushToChannel

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 static void Main(string[] args)9 {10 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();11 socketCommunicationManager.WriteAndFlushToChannel("Hello");12 }13 }14}15using System;16using System.Collections.Generic;17using System.Linq;18using System.Text;19using System.Threading.Tasks;20{21 {22 static void Main(string[] args)23 {24 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();25 socketCommunicationManager.WriteAndFlushToChannel("Hello");26 }27 }28}29using System;30using System.Collections.Generic;31using System.Linq;32using System.Text;33using System.Threading.Tasks;34{35 {36 static void Main(string[] args)37 {38 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();39 socketCommunicationManager.WriteAndFlushToChannel("Hello");40 }41 }42}43using System;44using System.Collections.Generic;45using System.Linq;46using System.Text;47using System.Threading.Tasks;48{49 {50 static void Main(string[] args)51 {52 SocketCommunicationManager socketCommunicationManager = new SocketCommunicationManager();53 socketCommunicationManager.WriteAndFlushToChannel("Hello");54 }55 }56}57using System;58using System.Collections.Generic;59using System.Linq;60using System.Text;61using System.Threading.Tasks;62{63 {

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WriteAndFlushToChannel

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1using System;2using System.IO;3using System.Net.Sockets;4using System.Text;5using System.Threading;6using System.Threading.Tasks;7using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;8{9 public static void Main()10 {11 SocketCommunicationManager server = new SocketCommunicationManager(0, new Socket());12 SocketCommunicationManager client = new SocketCommunicationManager(0, new Socket());13 server.AcceptAsync().Wait();14 client.ConnectAsync().Wait();15 byte[] message = Encoding.UTF8.GetBytes("This is a test");16 client.WriteAndFlushAsync(message).Wait();17 byte[] buffer = new byte[1000];18 server.ReadAsync(buffer, 0, buffer.Length).Wait();19 Console.WriteLine(Encoding.UTF8.GetString(buffer));20 Console.ReadLine();21 }22}23using System;24using System.IO;25using System.Net.Sockets;26using System.Text;27using System.Threading;28using System.Threading.Tasks;29using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;30{31 public static void Main()32 {33 SocketCommunicationManager server = new SocketCommunicationManager(0, new Socket());34 SocketCommunicationManager client = new SocketCommunicationManager(0, new Socket());35 server.AcceptAsync().Wait();36 client.ConnectAsync().Wait();37 byte[] message = Encoding.UTF8.GetBytes("This is a test");38 server.WriteAndFlushAsync(message).Wait();39 byte[] buffer = new byte[1000];40 client.ReadAsync(buffer, 0, buffer.Length).Wait();41 Console.WriteLine(Encoding.UTF8.GetString(buffer));42 Console.ReadLine();43 }44}45using System;46using System.IO;47using System.Net.Sockets;48using System.Text;49using System.Threading;50using System.Threading.Tasks;51using Microsoft.VisualStudio.TestPlatform.CommunicationUtilities;52{53 public static void Main()54 {55 SocketCommunicationManager server = new SocketCommunicationManager(0, new Socket());56 SocketCommunicationManager client = new SocketCommunicationManager(0

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