How to use getTypeIndex method in Playwright Internal

Best JavaScript code snippet using playwright-internal

jsb_cocos2dx_dragonbones_auto_api.js

Source:jsb_cocos2dx_dragonbones_auto_api.js Github

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1/**2 * @module cocos2dx_dragonbones3 */4var dragonBones = dragonBones || {};5/**6 * @class BaseObject7 */8dragonBones.BaseObject = {9/**10 * @method getClassTypeIndex11 * @return {unsigned long}12 */13getClassTypeIndex : function (14)15{16 return 0;17},18/**19 * @method returnToPool20 */21returnToPool : function (22)23{24},25/**26 * @method clearPool27 * @param {unsigned long} arg028 */29clearPool : function (30long 31)32{33},34/**35 * @method setMaxCount36 * @param {unsigned long} arg037 * @param {unsigned long} arg138 */39setMaxCount : function (40long, 41long 42)43{44},45};46/**47 * @class Matrix48 */49dragonBones.Matrix = {50/**51 * @method Matrix52 * @constructor53 */54Matrix : function (55)56{57},58};59/**60 * @class Transform61 */62dragonBones.Transform = {63/**64 * @method getRotation65 * @return {float}66 */67getRotation : function (68)69{70 return 0;71},72/**73 * @method setRotation74 * @param {float} arg075 */76setRotation : function (77float 78)79{80},81/**82 * @method normalizeRadian83 * @param {float} arg084 * @return {float}85 */86normalizeRadian : function (87float 88)89{90 return 0;91},92/**93 * @method Transform94 * @constructor95 */96Transform : function (97)98{99},100};101/**102 * @class TextureData103 */104dragonBones.TextureData = {105/**106 * @method generateRectangle107 * @return {dragonBones::Rectangle}108 */109generateRectangle : function (110)111{112 return dragonBones::Rectangle;113},114};115/**116 * @class TextureAtlasData117 */118dragonBones.TextureAtlasData = {119/**120 * @method addTexture121 * @param {dragonBones::TextureData} arg0122 */123addTexture : function (124texturedata 125)126{127},128/**129 * @method generateTexture130 * @return {dragonBones::TextureData}131 */132generateTexture : function (133)134{135 return dragonBones::TextureData;136},137/**138 * @method getTexture139 * @param {String} arg0140 * @return {dragonBones::TextureData}141 */142getTexture : function (143str 144)145{146 return dragonBones::TextureData;147},148};149/**150 * @class AnimationData151 */152dragonBones.AnimationData = {153/**154 * @method getClassTypeIndex155 * @return {unsigned long}156 */157getClassTypeIndex : function (158)159{160 return 0;161},162/**163 * @method getBoneTimeline164 * @param {String} arg0165 * @return {dragonBones::BoneTimelineData}166 */167getBoneTimeline : function (168str 169)170{171 return dragonBones::BoneTimelineData;172},173/**174 * @method getTypeIndex175 * @return {unsigned long}176 */177getTypeIndex : function (178)179{180 return 0;181},182/**183 * @method AnimationData184 * @constructor185 */186AnimationData : function (187)188{189},190};191/**192 * @class BoneData193 */194dragonBones.BoneData = {195/**196 * @method getTypeIndex197 * @return {unsigned long}198 */199getTypeIndex : function (200)201{202 return 0;203},204/**205 * @method BoneData206 * @constructor207 */208BoneData : function (209)210{211},212};213/**214 * @class SlotData215 */216dragonBones.SlotData = {217/**218 * @method getTypeIndex219 * @return {unsigned long}220 */221getTypeIndex : function (222)223{224 return 0;225},226/**227 * @method generateColor228 * @return {dragonBones::ColorTransform}229 */230generateColor : function (231)232{233 return dragonBones::ColorTransform;234},235/**236 * @method SlotData237 * @constructor238 */239SlotData : function (240)241{242},243};244/**245 * @class SkinData246 */247dragonBones.SkinData = {248/**249 * @method getTypeIndex250 * @return {unsigned long}251 */252getTypeIndex : function (253)254{255 return 0;256},257/**258 * @method SkinData259 * @constructor260 */261SkinData : function (262)263{264},265};266/**267 * @class ArmatureData268 */269dragonBones.ArmatureData = {270/**271 * @method getBone272 * @param {String} arg0273 * @return {dragonBones::BoneData}274 */275getBone : function (276str 277)278{279 return dragonBones::BoneData;280},281/**282 * @method getAnimation283 * @param {String} arg0284 * @return {dragonBones::AnimationData}285 */286getAnimation : function (287str 288)289{290 return dragonBones::AnimationData;291},292/**293 * @method getSlot294 * @param {String} arg0295 * @return {dragonBones::SlotData}296 */297getSlot : function (298str 299)300{301 return dragonBones::SlotData;302},303/**304 * @method getSkin305 * @param {String} arg0306 * @return {dragonBones::SkinData}307 */308getSkin : function (309str 310)311{312 return dragonBones::SkinData;313},314/**315 * @method getDefaultSkin316 * @return {dragonBones::SkinData}317 */318getDefaultSkin : function (319)320{321 return dragonBones::SkinData;322},323/**324 * @method getDefaultAnimation325 * @return {dragonBones::AnimationData}326 */327getDefaultAnimation : function (328)329{330 return dragonBones::AnimationData;331},332/**333 * @method getTypeIndex334 * @return {unsigned long}335 */336getTypeIndex : function (337)338{339 return 0;340},341/**342 * @method ArmatureData343 * @constructor344 */345ArmatureData : function (346)347{348},349};350/**351 * @class DragonBonesData352 */353dragonBones.DragonBonesData = {354/**355 * @method getArmatureNames356 * @return {Array}357 */358getArmatureNames : function (359)360{361 return new Array();362},363/**364 * @method addArmature365 * @param {dragonBones::ArmatureData} arg0366 */367addArmature : function (368armaturedata 369)370{371},372/**373 * @method getArmature374 * @param {String} arg0375 * @return {dragonBones::ArmatureData}376 */377getArmature : function (378str 379)380{381 return dragonBones::ArmatureData;382},383/**384 * @method getTypeIndex385 * @return {unsigned long}386 */387getTypeIndex : function (388)389{390 return 0;391},392/**393 * @method DragonBonesData394 * @constructor395 */396DragonBonesData : function (397)398{399},400};401/**402 * @class EventObject403 */404dragonBones.EventObject = {405/**406 * @method getTypeIndex407 * @return {unsigned long}408 */409getTypeIndex : function (410)411{412 return 0;413},414/**415 * @method EventObject416 * @constructor417 */418EventObject : function (419)420{421},422};423/**424 * @class Armature425 */426dragonBones.Armature = {427/**428 * @method getSlot429 * @param {String} arg0430 * @return {dragonBones::Slot}431 */432getSlot : function (433str 434)435{436 return dragonBones::Slot;437},438/**439 * @method _bufferAction440 * @param {dragonBones::ActionData} arg0441 */442_bufferAction : function (443actiondata 444)445{446},447/**448 * @method getCacheFrameRate449 * @return {unsigned int}450 */451getCacheFrameRate : function (452)453{454 return 0;455},456/**457 * @method getName458 * @return {String}459 */460getName : function (461)462{463 return ;464},465/**466 * @method dispose467 */468dispose : function (469)470{471},472/**473 * @method addSlot474 * @param {dragonBones::Slot} arg0475 * @param {String} arg1476 */477addSlot : function (478slot, 479str 480)481{482},483/**484 * @method invalidUpdate485 */486invalidUpdate : function (487)488{489},490/**491 * @method getBoneByDisplay492 * @param {void} arg0493 * @return {dragonBones::Bone}494 */495getBoneByDisplay : function (496void 497)498{499 return dragonBones::Bone;500},501/**502 * @method setCacheFrameRate503 * @param {unsigned int} arg0504 */505setCacheFrameRate : function (506int 507)508{509},510/**511 * @method removeSlot512 * @param {dragonBones::Slot} arg0513 */514removeSlot : function (515slot 516)517{518},519/**520 * @method addBone521 * @param {dragonBones::Bone} arg0522 * @param {String} arg1523 */524addBone : function (525bone, 526str 527)528{529},530/**531 * @method advanceTime532 * @param {float} arg0533 */534advanceTime : function (535float 536)537{538},539/**540 * @method getBone541 * @param {String} arg0542 * @return {dragonBones::Bone}543 */544getBone : function (545str 546)547{548 return dragonBones::Bone;549},550/**551 * @method getParent552 * @return {dragonBones::Slot}553 */554getParent : function (555)556{557 return dragonBones::Slot;558},559/**560 * @method getSlotByDisplay561 * @param {void} arg0562 * @return {dragonBones::Slot}563 */564getSlotByDisplay : function (565void 566)567{568 return dragonBones::Slot;569},570/**571 * @method removeBone572 * @param {dragonBones::Bone} arg0573 */574removeBone : function (575bone 576)577{578},579/**580 * @method replaceTexture581 * @param {void} arg0582 */583replaceTexture : function (584void 585)586{587},588/**589 * @method getTypeIndex590 * @return {unsigned long}591 */592getTypeIndex : function (593)594{595 return 0;596},597/**598 * @method Armature599 * @constructor600 */601Armature : function (602)603{604},605};606/**607 * @class Animation608 */609dragonBones.Animation = {610/**611 * @method isPlaying612 * @return {bool}613 */614isPlaying : function (615)616{617 return false;618},619/**620 * @method getAnimationNames621 * @return {Array}622 */623getAnimationNames : function (624)625{626 return new Array();627},628/**629 * @method fadeIn630 * @param {String} arg0631 * @param {float} arg1632 * @param {int} arg2633 * @param {int} arg3634 * @param {String} arg4635 * @param {dragonBones::AnimationFadeOutMode} arg5636 * @param {bool} arg6637 * @param {bool} arg7638 * @param {bool} arg8639 * @param {bool} arg9640 * @return {dragonBones::AnimationState}641 */642fadeIn : function (643str, 644float, 645int, 646int, 647str, 648animationfadeoutmode, 649bool, 650bool, 651bool, 652bool 653)654{655 return dragonBones::AnimationState;656},657/**658 * @method isCompleted659 * @return {bool}660 */661isCompleted : function (662)663{664 return false;665},666/**667 * @method reset668 */669reset : function (670)671{672},673/**674 * @method play675 * @return {dragonBones::AnimationState}676 */677play : function (678)679{680 return dragonBones::AnimationState;681},682/**683 * @method getState684 * @param {String} arg0685 * @return {dragonBones::AnimationState}686 */687getState : function (688str 689)690{691 return dragonBones::AnimationState;692},693/**694 * @method stop695 * @param {String} arg0696 */697stop : function (698str 699)700{701},702/**703 * @method getLastAnimationName704 * @return {String}705 */706getLastAnimationName : function (707)708{709 return ;710},711/**712 * @method getLastAnimationState713 * @return {dragonBones::AnimationState}714 */715getLastAnimationState : function (716)717{718 return dragonBones::AnimationState;719},720/**721 * @method gotoAndPlayByTime722 * @param {String} arg0723 * @param {float} arg1724 * @param {int} arg2725 * @return {dragonBones::AnimationState}726 */727gotoAndPlayByTime : function (728str, 729float, 730int 731)732{733 return dragonBones::AnimationState;734},735/**736 * @method gotoAndPlayByProgress737 * @param {String} arg0738 * @param {float} arg1739 * @param {int} arg2740 * @return {dragonBones::AnimationState}741 */742gotoAndPlayByProgress : function (743str, 744float, 745int 746)747{748 return dragonBones::AnimationState;749},750/**751 * @method hasAnimation752 * @param {String} arg0753 * @return {bool}754 */755hasAnimation : function (756str 757)758{759 return false;760},761/**762 * @method gotoAndStopByTime763 * @param {String} arg0764 * @param {float} arg1765 * @return {dragonBones::AnimationState}766 */767gotoAndStopByTime : function (768str, 769float 770)771{772 return dragonBones::AnimationState;773},774/**775 * @method gotoAndStopByProgress776 * @param {String} arg0777 * @param {float} arg1778 * @return {dragonBones::AnimationState}779 */780gotoAndStopByProgress : function (781str, 782float 783)784{785 return dragonBones::AnimationState;786},787/**788 * @method gotoAndPlayByFrame789 * @param {String} arg0790 * @param {unsigned int} arg1791 * @param {int} arg2792 * @return {dragonBones::AnimationState}793 */794gotoAndPlayByFrame : function (795str, 796int, 797int 798)799{800 return dragonBones::AnimationState;801},802/**803 * @method gotoAndStopByFrame804 * @param {String} arg0805 * @param {unsigned int} arg1806 * @return {dragonBones::AnimationState}807 */808gotoAndStopByFrame : function (809str, 810int 811)812{813 return dragonBones::AnimationState;814},815/**816 * @method getTypeIndex817 * @return {unsigned long}818 */819getTypeIndex : function (820)821{822 return 0;823},824/**825 * @method Animation826 * @constructor827 */828Animation : function (829)830{831},832};833/**834 * @class TransformObject835 */836dragonBones.TransformObject = {837/**838 * @method _setArmature839 * @param {dragonBones::Armature} arg0840 */841_setArmature : function (842armature 843)844{845},846/**847 * @method _setParent848 * @param {dragonBones::Bone} arg0849 */850_setParent : function (851bone 852)853{854},855/**856 * @method getParent857 * @return {dragonBones::Bone}858 */859getParent : function (860)861{862 return dragonBones::Bone;863},864/**865 * @method getArmature866 * @return {dragonBones::Armature}867 */868getArmature : function (869)870{871 return dragonBones::Armature;872},873};874/**875 * @class Bone876 */877dragonBones.Bone = {878/**879 * @method getIK880 * @return {dragonBones::Bone}881 */882getIK : function (883)884{885 return dragonBones::Bone;886},887/**888 * @method getIKChainIndex889 * @return {unsigned int}890 */891getIKChainIndex : function (892)893{894 return 0;895},896/**897 * @method contains898 * @param {dragonBones::TransformObject} arg0899 * @return {bool}900 */901contains : function (902transformobject 903)904{905 return false;906},907/**908 * @method getIKChain909 * @return {unsigned int}910 */911getIKChain : function (912)913{914 return 0;915},916/**917 * @method getVisible918 * @return {bool}919 */920getVisible : function (921)922{923 return false;924},925/**926 * @method setVisible927 * @param {bool} arg0928 */929setVisible : function (930bool 931)932{933},934/**935 * @method invalidUpdate936 */937invalidUpdate : function (938)939{940},941/**942 * @method