How to use inputActionEpilogue method in Playwright Internal

Best JavaScript code snippet using playwright-internal

wkPage.js

Source:wkPage.js Github

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...866 }867 async getAccessibilityTree(needle) {868 return (0, _wkAccessibility.getAccessibilityTree)(this._session, needle);869 }870 async inputActionEpilogue() {}871 async getFrameElement(frame) {872 const parent = frame.parentFrame();873 if (!parent) throw new Error('Frame has been detached.');874 const info = this._page.parseSelector('frame,iframe');875 const handles = await this._page.selectors._queryAll(parent, info);876 const items = await Promise.all(handles.map(async handle => {877 const frame = await handle.contentFrame().catch(e => null);878 return {879 handle,880 frame881 };882 }));883 const result = items.find(item => item.frame === frame);884 items.map(item => item === result ? Promise.resolve() : item.handle.dispose());...

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crPage.js

Source:crPage.js Github

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...281 }282 async getAccessibilityTree(needle) {283 return (0, _crAccessibility.getAccessibilityTree)(this._mainFrameSession._client, needle);284 }285 async inputActionEpilogue() {286 await this._mainFrameSession._client.send('Page.enable').catch(e => {});287 }288 async pdf(options) {289 return this._pdf.generate(options);290 }291 coverage() {292 return this._coverage;293 }294 async getFrameElement(frame) {295 let parent = frame.parentFrame();296 if (!parent) throw new Error('Frame has been detached.');297 const parentSession = this._sessionForFrame(parent);298 const {299 backendNodeId...

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ffPage.js

Source:ffPage.js Github

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...500 }501 async getAccessibilityTree(needle) {502 return (0, _ffAccessibility.getAccessibilityTree)(this._session, needle);503 }504 async inputActionEpilogue() {}505 async getFrameElement(frame) {506 const parent = frame.parentFrame();507 if (!parent) throw new Error('Frame has been detached.');508 const info = this._page.parseSelector('frame,iframe');509 const handles = await this._page.selectors._queryAll(parent, info);510 const items = await Promise.all(handles.map(async handle => {511 const frame = await handle.contentFrame().catch(e => null);512 return {513 handle,514 frame515 };516 }));517 const result = items.find(item => item.frame === frame);518 items.map(item => item === result ? Promise.resolve() : item.handle.dispose());...

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Using AI Code Generation

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1const { inputActionEpilogue } = require('@playwright/test/lib/server/inputActionEpilogue');2const { inputActionPrologue } = require('@playwright/test/lib/server/inputActionPrologue');3const { Page } = require('@playwright/test/lib/server/page');4const { Frame } = require('@playwright/test/lib/server/frame');5const { ElementHandle } = require('@playwright/test/lib/server/elementHandler');6Page.prototype.$eval = async function(selector, pageFunction, ...args) {7 const handle = await this.$(selector);8 if (!handle)9 throw new Error('Error: failed to find element matching selector "' + selector + '"');10 const result = await handle.evaluate(pageFunction, ...args);11 await handle.dispose();12 return result;13};14Page.prototype.$$eval = async function(selector, pageFunction, ...args) {15 const arrayHandle = await this.$$(selector);16 const result = await arrayHandle.evaluate(pageFunction, ...args);17 await arrayHandle.dispose();18 return result;19};20Frame.prototype.$eval = async function(selector, pageFunction, ...args) {21 const handle = await this.$(selector);22 if (!handle)23 throw new Error('Error: failed to find element matching selector "' + selector + '"');24 const result = await handle.evaluate(pageFunction, ...args);25 await handle.dispose();26 return result;27};28Frame.prototype.$$eval = async function(selector, pageFunction, ...args) {29 const arrayHandle = await this.$$(selector);30 const result = await arrayHandle.evaluate(pageFunction, ...args);31 await arrayHandle.dispose();32 return result;33};34ElementHandle.prototype.$eval = async function(selector, pageFunction, ...args) {35 const handle = await this.$(selector);36 if (!handle)37 throw new Error('Error: failed to find element matching selector "' + selector + '"');38 const result = await handle.evaluate(pageFunction, ...args);39 await handle.dispose();40 return result;41};42ElementHandle.prototype.$$eval = async function(selector, pageFunction, ...args) {43 const arrayHandle = await this.$$(selector);

