Best JavaScript code snippet using playwright-internal
Stage.js
Source:Stage.js  
...560		var inBounds = o.inBounds;561		this._updatePointerPosition(id, e, pageX, pageY);562		if (!inBounds && !o.inBounds && !this.mouseMoveOutside) { return; }563		if (id == -1 && o.inBounds == !inBounds) {564			this._dispatchMouseEvent(this, (inBounds ? "mouseleave" : "mouseenter"), false, id, o, e);565		}566		567		this._dispatchMouseEvent(this, "stagemousemove", false, id, o, e);568		this._dispatchMouseEvent(o.target, "pressmove", true, id, o, e);569		// TODO: deprecated:570		var oEvent = o.event;571		if (oEvent && oEvent.hasEventListener("mousemove")) {572			// this doesn't use _dispatchMouseEvent because it requires re-targeting.573			oEvent.dispatchEvent(new createjs.MouseEvent("mousemove", false, false, o.x, o.y, e, id, (id == this._primaryPointerID), o.rawX, o.rawY), o.target);574		}575		this.nextStage&&this.nextStage._handlePointerMove(id, e, pageX, pageY);576	};577	/**578	 * @method _updatePointerPosition579	 * @protected580	 * @param {Number} id581	 * @param {Event} e582	 * @param {Number} pageX583	 * @param {Number} pageY584	 **/585	p._updatePointerPosition = function(id, e, pageX, pageY) {586		var rect = this._getElementRect(this.canvas);587		pageX -= rect.left;588		pageY -= rect.top;589		var w = this.canvas.width;590		var h = this.canvas.height;591		pageX /= (rect.right-rect.left)/w;592		pageY /= (rect.bottom-rect.top)/h;593		var o = this._getPointerData(id);594		if (o.inBounds = (pageX >= 0 && pageY >= 0 && pageX <= w-1 && pageY <= h-1)) {595			o.x = pageX;596			o.y = pageY;597		} else if (this.mouseMoveOutside) {598			o.x = pageX < 0 ? 0 : (pageX > w-1 ? w-1 : pageX);599			o.y = pageY < 0 ? 0 : (pageY > h-1 ? h-1 : pageY);600		}601		o.posEvtObj = e;602		o.rawX = pageX;603		o.rawY = pageY;604		if (id == this._primaryPointerID) {605			this.mouseX = o.x;606			this.mouseY = o.y;607			this.mouseInBounds = o.inBounds;608		}609	};610	/**611	 * @method _handleMouseUp612	 * @protected613	 * @param {MouseEvent} e614	 **/615	p._handleMouseUp = function(e) {616		this._handlePointerUp(-1, e, false);617	};618	/**619	 * @method _handlePointerUp620	 * @protected621	 * @param {Number} id622	 * @param {Event} e623	 * @param {Boolean} clear624	 **/625	p._handlePointerUp = function(id, e, clear) {626		var o = this._getPointerData(id);627		this._dispatchMouseEvent(this, "stagemouseup", false, id, o, e);628		var oTarget = o.target;629		if (oTarget) {630			if (this._getObjectsUnderPoint(o.x, o.y, null, true) == oTarget) {631				this._dispatchMouseEvent(oTarget, "click", true, id, o, e);632			}633			this._dispatchMouseEvent(oTarget, "pressup", true, id, o, e);634		}635		// TODO: deprecated:636		var oEvent = o.event;637		if (oEvent && oEvent.hasEventListener("mouseup")) {638			// this doesn't use _dispatchMouseEvent because it requires re-targeting.639			oEvent.dispatchEvent(new createjs.MouseEvent("mouseup", false, false, o.x, o.y, e, id, (id==this._primaryPointerID), o.rawX, o.rawY), oTarget);640		}641		if (clear) {642			if (id==this._primaryPointerID) { this._primaryPointerID = null; }643			delete(this._pointerData[id]);644		} else { o.event = o.target = null; }645		this.nextStage&&this.nextStage._handlePointerUp(id, e, clear);646	};647	/**648	 * @method _handleMouseDown649	 * @protected650	 * @param {MouseEvent} e651	 **/652	p._handleMouseDown = function(e) {653		this._handlePointerDown(-1, e, e.pageX, e.pageY);654	};655	/**656	 * @method _handlePointerDown657	 * @protected658	 * @param {Number} id659	 * @param {Event} e660	 * @param {Number} pageX661	 * @param {Number} pageY662	 **/663	p._handlePointerDown = function(id, e, pageX, pageY) {664		if (pageY != null) { this._updatePointerPosition(id, e, pageX, pageY); }665		var o = this._getPointerData(id);666		this._dispatchMouseEvent(this, "stagemousedown", false, id, o, e);667		o.target = this._getObjectsUnderPoint(o.x, o.y, null, true);668		// TODO: holding onto the event is deprecated:669		o.event =  this._dispatchMouseEvent(o.target, "mousedown", true, id, o, e);670		this.nextStage&&this.nextStage._handlePointerDown(id, e, pageX, pageY);671	};672	/**673	 * @method _testMouseOver674	 * @param {Boolean} clear If true, clears the mouseover / rollover (ie. no target)675	 * @protected676	 **/677	p._testMouseOver = function(clear) {678		// only update