How to use ExitMyLock method of System.Threading.ReaderWriterLock class

Best JustMockLite code snippet using System.Threading.ReaderWriterLock.ExitMyLock

ReaderWriterLock.cs

Source:ReaderWriterLock.cs Github

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...62 }6364 WaitOnEvent(readEvent, ref numReadWaiters, millisecondsTimeout);65 }66 ExitMyLock();67 }6869 public void EnterWriteLock()70 {71 AcquireWriterLock(int.MaxValue);72 }7374 public void AcquireWriterLock(int millisecondsTimeout)75 {76 EnterMyLock();77 for (; ; )78 {79 if (owners == 0)80 {81 // Good case, there is no contention, we are basically done82 owners = -1; // indicate we have a writer.83 break;84 }8586 // Drat, we need to wait. Mark that we have waiters and wait.87 if (writeEvent == null) // create the needed event.88 {89 LazyCreateEvent(ref writeEvent, true);90 continue; // since we left the lock, start over. 91 }9293 WaitOnEvent(writeEvent, ref numWriteWaiters, millisecondsTimeout);94 }95 ExitMyLock();96 }9798 public void UpgradeToWriterLock(int millisecondsTimeout)99 {100 EnterMyLock();101 for (; ; )102 {103 Debug.Assert(owners > 0, "Upgrading when no reader lock held");104 if (owners == 1)105 {106 // Good case, there is no contention, we are basically done107 owners = -1; // inidicate we have a writer. 108 break;109 }110111 // Drat, we need to wait. Mark that we have waiters and wait. 112 if (upgradeEvent == null) // Create the needed event113 {114 LazyCreateEvent(ref upgradeEvent, false);115 continue; // since we left the lock, start over. 116 }117118 if (numUpgradeWaiters > 0)119 {120 ExitMyLock();121 throw new Exception("UpgradeToWriterLock already in process. Deadlock!");122 }123124 WaitOnEvent(upgradeEvent, ref numUpgradeWaiters, millisecondsTimeout);125 }126 ExitMyLock();127 }128129 public void ExitReadLock()130 {131 ReleaseReaderLock();132 }133134 public void ReleaseReaderLock()135 {136 EnterMyLock();137 Debug.Assert(owners > 0, "ReleasingReaderLock: releasing lock and no read lock taken");138 --owners;139 ExitAndWakeUpAppropriateWaiters();140 }141142 public void ExitWriteLock()143 {144 ReleaseWriterLock();145 }146147 public void ReleaseWriterLock()148 {149 EnterMyLock();150 Debug.Assert(owners == -1, "Calling ReleaseWriterLock when no write lock is held");151 Debug.Assert(numUpgradeWaiters == 0);152 owners++;153 ExitAndWakeUpAppropriateWaiters();154 }155156 public void DowngradeToReaderLock()157 {158 EnterMyLock();159 Debug.Assert(owners == -1, "Downgrading when no writer lock held");160 owners = 1;161 ExitAndWakeUpAppropriateWaiters();162 }163164 /// <summary>165 /// A routine for lazily creating a event outside the lock (so if errors166 /// happen they are outside the lock and that we don't do much work167 /// while holding a spin lock). If all goes well, reenter the lock and168 /// set 'waitEvent' 169 /// </summary>170 private void LazyCreateEvent(ref EventWaitHandle waitEvent, bool makeAutoResetEvent)171 {172 Debug.Assert(MyLockHeld);173 