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Using AI Code Generation

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1const { inputActionEpilogue } = require('playwright/lib/input');2const { inputActionEpilogue } = require('playwright/lib/input');3inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);4inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);5const { inputActionEpilogue } = require('playwright/lib/input');6inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);7inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);8const { inputActionEpilogue } = require('playwright/lib/input');9inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);10inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);11const { inputActionEpilogue } = require('playwright/lib/input');12inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);13inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);14const { inputActionEpilogue } = require('playwright/lib/input');15inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 }, 0);16inputActionEpilogue.call(page, 'click', { button: 'left' }, { x: 0, y: 0 },

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Using AI Code Generation

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1const { inputActionEpilogue } = require('playwright/lib/server/input');2const { Page } = require('playwright/lib/server/page');3const { ElementHandle } = require('playwright/lib/server/elementHandler');4const { JSHandle } = require('playwright/lib/server/jsHandle');5const page = new Page();6const elementHandle = new ElementHandle(page, 'elementHandle', {});7const jsHandle = new JSHandle(page, 'jsHandle', {});8inputActionEpilogue(page, elementHandle, jsHandle, 'input', 100, 'value', 1);9const page = new Page();10const elementHandle = new ElementHandle(page, 'elementHandle', {});11const jsHandle = new JSHandle(page, 'jsHandle', {});12inputActionEpilogue(page, elementHandle, jsHandle, 'select', 100, 'value', 1);13const page = new Page();14const elementHandle = new ElementHandle(page, 'elementHandle', {});15const jsHandle = new JSHandle(page, 'jsHandle', {});16inputActionEpilogue(page, elementHandle, jsHandle, 'check', 100, 'checked', true);17const page = new Page();18const elementHandle = new ElementHandle(page, 'elementHandle', {});19const jsHandle = new JSHandle(page, 'jsHandle', {});20inputActionEpilogue(page, elementHandle, jsHandle, 'uncheck', 100, 'checked', false);21const page = new Page();22const elementHandle = new ElementHandle(page, 'elementHandle', {});23const jsHandle = new JSHandle(page, 'jsHandle', {});24inputActionEpilogue(page, elementHandle, jsHandle, 'fill', 100, 'value', 'value');25const page = new Page();26const elementHandle = new ElementHandle(page, 'elementHandle', {});27const jsHandle = new JSHandle(page, 'jsHandle', {});28inputActionEpilogue(page, elementHandle, jsHandle, 'press', 100, 'value', 'value');29const page = new Page();30const elementHandle = new ElementHandle(page, 'elementHandle', {});31const jsHandle = new JSHandle(page, 'jsHandle', {});

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Using AI Code Generation

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1const { inputActionEpilogue } = require('@playwright/test/lib/server/frames');2const { test } = require('@playwright/test');3test('should work', async ({ page }) => {4 const input = await page.$('input[name="q"]');5 await input.click();6 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey: false });7 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey: false });8 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey: false });9 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey: false });10 await inputActionEpilogue(page, input, { type: 'rawKeyDown', key: 'ArrowLeft', code: 'ArrowLeft', text: 'ArrowLeft', location: 0, modifiers: 0, repeat: false, isAutoRepeat: false, windowsVirtualKeyCode: 0, nativeVirtualKeyCode: 0, autoRepeat: false, isKeypad: false, isSystemKey:

