How to use popInteractions method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberWorkLoop.new.js

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...1310 return prevInteractions;1311 }1312 return null;1313}1314function popInteractions(prevInteractions) {1315 if (enableSchedulerTracing) {1316 __interactionsRef.current = prevInteractions;1317 }1318}1319export function markCommitTimeOfFallback() {1320 globalMostRecentFallbackTime = now();1321}1322export function markSkippedUpdateLanes(lane: Lane | Lanes): void {1323 workInProgressRootSkippedLanes = mergeLanes(1324 lane,1325 workInProgressRootSkippedLanes,1326 );1327}1328export function renderDidSuspend(): void {1329 if (workInProgressRootExitStatus === RootIncomplete) {1330 workInProgressRootExitStatus = RootSuspended;1331 }1332}1333export function renderDidSuspendDelayIfPossible(): void {1334 if (1335 workInProgressRootExitStatus === RootIncomplete ||1336 workInProgressRootExitStatus === RootSuspended1337 ) {1338 workInProgressRootExitStatus = RootSuspendedWithDelay;1339 }1340 // Check if there are updates that we skipped tree that might have unblocked1341 // this render.1342 if (1343 workInProgressRoot !== null &&1344 (includesNonIdleWork(workInProgressRootSkippedLanes) ||1345 includesNonIdleWork(workInProgressRootUpdatedLanes))1346 ) {1347 // Mark the current render as suspended so that we switch to working on1348 // the updates that were skipped. Usually we only suspend at the end of1349 // the render phase.1350 // TODO: We should probably always mark the root as suspended immediately1351 // (inside this function), since by suspending at the end of the render1352 // phase introduces a potential mistake where we suspend lanes that were1353 // pinged or updated while we were rendering.1354 markRootSuspended(workInProgressRoot, workInProgressRootRenderLanes);1355 }1356}1357export function renderDidError() {1358 if (workInProgressRootExitStatus !== RootCompleted) {1359 workInProgressRootExitStatus = RootErrored;1360 }1361}1362// Called during render to determine if anything has suspended.1363// Returns false if we're not sure.1364export function renderHasNotSuspendedYet(): boolean {1365 // If something errored or completed, we can't really be sure,1366 // so those are false.1367 return workInProgressRootExitStatus === RootIncomplete;1368}1369function renderRootSync(root: FiberRoot, lanes: Lanes) {1370 const prevExecutionContext = executionContext;1371 executionContext |= RenderContext;1372 const prevDispatcher = pushDispatcher();1373 // If the root or lanes have changed, throw out the existing stack1374 // and prepare a fresh one. Otherwise we'll continue where we left off.1375 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1376 prepareFreshStack(root, lanes);1377 startWorkOnPendingInteractions(root, lanes);1378 }1379 const prevInteractions = pushInteractions(root);1380 if (__DEV__) {1381 if (enableDebugTracing) {1382 logRenderStarted(lanes);1383 }1384 }1385 if (enableSchedulingProfiler) {1386 markRenderStarted(lanes);1387 }1388 do {1389 try {1390 workLoopSync();1391 break;1392 } catch (thrownValue) {1393 handleError(root, thrownValue);1394 }1395 } while (true);1396 resetContextDependencies();1397 if (enableSchedulerTracing) {1398 popInteractions(((prevInteractions: any): Set<Interaction>));1399 }1400 executionContext = prevExecutionContext;1401 popDispatcher(prevDispatcher);1402 if (workInProgress !== null) {1403 // This is a sync render, so we should have finished the whole tree.1404 invariant(1405 false,1406 'Cannot commit an incomplete root. This error is likely caused by a ' +1407 'bug in React. Please file an issue.',1408 );1409 }1410 if (__DEV__) {1411 if (enableDebugTracing) {1412 logRenderStopped();1413 }1414 }1415 if (enableSchedulingProfiler) {1416 markRenderStopped();1417 }1418 // Set this to null to indicate there's no in-progress render.1419 workInProgressRoot = null;1420 workInProgressRootRenderLanes = NoLanes;1421 return workInProgressRootExitStatus;1422}1423// The work loop is an extremely hot path. Tell Closure not to inline it.1424/** @noinline */1425function workLoopSync() {1426 // Already timed out, so perform work without checking if we need to yield.1427 while (workInProgress !== null) {1428 performUnitOfWork(workInProgress);1429 }1430}1431function renderRootConcurrent(root: FiberRoot, lanes: Lanes) {1432 const prevExecutionContext = executionContext;1433 executionContext |= RenderContext;1434 const prevDispatcher = pushDispatcher();1435 // If the root or lanes have changed, throw out the existing stack1436 // and prepare a fresh one. Otherwise we'll continue where we left off.1437 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {1438 resetRenderTimer();1439 prepareFreshStack(root, lanes);1440 startWorkOnPendingInteractions(root, lanes);1441 }1442 const prevInteractions = pushInteractions(root);1443 if (__DEV__) {1444 if (enableDebugTracing) {1445 logRenderStarted(lanes);1446 }1447 }1448 if (enableSchedulingProfiler) {1449 markRenderStarted(lanes);1450 }1451 do {1452 try {1453 workLoopConcurrent();1454 break;1455 } catch (thrownValue) {1456 handleError(root, thrownValue);1457 }1458 } while (true);1459 resetContextDependencies();1460 if (enableSchedulerTracing) {1461 popInteractions(((prevInteractions: any): Set<Interaction>));1462 }1463 popDispatcher(prevDispatcher);1464 executionContext = prevExecutionContext;1465 if (__DEV__) {1466 if (enableDebugTracing) {1467 logRenderStopped();1468 }1469 }1470 // Check if the tree has completed.1471 if (workInProgress !== null) {1472 // Still work remaining.1473 if (enableSchedulingProfiler) {1474 markRenderYielded();1475 }1476 return RootIncomplete;1477 } else {1478 // Completed the tree.1479 if (enableSchedulingProfiler) {1480 markRenderStopped();1481 }1482 // Set this to null to indicate there's no in-progress render.1483 workInProgressRoot = null;1484 workInProgressRootRenderLanes = NoLanes;1485 // Return the final exit status.1486 return workInProgressRootExitStatus;1487 }1488}1489/** @noinline */1490function workLoopConcurrent() {1491 // Perform work until Scheduler asks us to yield1492 while (workInProgress !== null && !shouldYield()) {1493 performUnitOfWork(workInProgress);1494 }1495}1496function performUnitOfWork(unitOfWork: Fiber): void {1497 // The current, flushed, state of this fiber is the alternate. Ideally1498 // nothing should rely on this, but relying on it here means that we don't1499 // need an additional field on the work in progress.1500 const current = unitOfWork.alternate;1501 setCurrentDebugFiberInDEV(unitOfWork);1502 let next;1503 if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) {1504 startProfilerTimer(unitOfWork);1505 next = beginWork(current, unitOfWork, subtreeRenderLanes);1506 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);1507 } else {1508 next = beginWork(current, unitOfWork, subtreeRenderLanes);1509 }1510 resetCurrentDebugFiberInDEV();1511 unitOfWork.memoizedProps = unitOfWork.pendingProps;1512 if (next === null) {1513 // If this doesn't spawn new work, complete the current work.1514 completeUnitOfWork(unitOfWork);1515 } else {1516 workInProgress = next;1517 }1518 ReactCurrentOwner.current = null;1519}1520function completeUnitOfWork(unitOfWork: Fiber): void {1521 // Attempt to complete the current unit of work, then move to the next1522 // sibling. If there are no more siblings, return to the parent fiber.1523 let completedWork = unitOfWork;1524 do {1525 // The current, flushed, state of this fiber is the alternate. Ideally1526 // nothing should rely on this, but relying on it here means that we don't1527 // need an additional field on the work in progress.1528 const current = completedWork.alternate;1529 const returnFiber = completedWork.return;1530 // Check if the work completed or if something threw.1531 if ((completedWork.flags & Incomplete) === NoFlags) {1532 setCurrentDebugFiberInDEV(completedWork);1533 let next;1534 if (1535 !enableProfilerTimer ||1536 (completedWork.mode & ProfileMode) === NoMode1537 ) {1538 next = completeWork(current, completedWork, subtreeRenderLanes);1539 } else {1540 startProfilerTimer(completedWork);1541 next = completeWork(current, completedWork, subtreeRenderLanes);1542 // Update render duration assuming we didn't error.1543 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1544 }1545 resetCurrentDebugFiberInDEV();1546 if (next !== null) {1547 // Completing this fiber spawned new work. Work on that next.1548 workInProgress = next;1549 return;1550 }1551 } else {1552 // This fiber did not complete because something threw. Pop values off1553 // the stack without entering the complete phase. If this is a boundary,1554 // capture values if possible.1555 const next = unwindWork(completedWork, subtreeRenderLanes);1556 // Because this fiber did not complete, don't reset its expiration time.1557 if (next !== null) {1558 // If completing this work spawned new work, do that next. We'll come1559 // back here again.1560 // Since we're restarting, remove anything that is not a host effect1561 // from the effect tag.1562 next.flags &= HostEffectMask;1563 workInProgress = next;1564 return;1565 }1566 if (1567 enableProfilerTimer &&1568 (completedWork.mode & ProfileMode) !== NoMode1569 ) {1570 // Record the render duration for the fiber that errored.1571 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1572 // Include the time spent working on failed children before continuing.1573 let actualDuration = completedWork.actualDuration;1574 let child = completedWork.child;1575 while (child !== null) {1576 actualDuration += child.actualDuration;1577 child = child.sibling;1578 }1579 completedWork.actualDuration = actualDuration;1580 }1581 if (returnFiber !== null) {1582 // Mark the parent fiber as incomplete1583 returnFiber.flags |= Incomplete;1584 returnFiber.subtreeFlags = NoFlags;1585 returnFiber.deletions = null;1586 }1587 }1588 const siblingFiber = completedWork.sibling;1589 if (siblingFiber !== null) {1590 // If there is more work to do in this returnFiber, do that next.1591 workInProgress = siblingFiber;1592 return;1593 }1594 // Otherwise, return to the parent1595 completedWork = returnFiber;1596 // Update the next thing we're working on in case something throws.1597 workInProgress = completedWork;1598 } while (completedWork !== null);1599 // We've reached the root.1600 if (workInProgressRootExitStatus === RootIncomplete) {1601 workInProgressRootExitStatus = RootCompleted;1602 }1603}1604function commitRoot(root) {1605 const renderPriorityLevel = getCurrentPriorityLevel();1606 runWithPriority(1607 ImmediateSchedulerPriority,1608 commitRootImpl.bind(null, root, renderPriorityLevel),1609 );1610 return null;1611}1612function commitRootImpl(root, renderPriorityLevel) {1613 do {1614 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1615 // means `flushPassiveEffects` will sometimes result in additional1616 // passive effects. So we need to keep flushing in a loop until there are1617 // no more pending effects.1618 // TODO: Might be better if `flushPassiveEffects` did not automatically1619 // flush synchronous work at the end, to avoid factoring hazards like this.1620 flushPassiveEffects();1621 } while (rootWithPendingPassiveEffects !== null);1622 flushRenderPhaseStrictModeWarningsInDEV();1623 invariant(1624 (executionContext & (RenderContext | CommitContext)) === NoContext,1625 'Should not already be working.',1626 );1627 const finishedWork = root.finishedWork;1628 const lanes = root.finishedLanes;1629 if (__DEV__) {1630 if (enableDebugTracing) {1631 logCommitStarted(lanes);1632 }1633 }1634 if (enableSchedulingProfiler) {1635 markCommitStarted(lanes);1636 }1637 // 没有需要更新的Fiber节点1638 if (finishedWork === null) {1639 if (__DEV__) {1640 if (enableDebugTracing) {1641 logCommitStopped();1642 }1643 }1644 if (enableSchedulingProfiler) {1645 markCommitStopped();1646 }1647 return null;1648 }1649 root.finishedWork = null;1650 root.finishedLanes = NoLanes;1651 invariant(1652 finishedWork !== root.current,1653 'Cannot commit the same tree as before. This error is likely caused by ' +1654 'a bug in React. Please file an issue.',1655 );1656 // commitRoot never returns a continuation; it always finishes synchronously.1657 // So we can clear these now to allow a new callback to be scheduled.1658 root.callbackNode = null;1659 // Update the first and last pending times on this root. The new first1660 // pending time is whatever is left on the root fiber.1661 // 合并所有的通道1662 let remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);1663 markRootFinished(root, remainingLanes);1664 // Clear already finished discrete updates in case that a later call of1665 // `flushDiscreteUpdates` starts a useless render pass which may cancels1666 // a scheduled timeout.1667 if (rootsWithPendingDiscreteUpdates !== null) {1668 if (1669 !hasDiscreteLanes(remainingLanes) &&1670 rootsWithPendingDiscreteUpdates.has(root)1671 ) {1672 rootsWithPendingDiscreteUpdates.delete(root);1673 }1674 }1675 // 说明本次更新已经完成了,将一些变量重置1676 if (root === workInProgressRoot) {1677 // We can reset these now that they are finished.1678 workInProgressRoot = null;1679 workInProgress = null;1680 workInProgressRootRenderLanes = NoLanes;1681 } else {1682 // This indicates that the last root we worked on is not the same one that1683 // we're committing now. This most commonly happens when a suspended root1684 // times out.1685 }1686 // Check if there are any effects in the whole tree.1687 // TODO: This is left over from the effect list implementation, where we had1688 // to check for the existence of `firstEffect` to satsify Flow. I think the1689 // only other reason this optimization exists is because it affects profiling.1690 // Reconsider whether this is necessary.1691 const subtreeHasEffects =1692 (finishedWork.subtreeFlags &1693 (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !==1694 NoFlags;1695 const rootHasEffect =1696 (finishedWork.flags &1697 (BeforeMutationMask | MutationMask | LayoutMask | PassiveMask)) !==1698 NoFlags;1699 // 有需要处理的副作用1700 if (subtreeHasEffects || rootHasEffect) {1701 let previousLanePriority;1702 if (decoupleUpdatePriorityFromScheduler) {1703 previousLanePriority = getCurrentUpdateLanePriority();1704 setCurrentUpdateLanePriority(SyncLanePriority);1705 }1706 // 设置执行上下文1707 const prevExecutionContext = executionContext;1708 executionContext |= CommitContext;1709 const prevInteractions = pushInteractions(root);1710 // Reset this to null before calling lifecycles1711 ReactCurrentOwner.current = null;1712 // The commit phase is broken into several sub-phases. We do a separate pass1713 // of the effect list for each phase: all mutation effects come before all1714 // layout effects, and so on.1715 // The first phase a "before mutation" phase. We use this phase to read the1716 // state of the host tree right before we mutate it. This is where1717 // getSnapshotBeforeUpdate is called.1718 focusedInstanceHandle = prepareForCommit(root.containerInfo);1719 shouldFireAfterActiveInstanceBlur = false;1720 commitBeforeMutationEffects(finishedWork);1721 // We no longer need to track the active instance fiber1722 focusedInstanceHandle = null;1723 if (enableProfilerTimer) {1724 // Mark the current commit time to be shared by all Profilers in this1725 // batch. This enables them to be grouped later.1726 recordCommitTime();1727 }1728 // 把DOM元素渲染到页面上1729 // The next phase is the mutation phase, where we mutate the host tree.1730 commitMutationEffects(finishedWork, root, renderPriorityLevel);1731 if (shouldFireAfterActiveInstanceBlur) {1732 afterActiveInstanceBlur();1733 }1734 resetAfterCommit(root.containerInfo);1735 // The work-in-progress tree is now the current tree. This must come after1736 // the mutation phase, so that the previous tree is still current during1737 // componentWillUnmount, but before the layout phase, so that the finished1738 // work is current during componentDidMount/Update.1739 // 在此之后,root.current 指向了work-in-progress tree1740 root.current = finishedWork;1741 // The next phase is the layout phase, where we call effects that read1742 // the host tree after it's been mutated. The idiomatic use case for this is1743 // layout, but class component lifecycles also fire here for legacy reasons.1744 if (__DEV__) {1745 if (enableDebugTracing) {1746 logLayoutEffectsStarted(lanes);1747 }1748 }1749 if (enableSchedulingProfiler) {1750 markLayoutEffectsStarted(lanes);1751 }1752 if (__DEV__) {1753 setCurrentDebugFiberInDEV(finishedWork);1754 invokeGuardedCallback(1755 null,1756 recursivelyCommitLayoutEffects,1757 null,1758 finishedWork,1759 root,1760 );1761 if (hasCaughtError()) {1762 const error = clearCaughtError();1763 captureCommitPhaseErrorOnRoot(finishedWork, finishedWork, error);1764 }1765 resetCurrentDebugFiberInDEV();1766 } else {1767 try {1768 recursivelyCommitLayoutEffects(finishedWork, root);1769 } catch (error) {1770 captureCommitPhaseErrorOnRoot(finishedWork, finishedWork, error);1771 }1772 }1773 if (__DEV__) {1774 if (enableDebugTracing) {1775 logLayoutEffectsStopped();1776 }1777 }1778 if (enableSchedulingProfiler) {1779 markLayoutEffectsStopped();1780 }1781 // If there are pending passive effects, schedule a callback to process them.1782 if (1783 (finishedWork.subtreeFlags & PassiveMask) !== NoFlags ||1784 (finishedWork.flags & PassiveMask) !