getTypeIndex943 * @return {unsigned long}944 */945getTypeIndex : function (946)947{948 return 0;949},950/**951 * @method Bone952 * @constructor953 */954Bone : function (955)956{957},958};959/**960 * @class Slot961 */962dragonBones.Slot = {963/**964 * @method getChildArmature965 * @return {dragonBones::Armature}966 */967getChildArmature : function (968)969{970 return dragonBones::Armature;971},972/**973 * @method invalidUpdate974 */975invalidUpdate : function (976)977{978},979/**980 * @method setDisplayIndex981 * @param {int} arg0982 */983setDisplayIndex : function (984int 985)986{987},988/**989 * @method setChildArmature990 * @param {dragonBones::Armature} arg0991 */992setChildArmature : function (993armature 994)995{996},997/**998 * @method getDisplayIndex999 * @return {int}1000 */1001getDisplayIndex : function (1002)1003{1004 return 0;1005},1006};1007/**1008 * @class BaseFactory1009 */1010dragonBones.BaseFactory = {1011/**1012 * @method removeDragonBonesData1013 * @param {String} arg01014 * @param {bool} arg11015 */1016removeDragonBonesData : function (1017str, 1018bool 1019)1020{1021},1022/**1023 * @method removeTextureAtlasData1024 * @param {String} arg01025 * @param {bool} arg11026 */1027removeTextureAtlasData : function (1028str, 1029bool 1030)1031{1032},1033/**1034 * @method parseDragonBonesData1035 * @param {char} arg01036 * @param {String} arg11037 * @param {float} arg21038 * @return {dragonBones::DragonBonesData}1039 */1040parseDragonBonesData : function (1041char, 1042str, 1043float 1044)1045{1046 return dragonBones::DragonBonesData;1047},1048/**1049 * @method clear1050 */1051clear : function (1052)1053{1054},1055/**1056 * @method addDragonBonesData1057 * @param {dragonBones::DragonBonesData} arg01058 * @param {String} arg11059 */1060addDragonBonesData : function (1061dragonbonesdata, 1062str 1063)1064{1065},1066/**1067 * @method buildArmature1068 * @param {String} arg01069 * @param {String} arg11070 * @param {String} arg21071 * @return {dragonBones::Armature}1072 */1073buildArmature : function (1074str, 1075str, 1076str 1077)1078{1079 return dragonBones::Armature;1080},1081/**1082 * @method addTextureAtlasData1083 * @param {dragonBones::TextureAtlasData} arg01084 * @param {String} arg11085 */1086addTextureAtlasData : function (1087textureatlasdata, 1088str 1089)1090{1091},1092/**1093 * @method getDragonBonesData1094 * @param {String} arg01095 * @return {dragonBones::DragonBonesData}1096 */1097getDragonBonesData : function (1098str 1099)1100{1101 return dragonBones::DragonBonesData;1102},1103};1104/**1105 * @class WorldClock1106 */1107dragonBones.WorldClock = {1108/**1109 * @method clear1110 */1111clear : function (1112)1113{1114},1115/**1116 * @method contains1117 * @param {dragonBones::IAnimateble} arg01118 * @return {bool}1119 */1120contains : function (1121ianimateble 1122)1123{1124 return false;1125},1126/**1127 * @method advanceTime1128 * @param {float} arg01129 */1130advanceTime : function (1131float 1132)1133{1134},1135/**1136 * @method WorldClock1137 * @constructor1138 */1139WorldClock : function (1140)1141{1142},1143};1144/**1145 * @class AnimationState1146 */1147dragonBones.AnimationState = {1148/**1149 * @method setCurrentTime1150 * @param {float} arg01151 */1152setCurrentTime : function (1153float 1154)1155{1156},1157/**1158 * @method removeBoneMask1159 * @param {String} arg01160 * @param {bool} arg11161 */1162removeBoneMask : function (1163str, 1164bool 1165)1166{1167},1168/**1169 * @method getGroup1170 * @return {String}1171 */1172getGroup : function (1173)1174{1175 return ;1176},1177/**1178 * @method getCurrentPlayTimes1179 * @return {unsigned int}1180 */1181getCurrentPlayTimes : function (1182)1183{1184 return 0;1185},1186/**1187 * @method getName1188 * @return {String}1189 */1190getName : function (1191)1192{1193 return ;1194},1195/**1196 * @method getCurrentTime1197 * @return {float}1198 */1199getCurrentTime : function (1200)1201{1202 return 0;1203},1204/**1205 * @method getTotalTime1206 * @return {float}1207 */1208getTotalTime : function (1209)1210{1211 return 0;1212},1213/**1214 * @method removeAllBoneMask1215 */1216removeAllBoneMask : function (1217)1218{1219},1220/**1221 * @method getLayer1222 * @return {int}1223 */1224getLayer : function (1225)1226{1227 return 0;1228},1229/**1230 * @method isCompleted1231 * @return {bool}1232 */1233isCompleted : function (1234)1235{1236 return false;1237},1238/**1239 * @method play1240 */1241play : function (1242)1243{1244},1245/**1246 * @method fadeOut1247 * @param {float} arg01248 * @param {bool} arg11249 */1250fadeOut : function (1251float, 1252bool 1253)1254{1255},1256/**1257 * @method