How to use sudoku._get_candidates_map method in Cypress

Best JavaScript code snippet using cypress

puzzle-generator.js

Source:puzzle-generator.js Github

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...102 var blank_board = "";103 for(var i = 0; i < NR_SQUARES; ++i){104 blank_board += '.';105 }106 var candidates = sudoku._get_candidates_map(blank_board);107 108 // For each item in a shuffled list of squares109 var shuffled_squares = sudoku._shuffle(SQUARES);110 for(var si in shuffled_squares){111 var square = shuffled_squares[si];112 113 // If an assignment of a random chioce causes a contradictoin, give114 // up and try again115 var rand_candidate_idx = 116 sudoku._rand_range(candidates[square].length);117 var rand_candidate = candidates[square][rand_candidate_idx];118 if(!sudoku._assign(candidates, square, rand_candidate)){119 break;120 }121 122 // Make a list of all single candidates123 var single_candidates = [];124 for(var si in SQUARES){125 var square = SQUARES[si];126 127 if(candidates[square].length == 1){128 single_candidates.push(candidates[square]);129 }130 }131 132 // If we have at least difficulty, and the unique candidate count is133 // at least 8, return the puzzle!134 if(single_candidates.length >= difficulty && 135 sudoku._strip_dups(single_candidates).length >= 8){136 var board = "";137 var givens_idxs = [];138 for(var i in SQUARES){139 var square = SQUARES[i];140 if(candidates[square].length == 1){141 board += candidates[square];142 givens_idxs.push(i);143 } else {144 board += sudoku.BLANK_CHAR;145 }146 }147 148 // If we have more than `difficulty` givens, remove some random149 // givens until we're down to exactly `difficulty`150 var nr_givens = givens_idxs.length;151 if(nr_givens > difficulty){152 givens_idxs = sudoku._shuffle(givens_idxs);153 for(var i = 0; i < nr_givens - difficulty; ++i){154 var target = parseInt(givens_idxs[i]);155 board = board.substr(0, target) + sudoku.BLANK_CHAR + 156 board.substr(target + 1);157 }158 }159 160 // Double check board is solvable161 // TODO: Make a standalone board checker. Solve is expensive.162 if(sudoku.solve(board)){163 return board;164 }165 }166 }167 168 // Give up and try a new puzzle169 return sudoku.generate(difficulty);170 };171172 // Solve173 // -------------------------------------------------------------------------174 sudoku.solve = function(board, reverse){175 /* Solve a sudoku puzzle given a sudoku `board`, i.e., an 81-character 176 string of sudoku.DIGITS, 1-9, and spaces identified by '.', representing the177 squares. There must be a minimum of 17 givens. If the given board has no178 solutions, return false.179 180 Optionally set `reverse` to solve "backwards", i.e., rotate through the181 possibilities in reverse. Useful for checking if there is more than one182 solution.183 */184 185 // Assure a valid board186 var report = sudoku.validate_board(board);187 if(report !== true){188 throw report;189 }190 191 // Check number of givens is at least MIN_GIVENS192 var nr_givens = 0;193 for(var i in board){194 if(board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)){195 ++nr_givens;196 }197 }198 if(nr_givens < MIN_GIVENS){199 throw "Too few givens. Minimum givens is " + MIN_GIVENS;200 }201202 // Default reverse to false203 reverse = reverse || false;204205 var candidates = sudoku._get_candidates_map(board);206 var result = sudoku._search(candidates, reverse);207 208 if(result){209 var solution = "";210 for(var square in result){211 solution += result[square];212 }213 return solution;214 }215 return false;216 };217218 sudoku.get_candidates = function(board){219 /* Return all possible candidatees for each square as a grid of 220 candidates, returnning `false` if a contradiction is encountered.221 222 Really just a wrapper for sudoku._get_candidates_map for programmer223 consumption.224 */225 226 // Assure a valid board227 var report = sudoku.validate_board(board);228 if(report !== true){229 throw report;230 }231 232 // Get a candidates map233 var candidates_map = sudoku._get_candidates_map(board);234 235 // If there's an error, return false236 if(!candidates_map){237 return false;238 }239 240 // Transform candidates map into grid241 var rows = [];242 var cur_row = [];243 var i = 0;244 for(var square in candidates_map){245 var candidates = candidates_map[square];246 cur_row.push(candidates);247 if(i % 9 == 8){ ...

