How to use stopTouching method in devicefarmer-stf

Best JavaScript code snippet using devicefarmer-stf

index.js

Source:index.js Github

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...268 y: event.velocityY269 };270 }271}272function stopTouching() {273 jQuery('body').removeClass('touching');274}275function startTouching() {276 jQuery('body').addClass('touching');277}278function startMoving() {279 jQuery('body').addClass('moving');280}281function stopMoving() {282 jQuery('body').removeClass('moving');283 magnet.style.marginBottom = magnet.style.marginLeft = '0px';284}285function onTouchEnd(event) {286 if (jQuery(".drag-wrapper .thing").hasClass("showContent")){287 }else{288 var el = jQuery(draggableEl),289 velocity = getVelocity();290 if (!el.hasClass('overlap')) {291 flingWithVelocity(velocity);292 stopTouching();293 stopMoving();294 }else{295 stopTouching();296 stopMoving();297 jQuery(".drag-wrapper").remove();298 }299 }300}301function distanceOverTime(velocity, ms) {302 return velocity * ms;303}304function decelerate(speed) {305 return speed > 0.01 || speed < -0.01 ? (speed - (speed * .05)) : 0;306}307// simulate gravitational pull308function addGravity(deltaTimeInMs) {309 var gravity = -9.5 / 2000;...

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util.ts

Source:util.ts Github

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1// SHOULD BE USED AS STANDALONE LIBRARY2import { useCallback, useEffect, useState } from 'react'3export const releasePointerCapture = (e: React.PointerEvent) => {4 e.preventDefault()5 const target = e.target as HTMLElement6 if (!target.releasePointerCapture) return7 target.releasePointerCapture(e.pointerId)8}9type HookParams = {10 startTouching?: (e: React.PointerEvent<HTMLElement>) => unknown11 stopTouching?: (e?: React.PointerEvent<HTMLElement>) => unknown12 updateTouching?: (newState: boolean) => unknown13}14type Event = React.PointerEvent<HTMLElement>15type ToggleIsTouching = (...args: [true, Event] | [false, Event?]) => void16// TODO: refactoring required!17// TODO: only works with one level depth18export const useFixedPointerEvents = (19 props: HookParams,20): [React.ComponentProps<'div'>, boolean] => {21 const [touching, setTouching] = useState(false)22 const toggleIsTouching = useCallback(23 ((newState, event) => {24 if (touching === newState) return25 const relatedTarget = event?.relatedTarget as HTMLElement26 if (27 event &&28 event.type === 'pointerout' &&29 relatedTarget?.parentElement === event.currentTarget30 )31 return32 const { updateTouching, startTouching, stopTouching } = props33 setTouching(newState)34 updateTouching?.(newState)35 ;(newState ? startTouching : stopTouching)?.(event!)36 }) as ToggleIsTouching,37 [touching, props],38 )39 useEffect(() => {40 if (!touching) return41 // still could be buggy42 const removeTouchIfHidden = () =>43 document.visibilityState === 'hidden' && toggleIsTouching(false)44 const onTouchEnd = (e: TouchEvent) =>45 e.touches.length === 0 && toggleIsTouching(false)46 document.addEventListener('visibilitychange', removeTouchIfHidden)47 // in case of other Safari bugs48 document.documentElement.addEventListener('touchend', onTouchEnd)49 return () => {50 document.removeEventListener(51 'visibilitychange',52 removeTouchIfHidden,53 )54 document.documentElement.removeEventListener('touchend', onTouchEnd)55 }56 }, [touching, toggleIsTouching])57 // TODO-HIGH TS: access global variables only via window. & show conflicts!58 return [59 {60 onPointerDown: releasePointerCapture,61 onPointerOver: e => toggleIsTouching(true, e),62 onPointerOut: e => toggleIsTouching(false, e),63 // TODO report 20+ bugs where this event isn't firing for some reason64 onPointerCancel: e => toggleIsTouching(false, e),65 // for tablets on windows66 onContextMenu: e => e.preventDefault(),67 },68 touching,69 ]...

