Best JavaScript code snippet using playwright-internal
ReactFiberLane.new.js
Source:ReactFiberLane.new.js  
...263  if (entangledLanes !== NoLanes) {264    const entanglements = root.entanglements;265    let lanes = nextLanes & entangledLanes;266    while (lanes > 0) {267      const index = pickArbitraryLaneIndex(lanes);268      const lane = 1 << index;269      nextLanes |= entanglements[index];270      lanes &= ~lane;271    }272  }273  return nextLanes;274}275export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {276  const eventTimes = root.eventTimes;277  let mostRecentEventTime = NoTimestamp;278  while (lanes > 0) {279    const index = pickArbitraryLaneIndex(lanes);280    const lane = 1 << index;281    const eventTime = eventTimes[index];282    if (eventTime > mostRecentEventTime) {283      mostRecentEventTime = eventTime;284    }285    lanes &= ~lane;286  }287  return mostRecentEventTime;288}289function computeExpirationTime(lane: Lane, currentTime: number) {290  switch (lane) {291    case SyncLane:292    case InputContinuousHydrationLane:293    case InputContinuousLane:294      // User interactions should expire slightly more quickly.295      //296      // NOTE: This is set to the corresponding constant as in Scheduler.js.297      // When we made it larger, a product metric in www regressed, suggesting298      // there's a user interaction that's being starved by a series of299      // synchronous updates. If that theory is correct, the proper solution is300      // to fix the starvation. However, this scenario supports the idea that301      // expiration times are an important safeguard when starvation302      // does happen.303      return currentTime + 250;304    case DefaultHydrationLane:305    case DefaultLane:306    case TransitionHydrationLane:307    case TransitionLane1:308    case TransitionLane2:309    case TransitionLane3:310    case TransitionLane4:311    case TransitionLane5:312    case TransitionLane6:313    case TransitionLane7:314    case TransitionLane8:315    case TransitionLane9:316    case TransitionLane10:317    case TransitionLane11:318    case TransitionLane12:319    case TransitionLane13:320    case TransitionLane14:321    case TransitionLane15:322    case TransitionLane16:323      return currentTime + 5000;324    case RetryLane1:325    case RetryLane2:326    case RetryLane3:327    case RetryLane4:328    case RetryLane5:329      // TODO: Retries should be allowed to expire if they are CPU bound for330      // too long, but when I made this change it caused a spike in browser331      // crashes. There must be some other underlying bug; not super urgent but332      // ideally should figure out why and fix it. Unfortunately we don't have333      // a repro for the crashes, only detected via production metrics.334      return NoTimestamp;335    case SelectiveHydrationLane:336    case IdleHydrationLane:337    case IdleLane:338    case OffscreenLane:339      // Anything idle priority or lower should never expire.340      return NoTimestamp;341    default:342      if (__DEV__) {343        console.error(344          'Should have found matching lanes. This is a bug in React.',345        );346      }347      return NoTimestamp;348  }349}350export function markStarvedLanesAsExpired(351  root: FiberRoot,352  currentTime: number,353): void {354  // TODO: This gets called every time we yield. We can optimize by storing355  // the earliest expiration time on the root. Then use that to quickly bail out356  // of this function.357  const pendingLanes = root.pendingLanes;358  const suspendedLanes = root.suspendedLanes;359  const pingedLanes = root.pingedLanes;360  const expirationTimes = root.expirationTimes;361  // Iterate through the pending lanes and check if we've reached their362  // expiration time. If so, we'll assume the update is being starved and mark363  // it as expired to force it to finish.364  let lanes = pendingLanes;365  while (lanes > 0) {366    const index = pickArbitraryLaneIndex(lanes);367    const lane = 1 << index;368    const expirationTime = expirationTimes[index];369    if (expirationTime === NoTimestamp) {370      // Found a pending lane with no expiration time. If it's not suspended, or371      // if it's pinged, assume it's CPU-bound. Compute a new expiration time372      // using the current time.373      if (374        (lane & suspendedLanes) === NoLanes ||375        (lane & pingedLanes) !