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sudoku.js

Source:sudoku.js Github

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...79 var blank_board = "";80 for(var i = 0; i < NR_SQUARES; ++i){81 blank_board += '.';82 }83 var candidates = sudoku._get_candidates_map(blank_board);84 // For each item in a shuffled list of squares85 var shuffled_squares = sudoku._shuffle(SQUARES);86 for(var si in shuffled_squares){87 var square = shuffled_squares[si];88 // If an assignment of a random chioce causes a contradictoin, give89 // up and try again90 var rand_candidate_idx =91 sudoku._rand_range(candidates[square].length);92 var rand_candidate = candidates[square][rand_candidate_idx];93 if(!sudoku._assign(candidates, square, rand_candidate)){94 break;95 }96 // Make a list of all single candidates97 var single_candidates = [];98 for(si in SQUARES){99 square = SQUARES[si];100 if(candidates[square].length === 1){101 single_candidates.push(candidates[square]);102 }103 }104 // If we have at least difficulty, and the unique candidate count is105 // at least 8, return the puzzle!106 if(single_candidates.length >= difficulty &&107 sudoku._strip_dups(single_candidates).length >= 8){108 var board = "";109 var givens_idxs = [];110 for(i in SQUARES){111 square = SQUARES[i];112 if(candidates[square].length === 1){113 board += candidates[square];114 givens_idxs.push(i);115 } else {116 board += sudoku.BLANK_CHAR;117 }118 }119 // If we have more than `difficulty` givens, remove some random120 // givens until we're down to exactly `difficulty`121 var nr_givens = givens_idxs.length;122 if(nr_givens > difficulty){123 givens_idxs = sudoku._shuffle(givens_idxs);124 for(i = 0; i < nr_givens - difficulty; ++i){125 var target = parseInt(givens_idxs[i]);126 board = board.substr(0, target) + sudoku.BLANK_CHAR +127 board.substr(target + 1);128 }129 }130 // Double check board is solvable131 // TODO: Make a standalone board checker. Solve is expensive.132 if(sudoku.solve(board)){133 return board;134 }135 }136 }137 // Give up and try a new puzzle138 return sudoku.generate(difficulty);139 };140 // Solve141 // -------------------------------------------------------------------------142 sudoku.solve = function(board, reverse){143 /* Solve a sudoku puzzle given a sudoku `board`, i.e., an 81-character144 string of sudoku.DIGITS, 1-9, and spaces identified by '.', representing the145 squares. There must be a minimum of 17 givens. If the given board has no146 solutions, return false.147 Optionally set `reverse` to solve "backwards", i.e., rotate through the148 possibilities in reverse. Useful for checking if there is more than one149 solution.150 */151 // Assure a valid board152 var report = sudoku.validate_board(board);153 if(report !== true){154 throw report;155 }156 // Check number of givens is at least MIN_GIVENS157 var nr_givens = 0;158 for(var i in board){159 if(board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)){160 ++nr_givens;161 }162 }163 if(nr_givens < MIN_GIVENS){164 // eslint-disable-next-line165 throw "Too few givens. Minimum givens is " + MIN_GIVENS;166 }167 // Default reverse to false168 reverse = reverse || false;169 var candidates = sudoku._get_candidates_map(board);170 var result = sudoku._search(candidates, reverse);171 if(result){172 var solution = "";173 for(var square in result){174 solution += result[square];175 }176 return solution;177 }178 return false;179 };180 sudoku.get_candidates = function(board){181 /* Return all possible candidatees for each square as a grid of182 candidates, returnning `false` if a contradiction is encountered.183 Really just a wrapper for sudoku._get_candidates_map for programmer184 consumption.185 */186 // Assure a valid board187 var report = sudoku.validate_board(board);188 if(report !== true){189 throw report;190 }191 // Get a candidates map192 var candidates_map = sudoku._get_candidates_map(board);193 // If there's an error, return false194 if(!candidates_map){195 return false;196 }197 // Transform candidates map into grid198 var rows = [];199 var cur_row = [];200 var i = 0;201 for(var square in candidates_map){202 var candidates = candidates_map[square];203 cur_row.push(candidates);204 if(i % 9 === 8){205 rows.push(cur_row);206 cur_row = [];...

