How to use createSyntheticEvent method in Playwright Internal

Best JavaScript code snippet using playwright-internal

SyntheticEvent.js

Source:SyntheticEvent.js Github

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...18 return false;19}20// This is intentionally a factory so that we have different returned constructors.21// If we had a single constructor, it would be megamorphic and engines would deopt.22function createSyntheticEvent(Interface: EventInterfaceType) {23 /**24 * Synthetic events are dispatched by event plugins, typically in response to a25 * top-level event delegation handler.26 *27 * These systems should generally use pooling to reduce the frequency of garbage28 * collection. The system should check `isPersistent` to determine whether the29 * event should be released into the pool after being dispatched. Users that30 * need a persisted event should invoke `persist`.31 *32 * Synthetic events (and subclasses) implement the DOM Level 3 Events API by33 * normalizing browser quirks. Subclasses do not necessarily have to implement a34 * DOM interface; custom application-specific events can also subclass this.35 */36 function SyntheticBaseEvent(37 reactName: string | null,38 reactEventType: string,39 targetInst: Fiber,40 nativeEvent: {[propName: string]: mixed},41 nativeEventTarget: null | EventTarget,42 ) {43 this._reactName = reactName;44 this._targetInst = targetInst;45 this.type = reactEventType;46 this.nativeEvent = nativeEvent;47 this.target = nativeEventTarget;48 this.currentTarget = null;49 for (const propName in Interface) {50 if (!Interface.hasOwnProperty(propName)) {51 continue;52 }53 const normalize = Interface[propName];54 if (normalize) {55 this[propName] = normalize(nativeEvent);56 } else {57 this[propName] = nativeEvent[propName];58 }59 }60 const defaultPrevented =61 nativeEvent.defaultPrevented != null62 ? nativeEvent.defaultPrevented63 : nativeEvent.returnValue === false;64 if (defaultPrevented) {65 this.isDefaultPrevented = functionThatReturnsTrue;66 } else {67 this.isDefaultPrevented = functionThatReturnsFalse;68 }69 this.isPropagationStopped = functionThatReturnsFalse;70 return this;71 }72 Object.assign(SyntheticBaseEvent.prototype, {73 preventDefault: function() {74 this.defaultPrevented = true;75 const event = this.nativeEvent;76 if (!event) {77 return;78 }79 if (event.preventDefault) {80 event.preventDefault();81 // $FlowFixMe - flow is not aware of `unknown` in IE82 } else if (typeof event.returnValue !== 'unknown') {83 event.returnValue = false;84 }85 this.isDefaultPrevented = functionThatReturnsTrue;86 },87 stopPropagation: function() {88 const event = this.nativeEvent;89 if (!event) {90 return;91 }92 if (event.stopPropagation) {93 event.stopPropagation();94 // $FlowFixMe - flow is not aware of `unknown` in IE95 } else if (typeof event.cancelBubble !== 'unknown') {96 // The ChangeEventPlugin registers a "propertychange" event for97 // IE. This event does not support bubbling or cancelling, and98 // any references to cancelBubble throw "Member not found". A99 // typeof check of "unknown" circumvents this issue (and is also100 // IE specific).101 event.cancelBubble = true;102 }103 this.isPropagationStopped = functionThatReturnsTrue;104 },105 /**106 * We release all dispatched `SyntheticEvent`s after each event loop, adding107 * them back into the pool. This allows a way to hold onto a reference that108 * won't be added back into the pool.109 */110 persist: function() {111 // Modern event system doesn't use pooling.112 },113 /**114 * Checks if this event should be released back into the pool.115 *116 * @return {boolean} True if this should not be released, false otherwise.117 */118 isPersistent: functionThatReturnsTrue,119 });120 return SyntheticBaseEvent;121}122/**123 * @interface Event124 * @see http://www.w3.org/TR/DOM-Level-3-Events/125 */126const EventInterface = {127 eventPhase: 0,128 bubbles: 0,129 cancelable: 0,130 timeStamp: function(event) {131 return event.timeStamp || Date.now();132 },133 defaultPrevented: 0,134 isTrusted: 0,135};136export const SyntheticEvent = createSyntheticEvent(EventInterface);137const UIEventInterface: EventInterfaceType = {138 ...EventInterface,139 view: 0,140 detail: 0,141};142export const SyntheticUIEvent = createSyntheticEvent(UIEventInterface);143let lastMovementX;144let lastMovementY;145let lastMouseEvent;146function updateMouseMovementPolyfillState(event) {147 if (event !