== NoLanes376      ) {377        // Assumes timestamps are monotonically increasing.378        expirationTimes[index] = computeExpirationTime(lane, currentTime);379      }380    } else if (expirationTime <= currentTime) {381      // This lane expired382      root.expiredLanes |= lane;383    }384    lanes &= ~lane;385  }386}387// This returns the highest priority pending lanes regardless of whether they388// are suspended.389export function getHighestPriorityPendingLanes(root: FiberRoot) {390  return getHighestPriorityLanes(root.pendingLanes);391}392export function getLanesToRetrySynchronouslyOnError(root: FiberRoot): Lanes {393  const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;394  if (everythingButOffscreen !== NoLanes) {395    return everythingButOffscreen;396  }397  if (everythingButOffscreen & OffscreenLane) {398    return OffscreenLane;399  }400  return NoLanes;401}402export function includesNonIdleWork(lanes: Lanes) {403  return (lanes & NonIdleLanes) !== NoLanes;404}405export function includesOnlyRetries(lanes: Lanes) {406  return (lanes & RetryLanes) === lanes;407}408export function includesOnlyTransitions(lanes: Lanes) {409  return (lanes & TransitionLanes) === lanes;410}411export function shouldTimeSlice(root: FiberRoot, lanes: Lanes) {412  if ((lanes & root.expiredLanes) !== NoLanes) {413    // At least one of these lanes expired. To prevent additional starvation,414    // finish rendering without yielding execution.415    return false;416  }417  if (418    allowConcurrentByDefault &&419    (root.current.mode & ConcurrentUpdatesByDefaultMode) !== NoMode420  ) {421    // Concurrent updates by default always use time slicing.422    return true;423  }424  const SyncDefaultLanes =425    InputContinuousHydrationLane |426    InputContinuousLane |427    DefaultHydrationLane |428    DefaultLane;429  return (lanes & SyncDefaultLanes) === NoLanes;430}431export function isTransitionLane(lane: Lane) {432  return (lane & TransitionLanes) !== 0;433}434export function claimNextTransitionLane(): Lane {435  // Cycle through the lanes, assigning each new transition to the next lane.436  // In most cases, this means every transition gets its own lane, until we437  // run out of lanes and cycle back to the beginning.438  const lane = nextTransitionLane;439  nextTransitionLane <<= 1;440  if ((nextTransitionLane & TransitionLanes) === 0) {441    nextTransitionLane = TransitionLane1;442  }443  return lane;444}445export function claimNextRetryLane(): Lane {446  const lane = nextRetryLane;447  nextRetryLane <<= 1;448  if ((nextRetryLane & RetryLanes) === 0) {449    nextRetryLane = RetryLane1;450  }451  return lane;452}453export function getHighestPriorityLane(lanes: Lanes): Lane {454  return lanes & -lanes;455}456export function pickArbitraryLane(lanes: Lanes): Lane {457  // This wrapper function gets inlined. Only exists so to communicate that it458  // doesn't matter which bit is selected; you can pick any bit without459  // affecting the algorithms where its used. Here I'm using460  // getHighestPriorityLane because it requires the fewest operations.461  return getHighestPriorityLane(lanes);462}463function pickArbitraryLaneIndex(lanes: Lanes) {464  return 31 - clz32(lanes);465}466function laneToIndex(lane: Lane) {467  return pickArbitraryLaneIndex(lane);468}469export function includesSomeLane(a: Lanes | Lane, b: Lanes | Lane) {470  return (a & b) !== NoLanes;471}472export function isSubsetOfLanes(set: Lanes, subset: Lanes | Lane) {473  return (set & subset) === subset;474}475export function mergeLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {476  return a | b;477}478export function removeLanes(set: Lanes, subset: Lanes | Lane): Lanes {479  return set & ~subset;480}481export function intersectLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {482  return a & b;483}484// Seems redundant, but it changes the type from a single lane (used for485// updates) to a group of lanes (used for flushing work).486export function laneToLanes(lane: Lane): Lanes {487  return lane;488}489export function higherPriorityLane(a: Lane, b: Lane) {490  // This works because the bit ranges decrease in priority as you go left.491  return a !== NoLane && a < b ? a : b;492}493export function createLaneMap<T>(initial: T): LaneMap<T> {494  // Intentionally pushing one by one.495  // https://v8.dev/blog/elements-kinds#avoid-creating-holes496  const laneMap = [];497  for (let i = 0; i < TotalLanes; i++) {498    laneMap.push(initial);499  }500  return laneMap;501}502export function markRootUpdated(503  root: FiberRoot,504  updateLane: Lane,505  eventTime: number,506) {507  root.pendingLanes |= updateLane;508  // If there are any suspended transitions, it's possible this new update509  // could unblock them. Clear the suspended lanes so that we can try rendering510  // them again.511  //512  // TODO: We really only need to unsuspend only lanes that are in the513  // `subtreeLanes` of the updated fiber, or the update lanes of the return514  // path. This would exclude suspended updates in an unrelated sibling tree,515  // since there's no way for this update to unblock it.516  //517  // We don't do this if the incoming update is idle, because we never process518  // idle updates until after all the regular updates have finished; there's no519  // way it could unblock a transition.520  if (updateLane !