Best JavaScript code snippet using playwright-internal
ReactFiberWorkLoop.old.js
Source:ReactFiberWorkLoop.old.js  
...827    } else {828      return prevDispatcher;829    }830  }831  function popDispatcher(prevDispatcher) {832    ReactCurrentDispatcher$2.current = prevDispatcher;833  }834  function pushInteractions(root) {835    {836      var prevInteractions = __interactionsRef.current;837      __interactionsRef.current = root.memoizedInteractions;838      return prevInteractions;839    }840  }841  function popInteractions(prevInteractions) {842    {843      __interactionsRef.current = prevInteractions;844    }845  }846  function markCommitTimeOfFallback() {847    globalMostRecentFallbackTime = now();848  }849  function markSkippedUpdateLanes(lane) {850    workInProgressRootSkippedLanes = mergeLanes(lane, workInProgressRootSkippedLanes);851  }852  function renderDidSuspend() {853    if (workInProgressRootExitStatus === RootIncomplete) {854      workInProgressRootExitStatus = RootSuspended;855    }856  }857  function renderDidSuspendDelayIfPossible() {858    if (workInProgressRootExitStatus === RootIncomplete || workInProgressRootExitStatus === RootSuspended) {859      workInProgressRootExitStatus = RootSuspendedWithDelay;860    } // Check if there are updates that we skipped tree that might have unblocked861    // this render.862    if (workInProgressRoot !== null && (includesNonIdleWork(workInProgressRootSkippedLanes) || includesNonIdleWork(workInProgressRootUpdatedLanes))) {863      // Mark the current render as suspended so that we switch to working on864      // the updates that were skipped. Usually we only suspend at the end of865      // the render phase.866      // TODO: We should probably always mark the root as suspended immediately867      // (inside this function), since by suspending at the end of the render868      // phase introduces a potential mistake where we suspend lanes that were869      // pinged or updated while we were rendering.870      markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes);871    }872  }873  function renderDidError() {874    if (workInProgressRootExitStatus !== RootCompleted) {875      workInProgressRootExitStatus = RootErrored;876    }877  } // Called during render to determine if anything has suspended.878  // Returns false if we're not sure.879  function renderHasNotSuspendedYet() {880    // If something errored or completed, we can't really be sure,881    // so those are false.882    return workInProgressRootExitStatus === RootIncomplete;883  }884  function renderRootSync(root, lanes) {885    var prevExecutionContext = executionContext;886    executionContext |= RenderContext;887    var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack888    // and prepare a fresh one. Otherwise we'll continue where we left off.889    if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {890      prepareFreshStack(root, lanes);891      startWorkOnPendingInteractions(root, lanes);892    }893    var prevInteractions = pushInteractions(root);894    {895      markRenderStarted(lanes);896    }897    do {898      try {899        workLoopSync();900        break;901      } catch (thrownValue) {902        handleError(root, thrownValue);903      }904    } while (true);905    resetContextDependencies();906    {907      popInteractions(prevInteractions);908    }909    executionContext = prevExecutionContext;910    popDispatcher(prevDispatcher);911    if (workInProgress !== null) {912      // This is a sync render, so we should have finished the whole tree.913      {914        {915          throw Error( "Cannot commit an incomplete root. This error is likely caused by a bug in React. Please file an issue." );916        }917      }918    }919    {920      markRenderStopped();921    } // Set this to null to indicate there's no in-progress render.922    workInProgressRoot = null;923    workInProgressRootRenderLanes = NoLanes;924    return workInProgressRootExitStatus;925  } // The work loop is an extremely hot path. Tell Closure not to inline it.926  /** @noinline */927  function workLoopSync() {928    // Already timed out, so perform work without checking if we need to yield.929    while (workInProgress !