Best JavaScript code snippet using playwright-internal
ReactFiberWorkLoop.js
Source:ReactFiberWorkLoop.js
...1322 // approximate start time from the expiration time.1323 const earliestExpirationTimeMs = expirationTimeToMs(expirationTime);1324 return earliestExpirationTimeMs - LOW_PRIORITY_EXPIRATION;1325}1326function inferTimeFromExpirationTimeWithSuspenseConfig(1327 expirationTime: ExpirationTime,1328 suspenseConfig: SuspenseConfig,1329): number {1330 // We don't know exactly when the update was scheduled, but we can infer an1331 // approximate start time from the expiration time by subtracting the timeout1332 // that was added to the event time.1333 const earliestExpirationTimeMs = expirationTimeToMs(expirationTime);1334 return (1335 earliestExpirationTimeMs -1336 (suspenseConfig.timeoutMs | 0 || LOW_PRIORITY_EXPIRATION)1337 );1338}1339// The work loop is an extremely hot path. Tell Closure not to inline it.1340/** @noinline */1341function workLoopSync() {1342 // Already timed out, so perform work without checking if we need to yield.1343 while (workInProgress !== null) {1344 debugger1345 workInProgress = performUnitOfWork(workInProgress);1346 }1347}1348/** @noinline */1349function workLoopConcurrent() {1350 // Perform work until Scheduler asks us to yield1351 while (workInProgress !== null && !shouldYield()) {1352 workInProgress = performUnitOfWork(workInProgress);1353 }1354}1355function performUnitOfWork(unitOfWork: Fiber): Fiber | null {1356 // The current, flushed, state of this fiber is the alternate. Ideally1357 // nothing should rely on this, but relying on it here means that we don't1358 // need an additional field on the work in progress.1359 const current = unitOfWork.alternate;1360 1361 startWorkTimer(unitOfWork);1362 setCurrentDebugFiberInDEV(unitOfWork);1363 let next;1364 if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) {1365 startProfilerTimer(unitOfWork);1366 debugger;1367 next = beginWork(current, unitOfWork, renderExpirationTime);1368 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);1369 } else {1370 next = beginWork(current, unitOfWork, renderExpirationTime);1371 }1372 resetCurrentDebugFiberInDEV();1373 unitOfWork.memoizedProps = unitOfWork.pendingProps;1374 if (next === null) {1375 // If this doesn't spawn new work, complete the current work.1376 next = completeUnitOfWork(unitOfWork);1377 }1378 console.log(next)1379 ReactCurrentOwner.current = null;1380 return next;1381}1382function completeUnitOfWork(unitOfWork: Fiber): Fiber | null {1383 // Attempt to complete the current unit of work, then move to the next1384 // sibling. If there are no more siblings, return to the parent fiber.1385 workInProgress = unitOfWork;1386 do {1387 // The current, flushed, state of this fiber is the alternate. Ideally1388 // nothing should rely on this, but relying on it here means that we don't1389 // need an additional field on the work in progress.1390 const current = workInProgress.alternate;1391 const returnFiber = workInProgress.return;1392 // Check if the work completed or if something threw.1393 if ((workInProgress.effectTag & Incomplete) === NoEffect) {1394 setCurrentDebugFiberInDEV(workInProgress);1395 let next;1396 if (1397 !enableProfilerTimer ||1398 (workInProgress.mode & ProfileMode) === NoMode1399 ) {1400 next = completeWork(current, workInProgress, renderExpirationTime);1401 } else {1402 startProfilerTimer(workInProgress);1403 next = completeWork(current, workInProgress, renderExpirationTime);1404 // Update render duration assuming we didn't error.1405 stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);1406 }1407 stopWorkTimer(workInProgress);1408 resetCurrentDebugFiberInDEV();1409 resetChildExpirationTime(workInProgress);1410 if (next !== null) {1411 // Completing this fiber spawned new work. Work on that next.1412 return next;1413 }1414 if (1415 returnFiber !== null &&1416 // Do not append effects to parents if a sibling failed to complete1417 (returnFiber.effectTag & Incomplete) === NoEffect1418 ) {1419 // Append all the effects of the subtree and this fiber onto the effect1420 // list of the parent. The completion order of the children affects the1421 // side-effect order.1422 if (returnFiber.firstEffect === null) {1423 returnFiber.firstEffect = workInProgress.firstEffect;1424 }1425 if (workInProgress.lastEffect !== null) {1426 if (returnFiber.lastEffect !== null) {1427 returnFiber.lastEffect.nextEffect = workInProgress.firstEffect;1428 }1429 returnFiber.lastEffect = workInProgress.lastEffect;1430 }1431 // If this fiber had side-effects, we append it AFTER the children's1432 // side-effects. We can perform certain side-effects earlier if needed,1433 // by doing multiple passes over the effect list. We don't want to1434 // schedule our own side-effect on our own list because if end up1435 // reusing children we'll schedule this effect onto itself since we're1436 // at the end.1437 const effectTag = workInProgress.effectTag;1438 // Skip both NoWork and PerformedWork tags when creating the effect1439 // list. PerformedWork effect is read by React DevTools but shouldn't be1440 // committed.1441 if (effectTag > PerformedWork) {1442 if (returnFiber.lastEffect !== null) {1443 returnFiber.lastEffect.nextEffect = workInProgress;1444 } else {1445 returnFiber.firstEffect = workInProgress;1446 }1447 returnFiber.lastEffect = workInProgress;1448 }1449 }1450 } else {1451 // This fiber did not complete because something threw. Pop values off1452 // the stack without entering the complete phase. If this is a boundary,1453 // capture values if possible.1454 const next = unwindWork(workInProgress, renderExpirationTime);1455 // Because this fiber did not complete, don't reset its expiration time.1456 if (1457 enableProfilerTimer &&1458 (workInProgress.mode & ProfileMode) !