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sudoku.core.js

Source:sudoku.core.js Github

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...77 var blank_board = '';78 for (var i = 0; i < NR_SQUARES; ++i) {79 blank_board += '.';80 }81 var candidates = sudoku._get_candidates_map(blank_board);82 // For each item in a shuffled list of squares83 var shuffled_squares = sudoku._shuffle(SQUARES);84 for (var si in shuffled_squares) {85 var square = shuffled_squares[si];86 // If an assignment of a random chioce causes a contradictoin, give87 // up and try again88 var rand_candidate_idx =89 sudoku._rand_range(candidates[square].length);90 var rand_candidate = candidates[square][rand_candidate_idx];91 if (!sudoku._assign(candidates, square, rand_candidate)) {92 break;93 }94 // Make a list of all single candidates95 var single_candidates = [];96 for (var si in SQUARES) {97 var square = SQUARES[si];98 if (candidates[square].length == 1) {99 single_candidates.push(candidates[square]);100 }101 }102 // If we have at least difficulty, and the unique candidate count is103 // at least 8, return the puzzle!104 if (single_candidates.length >= difficulty &&105 sudoku._strip_dups(single_candidates).length >= 8) {106 var board = '';107 var givens_idxs = [];108 for (var i in SQUARES) {109 var square = SQUARES[i];110 if (candidates[square].length == 1) {111 board += candidates[square];112 givens_idxs.push(i);113 } else {114 board += sudoku.BLANK_CHAR;115 }116 }117 // If we have more than `difficulty` givens, remove some random118 // givens until we're down to exactly `difficulty`119 var nr_givens = givens_idxs.length;120 if (nr_givens > difficulty) {121 givens_idxs = sudoku._shuffle(givens_idxs);122 for (var i = 0; i < nr_givens - difficulty; ++i) {123 var target = parseInt(givens_idxs[i]);124 board = board.substr(0, target) + sudoku.BLANK_CHAR +125 board.substr(target + 1);126 }127 }128 // Double check board is solvable129 // TODO: Make a standalone board checker. Solve is expensive.130 if (sudoku.solve(board)) {131 return board;132 }133 }134 }135 // Give up and try a new puzzle136 return sudoku.generate(difficulty);137};138// Solve139// -------------------------------------------------------------------------140sudoku.solve = function (board, reverse) {141 /* Solve a sudoku puzzle given a sudoku `board`, i.e., an 81-character142 string of sudoku.DIGITS, 1-9, and spaces identified by '.', representing the143 squares. There must be a minimum of 17 givens. If the given board has no144 solutions, return false.145 Optionally set `reverse` to solve "backwards", i.e., rotate through the146 possibilities in reverse. Useful for checking if there is more than one147 solution.148 */149 // Assure a valid board150 var report = sudoku.validate_board(board);151 if (report !== true) {152 throw report;153 }154 // Check number of givens is at least MIN_GIVENS155 var nr_givens = 0;156 for (var i in board) {157 if (board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)) {158 ++nr_givens;159 }160 }161 if (nr_givens < MIN_GIVENS) {162 throw 'Too few givens. Minimum givens is ' + MIN_GIVENS;163 }164 // Default reverse to false165 reverse = reverse || false;166 var candidates = sudoku._get_candidates_map(board);167 var result = sudoku._search(candidates, reverse);168 if (result) {169 var solution = '';170 for (var square in result) {171 solution += result[square];172 }173 return solution;174 }175 return false;176};177sudoku.get_candidates = function (board) {178 /* Return all possible candidatees for each square as a grid of179 candidates, returnning `false` if a contradiction is encountered.180 Really just a wrapper for sudoku._get_candidates_map for programmer181 consumption.182 */183 // Assure a valid board184 var report = sudoku.validate_board(board);185 if (report !== true) {186 throw report;187 }188 // Get a candidates map189 var candidates_map = sudoku._get_candidates_map(board);190 // If there's an error, return false191 if (!candidates_map) {192 return false;193 }194 // Transform candidates map into grid195 var rows = [];196 var cur_row = [];197 var i = 0;198 for (var square in candidates_map) {199 var candidates = candidates_map[square];200 cur_row.push(candidates);201 if (i % 9 == 8) {202 rows.push(cur_row);203 cur_row = [];...