== lastMouseEvent) {148 if (lastMouseEvent && event.type === 'mousemove') {149 lastMovementX = event.screenX - lastMouseEvent.screenX;150 lastMovementY = event.screenY - lastMouseEvent.screenY;151 } else {152 lastMovementX = 0;153 lastMovementY = 0;154 }155 lastMouseEvent = event;156 }157}158/**159 * @interface MouseEvent160 * @see http://www.w3.org/TR/DOM-Level-3-Events/161 */162const MouseEventInterface: EventInterfaceType = {163 ...UIEventInterface,164 screenX: 0,165 screenY: 0,166 clientX: 0,167 clientY: 0,168 pageX: 0,169 pageY: 0,170 ctrlKey: 0,171 shiftKey: 0,172 altKey: 0,173 metaKey: 0,174 getModifierState: getEventModifierState,175 button: 0,176 buttons: 0,177 relatedTarget: function(event) {178 if (event.relatedTarget === undefined)179 return event.fromElement === event.srcElement180 ? event.toElement181 : event.fromElement;182 return event.relatedTarget;183 },184 movementX: function(event) {185 if ('movementX' in event) {186 return event.movementX;187 }188 updateMouseMovementPolyfillState(event);189 return lastMovementX;190 },191 movementY: function(event) {192 if ('movementY' in event) {193 return event.movementY;194 }195 // Don't need to call updateMouseMovementPolyfillState() here196 // because it's guaranteed to have already run when movementX197 // was copied.198 return lastMovementY;199 },200};201export const SyntheticMouseEvent = createSyntheticEvent(MouseEventInterface);202/**203 * @interface DragEvent204 * @see http://www.w3.org/TR/DOM-Level-3-Events/205 */206const DragEventInterface: EventInterfaceType = {207 ...MouseEventInterface,208 dataTransfer: 0,209};210export const SyntheticDragEvent = createSyntheticEvent(DragEventInterface);211/**212 * @interface FocusEvent213 * @see http://www.w3.org/TR/DOM-Level-3-Events/214 */215const FocusEventInterface: EventInterfaceType = {216 ...UIEventInterface,217 relatedTarget: 0,218};219export const SyntheticFocusEvent = createSyntheticEvent(FocusEventInterface);220/**221 * @interface Event222 * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface223 * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent224 */225const AnimationEventInterface: EventInterfaceType = {226 ...EventInterface,227 animationName: 0,228 elapsedTime: 0,229 pseudoElement: 0,230};231export const SyntheticAnimationEvent = createSyntheticEvent(232 AnimationEventInterface,233);234/**235 * @interface Event236 * @see http://www.w3.org/TR/clipboard-apis/237 */238const ClipboardEventInterface: EventInterfaceType = {239 ...EventInterface,240 clipboardData: function(event) {241 return 'clipboardData' in event242 ? event.clipboardData243 : window.clipboardData;244 },245};246export const SyntheticClipboardEvent = createSyntheticEvent(247 ClipboardEventInterface,248);249/**250 * @interface Event251 * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents252 */253const CompositionEventInterface: EventInterfaceType = {254 ...EventInterface,255 data: 0,256};257export const SyntheticCompositionEvent = createSyntheticEvent(258 CompositionEventInterface,259);260/**261 * @interface Event262 * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105263 * /#events-inputevents264 */265// Happens to share the same list for now.266export const SyntheticInputEvent = SyntheticCompositionEvent;267/**268 * Normalization of deprecated HTML5 `key` values269 * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names270 */271const normalizeKey = {272 Esc: 'Escape',273 Spacebar: ' ',274 Left: 'ArrowLeft',275 Up: 'ArrowUp',276 Right: 'ArrowRight',277 Down: 'ArrowDown',278 Del: 'Delete',279 Win: 'OS',280 Menu: 'ContextMenu',281 Apps: 'ContextMenu',282 Scroll: 'ScrollLock',283 MozPrintableKey: 'Unidentified',284};285/**286 * Translation from legacy `keyCode` to HTML5 `key`287 * Only special keys supported, all others depend on keyboard layout or browser288 * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names289 */290const translateToKey = {291 '8': 'Backspace',292 '9': 'Tab',293 '12': 'Clear',294 '13': 'Enter',295 '16': 'Shift',296 '17': 'Control',297 '18': 'Alt',298 '19': 'Pause',299 '20': 'CapsLock',300 '27': 'Escape',301 '32': ' ',302 '33': 'PageUp',303 '34': 'PageDown',304 '35': 'End',305 '36': 'Home',306 '37': 'ArrowLeft',307 '38': 'ArrowUp',308 '39': 'ArrowRight',309 '40': 'ArrowDown',310 '45': 'Insert',311 '46': 'Delete',312 '112': 'F1',313 '113': 'F2',314 '114': 'F3',315 '115': 'F4',316 '116': 'F5',317 '117': 'F6',318 '118': 'F7',319 '119': 'F8',320 '120': 'F9',321 '121': 'F10',322 '122': 'F11',323 '123': 'F12',324 '144': 'NumLock',325 '145': 'ScrollLock',326 '224': 'Meta',327};328/**329 * @param {object} nativeEvent Native browser event.330 * @return {string} Normalized `key` property.331 */332function getEventKey(nativeEvent) {333 if (nativeEvent.key) {334 // Normalize inconsistent values reported by browsers due to335 // implementations of a working draft specification.336 // FireFox implements `key` but returns `MozPrintableKey` for all337 // printable characters (normalized to `Unidentified`), ignore it.338 const key = normalizeKey[nativeEvent.key] || nativeEvent.key;339 if (key !