== NoMode1459 ) {1460 // Record the render duration for the fiber that errored.1461 stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);1462 // Include the time spent working on failed children before continuing.1463 let actualDuration = workInProgress.actualDuration;1464 let child = workInProgress.child;1465 while (child !== null) {1466 actualDuration += child.actualDuration;1467 child = child.sibling;1468 }1469 workInProgress.actualDuration = actualDuration;1470 }1471 if (next !== null) {1472 // If completing this work spawned new work, do that next. We'll come1473 // back here again.1474 // Since we're restarting, remove anything that is not a host effect1475 // from the effect tag.1476 // TODO: The name stopFailedWorkTimer is misleading because Suspense1477 // also captures and restarts.1478 stopFailedWorkTimer(workInProgress);1479 next.effectTag &= HostEffectMask;1480 return next;1481 }1482 stopWorkTimer(workInProgress);1483 if (returnFiber !== null) {1484 // Mark the parent fiber as incomplete and clear its effect list.1485 returnFiber.firstEffect = returnFiber.lastEffect = null;1486 returnFiber.effectTag |= Incomplete;1487 }1488 }1489 const siblingFiber = workInProgress.sibling;1490 if (siblingFiber !== null) {1491 // If there is more work to do in this returnFiber, do that next.1492 return siblingFiber;1493 }1494 // Otherwise, return to the parent1495 workInProgress = returnFiber;1496 } while (workInProgress !== null);1497 // We've reached the root.1498 if (workInProgressRootExitStatus === RootIncomplete) {1499 workInProgressRootExitStatus = RootCompleted;1500 }1501 return null;1502}1503function getRemainingExpirationTime(fiber: Fiber) {1504 const updateExpirationTime = fiber.expirationTime;1505 const childExpirationTime = fiber.childExpirationTime;1506 return updateExpirationTime > childExpirationTime1507 ? updateExpirationTime1508 : childExpirationTime;1509}1510function resetChildExpirationTime(completedWork: Fiber) {1511 if (1512 renderExpirationTime !== Never &&1513 completedWork.childExpirationTime === Never1514 ) {1515 // The children of this component are hidden. Don't bubble their1516 // expiration times.1517 return;1518 }1519 let newChildExpirationTime = NoWork;1520 // Bubble up the earliest expiration time.1521 if (enableProfilerTimer && (completedWork.mode & ProfileMode) !== NoMode) {1522 // In profiling mode, resetChildExpirationTime is also used to reset1523 // profiler durations.1524 let actualDuration = completedWork.actualDuration;1525 let treeBaseDuration = completedWork.selfBaseDuration;1526 // When a fiber is cloned, its actualDuration is reset to 0. This value will1527 // only be updated if work is done on the fiber (i.e. it doesn't bailout).1528 // When work is done, it should bubble to the parent's actualDuration. If1529 // the fiber has not been cloned though, (meaning no work was done), then1530 // this value will reflect the amount of time spent working on a previous1531 // render. In that case it should not bubble. We determine whether it was1532 // cloned by comparing the child pointer.1533 const shouldBubbleActualDurations =1534 completedWork.alternate === null ||1535 completedWork.child !== completedWork.alternate.child;1536 let child = completedWork.child;1537 while (child !== null) {1538 const childUpdateExpirationTime = child.expirationTime;1539 const childChildExpirationTime = child.childExpirationTime;1540 if (childUpdateExpirationTime > newChildExpirationTime) {1541 newChildExpirationTime = childUpdateExpirationTime;1542 }1543 if (childChildExpirationTime > newChildExpirationTime) {1544 newChildExpirationTime = childChildExpirationTime;1545 }1546 if (shouldBubbleActualDurations) {1547 actualDuration += child.actualDuration;1548 }1549 treeBaseDuration += child.treeBaseDuration;1550 child = child.sibling;1551 }1552 completedWork.actualDuration = actualDuration;1553 completedWork.treeBaseDuration = treeBaseDuration;1554 } else {1555 let child = completedWork.child;1556 while (child !== null) {1557 const childUpdateExpirationTime = child.expirationTime;1558 const childChildExpirationTime = child.childExpirationTime;1559 if (childUpdateExpirationTime > newChildExpirationTime) {1560 newChildExpirationTime = childUpdateExpirationTime;1561 }1562 if (childChildExpirationTime > newChildExpirationTime) {1563 newChildExpirationTime = childChildExpirationTime;1564 }1565 child = child.sibling;1566 }1567 }1568 completedWork.childExpirationTime = newChildExpirationTime;1569}1570function commitRoot(root) {1571 const renderPriorityLevel = getCurrentPriorityLevel();1572 runWithPriority(1573 ImmediatePriority,1574 commitRootImpl.bind(null, root, renderPriorityLevel),1575 );1576 return null;1577}1578function commitRootImpl(root, renderPriorityLevel) {1579 do {1580 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1581 // means `flushPassiveEffects` will sometimes result in additional1582 // passive effects. So we need to keep flushing in a loop until there are1583 // no more pending effects.1584 // TODO: Might be better if `flushPassiveEffects` did not automatically1585 // flush synchronous work at the end, to avoid factoring hazards like this.1586 debugger1587 flushPassiveEffects();1588 } while (rootWithPendingPassiveEffects !