== IdleLane) {521    root.suspendedLanes = NoLanes;522    root.pingedLanes = NoLanes;523  }524  const eventTimes = root.eventTimes;525  const index = laneToIndex(updateLane);526  // We can always overwrite an existing timestamp because we prefer the most527  // recent event, and we assume time is monotonically increasing.528  eventTimes[index] = eventTime;529}530export function markRootSuspended(root: FiberRoot, suspendedLanes: Lanes) {531  root.suspendedLanes |= suspendedLanes;532  root.pingedLanes &= ~suspendedLanes;533  // The suspended lanes are no longer CPU-bound. Clear their expiration times.534  const expirationTimes = root.expirationTimes;535  let lanes = suspendedLanes;536  while (lanes > 0) {537    const index = pickArbitraryLaneIndex(lanes);538    const lane = 1 << index;539    expirationTimes[index] = NoTimestamp;540    lanes &= ~lane;541  }542}543export function markRootPinged(544  root: FiberRoot,545  pingedLanes: Lanes,546  eventTime: number,547) {548  root.pingedLanes |= root.suspendedLanes & pingedLanes;549}550export function markRootMutableRead(root: FiberRoot, updateLane: Lane) {551  root.mutableReadLanes |= updateLane & root.pendingLanes;552}553export function markRootFinished(root: FiberRoot, remainingLanes: Lanes) {554  const noLongerPendingLanes = root.pendingLanes & ~remainingLanes;555  root.pendingLanes = remainingLanes;556  // Let's try everything again557  root.suspendedLanes = 0;558  root.pingedLanes = 0;559  root.expiredLanes &= remainingLanes;560  root.mutableReadLanes &= remainingLanes;561  root.entangledLanes &= remainingLanes;562  if (enableCache) {563    const pooledCacheLanes = (root.pooledCacheLanes &= remainingLanes);564    if (pooledCacheLanes === NoLanes) {565      // None of the remaining work relies on the cache pool. Clear it so566      // subsequent requests get a new cache.567      root.pooledCache = null;568    }569  }570  const entanglements = root.entanglements;571  const eventTimes = root.eventTimes;572  const expirationTimes = root.expirationTimes;573  // Clear the lanes that no longer have pending work574  let lanes = noLongerPendingLanes;575  while (lanes > 0) {576    const index = pickArbitraryLaneIndex(lanes);577    const lane = 1 << index;578    entanglements[index] = NoLanes;579    eventTimes[index] = NoTimestamp;580    expirationTimes[index] = NoTimestamp;581    lanes &= ~lane;582  }583}584export function markRootEntangled(root: FiberRoot, entangledLanes: Lanes) {585  // In addition to entangling each of the given lanes with each other, we also586  // have to consider _transitive_ entanglements. For each lane that is already587  // entangled with *any* of the given lanes, that lane is now transitively588  // entangled with *all* the given lanes.589  //590  // Translated: If C is entangled with A, then entangling A with B also591  // entangles C with B.592  //593  // If this is hard to grasp, it might help to intentionally break this594  // function and look at the tests that fail in ReactTransition-test.js. Try595  // commenting out one of the conditions below.596  const rootEntangledLanes = (root.entangledLanes |= entangledLanes);597  const entanglements = root.entanglements;598  let lanes = rootEntangledLanes;599  while (lanes) {600    const index = pickArbitraryLaneIndex(lanes);601    const lane = 1 << index;602    if (603      // Is this one of the newly entangled lanes?604      (lane & entangledLanes) |605      // Is this lane transitively entangled with the newly entangled lanes?606      (entanglements[index] & entangledLanes)607    ) {608      entanglements[index] |= entangledLanes;609    }610    lanes &= ~lane;611  }612}613export function getBumpedLaneForHydration(614  root: FiberRoot,...ReactFiberLane.old.js
Source:ReactFiberLane.old.js  