== 'Unidentified') {340 return key;341 }342 }343 // Browser does not implement `key`, polyfill as much of it as we can.344 if (nativeEvent.type === 'keypress') {345 const charCode = getEventCharCode(nativeEvent);346 // The enter-key is technically both printable and non-printable and can347 // thus be captured by `keypress`, no other non-printable key should.348 return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);349 }350 if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {351 // While user keyboard layout determines the actual meaning of each352 // `keyCode` value, almost all function keys have a universal value.353 return translateToKey[nativeEvent.keyCode] || 'Unidentified';354 }355 return '';356}357/**358 * Translation from modifier key to the associated property in the event.359 * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers360 */361const modifierKeyToProp = {362 Alt: 'altKey',363 Control: 'ctrlKey',364 Meta: 'metaKey',365 Shift: 'shiftKey',366};367// Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support368// getModifierState. If getModifierState is not supported, we map it to a set of369// modifier keys exposed by the event. In this case, Lock-keys are not supported.370function modifierStateGetter(keyArg) {371 const syntheticEvent = this;372 const nativeEvent = syntheticEvent.nativeEvent;373 if (nativeEvent.getModifierState) {374 return nativeEvent.getModifierState(keyArg);375 }376 const keyProp = modifierKeyToProp[keyArg];377 return keyProp ? !!nativeEvent[keyProp] : false;378}379function getEventModifierState(nativeEvent) {380 return modifierStateGetter;381}382/**383 * @interface KeyboardEvent384 * @see http://www.w3.org/TR/DOM-Level-3-Events/385 */386const KeyboardEventInterface = {387 ...UIEventInterface,388 key: getEventKey,389 code: 0,390 location: 0,391 ctrlKey: 0,392 shiftKey: 0,393 altKey: 0,394 metaKey: 0,395 repeat: 0,396 locale: 0,397 getModifierState: getEventModifierState,398 // Legacy Interface399 charCode: function(event) {400 // `charCode` is the result of a KeyPress event and represents the value of401 // the actual printable character.402 // KeyPress is deprecated, but its replacement is not yet final and not403 // implemented in any major browser. Only KeyPress has charCode.404 if (event.type === 'keypress') {405 return getEventCharCode(event);406 }407 return 0;408 },409 keyCode: function(event) {410 // `keyCode` is the result of a KeyDown/Up event and represents the value of411 // physical keyboard key.412 // The actual meaning of the value depends on the users' keyboard layout413 // which cannot be detected. Assuming that it is a US keyboard layout414 // provides a surprisingly accurate mapping for US and European users.415 // Due to this, it is left to the user to implement at this time.416 if (event.type === 'keydown' || event.type === 'keyup') {417 return event.keyCode;418 }419 return 0;420 },421 which: function(event) {422 // `which` is an alias for either `keyCode` or `charCode` depending on the423 // type of the event.424 if (event.type === 'keypress') {425 return getEventCharCode(event);426 }427 if (event.type === 'keydown' || event.type === 'keyup') {428 return event.keyCode;429 }430 return 0;431 },432};433export const SyntheticKeyboardEvent = createSyntheticEvent(434 KeyboardEventInterface,435);436/**437 * @interface PointerEvent438 * @see http://www.w3.org/TR/pointerevents/439 */440const PointerEventInterface = {441 ...MouseEventInterface,442 pointerId: 0,443 width: 0,444 height: 0,445 pressure: 0,446 tangentialPressure: 0,447 tiltX: 0,448 tiltY: 0,449 twist: 0,450 pointerType: 0,451 isPrimary: 0,452};453export const SyntheticPointerEvent = createSyntheticEvent(454 PointerEventInterface,455);456/**457 * @interface TouchEvent458 * @see http://www.w3.org/TR/touch-events/459 */460const TouchEventInterface = {461 ...UIEventInterface,462 touches: 0,463 targetTouches: 0,464 changedTouches: 0,465 altKey: 0,466 metaKey: 0,467 ctrlKey: 0,468 shiftKey: 0,469 getModifierState: getEventModifierState,470};471export const SyntheticTouchEvent = createSyntheticEvent(TouchEventInterface);472/**473 * @interface Event474 * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-475 * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent476 */477const TransitionEventInterface = {478 ...EventInterface,479 propertyName: 0,480 elapsedTime: 0,481 pseudoElement: 0,482};483export const SyntheticTransitionEvent = createSyntheticEvent(484 TransitionEventInterface,485);486/**487 * @interface WheelEvent488 * @see http://www.w3.org/TR/DOM-Level-3-Events/489 */490const WheelEventInterface = {491 ...MouseEventInterface,492 deltaX(event) {493 return 'deltaX' in event494 ? event.deltaX495 : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).496 'wheelDeltaX' in event497 ? -event.wheelDeltaX498 : 0;499 },500 deltaY(event) {501 return 'deltaY' in event502 ? event.deltaY503 : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).504 'wheelDeltaY' in event505 ? -event.wheelDeltaY506 : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).507 'wheelDelta' in event508 ? -event.wheelDelta509 : 0;510 },511 deltaZ: 0,512 // Browsers without "deltaMode" is reporting in raw wheel delta where one513 // notch on the scroll is always +/- 120, roughly equivalent to pixels.514 // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or515 // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.516 deltaMode: 0,517};...

