How to use onClickErase method in Cypress

Best JavaScript code snippet using cypress

Grid.js

Source:Grid.js Github

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...116 this.setState({ cards: {} })117 this.setState({ cards: tempDict }, () => { this.props.getCardUser(this.state.cards); })118 this.setState({ init: false });119 }120 onClickErase() {121 this.setState({ cards: {} }, () => { this.props.getCardUser(this.state.cards); })122 this.changeError();123 if (this.props.won) {124 this.setState({ erase: true });125 setTimeout(() => {126 this.setState({ erase: false });127 }, 500);128 }129 }130 getCard(cards) {131 this.props.getCardUser(cards);132 }133 changeError() {134 this.props.changeError();...

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App.js

Source:App.js Github

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...97 </button>98 <button className={this.props.selectedMemo ? 'highlight' : undefined} onClick={() => this.props.onClickMemo()}>99 <img src={memo} alt='memo' />100 </button>101 <button className={this.props.selectedErase ? 'highlight' : undefined} onClick={() => this.props.onClickErase()}>102 <img src={erase} alt='erase' />103 </button>104 </div>105 )106 }107}108class Numbers extends React.Component {109 renderNumbers(i) {110 return <button key={i} className={i === this.props.selectedNumber ? 'highlight' : undefined} onClick={() => this.props.onClick(i)}>111 {i}112 </button>113 }114 render() {115 const numbers = []116 for(let i = 1; i <= 9; i++) {117 numbers.push(this.renderNumbers(i))118 }119 return (120 <div className='numbers'>121 {numbers}122 </div>123 )124 }125}126class Sudoku extends React.Component {127 constructor(props) {128 super(props);129 this.state = {130 question: Question.slice(),131 answer: Answer.slice(),132 board: Array(9).fill(0).map(row => new Array(9).fill(0)),133 selectedNumber: 0,134 selectedMemo: false,135 selectedErase: false,136 }137 }138 onClickCell([x, y]) {139 let board = this.state.board.slice();140 if (this.state.selectedErase && this.state.question[y][x] === 0) {141 board[y][x] = 0;142 }143 else if (this.state.selectedNumber) {144 board[y][x] = this.state.selectedNumber;145 }146 else {147 }148 this.setState({149 board: board,150 })151 }152 onClickNumber(i) {153 this.setState({154 selectedNumber: i,155 selectedErase: false,156 })157 }158 onClickReload() {159 const question = this.state.question.slice();160 const answer = this.state.answer.slice();161 let board = this.state.board.slice()162 for (let i=0; i<9; i++) {163 for (let j=0; j<9; j++) {164 board[i][j] = question[i][j]165 }166 }167 this.setState({168 question: question,169 answer: answer,170 board: board,171 selectedNumber: 0,172 selectedMemo: false,173 selectedErase: false,174 })175 }176 onClickMemo() {177 this.setState({178 selectedMemo: !this.state.selectedMemo,179 })180 }181 onClickErase() {182 this.setState({183 selectedNumber: 0,184 selectedErase: !this.state.selectedErase,185 })186 }187 render() {188 return (189 <div>190 <div>191 <Board192 question={this.state.question}193 answer={this.state.answer}194 board={this.state.board}195 onClick={(x) => this.onClickCell(x)}196 />197 </div>198 <div>199 <Operator200 onClickReload={() => this.onClickReload()}201 onClickMemo={() => this.onClickMemo()}202 selectedMemo={this.state.selectedMemo}203 onClickErase={() => this.onClickErase()}204 selectedErase={this.state.selectedErase}205 />206 </div>207 <div>208 <Numbers 209 onClick={(i) => this.onClickNumber(i)}210 selectedNumber={this.state.selectedNumber}211 />212 </div>213 </div>214 )215 }216}217export default function App() {...

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Game.js

Source:Game.js Github

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...107 setHistory(tempHistory)108 setGameArray(tempArray)109 }110 }111 function onClickErase() {112 if (cellSelected !== -1 && gameArray[cellSelected] !== '0') {113 _fillCell(cellSelected, '0')114 }115 }116 function onClickHint() {117 if (cellSelected !== -1) {118 _fillCell(cellSelected, solvedArray[cellSelected])119 }120 }121 function onClickMistakesMode() {122 setMistakesMode(!mistakesMode)123 }124 function onClickFastMode() {125 if (fastMode) {...