Debug.Assert(waitEvent == null);174175 ExitMyLock();176 EventWaitHandle newEvent;177 if (makeAutoResetEvent)178 newEvent = new AutoResetEvent(false);179 else180 newEvent = new ManualResetEvent(false);181 EnterMyLock();182 if (waitEvent == null) // maybe someone snuck in. 183 waitEvent = newEvent;184 }185186 /// <summary>187 /// Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 188 /// Before the wait 'numWaiters' is incremented and is restored before leaving this routine.189 /// </summary>190 private void WaitOnEvent(EventWaitHandle waitEvent, ref uint numWaiters, int millisecondsTimeout)191 {192 Debug.Assert(MyLockHeld);193194 waitEvent.Reset();195 numWaiters++;196197 bool waitSuccessful = false;198 ExitMyLock(); // Do the wait outside of any lock 199 try200 {201 if (!waitEvent.WaitOne(millisecondsTimeout))202 throw new Exception("ReaderWriterLock timeout expired");203 waitSuccessful = true;204 }205 finally206 {207 EnterMyLock();208 --numWaiters;209 if (!waitSuccessful) // We are going to throw for some reason. Exit myLock. 210 ExitMyLock();211 }212 }213214 /// <summary>215 /// Determines the appropriate events to set, leaves the locks, and sets the events. 216 /// </summary>217 private void ExitAndWakeUpAppropriateWaiters()218 {219 Debug.Assert(MyLockHeld);220221 if (owners == 0 && numWriteWaiters > 0)222 {223 ExitMyLock(); // Exit before signaling to improve efficiency (wakee will need the lock)224 writeEvent.Set(); // release one writer. 225 }226 else if (owners == 1 && numUpgradeWaiters != 0)227 {228 ExitMyLock(); // Exit before signaling to improve efficiency (wakee will need the lock)229 upgradeEvent.Set(); // release all upgraders (however there can be at most one). 230 // two threads upgrading is a guarenteed deadlock, so we throw in that case. 231 }232 else if (owners >= 0 && numReadWaiters != 0)233 {234 ExitMyLock(); // Exit before signaling to improve efficiency (wakee will need the lock)235 readEvent.Set(); // release all readers. 236 }237 else238 ExitMyLock();239 }240241 private void EnterMyLock()242 {243 if (Interlocked.CompareExchange(ref myLock, 1, 0) != 0)244 EnterMyLockSpin();245 }246 247 private void EnterMyLockSpin()248 {249 for (int i = 0; ; i++)250 {251 if (i < 3 && Environment.ProcessorCount > 1)252#if NETFX_CORE253 SpinWait.SpinUntil(() => false, 20);254#else255 Thread.SpinWait(20); // Wait a few dozen instructions to let another processor release lock. 256#endif257 else258#if NETFX_CORE259 SpinWait.SpinUntil(() => false, 0);260#else261 Thread.Sleep(0); // Give up my quantum. 262#endif263264 if (Interlocked.CompareExchange(ref myLock, 1, 0) == 0)265 return;266 }267 }268 private void ExitMyLock()269 {270 Debug.Assert(myLock != 0, "Exiting spin lock that is not held");271 myLock = 0;272 }273274 private bool MyLockHeld { get { return myLock != 0; } }275276 };277278 //public class Program279 //{280 // /// <summary>281 // /// </summary>282 // public static void Main(string[] args) ...