...263  if (entangledLanes !== NoLanes) {264    const entanglements = root.entanglements;265    let lanes = nextLanes & entangledLanes;266    while (lanes > 0) {267      const index = pickArbitraryLaneIndex(lanes);268      const lane = 1 << index;269      nextLanes |= entanglements[index];270      lanes &= ~lane;271    }272  }273  return nextLanes;274}275export function getMostRecentEventTime(root: FiberRoot, lanes: Lanes): number {276  const eventTimes = root.eventTimes;277  let mostRecentEventTime = NoTimestamp;278  while (lanes > 0) {279    const index = pickArbitraryLaneIndex(lanes);280    const lane = 1 << index;281    const eventTime = eventTimes[index];282    if (eventTime > mostRecentEventTime) {283      mostRecentEventTime = eventTime;284    }285    lanes &= ~lane;286  }287  return mostRecentEventTime;288}289function computeExpirationTime(lane: Lane, currentTime: number) {290  switch (lane) {291    case SyncLane:292    case InputContinuousHydrationLane:293    case InputContinuousLane:294      // User interactions should expire slightly more quickly.295      //296      // NOTE: This is set to the corresponding constant as in Scheduler.js.297      // When we made it larger, a product metric in www regressed, suggesting298      // there's a user interaction that's being starved by a series of299      // synchronous updates. If that theory is correct, the proper solution is300      // to fix the starvation. However, this scenario supports the idea that301      // expiration times are an important safeguard when starvation302      // does happen.303      return currentTime + 250;304    case DefaultHydrationLane:305    case DefaultLane:306    case TransitionHydrationLane:307    case TransitionLane1:308    case TransitionLane2:309    case TransitionLane3:310    case TransitionLane4:311    case TransitionLane5:312    case TransitionLane6:313    case TransitionLane7:314    case TransitionLane8:315    case TransitionLane9:316    case TransitionLane10:317    case TransitionLane11:318    case TransitionLane12:319    case TransitionLane13:320    case TransitionLane14:321    case TransitionLane15:322    case TransitionLane16:323      return currentTime + 5000;324    case RetryLane1:325    case RetryLane2:326    case RetryLane3:327    case RetryLane4:328    case RetryLane5:329      // TODO: Retries should be allowed to expire if they are CPU bound for330      // too long, but when I made this change it caused a spike in browser331      // crashes. There must be some other underlying bug; not super urgent but332      // ideally should figure out why and fix it. Unfortunately we don't have333      // a repro for the crashes, only detected via production metrics.334      return NoTimestamp;335    case SelectiveHydrationLane:336    case IdleHydrationLane:337    case IdleLane:338    case OffscreenLane:339      // Anything idle priority or lower should never expire.340      return NoTimestamp;341    default:342      if (__DEV__) {343        console.error(344          'Should have found matching lanes. This is a bug in React.',345        );346      }347      return NoTimestamp;348  }349}350export function markStarvedLanesAsExpired(351  root: FiberRoot,352  currentTime: number,353): void {354  // TODO: This gets called every time we yield. We can optimize by storing355  // the earliest expiration time on the root. Then use that to quickly bail out356  // of this function.357  const pendingLanes = root.pendingLanes;358  const suspendedLanes = root.suspendedLanes;359  const pingedLanes = root.pingedLanes;360  const expirationTimes = root.expirationTimes;361  // Iterate through the pending lanes and check if we've reached their362  // expiration time. If so, we'll assume the update is being starved and mark363  // it as expired to force it to finish.364  let lanes = pendingLanes;365  while (lanes > 0) {366    const index = pickArbitraryLaneIndex(lanes);367    const lane = 1 << index;368    const expirationTime = expirationTimes[index];369    if (expirationTime === NoTimestamp) {370      // Found a pending lane with no expiration time. If it's not suspended, or371      // if it's pinged, assume it's CPU-bound. Compute a new expiration time372      // using the current time.373      if (374        (lane & suspendedLanes) === NoLanes ||375        (lane & pingedLanes) !== NoLanes376      ) {377        // Assumes timestamps are monotonically increasing.378        expirationTimes[index] = computeExpirationTime(lane, currentTime);379      }380    } else if (expirationTime <= currentTime) {381      // This lane expired382      root.expiredLanes |= lane;383    }384    lanes &= ~lane;385  }386}387// This returns the highest priority pending lanes regardless of whether they388// are suspended.389export function getHighestPriorityPendingLanes(root: FiberRoot) {390  return getHighestPriorityLanes(root.pendingLanes);391}392export function getLanesToRetrySynchronouslyOnError(root: FiberRoot): Lanes {393  const everythingButOffscreen = root.pendingLanes & ~OffscreenLane;394  if (everythingButOffscreen !== NoLanes) {395    return everythingButOffscreen;396  }397  if (everythingButOffscreen & OffscreenLane) {398    return OffscreenLane;399  }400  return NoLanes;401}402export function includesNonIdleWork(lanes: Lanes) {403  return (lanes & NonIdleLanes) !