== NoFlags1785 ) {1786 if (!rootDoesHavePassiveEffects) {1787 rootDoesHavePassiveEffects = true;1788 scheduleCallback(NormalSchedulerPriority, () => {1789 flushPassiveEffects();1790 return null;1791 });1792 }1793 }1794 // Tell Scheduler to yield at the end of the frame, so the browser has an1795 // opportunity to paint.1796 requestPaint();1797 if (enableSchedulerTracing) {1798 popInteractions(((prevInteractions: any): Set<Interaction>));1799 }1800 executionContext = prevExecutionContext;1801 if (decoupleUpdatePriorityFromScheduler && previousLanePriority != null) {1802 // Reset the priority to the previous non-sync value.1803 setCurrentUpdateLanePriority(previousLanePriority);1804 }1805 } else {1806 // No effects.1807 root.current = finishedWork;1808 // Measure these anyway so the flamegraph explicitly shows that there were1809 // no effects.1810 // TODO: Maybe there's a better way to report this.1811 if (enableProfilerTimer) {1812 recordCommitTime();1813 }1814 }1815 const rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1816 if (rootDoesHavePassiveEffects) {1817 // This commit has passive effects. Stash a reference to them. But don't1818 // schedule a callback until after flushing layout work.1819 rootDoesHavePassiveEffects = false;1820 rootWithPendingPassiveEffects = root;1821 pendingPassiveEffectsLanes = lanes;1822 pendingPassiveEffectsRenderPriority = renderPriorityLevel;1823 }1824 // Read this again, since an effect might have updated it1825 remainingLanes = root.pendingLanes;1826 // Check if there's remaining work on this root1827 if (remainingLanes !== NoLanes) {1828 if (enableSchedulerTracing) {1829 if (spawnedWorkDuringRender !== null) {1830 const expirationTimes = spawnedWorkDuringRender;1831 spawnedWorkDuringRender = null;1832 for (let i = 0; i < expirationTimes.length; i++) {1833 scheduleInteractions(1834 root,1835 expirationTimes[i],1836 root.memoizedInteractions,1837 );1838 }1839 }1840 schedulePendingInteractions(root, remainingLanes);1841 }1842 } else {1843 // If there's no remaining work, we can clear the set of already failed1844 // error boundaries.1845 legacyErrorBoundariesThatAlreadyFailed = null;1846 }1847 if (__DEV__ && enableDoubleInvokingEffects) {1848 if (!rootDidHavePassiveEffects) {1849 commitDoubleInvokeEffectsInDEV(root.current, false);1850 }1851 }1852 if (enableSchedulerTracing) {1853 if (!rootDidHavePassiveEffects) {1854 // If there are no passive effects, then we can complete the pending interactions.1855 // Otherwise, we'll wait until after the passive effects are flushed.1856 // Wait to do this until after remaining work has been scheduled,1857 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.1858 finishPendingInteractions(root, lanes);1859 }1860 }1861 if (remainingLanes === SyncLane) {1862 // Count the number of times the root synchronously re-renders without1863 // finishing. If there are too many, it indicates an infinite update loop.1864 if (root === rootWithNestedUpdates) {1865 nestedUpdateCount++;1866 } else {1867 nestedUpdateCount = 0;1868 rootWithNestedUpdates = root;1869 }1870 } else {1871 nestedUpdateCount = 0;1872 }1873 onCommitRootDevTools(finishedWork.stateNode, renderPriorityLevel);1874 if (__DEV__) {1875 onCommitRootTestSelector();1876 }1877 // Always call this before exiting `commitRoot`, to ensure that any1878 // additional work on this root is scheduled.1879 ensureRootIsScheduled(root, now());1880 if (hasUncaughtError) {1881 hasUncaughtError = false;1882 const error = firstUncaughtError;1883 firstUncaughtError = null;1884 throw error;1885 }1886 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {1887 if (__DEV__) {1888 if (enableDebugTracing) {1889 logCommitStopped();1890 }1891 }1892 if (enableSchedulingProfiler) {1893 markCommitStopped();1894 }1895 // This is a legacy edge case. We just committed the initial mount of1896 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired1897 // synchronously, but layout updates should be deferred until the end1898 // of the batch.1899 return null;1900 }1901 // If layout work was scheduled, flush it now.1902 flushSyncCallbackQueue();1903 if (__DEV__) {1904 if (enableDebugTracing) {1905 logCommitStopped();1906 }1907 }1908 if (enableSchedulingProfiler) {1909 markCommitStopped();1910 }1911 return null;1912}1913function commitBeforeMutationEffects(firstChild: Fiber) {1914 let fiber = firstChild;1915 while (fiber !== null) {1916 // 处理需要删除的fiber autoFocus、blur 逻辑。1917 if (fiber.deletions !== null) {1918 commitBeforeMutationEffectsDeletions(fiber.deletions);1919 }1920 // 递归调用处理子节点1921 if (fiber.child !== null) {1922 const primarySubtreeFlags = fiber.subtreeFlags & BeforeMutationMask;1923 if (primarySubtreeFlags !== NoFlags) {1924 commitBeforeMutationEffects(fiber.child);1925 }1926 }1927 if (__DEV__) {1928 setCurrentDebugFiberInDEV(fiber);1929 invokeGuardedCallback(null, commitBeforeMutationEffectsImpl, null, fiber);1930 if (hasCaughtError()) {1931 const error = clearCaughtError();1932 captureCommitPhaseError(fiber, fiber.return, error);1933 }1934 resetCurrentDebugFiberInDEV();1935 } else {1936 try {1937 // 调用 getSnapshotBeforeUpdate 生命周期1938 // 异步调度useEffect1939 commitBeforeMutationEffectsImpl(fiber);1940 } catch (error) {1941 captureCommitPhaseError(fiber, fiber.return, error);1942 }1943 }1944 // 返回兄弟节点,接着循环1945 fiber = fiber.sibling;1946 }1947}1948function commitBeforeMutationEffectsImpl(fiber: Fiber) {1949 const current = fiber.alternate;1950 const flags = fiber.flags;1951 if (!shouldFireAfterActiveInstanceBlur && focusedInstanceHandle !== null) {1952 // Check to see if the focused element was inside of a hidden (Suspense) subtree.1953 // TODO: Move this out of the hot path using a dedicated effect tag.1954 if (1955 fiber.tag === SuspenseComponent &&1956 isSuspenseBoundaryBeingHidden(current, fiber) &&1957 doesFiberContain(fiber, focusedInstanceHandle)1958 ) {1959 shouldFireAfterActiveInstanceBlur = true;1960 beforeActiveInstanceBlur();1961 }1962 }1963 if ((flags & Snapshot) !== NoFlags) {1964 setCurrentDebugFiberInDEV(fiber);1965 // 调用 getSnapshotBeforeUpdate 生命周期1966 commitBeforeMutationEffectOnFiber(current, fiber);1967 resetCurrentDebugFiberInDEV();1968 }1969 // 调度useEffect1970 if ((flags & Passive) !== NoFlags) {1971 // If there are passive effects, schedule a callback to flush at1972 // the earliest opportunity.1973 if (!rootDoesHavePassiveEffects) {1974 rootDoesHavePassiveEffects = true;1975 scheduleCallback(NormalSchedulerPriority, () => {1976 flushPassiveEffects();1977 return null;1978 });1979 }1980 }1981}1982function commitBeforeMutationEffectsDeletions(deletions: Array<Fiber>) {1983 for (let i = 0; i < deletions.length; i++) {1984 const fiber = deletions[i];1985 // TODO (effects) It would be nice to avoid calling doesFiberContain()1986 // Maybe we can repurpose one of the subtreeFlags positions for this instead?1987 // Use it to store which part of the tree the focused instance is in?1988 // This assumes we can safely determine that instance during the "render" phase.1989 if (doesFiberContain(fiber, ((focusedInstanceHandle: any): Fiber))) {1990 shouldFireAfterActiveInstanceBlur = true;1991 beforeActiveInstanceBlur();1992 }1993 }1994}1995function commitMutationEffects(1996 firstChild: Fiber,1997 root: FiberRoot,1998 renderPriorityLevel: ReactPriorityLevel,1999) {2000 let fiber = firstChild;2001 while (fiber !== null) {2002 const deletions = fiber.deletions;2003 if (deletions !== null) {2004 commitMutationEffectsDeletions(2005 deletions,2006 fiber,2007 root,2008 renderPriorityLevel,2009 );2010 }2011 if (fiber.child !== null) {2012 const mutationFlags = fiber.subtreeFlags & MutationMask;2013 if (mutationFlags !== NoFlags) {2014 commitMutationEffects(fiber.child, root, renderPriorityLevel);2015 }2016 }2017 if (__DEV__) {2018 setCurrentDebugFiberInDEV(fiber);2019 invokeGuardedCallback(2020 null,2021 commitMutationEffectsImpl,2022 null,2023 fiber,2024 root,2025 renderPriorityLevel,2026 );2027 if (hasCaughtError()) {2028 const error = clearCaughtError();2029 captureCommitPhaseError(fiber, fiber.return, error);2030 }2031 resetCurrentDebugFiberInDEV();2032 } else {2033 try {2034 commitMutationEffectsImpl(fiber, root, renderPriorityLevel);2035 } catch (error) {2036 captureCommitPhaseError(fiber, fiber.return, error);2037 }2038 }2039 fiber = fiber.sibling;2040 }2041}2042function commitMutationEffectsImpl(2043 fiber: Fiber,2044 root: FiberRoot,2045 renderPriorityLevel,2046) {2047 const flags = fiber.flags;2048 if (flags & ContentReset) {2049 commitResetTextContent(fiber);2050 }2051 if (flags & Ref) {2052 const current = fiber.alternate;2053 if (current !== null) {2054 commitDetachRef(current);2055 }2056 if (enableScopeAPI) {2057 // TODO: This is a temporary solution that allowed us to transition away from React Flare on www.2058 if (fiber.tag === ScopeComponent) {2059 commitAttachRef(fiber);2060 }2061 }2062 }2063 // The following switch statement is only concerned about placement,2064 // updates, and deletions. To avoid needing to add a case for every possible2065 // bitmap value, we remove the secondary effects from the effect tag and2066 // switch on that value.2067 const primaryFlags = flags & (Placement | Update | Hydrating);2068 switch (primaryFlags) {2069 case Placement: {2070 commitPlacement(fiber);2071 // Clear the "placement" from effect tag so that we know that this is2072 // inserted, before any life-cycles like componentDidMount gets called.2073 // TODO: findDOMNode doesn't rely on this any more but isMounted does2074 // and isMounted is deprecated anyway so we should be able to kill this.2075 fiber.flags &= ~Placement;2076 break;2077 }2078 case PlacementAndUpdate: {2079 // Placement2080 commitPlacement(fiber);2081 // Clear the "placement" from effect tag so that we know that this is2082 // inserted, before any life-cycles like componentDidMount gets called.2083 fiber.flags &= ~Placement;2084 // Update2085 const current = fiber.alternate;2086 commitWork(current, fiber);2087 break;2088 }2089 case Hydrating: {2090 fiber.flags &= ~Hydrating;2091 break;2092 }2093 case HydratingAndUpdate: {2094 fiber.flags &= ~Hydrating;2095 // Update2096 const current = fiber.alternate;2097 commitWork(current, fiber);2098 break;2099 }2100 case Update: {2101 const current = fiber.alternate;2102 commitWork(current, fiber);2103 break;2104 }2105 }2106}2107function commitMutationEffectsDeletions(2108 deletions: Array<Fiber>,2109 nearestMountedAncestor: Fiber,2110 root: FiberRoot,2111 renderPriorityLevel,2112) {2113 for (let i = 0; i < deletions.length; i++) {2114 const childToDelete = deletions[i];2115 if (__DEV__) {2116 invokeGuardedCallback(2117 null,2118 commitDeletion,2119 null,2120 root,2121 childToDelete,2122 nearestMountedAncestor,2123 renderPriorityLevel,2124 );2125 if (hasCaughtError()) {2126 const error = clearCaughtError();2127 captureCommitPhaseError(childToDelete, nearestMountedAncestor, error);2128 }2129 } else {2130 try {2131 commitDeletion(2132 root,2133 childToDelete,2134 nearestMountedAncestor,2135 renderPriorityLevel,2136 );2137 } catch (error) {2138 captureCommitPhaseError(childToDelete, nearestMountedAncestor, error);2139 }2140 }2141 }2142}2143export function schedulePassiveEffectCallback() {2144 if (!rootDoesHavePassiveEffects) {2145 rootDoesHavePassiveEffects = true;2146 scheduleCallback(NormalSchedulerPriority, () => {2147 flushPassiveEffects();2148 return null;2149 });2150 }2151}2152export function flushPassiveEffects(): boolean {2153 // Returns whether passive effects were flushed.2154 if (pendingPassiveEffectsRenderPriority !== NoSchedulerPriority) {2155 const priorityLevel =2156 pendingPassiveEffectsRenderPriority > NormalSchedulerPriority2157 ? NormalSchedulerPriority2158 : pendingPassiveEffectsRenderPriority;2159 pendingPassiveEffectsRenderPriority = NoSchedulerPriority;2160 if (decoupleUpdatePriorityFromScheduler) {2161 const previousLanePriority = getCurrentUpdateLanePriority();2162 try {2163 setCurrentUpdateLanePriority(2164 schedulerPriorityToLanePriority(priorityLevel),2165 );2166 return runWithPriority(priorityLevel, flushPassiveEffectsImpl);2167 } finally {2168 setCurrentUpdateLanePriority(previousLanePriority);2169 }2170 } else {2171 return runWithPriority(priorityLevel, flushPassiveEffectsImpl);2172 }2173 }2174 return false;2175}2176function flushPassiveMountEffects(root, firstChild: Fiber): void {2177 let fiber = firstChild;2178 while (fiber !== null) {2179 let prevProfilerOnStack = null;2180 if (enableProfilerTimer && enableProfilerCommitHooks) {2181 if (fiber.tag === Profiler) {2182 prevProfilerOnStack = nearestProfilerOnStack;2183 nearestProfilerOnStack = fiber;2184 }2185 }2186 const primarySubtreeFlags = fiber.subtreeFlags & PassiveMask;2187 if (fiber.child !== null && primarySubtreeFlags !== NoFlags) {2188 flushPassiveMountEffects(root, fiber.child);2189 }2190 if ((fiber.flags & Passive) !== NoFlags) {2191 if (__DEV__) {2192 setCurrentDebugFiberInDEV(fiber);2193 invokeGuardedCallback(2194 null,2195 commitPassiveMountOnFiber,2196 null,2197 root,2198 fiber,2199 );2200 if (hasCaughtError()) {2201 const error = clearCaughtError();2202 captureCommitPhaseError(fiber, fiber.return, error);2203 }2204 resetCurrentDebugFiberInDEV();2205 } else {2206 try {2207 commitPassiveMountOnFiber(root, fiber);2208 } catch (error) {2209 captureCommitPhaseError(fiber, fiber.return, error);2210 }2211 }2212 }2213 if (enableProfilerTimer && enableProfilerCommitHooks) {2214 if (fiber.tag === Profiler) {2215 // Bubble times to the next nearest ancestor Profiler.2216 // After we process that Profiler, we'll bubble further up.2217 if (prevProfilerOnStack !== null) {2218 prevProfilerOnStack.stateNode.passiveEffectDuration +=2219 fiber.stateNode.passiveEffectDuration;2220 }2221 nearestProfilerOnStack = prevProfilerOnStack;2222 }2223 }2224 fiber = fiber.sibling;2225 }2226}2227function flushPassiveUnmountEffects(firstChild: Fiber): void {2228 let fiber = firstChild;2229 while (fiber !== null) {2230 const deletions = fiber.deletions;2231 if (deletions !== null) {2232 for (let i = 0; i < deletions.length; i++) {2233 const fiberToDelete = deletions[i];2234 flushPassiveUnmountEffectsInsideOfDeletedTree(fiberToDelete, fiber);2235 // Now that passive effects have been processed, it's safe to detach lingering pointers.2236 detachFiberAfterEffects(fiberToDelete);2237 }2238 }2239 const child = fiber.child;2240 if (child !== null) {2241 // If any children have passive effects then traverse the subtree.2242 // Note that this requires checking subtreeFlags of the current Fiber,2243 // rather than the subtreeFlags/effectsTag of the first child,2244 // since that would not cover passive effects in siblings.2245 const passiveFlags = fiber.subtreeFlags & PassiveMask;2246 if (passiveFlags !== NoFlags) {2247 flushPassiveUnmountEffects(child);2248 }2249 }2250 const primaryFlags = fiber.flags & Passive;2251 if (primaryFlags !== NoFlags) {2252 setCurrentDebugFiberInDEV(fiber);2253 commitPassiveUnmountOnFiber(fiber);2254 resetCurrentDebugFiberInDEV();2255 }2256 fiber = fiber.sibling;2257 }2258}2259function flushPassiveUnmountEffectsInsideOfDeletedTree(2260 fiberToDelete: Fiber,2261 nearestMountedAncestor: Fiber,2262): void {2263 if ((fiberToDelete.subtreeFlags & PassiveStatic) !== NoFlags) {2264 // If any children have passive effects then traverse the subtree.2265 // Note that this requires checking subtreeFlags of the current Fiber,2266 // rather than the subtreeFlags/effectsTag of the first child,2267 // since that would not cover passive effects in siblings.2268 let child = fiberToDelete.child;2269 while (child !== null) {2270 flushPassiveUnmountEffectsInsideOfDeletedTree(2271 child,2272 nearestMountedAncestor,2273 );2274 child = child.sibling;2275 }2276 }2277 if ((fiberToDelete.flags & PassiveStatic) !== NoFlags) {2278 setCurrentDebugFiberInDEV(fiberToDelete);2279 commitPassiveUnmountInsideDeletedTreeOnFiber(2280 fiberToDelete,2281 nearestMountedAncestor,2282 );2283 resetCurrentDebugFiberInDEV();2284 }2285}2286function flushPassiveEffectsImpl() {2287 if (rootWithPendingPassiveEffects === null) {2288 return false;2289 }2290 const root = rootWithPendingPassiveEffects;2291 const lanes = pendingPassiveEffectsLanes;2292 rootWithPendingPassiveEffects = null;2293 pendingPassiveEffectsLanes = NoLanes;2294 invariant(2295 (executionContext & (RenderContext | CommitContext)) === NoContext,2296 'Cannot flush passive effects while already rendering.',2297 );2298 if (__DEV__) {2299 if (enableDebugTracing) {2300 logPassiveEffectsStarted(lanes);2301 }2302 }2303 if (enableSchedulingProfiler) {2304 markPassiveEffectsStarted(lanes);2305 }2306 if (__DEV__) {2307 isFlushingPassiveEffects = true;2308 }2309 const prevExecutionContext = executionContext;2310 executionContext |= CommitContext;2311 const prevInteractions = pushInteractions(root);2312 // It's important that ALL pending passive effect destroy functions are called2313 // before ANY passive effect create functions are called.2314 // Otherwise effects in sibling components might interfere with each other.2315 // e.g. a destroy function in one component may unintentionally override a ref2316 // value set by a create function in another component.2317 // Layout effects have the same constraint.2318 flushPassiveUnmountEffects(root.current);2319 flushPassiveMountEffects(root, root.current);2320 if (__DEV__) {2321 if (enableDebugTracing) {2322 logPassiveEffectsStopped();2323 }2324 }2325 if (enableSchedulingProfiler) {2326 markPassiveEffectsStopped();2327 }2328 if (__DEV__ && enableDoubleInvokingEffects) {2329 commitDoubleInvokeEffectsInDEV(root.current, true);2330 }2331 if (__DEV__) {2332 isFlushingPassiveEffects = false;2333 }2334 if (enableSchedulerTracing) {2335 popInteractions(((prevInteractions: any): Set<Interaction>));2336 finishPendingInteractions(root, lanes);2337 }2338 executionContext = prevExecutionContext;2339 flushSyncCallbackQueue();2340 // If additional passive effects were scheduled, increment a counter. If this2341 // exceeds the limit, we'll fire a warning.2342 nestedPassiveUpdateCount =2343 rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;2344 return true;2345}2346export function isAlreadyFailedLegacyErrorBoundary(instance: mixed): boolean {2347 return (2348 legacyErrorBoundariesThatAlreadyFailed !== null &&2349 legacyErrorBoundariesThatAlreadyFailed.has(instance)...