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SilverLightReaderWriterLock.cs

Source:SilverLightReaderWriterLock.cs Github

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...82 }8384 WaitOnEvent(readEvent, ref numReadWaiters, timeoutMilliseconds);85 }86 ExitMyLock();87 }8889 public void AcquireWriterLock(int timeoutMilliseconds)90 {91 EnterMyLock();92 for (; _writerOwner.Value == 0; )93 {94 if (owners == 0)95 {96 // Good case, there is no contention, we are basically done97 owners = -1; // indicate we have a writer.98 break;99 }100101 // Drat, we need to wait. Mark that we have waiters and wait.102 if (writeEvent == null) // create the needed event.103 {104 LazyCreateEvent(ref writeEvent, true);105 continue; // since we left the lock, start over. 106 }107108 WaitOnEvent(writeEvent, ref numWriteWaiters, timeoutMilliseconds);109 }110 ExitMyLock();111112 _writerOwner.Value++;113 }114115 public object UpgradeToWriterLock(int timeoutMilliseconds)116 {117 EnterMyLock();118 for (; _writerOwner.Value == 0; )119 {120 Debug.Assert(owners > 0, "Upgrading when no reader lock held");121 if (owners == 1)122 {123 // Good case, there is no contention, we are basically done124 owners = -1; // inidicate we have a writer. 125 break;126 }127128 // Drat, we need to wait. Mark that we have waiters and wait. 129 if (upgradeEvent == null) // Create the needed event130 {131 LazyCreateEvent(ref upgradeEvent, false);132 continue; // since we left the lock, start over. 133 }134135 if (numUpgradeWaiters > 0)136 {137 ExitMyLock();138 throw new Exception("UpgradeToWriterLock already in process. Deadlock!");139 }140141 WaitOnEvent(upgradeEvent, ref numUpgradeWaiters, timeoutMilliseconds);142 }143 ExitMyLock();144145 _writerOwner.Value++;146147 return null;148 }149150 public void ReleaseReaderLock()151 {152 EnterMyLock();153 Debug.Assert(owners > 0 && _writerOwner.Value == 0 || _writerOwner.Value != 0, "ReleasingReaderLock: releasing lock and no read lock taken");154 if (_writerOwner.Value == 0)155 {156 --owners;157 }158 ExitAndWakeUpAppropriateWaiters();159 }160161 public void ReleaseWriterLock()162 {163 EnterMyLock();164 Debug.Assert(owners == -1, "Calling ReleaseWriterLock when no write lock is held");165 // Debug.Assert(numUpgradeWaiters > 0);166 owners++;167 _writerOwner.Value--;168 ExitAndWakeUpAppropriateWaiters();169 }170171 public void DowngradeFromWriterLock(ref object cookie)172 {173 EnterMyLock();174 Debug.Assert(owners == -1 || _writerOwner.Value != 0, "Downgrading when no writer lock held");175 owners = 1;176 _writerOwner.Value--;177 ExitAndWakeUpAppropriateWaiters();178 }179180 /// <summary>181 /// A routine for lazily creating a event outside the lock (so if errors182 /// happen they are outside the lock and that we don't do much work183 /// while holding a spin lock). If all goes well, reenter the lock and184 /// set 'waitEvent' 185 /// </summary>186 private void LazyCreateEvent(ref EventWaitHandle waitEvent, bool makeAutoResetEvent)187 {188 Debug.Assert(MyLockHeld);189 Debug.Assert(waitEvent == null);190191 ExitMyLock();192 EventWaitHandle newEvent;193 if (makeAutoResetEvent)194 newEvent = new AutoResetEvent(false);195 else196 newEvent = new ManualResetEvent(false);197 EnterMyLock();198 if (waitEvent == null) // maybe someone snuck in. 199 waitEvent = newEvent;200 }201202 /// <summary>203 /// Waits on 'waitEvent' with a timeout of 'millisceondsTimeout. 204 /// Before the wait 'numWaiters' is incremented and is restored before leaving this routine.205 /// </summary>206 private void WaitOnEvent(EventWaitHandle waitEvent, ref uint numWaiters, int millisecondsTimeout)207 {208 Debug.Assert(MyLockHeld);209210 waitEvent.Reset();211 numWaiters++;212213 bool waitSuccessful = false;214 ExitMyLock(); // Do the wait outside of any lock 215 try216 {217 if (!waitEvent.WaitOne(TimeSpan.FromMilliseconds(millisecondsTimeout), false))218 throw new Exception("ReaderWriterLock timeout expired");219 waitSuccessful = true;220 }221 finally222 {223 EnterMyLock();224 --numWaiters;225 if (!waitSuccessful) // We are going to throw for some reason. Exit myLock. 226 ExitMyLock();227 }228 }229230 /// <summary>231 /// Determines the appropriate events to set, leaves the locks, and sets the events. 232 /// </summary>233 private void ExitAndWakeUpAppropriateWaiters()234 {235 Debug.Assert(MyLockHeld);236237 if (owners == 0 && numWriteWaiters > 0)238 {239 ExitMyLock(); // Exit before signaling to improve efficiency (wakee will need the lock)240 writeEvent.Set(); // release one writer. 241 }242 else if (owners == 1 && numUpgradeWaiters != 0)243 {244 ExitMyLock(); // Exit before signaling to improve efficiency (wakee will need the lock)245 upgradeEvent.Set(); // release all upgraders (however there can be at most one). 246 // two threads upgrading is a guarenteed deadlock, so we throw in that case. 247 }248 else if (owners >= 0 && numReadWaiters != 0)249 {250 ExitMyLock(); // Exit before signaling to improve efficiency (wakee will need the lock)251 readEvent.Set(); // release all readers. 252 }253 else254 ExitMyLock();255 }256257 private void EnterMyLock()258 {259 if (Interlocked.CompareExchange(ref myLock, 1, 0) != 0)260 EnterMyLockSpin();261 }262263 private void EnterMyLockSpin()264 {265 for (int i = 0; ; i++)266 {267 if (i < 3 && Environment.ProcessorCount > 1)268 Thread.SpinWait(20); // Wait a few dozen instructions to let another processor release lock. 269 else270 Thread.Sleep(0); // Give up my quantum. 271272 if (Interlocked.CompareExchange(ref myLock, 1, 0) == 0)273 return;274 }275 }276 private void ExitMyLock()277 {278 Debug.Assert(myLock != 0, "Exiting spin lock that is not held");279 myLock = 0;280 }281282 private bool MyLockHeld { get { return myLock != 0; } }283284 };285} ...