== NoLanes;404}405export function includesOnlyRetries(lanes: Lanes) {406  return (lanes & RetryLanes) === lanes;407}408export function includesOnlyTransitions(lanes: Lanes) {409  return (lanes & TransitionLanes) === lanes;410}411export function shouldTimeSlice(root: FiberRoot, lanes: Lanes) {412  if ((lanes & root.expiredLanes) !== NoLanes) {413    // At least one of these lanes expired. To prevent additional starvation,414    // finish rendering without yielding execution.415    return false;416  }417  if (418    allowConcurrentByDefault &&419    (root.current.mode & ConcurrentUpdatesByDefaultMode) !== NoMode420  ) {421    // Concurrent updates by default always use time slicing.422    return true;423  }424  const SyncDefaultLanes =425    InputContinuousHydrationLane |426    InputContinuousLane |427    DefaultHydrationLane |428    DefaultLane;429  return (lanes & SyncDefaultLanes) === NoLanes;430}431export function isTransitionLane(lane: Lane) {432  return (lane & TransitionLanes) !== 0;433}434export function claimNextTransitionLane(): Lane {435  // Cycle through the lanes, assigning each new transition to the next lane.436  // In most cases, this means every transition gets its own lane, until we437  // run out of lanes and cycle back to the beginning.438  const lane = nextTransitionLane;439  nextTransitionLane <<= 1;440  if ((nextTransitionLane & TransitionLanes) === 0) {441    nextTransitionLane = TransitionLane1;442  }443  return lane;444}445export function claimNextRetryLane(): Lane {446  const lane = nextRetryLane;447  nextRetryLane <<= 1;448  if ((nextRetryLane & RetryLanes) === 0) {449    nextRetryLane = RetryLane1;450  }451  return lane;452}453export function getHighestPriorityLane(lanes: Lanes): Lane {454  return lanes & -lanes;455}456export function pickArbitraryLane(lanes: Lanes): Lane {457  // This wrapper function gets inlined. Only exists so to communicate that it458  // doesn't matter which bit is selected; you can pick any bit without459  // affecting the algorithms where its used. Here I'm using460  // getHighestPriorityLane because it requires the fewest operations.461  return getHighestPriorityLane(lanes);462}463function pickArbitraryLaneIndex(lanes: Lanes) {464  return 31 - clz32(lanes);465}466function laneToIndex(lane: Lane) {467  return pickArbitraryLaneIndex(lane);468}469export function includesSomeLane(a: Lanes | Lane, b: Lanes | Lane) {470  return (a & b) !== NoLanes;471}472export function isSubsetOfLanes(set: Lanes, subset: Lanes | Lane) {473  return (set & subset) === subset;474}475export function mergeLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {476  return a | b;477}478export function removeLanes(set: Lanes, subset: Lanes | Lane): Lanes {479  return set & ~subset;480}481export function intersectLanes(a: Lanes | Lane, b: Lanes | Lane): Lanes {482  return a & b;483}484// Seems redundant, but it changes the type from a single lane (used for485// updates) to a group of lanes (used for flushing work).486export function laneToLanes(lane: Lane): Lanes {487  return lane;488}489export function higherPriorityLane(a: Lane, b: Lane) {490  // This works because the bit ranges decrease in priority as you go left.491  return a !== NoLane && a < b ? a : b;492}493export function createLaneMap<T>(initial: T): LaneMap<T> {494  // Intentionally pushing one by one.495  // https://v8.dev/blog/elements-kinds#avoid-creating-holes496  const laneMap = [];497  for (let i = 0; i < TotalLanes; i++) {498    laneMap.push(initial);499  }500  return laneMap;501}502export function markRootUpdated(503  root: FiberRoot,504  updateLane: Lane,505  eventTime: number,506) {507  root.pendingLanes |= updateLane;508  // If there are any suspended transitions, it's possible this new update509  // could unblock them. Clear the suspended lanes so that we can try rendering510  // them again.511  //512  // TODO: We really only need to unsuspend only lanes that are in the513  // `subtreeLanes` of the updated fiber, or the update lanes of the return514  // path. This would exclude suspended updates in an unrelated sibling tree,515  // since there's no way for this update to unblock it.516  //517  // We don't do this if the incoming update is idle, because we never process518  // idle updates until after all the regular updates have finished; there's no519  // way it could unblock a transition.520  if (updateLane !