== null);1589 flushRenderPhaseStrictModeWarningsInDEV();1590 invariant(1591 (executionContext & (RenderContext | CommitContext)) === NoContext,1592 'Should not already be working.',1593 );1594 const finishedWork = root.finishedWork;1595 const expirationTime = root.finishedExpirationTime;1596 if (finishedWork === null) {1597 return null;1598 }1599 root.finishedWork = null;1600 root.finishedExpirationTime = NoWork;1601 invariant(1602 finishedWork !== root.current,1603 'Cannot commit the same tree as before. This error is likely caused by ' +1604 'a bug in React. Please file an issue.',1605 );1606 // commitRoot never returns a continuation; it always finishes synchronously.1607 // So we can clear these now to allow a new callback to be scheduled.1608 root.callbackNode = null;1609 root.callbackExpirationTime = NoWork;1610 root.callbackPriority = NoPriority;1611 root.nextKnownPendingLevel = NoWork;1612 startCommitTimer();1613 // Update the first and last pending times on this root. The new first1614 // pending time is whatever is left on the root fiber.1615 const remainingExpirationTimeBeforeCommit = getRemainingExpirationTime(1616 finishedWork,1617 );1618 markRootFinishedAtTime(1619 root,1620 expirationTime,1621 remainingExpirationTimeBeforeCommit,1622 );1623 if (root === workInProgressRoot) {1624 // We can reset these now that they are finished.1625 workInProgressRoot = null;1626 workInProgress = null;1627 renderExpirationTime = NoWork;1628 } else {1629 // This indicates that the last root we worked on is not the same one that1630 // we're committing now. This most commonly happens when a suspended root1631 // times out.1632 }1633 // Get the list of effects.1634 let firstEffect;1635 if (finishedWork.effectTag > PerformedWork) {1636 // A fiber's effect list consists only of its children, not itself. So if1637 // the root has an effect, we need to add it to the end of the list. The1638 // resulting list is the set that would belong to the root's parent, if it1639 // had one; that is, all the effects in the tree including the root.1640 if (finishedWork.lastEffect !== null) {1641 finishedWork.lastEffect.nextEffect = finishedWork;1642 firstEffect = finishedWork.firstEffect;1643 } else {1644 firstEffect = finishedWork;1645 }1646 } else {1647 // There is no effect on the root.1648 firstEffect = finishedWork.firstEffect;1649 }1650 if (firstEffect !== null) { // èµ°è¿é1651 const prevExecutionContext = executionContext;1652 executionContext |= CommitContext;1653 const prevInteractions = pushInteractions(root);1654 // Reset this to null before calling lifecycles1655 ReactCurrentOwner.current = null;1656 // The commit phase is broken into several sub-phases. We do a separate pass1657 // of the effect list for each phase: all mutation effects come before all1658 // layout effects, and so on.1659 // The first phase a "before mutation" phase. We use this phase to read the1660 // state of the host tree right before we mutate it. This is where1661 // getSnapshotBeforeUpdate is called.1662 startCommitSnapshotEffectsTimer();1663 prepareForCommit(root.containerInfo);1664 nextEffect = firstEffect;1665 do {1666 if (false) {1667 1668 } else {1669 try {1670 debugger1671 commitBeforeMutationEffects();1672 } catch (error) {1673 invariant(nextEffect !== null, 'Should be working on an effect.');1674 captureCommitPhaseError(nextEffect, error);1675 nextEffect = nextEffect.nextEffect;1676 }1677 }1678 } while (nextEffect !== null);1679 stopCommitSnapshotEffectsTimer();1680 if (enableProfilerTimer) {1681 // Mark the current commit time to be shared by all Profilers in this1682 // batch. This enables them to be grouped later.1683 recordCommitTime();1684 }1685 // The next phase is the mutation phase, where we mutate the host tree.1686 startCommitHostEffectsTimer();1687 nextEffect = firstEffect;1688 do {1689 if (false) {1690 1691 } else {1692 try {1693 debugger1694 commitMutationEffects(root, renderPriorityLevel);1695 } catch (error) {1696 invariant(nextEffect !== null, 'Should be working on an effect.');1697 captureCommitPhaseError(nextEffect, error);1698 nextEffect = nextEffect.nextEffect;1699 }1700 }1701 } while (nextEffect !== null);1702 stopCommitHostEffectsTimer();1703 resetAfterCommit(root.containerInfo);1704 // The work-in-progress tree is now the current tree. This must come after1705 // the mutation phase, so that the previous tree is still current during1706 // componentWillUnmount, but before the layout phase, so that the finished1707 // work is current during componentDidMount/Update.1708 root.current = finishedWork;1709 // The next phase is the layout phase, where we call effects that read1710 // the host tree after it's been mutated. The idiomatic use case for this is1711 // layout, but class component lifecycles also fire here for legacy reasons.1712 startCommitLifeCyclesTimer();1713 nextEffect = firstEffect;1714 do {1715 if (false) {1716 1717 } else {1718 try {1719 debugger1720 commitLayoutEffects(root, expirationTime);1721 } catch (error) {1722 invariant(nextEffect !== null, 'Should be working on an effect.');1723 captureCommitPhaseError(nextEffect, error);1724 nextEffect = nextEffect.nextEffect;1725 }1726 }1727 } while (nextEffect !