How to use IsInteresting method of PuppeteerSharp.PageAccessibility.AXNode class

Best Puppeteer-sharp code snippet using PuppeteerSharp.PageAccessibility.AXNode.IsInteresting

AXNode.cs

Source:AXNode.cs Github

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...149 default:150 return false;151 }152 }153 internal bool IsInteresting(bool insideControl)154 {155 if (_role == "Ignored" || _hidden)156 {157 return false;158 }159 if (Focusable || _richlyEditable)160 {161 return true;162 }163 // If it's not focusable but has a control role, then it's interesting.164 if (IsControl())165 {166 return true;167 }...

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Accessibility.cs

Source:Accessibility.cs Github

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...63 return SerializeTree(needle, interestingNodes)[0];64 }65 private void CollectInterestingNodes(List<AXNode> collection, AXNode node, bool insideControl)66 {67 if (node.IsInteresting(insideControl))68 {69 collection.Add(node);70 }71 if (node.IsLeafNode())72 {73 return;74 }75 insideControl = insideControl || node.IsControl();76 foreach (var child in node.Children)77 {78 CollectInterestingNodes(collection, child, insideControl);79 }80 }81 private SerializedAXNode[] SerializeTree(AXNode node, List<AXNode> whitelistedNodes = null)...

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IsInteresting

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4{5 {6 static void Main(string[] args)7 {8 MainAsync().GetAwaiter().GetResult();9 }10 static async Task MainAsync()11 {12 {13 Args = new string[] { "--start-maximized" }14 };15 var browser = await Puppeteer.LaunchAsync(options);16 var page = await browser.NewPageAsync();17 var axTree = await page.Accessibility.SnapshotAsync();18 var axNode = axTree.Nodes[0];19 bool isInteresting = axNode.IsInteresting;20 Console.WriteLine("Is Interesting: " + isInteresting);21 Console.ReadLine();22 await browser.CloseAsync();23 }24 }25}

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IsInteresting

Using AI Code Generation

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1using System;2using System.Linq;3using System.Threading.Tasks;4using PuppeteerSharp;5{6 {7 public AXNode[] Children { get; set; }8 public AXNode[] ChildIds { get; set; }9 public string Name { get; set; }10 public string Role { get; set; }11 public string ValueString { get; set; }12 public bool IsInteresting()13 {14 return Children.Any() || ChildIds.Any() || !string.IsNullOrEmpty(Name) || !string.IsNullOrEmpty(Role) || !string.IsNullOrEmpty(ValueString);15 }16 }17}18using System;19using System.Collections.Generic;20using System.Linq;21using System.Threading.Tasks;22using PuppeteerSharp;23{24 {25 public AXNode[] Children { get; set; }26 public AXNode[] ChildIds { get; set; }27 public string Name { get; set; }28 public string Role { get; set; }29 public string ValueString { get; set; }30 public bool IsInteresting()31 {32 return Children.Any() || ChildIds.Any() || !string.IsNullOrEmpty(Name) || !string.IsNullOrEmpty(Role) || !string.IsNullOrEmpty(ValueString);33 }34 }35}36using System;37using System.Collections.Generic;38using System.Linq;39using System.Threading.Tasks;40using PuppeteerSharp;41{42 {43 public AXNode[] Children { get; set; }44 public AXNode[] ChildIds { get; set; }45 public string Name { get; set; }46 public string Role { get; set; }47 public string ValueString { get; set; }48 public bool IsInteresting()49 {50 return Children.Any() || ChildIds.Any() || !string.IsNullOrEmpty(Name) || !string.IsNullOrEmpty(Role) || !string.IsNullOrEmpty(ValueString);51 }52 }53}54using System;55using System.Collections.Generic;56using System.Linq;57using System.Threading.Tasks;58using PuppeteerSharp;

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IsInteresting

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4{5 {6 static async Task Main(string[] args)7 {8 {9 };10 var browser = await Puppeteer.LaunchAsync(options);11 var page = await browser.NewPageAsync();12 var accessibility = await page.Accessibility.SnapshotAsync();13 Console.WriteLine(accessibility.Root.ToString());14 }15 }16}17using System;18using System.Threading.Tasks;19using PuppeteerSharp;20{21 {22 static async Task Main(string[] args)23 {24 {25 };26 var browser = await Puppeteer.LaunchAsync(options);27 var page = await browser.NewPageAsync();28 var accessibility = await page.Accessibility.SnapshotAsync();29 Console.WriteLine(accessibility.Root.IsInteresting());30 }31 }32}33using System;34using System.Threading.Tasks;35using PuppeteerSharp;36{37 {38 static async Task Main(string[] args)39 {40 {41 };42 var browser = await Puppeteer.LaunchAsync(options);43 var page = await browser.NewPageAsync();44 var accessibility = await page.Accessibility.SnapshotAsync();