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 public static void Main()5 {6 ReaderWriterLock rwl = new ReaderWriterLock();7 rwl.AcquireWriterLock(Timeout.Infinite);8 rwl.ExitMyLock();9 }10}11using System;12using System.Threading;13{14 public static void Main()15 {16 ReaderWriterLock rwl = new ReaderWriterLock();17 rwl.AcquireReaderLock(Timeout.Infinite);18 rwl.ExitMyLock();19 }20}21using System;22using System.Threading;23{24 public static void Main()25 {26 ReaderWriterLock rwl = new ReaderWriterLock();27 rwl.AcquireWriterLock(Timeout.Infinite);28 rwl.UpgradeToWriterLock(Timeout.Infinite);29 rwl.ExitMyLock();30 }31}32using System;33using System.Threading;34{35 public static void Main()36 {37 ReaderWriterLock rwl = new ReaderWriterLock();38 rwl.AcquireReaderLock(Timeout.Infinite);39 rwl.UpgradeToWriterLock(Timeout.Infinite);40 rwl.ExitMyLock();41 }42}43using System;44using System.Threading;45{46 public static void Main()47 {48 ReaderWriterLock rwl = new ReaderWriterLock();49 rwl.AcquireWriterLock(Timeout.Infinite);50 rwl.DowngradeFromWriterLock(ref rwl);51 rwl.ExitMyLock();52 }53}54using System;55using System.Threading;56{57 public static void Main()58 {59 ReaderWriterLock rwl = new ReaderWriterLock();60 rwl.AcquireReaderLock(Timeout.Infinite);61 rwl.DowngradeFromWriterLock(ref rwl);62 rwl.ExitMyLock();63 }64}