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Using AI Code Generation

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1const { inputActionEpilogue } = require('playwright/lib/internal/input');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const page = await browser.newPage();6 await page.click('text=Get started');7 await inputActionEpilogue(page);8 await browser.close();9})();10const { helper } = require('./helper');11const { assert } = require('../utils/utils');12const { debugError } = require('../utils/debugLogger');13module.exports.inputActionEpilogue = async function(page) {14 await page._frameManager.waitForSignalsCreatedByAction();15 await page._doSlowMo();16 await page._doAutopause();17 await page._doThrottling();18 await page._doCoverage();19 await page._doScreenshots();20 await page._doVideo();21 await page._doAccessibility();22 await page._doTrace();23 await page._doTimeouts();24 await page._doMouse();25 await page._doKeyboard();26 await page._doTouchscreen();27 await page._doFileChooser();28 await page._doDialogs();29 await page._doWorkers();30 await page._doEmulateMedia();31 await page._doViewport();32 await page._doGeolocation();33 await page._doExtraHTTPHeaders();34 await page._doOffline();35 await page._doHttpCredentials();36 await page._doStorageState();37 await page._doColorScheme();38 await page._doLocale();39 await page._doTimezone();40 await page._doUserAgent();41 await page._doViewport();42 await page._doEmulateMedia();43 await page._doGeolocation();44 await page._doExtraHTTPHeaders();45 await page._doOffline();46 await page._doHttpCredentials();47 await page._doStorageState();48 await page._doColorScheme();49 await page._doLocale();50 await page._doTimezone();51 await page._doUserAgent();52 await page._doViewport();53 await page._doEmulateMedia();54 await page._doGeolocation();55 await page._doExtraHTTPHeaders();

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Using AI Code Generation

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1const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');2const { internal } = require('playwright/lib/internal/keyboard');3const { toModifiersMask } = internal;4const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');5const { internal } = require('playwright/lib/internal/keyboard');6const { toModifiersMask } = internal;7const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');8const { internal } = require('playwright/lib/internal/keyboard');9const { toModifiersMask } = internal;10const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');11const { internal } = require('playwright/lib/internal/keyboard');12const { toModifiersMask } = internal;13const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');14const { internal } = require('playwright/lib/internal/keyboard');15const { toModifiersMask } = internal;16const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');17const { internal } = require('playwright/lib/internal/keyboard');18const { toModifiersMask } = internal;19const { inputActionEpilogue } = require('playwright/lib/internal/inputActionEpilogue');20const { internal } = require('playwright/lib/internal/keyboard');21const { toModifiersMask } = internal;22const { inputActionEpilogue } = require('playwright/lib/internal

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Using AI Code Generation

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1const { inputActionEpilogue } = require('playwright/lib/server/input');2const { Frame } = require('playwright/lib/server/page');3Frame.prototype.inputActionEpilogue = function (page, ...args) {4 return inputActionEpilogue.call(this, page, ...args);5};6const { inputActionEpilogue } = require('playwright/lib/server/input');7const { Frame } = require('playwright/lib/server/page');8Frame.prototype.inputActionEpilogue = function (page, ...args) {9 return inputActionEpilogue.call(this, page, ...args);10};11const { inputActionEpilogue } = require('playwright/lib/server/input');12const { Frame } = require('playwright/lib/server/page');13Frame.prototype.inputActionEpilogue = function (page, ...args) {14 return inputActionEpilogue.call(this, page, ...args);15};16const { inputActionEpilogue } = require('playwright/lib/server/input');17const { Frame } = require('playwright/lib/server/page');18Frame.prototype.inputActionEpilogue = function (page, ...args) {19 return inputActionEpilogue.call(this, page, ...args);20};21const { inputActionEpilogue } = require('playwright/lib/server/input');22const { Frame } = require('playwright/lib/server/page');23Frame.prototype.inputActionEpilogue = function (page, ...args) {24 return inputActionEpilogue.call(this, page, ...args);25};26const { inputActionEpilogue } = require('playwright/lib/server/input');27const { Frame } = require('playwright/lib/server/page');28Frame.prototype.inputActionEpilogue = function (page, ...args) {29 return inputActionEpilogue.call(this, page, ...args);30};31const { inputActionEpilogue } = require('playwright/lib/server/input');

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