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sudokuGenerator.js

Source:sudokuGenerator.js Github

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...84 var blank_board = "";85 for (var i = 0; i < NR_SQUARES; ++i) {86 blank_board += '.';87 }88 var candidates = sudoku._get_candidates_map(blank_board);89 // For each item in a shuffled list of squares90 var shuffled_squares = sudoku._shuffle(SQUARES);91 for (var si in shuffled_squares) {92 var square = shuffled_squares[si];93 // If an assignment of a random chioce causes a contradictoin, give94 // up and try again95 var rand_candidate_idx =96 sudoku._rand_range(candidates[square].length);97 var rand_candidate = candidates[square][rand_candidate_idx];98 if (!sudoku._assign(candidates, square, rand_candidate)) {99 break;100 }101 // Make a list of all single candidates102 var single_candidates = [];103 for (var si in SQUARES) {104 var square = SQUARES[si];105 if (candidates[square].length == 1) {106 single_candidates.push(candidates[square]);107 }108 }109 // If we have at least difficulty, and the unique candidate count is110 // at least 8, return the puzzle!111 if (single_candidates.length >= difficulty &&112 sudoku._strip_dups(single_candidates).length >= 8) {113 var board = "";114 var givens_idxs = [];115 for (var i in SQUARES) {116 var square = SQUARES[i];117 if (candidates[square].length == 1) {118 board += candidates[square];119 givens_idxs.push(i);120 } else {121 board += sudoku.BLANK_CHAR;122 }123 }124 // If we have more than `difficulty` givens, remove some random125 // givens until we're down to exactly `difficulty`126 var nr_givens = givens_idxs.length;127 if (nr_givens > difficulty) {128 givens_idxs = sudoku._shuffle(givens_idxs);129 for (var i = 0; i < nr_givens - difficulty; ++i) {130 var target = parseInt(givens_idxs[i]);131 board = board.substr(0, target) + sudoku.BLANK_CHAR +132 board.substr(target + 1);133 }134 }135 // Double check board is solvable136 // TODO: Make a standalone board checker. Solve is expensive.137 if (sudoku.solve(board)) {138 return board;139 }140 }141 }142 // Give up and try a new puzzle143 return sudoku.generate(difficulty);144 };145 // Solve146 // -------------------------------------------------------------------------147 sudoku.solve = function (board, reverse) {148 /* Solve a sudoku puzzle given a sudoku `board`, i.e., an 81-character 149 string of sudoku.DIGITS, 1-9, and spaces identified by '.', representing the150 squares. There must be a minimum of 17 givens. If the given board has no151 solutions, return false.152 153 Optionally set `reverse` to solve "backwards", i.e., rotate through the154 possibilities in reverse. Useful for checking if there is more than one155 solution.156 */157 // Assure a valid board158 var report = sudoku.validate_board(board);159 if (report !== true) {160 throw report;161 }162 // Check number of givens is at least MIN_GIVENS163 var nr_givens = 0;164 for (var i in board) {165 if (board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)) {166 ++nr_givens;167 }168 }169 if (nr_givens < MIN_GIVENS) {170 throw "Too few givens. Minimum givens is " + MIN_GIVENS;171 }172 // Default reverse to false173 reverse = reverse || false;174 var candidates = sudoku._get_candidates_map(board);175 var result = sudoku._search(candidates, reverse);176 if (result) {177 var solution = "";178 for (var square in result) {179 solution += result[square];180 }181 return solution;182 }183 return false;184 };185 sudoku.get_candidates = function (board) {186 /* Return all possible candidatees for each square as a grid of 187 candidates, returnning `false` if a contradiction is encountered.188 189 Really just a wrapper for sudoku._get_candidates_map for programmer190 consumption.191 */192 // Assure a valid board193 var report = sudoku.validate_board(board);194 if (report !== true) {195 throw report;196 }197 // Get a candidates map198 var candidates_map = sudoku._get_candidates_map(board);199 // If there's an error, return false200 if (!candidates_map) {201 return false;202 }203 // Transform candidates map into grid204 var rows = [];205 var cur_row = [];206 var i = 0;207 for (var square in candidates_map) {208 var candidates = candidates_map[square];209 cur_row.push(candidates);210 if (i % 9 == 8) {211 rows.push(cur_row);212 cur_row = [];...

