How to use sudoku._get_candidates_map method in Cypress

Best JavaScript code snippet using cypress

puzzle-generator.js

Source:puzzle-generator.js Github

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...102        var blank_board = "";103        for(var i = 0; i < NR_SQUARES; ++i){104            blank_board += '.';105        }106        var candidates = sudoku._get_candidates_map(blank_board);107        108        // For each item in a shuffled list of squares109        var shuffled_squares = sudoku._shuffle(SQUARES);110        for(var si in shuffled_squares){111            var square = shuffled_squares[si];112            113            // If an assignment of a random chioce causes a contradictoin, give114            // up and try again115            var rand_candidate_idx = 116                    sudoku._rand_range(candidates[square].length);117            var rand_candidate = candidates[square][rand_candidate_idx];118            if(!sudoku._assign(candidates, square, rand_candidate)){119                break;120            }121            122            // Make a list of all single candidates123            var single_candidates = [];124            for(var si in SQUARES){125                var square = SQUARES[si];126                127                if(candidates[square].length == 1){128                    single_candidates.push(candidates[square]);129                }130            }131            132            // If we have at least difficulty, and the unique candidate count is133            // at least 8, return the puzzle!134            if(single_candidates.length >= difficulty && 135                    sudoku._strip_dups(single_candidates).length >= 8){136                var board = "";137                var givens_idxs = [];138                for(var i in SQUARES){139                    var square = SQUARES[i];140                    if(candidates[square].length == 1){141                        board += candidates[square];142                        givens_idxs.push(i);143                    } else {144                        board += sudoku.BLANK_CHAR;145                    }146                }147                148                // If we have more than `difficulty` givens, remove some random149                // givens until we're down to exactly `difficulty`150                var nr_givens = givens_idxs.length;151                if(nr_givens > difficulty){152                    givens_idxs = sudoku._shuffle(givens_idxs);153                    for(var i = 0; i < nr_givens - difficulty; ++i){154                        var target = parseInt(givens_idxs[i]);155                        board = board.substr(0, target) + sudoku.BLANK_CHAR + 156                            board.substr(target + 1);157                    }158                }159                160                // Double check board is solvable161                // TODO: Make a standalone board checker. Solve is expensive.162                if(sudoku.solve(board)){163                    return board;164                }165            }166        }167        168        // Give up and try a new puzzle169        return sudoku.generate(difficulty);170    };171172    // Solve173    // -------------------------------------------------------------------------174    sudoku.solve = function(board, reverse){175        /* Solve a sudoku puzzle given a sudoku `board`, i.e., an 81-character 176        string of sudoku.DIGITS, 1-9, and spaces identified by '.', representing the177        squares. There must be a minimum of 17 givens. If the given board has no178        solutions, return false.179        180        Optionally set `reverse` to solve "backwards", i.e., rotate through the181        possibilities in reverse. Useful for checking if there is more than one182        solution.183        */184        185        // Assure a valid board186        var report = sudoku.validate_board(board);187        if(report !== true){188            throw report;189        }190        191        // Check number of givens is at least MIN_GIVENS192        var nr_givens = 0;193        for(var i in board){194            if(board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)){195                ++nr_givens;196            }197        }198        if(nr_givens < MIN_GIVENS){199            throw "Too few givens. Minimum givens is " + MIN_GIVENS;200        }201202        // Default reverse to false203        reverse = reverse || false;204205        var candidates = sudoku._get_candidates_map(board);206        var result = sudoku._search(candidates, reverse);207        208        if(result){209            var solution = "";210            for(var square in result){211                solution += result[square];212            }213            return solution;214        }215        return false;216    };217218    sudoku.get_candidates = function(board){219        /* Return all possible candidatees for each square as a grid of 220        candidates, returnning `false` if a contradiction is encountered.221        222        Really just a wrapper for sudoku._get_candidates_map for programmer223        consumption.224        */225        226        // Assure a valid board227        var report = sudoku.validate_board(board);228        if(report !== true){229            throw report;230        }231        232        // Get a candidates map233        var candidates_map = sudoku._get_candidates_map(board);234        235        // If there's an error, return false236        if(!candidates_map){237            return false;238        }239        240        // Transform candidates map into grid241        var rows = [];242        var cur_row = [];243        var i = 0;244        for(var square in candidates_map){245            var candidates = candidates_map[square];246            cur_row.push(candidates);247            if(i % 9 == 8){
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sudoku.js