== IdleLane) {521    root.suspendedLanes = NoLanes;522    root.pingedLanes = NoLanes;523  }524  const eventTimes = root.eventTimes;525  const index = laneToIndex(updateLane);526  // We can always overwrite an existing timestamp because we prefer the most527  // recent event, and we assume time is monotonically increasing.528  eventTimes[index] = eventTime;529}530export function markRootSuspended(root: FiberRoot, suspendedLanes: Lanes) {531  root.suspendedLanes |= suspendedLanes;532  root.pingedLanes &= ~suspendedLanes;533  // The suspended lanes are no longer CPU-bound. Clear their expiration times.534  const expirationTimes = root.expirationTimes;535  let lanes = suspendedLanes;536  while (lanes > 0) {537    const index = pickArbitraryLaneIndex(lanes);538    const lane = 1 << index;539    expirationTimes[index] = NoTimestamp;540    lanes &= ~lane;541  }542}543export function markRootPinged(544  root: FiberRoot,545  pingedLanes: Lanes,546  eventTime: number,547) {548  root.pingedLanes |= root.suspendedLanes & pingedLanes;549}550export function markRootMutableRead(root: FiberRoot, updateLane: Lane) {551  root.mutableReadLanes |= updateLane & root.pendingLanes;552}553export function markRootFinished(root: FiberRoot, remainingLanes: Lanes) {554  const noLongerPendingLanes = root.pendingLanes & ~remainingLanes;555  root.pendingLanes = remainingLanes;556  // Let's try everything again557  root.suspendedLanes = 0;558  root.pingedLanes = 0;559  root.expiredLanes &= remainingLanes;560  root.mutableReadLanes &= remainingLanes;561  root.entangledLanes &= remainingLanes;562  if (enableCache) {563    const pooledCacheLanes = (root.pooledCacheLanes &= remainingLanes);564    if (pooledCacheLanes === NoLanes) {565      // None of the remaining work relies on the cache pool. Clear it so566      // subsequent requests get a new cache.567      root.pooledCache = null;568    }569  }570  const entanglements = root.entanglements;571  const eventTimes = root.eventTimes;572  const expirationTimes = root.expirationTimes;573  // Clear the lanes that no longer have pending work574  let lanes = noLongerPendingLanes;575  while (lanes > 0) {576    const index = pickArbitraryLaneIndex(lanes);577    const lane = 1 << index;578    entanglements[index] = NoLanes;579    eventTimes[index] = NoTimestamp;580    expirationTimes[index] = NoTimestamp;581    lanes &= ~lane;582  }583}584export function markRootEntangled(root: FiberRoot, entangledLanes: Lanes) {585  // In addition to entangling each of the given lanes with each other, we also586  // have to consider _transitive_ entanglements. For each lane that is already587  // entangled with *any* of the given lanes, that lane is now transitively588  // entangled with *all* the given lanes.589  //590  // Translated: If C is entangled with A, then entangling A with B also591  // entangles C with B.592  //593  // If this is hard to grasp, it might help to intentionally break this594  // function and look at the tests that fail in ReactTransition-test.js. Try595  // commenting out one of the conditions below.596  const rootEntangledLanes = (root.entangledLanes |= entangledLanes);597  const entanglements = root.entanglements;598  let lanes = rootEntangledLanes;599  while (lanes) {600    const index = pickArbitraryLaneIndex(lanes);601    const lane = 1 << index;602    if (603      // Is this one of the newly entangled lanes?604      (lane & entangledLanes) |605      // Is this lane transitively entangled with the newly entangled lanes?606      (entanglements[index] & entangledLanes)607    ) {608      entanglements[index] |= entangledLanes;609    }610    lanes &= ~lane;611  }612}613export function getBumpedLaneForHydration(614  root: FiberRoot,...ReactFiberLane.js
Source:ReactFiberLane.js  
...115  const higherPriorityLanes = updateLane - 1;116  root.suspendedLanes &= higherPriorityLanes;117  root.pingedLanes &= higherPriorityLanes;118  const eventTimes = root.eventTimes;119  const index = pickArbitraryLaneIndex(updateLane);120  eventTimes[index] = eventTime;121};122const markRootSuspended = (root, suspendedLanes) => {123  root.suspendedLanes |= suspendedLanes;124  root.pingedLanes &= ~suspendedLanes;125  const expirationTimes = root.expirationTimes;126  let lanes = suspendedLanes;127  while (lanes > 0) {128    const index = pickArbitraryLaneIndex(lanes);129    const lane = 1 << index;130    expirationTimes[index] = NoTimestamp;131    lanes &= ~lane;132  }133};134const includesSomeLane = (a, b) => (a & b) !== NoLanes;135let return_highestLanePriority = DefaultLanePriority;136const getHighestPriorityLanes = (lanes) => {137  if ((SyncLane & lanes) !== NoLanes) {138    return_highestLanePriority = SyncLanePriority;139    return SyncLane;140  }141  if ((SyncBatchedLane & lanes) !== NoLanes) {142    return_highestLanePriority = SyncBatchedLanePriority;143    return SyncBatchedLane;144  }145  if ((InputDiscreteHydrationLane & lanes) !== NoLanes) {146    return_highestLanePriority = InputDiscreteHydrationLanePriority;147    return InputDiscreteHydrationLane;148  }149  const inputDiscreteLanes = InputDiscreteLanes & lanes;150  if (inputDiscreteLanes !