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IsInteresting

Using AI Code Generation

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1var axNode = await page.GetAXNodeAsync();2var result = axNode.IsInteresting();3Console.WriteLine(result);4var axNode = await page.GetAXNodeAsync();5var result = axNode.IsInteresting();6Console.WriteLine(result);7var axNode = await page.GetAXNodeAsync();8var result = axNode.IsInteresting();9Console.WriteLine(result);10var axNode = await page.GetAXNodeAsync();11var result = axNode.IsInteresting();12Console.WriteLine(result);13var axNode = await page.GetAXNodeAsync();14var result = axNode.IsInteresting();15Console.WriteLine(result);16var axNode = await page.GetAXNodeAsync();17var result = axNode.IsInteresting();18Console.WriteLine(result);19var axNode = await page.GetAXNodeAsync();20var result = axNode.IsInteresting();21Console.WriteLine(result);22var axNode = await page.GetAXNodeAsync();23var result = axNode.IsInteresting();24Console.WriteLine(result);25var axNode = await page.GetAXNodeAsync();26var result = axNode.IsInteresting();27Console.WriteLine(result);28var axNode = await page.GetAXNodeAsync();29var result = axNode.IsInteresting();30Console.WriteLine(result);31var axNode = await page.GetAXNodeAsync();

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IsInteresting

Using AI Code Generation

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1var axNode = await page.Accessibility.GetFullAXTreeAsync();2var interestingNodes = new List<AXNode>();3foreach (var node in axNode.Nodes)4{5 if (node.IsInteresting())6 {7 interestingNodes.Add(node);8 }9}10var axNode = await page.Accessibility.GetFullAXTreeAsync();11var interestingNodes = axNode.Nodes.Where(node => node.IsInteresting()).ToList();12var axNode = await page.Accessibility.GetFullAXTreeAsync();13var interestingNodes = axNode.Nodes.Where(node => node.IsInteresting()).ToList();14var axNode = await page.Accessibility.GetFullAXTreeAsync();15var interestingNodes = axNode.Nodes.Where(node => node.IsInteresting()).ToList();16var axNode = await page.Accessibility.GetFullAXTreeAsync();17var interestingNodes = axNode.Nodes.Where(node => node.IsInteresting()).ToList();18var axNode = await page.Accessibility.GetFullAXTreeAsync();19var interestingNodes = axNode.Nodes.Where(node => node.IsInteresting()).ToList();20var axNode = await page.Accessibility.GetFullAXTreeAsync();21var interestingNodes = axNode.Nodes.Where(node => node.IsInteresting()).ToList();22var axNode = await page.Accessibility.GetFullAXTreeAsync();23var interestingNodes = axNode.Nodes.Where(node => node.IsInteresting()).ToList();24var axNode = await page.Accessibility.GetFullAXTreeAsync();25var interestingNodes = axNode.Nodes.Where(node => node.IsInteresting()).ToList();

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IsInteresting

Using AI Code Generation

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1var page = await browser.NewPageAsync();2var accessibility = await page.Accessibility;3var nodes = await accessibility.SnapshotAsync();4var interestingNodes = nodes.Where(node => node.IsInteresting);5foreach (var node in interestingNodes)6{7 Console.WriteLine(node.Name + " " + node.Role);8}9var page = await browser.NewPageAsync();10var accessibility = await page.Accessibility;11var nodes = await accessibility.SnapshotAsync();12var interestingNodes = nodes.Where(node => node.IsInteresting);13foreach (var node in interestingNodes)14{15 Console.WriteLine(node.Name + " " + node.Role);16}17var page = await browser.NewPageAsync();18var accessibility = await page.Accessibility;19var nodes = await accessibility.SnapshotAsync();20var interestingNodes = nodes.Where(node => node.IsInteresting);21foreach (var node in interestingNodes)22{23 Console.WriteLine(node.Name + " " + node.Role);24}25var page = await browser.NewPageAsync();26var accessibility = await page.Accessibility;27var nodes = await accessibility.SnapshotAsync();28var interestingNodes = nodes.Where(node => node.IsInteresting);29foreach (var node in interestingNodes)30{31 Console.WriteLine(node.Name + " " + node.Role);32}33var page = await browser.NewPageAsync();34var accessibility = await page.Accessibility;35var nodes = await accessibility.SnapshotAsync();36var interestingNodes = nodes.Where(node => node.IsInteresting);37foreach (var node in interestingNodes)38{39 Console.WriteLine(node.Name + " " + node.Role);40}41var page = await browser.NewPageAsync();