Source:sudoku.js Github

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...79        var blank_board = "";80        for(var i = 0; i < NR_SQUARES; ++i){81            blank_board += '.';82        }83        var candidates = sudoku._get_candidates_map(blank_board);84        // For each item in a shuffled list of squares85        var shuffled_squares = sudoku._shuffle(SQUARES);86        for(var si in shuffled_squares){87            var square = shuffled_squares[si];88            // If an assignment of a random chioce causes a contradictoin, give89            // up and try again90            var rand_candidate_idx =91                    sudoku._rand_range(candidates[square].length);92            var rand_candidate = candidates[square][rand_candidate_idx];93            if(!sudoku._assign(candidates, square, rand_candidate)){94                break;95            }96            // Make a list of all single candidates97            var single_candidates = [];98            for(si in SQUARES){99                square = SQUARES[si];100                if(candidates[square].length === 1){101                    single_candidates.push(candidates[square]);102                }103            }104            // If we have at least difficulty, and the unique candidate count is105            // at least 8, return the puzzle!106            if(single_candidates.length >= difficulty &&107                    sudoku._strip_dups(single_candidates).length >= 8){108                var board = "";109                var givens_idxs = [];110                for(i in SQUARES){111                    square = SQUARES[i];112                    if(candidates[square].length === 1){113                        board += candidates[square];114                        givens_idxs.push(i);115                    } else {116                        board += sudoku.BLANK_CHAR;117                    }118                }119                // If we have more than `difficulty` givens, remove some random120                // givens until we're down to exactly `difficulty`121                var nr_givens = givens_idxs.length;122                if(nr_givens > difficulty){123                    givens_idxs = sudoku._shuffle(givens_idxs);124                    for(i = 0; i < nr_givens - difficulty; ++i){125                        var target = parseInt(givens_idxs[i]);126                        board = board.substr(0, target) + sudoku.BLANK_CHAR +127                            board.substr(target + 1);128                    }129                }130                // Double check board is solvable131                // TODO: Make a standalone board checker. Solve is expensive.132                if(sudoku.solve(board)){133                    return board;134                }135            }136        }137        // Give up and try a new puzzle138        return sudoku.generate(difficulty);139    };140    // Solve141    // -------------------------------------------------------------------------142    sudoku.solve = function(board, reverse){143        /* Solve a sudoku puzzle given a sudoku `board`, i.e., an 81-character144        string of sudoku.DIGITS, 1-9, and spaces identified by '.', representing the145        squares. There must be a minimum of 17 givens. If the given board has no146        solutions, return false.147        Optionally set `reverse` to solve "backwards", i.e., rotate through the148        possibilities in reverse. Useful for checking if there is more than one149        solution.150        */151        // Assure a valid board152        var report = sudoku.validate_board(board);153        if(report !== true){154            throw report;155        }156        // Check number of givens is at least MIN_GIVENS157        var nr_givens = 0;158        for(var i in board){159            if(board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)){160                ++nr_givens;161            }162        }163        if(nr_givens < MIN_GIVENS){164            // eslint-disable-next-line165            throw "Too few givens. Minimum givens is " + MIN_GIVENS;166        }167        // Default reverse to false168        reverse = reverse || false;169        var candidates = sudoku._get_candidates_map(board);170        var result = sudoku._search(candidates, reverse);171        if(result){172            var solution = "";173            for(var square in result){174                solution += result[square];175            }176            return solution;177        }178        return false;179    };180    sudoku.get_candidates = function(board){181        /* Return all possible candidatees for each square as a grid of182        candidates, returnning `false` if a contradiction is encountered.183        Really just a wrapper for sudoku._get_candidates_map for programmer184        consumption.185        */186        // Assure a valid board187        var report = sudoku.validate_board(board);188        if(report !== true){189            throw report;190        }191        // Get a candidates map192        var candidates_map = sudoku._get_candidates_map(board);193        // If there's an error, return false194        if(!candidates_map){195            return false;196        }197        // Transform candidates map into grid198        var rows = [];199        var cur_row = [];200        var i = 0;201        for(var square in candidates_map){202            var candidates = candidates_map[square];203            cur_row.push(candidates);204            if(i % 9 === 8){205                rows.push(cur_row);206                cur_row = [];...