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Focus.js

Source:Focus.js Github

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...59 }6061 // Publish the focusleave event for the bubble hierarchy62 if (targets.length) {63 event = me.createSyntheticEvent('focusleave', e, fromElement, toElement);64 me.publish('focusleave', targets, event);65 if (event.isStopped) {66 return;67 }68 }6970 // Gather targets for focusenter event from the focus targetElement to the parentNode (not inclusive)71 targets.length = 0;72 for (node = toElement; node !== commonAncestor; node = node.parentNode) {73 targets.push(node);74 }7576 // We always need this event; this is what we pass to the global focus event77 focusEnterEvent = me.createSyntheticEvent('focusenter', e, toElement, fromElement);7879 // Publish the focusleave event for the bubble hierarchy80 if (targets.length) {81 me.publish('focusenter', targets, focusEnterEvent);82 if (focusEnterEvent.isStopped) {83 return;84 }85 }8687 // When focus moves within an element, fire a bubbling focusmove event88 targets = me.getPropagatingTargets(commonAncestor);8990 // Publish the focusleave event for the bubble hierarchy91 if (targets.length) {92 event = me.createSyntheticEvent('focusmove', e, toElement, fromElement);93 me.publish('focusmove', targets, event);94 if (event.isStopped) {95 return;96 }97 }9899 if (invokeAfter) {100 me.afterEvent(e);101 }102103 Ext.GlobalEvents.fireEvent('focus', {104 event: focusEnterEvent,105 toElement: toElement,106 fromElement: fromElement ...