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Using AI Code Generation

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1using System;2using System.Collections.Generic;3using System.Linq;4using System.Text;5using System.Threading.Tasks;6{7 {8 public bool IsInteresting()9 {10 if (Role == AXNodeRole.RootWebArea)11 return true;12 if (Role == AXNodeRole.StaticText)13 return false;14 if (Role == AXNodeRole.LineBreak)15 return false;16 if (Role == AXNodeRole.InlineTextBox)17 return false;18 if (Role == AXNodeRole.ListMarker)19 return false;20 if (Role == AXNodeRole.ImageMap)21 return false;22 if (Role == AXNodeRole.Image)23 return false;24 if (Role == AXNodeRole.Continuation)25 return false;26 if (Role == AXNodeRole.Heading)27 return false;28 if (Role == AXNodeRole.List)29 return false;30 if (Role == AXNodeRole.ListItem)31 return false;32 if (Role == AXNodeRole.Blockquote)33 return false;34 if (Role == AXNodeRole.Form)35 return false;36 if (Role == AXNodeRole.Label)37 return false;38 if (Role == AXNodeRole.LayoutTable)39 return false;40 if (Role == AXNodeRole.LayoutTableCell)41 return false;42 if (Role == AXNodeRole.LayoutTableRow)43 return false;44 if (Role == AXNodeRole.LayoutTableColumn)45 return false;46 if (Role == AXNodeRole.LayoutTableHeaderCell)47 return false;48 if (Role == AXNodeRole.LayoutTableBody)49 return false;50 if (Role == AXNodeRole.LayoutTableFooter)51 return false;52 if (Role == AXNodeRole.Separator)53 return false;54 if (Role == AXNodeRole.Slider)55 return false;56 if (Role == AXNodeRole.SliderThumb)57 return false;58 if (Role == AXNodeRole.ProgressIndicator)59 return false;60 if (Role == AXNodeRole.ScrollBar)61 return false;62 if (Role == AXNodeRole.ScrollBarThumb)63 return false;64 if (Role == AXNodeRole.MenuListPopup)65 return false;66 if (Role == AXNodeRole.MenuListOption)

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IsInteresting

Using AI Code Generation

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1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4using PuppeteerSharp.PageAccessibility;5using System.Collections.Generic;6using System.Linq;7{8 {9 public AXNode(string name, string value, string description, string role, bool? ignored, AXValue[] properties, AXValue[] childIds, AXValue[] text, AXValue[] nameFrom, AXValue[] descriptionFrom, AXValue[] valueFrom, AXValue[] disabled, AXValue[] expanded, AXValue[] focused, AXValue[] modal, AXValue[] multiline, AXValue[] multiselectable, AXValue[] readonly, AXValue[] required, AXValue[] selected, AXValue[] checked_, AXValue[] pressed, AXValue[] level, AXValue[] valuemin, AXValue[] valuemax, AXValue[] autocomplete, AXValue[] hasPopup, AXValue[] invalid, AXValue[] orientation, AXValue[] sort, AXValue[] busy, AXValue[] live, AXValue[] atomic, AXValue[] relevant, AXValue[] root, AXValue[] setsize, AXValue[] posinset)10 {11 Name = name;12 Value = value;13 Description = description;14 Role = role;15 Ignored = ignored;16 Properties = properties;17 ChildIds = childIds;18 Text = text;19 NameFrom = nameFrom;20 DescriptionFrom = descriptionFrom;21 ValueFrom = valueFrom;22 Disabled = disabled;23 Expanded = expanded;24 Focused = focused;25 Modal = modal;26 Multiline = multiline;27 Multiselectable = multiselectable;28 Readonly = readonly;29 Required = required;30 Selected = selected;31 Checked = checked_;32 Pressed = pressed;33 Level = level;34 Valuemin = valuemin;35 Valuemax = valuemax;36 Autocomplete = autocomplete;37 HasPopup = hasPopup;38 Invalid = invalid;39 Orientation = orientation;40 Sort = sort;41 Busy = busy;42 Live = live;43 Atomic = atomic;44 Relevant = relevant;45 Root = root;46 Setsize = setsize;47 Posinset = posinset;48 }49 public string Name { get; set; }50 public string Value { get; set; }51 public string Description { get; set;

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