== null);1728 stopCommitLifeCyclesTimer();1729 nextEffect = null;1730 // Tell Scheduler to yield at the end of the frame, so the browser has an1731 // opportunity to paint.1732 requestPaint();1733 if (enableSchedulerTracing) {1734 popInteractions(((prevInteractions: any): Set<Interaction>));1735 }1736 executionContext = prevExecutionContext;1737 } else {1738 // No effects.1739 root.current = finishedWork;1740 // Measure these anyway so the flamegraph explicitly shows that there were1741 // no effects.1742 // TODO: Maybe there's a better way to report this.1743 startCommitSnapshotEffectsTimer();1744 stopCommitSnapshotEffectsTimer();1745 if (enableProfilerTimer) {1746 recordCommitTime();1747 }1748 startCommitHostEffectsTimer();1749 stopCommitHostEffectsTimer();1750 startCommitLifeCyclesTimer();1751 stopCommitLifeCyclesTimer();1752 }1753 stopCommitTimer();1754 const rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1755 if (rootDoesHavePassiveEffects) {1756 // This commit has passive effects. Stash a reference to them. But don't1757 // schedule a callback until after flushing layout work.1758 rootDoesHavePassiveEffects = false;1759 rootWithPendingPassiveEffects = root;1760 pendingPassiveEffectsExpirationTime = expirationTime;1761 pendingPassiveEffectsRenderPriority = renderPriorityLevel;1762 } else {1763 // We are done with the effect chain at this point so let's clear the1764 // nextEffect pointers to assist with GC. If we have passive effects, we'll1765 // clear this in flushPassiveEffects.1766 nextEffect = firstEffect;1767 while (nextEffect !== null) {1768 const nextNextEffect = nextEffect.nextEffect;1769 nextEffect.nextEffect = null;1770 nextEffect = nextNextEffect;1771 }1772 }1773 // Check if there's remaining work on this root1774 const remainingExpirationTime = root.firstPendingTime;1775 if (remainingExpirationTime !== NoWork) {1776 if (enableSchedulerTracing) {1777 if (spawnedWorkDuringRender !== null) {1778 const expirationTimes = spawnedWorkDuringRender;1779 spawnedWorkDuringRender = null;1780 for (let i = 0; i < expirationTimes.length; i++) {1781 scheduleInteractions(1782 root,1783 expirationTimes[i],1784 root.memoizedInteractions,1785 );1786 }1787 }1788 schedulePendingInteractions(root, remainingExpirationTime);1789 }1790 } else {1791 // If there's no remaining work, we can clear the set of already failed1792 // error boundaries.1793 legacyErrorBoundariesThatAlreadyFailed = null;1794 }1795 if (enableSchedulerTracing) {1796 if (!rootDidHavePassiveEffects) {1797 // If there are no passive effects, then we can complete the pending interactions.1798 // Otherwise, we'll wait until after the passive effects are flushed.1799 // Wait to do this until after remaining work has been scheduled,1800 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.1801 finishPendingInteractions(root, expirationTime);1802 }1803 }1804 if (remainingExpirationTime === Sync) {1805 // Count the number of times the root synchronously re-renders without1806 // finishing. If there are too many, it indicates an infinite update loop.1807 if (root === rootWithNestedUpdates) {1808 nestedUpdateCount++;1809 } else {1810 nestedUpdateCount = 0;1811 rootWithNestedUpdates = root;1812 }1813 } else {1814 nestedUpdateCount = 0;1815 }1816 onCommitRoot(finishedWork.stateNode, expirationTime);1817 // Always call this before exiting `commitRoot`, to ensure that any1818 // additional work on this root is scheduled.1819 ensureRootIsScheduled(root);1820 if (hasUncaughtError) {1821 hasUncaughtError = false;1822 const error = firstUncaughtError;1823 firstUncaughtError = null;1824 throw error;1825 }1826 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {1827 // This is a legacy edge case. We just committed the initial mount of1828 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired1829 // synchronously, but layout updates should be deferred until the end1830 // of the batch.1831 return null;1832 }1833 // If layout work was scheduled, flush it now.1834 flushSyncCallbackQueue();1835 return null;1836}1837function commitBeforeMutationEffects() {1838 while (nextEffect !== null) {1839 const effectTag = nextEffect.effectTag;1840 if ((effectTag & Snapshot) !== NoEffect) {1841 setCurrentDebugFiberInDEV(nextEffect);1842 recordEffect();1843 const current = nextEffect.alternate;1844 commitBeforeMutationEffectOnFiber(current, nextEffect);1845 resetCurrentDebugFiberInDEV();1846 }1847 if ((effectTag & Passive) !== NoEffect) {1848 // If there are passive effects, schedule a callback to flush at1849 // the earliest opportunity.1850 if (!rootDoesHavePassiveEffects) {1851 rootDoesHavePassiveEffects = true;1852 scheduleCallback(NormalPriority, () => {1853 flushPassiveEffects();1854 return null;1855 });1856 }1857 }1858 nextEffect = nextEffect.nextEffect;1859 }1860}1861function commitMutationEffects(root: FiberRoot, renderPriorityLevel) {1862 // TODO: Should probably move the bulk of this function to commitWork.1863 while (nextEffect !== null) {1864 setCurrentDebugFiberInDEV(nextEffect);1865 const effectTag = nextEffect.effectTag;1866 if (effectTag & ContentReset) {1867 commitResetTextContent(nextEffect);1868 }1869 if (effectTag & Ref) {1870 const current = nextEffect.alternate;1871 if (current !== null) {1872 commitDetachRef(current);1873 }1874 }1875 // The following switch statement is only concerned about placement,1876 // updates, and deletions. To avoid needing to add a case for every possible1877 // bitmap value, we remove the secondary effects from the effect tag and1878 // switch on that value.1879 let primaryEffectTag =1880 effectTag & (Placement | Update | Deletion | Hydrating);1881 switch (primaryEffectTag) {1882 case Placement: {1883 commitPlacement(nextEffect);1884 // Clear the "placement" from effect tag so that we know that this is1885 // inserted, before any life-cycles like componentDidMount gets called.1886 // TODO: findDOMNode doesn't rely on this any more but isMounted does1887 // and isMounted is deprecated anyway so we should be able to kill this.1888 nextEffect.effectTag &= ~Placement;1889 break;1890 }1891 case PlacementAndUpdate: {1892 // Placement1893 commitPlacement(nextEffect);1894 // Clear the "placement" from effect tag so that we know that this is1895 // inserted, before any life-cycles like componentDidMount gets called.1896 nextEffect.effectTag &= ~Placement;1897 // Update1898 const current = nextEffect.alternate;1899 commitWork(current, nextEffect);1900 break;1901 }1902 case Hydrating: {1903 nextEffect.effectTag &= ~Hydrating;1904 break;1905 }1906 case HydratingAndUpdate: {1907 nextEffect.effectTag &= ~Hydrating;1908 // Update1909 const current = nextEffect.alternate;1910 commitWork(current, nextEffect);1911 break;1912 }1913 case Update: {1914 const current = nextEffect.alternate;1915 commitWork(current, nextEffect);1916 break;1917 }1918 case Deletion: {1919 commitDeletion(root, nextEffect, renderPriorityLevel);1920 break;1921 }1922 }1923 // TODO: Only record a mutation effect if primaryEffectTag is non-zero.1924 recordEffect();1925 resetCurrentDebugFiberInDEV();1926 nextEffect = nextEffect.nextEffect;1927 }1928}1929function commitLayoutEffects(1930 root: FiberRoot,1931 committedExpirationTime: ExpirationTime,1932) {1933 // TODO: Should probably move the bulk of this function to commitWork.1934 while (nextEffect !== null) {1935 setCurrentDebugFiberInDEV(nextEffect);1936 const effectTag = nextEffect.effectTag;1937 if (effectTag & (Update | Callback)) {1938 recordEffect();1939 const current = nextEffect.alternate;1940 commitLayoutEffectOnFiber(1941 root,1942 current,1943 nextEffect,1944 committedExpirationTime,1945 );1946 }1947 if (effectTag & Ref) {1948 recordEffect();1949 commitAttachRef(nextEffect);1950 }1951 resetCurrentDebugFiberInDEV();1952 nextEffect = nextEffect.nextEffect;1953 }1954}1955export function flushPassiveEffects() {1956 if (pendingPassiveEffectsRenderPriority !== NoPriority) {1957 const priorityLevel =1958 pendingPassiveEffectsRenderPriority > NormalPriority1959 ? NormalPriority1960 : pendingPassiveEffectsRenderPriority;1961 pendingPassiveEffectsRenderPriority = NoPriority;1962 return runWithPriority(priorityLevel, flushPassiveEffectsImpl);1963 }1964}1965export function enqueuePendingPassiveHookEffectMount(1966 fiber: Fiber,1967 effect: HookEffect,1968): void {1969 if (runAllPassiveEffectDestroysBeforeCreates) {1970 pendingPassiveHookEffectsMount.push(effect, fiber);1971 if (!rootDoesHavePassiveEffects) {1972 rootDoesHavePassiveEffects = true;1973 scheduleCallback(NormalPriority, () => {1974 flushPassiveEffects();1975 return null;1976 });1977 }1978 }1979}1980export function enqueuePendingPassiveHookEffectUnmount(1981 fiber: Fiber,1982 effect: HookEffect,1983): void {1984 if (runAllPassiveEffectDestroysBeforeCreates) {1985 pendingPassiveHookEffectsUnmount.push(effect, fiber);1986 if (!rootDoesHavePassiveEffects) {1987 rootDoesHavePassiveEffects = true;1988 scheduleCallback(NormalPriority, () => {1989 flushPassiveEffects();1990 return null;1991 });1992 }1993 }1994}1995function invokePassiveEffectCreate(effect: HookEffect): void {1996 const create = effect.create;1997 effect.destroy = create();1998}1999function flushPassiveEffectsImpl() {2000 if (rootWithPendingPassiveEffects === null) {2001 return false;2002 }2003 const root = rootWithPendingPassiveEffects;2004 const expirationTime = pendingPassiveEffectsExpirationTime;2005 rootWithPendingPassiveEffects = null;2006 pendingPassiveEffectsExpirationTime = NoWork;2007 invariant(2008 (executionContext & (RenderContext | CommitContext)) === NoContext,2009 'Cannot flush passive effects while already rendering.',2010 );2011 const prevExecutionContext = executionContext;2012 executionContext |= CommitContext;2013 const prevInteractions = pushInteractions(root);2014 if (runAllPassiveEffectDestroysBeforeCreates) {2015 // It's important that ALL pending passive effect destroy functions are called2016 // before ANY passive effect create functions are called.2017 // Otherwise effects in sibling components might interfere with each other.2018 // e.g. a destroy function in one component may unintentionally override a ref2019 // value set by a create function in another component.2020 // Layout effects have the same constraint.2021 // First pass: Destroy stale passive effects.2022 let unmountEffects = pendingPassiveHookEffectsUnmount;2023 pendingPassiveHookEffectsUnmount = [];2024 for (let i = 0; i < unmountEffects.length; i += 2) {2025 const effect = ((unmountEffects[i]: any): HookEffect);2026 const fiber = ((unmountEffects[i + 1]: any): Fiber);2027 const destroy = effect.destroy;2028 effect.destroy = undefined;2029 if (typeof destroy === 'function') {2030 if (true) {2031 setCurrentDebugFiberInDEV(fiber);2032 invokeGuardedCallback(null, destroy, null);2033 if (hasCaughtError()) {2034 invariant(fiber !== null, 'Should be working on an effect.');2035 const error = clearCaughtError();2036 captureCommitPhaseError(fiber, error);2037 }2038 resetCurrentDebugFiberInDEV();2039 } else {2040 try {2041 destroy();2042 } catch (error) {2043 invariant(fiber !== null, 'Should be working on an effect.');2044 captureCommitPhaseError(fiber, error);2045 }2046 }2047 }2048 }2049 // Second pass: Create new passive effects.2050 let mountEffects = pendingPassiveHookEffectsMount;2051 pendingPassiveHookEffectsMount = [];2052 for (let i = 0; i < mountEffects.length; i += 2) {2053 const effect = ((mountEffects[i]: any): HookEffect);2054 const fiber = ((mountEffects[i + 1]: any): Fiber);2055 if (true) {2056 setCurrentDebugFiberInDEV(fiber);2057 invokeGuardedCallback(null, invokePassiveEffectCreate, null, effect);2058 if (hasCaughtError()) {2059 invariant(fiber !