if the mouse position has changed. This provides a lot of optimization, but has some trade-offs.679		if (this._primaryPointerID != -1 || (!clear && this.mouseX == this._mouseOverX && this.mouseY == this._mouseOverY && this.mouseInBounds)) { return; }680		var o = this._getPointerData(-1);681		var e = o.posEvtObj;682		var target, common = -1, cursor="", t, i, l;683		684		if (clear || this.mouseInBounds && e && e.target == this.canvas) {685			target = this._getObjectsUnderPoint(this.mouseX, this.mouseY, null, true);686			this._mouseOverX = this.mouseX;687			this._mouseOverY = this.mouseY;688		}689		var oldList = this._mouseOverTarget||[];690		var oldTarget = oldList[oldList.length-1];691		var list = this._mouseOverTarget = [];692		// generate ancestor list and check for cursor:693		t = target;694		while (t) {695			list.unshift(t);696			if (t.cursor != null) { cursor = t.cursor; }697			t = t.parent;698		}699		this.canvas.style.cursor = cursor;700		// find common ancestor:701		for (i=0,l=list.length; i<l; i++) {702			if (list[i] != oldList[i]) { break; }703			common = i;704		}705		if (oldTarget != target) {706			this._dispatchMouseEvent(oldTarget, "mouseout", true, -1, o, e);707		}708		for (i=oldList.length-1; i>common; i--) {709			this._dispatchMouseEvent(oldList[i], "rollout", false, -1, o, e);710		}711		for (i=list.length-1; i>common; i--) {712			this._dispatchMouseEvent(list[i], "rollover", false, -1, o, e);713		}714		if (oldTarget != target) {715			this._dispatchMouseEvent(target, "mouseover", true, -1, o, e);716		}717	};718	/**719	 * @method _handleDoubleClick720	 * @protected721	 * @param {MouseEvent} e722	 **/723	p._handleDoubleClick = function(e) {724		var o = this._getPointerData(-1);725		var target = this._getObjectsUnderPoint(o.x, o.y, null, true);726		this._dispatchMouseEvent(target, "dblclick", true, -1, o, e);727		this.nextStage&&this.nextStage._handleDoubleClick(e);728	};729	/**730	 * @method _dispatchMouseEvent731	 * @protected732	 * @param {DisplayObject} target733	 * @param {String} type734	 * @param {Boolean} bubbles735	 * @param {Number} pointerId736	 * @param {Object} o737	 * @param {MouseEvent} [nativeEvent]738	 **/739	p._dispatchMouseEvent = function(target, type, bubbles, pointerId, o, nativeEvent) {740		// TODO: might be worth either reusing MouseEvent instances, or adding a willTrigger method to avoid GC....Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3  const browser = await chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });7  await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });8  await browser.close();9})();10const { chromium } = require('playwright');11(async () => {12  const browser = await chromium.launch();13  const context = await browser.newContext();14  const page = await context.newPage();15  await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });16  await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });17  await browser.close();18})();19const { chromium } = require('playwright');20(async () => {21  const browser = await chromium.launch();22  const context = await browser.newContext();23  const page = await context.newPage();24  await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });25  await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });26  await browser.close();27})();28const { chromium } = require('playwright');29(async () => {30  const browser = await chromium.launch();31  const context = await browser.newContext();32  const page = await context.newPage();33  await page._dispatchMouseEvent('mousedown', { clientX: 100, clientY: 100 });34  await page._dispatchMouseEvent('mouseup', { clientX: 100, clientY: 100 });35  await browser.close();36})();37const { chromium } = require('playwright');Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3  const browser = await chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  await page._dispatchMouseEvent('mousedown', 100, 100);7  await page._dispatchMouseEvent('mouseup', 100, 100);8  await page._dispatchMouseEvent('click', 100, 100);9  await page._dispatchMouseEvent('mousemove', 100, 100);10  await page._dispatchMouseEvent('mouseover', 100, 100);11  await page._dispatchMouseEvent('mouseout', 100, 100);12  await page._dispatchMouseEvent('mousedown', 100, 100);13  await page._dispatchMouseEvent('mouseup', 100, 100);14  await