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 {5 static ReaderWriterLock rwLock = new ReaderWriterLock();6 {lic static void Main()7 {8 rwLock.AcquireWriterLock(Timeout.Infinite);9 Console.WriteLine("Writer lock acquired");10 Console.WriteLine("Press enter to release writer lock");11 Console.ReadLine();12 rwLock.ReleaseWriterLock();13 Console.WriteLine("Writer lock released");14 Console.WriteLine("Press enter to exit");15 Console.ReadLine();16 }17 }18}19using System;20using System.Threading;21{22 {23 static rwLock = new ReaderWriterLock();24 public static void Main()25 {26 rwLock.AcquireReaderLock(Timeout.Infinite);27 Console.WriteLine("Reader lock acquired");28 Console.WriteLine("Press enter to release reader lock");29 Console.ReadLine();30 rwLock.ReleaseReaderLock();31 Console.WriteLine("Reader lock released");32 Console.WriteLine("Press enter to exit");33 Console.ReadLine();34 }35 }36}37using System;38using System.Threading;39{40 {41 static ReaderWriterLock rwLock = new ReaderWriterLock();42 public static void Main()43 {44 rwLock.AcquireWriterLock(Timeout.Infinite);45 Console.WriteLine("Writer lock acquired");46 Console.WriteLine("Press enter to release writer lock");47 Console.ReadLine();48 rwLock.ReleaseWriterLock();49 Console.WriteLine("Writer lock released");50 Console.WriteLine("Press enter to exit");51 Console.ReadLine();52 }53 }54}55using System;56using System.Threading;57{58 {

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3 {4 static ReaderWriterLock rwLock = new ReaderWriterLock();5 public static void Main()6 {7 rwLock.AcquireWriterLock(Timeout.Infinite);8 Console.WriteLine("Writer lock acquired");9 Console.WriteLine("Press enter to release writer lock");10 Console.ReadLine();11 rwLock.ReleaseWriterLock();12 Console.WriteLine("Writer lock released");13 Console.WriteLine("Press enter to exit");14 Console.ReadLine();15 }16 }17}18using System;19using System.Threading;20{21 {22 static ReaderWriterLock rwLock = new ReaderWriterLock();23 public static void Main()24 {25 rwLock.AcquireReaderLock(Timeout.Infinite);26 Console.WriteLine("Reader lock acquired");27 Console.WriteLine("Press enter to release reader lock");28 Console.ReadLine();29 rwLock.ReleaseReaderLock();30 Console.WriteLine("Reader lock released");31 Console.WriteLine("Press enter to exit");32 Console.ReadLine();33 }34 }35}36using System;37using System.Threading;38{39 {40 static ReaderWriterLock rwLock = new ReaderWriterLock();41 public static void Main()42 {43 rwLock.AcquireWriterLock(Timeout.Infinite);44 Console.WriteLine("Writer lock acquired");45 Console.WriteLine("Press enter to release writer lock");46 Console.ReadLine();47 rwLock.ReleaseWriterLock();48 Console.WriteLine("Writer lock released");49 Console.WriteLine("Press enter to exit");50 Console.ReadLine();51 }52 }53}54using System;55using System.Threading;56{57 {

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 private static ReaderWriterLock rwl = new ReaderWriterLock();5 private static int numReaders = 0;6 public static void Main()7 {8 for (int i = 1; i <= 5; i++)9 {10 new Thread(new ThreadStart(MyThread)).Start();11 }12 Thread.Sleep(250);13 }14 private static void MyThread()15 {16 Console.WriteLine("{0} requests the rwl", Thread.CurrentThread.Name);17 rwl.AcquireReaderLock(Timeout.Infinite);18 Console.WriteLine("{0} has entered the rwl", Thread.CurrentThread.Name);19 Console.WriteLine("{0} reads {1}", Thread.CurrentThread.Name, numReaders);20 Console.WriteLine("{0} exits the rwl", Thread.CurrentThread.Name);21 rwl.ReleaseReaderLock();22 }23}24using System;25using System.Threading;26{27 private static ReaderWriterLockSlim rwl = new ReaderWriterLockSlim();28 private static int numReaders = 0;29 public static void Main()30 {31 for (int i = 1; i <= 5; i++)32 {33 new Thread(new ThreadStart(MyThread)).Start();34 }35 Thread.Sleep(250);36 }37 private static void MyThread()38 {39 Console.WriteLine("{0} requests the rwl", Thread.CurrentThread.Name);40 rwl.EnterReadLock();41 Console.WriteLine("{0} has entered the rwl", Thread.CurrentThread.Name);42 Console.WriteLine("{0} reads {1}", Thread.CurrentThread.Name, num