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main.js

Source:main.js Github

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...75 context.lineTo(x2, y2);76 context.stroke();77 context.closePath();78}79function onClickErase(){80 color =canvaBackgroundColor;81}82function initColorInput(){83 color = this.value;84}85canvas.addEventListener("mousedown", onMouseDown);86canvas.addEventListener("mousemove", onMouseMove)87document.addEventListener("mouseup", onMouseUp);88canvas.addEventListener('mouseenter', onMouseEnter)89lineWidth.addEventListener('input', initLineWith);90colorInput.addEventListener('input',initColorInput)91gomme1.addEventListener('click',onClickErase);92gomme2.addEventListener('click',onClickErase);93gomme3.addEventListener('click',onClickErase);...

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Painter.js

Source:Painter.js Github

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...38 // gomme3.addEventListener('click',this.onClickErase.bind(this));39 40 41 }42 onClickErase(){43 this.pen.setColor( this.slate.slateBg);44 this.pen.setSize(this.line)45 46 }47 initColorInput(){48 49 this.pen.setColor(this.colorInput.value);50 }51 initEraserSize(event){52 const ErSize = event.currentTarget.dataset.erasesize;53 console.log(ErSize)54 this.pen.setSize(ErSize);55 this.pen.setColor( this.slate.slateBg);56 }...

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paint.class.js

Source:paint.class.js Github

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1// **********************************************************************************2// ********************************* PAINT CLASS ***********************************3// **********************************************************************************4// Construction of my Paint class that refer to the all program : 5var Paint = function ()6{ // This class has two props : 7 this.pen = new Pen(); // A pen8 this.slate = new Slate(this.pen); // A Slate that takes in param the same pen created above9 this.gradient = new Gradient();10};11/////////////// Methods ///////////////12Paint.prototype.onClickChangeColor = function(event) 13{ // This methode is changing the current color of the Pen Object14 var a = event.currentTarget;15 var currentColor = a.dataset.color;16 this.pen.setColor(currentColor); // .setColor() is a method of Pen class 17};18Paint.prototype.onClickChangeSize = function(event) 19{ // This method is changing the current size of the Pen Object20 var button = event.currentTarget;21 var currentSize = button.dataset.size;22 this.pen.setSize(currentSize); // .setSize() is a method of Pen class23};24Paint.prototype.onClickErase = function() 25{ // This method is changing the current color to white 26 this.pen.setColor('white'); // The backGround of the canvas is white so im just setting the color of the pen as white so it can erase27};28Paint.prototype.onClickShowGradient = function() 29{ // When you click on the 'all color' button it make the gradient apear30 $('#gradient').toggleClass('hidden');31 //this.gradient.setGradient();32};33Paint.prototype.onPickColor = function(event) 34{35 var color = this.gradient.getCurrentColor();36 this.pen.setColorAsRgb(color.red, color.green, color.blue);37};38Paint.prototype.start = function() 39{ // Init event listeners 40 $('#color').on('click','a',this.onClickChangeColor.bind(this));41 $('#size').on('click','button', this.onClickChangeSize.bind(this));42 $('#erase').on('click', this.onClickErase.bind(this));43 $('#eraseall').on('click', this.slate.onClickEraseAll.bind(this.slate));44 $('#allcolors').on('click', this.onClickShowGradient.bind(this));45 $(document).on('magical-slate:pick-color', this.onPickColor.bind(this));...