== null, 'Should be working on an effect.');2060 const error = clearCaughtError();2061 captureCommitPhaseError(fiber, error);2062 }2063 resetCurrentDebugFiberInDEV();2064 } else {2065 try {2066 const create = effect.create;2067 effect.destroy = create();2068 } catch (error) {2069 invariant(fiber !== null, 'Should be working on an effect.');2070 captureCommitPhaseError(fiber, error);2071 }2072 }2073 }2074 } else {2075 // Note: This currently assumes there are no passive effects on the root fiber2076 // because the root is not part of its own effect list.2077 // This could change in the future.2078 let effect = root.current.firstEffect;2079 while (effect !== null) {2080 if (true) {2081 setCurrentDebugFiberInDEV(effect);2082 invokeGuardedCallback(null, commitPassiveHookEffects, null, effect);2083 if (hasCaughtError()) {2084 invariant(effect !== null, 'Should be working on an effect.');2085 const error = clearCaughtError();2086 captureCommitPhaseError(effect, error);2087 }2088 resetCurrentDebugFiberInDEV();2089 } else {2090 try {2091 commitPassiveHookEffects(effect);2092 } catch (error) {2093 invariant(effect !== null, 'Should be working on an effect.');2094 captureCommitPhaseError(effect, error);2095 }2096 }2097 const nextNextEffect = effect.nextEffect;2098 // Remove nextEffect pointer to assist GC2099 effect.nextEffect = null;2100 effect = nextNextEffect;2101 }2102 }2103 if (enableSchedulerTracing) {2104 popInteractions(((prevInteractions: any): Set<Interaction>));2105 finishPendingInteractions(root, expirationTime);2106 }2107 executionContext = prevExecutionContext;2108 flushSyncCallbackQueue();2109 // If additional passive effects were scheduled, increment a counter. If this2110 // exceeds the limit, we'll fire a warning.2111 nestedPassiveUpdateCount =2112 rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;2113 return true;2114}2115export function isAlreadyFailedLegacyErrorBoundary(instance: mixed): boolean {2116 return (2117 legacyErrorBoundariesThatAlreadyFailed !== null &&2118 legacyErrorBoundariesThatAlreadyFailed.has(instance)2119 );2120}2121export function markLegacyErrorBoundaryAsFailed(instance: mixed) {2122 if (legacyErrorBoundariesThatAlreadyFailed === null) {2123 legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);2124 } else {2125 legacyErrorBoundariesThatAlreadyFailed.add(instance);2126 }2127}2128function prepareToThrowUncaughtError(error: mixed) {2129 if (!hasUncaughtError) {2130 hasUncaughtError = true;2131 firstUncaughtError = error;2132 }2133}2134export const onUncaughtError = prepareToThrowUncaughtError;2135function captureCommitPhaseErrorOnRoot(2136 rootFiber: Fiber,2137 sourceFiber: Fiber,2138 error: mixed,2139) {2140 const errorInfo = createCapturedValue(error, sourceFiber);2141 const update = createRootErrorUpdate(rootFiber, errorInfo, Sync);2142 enqueueUpdate(rootFiber, update);2143 const root = markUpdateTimeFromFiberToRoot(rootFiber, Sync);2144 if (root !== null) {2145 ensureRootIsScheduled(root);2146 schedulePendingInteractions(root, Sync);2147 }2148}2149export function captureCommitPhaseError(sourceFiber: Fiber, error: mixed) {2150 if (sourceFiber.tag === HostRoot) {2151 // Error was thrown at the root. There is no parent, so the root2152 // itself should capture it.2153 captureCommitPhaseErrorOnRoot(sourceFiber, sourceFiber, error);2154 return;2155 }2156 let fiber = sourceFiber.return;2157 while (fiber !== null) {2158 if (fiber.tag === HostRoot) {2159 captureCommitPhaseErrorOnRoot(fiber, sourceFiber, error);2160 return;2161 } else if (fiber.tag === ClassComponent) {2162 const ctor = fiber.type;2163 const instance = fiber.stateNode;2164 if (2165 typeof ctor.getDerivedStateFromError === 'function' ||2166 (typeof instance.componentDidCatch === 'function' &&2167 !isAlreadyFailedLegacyErrorBoundary(instance))2168 ) {2169 const errorInfo = createCapturedValue(error, sourceFiber);2170 const update = createClassErrorUpdate(2171 fiber,2172 errorInfo,2173 // TODO: This is always sync2174 Sync,2175 );2176 enqueueUpdate(fiber, update);2177 const root = markUpdateTimeFromFiberToRoot(fiber, Sync);2178 if (root !== null) {2179 ensureRootIsScheduled(root);2180 schedulePendingInteractions(root, Sync);2181 }2182 return;2183 }2184 }2185 fiber = fiber.return;2186 }2187}2188export function pingSuspendedRoot(2189 root: FiberRoot,2190 thenable: Thenable,2191 suspendedTime: ExpirationTime,2192) {2193 const pingCache = root.pingCache;2194 if (pingCache !== null) {2195 // The thenable resolved, so we no longer need to memoize, because it will2196 // never be thrown again.2197 pingCache.delete(thenable);2198 }2199 if (workInProgressRoot === root && renderExpirationTime === suspendedTime) {2200 // Received a ping at the same priority level at which we're currently2201 // rendering. We might want to restart this render. This should mirror2202 // the logic of whether or not a root suspends once it completes.2203 // TODO: If we're rendering sync either due to Sync, Batched or expired,2204 // we should probably never restart.2205 // If we're suspended with delay, we'll always suspend so we can always2206 // restart. If we're suspended without any updates, it might be a retry.2207 // If it's early in the retry we can restart. We can't know for sure2208 // whether we'll eventually process an update during this render pass,2209 // but it's somewhat unlikely that we get to a ping before that, since2210 // getting to the root most update is usually very fast.2211 if (2212 workInProgressRootExitStatus === RootSuspendedWithDelay ||2213 (workInProgressRootExitStatus === RootSuspended &&2214 workInProgressRootLatestProcessedExpirationTime === Sync &&2215 now() - globalMostRecentFallbackTime < FALLBACK_THROTTLE_MS)2216 ) {2217 // Restart from the root. Don't need to schedule a ping because2218 // we're already working on this tree.2219 prepareFreshStack(root, renderExpirationTime);2220 } else {2221 // Even though we can't restart right now, we might get an2222 // opportunity later. So we mark this render as having a ping.2223 workInProgressRootHasPendingPing = true;2224 }2225 return;2226 }2227 if (!isRootSuspendedAtTime(root, suspendedTime)) {2228 // The root is no longer suspended at this time.2229 return;2230 }2231 const lastPingedTime = root.lastPingedTime;2232 if (lastPingedTime !