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ReactFiberWorkLoop.js

Source:ReactFiberWorkLoop.js Github

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...639 resetContextDependencies();640 executionContext = prevExecutionContext;641 popDispatcher(prevDispatcher);642 if (enableSchedulerTracing) {643 popInteractions(((prevInteractions: any): Set<Interaction>));644 }645 if (workInProgressRootExitStatus === RootFatalErrored) {646 const fatalError = workInProgressRootFatalError;647 stopInterruptedWorkLoopTimer();648 prepareFreshStack(root, expirationTime);649 markRootSuspendedAtTime(root, expirationTime);650 ensureRootIsScheduled(root);651 throw fatalError;652 }653 if (workInProgress !== null) {654 // There's still work left over. Exit without committing.655 stopInterruptedWorkLoopTimer();656 } else {657 // We now have a consistent tree. The next step is either to commit it,658 // or, if something suspended, wait to commit it after a timeout.659 stopFinishedWorkLoopTimer();660 const finishedWork: Fiber = ((root.finishedWork =661 root.current.alternate): any);662 root.finishedExpirationTime = expirationTime;663 finishConcurrentRender(664 root,665 finishedWork,666 workInProgressRootExitStatus,667 expirationTime,668 );669 }670 ensureRootIsScheduled(root);671 if (root.callbackNode === originalCallbackNode) {672 // The task node scheduled for this root is the same one that's673 // currently executed. Need to return a continuation.674 return performConcurrentWorkOnRoot.bind(null, root);675 }676 }677 }678 return null;679}680function finishConcurrentRender(681 root,682 finishedWork,683 exitStatus,684 expirationTime,685) {686 // Set this to null to indicate there's no in-progress render.687 workInProgressRoot = null;688 switch (exitStatus) {689 case RootIncomplete:690 case RootFatalErrored: {691 invariant(false, 'Root did not complete. This is a bug in React.');692 }693 // Flow knows about invariant, so it complains if I add a break694 // statement, but eslint doesn't know about invariant, so it complains695 // if I do. eslint-disable-next-line no-fallthrough696 case RootErrored: {697 // If this was an async render, the error may have happened due to698 // a mutation in a concurrent event. Try rendering one more time,699 // synchronously, to see if the error goes away. If there are700 // lower priority updates, let's include those, too, in case they701 // fix the inconsistency. Render at Idle to include all updates.702 // If it was Idle or Never or some not-yet-invented time, render703 // at that time.704 markRootExpiredAtTime(705 root,706 expirationTime > Idle ? Idle : expirationTime,707 );708 // We assume that this second render pass will be synchronous709 // and therefore not hit this path again.710 break;711 }712 case RootSuspended: {713 markRootSuspendedAtTime(root, expirationTime);714 const lastSuspendedTime = root.lastSuspendedTime;715 if (expirationTime === lastSuspendedTime) {716 root.nextKnownPendingLevel = getRemainingExpirationTime(finishedWork);717 }718 // We have an acceptable loading state. We need to figure out if we719 // should immediately commit it or wait a bit.720 // If we have processed new updates during this render, we may now721 // have a new loading state ready. We want to ensure that we commit722 // that as soon as possible.723 const hasNotProcessedNewUpdates =724 workInProgressRootLatestProcessedExpirationTime === Sync;725 if (726 hasNotProcessedNewUpdates &&727 // do not delay if we're inside an act() scope728 !(729 true &&730 flushSuspenseFallbacksInTests &&731 IsThisRendererActing.current732 )733 ) {734 // If we have not processed any new updates during this pass, then735 // this is either a retry of an existing fallback state or a736 // hidden tree. Hidden trees shouldn't be batched with other work737 // and after that's fixed it can only be a retry. We're going to738 // throttle committing retries so that we don't show too many739 // loading states too quickly.740 let msUntilTimeout =741 globalMostRecentFallbackTime + FALLBACK_THROTTLE_MS - now();742 // Don't bother with a very short suspense time.743 if (msUntilTimeout > 10) {744 if (workInProgressRootHasPendingPing) {745 const lastPingedTime = root.lastPingedTime;746 if (lastPingedTime === NoWork || lastPingedTime >= expirationTime) {747 // This render was pinged but we didn't get to restart748 // earlier so try restarting now instead.749 root.lastPingedTime = expirationTime;750 prepareFreshStack(root, expirationTime);751 break;752 }753 }754 const nextTime = getNextRootExpirationTimeToWorkOn(root);755 if (nextTime !== NoWork && nextTime !== expirationTime) {756 // There's additional work on this root.757 break;758 }759 if (760 lastSuspendedTime !== NoWork &&761 lastSuspendedTime !== expirationTime762 ) {763 // We should prefer to render the fallback of at the last764 // suspended level. Ping the last suspended level to try765 // rendering it again.766 root.lastPingedTime = lastSuspendedTime;767 break;768 }769 // The render is suspended, it hasn't timed out, and there's no770 // lower priority work to do. Instead of committing the fallback771 // immediately, wait for more data to arrive.772 root.timeoutHandle = scheduleTimeout(773 commitRoot.bind(null, root),774 msUntilTimeout,775 );776 break;777 }778 }779 // The work expired. Commit immediately.780 commitRoot(root);781 break;782 }783 case RootSuspendedWithDelay: {784 markRootSuspendedAtTime(root, expirationTime);785 const lastSuspendedTime = root.lastSuspendedTime;786 if (expirationTime === lastSuspendedTime) {787 root.nextKnownPendingLevel = getRemainingExpirationTime(finishedWork);788 }789 if (790 // do not delay if we're inside an act() scope791 !(792 true &&793 flushSuspenseFallbacksInTests &&794 IsThisRendererActing.current795 )796 ) {797 // We're suspended in a state that should be avoided. We'll try to798 // avoid committing it for as long as the timeouts let us.799 if (workInProgressRootHasPendingPing) {800 const lastPingedTime = root.lastPingedTime;801 if (lastPingedTime === NoWork || lastPingedTime >= expirationTime) {802 // This render was pinged but we didn't get to restart earlier803 // so try restarting now instead.804 root.lastPingedTime = expirationTime;805 prepareFreshStack(root, expirationTime);806 break;807 }808 }809 const nextTime = getNextRootExpirationTimeToWorkOn(root);810 if (nextTime !== NoWork && nextTime !== expirationTime) {811 // There's additional work on this root.812 break;813 }814 if (815 lastSuspendedTime !== NoWork &&816 lastSuspendedTime !== expirationTime817 ) {818 // We should prefer to render the fallback of at the last819 // suspended level. Ping the last suspended level to try820 // rendering it again.821 root.lastPingedTime = lastSuspendedTime;822 break;823 }824 let msUntilTimeout;825 if (workInProgressRootLatestSuspenseTimeout !== Sync) {826 // We have processed a suspense config whose expiration time we827 // can use as the timeout.828 msUntilTimeout =829 expirationTimeToMs(workInProgressRootLatestSuspenseTimeout) - now();830 } else if (workInProgressRootLatestProcessedExpirationTime === Sync) {831 // This should never normally happen because only new updates832 // cause delayed states, so we should have processed something.833 // However, this could also happen in an offscreen tree.834 msUntilTimeout = 0;835 } else {836 // If we don't have a suspense config, we're going to use a837 // heuristic to determine how long we can suspend.838 const eventTimeMs: number = inferTimeFromExpirationTime(839 workInProgressRootLatestProcessedExpirationTime,840 );841 const currentTimeMs = now();842 const timeUntilExpirationMs =843 expirationTimeToMs(expirationTime) - currentTimeMs;844 let timeElapsed = currentTimeMs - eventTimeMs;845 if (timeElapsed < 0) {846 // We get this wrong some time since we estimate the time.847 timeElapsed = 0;848 }849 msUntilTimeout = jnd(timeElapsed) - timeElapsed;850 // Clamp the timeout to the expiration time. TODO: Once the851 // event time is exact instead of inferred from expiration time852 // we don't need this.853 if (timeUntilExpirationMs < msUntilTimeout) {854 msUntilTimeout = timeUntilExpirationMs;855 }856 }857 // Don't bother with a very short suspense time.858 if (msUntilTimeout > 10) {859 // The render is suspended, it hasn't timed out, and there's no860 // lower priority work to do. Instead of committing the fallback861 // immediately, wait for more data to arrive.862 root.timeoutHandle = scheduleTimeout(863 commitRoot.bind(null, root),864 msUntilTimeout,865 );866 break;867 }868 }869 // The work expired. Commit immediately.870 commitRoot(root);871 break;872 }873 case RootCompleted: {874 // The work completed. Ready to commit.875 if (876 // do not delay if we're inside an act() scope877 !(878 true &&879 flushSuspenseFallbacksInTests &&880 IsThisRendererActing.current881 ) &&882 workInProgressRootLatestProcessedExpirationTime !== Sync &&883 workInProgressRootCanSuspendUsingConfig !== null884 ) {885 // If we have exceeded the minimum loading delay, which probably886 // means we have shown a spinner already, we might have to suspend887 // a bit longer to ensure that the spinner is shown for888 // enough time.889 const msUntilTimeout = computeMsUntilSuspenseLoadingDelay(890 workInProgressRootLatestProcessedExpirationTime,891 expirationTime,892 workInProgressRootCanSuspendUsingConfig,893 );894 if (msUntilTimeout > 10) {895 markRootSuspendedAtTime(root, expirationTime);896 root.timeoutHandle = scheduleTimeout(897 commitRoot.bind(null, root),898 msUntilTimeout,899 );900 break;901 }902 }903 commitRoot(root);904 break;905 }906 default: {907 invariant(false, 'Unknown root exit status.');908 }909 }910}911// This is the entry point for synchronous tasks that don't go912// through Scheduler913function performSyncWorkOnRoot(root) {914 // Check if there's expired work on this root. Otherwise, render at Sync.915 const lastExpiredTime = root.lastExpiredTime;916 const expirationTime = lastExpiredTime !== NoWork ? lastExpiredTime : Sync;917 invariant(918 (executionContext & (RenderContext | CommitContext)) === NoContext,919 'Should not already be working.',920 );921 flushPassiveEffects();922 // If the root or expiration time have changed, throw out the existing stack923 // and prepare a fresh one. Otherwise we'll continue where we left off.924 if (root !== workInProgressRoot || expirationTime !== renderExpirationTime) {925 prepareFreshStack(root, expirationTime); // 初始化 workInProgress926 startWorkOnPendingInteractions(root, expirationTime);927 }928 // If we have a work-in-progress fiber, it means there's still work to do929 // in this root.930 if (workInProgress !== null) {931 const prevExecutionContext = executionContext;932 executionContext |= RenderContext;933 const prevDispatcher = pushDispatcher(root);934 const prevInteractions = pushInteractions(root);935 startWorkLoopTimer(workInProgress);936 do {937 try {938 debugger939 workLoopSync();940 break;941 } catch (thrownValue) {942 handleError(root, thrownValue);943 }944 } while (true);945 resetContextDependencies();946 executionContext = prevExecutionContext;947 popDispatcher(prevDispatcher);948 if (enableSchedulerTracing) {949 popInteractions(((prevInteractions: any): Set<Interaction>));950 }951 if (workInProgressRootExitStatus === RootFatalErrored) {952 const fatalError = workInProgressRootFatalError;953 stopInterruptedWorkLoopTimer();954 prepareFreshStack(root, expirationTime);955 markRootSuspendedAtTime(root, expirationTime);956 ensureRootIsScheduled(root);957 throw fatalError;958 }959 if (workInProgress !== null) {960 // This is a sync render, so we should have finished the whole tree.961 invariant(962 false,963 'Cannot commit an incomplete root. This error is likely caused by a ' +964 'bug in React. Please file an issue.',965 );966 } else {967 // We now have a consistent tree. Because this is a sync render, we968 // will commit it even if something suspended.969 stopFinishedWorkLoopTimer();970 root.finishedWork = (root.current.alternate: any);971 root.finishedExpirationTime = expirationTime;972 finishSyncRender(root);973 }974 // Before exiting, make sure there's a callback scheduled for the next975 // pending level.976 ensureRootIsScheduled(root);977 }978 return null;979}980function finishSyncRender(root) {981 // Set this to null to indicate there's no in-progress render.982 workInProgressRoot = null;983 debugger;984 commitRoot(root);985}986export function flushRoot(root: FiberRoot, expirationTime: ExpirationTime) {987 markRootExpiredAtTime(root, expirationTime);988 ensureRootIsScheduled(root);989 if ((executionContext & (RenderContext | CommitContext)) === NoContext) {990 flushSyncCallbackQueue();991 }992}993export function flushDiscreteUpdates() {994 // TODO: Should be able to flush inside batchedUpdates, but not inside `act`.995 // However, `act` uses `batchedUpdates`, so there's no way to distinguish996 // those two cases. Need to fix this before exposing flushDiscreteUpdates997 // as a public API.998 if (999 (executionContext & (BatchedContext | RenderContext | CommitContext)) !==1000 NoContext1001 ) {1002 if (true) {1003 if ((executionContext & RenderContext) !== NoContext) {1004 console.error(1005 'unstable_flushDiscreteUpdates: Cannot flush updates when React is ' +1006 'already rendering.',1007 );1008 }1009 }1010 // We're already rendering, so we can't synchronously flush pending work.1011 // This is probably a nested event dispatch triggered by a lifecycle/effect,1012 // like `el.focus()`. Exit.1013 return;1014 }1015 flushPendingDiscreteUpdates();1016 // If the discrete updates scheduled passive effects, flush them now so that1017 // they fire before the next serial event.1018 flushPassiveEffects();1019}1020export function deferredUpdates<A>(fn: () => A): A {1021 // TODO: Remove in favor of Scheduler.next1022 return runWithPriority(NormalPriority, fn);1023}1024export function syncUpdates<A, B, C, R>(1025 fn: (A, B, C) => R,1026 a: A,1027 b: B,1028 c: C,1029): R {1030 return runWithPriority(ImmediatePriority, fn.bind(null, a, b, c));1031}1032function flushPendingDiscreteUpdates() {1033 if (rootsWithPendingDiscreteUpdates !== null) {1034 // For each root with pending discrete updates, schedule a callback to1035 // immediately flush them.1036 const roots = rootsWithPendingDiscreteUpdates;1037 rootsWithPendingDiscreteUpdates = null;1038 roots.forEach((expirationTime, root) => {1039 markRootExpiredAtTime(root, expirationTime);1040 ensureRootIsScheduled(root);1041 });1042 // Now flush the immediate queue.1043 flushSyncCallbackQueue();1044 }1045}1046export function batchedUpdates<A, R>(fn: A => R, a: A): R {1047 const prevExecutionContext = executionContext;1048 executionContext |= BatchedContext;1049 try {1050 return fn(a);1051 } finally {1052 executionContext = prevExecutionContext;1053 if (executionContext === NoContext) {1054 // Flush the immediate callbacks that were scheduled during this batch1055 flushSyncCallbackQueue();1056 }1057 }1058}1059export function batchedEventUpdates<A, R>(fn: A => R, a: A): R {1060 const prevExecutionContext = executionContext;1061 executionContext |= EventContext;1062 try {1063 return fn(a);1064 } finally {1065 executionContext = prevExecutionContext;1066 if (executionContext === NoContext) {1067 // Flush the immediate callbacks that were scheduled during this batch1068 flushSyncCallbackQueue();1069 }1070 }1071}1072export function discreteUpdates<A, B, C, D, R>(1073 fn: (A, B, C) => R,1074 a: A,1075 b: B,1076 c: C,1077 d: D,1078): R {1079 const prevExecutionContext = executionContext;1080 executionContext |= DiscreteEventContext;1081 try {1082 // Should this1083 return runWithPriority(UserBlockingPriority, fn.bind(null, a, b, c, d));1084 } finally {1085 executionContext = prevExecutionContext;1086 if (executionContext === NoContext) {1087 // Flush the immediate callbacks that were scheduled during this batch1088 flushSyncCallbackQueue();1089 }1090 }1091}1092export function unbatchedUpdates<A, R>(fn: (a: A) => R, a: A): R {1093 const prevExecutionContext = executionContext;1094 executionContext &= ~BatchedContext;1095 executionContext |= LegacyUnbatchedContext;1096 try {1097 return fn(a);1098 } finally {1099 executionContext = prevExecutionContext;1100 if (executionContext === NoContext) {1101 // Flush the immediate callbacks that were scheduled during this batch1102 flushSyncCallbackQueue();1103 }1104 }1105}1106export function flushSync<A, R>(fn: A => R, a: A): R {1107 if ((executionContext & (RenderContext | CommitContext)) !== NoContext) {1108 invariant(1109 false,1110 'flushSync was called from inside a lifecycle method. It cannot be ' +1111 'called when React is already rendering.',1112 );1113 }1114 const prevExecutionContext = executionContext;1115 executionContext |= BatchedContext;1116 try {1117 return runWithPriority(ImmediatePriority, fn.bind(null, a));1118 } finally {1119 executionContext = prevExecutionContext;1120 // Flush the immediate callbacks that were scheduled during this batch.1121 // Note that this will happen even if batchedUpdates is higher up1122 // the stack.1123 flushSyncCallbackQueue();1124 }1125}1126export function flushControlled(fn: () => mixed): void {1127 const prevExecutionContext = executionContext;1128 executionContext |= BatchedContext;1129 try {1130 runWithPriority(ImmediatePriority, fn);1131 } finally {1132 executionContext = prevExecutionContext;1133 if (executionContext === NoContext) {1134 // Flush the immediate callbacks that were scheduled during this batch1135 flushSyncCallbackQueue();1136 }1137 }1138}1139function prepareFreshStack(root, expirationTime) {1140 root.finishedWork = null;1141 root.finishedExpirationTime = NoWork;1142 const timeoutHandle = root.timeoutHandle;1143 if (timeoutHandle !== noTimeout) {1144 // The root previous suspended and scheduled a timeout to commit a fallback1145 // state. Now that we have additional work, cancel the timeout.1146 root.timeoutHandle = noTimeout;1147 // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above1148 cancelTimeout(timeoutHandle);1149 }1150 if (workInProgress !