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program.class.js

Source:program.class.js Github

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1var Program = function(canvas)2{3 this.pen = new Pen();4 this.slate = new Slate(this.pen, canvas);5 this.colorPalette = new ColorPalette();6 this.start(); 7 8 9}10Program.prototype.start = function() {11 var penColor = document.querySelectorAll('.pen-color');12 13 for (var i = 0; i < penColor.length; i++) {14 15 penColor[i].addEventListener('click', this.onClickPenColor.bind(this));16 17 }18 19 var penSize = document.querySelectorAll('.pen-size');20 for (var j = 0; j < penSize.length; j++) {21 penSize[j].addEventListener('click',this.onCLickPenSize.bind(this));22 }23 var erase = document.getElementById('erase');24 erase.addEventListener('click', this.onClickErase.bind(this));25 var paletteButton = document.getElementById('tool-color-picker');26 paletteButton.addEventListener('click', this.onClickColorPicker.bind(this));27 28 29 $(document).on('magical-slate:pick-color', this.onPickColor.bind(this));30}31Program.prototype.onPickColor = function()32{33 var color = this.colorPalette.getPickedColor();34 this.pen.color = 'rgb('+color.red+','+color.green+','+color.blue+')';35 36 37}38Program.prototype.onClickPenColor = function(event) {39 var color = event.currentTarget.dataset.color;40 this.pen.color = color;41}42Program.prototype.onCLickPenSize = function(event) {43 var size = event.currentTarget.dataset.size;44 45 this.pen.size = size;46 console.log(size);47}48Program.prototype.onClickErase = function(event) {49 this.slate.context.clearRect(0, 0, canvas.width, canvas.height);50}51Program.prototype.onClickColorPicker = function()52{53 var palette = document.getElementById('color-palette');54 55 palette.classList.toggle('hide');...

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ActionsComponent.js

Source:ActionsComponent.js Github

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1import React from 'react';2import { Difficulty } from './stateLess/Difficulty';3import { Timer } from './stateLess/Timer';4import { Numbers } from './stateLess/Numbers';5import { Action } from './stateLess/Action';6import { Mode } from './stateLess/Mode';7export const ActionsComponent = props => {8 const {9 onChange,10 onClickNumber,11 onClickUndo,12 onClickErase,13 onClickHint,14 onClickMistakesMode,15 onClickFastMode,16 } = props;17 return (18 <section className="status">19 <Difficulty onChange={onChange} />20 <Timer />21 <Numbers onClickNumber={number => onClickNumber(number)} />22 <div className="status__actions">23 <Action action="undo" onClickAction={onClickUndo} />24 <Action action="erase" onClickAction={onClickErase} />25 <Action action="hint" onClickAction={onClickHint} />26 <Mode mode="mistakes" onClickMode={onClickMistakesMode} />27 <Mode mode="fast" onClickMode={onClickFastMode} />28 </div>29 </section>30 );...

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Using AI Code Generation

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1cy.get('#myCanvas').click(100, 100)2cy.get('#myCanvas').click(200, 200)3cy.get('#myCanvas').click(300, 300)4cy.get('#myCanvas').click(400, 400)5cy.get('#myCanvas').click(500, 500)6cy.get('#myCanvas').click(600, 600)7cy.get('#eraseButton').click()8cy.get('#myCanvas').click(100, 100)9cy.get('#myCanvas').click(200, 200)10cy.get('#myCanvas').click(300, 300)11cy.get('#myCanvas').click(400, 400)12cy.get('#myCanvas').click(500, 500)13cy.get('#myCanvas').click(600, 600)14cy.get('#myCanvas').click(100, 100)15cy.get('#myCanvas').click(200, 200)16cy.get('#myCanvas').click(300, 300)17cy.get('#myCanvas').click(400, 400)18cy.get('#myCanvas').click(500, 500)19cy.get('#myCanvas').click(600, 600)20cy.get('#eraseButton').click()21cy.get('#myCanvas').click(100, 100)22cy.get('#myCanvas').click(200, 200)23cy.get('#myCanvas').click(300, 300)24cy.get('#myCanvas').click(400, 400)25cy.get('#myCanvas').click(500, 500)26cy.get('#myCanvas').click(600, 600)27cy.get('#myCanvas').click(100, 100)28cy.get('#myCanvas').click(200, 200)29cy.get('#myCanvas').click(300, 300)30cy.get('#myCanvas').click(400, 400)31cy.get('#myCanvas').click(500, 500)32cy.get('#myCanvas').click(600, 600)33cy.get('#eraseButton').click()34cy.get('#myCanvas').click(100, 100)35cy.get('#myCanvas').click(200, 200)36cy.get('#myCanvas').click(300, 300)37cy.get('#myCanvas').click(400, 400)38cy.get('#myCanvas').click(500,

