How to use createFinger method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

leapmotion.js

Source:leapmotion.js Github

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...233 palmNormal: createHandDesc(hand, h => h.palmNormal, { type: 'normal' }),234 pinchStrength: createHandDesc(hand, h => h.pinchStrength, { format: 'scalar', size: 1 }),235 sphereCenter: createHandDesc(hand, h => h.sphereCenter, { type: 'position' }),236 sphereRadius: createHandDesc(hand, h => h.sphereRadius, { format: 'scalar', size: 1 }),237 thumb: createFinger(hand, 'thumb'),238 index: createFinger(hand, 'indexFinger'),239 middle: createFinger(hand, 'middleFinger'),240 pinky: createFinger(hand, 'pinky'),241 ring: createFinger(hand, 'ringFinger'),242 visible: {243 attr: { type: 'boolean', format: 'scalar', size: 1 },244 run(sink, scheduler) {245 const callbackId = genId();246 manager.addCallback(callbackId, (frame) => {247 const thisHand = frame.hands.filter(x => x.type === hand);248 tryEvent(currentTime(scheduler), (thisHand.length > 0), sink);249 });250 return {251 dispose: () => {252 manager.removeCallback(callbackId);253 },254 };255 },...

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fingerprint.ts

Source:fingerprint.ts Github

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...5 return new Promise(resolve => {6 // 浏览器空闲时7 if (window.requestIdleCallback) {8 requestIdleCallback(function () {9 createFinger((data) => {10 resolve(data);11 });12 });13 } else {14 // 或者延迟获取15 setTimeout(function () {16 createFinger((data) => {17 resolve(data);18 });19 }, 500);20 }21 });22};23/**24 * 创建浏览器指纹25 * 优点:重复率低,收集目标组件配置化26 * 缺点:可能受某些因素影响不稳定,另外指纹是会出现重复的,可自行添加特征参数,比如ip等等27 * @param {*} callBack 获取浏览器指纹的回调28 */29export function createFinger(callBack: (data: string) => void) {30 // 排除作为指纹参考的组件,因为不稳定的选项会导致指纹不稳定,所以排除掉31 let excludes = {32 language: true,33 colorDepth: true,34 deviceMemory: true,35 pixelRatio: true,36 availableScreenResolution: true,37 timezoneOffset: true,38 timezone: true,39 sessionStorage: true,40 localStorage: true,41 indexedDb: true,42 addBehavior: true,43 openDatabase: true,...

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fingerprint.js

Source:fingerprint.js Github

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...4 return new Promise(resolve => {5 // 浏览器空闲时6 if (window.requestIdleCallback) {7 requestIdleCallback(function () {8 createFinger((data) => {9 resolve(data);10 });11 });12 } else {13 // 或者延迟获取14 setTimeout(function () {15 createFinger((data) => {16 resolve(data);17 });18 }, 500);19 }20 });21};22/**23 * 创建浏览器指纹24 * 优点:重复率低,收集目标组件配置化25 * 缺点:可能受某些因素影响不稳定,另外指纹是会出现重复的,可自行添加特征参数,比如ip等等26 * @param {*} callBack 获取浏览器指纹的回调27 */28export function createFinger(callBack) {29 // 排除作为指纹参考的组件,因为不稳定的选项会导致指纹不稳定,所以排除掉30 let excludes = {31 language: true,32 colorDepth: true,33 deviceMemory: true,34 pixelRatio: true,35 availableScreenResolution: true,36 timezoneOffset: true,37 timezone: true,38 sessionStorage: true,39 localStorage: true,40 indexedDb: true,41 addBehavior: true,42 openDatabase: true,...

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2var device = stf.createDevice();3var finger = device.createFinger();4finger.tap(100, 100);5finger.swipe(100, 100, 200, 200, 1000);6finger.pinch(100, 100, 200, 200, 1000);7finger.rotate(100, 100, 200, 200, 1000);8finger.drag(100, 100, 200, 200, 1000);9finger.multitap(100, 100, 2);10finger.multitap(100, 100, 2, 1);11finger.multitap(100, 100, 2, 1, 500);12finger.multitap(100, 100, 2, 1, 500, 1000);13finger.multitap(100, 100, 2, 1, 500, 1000, 2000);14var stf = require('devicefarmer-stf-client');15var device = stf.createDevice();16var finger = device.createFinger();17finger.tap(100, 100);18finger.swipe(100, 100, 200, 200, 1000);19finger.pinch(100, 100, 200, 200, 1000);20finger.rotate(100, 100, 200, 200, 1000);21finger.drag(100, 100, 200, 200, 1000);22finger.multitap(100, 100, 2);23finger.multitap(100, 100, 2, 1);24finger.multitap(100, 100, 2, 1, 500);25finger.multitap(100, 100, 2, 1, 500, 1000);26finger.multitap(100, 100, 2, 1, 500, 1000, 2000);27var stf = require('devicefarmer-stf-client');28var device = stf.createDevice();29var finger = device.createFinger();30finger.tap(100,