== null) {1151 let interruptedWork = workInProgress.return;1152 while (interruptedWork !== null) {1153 unwindInterruptedWork(interruptedWork);1154 interruptedWork = interruptedWork.return;1155 }1156 }1157 workInProgressRoot = root;1158 debugger1159 workInProgress = createWorkInProgress(root.current, null);1160 renderExpirationTime = expirationTime;1161 workInProgressRootExitStatus = RootIncomplete;1162 workInProgressRootFatalError = null;1163 workInProgressRootLatestProcessedExpirationTime = Sync;1164 workInProgressRootLatestSuspenseTimeout = Sync;1165 workInProgressRootCanSuspendUsingConfig = null;1166 workInProgressRootNextUnprocessedUpdateTime = NoWork;1167 workInProgressRootHasPendingPing = false;1168 if (enableSchedulerTracing) {1169 spawnedWorkDuringRender = null;1170 }1171 if (true) {1172 ReactStrictModeWarnings.discardPendingWarnings();1173 }1174}1175function handleError(root, thrownValue) {1176 do {1177 try {1178 // Reset module-level state that was set during the render phase.1179 resetContextDependencies();1180 resetHooksAfterThrow();1181 resetCurrentDebugFiberInDEV();1182 if (workInProgress === null || workInProgress.return === null) {1183 // Expected to be working on a non-root fiber. This is a fatal error1184 // because there's no ancestor that can handle it; the root is1185 // supposed to capture all errors that weren't caught by an error1186 // boundary.1187 workInProgressRootExitStatus = RootFatalErrored;1188 workInProgressRootFatalError = thrownValue;1189 // Set `workInProgress` to null. This represents advancing to the next1190 // sibling, or the parent if there are no siblings. But since the root1191 // has no siblings nor a parent, we set it to null. Usually this is1192 // handled by `completeUnitOfWork` or `unwindWork`, but since we're1193 // interntionally not calling those, we need set it here.1194 // TODO: Consider calling `unwindWork` to pop the contexts.1195 workInProgress = null;1196 return null;1197 }1198 if (enableProfilerTimer && workInProgress.mode & ProfileMode) {1199 // Record the time spent rendering before an error was thrown. This1200 // avoids inaccurate Profiler durations in the case of a1201 // suspended render.1202 stopProfilerTimerIfRunningAndRecordDelta(workInProgress, true);1203 }1204 throwException(1205 root,1206 workInProgress.return,1207 workInProgress,1208 thrownValue,1209 renderExpirationTime,1210 );1211 workInProgress = completeUnitOfWork(workInProgress);1212 } catch (yetAnotherThrownValue) {1213 // Something in the return path also threw.1214 thrownValue = yetAnotherThrownValue;1215 continue;1216 }1217 // Return to the normal work loop.1218 return;1219 } while (true);1220}1221function pushDispatcher(root) {1222 const prevDispatcher = ReactCurrentDispatcher.current;1223 ReactCurrentDispatcher.current = ContextOnlyDispatcher;1224 if (prevDispatcher === null) {1225 // The React isomorphic package does not include a default dispatcher.1226 // Instead the first renderer will lazily attach one, in order to give1227 // nicer error messages.1228 return ContextOnlyDispatcher;1229 } else {1230 return prevDispatcher;1231 }1232}1233function popDispatcher(prevDispatcher) {1234 ReactCurrentDispatcher.current = prevDispatcher;1235}1236function pushInteractions(root) {1237 if (enableSchedulerTracing) {1238 const prevInteractions: Set<Interaction> | null = __interactionsRef.current;1239 __interactionsRef.current = root.memoizedInteractions;1240 return prevInteractions;1241 }1242 return null;1243}1244function popInteractions(prevInteractions) {1245 if (enableSchedulerTracing) {1246 __interactionsRef.current = prevInteractions;1247 }1248}1249export function markCommitTimeOfFallback() {1250 globalMostRecentFallbackTime = now();1251}1252export function markRenderEventTimeAndConfig(1253 expirationTime: ExpirationTime,1254 suspenseConfig: null | SuspenseConfig,1255): void {1256 if (1257 expirationTime < workInProgressRootLatestProcessedExpirationTime &&1258 expirationTime > Idle1259 ) {1260 workInProgressRootLatestProcessedExpirationTime = expirationTime;1261 }1262 if (suspenseConfig !== null) {1263 if (1264 expirationTime < workInProgressRootLatestSuspenseTimeout &&1265 expirationTime > Idle1266 ) {1267 workInProgressRootLatestSuspenseTimeout = expirationTime;1268 // Most of the time we only have one config and getting wrong is not bad.1269 workInProgressRootCanSuspendUsingConfig = suspenseConfig;1270 }1271 }1272}1273export function markUnprocessedUpdateTime(1274 expirationTime: ExpirationTime,1275): void {1276 if (expirationTime > workInProgressRootNextUnprocessedUpdateTime) {1277 workInProgressRootNextUnprocessedUpdateTime = expirationTime;1278 }1279}1280export function renderDidSuspend(): void {1281 if (workInProgressRootExitStatus === RootIncomplete) {1282 workInProgressRootExitStatus = RootSuspended;1283 }1284}1285export function renderDidSuspendDelayIfPossible(): void {1286 if (1287 workInProgressRootExitStatus === RootIncomplete ||1288 workInProgressRootExitStatus === RootSuspended1289 ) {1290 workInProgressRootExitStatus = RootSuspendedWithDelay;1291 }1292 // Check if there's a lower priority update somewhere else in the tree.1293 if (1294 workInProgressRootNextUnprocessedUpdateTime !== NoWork &&1295 workInProgressRoot !== null1296 ) {1297 // Mark the current render as suspended, and then mark that there's a1298 // pending update.1299 // TODO: This should immediately interrupt the current render, instead1300 // of waiting until the next time we yield.1301 markRootSuspendedAtTime(workInProgressRoot, renderExpirationTime);1302 markRootUpdatedAtTime(1303 workInProgressRoot,1304 workInProgressRootNextUnprocessedUpdateTime,1305 );1306 }1307}1308export function renderDidError() {1309 if (workInProgressRootExitStatus !== RootCompleted) {1310 workInProgressRootExitStatus = RootErrored;1311 }1312}1313// Called during render to determine if anything has suspended.1314// Returns false if we're not sure.1315export function renderHasNotSuspendedYet(): boolean {1316 // If something errored or completed, we can't really be sure,1317 // so those are false.1318 return workInProgressRootExitStatus === RootIncomplete;1319}1320function inferTimeFromExpirationTime(expirationTime: ExpirationTime): number {1321 // We don't know exactly when the update was scheduled, but we can infer an1322 // approximate start time from the expiration time.1323 const earliestExpirationTimeMs = expirationTimeToMs(expirationTime);1324 return earliestExpirationTimeMs - LOW_PRIORITY_EXPIRATION;1325}1326function inferTimeFromExpirationTimeWithSuspenseConfig(1327 expirationTime: ExpirationTime,1328 suspenseConfig: SuspenseConfig,1329): number {1330 // We don't know exactly when the update was scheduled, but we can infer an1331 // approximate start time from the expiration time by subtracting the timeout1332 // that was added to the event time.1333 const earliestExpirationTimeMs = expirationTimeToMs(expirationTime);1334 return (1335 earliestExpirationTimeMs -1336 (suspenseConfig.timeoutMs | 0 || LOW_PRIORITY_EXPIRATION)1337 );1338}1339// The work loop is an extremely hot path. Tell Closure not to inline it.1340/** @noinline */1341function workLoopSync() {1342 // Already timed out, so perform work without checking if we need to yield.1343 while (workInProgress !== null) {1344 debugger1345 workInProgress = performUnitOfWork(workInProgress);1346 }1347}1348/** @noinline */1349function workLoopConcurrent() {1350 // Perform work until Scheduler asks us to yield1351 while (workInProgress !== null && !shouldYield()) {1352 workInProgress = performUnitOfWork(workInProgress);1353 }1354}1355function performUnitOfWork(unitOfWork: Fiber): Fiber | null {1356 // The current, flushed, state of this fiber is the alternate. Ideally1357 // nothing should rely on this, but relying on it here means that we don't1358 // need an additional field on the work in progress.1359 const current = unitOfWork.alternate;1360 1361 startWorkTimer(unitOfWork);1362 setCurrentDebugFiberInDEV(unitOfWork);1363 let next;1364 if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) {1365 startProfilerTimer(unitOfWork);1366 debugger;1367 next = beginWork(current, unitOfWork, renderExpirationTime);1368 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);1369 } else {1370 next = beginWork(current, unitOfWork, renderExpirationTime);1371 }1372 resetCurrentDebugFiberInDEV();1373 unitOfWork.memoizedProps = unitOfWork.pendingProps;1374 if (next === null) {1375 // If this doesn't spawn new work, complete the current work.1376 next = completeUnitOfWork(unitOfWork);1377 }1378 console.log(next)1379 ReactCurrentOwner.current = null;1380 return next;1381}1382function completeUnitOfWork(unitOfWork: Fiber): Fiber | null {1383 // Attempt to complete the current unit of work, then move to the next1384 // sibling. If there are no more siblings, return to the parent fiber.1385 workInProgress = unitOfWork;1386 do {1387 // The current, flushed, state of this fiber is the alternate. Ideally1388 // nothing should rely on this, but relying on it here means that we don't1389 // need an additional field on the work in progress.1390 const current = workInProgress.alternate;1391 const returnFiber = workInProgress.return;1392 // Check if the work completed or if something threw.1393 if ((workInProgress.effectTag & Incomplete) === NoEffect) {1394 setCurrentDebugFiberInDEV(workInProgress);1395 let next;1396 if (1397 !enableProfilerTimer ||1398 (workInProgress.mode & ProfileMode) === NoMode1399 ) {1400 next = completeWork(current, workInProgress, renderExpirationTime);1401 } else {1402 startProfilerTimer(workInProgress);1403 next = completeWork(current, workInProgress, renderExpirationTime);1404 // Update render duration assuming we didn't error.1405 stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);1406 }1407 stopWorkTimer(workInProgress);1408 resetCurrentDebugFiberInDEV();1409 resetChildExpirationTime(workInProgress);1410 if (next !== null) {1411 // Completing this fiber spawned new work. Work on that next.1412 return next;1413 }1414 if (1415 returnFiber !== null &&1416 // Do not append effects to parents if a sibling failed to complete1417 (returnFiber.effectTag & Incomplete) === NoEffect1418 ) {1419 // Append all the effects of the subtree and this fiber onto the effect1420 // list of the parent. The completion order of the children affects the1421 // side-effect order.1422 if (returnFiber.firstEffect === null) {1423 returnFiber.firstEffect = workInProgress.firstEffect;1424 }1425 if (workInProgress.lastEffect !== null) {1426 if (returnFiber.lastEffect !== null) {1427 returnFiber.lastEffect.nextEffect = workInProgress.firstEffect;1428 }1429 returnFiber.lastEffect = workInProgress.lastEffect;1430 }1431 // If this fiber had side-effects, we append it AFTER the children's1432 // side-effects. We can perform certain side-effects earlier if needed,1433 // by doing multiple passes over the effect list. We don't want to1434 // schedule our own side-effect on our own list because if end up1435 // reusing children we'll schedule this effect onto itself since we're1436 // at the end.1437 const effectTag = workInProgress.effectTag;1438 // Skip both NoWork and PerformedWork tags when creating the effect1439 // list. PerformedWork effect is read by React DevTools but shouldn't be1440 // committed.1441 if (effectTag > PerformedWork) {1442 if (returnFiber.lastEffect !== null) {1443 returnFiber.lastEffect.nextEffect = workInProgress;1444 } else {1445 returnFiber.firstEffect = workInProgress;1446 }1447 returnFiber.lastEffect = workInProgress;1448 }1449 }1450 } else {1451 // This fiber did not complete because something threw. Pop values off1452 // the stack without entering the complete phase. If this is a boundary,1453 // capture values if possible.1454 const next = unwindWork(workInProgress, renderExpirationTime);1455 // Because this fiber did not complete, don't reset its expiration time.1456 if (1457 enableProfilerTimer &&1458 (workInProgress.mode & ProfileMode) !== NoMode1459 ) {1460 // Record the render duration for the fiber that errored.1461 stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);1462 // Include the time spent working on failed children before continuing.1463 let actualDuration = workInProgress.actualDuration;1464 let child = workInProgress.child;1465 while (child !== null) {1466 actualDuration += child.actualDuration;1467 child = child.sibling;1468 }1469 workInProgress.actualDuration = actualDuration;1470 }1471 if (next !== null) {1472 // If completing this work spawned new work, do that next. We'll come1473 // back here again.1474 // Since we're restarting, remove anything that is not a host effect1475 // from the effect tag.1476 // TODO: The name stopFailedWorkTimer is misleading because Suspense1477 // also captures and restarts.1478 stopFailedWorkTimer(workInProgress);1479 next.effectTag &= HostEffectMask;1480 return next;1481 }1482 stopWorkTimer(workInProgress);1483 if (returnFiber !== null) {1484 // Mark the parent fiber as incomplete and clear its effect list.1485 returnFiber.firstEffect = returnFiber.lastEffect = null;1486 returnFiber.effectTag |= Incomplete;1487 }1488 }1489 const siblingFiber = workInProgress.sibling;1490 if (siblingFiber !== null) {1491 // If there is more work to do in this returnFiber, do that next.1492 return siblingFiber;1493 }1494 // Otherwise, return to the parent1495 workInProgress = returnFiber;1496 } while (workInProgress !== null);1497 // We've reached the root.1498 if (workInProgressRootExitStatus === RootIncomplete) {1499 workInProgressRootExitStatus = RootCompleted;1500 }1501 return null;1502}1503function getRemainingExpirationTime(fiber: Fiber) {1504 const updateExpirationTime = fiber.expirationTime;1505 const childExpirationTime = fiber.childExpirationTime;1506 return updateExpirationTime > childExpirationTime1507 ? updateExpirationTime1508 : childExpirationTime;1509}1510function resetChildExpirationTime(completedWork: Fiber) {1511 if (1512 renderExpirationTime !== Never &&1513 completedWork.childExpirationTime === Never1514 ) {1515 // The children of this component are hidden. Don't bubble their1516 // expiration times.1517 return;1518 }1519 let newChildExpirationTime = NoWork;1520 // Bubble up the earliest expiration time.1521 if (enableProfilerTimer && (completedWork.mode & ProfileMode) !== NoMode) {1522 // In profiling mode, resetChildExpirationTime is also used to reset1523 // profiler durations.1524 let actualDuration = completedWork.actualDuration;1525 let treeBaseDuration = completedWork.selfBaseDuration;1526 // When a fiber is cloned, its actualDuration is reset to 0. This value will1527 // only be updated if work is done on the fiber (i.e. it doesn't bailout).1528 // When work is done, it should bubble to the parent's actualDuration. If1529 // the fiber has not been cloned though, (meaning no work was done), then1530 // this value will reflect the amount of time spent working on a previous1531 // render. In that case it should not bubble. We determine whether it was1532 // cloned by comparing the child pointer.1533 const shouldBubbleActualDurations =1534 completedWork.alternate === null ||1535 completedWork.child !== completedWork.alternate.child;1536 let child = completedWork.child;1537 while (child !== null) {1538 const childUpdateExpirationTime = child.expirationTime;1539 const childChildExpirationTime = child.childExpirationTime;1540 if (childUpdateExpirationTime > newChildExpirationTime) {1541 newChildExpirationTime = childUpdateExpirationTime;1542 }1543 if (childChildExpirationTime > newChildExpirationTime) {1544 newChildExpirationTime = childChildExpirationTime;1545 }1546 if (shouldBubbleActualDurations) {1547 actualDuration += child.actualDuration;1548 }1549 treeBaseDuration += child.treeBaseDuration;1550 child = child.sibling;1551 }1552 completedWork.actualDuration = actualDuration;1553 completedWork.treeBaseDuration = treeBaseDuration;1554 } else {1555 let child = completedWork.child;1556 while (child !== null) {1557 const childUpdateExpirationTime = child.expirationTime;1558 const childChildExpirationTime = child.childExpirationTime;1559 if (childUpdateExpirationTime > newChildExpirationTime) {1560 newChildExpirationTime = childUpdateExpirationTime;1561 }1562 if (childChildExpirationTime > newChildExpirationTime) {1563 newChildExpirationTime = childChildExpirationTime;1564 }1565 child = child.sibling;1566 }1567 }1568 completedWork.childExpirationTime = newChildExpirationTime;1569}1570function commitRoot(root) {1571 const renderPriorityLevel = getCurrentPriorityLevel();1572 runWithPriority(1573 ImmediatePriority,1574 commitRootImpl.bind(null, root, renderPriorityLevel),1575 );1576 return null;1577}1578function commitRootImpl(root, renderPriorityLevel) {1579 do {1580 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1581 // means `flushPassiveEffects` will sometimes result in additional1582 // passive effects. So we need to keep flushing in a loop until there are1583 // no more pending effects.1584 // TODO: Might be better if `flushPassiveEffects` did not automatically1585 // flush synchronous work at the end, to avoid factoring hazards like this.1586 debugger1587 flushPassiveEffects();1588 } while (rootWithPendingPassiveEffects !== null);1589 flushRenderPhaseStrictModeWarningsInDEV();1590 invariant(1591 (executionContext & (RenderContext | CommitContext)) === NoContext,1592 'Should not already be working.',1593 );1594 const finishedWork = root.finishedWork;1595 const expirationTime = root.finishedExpirationTime;1596 if (finishedWork === null) {1597 return null;1598 }1599 root.finishedWork = null;1600 root.finishedExpirationTime = NoWork;1601 invariant(1602 finishedWork !