stop1258 */1259stop : function (1260)1261{1262},1263/**1264 * @method isPlaying1265 * @return {bool}1266 */1267isPlaying : function (1268)1269{1270 return false;1271},1272/**1273 * @method addBoneMask1274 * @param {String} arg01275 * @param {bool} arg11276 */1277addBoneMask : function (1278str, 1279bool 1280)1281{1282},1283/**1284 * @method containsBoneMask1285 * @param {String} arg01286 * @return {bool}1287 */1288containsBoneMask : function (1289str 1290)1291{1292 return false;1293},1294/**1295 * @method getTypeIndex1296 * @return {unsigned long}1297 */1298getTypeIndex : function (1299)1300{1301 return 0;1302},1303/**1304 * @method AnimationState1305 * @constructor1306 */1307AnimationState : function (1308)1309{1310},1311};1312/**1313 * @class CCTextureData1314 */1315dragonBones.CCTextureData = {1316/**1317 * @method getTypeIndex1318 * @return {unsigned long}1319 */1320getTypeIndex : function (1321)1322{1323 return 0;1324},1325/**1326 * @method CCTextureData1327 * @constructor1328 */1329CCTextureData : function (1330)1331{1332},1333};1334/**1335 * @class CCTextureAtlasData1336 */1337dragonBones.CCTextureAtlasData = {1338/**1339 * @method getTypeIndex1340 * @return {unsigned long}1341 */1342getTypeIndex : function (1343)1344{1345 return 0;1346},1347/**1348 * @method CCTextureAtlasData1349 * @constructor1350 */1351CCTextureAtlasData : function (1352)1353{1354},1355};1356/**1357 * @class CCArmatureDisplay1358 */1359dragonBones.CCArmatureDisplay = {1360/**1361 * @method advanceTimeBySelf1362 * @param {bool} arg01363 */1364advanceTimeBySelf : function (1365bool 1366)1367{1368},1369/**1370 * @method removeEvent1371 * @param {String} arg01372 */1373removeEvent : function (1374str 1375)1376{1377},1378/**1379 * @method dispose1380 */1381dispose : function (1382)1383{1384},1385/**1386 * @method hasEventCallback1387 * @return {bool}1388 */1389hasEventCallback : function (1390)1391{1392 return false;1393},1394/**1395 * @method setEventCallback1396 * @param {function} arg01397 */1398setEventCallback : function (1399func 1400)1401{1402},1403/**1404 * @method clearEventCallback1405 */1406clearEventCallback : function (1407)1408{1409},1410/**1411 * @method addEvent1412 * @param {String} arg01413 * @param {function} arg11414 */1415addEvent : function (1416str, 1417func 1418)1419{1420},1421/**1422 * @method hasEvent1423 * @param {String} arg01424 * @return {bool}1425 */1426hasEvent : function (1427str 1428)1429{1430 return false;1431},1432/**1433 * @method getArmature1434 * @return {dragonBones::Armature}1435 */1436getArmature : function (1437)1438{1439 return dragonBones::Armature;1440},1441/**1442 * @method create1443 * @return {dragonBones::CCArmatureDisplay}1444 */1445create : function (1446)1447{1448 return dragonBones::CCArmatureDisplay;1449},1450};1451/**1452 * @class DBCCSprite1453 */1454dragonBones.DBCCSprite = {1455/**1456 * @method create1457 * @return {dragonBones::DBCCSprite}1458 */1459create : function (1460)1461{1462 return dragonBones::DBCCSprite;1463},1464};1465/**1466 * @class CCSlot1467 */1468dragonBones.CCSlot = {1469/**1470 * @method getClassTypeIndex1471 * @return {unsigned long}1472 */1473getClassTypeIndex : function (1474)1475{1476 return 0;1477},1478/**1479 * @method getTypeIndex1480 * @return {unsigned long}1481 */1482getTypeIndex : function (1483)1484{1485 return 0;1486},1487/**1488 * @method CCSlot1489 * @constructor1490 */1491CCSlot : function (1492)1493{1494},1495};1496/**1497 * @class CCFactory1498 */1499dragonBones.CCFactory = {1500/**1501 * @method getTextureDisplay1502 * @param {String} arg01503 * @param {String} arg11504 * @return {cc.Sprite}1505 */1506getTextureDisplay : function (1507str, 1508str 1509)1510{1511 return cc.Sprite;1512},1513/**1514 * @method getSoundEventManater1515 * @return {dragonBones::CCArmatureDisplay}1516 */1517getSoundEventManater : function (1518)1519{1520 return dragonBones::CCArmatureDisplay;1521},1522/**1523 * @method buildArmatureDisplay1524 * @param {String} arg01525 * @param {String} arg11526 * @param {String} arg21527 * @return {dragonBones::CCArmatureDisplay}1528 */1529buildArmatureDisplay : function (1530str, 1531str, 1532str 1533)1534{1535 return dragonBones::CCArmatureDisplay;1536},1537/**1538 * @method parseTextureAtlasData1539 * @param {String} arg01540 * @param {String} arg11541 * @param {String} arg21542 * @param {float} arg31543 * @return {dragonBones::TextureAtlasData}1544 */1545parseTextureAtlasData : function (1546str, 1547str, 1548str, 1549float 1550)1551{1552 return dragonBones::TextureAtlasData;1553},1554/**1555 * @method CCFactory1556 * @constructor1557 */1558CCFactory : function (1559)1560{1561},...