== null) {930      performUnitOfWork(workInProgress);931    }932  }933  function renderRootConcurrent(root, lanes) {934    var prevExecutionContext = executionContext;935    executionContext |= RenderContext;936    var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack937    // and prepare a fresh one. Otherwise we'll continue where we left off.938    if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {939      resetRenderTimer();940      prepareFreshStack(root, lanes);941      startWorkOnPendingInteractions(root, lanes);942    }943    var prevInteractions = pushInteractions(root);944    {945      markRenderStarted(lanes);946    }947    do {948      try {949        workLoopConcurrent();950        break;951      } catch (thrownValue) {952        handleError(root, thrownValue);953      }954    } while (true);955    resetContextDependencies();956    {957      popInteractions(prevInteractions);958    }959    popDispatcher(prevDispatcher);960    executionContext = prevExecutionContext;961    if (workInProgress !== null) {962      // Still work remaining.963      {964        markRenderYielded();965      }966      return RootIncomplete;967    } else {968      // Completed the tree.969      {970        markRenderStopped();971      } // Set this to null to indicate there's no in-progress render.972      workInProgressRoot = null;973      workInProgressRootRenderLanes = NoLanes; // Return the final exit status....ReactFiberWorkLoop.new.js
Source:ReactFiberWorkLoop.new.js  
...1178  } else {1179    return prevDispatcher;1180  }1181}1182function popDispatcher(prevDispatcher) {1183  ReactCurrentDispatcher.current = prevDispatcher;1184}1185export function markCommitTimeOfFallback() {1186  globalMostRecentFallbackTime = now();1187}1188export function markSkippedUpdateLanes(lane: Lane | Lanes): void {1189  workInProgressRootSkippedLanes = mergeLanes(1190    lane,1191    workInProgressRootSkippedLanes,1192  );1193}1194export function renderDidSuspend(): void {1195  if (workInProgressRootExitStatus === RootIncomplete) {1196    workInProgressRootExitStatus = RootSuspended;1197  }1198}1199export function renderDidSuspendDelayIfPossible(): void {1200  if (1201    workInProgressRootExitStatus === RootIncomplete ||1202    workInProgressRootExitStatus === RootSuspended1203  ) {1204    workInProgressRootExitStatus = RootSuspendedWithDelay;1205  }1206  // Check if there are updates that we skipped tree that might have unblocked1207  // this render.1208  if (1209    workInProgressRoot !== null &&1210    (includesNonIdleWork(workInProgressRootSkippedLanes) ||1211      includesNonIdleWork(workInProgressRootUpdatedLanes))1212  ) {1213    // Mark the current render as suspended so that we switch to working on1214    // the updates that were skipped. Usually we only suspend at the end of1215    // the render phase.1216    // TODO: We should probably always mark the root as suspended immediately1217    // (inside this function), since by suspending at the end of the render1218    // phase introduces a potential mistake where we suspend lanes that were1219    // pinged or updated while we were rendering.1220    markRootSuspended(workInProgressRoot, workInProgressRootRenderLanes);1221  }1222}1223export function renderDidError() {1224  if (workInProgressRootExitStatus !== RootCompleted) {1225    workInProgressRootExitStatus = RootErrored;1226  }1227}1228// Called during render to determine if anything has suspended.1229// Returns false if we're not sure.1230export function renderHasNotSuspendedYet(): boolean {1231  // If something errored or completed, we can't really be sure,1232  // so those are false.1233  return workInProgressRootExitStatus === RootIncomplete;1234}1235function renderRootSync(root: FiberRoot, lanes: Lanes) {1236  const prevExecutionContext = executionContext;1237  executionContext |= RenderContext;1238  const prevDispatcher = pushDispatcher();1239  // If the root or lanes have changed, throw out the existing stack1240  // and prepare a fresh one. Otherwise we'll continue where we left off.1241  if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1242    if (enableUpdaterTracking) {1243      if (isDevToolsPresent) {1244        const memoizedUpdaters = root.memoizedUpdaters;1245        if (memoizedUpdaters.size > 0) {1246          restorePendingUpdaters(root, workInProgressRootRenderLanes);1247          memoizedUpdaters.clear();1248        }1249        // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.1250        // If we bailout on this work, we'll move them back (like above).1251        // It's important to move them now in case the work spawns more work at the same priority with different updaters.1252        // That way we can keep the current update and future updates separate.1253        movePendingFibersToMemoized(root, lanes);1254      }1255    }1256    prepareFreshStack(root, lanes);1257  }1258  if (__DEV__) {1259    if (enableDebugTracing) {1260      logRenderStarted(lanes);1261    }1262  }1263  if (enableSchedulingProfiler) {1264    markRenderStarted(lanes);1265  }1266  do {1267    try {1268      workLoopSync();1269      break;1270    } catch (thrownValue) {1271      handleError(root, thrownValue);1272    }1273  } while (true);1274  resetContextDependencies();1275  executionContext = prevExecutionContext;1276  popDispatcher(prevDispatcher);1277  if (workInProgress !== null) {1278    // This is a sync render, so we should have finished the whole tree.1279    invariant(1280      false,1281      'Cannot commit an incomplete root. This error is likely caused by a ' +1282        'bug in React. Please file an issue.',1283    );1284  }1285  if (__DEV__) {1286    if (enableDebugTracing) {1287      logRenderStopped();1288    }1289  }1290  if (enableSchedulingProfiler) {1291    markRenderStopped();1292  }1293  // Set this to null to indicate there's no in-progress render.1294  workInProgressRoot = null;1295  workInProgressRootRenderLanes = NoLanes;1296  return workInProgressRootExitStatus;1297}1298// The work loop is an extremely hot path. Tell Closure not to inline it.1299/** @noinline */1300function workLoopSync() {1301  // Already timed out, so perform work without checking if we need to yield.1302  while (workInProgress !== null) {1303    performUnitOfWork(workInProgress);1304  }1305}1306function renderRootConcurrent(root: FiberRoot, lanes: Lanes) {1307  const prevExecutionContext = executionContext;1308  executionContext |= RenderContext;1309  const prevDispatcher = pushDispatcher();1310  // If the root or lanes have changed, throw out the existing stack1311  // and prepare a fresh one. Otherwise we'll continue where we left off.1312  if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1313    if (enableUpdaterTracking) {1314      if (isDevToolsPresent) {1315        const memoizedUpdaters = root.memoizedUpdaters;1316        if (memoizedUpdaters.size > 0) {1317          restorePendingUpdaters(root, workInProgressRootRenderLanes);1318          memoizedUpdaters.clear();1319        }1320        // At this point, move Fibers that scheduled the upcoming work from the Map to the Set.1321        // If we bailout on this work, we'll move them back (like above).1322        // It's important to move them now in case the work spawns more work at the same priority with different updaters.1323        // That way we can keep the current update and future updates separate.1324        movePendingFibersToMemoized(root, lanes);1325      }1326    }1327    resetRenderTimer();1328    prepareFreshStack(root, lanes);1329  }1330  if (__DEV__) {1331    if (enableDebugTracing) {1332      logRenderStarted(lanes);1333    }1334  }1335  if (enableSchedulingProfiler) {1336    markRenderStarted(lanes);1337  }1338  do {1339    try {1340      workLoopConcurrent();1341      break;1342    } catch (thrownValue) {1343      handleError(root, thrownValue);1344    }1345  } while (true);1346  resetContextDependencies();1347  popDispatcher(prevDispatcher);1348  executionContext = prevExecutionContext;1349  if (__DEV__) {1350    if (enableDebugTracing) {1351      logRenderStopped();1352    }1353  }1354  // Check if the tree has completed.1355  if (workInProgress !== null) {1356    // Still work remaining.1357    if (enableSchedulingProfiler) {1358      markRenderYielded();1359    }1360    return RootIncomplete;1361  } else {...ReactFiberWorkLoop.js
Source:ReactFiberWorkLoop.js  
...621    }622  } while (true);623  resetContextDependencies();624  executionContext = prevExecutionContext;625  popDispatcher(prevDispatcher);626  if (workInProgress !== null) {627    invariant(628      false,629      'Cannot commit an incomplete root. This error is likely caused by a ' +630        'bug in React. Please file an issue.'631    );632  }633  workInProgressRoot = null;634  workInProgressRootRenderLanes = NoLanes;635  return workInProgressRootExitStatus;636};637const ensureRootIsScheduled = (root, currentTime) => {638  const existingCallbackNode = root.callbackNode;639  markStarvedLanesAsExpired(root, currentTime);...Using AI Code Generation