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Using AI Code Generation

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1cy.get('button').contains('Erase').click()2cy.get('button').contains('Erase').click()3cy.get('button').contains('Erase').click()4cy.get('button').contains('Erase').click()5cy.get('button').contains('Erase').click()6cy.get('button').contains('Erase').click()7cy.get('button').contains('Erase').click()8cy.get('button').contains('Erase').click()9cy.get('button').contains('Erase').click()10cy.get('button').contains('Erase').click()11cy.get('button').contains('Erase').click()12cy.get('button').contains('Erase').click()13cy.get('button').contains('Erase').click()14cy.get('button').contains('Erase').click()15cy.get('button').contains('Erase').click()16cy.get('button').contains('Erase').click()17cy.get('button').contains('Erase').click()18cy.get('button').contains('Erase').click()19cy.get('button').contains('Erase').click()20cy.get('button').contains('E

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Using AI Code Generation

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1cy.get('#clear').click()2cy.get('#clear').click()3cy.get('#clear').click()4cy.get('#clear').click()5cy.get('#clear').click()6cy.get('#clear').click()7cy.get('#clear').click()8cy.get('#clear').click()9cy.get('#clear').click()10cy.get('#clear').click()11cy.get('#clear').click()12cy.get('#clear').click()13cy.get('#clear').click()14cy.get('#clear').click()15cy.get('#clear').click()16cy.get('#clear').click()17cy.get('#clear').click()18cy.get('#clear').click()19cy.get('#clear').click()20cy.get('#clear').click()21cy.get('#clear').click()22cy.get('#clear').click()23cy.get('#clear').click()24cy.get('#clear').click()

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Using AI Code Generation

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1cy.get('#button').click()2cy.onClickErase()3Cypress.Commands.add('onClickErase', () => {4 cy.window().then((win) => {5 win.onClickErase()6 })7})8require('./commands')

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Using AI Code Generation

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1cy.get('#id').click().then(() => {2 cy.onClickErase();3 })4cy.get('#id').click().then(() => {5 cy.onClickErase();6 })7cy.get('#id').click().then(() => {8 cy.onClickErase();9 })10cy.get('#id').click().then(() => {11 cy.onClickErase();12 })13cy.get('#id').click().then(() => {14 cy.onClickErase();15 })16cy.get('#id').click().then(() => {17 cy.onClickErase();18 })19cy.get('#id').click().then(() => {20 cy.onClickErase();21 })22cy.get('#id').click().then(() => {23 cy.onClickErase();24 })25cy.get('#id').click().then(() => {26 cy.onClickErase();27 })28cy.get('#id').click().then(() => {29 cy.onClickErase();30 })31cy.get('#id').click().then(() => {32 cy.onClickErase();33 })34cy.get('#id').click().then(() => {35 cy.onClickErase();36 })37cy.get('#id').click().then(() => {38 cy.onClickErase();39 })40cy.get('#id').click().then(() => {41 cy.onClickErase();42 })43cy.get('#id').click().then(() => {44 cy.onClickErase();45 })46cy.get('#id').click().then(() => {47 cy.onClickErase();48 })49cy.get('#id').click().then(() => {50 cy.onClickErase();51 })

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Using AI Code Generation

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1cy.get('#myInput').type('Hello World');2cy.get('#myInput').click();3cy.get('#myInput').clickErase();4cy.get('#myInput').should('have.value', '');5Cypress.Commands.add('clickErase', { prevSubject: true }, (subject) => {6 cy.wrap(subject).click({ force: true });7 cy.wrap(subject).type('{selectall}{del}', { force: true });8});9import './commands';

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Using AI Code Generation

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1cy.get('button').contains('Erase').click()2Your name to display (optional):3Your name to display (optional):4You can use the cy.get() method to find the element and then use the .click() method to click on the element. Here is an example:5cy.get('button').click()6Your name to display (optional):7Hi @Bhuvanesh, you can use the cy.get() ...READ MORE8Hey @Nishant, you can use the cy.get() ...READ MORE9Hi @Anusha, you can use the cy.get() ...READ MORE10Hi @Sagar, you can use the cy.get() ...READ MORE11Hey @Tushar, you can use the cy.get() ...READ MORE12Hi @Rahul, you can use the cy.get() ...READ MORE13Hi @Sourabh, you can use the cy.get() ...READ MORE14Hi @Saurabh, you can use the cy.get() ...READ MORE

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Using AI Code Generation

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1cy.get('#button').click({ force: true })2cy.get('#button').click({ force: true })3cy.get('#button').click({ force: true })4Cypress.Commands.add(‘onClickErase’, { prevSubject: ‘element’ }, (subject) => {5 cy.wrap(subject).click({ force: true })6})7cy.get(‘#button’).onClickErase()

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