page._dispatchMouseEvent('click', 100, 100);15  await page._dispatchMouseEvent('mousemove', 100, 100);16  await page._dispatchMouseEvent('mouseover', 100, 100);17  await page._dispatchMouseEvent('mouseout', 100, 100);18  await browser.close();19})();20      function handleEvent(event) {21        console.log(event);22      }23      document.addEventListener('mousedown', handleEvent);24      document.addEventListener('mouseup', handleEvent);25      document.addEventListener('click', handleEvent);26      document.addEventListener('mousemove', handleEvent);27      document.addEventListener('mouseover', handleEvent);28      document.addEventListener('mouseout', handleEvent);Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3  const browser = await chromium.launch({ headless: false });4  const context = await browser.newContext();5  const page = await context.newPage();6  await page.click('text=Sign in');7  await page.waitForTimeout(2000);8  await page._dispatchMouseEvent('mousedown', 0, 0);9  await page._dispatchMouseEvent('mouseup', 0, 0);10  await page._dispatchMouseEvent('click', 0, 0);11  await page.waitForTimeout(2000);12  await browser.close();13})();14const { chromium } = require('playwright');15(async () => {16  const browser = await chromium.launch({ headless: false });17  const context = await browser.newContext();18  const page = await context.newPage();19  await page.click('text=Sign in');20  await page.waitForTimeout(2000);21  await page._dispatchMouseEvent('mousedown', 0, 0);22  await page._dispatchMouseEvent('mouseup', 0, 0);23  await page._dispatchMouseEvent('click', 0, 0);24  await page.waitForTimeout(2000);25  await browser.close();26})();27const { chromium } = require('playwright');28(async () => {29  const browser = await chromium.launch({ headless: false });30  const context = await browser.newContext();31  const page = await context.newPage();32  await page.click('text=Sign in');33  await page.waitForTimeout(2000);Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3  const browser = await chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  await page.click('input[name="q"]');7  await page._dispatchMouseEvent('mousePressed', 0, 0, 'left');8  await page._dispatchMouseEvent('mouseReleased', 0, 0, 'left');9  await page.type('input[name="q"]', 'Hello World');10  await page.screenshot({ path: 'google.png' });11  await browser.close();12})();Using AI Code Generation
1const { chromium } = require('playwright');2(async () => {3  const browser = await chromium.launch();4  const page = await browser.newPage();5  await page.evaluate(() => {6    document.addEventListener('mousedown', e => console.log(e));7  });8  await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });9  await browser.close();10})();11const { chromium } = require('playwright');12(async () => {13  const browser = await chromium.launch();14  const page = await browser.newPage();15  await page.evaluate(() => {16    document.addEventListener('mousedown', e => console.log(e));17  });18  await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });19  await browser.close();20})();21const { chromium } = require('playwright');22(async () => {23  const browser = await chromium.launch();24  const page = await browser.newPage();25  await page.evaluate(() => {26    document.addEventListener('mousedown', e => console.log(e));27  });28  await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });29  await browser.close();30})();31const { chromium } = require('playwright');32(async () => {33  const browser = await chromium.launch();34  const page = await browser.newPage();35  await page.evaluate(() => {36    document.addEventListener('mousedownUsing AI Code Generation
1import { chromium } from 'playwright';2(async () => {3  const browser = await chromium.launch();4  const page = await browser.newPage();5  await page._dispatchMouseEvent('mousemove', { x: 100, y: 100 });6  await page._dispatchMouseEvent('mousedown', { x: 100, y: 100 });7  await page._dispatchMouseEvent('mouseup', { x: 100, y: 100 });8  await browser.close();9})();10Your name to display (optional):Using AI Code Generation