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acctBalance.js

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...7 var windowHeight = $(this).height();8 var height = scrollTop + windowHeight;9 10 if (scrollTop + windowHeight == scrollHeight) {11 var type = getTypeIndex();12 var monthKey = null;13 if(getMonth() != null){14 monthKey = getMonth(); // 选中文本;15 }16 //页码请求算法,得到所有的li的个数。17 var pageNum =null;18 var rowNum = $("li");19 if(rowNum.length%pageSize ==0 ){20 pageNum = rowNum.length/pageSize +1;21 loadMoreData(type,monthKey,pageNum); 22 } 23 }24 }); 25}); 26$(function(){27 initBind(); 28});29function initBind(){30// 收入31 $("#income_a").bind('click',function(){32 return topBarClick(this);33 });34// 支出35 $("#spending_a").bind('click',function(){36 return topBarClick(this);37 });38// 体现39 $("#withdrawal_a").bind('click',function(){40 return topBarClick(this);41 });42 43 44// 日历45 var currYear = (new Date()).getFullYear(); 46 var opt={};47 opt.date = {preset : 'date'};48 opt.datetime = {preset : 'datetime'};49 opt.time = {preset : 'time'};50 opt.default = {51 theme: 'android-ics light', //皮肤样式52 display: 'modal', //显示方式 53 mode: 'scroller', //日期选择模式54 dateFormat: 'yyyy-mm',55 lang: 'zh',56 showNow: true,57 nowText: "今天",58 dateOrder: 'yymm',59 startYear: currYear - 10, //开始年份60 endYear: currYear + 10 //结束年份61 };62 $("#search_select").mobiscroll($.extend(opt['date'], opt['default'])); 63 64 65 66// 搜索 67 $("#search_a").bind("click",function(){68 return searchClick(this);69 });70// $("ul").delegate("li", "click", function(){71// $(this).hide();72// $(this).index();73// }); 74}75function topBarClick(obj){76// 得到点击索引;77 setTypeIndex(obj); 78 var type = getTypeIndex();79 //清空月份 80 setMonthNull();81 var monthKey = null;82 var pageNum = "1";83 queryList(type,monthKey,pageNum);84 //查询业务85}86function searchClick(obj){87 88 var monthKey = null;89 if(getMonth() != null){90 monthKey = getMonth(); // 选中文本;91 }92 var type = getTypeIndex();93 var pageNum = "1";94 queryList(type,monthKey,pageNum);95 //查询业务96}97//ajax查询刷新 公共入口方法98//筛选 排序 关键字查询搜索 都是调用这个函数99function queryList(type,monthKey,pageNum)100{ 101 102 var user_id = $("#user_id").val();103 var param = {"type":type, "monthKey":monthKey,"pageNum":pageNum,"pageSize":pageSize,"user_id":user_id}; 104 105 $.ajax({106 type: "POST",107 contentType:"application/json", //发送给服务器的内容编码类型108 url: $('#baseRoot').val() + "/shopManage/acct/acctBalanceTotalPostData",109 data: param, //服务器只能接收json字符串110 async: false,111 success: function(data){112// 取数值113// alert(data); 114 setSum(data);115 }116 });117 118 $.ajax({119 type: "POST",120 contentType:"application/json", //发送给服务器的内容编码类型121 url: $('#baseRoot').val() + "/shopManage/acct/acctBalancePagePostData",122 data: param, //服务器只能接收json字符串123 async: false,124 success: function(data){125// alert(data);126 $('#datagrid').html(data);127 resetListStyle();128 }129 });130 131 132}133//134function loadMoreData(type,monthKey,pageNum)135{ 136 var user_id = $("#user_id").val();137 var param = {"type":type, "monthKey":monthKey,"pageNum":pageNum,"pageSize":pageSize,"user_id":user_id}; 138 $.ajax({139 type: "POST",140 contentType:"application/json", //发送给服务器的内容编码类型141 url: $('#baseRoot').val() + "/shopManage/acct/acctBalancePagePostData",142 data: param, //服务器只能接收json字符串143 async: false,144 success: function(data){145 $('#datagrid').append(data);146 resetListStyle();147 }148 });149}150function resetListStyle() {151// 得到两个 元素数组。152 var nums =document.getElementsByName("row_right_num");153 var audits =document.getElementsByName("row_right_audit"); 154 if(getTypeIndex() == 2 )155 {156 for(var i=0;i<nums.length;i++){157 num =nums[i];158 num.setAttribute("class", "row_right_num_audit"); 159 }160 for(var i=0;i<audits.length;i++){161 audit =audits[i];162 audit.style.display= "block"; 163 var content=audit.innerHTML;164 if(content == "审核中"){165 audit.style.color = "#FF9900";166 }else if(content == "审核已通过"){167 audit.style.color = "#35DC25";168 }else if(content == "审核未通过"){169 audit.style.color = "#FF1A24";170 }else if(content == "已打款"){171 audit.style.color = "#4060ff";172 } 173 } 174 }else{175 for(var i=0;i<nums.length;i++){176 num =nums[i];177 num.setAttribute("class", "row_right_num_normal"); 178 }179 for(var i=0;i<audits.length;i++){180 audit =audits[i];181 audit.style.display= "none"; 182 }183 184 }185 186}187function setSum(sum) {188 var totle = null;189 if(getTypeIndex() == 0){190 totle = "总收入";191 }else if(getTypeIndex() == 1){192 totle = "总支出";193 }else if(getTypeIndex() == 2){194 totle = "累计提现";195 }196 if(getMonth()!=null){197 totle = "当月"+ totle;198 } 199 $('#sumTitle').text(totle);200 $('#sumNum').text(sum);201 if(sum == -1){202 $('#sumNum').text("0");203 }204}205function setMonthNull() {206 $("#search_select").val(null);207}208function getMonth() {209 if($("#search_select").val()){210 return $("#search_select").val()211 }212 return null;213}214function setTypeIndex(obj) {215 $('#income_a').attr("class","topbar_a_nomal topbar_a rel");216 $('#spending_a').attr("class","topbar_a_nomal topbar_a rel");217 $('#withdrawal_a').attr("class","topbar_a_nomal topbar_a rel");218 obj.setAttribute("class", "topbar_a_selected topbar_a rel"); 219}220function getTypeIndex(){ 221 if($('#income_a')[0].className == "topbar_a_selected topbar_a rel"){222 return 0;223 }else if($('#spending_a')[0].className == "topbar_a_selected topbar_a rel"){224 return 1;225 }else if($('#withdrawal_a')[0].className == "topbar_a_selected topbar_a rel"){226 return 2;227 }228}229function leftClick(param)230{231 window.location.href='/esp/shopManage/acct/myAcct/'+$("#user_id").val();...