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key_events.js

Source:key_events.js Github

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1import createSyntheticEvent from 'synthetic-dom-events';2export const enterEvent = createSyntheticEvent('keyup', {3 srcElement: { classList: ['mapboxgl-canvas']},4 keyCode: 135});6export const startPointEvent = createSyntheticEvent('keydown', {7 srcElement: { classList: ['mapboxgl-canvas']},8 keyCode: 499});10export const startLineStringEvent = createSyntheticEvent('keydown', {11 srcElement: { classList: ['mapboxgl-canvas']},12 keyCode: 5013});14export const startPolygonEvent = createSyntheticEvent('keydown', {15 srcElement: { classList: ['mapboxgl-canvas']},16 keyCode: 5117});18export const escapeEvent = createSyntheticEvent('keyup', {19 srcElement: { classList: ['mapboxgl-canvas']},20 keyCode: 2721});22export const backspaceEvent = createSyntheticEvent('keydown', {23 srcElement: { classList: ['mapboxgl-canvas']},24 keyCode: 8...

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Using AI Code Generation

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1const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');2const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');3const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');4const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');5const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');6const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');7const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');8const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');9const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');10const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');11const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');12const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');13const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');14const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');15const { createSyntheticEvent }

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Using AI Code Generation

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1const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');2const { createMouseEvent } = require('playwright/lib/internal/syntheticEvents/mouse');3const { createKeyboardEvent } = require('playwright/lib/internal/syntheticEvents/keyboard');4const { createDragEvent } = require('playwright/lib/internal/syntheticEvents/drag');5const { createClipboardEvent } = require('playwright/lib/internal/syntheticEvents/clipboard');6const event = createSyntheticEvent('mousedown', {7});8const event2 = createSyntheticEvent('mousemove', {9});10const event3 = createSyntheticEvent('mouseup', {11});12const event4 = createSyntheticEvent('keydown', {13});14const event5 = createSyntheticEvent('keyup', {15});16const event6 = createSyntheticEvent('dragstart', {17});18const event7 = createSyntheticEvent('dragover', {19});20const event8 = createSyntheticEvent('drop', {21});

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Using AI Code Generation

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1const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');2const event = createSyntheticEvent('pointerdown', { clientX: 100, clientY: 100 });3console.log(event);4const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');5const event = createSyntheticEvent('pointerdown', { clientX: 100, clientY: 100 });6console.log(event);

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Using AI Code Generation

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1const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');2const { createTestServer } = require('@playwright/test/lib/utils/testserver');3const { chromium } = require('playwright');4const { test, expect } = require('@playwright/test');5test.describe('test', () => {6 test('test', async ({ page }) => {7 const server = await createTestServer();8 server.setRoute('/test', (req, res) => {9 res.end('hello');10 });11 await page.goto(server.PREFIX + '/test');12 const event = createSyntheticEvent('pointerdown', { x: 100, y: 100, button: 'left' });13 await page.dispatchEvent(event);14 await page.waitForTimeout(1000);15 });16});17const { test, expect } = require('@playwright/test');18test.describe('test', () => {19 test('test', async ({ page }) => {20 await page.setContent(`

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Using AI Code Generation

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1const { createSyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');2const { SyntheticEvent } = require('@playwright/test/lib/server/syntheticEvents');3const { EventType } = require('@playwright/test/lib/server/syntheticEvents');4const { MouseButton } = require('@playwright/test/lib/server/syntheticEvents');5const event = createSyntheticEvent({6 modifiers: { shift: true },7 position: { x: 100, y: 100 },8 globalPosition: { x: 100, y: 100 },9 delta: { x: 10, y: 10 },10 pointerMovement: { x: 10, y: 10 },11 pointerMovementRatio: { x: 0.2, y: 0.2 },12 pointerMovementDelta: { x: 10, y: 10 },13 pointerMovementDeltaRatio: { x: 0.2, y: 0.2 },

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Using AI Code Generation

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1const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');2const event = createSyntheticEvent('pointerdown', {button: 0, buttons: 1, clientX: 0, clientY: 0});3await page.dispatchEvent('body', event);4const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');5const event = createSyntheticEvent('pointermove', {button: 0, buttons: 1, clientX: 100, clientY: 100});6await page.dispatchEvent('body', event);7const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');8const event = createSyntheticEvent('pointerup', {button: 0, buttons: 0, clientX: 100, clientY: 100});9await page.dispatchEvent('body', event);10const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');11const event = createSyntheticEvent('click', {button: 0, buttons: 0, clientX: 100, clientY: 100});12await page.dispatchEvent('body', event);13const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');14const event = createSyntheticEvent('pointerdown', {button: 0, buttons: 1, clientX: 100, clientY: 100});15await page.dispatchEvent('body', event);16const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');17const event = createSyntheticEvent('pointermove', {button: 0, buttons: 1, clientX: 0, clientY: 0});18await page.dispatchEvent('body', event);19const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');20const event = createSyntheticEvent('pointerup', {button: 0, buttons: 0, client