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sudoku.core.js

Source:sudoku.core.js Github

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...77    var blank_board = '';78    for (var i = 0; i < NR_SQUARES; ++i) {79        blank_board += '.';80    }81    var candidates = sudoku._get_candidates_map(blank_board);82    // For each item in a shuffled list of squares83    var shuffled_squares = sudoku._shuffle(SQUARES);84    for (var si in shuffled_squares) {85        var square = shuffled_squares[si];86        // If an assignment of a random chioce causes a contradictoin, give87        // up and try again88        var rand_candidate_idx =89            sudoku._rand_range(candidates[square].length);90        var rand_candidate = candidates[square][rand_candidate_idx];91        if (!sudoku._assign(candidates, square, rand_candidate)) {92            break;93        }94        // Make a list of all single candidates95        var single_candidates = [];96        for (var si in SQUARES) {97            var square = SQUARES[si];98            if (candidates[square].length == 1) {99                single_candidates.push(candidates[square]);100            }101        }102        // If we have at least difficulty, and the unique candidate count is103        // at least 8, return the puzzle!104        if (single_candidates.length >= difficulty &&105            sudoku._strip_dups(single_candidates).length >= 8) {106            var board = '';107            var givens_idxs = [];108            for (var i in SQUARES) {109                var square = SQUARES[i];110                if (candidates[square].length == 1) {111                    board += candidates[square];112                    givens_idxs.push(i);113                } else {114                    board += sudoku.BLANK_CHAR;115                }116            }117            // If we have more than `difficulty` givens, remove some random118            // givens until we're down to exactly `difficulty`119            var nr_givens = givens_idxs.length;120            if (nr_givens > difficulty) {121                givens_idxs = sudoku._shuffle(givens_idxs);122                for (var i = 0; i < nr_givens - difficulty; ++i) {123                    var target = parseInt(givens_idxs[i]);124                    board = board.substr(0, target) + sudoku.BLANK_CHAR +125                        board.substr(target + 1);126                }127            }128            // Double check board is solvable129            // TODO: Make a standalone board checker. Solve is expensive.130            if (sudoku.solve(board)) {131                return board;132            }133        }134    }135    // Give up and try a new puzzle136    return sudoku.generate(difficulty);137};138// Solve139// -------------------------------------------------------------------------140sudoku.solve = function (board, reverse) {141    /* Solve a sudoku puzzle given a sudoku `board`, i.e., an 81-character142    string of sudoku.DIGITS, 1-9, and spaces identified by '.', representing the143    squares. There must be a minimum of 17 givens. If the given board has no144    solutions, return false.145    Optionally set `reverse` to solve "backwards", i.e., rotate through the146    possibilities in reverse. Useful for checking if there is more than one147    solution.148    */149    // Assure a valid board150    var report = sudoku.validate_board(board);151    if (report !== true) {152        throw report;153    }154    // Check number of givens is at least MIN_GIVENS155    var nr_givens = 0;156    for (var i in board) {157        if (board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)) {158            ++nr_givens;159        }160    }161    if (nr_givens < MIN_GIVENS) {162        throw 'Too few givens. Minimum givens is ' + MIN_GIVENS;163    }164    // Default reverse to false165    reverse = reverse || false;166    var candidates = sudoku._get_candidates_map(board);167    var result = sudoku._search(candidates, reverse);168    if (result) {169        var solution = '';170        for (var square in result) {171            solution += result[square];172        }173        return solution;174    }175    return false;176};177sudoku.get_candidates = function (board) {178    /* Return all possible candidatees for each square as a grid of179    candidates, returnning `false` if a contradiction is encountered.180    Really just a wrapper for sudoku._get_candidates_map for programmer181    consumption.182    */183    // Assure a valid board184    var report = sudoku.validate_board(board);185    if (report !== true) {186        throw report;187    }188    // Get a candidates map189    var candidates_map = sudoku._get_candidates_map(board);190    // If there's an error, return false191    if (!candidates_map) {192        return false;193    }194    // Transform candidates map into grid195    var rows = [];196    var cur_row = [];197    var i = 0;198    for (var square in candidates_map) {199        var candidates = candidates_map[square];200        cur_row.push(candidates);201        if (i % 9 == 8) {202            rows.push(cur_row);203            cur_row = [];...