1const { _dispatchMouseEvent } = require('playwright/lib/server/chromium/crPage');2const { chromium } = require('playwright');3(async () => {4  const browser = await chromium.launch();5  const page = await browser.newPage();6  await page.waitForTimeout(5000);7  await _dispatchMouseEvent(page, 'mousePressed', {8  });9  await _dispatchMouseEvent(page, 'mouseReleased', {10  });11  await browser.close();12})();13    at CDPSession._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:101:23)14    at CDPSession.emit (events.js:315:20)15    at CDPSession._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:49:14)16    at Connection._onMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:31:23)17    at Connection._dispatchMessage (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:25:14)18    at WebSocketTransport._ws.addEventListener (/Users/raghavendra.murthy/Downloads/playwright-1.10.0/node_modules/playwright/lib/server/cjs/chromium/crConnection.js:18:22)19    at WebSocket.onMessage (/Users/raghavendra.murthy/DownloadsUsing AI Code Generation
1const { chromium } = require('playwright');2const { _dispatchMouseEvent } = require('playwright/lib/server/frames');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  await page.waitForSelector('input[name="q"]');8  await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });9  await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });10  await browser.close();11})();12const { chromium } = require('playwright');13const { _dispatchMouseEvent } = require('playwright/lib/server/frames');14(async () => {15  const browser = await chromium.launch();16  const context = await browser.newContext();17  const page = await context.newPage();18  await page.waitForSelector('input[name="q"]');19  await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });20  await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });21  await browser.close();22})();23const { chromium } = require('playwright');24const { _dispatchMouseEvent } = require('playwright/lib/server/frames');25(async () => {26  const browser = await chromium.launch();27  const context = await browser.newContext();28  const page = await context.newPage();29  await page.waitForSelector('input[name="q"]');30  await _dispatchMouseEvent(page.mainFrame(), 'mousedown', { x: 100, y: 100 });31  await _dispatchMouseEvent(page.mainFrame(), 'mouseup', { x: 100, y: 100 });32  await browser.close();33})();34const { chromium } = require('playwright');35const { _dispatchMouseEvent } = require('playwright/lib/server/frames');36(async () => {37  const browser = await chromium.launch();Using AI Code Generation
1const { _dispatchMouseEvent } = page;2await _dispatchMouseEvent({3});4const { _dispatchMouseEvent } = frame;5await _dispatchMouseEvent({6});7const { _dispatchMouseEvent } = elementHandle;8await _dispatchMouseEvent({9});10const { _dispatchMouseEvent } = jsHandle;11await _dispatchMouseEvent({12});13const { _dispatchMouseEvent } = jsHandle;14await _dispatchMouseEvent({15});16const { _dispatchMouseEvent } = jsHandle;17await _dispatchMouseEvent({18});19const { _dispatchMouseEvent } = jsHandle;20await _dispatchMouseEvent({21});22const { _dispatchMouseEvent } = jsHandleUsing AI Code Generation
1const { _dispatchMouseEvent } = require('playwright/lib/protocol/protocol.yml');2await _dispatchMouseEvent({x: 100, y: 100, type: 'mouseMoved'});3const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');4await dispatchEvent({type: 'mousemove', x: 100, y: 100});5const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');6await dispatchEvent({type: 'mousemove', x: 100, y: 100});7const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');8await dispatchEvent({type: 'mousemove', x: 100, y: 100});9const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');10await dispatchEvent({type: 'mousemove', x: 100, y: 100});11const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');12await dispatchEvent({type: 'mousemove', x: 100, y: 100});13const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');14await dispatchEvent({type: 'mousemove', x: 100, y: 100});15const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');16await dispatchEvent({type: 'mousemove', x: 100, y: 100});17const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');18await dispatchEvent({type: 'mousemove', x: 100, y: 100});19const { dispatchEvent } = require('playwright/lib/protocol/protocol.yml');20await dispatchEvent({type: 'mousemove', x: 100, y: 100});LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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