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touch.js

Source:touch.js Github

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...10}11function startTouching(){12 S().dragging = true;13}14function stopTouching(){15 S().draggingDelay = false;16}17function touchHandler(e){18 if(e.type == 'mousemove' && !S().dragging){19 return;20 }21 22 let pos;23 24 if(e.type == 'mousedown' || e.type == 'mousemove'){25 pos = [ e.x, e.y ];26 }else{27 const touch = e.changedTouches[0];28 ...

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Using AI Code Generation

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1var deviceFarmer = require('devicefarmer-stf-client');2var client = deviceFarmer.createClient({3});4client.connect(function() {5 client.getDevices(function(err, devices) {6 devices.forEach(function(device) {7 console.log(device.serial);8 client.stopTouching(device.serial, function(err, res) {9 console.log(res);10 });11 });12 });13});14var deviceFarmer = require('devicefarmer-stf-client');15var client = deviceFarmer.createClient({16});17client.connect(function() {18 client.getDevices(function(err, devices) {19 devices.forEach(function(device) {20 console.log(device.serial);21 client.tap(device.serial, 100, 100, function(err, res) {22 console.log(res);23 });24 });25 });26});27var deviceFarmer = require('devicefarmer-stf-client');28var client = deviceFarmer.createClient({29});30client.connect(function() {31 client.getDevices(function(err, devices) {32 devices.forEach(function(device) {33 console.log(device.serial);34 client.type(device.serial, 'Hello World', function(err, res) {35 console.log(res);36 });37 });38 });39});40var deviceFarmer = require('devicefarmer-stf-client');41var client = deviceFarmer.createClient({42});43client.connect(function() {44 client.getDevices(function(err, devices) {45 devices.forEach(function(device) {46 console.log(device.serial);47 client.wake(device.serial, function(err, res) {48 console.log(res);49 });50 });51 });52});53var deviceFarmer = require('devicefarmer-stf-client');54var client = deviceFarmer.createClient({55});56client.connect(function() {57 client.getDevices(function

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Using AI Code Generation

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1var stf = require('devicefarmer-stf-client');2var client = new stf.Client();3 if (err) {4 console.log('Could not connect to STF server');5 return;6 }7 client.getDevices(function(err, devices) {8 if (err) {9 console.log('Could not get devices');10 return;11 }12 console.log('Got devices: %j', devices);13 var device = devices[0];14 client.startTouching(device.serial, 100, 100, function(err) {15 if (err) {16 console.log('Could not start touching');17 return;18 }19 console.log('Started touching');20 setTimeout(function() {21 client.stopTouching(device.serial, function(err) {22 if (err) {23 console.log('Could not stop touching');24 return;25 }26 console.log('Stopped touching');27 });28 }, 10000);29 });30 });31});

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Using AI Code Generation

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1var stf = require('devicefarmer-stf');2client.stopTouching('device-id');3var stf = require('devicefarmer-stf');4client.getDevices().then(function(devices) {5 console.log(devices);6});7var stf = require('devicefarmer-stf');8client.getDevice('device-id').then(function(device) {9 console.log(device);10});11var stf = require('devicefarmer-stf');12client.getDevices().then(function(devices) {13 console.log(devices);14});15var stf = require('devicefarmer-stf');16client.getDevices().then(function(devices) {17 console.log(devices);18});19var stf = require('devicefarmer-stf');20client.getDevices().then(function(devices) {21 console.log(devices);22});23var stf = require('devicefarmer-stf');24client.getDevices().then(function(devices) {25 console.log(devices);26});27var stf = require('devicefarmer-stf');28client.getDevices().then(function(devices) {29 console.log(devices);30});

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Using AI Code Generation

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1var stf = require('devicefarmer-stf');2var stf = new stf();3var stf = require('devicefarmer-stf');4var stf = new stf();5var stf = require('devicefarmer-stf');6var stf = new stf();7var stf = require('devicefarmer-stf');8var stf = new stf();9var stf = require('devicefarmer-stf');10var stf = new stf();11var stf = require('devicefarmer-stf');12var stf = new stf();13var stf = require('devicefarmer-stf');14var stf = new stf();15var stf = require('devicefarmer-stf');16var stf = new stf();

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