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 private static ReaderWriterLock rwl = new ReaderWriterLock();5 private static int numReaders = 0;6 public static void Main()7 {8 for (int i = 1; i <= 5; i++)9 {10 new Thread(new ThreadStart(MyThread)).Start();11 }12 Thread.Sleep(250);13 }14 private static void MyThread()15 {16 Console.WriteLine("{0} requests the rwl", Thread.CurrentThread.Name);17 rwl.AcquireReaderLock(Timeout.Infinite);18 Console.WriteLine("{0} has entered the rwl", Thread.CurrentThread.Name);19 Console.WriteLine("{0} reads {1}", Thread.CurrentThread.Name, numReaders);20 Console.WriteLine("{0} exits the rwl", Thread.CurrentThread.Name);21 rwl.ReleaseReaderLock();22 }23}24using System;25using System.Threading;26{27 private static ReaderWriterLockSlim rwl = new ReaderWriterLockSlim();28 private static int numReaders = 0;29 public static void Main()30 {31 for (int i = 1; i <= 5; i++)32 {33 new Thread(new ThreadStart(MyThread)).Start();34 }35 Thread.Sleep(250);36 }37 private static void MyThread()38 {39 Console.WriteLine("{0} requests the rwl", Thread.CurrentThread.Name);40 rwl.EnterReadLock();41 Console.WriteLine("{0} has entered the rwl", Thread.CurrentThread.Name);42 Console.WriteLine("{0} reads {1}", Thread.CurrentThread.Name, num

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 public static void Main()5 {6 ReaderWriterLock rwl = new ReaderWriterLock();7 rwl.AcquireWriterLock(Timeout.Infinite);8 rwl.ExitMyLock();9 }10}11using System;12using System.Threading;13{14 public static void Main()15 {16 ReaderWriterLock rwl = new ReaderWriterLock();17 rwl.AcquireWriterLock(Timeout.Infinite);18 rwl.ReleaseLock();andle class19using System;

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Thredig;3{4 pubic static void Main()5 {6 RaderWriterLock rwLock = new ReaderWriterLock();

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3using System.Collections.Generic;4{5 static ReaderWriterLock rwl = new ReaderWriterLock();6 static void Main()7 {8 rwl.AcquireWriterLock(Timeout.Infinite);9 Console.WriteLine("Writer lock acquired.");10 Console.WriteLine("Writer lock recs={0}, upgraderec={1}, writerrec={2}",11 rwl.RecursiveReadCount, rwl.RecursiveUpgradeCount, rwl.RecursiveWriteCount);12 rwl.AcquireReaderLock(Timeout.Infinite);13 Console.WriteLine("Reader lock acquired.");14 Console.WriteLine("Reader lock recs={0}, upgraderec={1}, writerrec={2}",15 rwl.RecursiveReadCount, rwl.RecursiveUpgradeCount, rwl.RecursiveWriteCount);16 rwl.ExitWriterLock();17 Console.WriteLine("Writer lock released.");18 Console.WriteLine("Writer lock recs={0}, upgraderec={1}, writerrec={2}",19 rwl.RecursiveReadCount, rwl.RecursiveUpgradeCount, rwl.RecursiveWriteCount);20 rwl.ExitReaderLock();21 Console.WriteLine("Reader lock released.");22 Console.WriteLine("Reader lock recs={0}, upgraderec={1}, writerrec={2}",23 rwl.RecursiveReadCount, rwl.RecursiveUpgradeCount, rwl.RecursiveWriteCount);24 }25}26using System;27using System.Threading;28using System.Collections.Generic;29{30 static ReaderWriterLockSlim rwl = new ReaderWriterLockSlim();31 static void Main()32 {