== root.current,1603 'Cannot commit the same tree as before. This error is likely caused by ' +1604 'a bug in React. Please file an issue.',1605 );1606 // commitRoot never returns a continuation; it always finishes synchronously.1607 // So we can clear these now to allow a new callback to be scheduled.1608 root.callbackNode = null;1609 root.callbackExpirationTime = NoWork;1610 root.callbackPriority = NoPriority;1611 root.nextKnownPendingLevel = NoWork;1612 startCommitTimer();1613 // Update the first and last pending times on this root. The new first1614 // pending time is whatever is left on the root fiber.1615 const remainingExpirationTimeBeforeCommit = getRemainingExpirationTime(1616 finishedWork,1617 );1618 markRootFinishedAtTime(1619 root,1620 expirationTime,1621 remainingExpirationTimeBeforeCommit,1622 );1623 if (root === workInProgressRoot) {1624 // We can reset these now that they are finished.1625 workInProgressRoot = null;1626 workInProgress = null;1627 renderExpirationTime = NoWork;1628 } else {1629 // This indicates that the last root we worked on is not the same one that1630 // we're committing now. This most commonly happens when a suspended root1631 // times out.1632 }1633 // Get the list of effects.1634 let firstEffect;1635 if (finishedWork.effectTag > PerformedWork) {1636 // A fiber's effect list consists only of its children, not itself. So if1637 // the root has an effect, we need to add it to the end of the list. The1638 // resulting list is the set that would belong to the root's parent, if it1639 // had one; that is, all the effects in the tree including the root.1640 if (finishedWork.lastEffect !== null) {1641 finishedWork.lastEffect.nextEffect = finishedWork;1642 firstEffect = finishedWork.firstEffect;1643 } else {1644 firstEffect = finishedWork;1645 }1646 } else {1647 // There is no effect on the root.1648 firstEffect = finishedWork.firstEffect;1649 }1650 if (firstEffect !== null) { // 走这里1651 const prevExecutionContext = executionContext;1652 executionContext |= CommitContext;1653 const prevInteractions = pushInteractions(root);1654 // Reset this to null before calling lifecycles1655 ReactCurrentOwner.current = null;1656 // The commit phase is broken into several sub-phases. We do a separate pass1657 // of the effect list for each phase: all mutation effects come before all1658 // layout effects, and so on.1659 // The first phase a "before mutation" phase. We use this phase to read the1660 // state of the host tree right before we mutate it. This is where1661 // getSnapshotBeforeUpdate is called.1662 startCommitSnapshotEffectsTimer();1663 prepareForCommit(root.containerInfo);1664 nextEffect = firstEffect;1665 do {1666 if (false) {1667 1668 } else {1669 try {1670 debugger1671 commitBeforeMutationEffects();1672 } catch (error) {1673 invariant(nextEffect !== null, 'Should be working on an effect.');1674 captureCommitPhaseError(nextEffect, error);1675 nextEffect = nextEffect.nextEffect;1676 }1677 }1678 } while (nextEffect !== null);1679 stopCommitSnapshotEffectsTimer();1680 if (enableProfilerTimer) {1681 // Mark the current commit time to be shared by all Profilers in this1682 // batch. This enables them to be grouped later.1683 recordCommitTime();1684 }1685 // The next phase is the mutation phase, where we mutate the host tree.1686 startCommitHostEffectsTimer();1687 nextEffect = firstEffect;1688 do {1689 if (false) {1690 1691 } else {1692 try {1693 debugger1694 commitMutationEffects(root, renderPriorityLevel);1695 } catch (error) {1696 invariant(nextEffect !== null, 'Should be working on an effect.');1697 captureCommitPhaseError(nextEffect, error);1698 nextEffect = nextEffect.nextEffect;1699 }1700 }1701 } while (nextEffect !== null);1702 stopCommitHostEffectsTimer();1703 resetAfterCommit(root.containerInfo);1704 // The work-in-progress tree is now the current tree. This must come after1705 // the mutation phase, so that the previous tree is still current during1706 // componentWillUnmount, but before the layout phase, so that the finished1707 // work is current during componentDidMount/Update.1708 root.current = finishedWork;1709 // The next phase is the layout phase, where we call effects that read1710 // the host tree after it's been mutated. The idiomatic use case for this is1711 // layout, but class component lifecycles also fire here for legacy reasons.1712 startCommitLifeCyclesTimer();1713 nextEffect = firstEffect;1714 do {1715 if (false) {1716 1717 } else {1718 try {1719 debugger1720 commitLayoutEffects(root, expirationTime);1721 } catch (error) {1722 invariant(nextEffect !== null, 'Should be working on an effect.');1723 captureCommitPhaseError(nextEffect, error);1724 nextEffect = nextEffect.nextEffect;1725 }1726 }1727 } while (nextEffect !== null);1728 stopCommitLifeCyclesTimer();1729 nextEffect = null;1730 // Tell Scheduler to yield at the end of the frame, so the browser has an1731 // opportunity to paint.1732 requestPaint();1733 if (enableSchedulerTracing) {1734 popInteractions(((prevInteractions: any): Set<Interaction>));1735 }1736 executionContext = prevExecutionContext;1737 } else {1738 // No effects.1739 root.current = finishedWork;1740 // Measure these anyway so the flamegraph explicitly shows that there were1741 // no effects.1742 // TODO: Maybe there's a better way to report this.1743 startCommitSnapshotEffectsTimer();1744 stopCommitSnapshotEffectsTimer();1745 if (enableProfilerTimer) {1746 recordCommitTime();1747 }1748 startCommitHostEffectsTimer();1749 stopCommitHostEffectsTimer();1750 startCommitLifeCyclesTimer();1751 stopCommitLifeCyclesTimer();1752 }1753 stopCommitTimer();1754 const rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1755 if (rootDoesHavePassiveEffects) {1756 // This commit has passive effects. Stash a reference to them. But don't1757 // schedule a callback until after flushing layout work.1758 rootDoesHavePassiveEffects = false;1759 rootWithPendingPassiveEffects = root;1760 pendingPassiveEffectsExpirationTime = expirationTime;1761 pendingPassiveEffectsRenderPriority = renderPriorityLevel;1762 } else {1763 // We are done with the effect chain at this point so let's clear the1764 // nextEffect pointers to assist with GC. If we have passive effects, we'll1765 // clear this in flushPassiveEffects.1766 nextEffect = firstEffect;1767 while (nextEffect !== null) {1768 const nextNextEffect = nextEffect.nextEffect;1769 nextEffect.nextEffect = null;1770 nextEffect = nextNextEffect;1771 }1772 }1773 // Check if there's remaining work on this root1774 const remainingExpirationTime = root.firstPendingTime;1775 if (remainingExpirationTime !== NoWork) {1776 if (enableSchedulerTracing) {1777 if (spawnedWorkDuringRender !== null) {1778 const expirationTimes = spawnedWorkDuringRender;1779 spawnedWorkDuringRender = null;1780 for (let i = 0; i < expirationTimes.length; i++) {1781 scheduleInteractions(1782 root,1783 expirationTimes[i],1784 root.memoizedInteractions,1785 );1786 }1787 }1788 schedulePendingInteractions(root, remainingExpirationTime);1789 }1790 } else {1791 // If there's no remaining work, we can clear the set of already failed1792 // error boundaries.1793 legacyErrorBoundariesThatAlreadyFailed = null;1794 }1795 if (enableSchedulerTracing) {1796 if (!rootDidHavePassiveEffects) {1797 // If there are no passive effects, then we can complete the pending interactions.1798 // Otherwise, we'll wait until after the passive effects are flushed.1799 // Wait to do this until after remaining work has been scheduled,1800 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.1801 finishPendingInteractions(root, expirationTime);1802 }1803 }1804 if (remainingExpirationTime === Sync) {1805 // Count the number of times the root synchronously re-renders without1806 // finishing. If there are too many, it indicates an infinite update loop.1807 if (root === rootWithNestedUpdates) {1808 nestedUpdateCount++;1809 } else {1810 nestedUpdateCount = 0;1811 rootWithNestedUpdates = root;1812 }1813 } else {1814 nestedUpdateCount = 0;1815 }1816 onCommitRoot(finishedWork.stateNode, expirationTime);1817 // Always call this before exiting `commitRoot`, to ensure that any1818 // additional work on this root is scheduled.1819 ensureRootIsScheduled(root);1820 if (hasUncaughtError) {1821 hasUncaughtError = false;1822 const error = firstUncaughtError;1823 firstUncaughtError = null;1824 throw error;1825 }1826 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {1827 // This is a legacy edge case. We just committed the initial mount of1828 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired1829 // synchronously, but layout updates should be deferred until the end1830 // of the batch.1831 return null;1832 }1833 // If layout work was scheduled, flush it now.1834 flushSyncCallbackQueue();1835 return null;1836}1837function commitBeforeMutationEffects() {1838 while (nextEffect !== null) {1839 const effectTag = nextEffect.effectTag;1840 if ((effectTag & Snapshot) !== NoEffect) {1841 setCurrentDebugFiberInDEV(nextEffect);1842 recordEffect();1843 const current = nextEffect.alternate;1844 commitBeforeMutationEffectOnFiber(current, nextEffect);1845 resetCurrentDebugFiberInDEV();1846 }1847 if ((effectTag & Passive) !== NoEffect) {1848 // If there are passive effects, schedule a callback to flush at1849 // the earliest opportunity.1850 if (!rootDoesHavePassiveEffects) {1851 rootDoesHavePassiveEffects = true;1852 scheduleCallback(NormalPriority, () => {1853 flushPassiveEffects();1854 return null;1855 });1856 }1857 }1858 nextEffect = nextEffect.nextEffect;1859 }1860}1861function commitMutationEffects(root: FiberRoot, renderPriorityLevel) {1862 // TODO: Should probably move the bulk of this function to commitWork.1863 while (nextEffect !== null) {1864 setCurrentDebugFiberInDEV(nextEffect);1865 const effectTag = nextEffect.effectTag;1866 if (effectTag & ContentReset) {1867 commitResetTextContent(nextEffect);1868 }1869 if (effectTag & Ref) {1870 const current = nextEffect.alternate;1871 if (current !== null) {1872 commitDetachRef(current);1873 }1874 }1875 // The following switch statement is only concerned about placement,1876 // updates, and deletions. To avoid needing to add a case for every possible1877 // bitmap value, we remove the secondary effects from the effect tag and1878 // switch on that value.1879 let primaryEffectTag =1880 effectTag & (Placement | Update | Deletion | Hydrating);1881 switch (primaryEffectTag) {1882 case Placement: {1883 commitPlacement(nextEffect);1884 // Clear the "placement" from effect tag so that we know that this is1885 // inserted, before any life-cycles like componentDidMount gets called.1886 // TODO: findDOMNode doesn't rely on this any more but isMounted does1887 // and isMounted is deprecated anyway so we should be able to kill this.1888 nextEffect.effectTag &= ~Placement;1889 break;1890 }1891 case PlacementAndUpdate: {1892 // Placement1893 commitPlacement(nextEffect);1894 // Clear the "placement" from effect tag so that we know that this is1895 // inserted, before any life-cycles like componentDidMount gets called.1896 nextEffect.effectTag &= ~Placement;1897 // Update1898 const current = nextEffect.alternate;1899 commitWork(current, nextEffect);1900 break;1901 }1902 case Hydrating: {1903 nextEffect.effectTag &= ~Hydrating;1904 break;1905 }1906 case HydratingAndUpdate: {1907 nextEffect.effectTag &= ~Hydrating;1908 // Update1909 const current = nextEffect.alternate;1910 commitWork(current, nextEffect);1911 break;1912 }1913 case Update: {1914 const current = nextEffect.alternate;1915 commitWork(current, nextEffect);1916 break;1917 }1918 case Deletion: {1919 commitDeletion(root, nextEffect, renderPriorityLevel);1920 break;1921 }1922 }1923 // TODO: Only record a mutation effect if primaryEffectTag is non-zero.1924 recordEffect();1925 resetCurrentDebugFiberInDEV();1926 nextEffect = nextEffect.nextEffect;1927 }1928}1929function commitLayoutEffects(1930 root: FiberRoot,1931 committedExpirationTime: ExpirationTime,1932) {1933 // TODO: Should probably move the bulk of this function to commitWork.1934 while (nextEffect !== null) {1935 setCurrentDebugFiberInDEV(nextEffect);1936 const effectTag = nextEffect.effectTag;1937 if (effectTag & (Update | Callback)) {1938 recordEffect();1939 const current = nextEffect.alternate;1940 commitLayoutEffectOnFiber(1941 root,1942 current,1943 nextEffect,1944 committedExpirationTime,1945 );1946 }1947 if (effectTag & Ref) {1948 recordEffect();1949 commitAttachRef(nextEffect);1950 }1951 resetCurrentDebugFiberInDEV();1952 nextEffect = nextEffect.nextEffect;1953 }1954}1955export function flushPassiveEffects() {1956 if (pendingPassiveEffectsRenderPriority !== NoPriority) {1957 const priorityLevel =1958 pendingPassiveEffectsRenderPriority > NormalPriority1959 ? NormalPriority1960 : pendingPassiveEffectsRenderPriority;1961 pendingPassiveEffectsRenderPriority = NoPriority;1962 return runWithPriority(priorityLevel, flushPassiveEffectsImpl);1963 }1964}1965export function enqueuePendingPassiveHookEffectMount(1966 fiber: Fiber,1967 effect: HookEffect,1968): void {1969 if (runAllPassiveEffectDestroysBeforeCreates) {1970 pendingPassiveHookEffectsMount.push(effect, fiber);1971 if (!rootDoesHavePassiveEffects) {1972 rootDoesHavePassiveEffects = true;1973 scheduleCallback(NormalPriority, () => {1974 flushPassiveEffects();1975 return null;1976 });1977 }1978 }1979}1980export function enqueuePendingPassiveHookEffectUnmount(1981 fiber: Fiber,1982 effect: HookEffect,1983): void {1984 if (runAllPassiveEffectDestroysBeforeCreates) {1985 pendingPassiveHookEffectsUnmount.push(effect, fiber);1986 if (!rootDoesHavePassiveEffects) {1987 rootDoesHavePassiveEffects = true;1988 scheduleCallback(NormalPriority, () => {1989 flushPassiveEffects();1990 return null;1991 });1992 }1993 }1994}1995function invokePassiveEffectCreate(effect: HookEffect): void {1996 const create = effect.create;1997 effect.destroy = create();1998}1999function flushPassiveEffectsImpl() {2000 if (rootWithPendingPassiveEffects === null) {2001 return false;2002 }2003 const root = rootWithPendingPassiveEffects;2004 const expirationTime = pendingPassiveEffectsExpirationTime;2005 rootWithPendingPassiveEffects = null;2006 pendingPassiveEffectsExpirationTime = NoWork;2007 invariant(2008 (executionContext & (RenderContext | CommitContext)) === NoContext,2009 'Cannot flush passive effects while already rendering.',2010 );2011 const prevExecutionContext = executionContext;2012 executionContext |= CommitContext;2013 const prevInteractions = pushInteractions(root);2014 if (runAllPassiveEffectDestroysBeforeCreates) {2015 // It's important that ALL pending passive effect destroy functions are called2016 // before ANY passive effect create functions are called.2017 // Otherwise effects in sibling components might interfere with each other.2018 // e.g. a destroy function in one component may unintentionally override a ref2019 // value set by a create function in another component.2020 // Layout effects have the same constraint.2021 // First pass: Destroy stale passive effects.2022 let unmountEffects = pendingPassiveHookEffectsUnmount;2023 pendingPassiveHookEffectsUnmount = [];2024 for (let i = 0; i < unmountEffects.length; i += 2) {2025 const effect = ((unmountEffects[i]: any): HookEffect);2026 const fiber = ((unmountEffects[i + 1]: any): Fiber);2027 const destroy = effect.destroy;2028 effect.destroy = undefined;2029 if (typeof destroy === 'function') {2030 if (true) {2031 setCurrentDebugFiberInDEV(fiber);2032 invokeGuardedCallback(null, destroy, null);2033 if (hasCaughtError()) {2034 invariant(fiber !== null, 'Should be working on an effect.');2035 const error = clearCaughtError();2036 captureCommitPhaseError(fiber, error);2037 }2038 resetCurrentDebugFiberInDEV();2039 } else {2040 try {2041 destroy();2042 } catch (error) {2043 invariant(fiber !== null, 'Should be working on an effect.');2044 captureCommitPhaseError(fiber, error);2045 }2046 }2047 }2048 }2049 // Second pass: Create new passive effects.2050 let mountEffects = pendingPassiveHookEffectsMount;2051 pendingPassiveHookEffectsMount = [];2052 for (let i = 0; i < mountEffects.length; i += 2) {2053 const effect = ((mountEffects[i]: any): HookEffect);2054 const fiber = ((mountEffects[i + 1]: any): Fiber);2055 if (true) {2056 setCurrentDebugFiberInDEV(fiber);2057 invokeGuardedCallback(null, invokePassiveEffectCreate, null, effect);2058 if (hasCaughtError()) {2059 invariant(fiber !== null, 'Should be working on an effect.');2060 const error = clearCaughtError();2061 captureCommitPhaseError(fiber, error);2062 }2063 resetCurrentDebugFiberInDEV();2064 } else {2065 try {2066 const create = effect.create;2067 effect.destroy = create();2068 } catch (error) {2069 invariant(fiber !== null, 'Should be working on an effect.');2070 captureCommitPhaseError(fiber, error);2071 }2072 }2073 }2074 } else {2075 // Note: This currently assumes there are no passive effects on the root fiber2076 // because the root is not part of its own effect list.2077 // This could change in the future.2078 let effect = root.current.firstEffect;2079 while (effect !== null) {2080 if (true) {2081 setCurrentDebugFiberInDEV(effect);2082 invokeGuardedCallback(null, commitPassiveHookEffects, null, effect);2083 if (hasCaughtError()) {2084 invariant(effect !== null, 'Should be working on an effect.');2085 const error = clearCaughtError();2086 captureCommitPhaseError(effect, error);2087 }2088 resetCurrentDebugFiberInDEV();2089 } else {2090 try {2091 commitPassiveHookEffects(effect);2092 } catch (error) {2093 invariant(effect !== null, 'Should be working on an effect.');2094 captureCommitPhaseError(effect, error);2095 }2096 }2097 const nextNextEffect = effect.nextEffect;2098 // Remove nextEffect pointer to assist GC2099 effect.nextEffect = null;2100 effect = nextNextEffect;2101 }2102 }2103 if (enableSchedulerTracing) {2104 popInteractions(((prevInteractions: any): Set<Interaction>));2105 finishPendingInteractions(root, expirationTime);2106 }2107 executionContext = prevExecutionContext;2108 flushSyncCallbackQueue();2109 // If additional passive effects were scheduled, increment a counter. If this2110 // exceeds the limit, we'll fire a warning.2111 nestedPassiveUpdateCount =2112 rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;2113 return true;2114}2115export function isAlreadyFailedLegacyErrorBoundary(instance: mixed): boolean {2116 return (2117 legacyErrorBoundariesThatAlreadyFailed !== null &&2118 legacyErrorBoundariesThatAlreadyFailed.has(instance)...