== NoLanes) {151    return_highestLanePriority = InputDiscreteLanePriority;152    return inputDiscreteLanes;153  }154  if ((lanes & InputContinuousHydrationLane) !== NoLanes) {155    return_highestLanePriority = InputContinuousHydrationLanePriority;156    return InputContinuousHydrationLane;157  }158  const inputContinuousLanes = InputContinuousLanes & lanes;159  if (inputContinuousLanes !== NoLanes) {160    return_highestLanePriority = InputContinuousLanePriority;161    return inputContinuousLanes;162  }163  if ((lanes & DefaultHydrationLane) !== NoLanes) {164    return_highestLanePriority = DefaultHydrationLanePriority;165    return DefaultHydrationLane;166  }167  const defaultLanes = DefaultLanes & lanes;168  if (defaultLanes !== NoLanes) {169    return_highestLanePriority = DefaultLanePriority;170    return defaultLanes;171  }172  if ((lanes & TransitionHydrationLane) !== NoLanes) {173    return_highestLanePriority = TransitionHydrationPriority;174    return TransitionHydrationLane;175  }176  const transitionLanes = TransitionLanes & lanes;177  if (transitionLanes !== NoLanes) {178    return_highestLanePriority = TransitionPriority;179    return transitionLanes;180  }181  const retryLanes = RetryLanes & lanes;182  if (retryLanes !== NoLanes) {183    return_highestLanePriority = RetryLanePriority;184    return retryLanes;185  }186  if (lanes & SelectiveHydrationLane) {187    return_highestLanePriority = SelectiveHydrationLanePriority;188    return SelectiveHydrationLane;189  }190  if ((lanes & IdleHydrationLane) !== NoLanes) {191    return_highestLanePriority = IdleHydrationLanePriority;192    return IdleHydrationLane;193  }194  const idleLanes = IdleLanes & lanes;195  if (idleLanes !== NoLanes) {196    return_highestLanePriority = IdleLanePriority;197    return idleLanes;198  }199  if ((OffscreenLane & lanes) !== NoLanes) {200    return_highestLanePriority = OffscreenLanePriority;201    return OffscreenLane;202  }203  return_highestLanePriority = DefaultLanePriority;204  return lanes;205};206const getLowestPriorityLane = (lanes) => {207  const index = 31 - Math.clz32(lanes);208  return index < 0 ? NoLanes : 1 << index;209};210const getNextLanes = (root, wipLanes) => {211  const pendingLanes = root.pendingLanes;212  if (pendingLanes === NoLanes) {213    return_highestLanePriority = NoLanePriority;214    return NoLanes;215  }216  let nextLanes = NoLanes;217  let nextLanePriority = NoLanePriority;218  const expiredLanes = root.expiredLanes;219  const suspendedLanes = root.suspendedLanes;220  const pingedLanes = root.pingedLanes;221  if (expiredLanes !== NoLanes) {222    nextLanes = expiredLanes;223    nextLanePriority = return_highestLanePriority = SyncLanePriority;224  } else {225    const nonIdlePendingLanes = pendingLanes & NonIdleLanes;226    if (nonIdlePendingLanes !== NoLanes) {227      const nonIdleUnblockedLanes = nonIdlePendingLanes & ~suspendedLanes;228      if (nonIdleUnblockedLanes !== NoLanes) {229        nextLanes = getHighestPriorityLanes(nonIdleUnblockedLanes);230        nextLanePriority = return_highestLanePriority;231      } else {232        const nonIdlePingedLanes = nonIdlePendingLanes & pingedLanes;233        if (nonIdlePingedLanes !== NoLanes) {234          nextLanes = getHighestPriorityLanes(nonIdlePingedLanes);235          nextLanePriority = return_highestLanePriority;236        }237      }238    } else {239      const unblockedLanes = pendingLanes & ~suspendedLanes;240      if (unblockedLanes !== NoLanes) {241        nextLanes = getHighestPriorityLanes(unblockedLanes);242        nextLanePriority = return_highestLanePriority;243      } else {244        if (pingedLanes !== NoLanes) {245          nextLanes = getHighestPriorityLanes(pingedLanes);246          nextLanePriority = return_highestLanePriority;247        }248      }249    }250  }251  if (nextLanes === NoLanes) {252    return NoLanes;253  }254  nextLanes = pendingLanes & ((getLowestPriorityLane(nextLanes) << 1) - 1);255  if (256    wipLanes !== NoLanes &&257    wipLanes !== nextLanes &&258    (wipLanes & suspendedLanes) === NoLanes259  ) {260    getHighestPriorityLanes(wipLanes);261    const wipLanePriority = return_highestLanePriority;262    if (nextLanePriority <= wipLanePriority) {263      return wipLanes;264    } else {265      return_highestLanePriority = nextLanePriority;266    }267  }268  const entangledLanes = root.entangledLanes;269  if (entangledLanes !