== NoWork && lastPingedTime < suspendedTime) {2233 // There's already a lower priority ping scheduled.2234 return;2235 }2236 // Mark the time at which this ping was scheduled.2237 root.lastPingedTime = suspendedTime;2238 if (!enableTrainModelFix && root.finishedExpirationTime === suspendedTime) {2239 // If there's a pending fallback waiting to commit, throw it away.2240 root.finishedExpirationTime = NoWork;2241 root.finishedWork = null;2242 }2243 ensureRootIsScheduled(root);2244 schedulePendingInteractions(root, suspendedTime);2245}2246function retryTimedOutBoundary(2247 boundaryFiber: Fiber,2248 retryTime: ExpirationTime,2249) {2250 // The boundary fiber (a Suspense component or SuspenseList component)2251 // previously was rendered in its fallback state. One of the promises that2252 // suspended it has resolved, which means at least part of the tree was2253 // likely unblocked. Try rendering again, at a new expiration time.2254 if (retryTime === NoWork) {2255 const suspenseConfig = null; // Retries don't carry over the already committed update.2256 const currentTime = requestCurrentTimeForUpdate();2257 retryTime = computeExpirationForFiber(2258 currentTime,2259 boundaryFiber,2260 suspenseConfig,2261 );2262 }2263 // TODO: Special case idle priority?2264 const root = markUpdateTimeFromFiberToRoot(boundaryFiber, retryTime);2265 if (root !== null) {2266 ensureRootIsScheduled(root);2267 schedulePendingInteractions(root, retryTime);2268 }2269}2270export function retryDehydratedSuspenseBoundary(boundaryFiber: Fiber) {2271 const suspenseState: null | SuspenseState = boundaryFiber.memoizedState;2272 let retryTime = NoWork;2273 if (suspenseState !== null) {2274 retryTime = suspenseState.retryTime;2275 }2276 retryTimedOutBoundary(boundaryFiber, retryTime);2277}2278export function resolveRetryThenable(boundaryFiber: Fiber, thenable: Thenable) {2279 let retryTime = NoWork; // Default2280 let retryCache: WeakSet<Thenable> | Set<Thenable> | null;2281 if (enableSuspenseServerRenderer) {2282 switch (boundaryFiber.tag) {2283 case SuspenseComponent:2284 retryCache = boundaryFiber.stateNode;2285 const suspenseState: null | SuspenseState = boundaryFiber.memoizedState;2286 if (suspenseState !== null) {2287 retryTime = suspenseState.retryTime;2288 }2289 break;2290 case SuspenseListComponent:2291 retryCache = boundaryFiber.stateNode;2292 break;2293 default:2294 invariant(2295 false,2296 'Pinged unknown suspense boundary type. ' +2297 'This is probably a bug in React.',2298 );2299 }2300 } else {2301 retryCache = boundaryFiber.stateNode;2302 }2303 if (retryCache !== null) {2304 // The thenable resolved, so we no longer need to memoize, because it will2305 // never be thrown again.2306 retryCache.delete(thenable);2307 }2308 retryTimedOutBoundary(boundaryFiber, retryTime);2309}2310// Computes the next Just Noticeable Difference (JND) boundary.2311// The theory is that a person can't tell the difference between small differences in time.2312// Therefore, if we wait a bit longer than necessary that won't translate to a noticeable2313// difference in the experience. However, waiting for longer might mean that we can avoid2314// showing an intermediate loading state. The longer we have already waited, the harder it2315// is to tell small differences in time. Therefore, the longer we've already waited,2316// the longer we can wait additionally. At some point we have to give up though.2317// We pick a train model where the next boundary commits at a consistent schedule.2318// These particular numbers are vague estimates. We expect to adjust them based on research.2319function jnd(timeElapsed: number) {2320 return timeElapsed < 1202321 ? 1202322 : timeElapsed < 4802323 ? 4802324 : timeElapsed < 10802325 ? 10802326 : timeElapsed < 19202327 ? 19202328 : timeElapsed < 30002329 ? 30002330 : timeElapsed < 43202331 ? 43202332 : ceil(timeElapsed / 1960) * 1960;2333}2334function computeMsUntilSuspenseLoadingDelay(2335 mostRecentEventTime: ExpirationTime,2336 committedExpirationTime: ExpirationTime,2337 suspenseConfig: SuspenseConfig,2338) {2339 const busyMinDurationMs = (suspenseConfig.busyMinDurationMs: any) | 0;2340 if (busyMinDurationMs <= 0) {2341 return 0;2342 }2343 const busyDelayMs = (suspenseConfig.busyDelayMs: any) | 0;2344 // Compute the time until this render pass would expire.2345 const currentTimeMs: number = now();2346 const eventTimeMs: number = inferTimeFromExpirationTimeWithSuspenseConfig(2347 mostRecentEventTime,2348 suspenseConfig,2349 );2350 const timeElapsed = currentTimeMs - eventTimeMs;2351 if (timeElapsed <= busyDelayMs) {2352 // If we haven't yet waited longer than the initial delay, we don't2353 // have to wait any additional time.2354 return 0;2355 }2356 const msUntilTimeout = busyDelayMs + busyMinDurationMs - timeElapsed;2357 // This is the value that is passed to `setTimeout`.2358 return msUntilTimeout;2359}2360function checkForNestedUpdates() {...