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ReactFiberWorkLoop.old.js

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...837 __interactionsRef.current = root.memoizedInteractions;838 return prevInteractions;839 }840 }841 function popInteractions(prevInteractions) {842 {843 __interactionsRef.current = prevInteractions;844 }845 }846 function markCommitTimeOfFallback() {847 globalMostRecentFallbackTime = now();848 }849 function markSkippedUpdateLanes(lane) {850 workInProgressRootSkippedLanes = mergeLanes(lane, workInProgressRootSkippedLanes);851 }852 function renderDidSuspend() {853 if (workInProgressRootExitStatus === RootIncomplete) {854 workInProgressRootExitStatus = RootSuspended;855 }856 }857 function renderDidSuspendDelayIfPossible() {858 if (workInProgressRootExitStatus === RootIncomplete || workInProgressRootExitStatus === RootSuspended) {859 workInProgressRootExitStatus = RootSuspendedWithDelay;860 } // Check if there are updates that we skipped tree that might have unblocked861 // this render.862 if (workInProgressRoot !== null && (includesNonIdleWork(workInProgressRootSkippedLanes) || includesNonIdleWork(workInProgressRootUpdatedLanes))) {863 // Mark the current render as suspended so that we switch to working on864 // the updates that were skipped. Usually we only suspend at the end of865 // the render phase.866 // TODO: We should probably always mark the root as suspended immediately867 // (inside this function), since by suspending at the end of the render868 // phase introduces a potential mistake where we suspend lanes that were869 // pinged or updated while we were rendering.870 markRootSuspended$1(workInProgressRoot, workInProgressRootRenderLanes);871 }872 }873 function renderDidError() {874 if (workInProgressRootExitStatus !== RootCompleted) {875 workInProgressRootExitStatus = RootErrored;876 }877 } // Called during render to determine if anything has suspended.878 // Returns false if we're not sure.879 function renderHasNotSuspendedYet() {880 // If something errored or completed, we can't really be sure,881 // so those are false.882 return workInProgressRootExitStatus === RootIncomplete;883 }884 function renderRootSync(root, lanes) {885 var prevExecutionContext = executionContext;886 executionContext |= RenderContext;887 var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack888 // and prepare a fresh one. Otherwise we'll continue where we left off.889 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {890 prepareFreshStack(root, lanes);891 startWorkOnPendingInteractions(root, lanes);892 }893 var prevInteractions = pushInteractions(root);894 {895 markRenderStarted(lanes);896 }897 do {898 try {899 workLoopSync();900 break;901 } catch (thrownValue) {902 handleError(root, thrownValue);903 }904 } while (true);905 resetContextDependencies();906 {907 popInteractions(prevInteractions);908 }909 executionContext = prevExecutionContext;910 popDispatcher(prevDispatcher);911 if (workInProgress !== null) {912 // This is a sync render, so we should have finished the whole tree.913 {914 {915 throw Error( "Cannot commit an incomplete root. This error is likely caused by a bug in React. Please file an issue." );916 }917 }918 }919 {920 markRenderStopped();921 } // Set this to null to indicate there's no in-progress render.922 workInProgressRoot = null;923 workInProgressRootRenderLanes = NoLanes;924 return workInProgressRootExitStatus;925 } // The work loop is an extremely hot path. Tell Closure not to inline it.926 /** @noinline */927 function workLoopSync() {928 // Already timed out, so perform work without checking if we need to yield.929 while (workInProgress !== null) {930 performUnitOfWork(workInProgress);931 }932 }933 function renderRootConcurrent(root, lanes) {934 var prevExecutionContext = executionContext;935 executionContext |= RenderContext;936 var prevDispatcher = pushDispatcher(); // If the root or lanes have changed, throw out the existing stack937 // and prepare a fresh one. Otherwise we'll continue where we left off.938 if (workInProgressRoot !== root || workInProgressRootRenderLanes !== lanes) {939 resetRenderTimer();940 prepareFreshStack(root, lanes);941 startWorkOnPendingInteractions(root, lanes);942 }943 var prevInteractions = pushInteractions(root);944 {945 markRenderStarted(lanes);946 }947 do {948 try {949 workLoopConcurrent();950 break;951 } catch (thrownValue) {952 handleError(root, thrownValue);953 }954 } while (true);955 resetContextDependencies();956 {957 popInteractions(prevInteractions);958 }959 popDispatcher(prevDispatcher);960 executionContext = prevExecutionContext;961 if (workInProgress !== null) {962 // Still work remaining.963 {964 markRenderYielded();965 }966 return RootIncomplete;967 } else {968 // Completed the tree.969 {970 markRenderStopped();971 } // Set this to null to indicate there's no in-progress render.972 workInProgressRoot = null;973 workInProgressRootRenderLanes = NoLanes; // Return the final exit status.974 return workInProgressRootExitStatus;975 }976 }977 /** @noinline */978 function workLoopConcurrent() {979 // Perform work until Scheduler asks us to yield980 while (workInProgress !== null && !shouldYield()) {981 performUnitOfWork(workInProgress);982 }983 }984 function performUnitOfWork(unitOfWork) {985 // The current, flushed, state of this fiber is the alternate. Ideally986 // nothing should rely on this, but relying on it here means that we don't987 // need an additional field on the work in progress.988 var current = unitOfWork.alternate;989 setCurrentFiber(unitOfWork);990 var next;991 if ( (unitOfWork.mode & ProfileMode) !== NoMode) {992 startProfilerTimer(unitOfWork);993 next = beginWork$1(current, unitOfWork, subtreeRenderLanes);994 stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);995 } else {996 next = beginWork$1(current, unitOfWork, subtreeRenderLanes);997 }998 resetCurrentFiber();999 unitOfWork.memoizedProps = unitOfWork.pendingProps;1000 if (next === null) {1001 // If this doesn't spawn new work, complete the current work.1002 completeUnitOfWork(unitOfWork);1003 } else {1004 workInProgress = next;1005 }1006 ReactCurrentOwner$2.current = null;1007 }1008 function completeUnitOfWork(unitOfWork) {1009 // Attempt to complete the current unit of work, then move to the next1010 // sibling. If there are no more siblings, return to the parent fiber.1011 var completedWork = unitOfWork;1012 do {1013 // The current, flushed, state of this fiber is the alternate. Ideally1014 // nothing should rely on this, but relying on it here means that we don't1015 // need an additional field on the work in progress.1016 var current = completedWork.alternate;1017 var returnFiber = completedWork.return; // Check if the work completed or if something threw.1018 if ((completedWork.flags & Incomplete) === NoFlags) {1019 setCurrentFiber(completedWork);1020 var next = void 0;1021 if ( (completedWork.mode & ProfileMode) === NoMode) {1022 next = completeWork(current, completedWork, subtreeRenderLanes);1023 } else {1024 startProfilerTimer(completedWork);1025 next = completeWork(current, completedWork, subtreeRenderLanes); // Update render duration assuming we didn't error.1026 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1027 }1028 resetCurrentFiber();1029 if (next !== null) {1030 // Completing this fiber spawned new work. Work on that next.1031 workInProgress = next;1032 return;1033 }1034 resetChildLanes(completedWork);1035 if (returnFiber !== null && // Do not append effects to parents if a sibling failed to complete1036 (returnFiber.flags & Incomplete) === NoFlags) {1037 // Append all the effects of the subtree and this fiber onto the effect1038 // list of the parent. The completion order of the children affects the1039 // side-effect order.1040 if (returnFiber.firstEffect === null) {1041 returnFiber.firstEffect = completedWork.firstEffect;1042 }1043 if (completedWork.lastEffect !== null) {1044 if (returnFiber.lastEffect !== null) {1045 returnFiber.lastEffect.nextEffect = completedWork.firstEffect;1046 }1047 returnFiber.lastEffect = completedWork.lastEffect;1048 } // If this fiber had side-effects, we append it AFTER the children's1049 // side-effects. We can perform certain side-effects earlier if needed,1050 // by doing multiple passes over the effect list. We don't want to1051 // schedule our own side-effect on our own list because if end up1052 // reusing children we'll schedule this effect onto itself since we're1053 // at the end.1054 var flags = completedWork.flags; // Skip both NoWork and PerformedWork tags when creating the effect1055 // list. PerformedWork effect is read by React DevTools but shouldn't be1056 // committed.1057 if (flags > PerformedWork) {1058 if (returnFiber.lastEffect !== null) {1059 returnFiber.lastEffect.nextEffect = completedWork;1060 } else {1061 returnFiber.firstEffect = completedWork;1062 }1063 returnFiber.lastEffect = completedWork;1064 }1065 }1066 } else {1067 // This fiber did not complete because something threw. Pop values off1068 // the stack without entering the complete phase. If this is a boundary,1069 // capture values if possible.1070 var _next = unwindWork(completedWork); // Because this fiber did not complete, don't reset its expiration time.1071 if (_next !== null) {1072 // If completing this work spawned new work, do that next. We'll come1073 // back here again.1074 // Since we're restarting, remove anything that is not a host effect1075 // from the effect tag.1076 _next.flags &= HostEffectMask;1077 workInProgress = _next;1078 return;1079 }1080 if ( (completedWork.mode & ProfileMode) !== NoMode) {1081 // Record the render duration for the fiber that errored.1082 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); // Include the time spent working on failed children before continuing.1083 var actualDuration = completedWork.actualDuration;1084 var child = completedWork.child;1085 while (child !== null) {1086 actualDuration += child.actualDuration;1087 child = child.sibling;1088 }1089 completedWork.actualDuration = actualDuration;1090 }1091 if (returnFiber !== null) {1092 // Mark the parent fiber as incomplete and clear its effect list.1093 returnFiber.firstEffect = returnFiber.lastEffect = null;1094 returnFiber.flags |= Incomplete;1095 }1096 }1097 var siblingFiber = completedWork.sibling;1098 if (siblingFiber !== null) {1099 // If there is more work to do in this returnFiber, do that next.1100 workInProgress = siblingFiber;1101 return;1102 } // Otherwise, return to the parent1103 completedWork = returnFiber; // Update the next thing we're working on in case something throws.1104 workInProgress = completedWork;1105 } while (completedWork !== null); // We've reached the root.1106 if (workInProgressRootExitStatus === RootIncomplete) {1107 workInProgressRootExitStatus = RootCompleted;1108 }1109 }1110 function resetChildLanes(completedWork) {1111 if ( // TODO: Move this check out of the hot path by moving `resetChildLanes`1112 // to switch statement in `completeWork`.1113 (completedWork.tag === LegacyHiddenComponent || completedWork.tag === OffscreenComponent) && completedWork.memoizedState !== null && !includesSomeLane(subtreeRenderLanes, OffscreenLane) && (completedWork.mode & ConcurrentMode) !== NoLanes) {1114 // The children of this component are hidden. Don't bubble their1115 // expiration times.1116 return;1117 }1118 var newChildLanes = NoLanes; // Bubble up the earliest expiration time.1119 if ( (completedWork.mode & ProfileMode) !== NoMode) {1120 // In profiling mode, resetChildExpirationTime is also used to reset1121 // profiler durations.1122 var actualDuration = completedWork.actualDuration;1123 var treeBaseDuration = completedWork.selfBaseDuration; // When a fiber is cloned, its actualDuration is reset to 0. This value will1124 // only be updated if work is done on the fiber (i.e. it doesn't bailout).1125 // When work is done, it should bubble to the parent's actualDuration. If1126 // the fiber has not been cloned though, (meaning no work was done), then1127 // this value will reflect the amount of time spent working on a previous1128 // render. In that case it should not bubble. We determine whether it was1129 // cloned by comparing the child pointer.1130 var shouldBubbleActualDurations = completedWork.alternate === null || completedWork.child !== completedWork.alternate.child;1131 var child = completedWork.child;1132 while (child !== null) {1133 newChildLanes = mergeLanes(newChildLanes, mergeLanes(child.lanes, child.childLanes));1134 if (shouldBubbleActualDurations) {1135 actualDuration += child.actualDuration;1136 }1137 treeBaseDuration += child.treeBaseDuration;1138 child = child.sibling;1139 }1140 var isTimedOutSuspense = completedWork.tag === SuspenseComponent && completedWork.memoizedState !== null;1141 if (isTimedOutSuspense) {1142 // Don't count time spent in a timed out Suspense subtree as part of the base duration.1143 var primaryChildFragment = completedWork.child;1144 if (primaryChildFragment !== null) {1145 treeBaseDuration -= primaryChildFragment.treeBaseDuration;1146 }1147 }1148 completedWork.actualDuration = actualDuration;1149 completedWork.treeBaseDuration = treeBaseDuration;1150 } else {1151 var _child = completedWork.child;1152 while (_child !== null) {1153 newChildLanes = mergeLanes(newChildLanes, mergeLanes(_child.lanes, _child.childLanes));1154 _child = _child.sibling;1155 }1156 }1157 completedWork.childLanes = newChildLanes;1158 }1159 function commitRoot(root) {1160 var renderPriorityLevel = getCurrentPriorityLevel();1161 runWithPriority$1(ImmediatePriority$1, commitRootImpl.bind(null, root, renderPriorityLevel));1162 return null;1163 }1164 function commitRootImpl(root, renderPriorityLevel) {1165 do {1166 // `flushPassiveEffects` will call `flushSyncUpdateQueue` at the end, which1167 // means `flushPassiveEffects` will sometimes result in additional1168 // passive effects. So we need to keep flushing in a loop until there are1169 // no more pending effects.1170 // TODO: Might be better if `flushPassiveEffects` did not automatically1171 // flush synchronous work at the end, to avoid factoring hazards like this.1172 flushPassiveEffects();1173 } while (rootWithPendingPassiveEffects !== null);1174 flushRenderPhaseStrictModeWarningsInDEV();1175 if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {1176 {1177 throw Error( "Should not already be working." );1178 }1179 }1180 var finishedWork = root.finishedWork;1181 var lanes = root.finishedLanes;1182 {1183 markCommitStarted(lanes);1184 }1185 if (finishedWork === null) {1186 {1187 markCommitStopped();1188 }1189 return null;1190 }1191 root.finishedWork = null;1192 root.finishedLanes = NoLanes;1193 if (!(finishedWork !== root.current)) {1194 {1195 throw Error( "Cannot commit the same tree as before. This error is likely caused by a bug in React. Please file an issue." );1196 }1197 } // commitRoot never returns a continuation; it always finishes synchronously.1198 // So we can clear these now to allow a new callback to be scheduled.1199 root.callbackNode = null; // Update the first and last pending times on this root. The new first1200 // pending time is whatever is left on the root fiber.1201 var remainingLanes = mergeLanes(finishedWork.lanes, finishedWork.childLanes);1202 markRootFinished(root, remainingLanes); // Clear already finished discrete updates in case that a later call of1203 // `flushDiscreteUpdates` starts a useless render pass which may cancels1204 // a scheduled timeout.1205 if (rootsWithPendingDiscreteUpdates !== null) {1206 if (!hasDiscreteLanes(remainingLanes) && rootsWithPendingDiscreteUpdates.has(root)) {1207 rootsWithPendingDiscreteUpdates.delete(root);1208 }1209 }1210 if (root === workInProgressRoot) {1211 // We can reset these now that they are finished.1212 workInProgressRoot = null;1213 workInProgress = null;1214 workInProgressRootRenderLanes = NoLanes;1215 } // Get the list of effects.1216 var firstEffect;1217 if (finishedWork.flags > PerformedWork) {1218 // A fiber's effect list consists only of its children, not itself. So if1219 // the root has an effect, we need to add it to the end of the list. The1220 // resulting list is the set that would belong to the root's parent, if it1221 // had one; that is, all the effects in the tree including the root.1222 if (finishedWork.lastEffect !