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sudokuGenerator.js

Source:sudokuGenerator.js Github

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...84    var blank_board = "";85    for (var i = 0; i < NR_SQUARES; ++i) {86      blank_board += '.';87    }88    var candidates = sudoku._get_candidates_map(blank_board);89    // For each item in a shuffled list of squares90    var shuffled_squares = sudoku._shuffle(SQUARES);91    for (var si in shuffled_squares) {92      var square = shuffled_squares[si];93      // If an assignment of a random chioce causes a contradictoin, give94      // up and try again95      var rand_candidate_idx =96        sudoku._rand_range(candidates[square].length);97      var rand_candidate = candidates[square][rand_candidate_idx];98      if (!sudoku._assign(candidates, square, rand_candidate)) {99        break;100      }101      // Make a list of all single candidates102      var single_candidates = [];103      for (var si in SQUARES) {104        var square = SQUARES[si];105        if (candidates[square].length == 1) {106          single_candidates.push(candidates[square]);107        }108      }109      // If we have at least difficulty, and the unique candidate count is110      // at least 8, return the puzzle!111      if (single_candidates.length >= difficulty &&112        sudoku._strip_dups(single_candidates).length >= 8) {113        var board = "";114        var givens_idxs = [];115        for (var i in SQUARES) {116          var square = SQUARES[i];117          if (candidates[square].length == 1) {118            board += candidates[square];119            givens_idxs.push(i);120          } else {121            board += sudoku.BLANK_CHAR;122          }123        }124        // If we have more than `difficulty` givens, remove some random125        // givens until we're down to exactly `difficulty`126        var nr_givens = givens_idxs.length;127        if (nr_givens > difficulty) {128          givens_idxs = sudoku._shuffle(givens_idxs);129          for (var i = 0; i < nr_givens - difficulty; ++i) {130            var target = parseInt(givens_idxs[i]);131            board = board.substr(0, target) + sudoku.BLANK_CHAR +132              board.substr(target + 1);133          }134        }135        // Double check board is solvable136        // TODO: Make a standalone board checker. Solve is expensive.137        if (sudoku.solve(board)) {138          return board;139        }140      }141    }142    // Give up and try a new puzzle143    return sudoku.generate(difficulty);144  };145  // Solve146  // -------------------------------------------------------------------------147  sudoku.solve = function (board, reverse) {148    /* Solve a sudoku puzzle given a sudoku `board`, i.e., an 81-character 149    string of sudoku.DIGITS, 1-9, and spaces identified by '.', representing the150    squares. There must be a minimum of 17 givens. If the given board has no151    solutions, return false.152    153    Optionally set `reverse` to solve "backwards", i.e., rotate through the154    possibilities in reverse. Useful for checking if there is more than one155    solution.156    */157    // Assure a valid board158    var report = sudoku.validate_board(board);159    if (report !== true) {160      throw report;161    }162    // Check number of givens is at least MIN_GIVENS163    var nr_givens = 0;164    for (var i in board) {165      if (board[i] !== sudoku.BLANK_CHAR && sudoku._in(board[i], sudoku.DIGITS)) {166        ++nr_givens;167      }168    }169    if (nr_givens < MIN_GIVENS) {170      throw "Too few givens. Minimum givens is " + MIN_GIVENS;171    }172    // Default reverse to false173    reverse = reverse || false;174    var candidates = sudoku._get_candidates_map(board);175    var result = sudoku._search(candidates, reverse);176    if (result) {177      var solution = "";178      for (var square in result) {179        solution += result[square];180      }181      return solution;182    }183    return false;184  };185  sudoku.get_candidates = function (board) {186    /* Return all possible candidatees for each square as a grid of 187    candidates, returnning `false` if a contradiction is encountered.188    189    Really just a wrapper for sudoku._get_candidates_map for programmer190    consumption.191    */192    // Assure a valid board193    var report = sudoku.validate_board(board);194    if (report !== true) {195      throw report;196    }197    // Get a candidates map198    var candidates_map = sudoku._get_candidates_map(board);199    // If there's an error, return false200    if (!candidates_map) {201      return false;202    }203    // Transform candidates map into grid204    var rows = [];205    var cur_row = [];206    var i = 0;207    for (var square in candidates_map) {208      var candidates = candidates_map[square];209      cur_row.push(candidates);210      if (i % 9 == 8) {211        rows.push(cur_row);212        cur_row = [];...