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Using AI Code Generation

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1const { createSyntheticEvent } = require("playwright/lib/server/syntheticEvents");2const { SyntheticEvent } = require("playwright/lib/server/syntheticEvents/SyntheticEvent");3const { MouseEvent } = require("playwright/lib/server/syntheticEvents/MouseEvent");4const { PointerEvent } = require("playwright/lib/server/syntheticEvents/PointerEvent");5const { TouchEvent } = require("playwright/lib/server/syntheticEvents/TouchEvent");6const event = createSyntheticEvent({7});8event.send();9module.exports.createSyntheticEvent = function (event) {10 if (event.type === "pointerdown")11 return new PointerEvent(event);12 if (event.type === "mousedown")13 return new MouseEvent(event);14 if (event.type === "touchstart")15 return new TouchEvent(event);16 throw new Error("Unsupported event type: " + event.type);17};18class SyntheticEvent {19 constructor(event) {20 this._event = event;21 }22 send() {23 const { type, x, y, modifiers, timestamp, frameId } = this._event;24 const event = new Event(type, {25 });26 event.clientX = x;27 event.clientY = y;28 event.altKey = !!(modifiers & 1);29 event.ctrlKey = !!(modifiers & 2);30 event.metaKey = !!(modifiers &

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { createSyntheticEvent } = require('playwright/lib/internal/syntheticEvents');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.waitForSelector('input[name="q"]');8 const element = await page.$('input[name="q"]');9 await createSyntheticEvent(element, 'focus');10 await createSyntheticEvent(element, 'input', { data: 'Hello World' });11 await createSyntheticEvent(element, 'keydown', { key: 'Enter' });12 await createSyntheticEvent(element, 'blur');13 await browser.close();14})();

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Using AI Code Generation

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1const { createSyntheticEvent } = require("playwright/lib/server/frames");2const { Frame } = require("playwright/lib/server/supplements/frames");3const { createSyntheticEvent } = require("playwright/lib/server/frames");4const { Frame } = require("playwright/lib/server/supplements/frames");5const { createSyntheticEvent } = require("playwright/lib/server/frames");6const { Frame } = require("playwright/lib/server/supplements/frames");7const { createSyntheticEvent } = require("playwright/lib/server/frames");8const { Frame } = require("playwright/lib/server/supplements/frames");9const { createSyntheticEvent } = require("playwright/lib/server/frames");10const { Frame } = require("playwright/lib/server/supplements/frames");11const { createSyntheticEvent } = require("playwright/lib/server/frames");12const { Frame } = require("playwright/lib/server/supplements/frames");13const { createSyntheticEvent } = require("playwright/lib/server/frames");14const { Frame } = require("playwright/lib/server/supplements/frames");15const { createSyntheticEvent } = require("playwright/lib/server/frames");16const { Frame } = require("playwright/lib/server/supplements/frames");17const { createSyntheticEvent } = require("playwright/lib/server/frames");18const { Frame } = require("playwright/lib/server/supplements/frames");19const { createSyntheticEvent } = require("playwright/lib/server/frames");20const { Frame } = require("playwright/lib/server/supplements/frames");21const { createSyntheticEvent }

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Using AI Code Generation

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1const { createSyntheticEvent } = require('playwright/lib/server/syntheticEvents');2const { createEvent, createMouseEvent } = require('playwright/lib/server/syntheticEvents');3const event = createSyntheticEvent('mousedown', { x: 100, y: 100 }, { button: 'left' });4const event = createMouseEvent('mousedown', { x: 100, y: 100 }, { button: 'left' });5const event = createEvent('mousedown', { x: 100, y: 100 }, { button: 'left' });6await page.dispatchEvent(event);7await page.dispatchEvent(event, elementHandle);8await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'] });9await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'], delay: 1000 });10await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'], delay: 1000 });11await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'], delay: 1000 });12await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'], delay: 1000 });13await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'], delay: 1000 });14await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'], delay: 1000 });15await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'], delay: 1000 });16await page.dispatchEvent(event, elementHandle, { modifiers: ['Shift'],

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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