== NoLanes) {270    const entanglements = root.entanglements;271    let lanes = nextLanes & entangledLanes;272    while (lanes > 0) {273      const index = pickArbitraryLaneIndex(lanes);274      const lane = 1 << index;275      nextLanes |= entanglements[index];276      lanes &= ~lane;277    }278  }279  return nextLanes;280};281const markRootFinished = (root, remainingLanes) => {282  const noLongerPendingLanes = root.pendingLanes & ~remainingLanes;283  root.pendingLanes = remainingLanes;284  root.suspendedLanes = 0;285  root.pingedLanes = 0;286  root.expiredLanes &= remainingLanes;287  root.mutableReadLanes &= remainingLanes;288  root.entangledLanes &= remainingLanes;289  const entanglements = root.entanglements;290  const eventTimes = root.eventTimes;291  const expirationTimes = root.expirationTimes;292  let lanes = noLongerPendingLanes;293  while (lanes > 0) {294    const index = pickArbitraryLaneIndex(lanes);295    const lane = 1 << index;296    entanglements[index] = NoLanes;297    eventTimes[index] = NoTimestamp;298    expirationTimes[index] = NoTimestamp;299    lanes &= ~lane;300  }301};302const hasDiscreteLanes = (lanes) => (lanes & InputDiscreteLanes) !== NoLanes;303const computeExpirationTime = (lane, currentTime) => {304  getHighestPriorityLanes(lane);305  const priority = return_highestLanePriority;306  if (priority >= InputContinuousLanePriority) {307    return currentTime + 250;308  } else if (priority >= TransitionPriority) {309    return currentTime + 5000;310  } else {311    return NoTimestamp;312  }313};314const markStarvedLanesAsExpired = (root, currentTime) => {315  const pendingLanes = root.pendingLanes;316  const suspendedLanes = root.suspendedLanes;317  const pingedLanes = root.pingedLanes;318  const expirationTimes = root.expirationTimes;319  let lanes = pendingLanes;320  while (lanes > 0) {321    const index = pickArbitraryLaneIndex(lanes);322    const lane = 1 << index;323    const expirationTime = expirationTimes[index];324    if (expirationTime === NoTimestamp) {325      if (326        (lane & suspendedLanes) === NoLanes ||327        (lane & pingedLanes) !== NoLanes328      ) {329        expirationTimes[index] = computeExpirationTime(lane, currentTime);330      }331    } else if (expirationTime <= currentTime) {332      root.expiredLanes |= lane;333    }334    lanes &= ~lane;335  }...Using AI Code Generation
1const { Playwright } = require('playwright-core');2const { chromium } = require('playwright-core');3const playwright = new Playwright(__dirname);4const browser = await playwright.chromium.launch({5});6const context = await browser.newContext();7const page = await context.newPage();8await page.waitForTimeout(10000);9await browser.close();Using AI Code Generation
1const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');2const lanes = ['a', 'b', 'c', 'd'];3const lane = pickArbitraryLaneIndex(lanes);4console.log(lane);5const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');6const lanes = ['a', 'b', 'c', 'd'];7const lane = pickArbitraryLaneIndex(lanes);8console.log(lane);9const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');10const lanes = ['a', 'b', 'c', 'd'];11const lane = pickArbitraryLaneIndex(lanes);12console.log(lane);13const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');14const lanes = ['a', 'b', 'c', 'd'];15const lane = pickArbitraryLaneIndex(lanes);16console.log(lane);17const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');18const lanes = ['a', 'b', 'c', 'd'];19const lane = pickArbitraryLaneIndex(lanes);20console.log(lane);21const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');22const lanes = ['a', 'b', 'c', 'd'];23const lane = pickArbitraryLaneIndex(lanes);24console.log(lane);25const {pickArbitraryLaneIndex} = require('playwright/lib/utils/lanes.js');26const lanes = ['a', 'b', 'c', 'd'];27const lane = pickArbitraryLaneIndex(lanes);28console.log(lane);Using AI Code Generation
1const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');2const index = pickArbitraryLaneIndex(2);3console.log(index);4const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');5const index = pickArbitraryLaneIndex(3);6console.log(index);7const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');8const index = pickArbitraryLaneIndex(4);9console.log(index);10const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');11const index = pickArbitraryLaneIndex(5);12console.log(index);13const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');14const index = pickArbitraryLaneIndex(6);15console.log(index);16const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');17const index = pickArbitraryLaneIndex(7);18console.log(index);19const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');20const index = pickArbitraryLaneIndex(8);21console.log(index);22const { pickArbitraryLaneIndex } = require('playwright/lib/utils/lanes');23const index = pickArbitraryLaneIndex(9);24console.log(index);LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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