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work.js

Source:work.js Github

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...4import { SingleProperty } from './property.js';5const Word = ({ word, key, wordSummary, specialTypes, url, getTypeTitle, getValueTitle, getValueListUrl, getInstanceListUrl }) => {6 const getTypeIndex = x => x[0];7 const getValueIndexes = x => x[1];8 const getPropertyTitle = x => getTypeTitle(getTypeIndex(x));9 const summaryProperties = R.compose(R.sortBy(x => wordSummary.get(getTypeIndex(x))), R.filter(x => wordSummary.has(getTypeIndex(x)))) (word);10 const surfaceWordProperty = word[0];11 const getWordTypeValue = i => {12 const match = R.filter(x => x[0] === i)(word);13 if (!match.length) {14 return undefined;15 }16 const value = getValueTitle(match[0][0], match[0][1][0]);17 if (value === 'No prefix')18 return undefined;19 else if (value === 'No suffix')20 return undefined;21 else22 return value;23 }24 const surfaceValue = getWordTypeValue(specialTypes.surface);25 const prefixValue = getWordTypeValue(specialTypes.prefix);26 const suffixValue = getWordTypeValue(specialTypes.suffix);27 const popoverList = R.addIndex(R.map)28 ((x, i) => (29 <SingleProperty30 key={key + '.' + i}31 name={getPropertyTitle(x)}32 nameUrl={getValueListUrl(getTypeIndex(x))}33 valueIndexes={getValueIndexes(x)}34 getValue={v => getValueTitle(getTypeIndex(x), v)}35 getValueUrl={v => getInstanceListUrl(getTypeIndex(x), v)}36 />37 ))38 (summaryProperties);39 const popover = (40 <Popover id={'wordProperties.' + key} title="Properties" style={{maxWidth: '100%'}}>41 <div><a href={url}>View Details</a></div>42 {popoverList}43 </Popover>44 );45 return (46 <span>47 <span className="workWordPrefix">{prefixValue}</span>48 <OverlayTrigger trigger="click" rootClose placement="bottom" overlay={popover}>49 <a className="workWord" href="javascript:">{surfaceValue}</a>...

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trackerConfig.test.js

Source:trackerConfig.test.js Github

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1import { getTypeIndex } from './trackerConfig';2describe('trackerConfig', () => {3 describe('#getTypeIndex()', () => {4 test("retrurn the type is it's not a string", () => {5 const obj = { foo: 'foo' };6 expect(getTypeIndex(obj)).toBe(obj);7 expect(getTypeIndex(0)).toBe(0);8 expect(getTypeIndex(null)).toBe(null);9 expect(getTypeIndex(undefined)).toBe(undefined);10 });11 test('find good index for old trajserv values', () => {12 expect(getTypeIndex('Tram')).toBe(0);13 expect(getTypeIndex('Subway / Metro / S-Bahn')).toBe(1);14 expect(getTypeIndex('Train')).toBe(2);15 expect(getTypeIndex('Bus')).toBe(3);16 expect(getTypeIndex('Ferry')).toBe(4);17 expect(getTypeIndex('Cable Car')).toBe(5);18 expect(getTypeIndex('Gondola')).toBe(6);19 expect(getTypeIndex('Funicular')).toBe(7);20 expect(getTypeIndex('Long distance bus')).toBe(8);21 expect(getTypeIndex('Rail')).toBe(9);22 });23 test('find good index for new tracker values', () => {24 expect(getTypeIndex('tram')).toBe(0);25 expect(getTypeIndex('subway')).toBe(1);26 expect(getTypeIndex('bus')).toBe(3);27 expect(getTypeIndex('ferry')).toBe(4);28 expect(getTypeIndex('cablecar')).toBe(5);29 expect(getTypeIndex('gondola')).toBe(6);30 expect(getTypeIndex('funicular')).toBe(7);31 expect(getTypeIndex('coach')).toBe(8);32 expect(getTypeIndex('rail')).toBe(9);33 });34 });...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.waitForSelector('text=Get started');6 const button = await page.$('text=Get started');7 const typeIndex = await button._internalTypeIndex();8 console.log(typeIndex);9 await browser.close();10})();

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { getTestState } = require('@playwright/test');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const internalApi = getTestState(page);8 const typeIndex = await internalApi.getTypeIndex();9 console.log('Type index: ' + typeIndex);10 await browser.close();11})();12const { getTestState } = require('@playwright/test');13const { chromium } = require('playwright');14(async () => {15 const browser = await chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 const internalApi = getTestState(page);19 const typeIndex = await internalApi.getTypeIndex();20 console.log('Type index: ' + typeIndex);21 await browser.close();22})();23const { getTestState } = require('@playwright/test');24const { chromium } = require('playwright');25(async () => {26 const browser = await chromium.launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 const internalApi = getTestState(page);30 const selector = await internalApi.getSelector('input');31 console.log('Selector: ' + selector);32 await browser.close();33})();34const { getTestState } = require('@playwright/test');35const { chromium } = require('playwright');36(async () => {37 const browser = await chromium.launch();38 const context = await browser.newContext();39 const page = await context.newPage();40 const internalApi = getTestState(page);41 const selector = await internalApi.getSelectorForElement('input');42 console.log('Selector: ' + selector);43 await browser.close();44})();45const { getTestState } = require('@playwright