== null) {1223 finishedWork.lastEffect.nextEffect = finishedWork;1224 firstEffect = finishedWork.firstEffect;1225 } else {1226 firstEffect = finishedWork;1227 }1228 } else {1229 // There is no effect on the root.1230 firstEffect = finishedWork.firstEffect;1231 }1232 if (firstEffect !== null) {1233 var prevExecutionContext = executionContext;1234 executionContext |= CommitContext;1235 var prevInteractions = pushInteractions(root); // Reset this to null before calling lifecycles1236 ReactCurrentOwner$2.current = null; // The commit phase is broken into several sub-phases. We do a separate pass1237 // of the effect list for each phase: all mutation effects come before all1238 // layout effects, and so on.1239 // The first phase a "before mutation" phase. We use this phase to read the1240 // state of the host tree right before we mutate it. This is where1241 // getSnapshotBeforeUpdate is called.1242 focusedInstanceHandle = prepareForCommit(root.containerInfo);1243 shouldFireAfterActiveInstanceBlur = false;1244 nextEffect = firstEffect;1245 do {1246 {1247 invokeGuardedCallback(null, commitBeforeMutationEffects, null);1248 if (hasCaughtError()) {1249 if (!(nextEffect !== null)) {1250 {1251 throw Error( "Should be working on an effect." );1252 }1253 }1254 var error = clearCaughtError();1255 captureCommitPhaseError(nextEffect, error);1256 nextEffect = nextEffect.nextEffect;1257 }1258 }1259 } while (nextEffect !== null); // We no longer need to track the active instance fiber1260 focusedInstanceHandle = null;1261 {1262 // Mark the current commit time to be shared by all Profilers in this1263 // batch. This enables them to be grouped later.1264 recordCommitTime();1265 } // The next phase is the mutation phase, where we mutate the host tree.1266 nextEffect = firstEffect;1267 do {1268 {1269 invokeGuardedCallback(null, commitMutationEffects, null, root, renderPriorityLevel);1270 if (hasCaughtError()) {1271 if (!(nextEffect !== null)) {1272 {1273 throw Error( "Should be working on an effect." );1274 }1275 }1276 var _error = clearCaughtError();1277 captureCommitPhaseError(nextEffect, _error);1278 nextEffect = nextEffect.nextEffect;1279 }1280 }1281 } while (nextEffect !== null);1282 resetAfterCommit(root.containerInfo); // The work-in-progress tree is now the current tree. This must come after1283 // the mutation phase, so that the previous tree is still current during1284 // componentWillUnmount, but before the layout phase, so that the finished1285 // work is current during componentDidMount/Update.1286 root.current = finishedWork; // The next phase is the layout phase, where we call effects that read1287 // the host tree after it's been mutated. The idiomatic use case for this is1288 // layout, but class component lifecycles also fire here for legacy reasons.1289 nextEffect = firstEffect;1290 do {1291 {1292 invokeGuardedCallback(null, commitLayoutEffects, null, root, lanes);1293 if (hasCaughtError()) {1294 if (!(nextEffect !== null)) {1295 {1296 throw Error( "Should be working on an effect." );1297 }1298 }1299 var _error2 = clearCaughtError();1300 captureCommitPhaseError(nextEffect, _error2);1301 nextEffect = nextEffect.nextEffect;1302 }1303 }1304 } while (nextEffect !== null);1305 nextEffect = null; // Tell Scheduler to yield at the end of the frame, so the browser has an1306 // opportunity to paint.1307 requestPaint();1308 {1309 popInteractions(prevInteractions);1310 }1311 executionContext = prevExecutionContext;1312 } else {1313 // No effects.1314 root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were1315 // no effects.1316 // TODO: Maybe there's a better way to report this.1317 {1318 recordCommitTime();1319 }1320 }1321 var rootDidHavePassiveEffects = rootDoesHavePassiveEffects;1322 if (rootDoesHavePassiveEffects) {1323 // This commit has passive effects. Stash a reference to them. But don't1324 // schedule a callback until after flushing layout work.1325 rootDoesHavePassiveEffects = false;1326 rootWithPendingPassiveEffects = root;1327 pendingPassiveEffectsLanes = lanes;1328 pendingPassiveEffectsRenderPriority = renderPriorityLevel;1329 } else {1330 // We are done with the effect chain at this point so let's clear the1331 // nextEffect pointers to assist with GC. If we have passive effects, we'll1332 // clear this in flushPassiveEffects.1333 nextEffect = firstEffect;1334 while (nextEffect !== null) {1335 var nextNextEffect = nextEffect.nextEffect;1336 nextEffect.nextEffect = null;1337 if (nextEffect.flags & Deletion) {1338 detachFiberAfterEffects(nextEffect);1339 }1340 nextEffect = nextNextEffect;1341 }1342 } // Read this again, since an effect might have updated it1343 remainingLanes = root.pendingLanes; // Check if there's remaining work on this root1344 if (remainingLanes !== NoLanes) {1345 {1346 if (spawnedWorkDuringRender !== null) {1347 var expirationTimes = spawnedWorkDuringRender;1348 spawnedWorkDuringRender = null;1349 for (var i = 0; i < expirationTimes.length; i++) {1350 scheduleInteractions(root, expirationTimes[i], root.memoizedInteractions);1351 }1352 }1353 schedulePendingInteractions(root, remainingLanes);1354 }1355 } else {1356 // If there's no remaining work, we can clear the set of already failed1357 // error boundaries.1358 legacyErrorBoundariesThatAlreadyFailed = null;1359 }1360 {1361 if (!rootDidHavePassiveEffects) {1362 // If there are no passive effects, then we can complete the pending interactions.1363 // Otherwise, we'll wait until after the passive effects are flushed.1364 // Wait to do this until after remaining work has been scheduled,1365 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.1366 finishPendingInteractions(root, lanes);1367 }1368 }1369 if (remainingLanes === SyncLane) {1370 // Count the number of times the root synchronously re-renders without1371 // finishing. If there are too many, it indicates an infinite update loop.1372 if (root === rootWithNestedUpdates) {1373 nestedUpdateCount++;1374 } else {1375 nestedUpdateCount = 0;1376 rootWithNestedUpdates = root;1377 }1378 } else {1379 nestedUpdateCount = 0;1380 }1381 onCommitRoot(finishedWork.stateNode, renderPriorityLevel);1382 {1383 onCommitRoot$1();1384 } // Always call this before exiting `commitRoot`, to ensure that any1385 // additional work on this root is scheduled.1386 ensureRootIsScheduled(root, now());1387 if (hasUncaughtError) {1388 hasUncaughtError = false;1389 var _error3 = firstUncaughtError;1390 firstUncaughtError = null;1391 throw _error3;1392 }1393 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {1394 {1395 markCommitStopped();1396 } // This is a legacy edge case. We just committed the initial mount of1397 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired1398 // synchronously, but layout updates should be deferred until the end1399 // of the batch.1400 return null;1401 } // If layout work was scheduled, flush it now.1402 flushSyncCallbackQueue();1403 {1404 markCommitStopped();1405 }1406 return null;1407 }1408 function commitBeforeMutationEffects() {1409 while (nextEffect !== null) {1410 var current = nextEffect.alternate;1411 if (!shouldFireAfterActiveInstanceBlur && focusedInstanceHandle !== null) {1412 if ((nextEffect.flags & Deletion) !== NoFlags) {1413 if (doesFiberContain(nextEffect, focusedInstanceHandle)) {1414 shouldFireAfterActiveInstanceBlur = true;1415 }1416 } else {1417 // TODO: Move this out of the hot path using a dedicated effect tag.1418 if (nextEffect.tag === SuspenseComponent && isSuspenseBoundaryBeingHidden(current, nextEffect) && doesFiberContain(nextEffect, focusedInstanceHandle)) {1419 shouldFireAfterActiveInstanceBlur = true;1420 }1421 }1422 }1423 var flags = nextEffect.flags;1424 if ((flags & Snapshot) !== NoFlags) {1425 setCurrentFiber(nextEffect);1426 commitBeforeMutationLifeCycles(current, nextEffect);1427 resetCurrentFiber();1428 }1429 if ((flags & Passive) !== NoFlags) {1430 // If there are passive effects, schedule a callback to flush at1431 // the earliest opportunity.1432 if (!rootDoesHavePassiveEffects) {1433 rootDoesHavePassiveEffects = true;1434 scheduleCallback(NormalPriority$1, function () {1435 flushPassiveEffects();1436 return null;1437 });1438 }1439 }1440 nextEffect = nextEffect.nextEffect;1441 }1442 }1443 function commitMutationEffects(root, renderPriorityLevel) {1444 // TODO: Should probably move the bulk of this function to commitWork.1445 while (nextEffect !== null) {1446 setCurrentFiber(nextEffect);1447 var flags = nextEffect.flags;1448 if (flags & ContentReset) {1449 commitResetTextContent(nextEffect);1450 }1451 if (flags & Ref) {1452 var current = nextEffect.alternate;1453 if (current !== null) {1454 commitDetachRef(current);1455 }1456 } // The following switch statement is only concerned about placement,1457 // updates, and deletions. To avoid needing to add a case for every possible1458 // bitmap value, we remove the secondary effects from the effect tag and1459 // switch on that value.1460 var primaryFlags = flags & (Placement | Update | Deletion | Hydrating);1461 switch (primaryFlags) {1462 case Placement:1463 {1464 commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is1465 // inserted, before any life-cycles like componentDidMount gets called.1466 // TODO: findDOMNode doesn't rely on this any more but isMounted does1467 // and isMounted is deprecated anyway so we should be able to kill this.1468 nextEffect.flags &= ~Placement;1469 break;1470 }1471 case PlacementAndUpdate:1472 {1473 // Placement1474 commitPlacement(nextEffect); // Clear the "placement" from effect tag so that we know that this is1475 // inserted, before any life-cycles like componentDidMount gets called.1476 nextEffect.flags &= ~Placement; // Update1477 var _current = nextEffect.alternate;1478 commitWork(_current, nextEffect);1479 break;1480 }1481 case Hydrating:1482 {1483 nextEffect.flags &= ~Hydrating;1484 break;1485 }1486 case HydratingAndUpdate:1487 {1488 nextEffect.flags &= ~Hydrating; // Update1489 var _current2 = nextEffect.alternate;1490 commitWork(_current2, nextEffect);1491 break;1492 }1493 case Update:1494 {1495 var _current3 = nextEffect.alternate;1496 commitWork(_current3, nextEffect);1497 break;1498 }1499 case Deletion:1500 {1501 commitDeletion(root, nextEffect);1502 break;1503 }1504 }1505 resetCurrentFiber();1506 nextEffect = nextEffect.nextEffect;1507 }1508 }1509 function commitLayoutEffects(root, committedLanes) {1510 {1511 markLayoutEffectsStarted(committedLanes);1512 } // TODO: Should probably move the bulk of this function to commitWork.1513 while (nextEffect !== null) {1514 setCurrentFiber(nextEffect);1515 var flags = nextEffect.flags;1516 if (flags & (Update | Callback)) {1517 var current = nextEffect.alternate;1518 commitLifeCycles(root, current, nextEffect);1519 }1520 {1521 if (flags & Ref) {1522 commitAttachRef(nextEffect);1523 }1524 }1525 resetCurrentFiber();1526 nextEffect = nextEffect.nextEffect;1527 }1528 {1529 markLayoutEffectsStopped();1530 }1531 }1532 function flushPassiveEffects() {1533 // Returns whether passive effects were flushed.1534 if (pendingPassiveEffectsRenderPriority !== NoPriority$1) {1535 var priorityLevel = pendingPassiveEffectsRenderPriority > NormalPriority$1 ? NormalPriority$1 : pendingPassiveEffectsRenderPriority;1536 pendingPassiveEffectsRenderPriority = NoPriority$1;1537 {1538 return runWithPriority$1(priorityLevel, flushPassiveEffectsImpl);1539 }1540 }1541 return false;1542 }1543 function enqueuePendingPassiveHookEffectMount(fiber, effect) {1544 pendingPassiveHookEffectsMount.push(effect, fiber);1545 if (!rootDoesHavePassiveEffects) {1546 rootDoesHavePassiveEffects = true;1547 scheduleCallback(NormalPriority$1, function () {1548 flushPassiveEffects();1549 return null;1550 });1551 }1552 }1553 function enqueuePendingPassiveHookEffectUnmount(fiber, effect) {1554 pendingPassiveHookEffectsUnmount.push(effect, fiber);1555 {1556 fiber.flags |= PassiveUnmountPendingDev;1557 var alternate = fiber.alternate;1558 if (alternate !== null) {1559 alternate.flags |= PassiveUnmountPendingDev;1560 }1561 }1562 if (!rootDoesHavePassiveEffects) {1563 rootDoesHavePassiveEffects = true;1564 scheduleCallback(NormalPriority$1, function () {1565 flushPassiveEffects();1566 return null;1567 });1568 }1569 }1570 function invokePassiveEffectCreate(effect) {1571 var create = effect.create;1572 effect.destroy = create();1573 }1574 function flushPassiveEffectsImpl() {1575 if (rootWithPendingPassiveEffects === null) {1576 return false;1577 }1578 var root = rootWithPendingPassiveEffects;1579 var lanes = pendingPassiveEffectsLanes;1580 rootWithPendingPassiveEffects = null;1581 pendingPassiveEffectsLanes = NoLanes;1582 if (!((executionContext & (RenderContext | CommitContext)) === NoContext)) {1583 {1584 throw Error( "Cannot flush passive effects while already rendering." );1585 }1586 }1587 {1588 markPassiveEffectsStarted(lanes);1589 }1590 {1591 isFlushingPassiveEffects = true;1592 }1593 var prevExecutionContext = executionContext;1594 executionContext |= CommitContext;1595 var prevInteractions = pushInteractions(root); // It's important that ALL pending passive effect destroy functions are called1596 // before ANY passive effect create functions are called.1597 // Otherwise effects in sibling components might interfere with each other.1598 // e.g. a destroy function in one component may unintentionally override a ref1599 // value set by a create function in another component.1600 // Layout effects have the same constraint.1601 // First pass: Destroy stale passive effects.1602 var unmountEffects = pendingPassiveHookEffectsUnmount;1603 pendingPassiveHookEffectsUnmount = [];1604 for (var i = 0; i < unmountEffects.length; i += 2) {1605 var _effect = unmountEffects[i];1606 var fiber = unmountEffects[i + 1];1607 var destroy = _effect.destroy;1608 _effect.destroy = undefined;1609 {1610 fiber.flags &= ~PassiveUnmountPendingDev;1611 var alternate = fiber.alternate;1612 if (alternate !== null) {1613 alternate.flags &= ~PassiveUnmountPendingDev;1614 }1615 }1616 if (typeof destroy === 'function') {1617 {1618 setCurrentFiber(fiber);1619 {1620 invokeGuardedCallback(null, destroy, null);1621 }1622 if (hasCaughtError()) {1623 if (!(fiber !== null)) {1624 {1625 throw Error( "Should be working on an effect." );1626 }1627 }1628 var error = clearCaughtError();1629 captureCommitPhaseError(fiber, error);1630 }1631 resetCurrentFiber();1632 }1633 }1634 } // Second pass: Create new passive effects.1635 var mountEffects = pendingPassiveHookEffectsMount;1636 pendingPassiveHookEffectsMount = [];1637 for (var _i = 0; _i < mountEffects.length; _i += 2) {1638 var _effect2 = mountEffects[_i];1639 var _fiber = mountEffects[_i + 1];1640 {1641 setCurrentFiber(_fiber);1642 {1643 invokeGuardedCallback(null, invokePassiveEffectCreate, null, _effect2);1644 }1645 if (hasCaughtError()) {1646 if (!(_fiber !== null)) {1647 {1648 throw Error( "Should be working on an effect." );1649 }1650 }1651 var _error4 = clearCaughtError();1652 captureCommitPhaseError(_fiber, _error4);1653 }1654 resetCurrentFiber();1655 }1656 } // Note: This currently assumes there are no passive effects on the root fiber1657 // because the root is not part of its own effect list.1658 // This could change in the future.1659 var effect = root.current.firstEffect;1660 while (effect !== null) {1661 var nextNextEffect = effect.nextEffect; // Remove nextEffect pointer to assist GC1662 effect.nextEffect = null;1663 if (effect.flags & Deletion) {1664 detachFiberAfterEffects(effect);1665 }1666 effect = nextNextEffect;1667 }1668 {1669 popInteractions(prevInteractions);1670 finishPendingInteractions(root, lanes);1671 }1672 {1673 isFlushingPassiveEffects = false;1674 }1675 {1676 markPassiveEffectsStopped();1677 }1678 executionContext = prevExecutionContext;1679 flushSyncCallbackQueue(); // If additional passive effects were scheduled, increment a counter. If this1680 // exceeds the limit, we'll fire a warning.1681 nestedPassiveUpdateCount = rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;1682 return true;1683 }...

