Best Puppeteer-sharp code snippet using PuppeteerSharp.PageAccessibility.Accessibility.CollectInterestingNodes
Accessibility.cs
Source:Accessibility.cs
...54 {55 return SerializeTree(needle)[0];56 }57 var interestingNodes = new List<AXNode>();58 CollectInterestingNodes(interestingNodes, defaultRoot, false);59 if (!interestingNodes.Contains(needle))60 {61 return null;62 }63 return SerializeTree(needle, interestingNodes)[0];64 }65 private void CollectInterestingNodes(List<AXNode> collection, AXNode node, bool insideControl)66 {67 if (node.IsInteresting(insideControl))68 {69 collection.Add(node);70 }71 if (node.IsLeafNode())72 {73 return;74 }75 insideControl = insideControl || node.IsControl();76 foreach (var child in node.Children)77 {78 CollectInterestingNodes(collection, child, insideControl);79 }80 }81 private SerializedAXNode[] SerializeTree(AXNode node, List<AXNode> whitelistedNodes = null)82 {83 var children = new List<SerializedAXNode>();84 foreach (var child in node.Children)85 {86 children.AddRange(SerializeTree(child, whitelistedNodes));87 }88 if (whitelistedNodes?.Contains(node) == false)89 {90 return children.ToArray();91 }92 var serializedNode = node.Serialize();...
CollectInterestingNodes
Using AI Code Generation
1using System;2using System.Linq;3using System.Threading.Tasks;4using PuppeteerSharp;5{6 {7 static async Task Main(string[] args)8 {9 await new BrowserFetcher().DownloadAsync(BrowserFetcher.DefaultRevision);10 var browser = await Puppeteer.LaunchAsync(new LaunchOptions { Headless = true });11 var page = await browser.NewPageAsync();12 var accessibility = await page.Accessibility;13 var interestingNodes = await accessibility.CollectInterestingNodesAsync();14 foreach (var node in interestingNodes)15 {16 Console.WriteLine(node.Role);17 }18 await browser.CloseAsync();19 }20 }21}22using System;23using System.Linq;24using System.Threading.Tasks;25using PuppeteerSharp;26{27 {28 static async Task Main(string[] args)29 {30 await new BrowserFetcher().DownloadAsync(BrowserFetcher.DefaultRevision);31 var browser = await Puppeteer.LaunchAsync(new LaunchOptions { Headless = true });32 var page = await browser.NewPageAsync();33 var accessibility = await page.Accessibility;34 var interestingNodes = await accessibility.CollectInterestingNodesAsync();35 foreach (var node in interestingNodes)36 {37 Console.WriteLine(node.Role);38 }39 await browser.CloseAsync();40 }41 }42}43using System;44using System.Linq;45using System.Threading.Tasks;46using PuppeteerSharp;47{48 {49 static async Task Main(string[] args)50 {51 await new BrowserFetcher().DownloadAsync(BrowserFetcher.DefaultRevision);52 var browser = await Puppeteer.LaunchAsync(new LaunchOptions { Headless = true });53 var page = await browser.NewPageAsync();54 var accessibility = await page.Accessibility;55 var interestingNodes = await accessibility.CollectInterestingNodesAsync();56 foreach (var node in interestingNodes)57 {58 Console.WriteLine(node.Role);59 }60 await browser.CloseAsync();61 }
CollectInterestingNodes
Using AI Code Generation
1var page = await browser.NewPageAsync();2var accessibility = await page.Accessibility;3var nodes = await accessibility.CollectInterestingNodesAsync();4foreach(var node in nodes)5{6 Console.WriteLine(node);7}8var page = await browser.NewPageAsync();9var accessibility = await page.Accessibility;10var nodes = await accessibility.GetChildNodesAsync();11foreach(var node in nodes)12{13 Console.WriteLine(node);14}15var page = await browser.NewPageAsync();16var accessibility = await page.Accessibility;17var nodes = await accessibility.GetFullAXTreeAsync();18foreach(var node in nodes)19{20 Console.WriteLine(node);21}22var page = await browser.NewPageAsync();23var accessibility = await page.Accessibility;24var nodes = await accessibility.GetPartialAXTreeAsync();25foreach(var node in nodes)26{27 Console.WriteLine(node);28}29var page = await browser.NewPageAsync();30var accessibility = await page.Accessibility;31var nodes = await accessibility.GetRootNodeAsync();32Console.WriteLine(nodes);33var page = await browser.NewPageAsync();34var accessibility = await page.Accessibility;35var nodes = await accessibility.GetRootNodesAsync();36foreach(var node in nodes)37{38 Console.WriteLine(node);39}
CollectInterestingNodes
Using AI Code Generation
1using System;2using System.Threading.Tasks;3using PuppeteerSharp;4using PuppeteerSharp.Input;5using PuppeteerSharp.Media;6{7 {8 public static async Task Main(string[] args)9 {10 await new BrowserFetcher().DownloadAsync(BrowserFetcher.DefaultRevision);11 using (var browser = await Puppeteer.LaunchAsync(new LaunchOptions { Headless = true }))12 {13 var page = await browser.NewPageAsync();14 var accessibility = await page.Accessibility.SnapshotAsync();15 var nodes = await accessibility.CollectInterestingNodesAsync();16 foreach (var node in nodes)17 {18 Console.WriteLine(node.Role);19 Console.WriteLine(node.Name);20 Console.WriteLine(node.Value);21 Console.WriteLine(node.Description);22 Console.WriteLine(node.KeyShortcuts);23 Console.WriteLine(node.Rotation);24 Console.WriteLine(node.Disabled);25 Console.WriteLine(node.Expanded);26 Console.WriteLine(node.Focused);27 Console.WriteLine(node.Modal);28 Console.WriteLine(node.MultiSelectable);29 Console.WriteLine(node.ReadOnly);30 Console.WriteLine(node.Required);31 Console.WriteLine(node.Selected);32 Console.WriteLine(node.Checked);33 Console.WriteLine(node.Pressed);34 Console.WriteLine(node.Level);35 Console.WriteLine(node.ValueMax);36 Console.WriteLine(node.ValueMin);37 Console.WriteLine(node.ValueNow);38 Console.WriteLine(node.AutoComplete);39 Console.WriteLine(node.HasPopup);40 Console.WriteLine(node.Invalid);41 Console.WriteLine(node.Orientation);42 Console.WriteLine(node.Multiline);43 Console.WriteLine(node.Live);44 Console.WriteLine(node.Relevant);45 Console.WriteLine(node.Atomic);46 Console.WriteLine(node.Busy);47 Console.WriteLine(node.ContextMenu);48 Console.WriteLine(node.OptimizedFlatTree);49 Console.WriteLine(node.Hidden);50 Console.WriteLine(node.VisibleChildrenCount);51 Console.WriteLine(node.Children);52 Console.WriteLine(node.CheckedStateChanged);53 Console.WriteLine(node.ExpandedStateChanged);54 Console.WriteLine(node.FocusChanged);55 Console.WriteLine(node.Hovered);56 Console.WriteLine(node.HoveredStateChanged);57 Console.WriteLine(node.LeafNode);58 Console.WriteLine(node.LeafNodeIndexChanged);59 Console.WriteLine(node.PressedStateChanged);60 Console.WriteLine(node.SelectedChildrenChanged);61 Console.WriteLine(node.SelectedStateChanged);62 Console.WriteLine(node.SelectedChildren);
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