How to use friendlyStringify method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactDOMComponent.js

Source:ReactDOMComponent.js Github

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...107 if (callback) {108 ReactUpdateQueue.enqueueCallbackInternal(component, callback);109 }110 }111 function friendlyStringify(obj) {112 if (typeof obj === 'object') {113 if (Array.isArray(obj)) {114 return '[' + obj.map(friendlyStringify).join(', ') + ']';115 } else {116 var pairs = [];117 for (var key in obj) {118 if (Object.prototype.hasOwnProperty.call(obj, key)) {119 var keyEscaped = /^[a-z$_][\w$_]*$/i.test(key) ? key : JSON.stringify(key);120 pairs.push(keyEscaped + ': ' + friendlyStringify(obj[key]));121 }122 }123 return '{' + pairs.join(', ') + '}';124 }125 } else if (typeof obj === 'string') {126 return JSON.stringify(obj);127 } else if (typeof obj === 'function') {128 return '[function object]';129 }130 return String(obj);131 }132 var styleMutationWarning = {};133 function checkAndWarnForMutatedStyle(style1, style2, component) {134 if (style1 == null || style2 == null) {135 return;136 }137 if (shallowEqual(style1, style2)) {138 return;139 }140 var componentName = component._tag;141 var owner = component._currentElement._owner;142 var ownerName;143 if (owner) {144 ownerName = owner.getName();145 }146 var hash = ownerName + '|' + componentName;147 if (styleMutationWarning.hasOwnProperty(hash)) {148 return;149 }150 styleMutationWarning[hash] = true;151 process.env.NODE_ENV !== 'production' ? warning(false, '`%s` was passed a style object that has previously been mutated. ' + 'Mutating `style` is deprecated. Consider cloning it beforehand. Check ' + 'the `render` %s. Previous style: %s. Mutated style: %s.', componentName, owner ? 'of `' + ownerName + '`' : 'using <' + componentName + '>', friendlyStringify(style1), friendlyStringify(style2)) : undefined;152 }153 function assertValidProps(component, props) {154 if (!props) {155 return;156 }157 if (process.env.NODE_ENV !== 'production') {158 if (voidElementTags[component._tag]) {159 process.env.NODE_ENV !== 'production' ? warning(props.children == null && props.dangerouslySetInnerHTML == null, '%s is a void element tag and must not have `children` or ' + 'use `props.dangerouslySetInnerHTML`.%s', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : undefined;160 }161 }162 if (props.dangerouslySetInnerHTML != null) {163 !(props.children == null) ? process.env.NODE_ENV !== 'production' ? invariant(false, 'Can only set one of `children` or `props.dangerouslySetInnerHTML`.') : invariant(false) : undefined;164 !(typeof props.dangerouslySetInnerHTML === 'object' && HTML in props.dangerouslySetInnerHTML) ? process.env.NODE_ENV !== 'production' ? invariant(false, '`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. ' + 'Please visit https://fb.me/react-invariant-dangerously-set-inner-html ' + 'for more information.') : invariant(false) : undefined;165 }...

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Using AI Code Generation

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1const { friendlyStringify } = require('playwright/lib/utils/utils');2const object = { a: 1, b: 2, c: 3 };3console.log(friendlyStringify(object));4const { helper } = require('playwright/lib/helper');5console.log(helper.isString('Playwright'));6const { helper } = require('playwright/lib/helper');7console.log(helper.isString(123));8const { helper } = require('playwright/lib/helper');9console.log(helper.isString({}));10const { helper } = require('playwright/lib/helper');11console.log(helper.isString([]));12const { helper } = require('playwright/lib/helper');13console.log(helper.isString(null));14const { helper } = require('playwright/lib/helper');15console.log(helper.isString(undefined));16const { helper } = require('playwright/lib/helper');17console.log(helper.isString());18const { helper } = require('playwright/lib/helper');19console.log(helper.isString(true));20const { helper } = require('playwright/lib/helper');21console.log(helper.isString(false));22const { helper } = require('playwright/lib/helper');23console.log(helper.isString(NaN));

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Using AI Code Generation

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1const {friendlyStringify} = require('playwright/lib/utils/utils');2const obj = {3 foo: {4 bar: {5 },6 },7};8console.log(friendlyStringify(obj));

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