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4 - commitWork.js

Source:4 - commitWork.js Github

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...151 // Tell Scheduler to yield at the end of the frame, so the browser has an152 // opportunity to paint.153 requestPaint();154 if (enableSchedulerTracing) {155 popInteractions(((prevInteractions: any): Set<Interaction>));156 }157 executionContext = prevExecutionContext;158 // Reset the priority to the previous non-sync value.159 setCurrentUpdatePriority(previousPriority);160 ReactCurrentBatchConfig.transition = prevTransition;161 } else {162 // No effects.163 root.current = finishedWork;164 // Measure these anyway so the flamegraph explicitly shows that there were165 // no effects.166 // TODO: Maybe there's a better way to report this.167 if (enableProfilerTimer) {168 recordCommitTime();169 }170 }171 const rootDidHavePassiveEffects = rootDoesHavePassiveEffects;172 if (rootDoesHavePassiveEffects) {173 // This commit has passive effects. Stash a reference to them. But don't174 // schedule a callback until after flushing layout work.175 rootDoesHavePassiveEffects = false;176 rootWithPendingPassiveEffects = root;177 pendingPassiveEffectsLanes = lanes;178 }179 // Read this again, since an effect might have updated it180 remainingLanes = root.pendingLanes;181 // Check if there's remaining work on this root182 if (remainingLanes !== NoLanes) {183 if (enableSchedulerTracing) {184 if (spawnedWorkDuringRender !== null) {185 const expirationTimes = spawnedWorkDuringRender;186 spawnedWorkDuringRender = null;187 for (let i = 0; i < expirationTimes.length; i++) {188 scheduleInteractions(189 root,190 expirationTimes[i],191 root.memoizedInteractions,192 );193 }194 }195 schedulePendingInteractions(root, remainingLanes);196 }197 } else {198 // If there's no remaining work, we can clear the set of already failed199 // error boundaries.200 legacyErrorBoundariesThatAlreadyFailed = null;201 }202 if (enableSchedulerTracing) {203 if (!rootDidHavePassiveEffects) {204 // If there are no passive effects, then we can complete the pending interactions.205 // Otherwise, we'll wait until after the passive effects are flushed.206 // Wait to do this until after remaining work has been scheduled,207 // so that we don't prematurely signal complete for interactions when there's e.g. hidden work.208 finishPendingInteractions(root, lanes);209 }210 }211 if (includesSomeLane(remainingLanes, (SyncLane: Lane))) {212 if (enableProfilerTimer && enableProfilerNestedUpdatePhase) {213 markNestedUpdateScheduled();214 }215 // Count the number of times the root synchronously re-renders without216 // finishing. If there are too many, it indicates an infinite update loop.217 if (root === rootWithNestedUpdates) {218 nestedUpdateCount++;219 } else {220 nestedUpdateCount = 0;221 rootWithNestedUpdates = root;222 }223 } else {224 nestedUpdateCount = 0;225 }226 onCommitRootDevTools(finishedWork.stateNode, renderPriorityLevel);227 // Always call this before exiting `commitRoot`, to ensure that any228 // additional work on this root is scheduled.229 ensureRootIsScheduled(root, now());230 if (hasUncaughtError) {231 hasUncaughtError = false;232 const error = firstUncaughtError;233 firstUncaughtError = null;234 throw error;235 }236 if ((executionContext & LegacyUnbatchedContext) !== NoContext) {237 if (enableSchedulingProfiler) {238 markCommitStopped();239 }240 // This is a legacy edge case. We just committed the initial mount of241 // a ReactDOM.render-ed root inside of batchedUpdates. The commit fired242 // synchronously, but layout updates should be deferred until the end243 // of the batch.244 return null;245 }246 // If the passive effects are the result of a discrete render, flush them247 // synchronously at the end of the current task so that the result is248 // immediately observable. Otherwise, we assume that they are not249 // order-dependent and do not need to be observed by external systems, so we250 // can wait until after paint.251 // TODO: We can optimize this by not scheduling the callback earlier. Since we252 // currently schedule the callback in multiple places, will wait until those253 // are consolidated.254 if (255 includesSomeLane(pendingPassiveEffectsLanes, SyncLane) &&256 root.tag !== LegacyRoot257 ) {258 flushPassiveEffects();259 }260 // If layout work was scheduled, flush it now.261 flushSyncCallbackQueue();262 if (enableSchedulingProfiler) {263 markCommitStopped();264 }265 return null;266}267export function flushPassiveEffects(): boolean {268 // Returns whether passive effects were flushed.269 if (pendingPassiveEffectsLanes !== NoLanes) {270 const priority = higherEventPriority(271 DefaultEventPriority,272 lanesToEventPriority(pendingPassiveEffectsLanes),273 );274 const prevTransition = ReactCurrentBatchConfig.transition;275 const previousPriority = getCurrentUpdatePriority();276 try {277 ReactCurrentBatchConfig.transition = 0;278 setCurrentUpdatePriority(priority);279 return flushPassiveEffectsImpl();280 } finally {281 setCurrentUpdatePriority(previousPriority);282 ReactCurrentBatchConfig.transition = prevTransition;283 }284 }285 return false;286}287function flushPassiveEffectsImpl() {288 if (rootWithPendingPassiveEffects === null) {289 return false;290 }291 const root = rootWithPendingPassiveEffects;292 const lanes = pendingPassiveEffectsLanes;293 rootWithPendingPassiveEffects = null;294 pendingPassiveEffectsLanes = NoLanes;295 invariant(296 (executionContext & (RenderContext | CommitContext)) === NoContext,297 'Cannot flush passive effects while already rendering.',298 );299 if (enableSchedulingProfiler) {300 markPassiveEffectsStarted(lanes);301 }302 const prevExecutionContext = executionContext;303 executionContext |= CommitContext;304 const prevInteractions = pushInteractions(root);305 commitPassiveUnmountEffects(root.current);306 commitPassiveMountEffects(root, root.current);307 // TODO: Move to commitPassiveMountEffects308 if (enableProfilerTimer && enableProfilerCommitHooks) {309 const profilerEffects = pendingPassiveProfilerEffects;310 pendingPassiveProfilerEffects = [];311 for (let i = 0; i < profilerEffects.length; i++) {312 const fiber = ((profilerEffects[i]: any): Fiber);313 commitPassiveEffectDurations(root, fiber);314 }315 }316 if (enableSchedulerTracing) {317 popInteractions(((prevInteractions: any): Set<Interaction>));318 finishPendingInteractions(root, lanes);319 }320 if (enableSchedulingProfiler) {321 markPassiveEffectsStopped();322 }323 executionContext = prevExecutionContext;324 flushSyncCallbackQueue();325 // If additional passive effects were scheduled, increment a counter. If this326 // exceeds the limit, we'll fire a warning.327 nestedPassiveUpdateCount =328 rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;329 return true;...

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commitRootImpl.js

Source:commitRootImpl.js Github

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...142 nextEffect = null; // Tell Scheduler to yield at the end of the frame, so the browser has an143 // opportunity to paint.144 requestPaint();145 if (enableSchedulerTracing) {146 popInteractions(prevInteractions);147 }148 executionContext = prevExecutionContext;149 } else {150 // No effects.151 root.current = finishedWork; // Measure these anyway so the flamegraph explicitly shows that there were152 // no effects.153 // TODO: Maybe there's a better way to report this.154 startCommitSnapshotEffectsTimer();155 stopCommitSnapshotEffectsTimer();156 if (enableProfilerTimer) {157 recordCommitTime();158 }159 startCommitHostEffectsTimer();160 stopCommitHostEffectsTimer();...

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finishSyncRender.js

Source:finishSyncRender.js Github

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...129 // Tell Scheduler to yield at the end of the frame, so the browser has an130 // opportunity to paint.131 requestPaint();132 if (enableSchedulerTracing) {133 popInteractions(((prevInteractions: any): Set < Interaction > ));134 }135 executionContext = prevExecutionContext;136 } else {137 // No effects.138 root.current = finishedWork;139 // Measure these anyway so the flamegraph explicitly shows that there were140 // no effects.141 // TODO: Maybe there's a better way to report this.142 startCommitSnapshotEffectsTimer();143 stopCommitSnapshotEffectsTimer();144 if (enableProfilerTimer) {145 recordCommitTime();146 }147 startCommitHostEffectsTimer();...

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flushPassiveEffectsImpl.js

Source:flushPassiveEffectsImpl.js Github

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...40 effect.nextEffect = null;41 effect = nextNextEffect;42 }43 if (enableSchedulerTracing) {44 popInteractions(prevInteractions);45 finishPendingInteractions(root, expirationTime);46 }47 executionContext = prevExecutionContext;48 flushSyncCallbackQueue(); // If additional passive effects were scheduled, increment a counter. If this49 // exceeds the limit, we'll fire a warning.50 nestedPassiveUpdateCount = rootWithPendingPassiveEffects === null ? 0 : nestedPassiveUpdateCount + 1;51 return true;...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.click('text=Get started');7 await page.waitForSelector('text=API reference');8 await page.click('text=API reference');9 await page.waitForSelector('text=class Playwright');10 await page.click('text=class Playwright');11 await page.waitForSelector('text=launch');12 await page.click('text=launch');13 await page.waitForSelector('text=launchPersistentContext');14 await page.click('text=launchPersistentContext');15 await page.waitForSelector('text=launchServer');16 await page.click('text=launchServer');17 await page.waitForSelector('text=launchPersistentServer');18 await page.click('text=launchPersistentServer');19 await page.waitForSelector('text=launchBrowserServer');20 await page.click('text=launchBrowserServer');21 await page.waitForSelector('text=connectOverCDP');22 await page.click('text=connectOverCDP');23 await page.waitForSelector('text=connect');24 await page.click('text=connect');25 await page.waitForSelector('text=selectors');26 await page.click('text=selectors');27 await page.waitForSelector('text=Chromium');28 await page.click('text=Chromium');29 await page.waitForSelector('text=Firefox');30 await page.click('text=Firefox');31 await page.waitForSelector('text=WebKit');32 await page.click('text=WebKit');33 await page.waitForSelector('text=class Browser');34 await page.click('text=class Browser');35 await page.waitForSelector('text=class BrowserContext');36 await page.click('text=class BrowserContext');37 await page.waitForSelector('text=class BrowserServer');38 await page.click('text=class BrowserServer');39 await page.waitForSelector('text=class BrowserType');40 await page.click('text=class BrowserType');41 await page.waitForSelector('text=class CDPSession');42 await page.click('text=class CDPSession');43 await page.waitForSelector('text=class ConsoleMessage');44 await page.click('text=class ConsoleMessage');45 await page.waitForSelector('text=class Dialog');46 await page.click('text=class Dialog');

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const page = await browser.newPage();5 await page.click('text=Get started');6 await page.click('text=Docs');7 await page.click('text=API');

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Using AI Code Generation

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1const { popInteractions } = require('@playwright/test/lib/server/trace/recorder');2const interactions = popInteractions();3const { popInteractions } = require('@playwright/test/lib/server/trace/recorder');4const interactions = popInteractions();5const { popInteractions } = require('@playwright/test/lib/server/trace/recorder');6const interactions = popInteractions();7const { popInteractions } = require('@playwright/test/lib/server/trace/recorder');8const interactions = popInteractions();9const { popInteractions } = require('@playwright/test/lib/server/trace/recorder');10const interactions = popInteractions();11const { popInteractions } = require('@playwright/test/lib/server/trace/recorder');12const interactions = popInteractions();13const { popInteractions } = require('@playwright/test/lib/server/trace/recorder');14const interactions = popInteractions();

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Using AI Code Generation

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1const { popInteractions } = require('playwright-core/lib/server/trace/recorder');2const interactions = popInteractions();3console.log(interactions);4 {5 "action": {6 },7 },8 {9 "action": {10 },11 },12 {13 "action": {14 },15 },16 {17 "action": {18 },19 },20 {21 "action": {22 },23 }

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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