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var candidates = sudoku._get_candidates_map();3console.log(candidates);4Cypress.Sudoku = function() {5 this._get_candidates_map = function() {6 var candidates_map = {};7 for (var i = 1; i <= 9; i++) {8 candidates_map[i] = {1: 1, 2: 1, 3: 1, 4: 1, 5: 1, 6: 1, 7: 1, 8: 1, 9: 1};9 }10 return candidates_map;11 };12};

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Using AI Code Generation

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1var sudoku = Cypress.env('sudoku');2var candidates_map = sudoku._get_candidates_map();3console.log(candidates_map);4var sudoku = Cypress.env('sudoku');5var candidates_map = sudoku._get_candidates_map();6console.log(candidates_map);7describe('My First Test', () => {8 it('Does not do much!', () => {9 expect(true).to.equal(true);10 });11});12describe('My First Test', () => {13 it('Does not do much!', () => {14 expect(true).to.equal(true);15 });16});17describe('My First Test', () => {18 it('Does not do much!', () => {19 expect(true).to.equal(true);20 });21});22describe('My First Test', () => {23 it('Does not do much!', () => {24 expect(true).to.equal(true);25 });26});27describe('My First Test', () => {28 it('Does not do much!', () => {29 expect(true).to.equal(true);30 });31});32describe('My First Test', () => {33 it('Does not do much!', () => {34 expect(true).to.equal(true);35 });36});37describe('My First Test', () => {38 it('Does not do much!', () => {39 expect(true).to.equal(true);40 });41});42describe('My First Test', () => {43 it('Does not do much!', () => {44 expect(true).to.equal(true);45 });46});47describe('My First Test', () => {48 it('Does not do much!', () => {49 expect(true).to.equal(true);50 });51});52describe('My First Test', () => {53 it('Does not do much!', () => {54 expect(true).to.equal(true);55 });56});57describe('My First Test',

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Using AI Code Generation

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1describe('Sudoku', function() {2 it('should return candidates map', function() {3 var map = sudoku._get_candidates_map();4 expect(map).to.deep.equal([[5, 3, 4, 6, 7, 8, 9, 1, 2],5 [3, 4, 5, 2, 8, 6, 1, 7, 9]]);6 });7});8sudoku._get_candidates_map = function() {9 var map = [];10 for (var i = 0; i < 9; i++) {11 map[i] = [];12 for (var j = 0; j < 9; j++) {13 map[i][j] = this._candidates[i][j].length;14 }15 }16 return map;17};

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Using AI Code Generation

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1var sudoku = Cypress._sudoku;2var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});3console.log(candidates_map);4var sudoku = Cypress._sudoku;5var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});6console.log(candidates_map);7var sudoku = Cypress._sudoku;8var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});9console.log(candidates_map);10var sudoku = Cypress._sudoku;11var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});12console.log(candidates_map);13var sudoku = Cypress._sudoku;14var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});15console.log(candidates_map);16var sudoku = Cypress._sudoku;17var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});18console.log(candidates_map);19var sudoku = Cypress._sudoku;20var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});21console.log(candidates_map);22var sudoku = Cypress._sudoku;23var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});24console.log(candidates_map);

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Using AI Code Generation

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1var candidates_map = sudoku._get_candidates_map();2console.log(candidates_map);3var candidates_map = sudoku._get_candidates_map();4console.log(candidates_map);5var candidates_map = sudoku._get_candidates_map();6console.log(candidates_map);7var candidates_map = sudoku._get_candidates_map();8console.log(candidates_map);9var candidates_map = sudoku._get_candidates_map();10console.log(candidates_map);11var candidates_map = sudoku._get_candidates_map();12console.log(candidates_map);13var candidates_map = sudoku._get_candidates_map();14console.log(candidates_map);15var candidates_map = sudoku._get_candidates_map();16console.log(candidates_map);17var candidates_map = sudoku._get_candidates_map();18console.log(candidates_map);

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var board = sudoku._get_candidates_map();3for (var i = 0; i < 9; i++) {4 for (var j = 0; j < 9; j++) {5 console.log("Cell " + i + ", " + j + " has candidates " + board[i][j]);6 }7}

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Cypress Tutorial

Cypress is a renowned Javascript-based open-source, easy-to-use end-to-end testing framework primarily used for testing web applications. Cypress is a relatively new player in the automation testing space and has been gaining much traction lately, as evidenced by the number of Forks (2.7K) and Stars (42.1K) for the project. LambdaTest’s Cypress Tutorial covers step-by-step guides that will help you learn from the basics till you run automation tests on LambdaTest.

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