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 static ReaderWriterLock rwl = new ReaderWriterLock();5 static void Main()6 {7 rwl.AcquireWriterLock(Timeout.Infinite);8 rwl.ExitWriteLock();9 }10}11using System;12using System.Threading;13{14 static ReaderWriterLock rwl = new ReaderWriterLock();15 static void Main()16 {17 rwl.AcquireReaderLock(Timeout.Infinite);18 rwl.ExitReadLock();19 }20}21using System;22using System.Threading;23{24 static ReaderWriterLock rwl = new ReaderWriterLock();25 static void Main()26 {27 rwl.AcquireReaderLock(Timeout.Infinite);28 rwl.ExitMyLock();29 }30}31using System;32using System.Threading;33{34 static ReaderWriterLock rwl = new ReaderWriterLock();35 static void Main()36 {37 rwl.AcquireWriterLock(Timeout.Infinite);38 rwl.ExitMyLock();39 }40}41using System;42using System.Threading;43{44 static ReaderWriterLock rwl = new ReaderWriterLock();45 static void Main()46 {47 rwl.AcquireReaderLock(Timeout.Infinite);48 rwl.ExitUpgradeableReadLock();49 }50}51using System;52using System.AcquireReaderLock(1000);53 rwLock.ExitMyLok();54 }55}56 }m;57using System.Threading;58{59 public static void Main()60 {61 ReaderWriterLockSlim rwLock = new ReaderWriterLockSli()62 rwLock.EnterReadLock();63 rwLock.ExitMyLock();64 }65}66AcquireReaderLock(Int32)67AcquireWriterLock(Int32)68ExitReadLock()69ExitUpgradeableReadLock()70ExitWriteLock()71EnterReadLock()72EnterUpgradeableReadLock()73EnterWriteLock()74}75using System;76using System.Threading;77{78 public static void Main()79 {80 Mutex m = new Mutex();81 m.WaitOne();82 m.ReleaseMutex();83 }84}85using System;86using System.Threading;87{88 public static void Main()89 {90 Semaphore s = new Semaphore(0, 1);91 s.WaitOne();92 s.ReleaseSemaphore();93 }94}95using System;96using System.Threading;97{98 public static void Main()99 {100 ReaderWriterLock rwl = new ReaderWriterLock();101 rwl.AcquireWriterLock(Timeout.Infinite);102 rwl.ReleaseWriterLock();103 }104}105using System;106using System.Threading;107{108 public static void Main()109 {110 ManualResetEvent mre = new ManualResetEvent(false);111 mre.WaitOne();112 mre.Set();113 }114}115using System;116using System.Threading;117{118 public static void Main()119 {120 AutoResetEvent are = new AutoResetEvent(false);121 are.WaitOne();122 are.Set();123 }124}125using System;

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 public static void Main()5 {6 ReaderWriterLock rwLock = new ReaderWriterLock();7 rwLock.AcquireReaderLock(1000);8 rwLock.ExitMyLock();9 }10}11using System;12using System.Threading;13{14 public static void Main()15 {16 ReaderWriterLockSlim rwLock = new ReaderWriterLockSlim();17 rwLock.EnterReadLock();18 rwLock.ExitMyLock();19 }20}21AcquireReaderLock(Int32)22AcquireWriterLock(Int32)23ExitReadLock()24ExitUpgradeableReadLock()25ExitWriteLock()26EnterReadLock()27EnterUpgradeableReadLock()28EnterWriteLock()

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 {5 static void Main()6 {7 ReaderWriterLock rwl = new ReaderWriterLock();8 rwl.AcquireWriterLock(Timeout.Infinite);9 Console.WriteLine("Writer lock is held");10 rwl.ReleaseWriterLock();11 Console.WriteLine("Writer lock is released");12 }13 }14}

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ExitMyLock

Using AI Code Generation

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1using System;2using System.Threading;3{4 private static ReaderWriterLock myLock = new ReaderWriterLock();5 public static void Main()6 {7 myLock.AcquireReaderLock(Timeout.Infinite);8 Console.WriteLine("Acquired reader lock");9 myLock.ExitMyLock();10 Console.WriteLine("Released reader lock");11 }12}

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