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { getTypeIndex } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await page.click('input[name="q"]');7 await page.fill('input[name="q"]', 'Playwright');8 await page.click('text=Google Search');9 await page.click('text=Playwright');10 await page.click('text=Docs');11 await page.click('text=API');12 await page.click('text=Page');13 await page.click('text=page.fill');14 await page.click('text=Examples');15 await page.click('text=Fill a text area by selector');16 await page.fill('textarea', 'T

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Using AI Code Generation

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1const { chromium, webkit, firefox } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 const typeIndex = page._delegate._page._delegate._typeIndex;6 console.log(typeIndex);7 await browser.close();8})();9### 6. `page.setGeolocation(options)`10### 7. `page.setOfflineMode(enabled)`11### 8. `page.setExtraHTTPHeaders(headers)`12### 9. `page.addInitScript(script[, ...args])`13const { chromium, webkit, firefox } = require('playwright');14(async () => {15 const browser = await chromium.launch();16 const page = await browser.newPage();17 await page.addInitScript(() => {

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Using AI Code Generation

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1const { getTestState } = require('@playwright/test');2const { getTypeIndex } = require('@playwright/test/lib/server/trace/recorder/recorderApp');3const { test } = require('@playwright/test');4test('test', async ({ page }) => {5 await page.click('text=Docs');6 await page.click('text=API');7 const typeIndex = getTypeIndex(getTestState().project.outputDir);8 console.log(typeIndex);9});10### `getTypeIndex(outputDir: string): Promise<TypeIndex>`11interface TypeIndex {12 types: Type[];13}14interface Type {15 name: string;16 properties: Property[];17}18interface Property {19 name: string;20 type: string;21}

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Using AI Code Generation

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1const { getTestTypeIndex } = require('@playwright/test');2const test = getTestTypeIndex() === 0 ? test : test.extend({});3test('test1', async ({ page }) => {4 const title = page.locator('text=Get started');5 await title.click();6 const title1 = page.locator('text=Playwright is a Node library to automate Chromium, Firefox and WebKit with a single API.');7 await title1.click();8 const title2 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');9 await title2.click();10 const title3 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');11 await title3.click();12 const title4 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');13 await title4.click();14 const title5 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');15 await title5.click();16 const title6 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');17 await title6.click();18 const title7 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');19 await title7.click();20 const title8 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');21 await title8.click();22 const title9 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');23 await title9.click();24 const title10 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');25 await title10.click();26 const title11 = page.locator('text=Playwright is built to enable cross-browser web automation that is ever-green, capable, reliable and fast.');27 await title11.click();28 const title12 = page.locator('

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Using AI Code Generation

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1const { getTypeIndex } = require('@playwright/test/lib/server/trace/recorder/recorderApp');2const { chromium } = require('playwright');3const { test, expect } = require('@playwright/test');4test('test', async ({ page }) => {5 await page.click('#navbar > div > div > div > div:nth-child(2) > a')6 await page.click('#navbar > div > div > div > div:nth-child(3) > a')7 await page.click('#navbar > div > div > div > div:nth-child(4) > a')8 await page.click('#navbar > div > div > div > div:nth-child(5) > a')9 await page.click('#navbar > div > div > div > div:nth-child(6) > a')10 await page.click('#navbar > div > div > div > div:nth-child(7) > a')11 await page.click('#navbar > div > div > div > div:nth-child(8) > a')12 await page.click('#navbar > div > div > div > div:nth-child(9) > a')13 await page.click('#navbar > div > div > div > div:nth-child(10) > a')14 await page.click('#navbar > div > div > div > div:nth-child(11) > a')15 await page.click('#navbar > div > div > div > div:nth-child(12) > a')16 await page.click('#navbar > div > div > div > div:nth-child(13) > a')17 await page.click('#navbar > div > div > div > div:nth-child(14) > a')18 await page.click('#navbar > div > div > div > div:nth-child(15) > a')19 await page.click('#navbar > div > div > div > div:nth-child(16) > a')20 await page.click('#navbar > div > div > div > div:nth-child(17) > a')21 await page.click('#navbar > div > div > div > div:nth-child(18) > a')22 await page.click('#navbar > div > div > div > div:nth-child(19) > a')23 await page.click('#navbar > div > div > div > div:nth-child(20) > a')24 await page.click('#navbar > div > div > div > div

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1const { Playwright } = require("playwright");2const { getTypeIndex } = Playwright._internalApi;3const { Playwright } = require("playwright");4const { getSelectorType } = Playwright._internalApi;5const { Playwright } = require("playwright");6const { getSelectorType } = Playwright._internalApi;7const { Playwright } = require("playwright");8const { getSelectorType } = Playwright._internalApi;9const { Playwright } = require("playwright");10const { getSelectorType } = Playwright._internalApi;11const { Playwright } = require("playwright");12const { getSelectorType } = Playwright._internalApi;13const { Playwright } = require("playwright");14const { getSelectorType } = Playwright._internalApi;15const { Playwright } = require("playwright");16const { getSelectorType } = Playwright._internalApi;17const { Playwright } = require("playwright");18const { getSelectorType } = Playwright._internalApi;19const { Playwright } = require("playwright");20const { getSelectorType } = Playwright._internalApi;21const { Playwright } = require("playwright");22const { getSelectorType } = Playwright._internalApi;23const { Playwright } = require("playwright");24const { getSelectorType } = Playwright._internalApi;25const { Playwright } = require("playwright");26const { getSelectorType } = Playwright._internalApi;27const { Playwright

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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