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright.chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 const time = await page.evaluate(() => {7 const { inferTimeFromExpirationTimeWithSuspenseConfig } = window.playwrightInternal;8 return inferTimeFromExpirationTimeWithSuspenseConfig(2000, { timeoutMs: 10000 });9 });10 console.log(time);11 await browser.close();12})();13const playwright = require('playwright');14(async () => {15 const browser = await playwright.chromium.launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await page.waitForSelector('div', { timeout: 10000 });19 await browser.close();20})();21const playwright = require('playwright');22(async () => {23 const browser = await playwright.chromium.launch();24 const context = await browser.newContext();25 const page = await context.newPage();26 await page.waitForFunction(() => !!document.querySelector('div'), { timeout: 10000 });27 await browser.close();28})();29const playwright = require('playwright');30(async () => {31 const browser = await playwright.chromium.launch();32 const context = await browser.newContext();33 const page = await context.newPage();34 await page.waitForTimeout(10000);35 await browser.close();36})();37const playwright = require('playwright');38(async () => {39 const browser = await playwright.chromium.launch();40 const context = await browser.newContext();41 const page = await context.newPage();
Using AI Code Generation
1const { chromium } = require('playwright');2const { inferTimeFromExpirationTimeWithSuspenseConfig } = require('playwright/lib/server/supplements/utils/schedulerWithReactIntegration');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const expirationTime = await page.evaluate(() => window.performance.timing.loadEventEnd);8 const suspenseConfig = await page.evaluate(() => window.__REACT_DEVTOOLS_GLOBAL_HOOK__.rendererInterfaces[0].getSuspenseConfig());9 const timeFromExpirationTime = inferTimeFromExpirationTimeWithSuspenseConfig(expirationTime, suspenseConfig);10 console.log(timeFromExpirationTime);11 await browser.close();12})();13### inferTimeFromExpirationTimeWithSuspenseConfig(expirationTime, suspenseConfig)14[MIT](LICENSE)
Using AI Code Generation
1const {chromium} = require('playwright');2const browser = await chromium.launch();3const context = await browser.newContext();4const page = await context.newPage();5const {inferTimeFromExpirationTimeWithSuspenseConfig} = require('playwright/lib/internal/inferTimeFromExpirationTimeWithSuspenseConfig');6const time = inferTimeFromExpirationTimeWithSuspenseConfig(10000, {timeoutMs: 10000, busyDelayMs: 1000, busyMinDurationMs: 1000});7console.log(time);8await browser.close();
Using AI Code Generation
1const { Playwright } = require('playwright');2const { inferTimeFromExpirationTimeWithSuspenseConfig } = Playwright.Internal;3const { Playwright } = require('playwright');4const { inferTimeFromExpirationTimeWithSuspenseConfig } = Playwright.Internal;5const { Playwright } = require('playwright');6const { inferTimeFromExpirationTimeWithSuspenseConfig } = Playwright.Internal;7const { Playwright } = require('playwright');8const { inferTimeFromExpirationTimeWithSuspenseConfig } = Playwright.Internal;9const { Playwright } = require('playwright');10const { inferTimeFromExpirationTimeWithSuspenseConfig } = Playwright.Internal;11const { Playwright } = require('playwright');12const { inferTimeFromExpirationTimeWithSuspenseConfig } = Playwright.Internal;
Using AI Code Generation
1const { inferTimeFromExpirationTimeWithSuspenseConfig } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const expirationTime = 1000;3const suspenseConfig = { timeoutMs: 1000 };4const time = inferTimeFromExpirationTimeWithSuspenseConfig(expirationTime, suspenseConfig);5console.log(time);6### `page.waitForSelectorWithText(selector, text, options)`7const { chromium } = require('playwright');8(async () => {9 const browser = await chromium.launch();10 const page = await browser.newPage();11 await page.setContent('<div>hello</div><div>beautiful</div><div>world!</div>');12 const div = await page.waitForSelectorWithText('div', 'beautiful');13 console.log(await div.textContent());14 await browser.close();15})();16### `page.waitForXPathWithText(xpath, text, options)`
Using AI Code Generation
1const { inferTimeFromExpirationTimeWithSuspenseConfig } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const expirationTime = 0;3const suspenseConfig = {4};5const result = inferTimeFromExpirationTimeWithSuspenseConfig(expirationTime, suspenseConfig);6console.log(result);
Using AI Code Generation
1+ const { inferTimeFromExpirationTimeWithSuspenseConfig } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2+ const { suspenseConfig } = require('playwright/lib/server/supplements/recorder/suspenseConfig.js');3+ console.log(inferTimeFromExpirationTimeWithSuspenseConfig(suspenseConfig, 10000));4+#### constructor: `SuspenseConfig(timeout: number, timeoutMs: number)`5+#### method: `SuspenseConfig.timeout()`6+#### method: `SuspenseConfig.timeoutMs()`7+### function: `setSuspenseConfig(config: SuspenseConfig)`8+### function: `getSuspenseConfig()`9+### function: `inferTimeFromExpirationTimeWithSuspenseConfig(config: SuspenseConfig, expirationTime: number)`10+### function: `inferTimeFromExpirationTime(expirationTime: number)`11+### function: `inferTimeFromSuspenseConfig()`
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