1const {chromium} = require('playwright');2(async () => {3  const browser = await chromium.launch();4  const context = await browser.newContext();5  const page = await context.newPage();6  await page.screenshot({ path: `example.png` });7  await browser.close();8})();9console.log(page.popDispatcher());Using AI Code Generation
1const { popDispatcher } = require('playwright/lib/server/frames');2const { popDispatcher } = require('playwright/lib/server/frames');3const { popDispatcher } = require('playwright/lib/server/frames');4const { popDispatcher } = require('playwright/lib/server/frames');5const { popDispatcher } = require('playwright/lib/server/frames');6const { popDispatcher } = require('playwright/lib/server/frames');7const { popDispatcher } = require('playwright/lib/server/frames');8const { popDispatcher } = require('playwright/lib/server/frames');9const { popDispatcher } = require('playwright/lib/server/frames');10const { popDispatcher } = require('playwright/lib/server/frames');11const { popDispatcher } = require('playwright/lib/server/frames');Using AI Code Generation
1const dispatcher = require('playwright/lib/dispatchers/dispatcher');2const { popDispatcher } = dispatcher;3const { PageDispatcher } = require('playwright/lib/server/chromium/crPageDispatcher');4const { BrowserContextDispatcher } = require('playwright/lib/server/browserContextDispatcher');5const { BrowserDispatcher } = require('playwright/lib/server/browserDispatcher');6const { Connection } = require('playwright/lib/server/connection');7const connection = new Connection();8const browser = await playwright.chromium.launch();9const context = await browser.newContext();10const page = await context.newPage();11const browserDispatcher = new BrowserDispatcher(connection, browser);12const browserContextDispatcher = new BrowserContextDispatcher(connection, context, browserDispatcher._scope);13const pageDispatcher = new PageDispatcher(connection, page, browserContextDispatcher._scope);14const frame = page.mainFrame();15const frameDispatcher = new FrameDispatcher(connection, frame, pageDispatcher._scope);16const poppedFrameDispatcher = popDispatcher(frameDispatcher._scope);17const poppedPageDispatcher = popDispatcher(pageDispatcher._scope);18const poppedBrowserContextDispatcher = popDispatcher(browserContextDispatcher._scope);19const poppedBrowserDispatcher = popDispatcher(browserDispatcher._scope);20await browser.close();21connection.close();22console.log('frame dispatcher is same as popped frame dispatcher : ' + (frameDispatcher === poppedFrameDispatcher));23console.log('page dispatcher is same as popped page dispatcher : ' + (pageDispatcher === poppedPageDispatcher));24console.log('browser context dispatcher is same as popped browser context dispatcher : ' + (browserContextDispatcher === poppedBrowserContextDispatcher));Using AI Code Generation
1const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');2const dispatcher = popDispatcher();3dispatcher._dispatchers = dispatcher._dispatchers.filter(d => d._guid !== 'page');4const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');5const dispatcher = popDispatcher();6const browserContextDispatcher = dispatcher._dispatchers.find(d => d._guid === 'browserContext');7const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');8const dispatcher = popDispatcher();9const pageDispatcher = dispatcher._dispatchers.find(d => d._guid === 'page');10const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');11const dispatcher = popDispatcher();12const frameDispatcher = dispatcher._dispatchers.find(d => d._guid === 'frame');13const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');14const dispatcher = popDispatcher();15const elementHandleDispatcher = dispatcher._dispatchers.find(d => d._guid === 'elementHandle');16const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');17const dispatcher = popDispatcher();18const jsHandleDispatcher = dispatcher._dispatchers.find(d => d._guid === 'jsHandle');19const { popDispatcher } = require('playwright/lib/server/dispatchers/dispatcher');20const dispatcher = popDispatcher();21const jsHandleDispatcher = dispatcher._dispatchers.find(d => d._guid === 'jsHandle');LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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