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var candidates = sudoku._get_candidates_map();3console.log(candidates);4Cypress.Sudoku = function() {5    this._get_candidates_map = function() {6        var candidates_map = {};7        for (var i = 1; i <= 9; i++) {8            candidates_map[i] = {1: 1, 2: 1, 3: 1, 4: 1, 5: 1, 6: 1, 7: 1, 8: 1, 9: 1};9        }10        return candidates_map;11    };12};

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Using AI Code Generation

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1var sudoku = Cypress.env('sudoku');2var candidates_map = sudoku._get_candidates_map();3console.log(candidates_map);4var sudoku = Cypress.env('sudoku');5var candidates_map = sudoku._get_candidates_map();6console.log(candidates_map);7describe('My First Test', () => {8  it('Does not do much!', () => {9    expect(true).to.equal(true);10  });11});12describe('My First Test', () => {13  it('Does not do much!', () => {14    expect(true).to.equal(true);15  });16});17describe('My First Test', () => {18  it('Does not do much!', () => {19    expect(true).to.equal(true);20  });21});22describe('My First Test', () => {23  it('Does not do much!', () => {24    expect(true).to.equal(true);25  });26});27describe('My First Test', () => {28  it('Does not do much!', () => {29    expect(true).to.equal(true);30  });31});32describe('My First Test', () => {33  it('Does not do much!', () => {34    expect(true).to.equal(true);35  });36});37describe('My First Test', () => {38  it('Does not do much!', () => {39    expect(true).to.equal(true);40  });41});42describe('My First Test', () => {43  it('Does not do much!', () => {44    expect(true).to.equal(true);45  });46});47describe('My First Test', () => {48  it('Does not do much!', () => {49    expect(true).to.equal(true);50  });51});52describe('My First Test', () => {53  it('Does not do much!', () => {54    expect(true).to.equal(true);55  });56});57describe('My First Test',

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Using AI Code Generation

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1describe('Sudoku', function() {2  it('should return candidates map', function() {3    var map = sudoku._get_candidates_map();4    expect(map).to.deep.equal([[5, 3, 4, 6, 7, 8, 9, 1, 2],5                               [3, 4, 5, 2, 8, 6, 1, 7, 9]]);6  });7});8sudoku._get_candidates_map = function() {9  var map = [];10  for (var i = 0; i < 9; i++) {11    map[i] = [];12    for (var j = 0; j < 9; j++) {13      map[i][j] = this._candidates[i][j].length;14    }15  }16  return map;17};

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Using AI Code Generation

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1var sudoku = Cypress._sudoku;2var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});3console.log(candidates_map);4var sudoku = Cypress._sudoku;5var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});6console.log(candidates_map);7var sudoku = Cypress._sudoku;8var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});9console.log(candidates_map);10var sudoku = Cypress._sudoku;11var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});12console.log(candidates_map);13var sudoku = Cypress._sudoku;14var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});15console.log(candidates_map);16var sudoku = Cypress._sudoku;17var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});18console.log(candidates_map);19var sudoku = Cypress._sudoku;20var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});21console.log(candidates_map);22var sudoku = Cypress._sudoku;23var candidates_map = sudoku._get_candidates_map({x: 0, y: 0});24console.log(candidates_map);

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Using AI Code Generation

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1var candidates_map = sudoku._get_candidates_map();2console.log(candidates_map);3var candidates_map = sudoku._get_candidates_map();4console.log(candidates_map);5var candidates_map = sudoku._get_candidates_map();6console.log(candidates_map);7var candidates_map = sudoku._get_candidates_map();8console.log(candidates_map);9var candidates_map = sudoku._get_candidates_map();10console.log(candidates_map);11var candidates_map = sudoku._get_candidates_map();12console.log(candidates_map);13var candidates_map = sudoku._get_candidates_map();14console.log(candidates_map);15var candidates_map = sudoku._get_candidates_map();16console.log(candidates_map);17var candidates_map = sudoku._get_candidates_map();18console.log(candidates_map);

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Using AI Code Generation

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1var sudoku = new Cypress.Sudoku();2var board = sudoku._get_candidates_map();3for (var i = 0; i < 9; i++) {4    for (var j = 0; j < 9; j++) {5        console.log("Cell " + i + ", " + j + " has candidates " + board[i][j]);6    }7}

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