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2var finger = stf.createFinger(client);3finger.createFinger('fingername', 'fingerpath', function(err, result) {4 if (err) {5 console.log(err);6 } else {7 console.log(result);8 }9});10var stf = require('devicefarmer-stf-client');11var finger = stf.createFinger(client);12finger.createFinger('fingername', 'fingerpath', function(err, result) {13 if (err) {14 console.log(err);15 } else {16 console.log(result);17 }18});19var stf = require('devicefarmer-stf-client');20var finger = stf.createFinger(client);21finger.deleteFinger('fingername', function(err, result) {22 if (err) {23 console.log(err);24 } else {25 console.log(result);26 }27});28var stf = require('devicefarmer-stf-client');29var finger = stf.createFinger(client);30finger.getFingers(function(err, result) {31 if (err) {32 console.log(err);33 } else {34 console.log(result);35 }36});37var stf = require('devicefarmer-stf-client');38var finger = stf.createFinger(client);39finger.getFinger('fingername', function(err, result) {40 if (err) {41 console.log(err);42 } else {43 console.log(result);44 }45});46var stf = require('devicefar

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Using AI Code Generation

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1var devicefarmer = require('devicefarmer-stf');2device.createFinger(1, 1, 100, 100, 100, 100);3var devicefarmer = require('devicefarmer-stf');4device.createFinger(1, 1, 100, 100, 100, 100);5var devicefarmer = require('devicefarmer-stf');6device.createFinger(1, 1, 100, 100, 100, 100);7var devicefarmer = require('devicefarmer-stf');8device.createFinger(1, 1, 100, 100, 100, 100);9var devicefarmer = require('devicefarmer-stf');10device.createFinger(1, 1, 100, 100, 100, 100);11var devicefarmer = require('devicefarmer-stf');12device.createFinger(1, 1, 100, 100, 100, 100);13var devicefarmer = require('devicefarmer-stf');14device.createFinger(1, 1, 100, 100, 100, 100);

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Using AI Code Generation

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1var stf = require('devicefarmer-stf');2device.createFinger(100, 100, 1000, 1000, 1000, 1000);3var stf = require('devicefarmer-stf');4device.createFinger(100, 100, 1000, 1000, 1000, 1000);5createFinger(x, y, x2, y2, duration, steps)6createFinger(x, y, x2, y2, duration, steps)7createFinger(x, y, x2, y2, duration, steps) This method is used to create a swipe gesture from the point (x, y) to the point (x2, y2) in duration milliseconds. The steps parameter is used to specify the number of steps in the swipe gesture. x,

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Using AI Code Generation

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1var deviceFarmer = require('devicefarmer-stf-client');2stf.createFinger(function(err, finger) {3 if (err) {4 console.log(err);5 } else {6 console.log(finger);7 }8});9var deviceFarmer = require('devicefarmer-stf-client');10stf.createFinger(function(err, finger) {11 if (err) {12 console.log(err);13 } else {14 console.log(finger);15 }16});17var deviceFarmer = require('devicefarmer-stf-client');18stf.createFinger(function(err, finger) {19 if (err) {20 console.log(err);21 } else {22 console.log(finger);23 }24});25var deviceFarmer = require('devicefarmer-stf-client');26stf.createFinger(function(err, finger) {27 if (err) {28 console.log(err);29 } else {30 console.log(finger);31 }32});33var deviceFarmer = require('devicefarmer-stf-client');34stf.createFinger(function(err, finger) {35 if (err) {36 console.log(err);37 } else {38 console.log(finger);39 }40});41var deviceFarmer = require('devicefarmer-stf-client');42stf.createFinger(function(err, finger) {43 if (err) {

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Using AI Code Generation

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1var createFinger = require('devicefarmer-stf-client').createFinger;2var finger = createFinger();3finger.createFinger(1,1,1000,1000,1000);4var createFinger = require('devicefarmer-stf-client').createFinger;5var finger = createFinger();6finger.createFinger(1,1,1000,1000,1000);7var createFinger = require('devicefarmer-stf-client').createFinger;8var finger = createFinger();9finger.createFinger(1,1,1000,1000,1000);10var createFinger = require('devicefarmer-stf-client').createFinger;11var finger = createFinger();12finger.createFinger(1,1,1000,1000,1000);13var createFinger = require('devicefarmer-stf-client').createFinger;14var finger = createFinger();15finger.createFinger(1,1,1000,1000,1000);16var createFinger = require('devicefarmer-stf-client').createFinger;17var finger = createFinger();18finger.createFinger(1,1,1000,1000,1000);19var createFinger = require('devicefarmer-stf-client').createFinger;20var finger = createFinger();21finger.createFinger(1,1,1000,1000,1000);22var createFinger = require('devicefarmer-stf-client').createFinger;23var finger = createFinger();24finger.createFinger(1,1,1000,1000,1000

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