How to use resetChildLanes method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberWorkLoop.new.js

Source:ReactFiberWorkLoop.new.js Github

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...1431 // Update render duration assuming we didn't error.1432 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1433 }1434 resetCurrentDebugFiberInDEV();1435 resetChildLanes(completedWork);1436 if (next !== null) {1437 // Completing this fiber spawned new work. Work on that next.1438 workInProgress = next;1439 return;1440 }1441 if (1442 returnFiber !== null &&1443 // Do not append effects to parents if a sibling failed to complete1444 (returnFiber.effectTag & Incomplete) === NoEffect1445 ) {1446 // Append all the effects of the subtree and this fiber onto the effect1447 // list of the parent. The completion order of the children affects the1448 // side-effect order.1449 if (returnFiber.firstEffect === null) {1450 returnFiber.firstEffect = completedWork.firstEffect;1451 }1452 if (completedWork.lastEffect !== null) {1453 if (returnFiber.lastEffect !== null) {1454 returnFiber.lastEffect.nextEffect = completedWork.firstEffect;1455 }1456 returnFiber.lastEffect = completedWork.lastEffect;1457 }1458 // If this fiber had side-effects, we append it AFTER the children's1459 // side-effects. We can perform certain side-effects earlier if needed,1460 // by doing multiple passes over the effect list. We don't want to1461 // schedule our own side-effect on our own list because if end up1462 // reusing children we'll schedule this effect onto itself since we're1463 // at the end.1464 const effectTag = completedWork.effectTag;1465 // Skip both NoWork and PerformedWork tags when creating the effect1466 // list. PerformedWork effect is read by React DevTools but shouldn't be1467 // committed.1468 if (effectTag > PerformedWork) {1469 if (returnFiber.lastEffect !== null) {1470 returnFiber.lastEffect.nextEffect = completedWork;1471 } else {1472 returnFiber.firstEffect = completedWork;1473 }1474 returnFiber.lastEffect = completedWork;1475 }1476 }1477 } else {1478 // This fiber did not complete because something threw. Pop values off1479 // the stack without entering the complete phase. If this is a boundary,1480 // capture values if possible.1481 const next = unwindWork(completedWork, subtreeRenderLanes);1482 // Because this fiber did not complete, don't reset its expiration time.1483 if (1484 enableProfilerTimer &&1485 (completedWork.mode & ProfileMode) !== NoMode1486 ) {1487 // Record the render duration for the fiber that errored.1488 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false);1489 // Include the time spent working on failed children before continuing.1490 let actualDuration = completedWork.actualDuration;1491 let child = completedWork.child;1492 while (child !== null) {1493 actualDuration += child.actualDuration;1494 child = child.sibling;1495 }1496 completedWork.actualDuration = actualDuration;1497 }1498 if (next !== null) {1499 // If completing this work spawned new work, do that next. We'll come1500 // back here again.1501 // Since we're restarting, remove anything that is not a host effect1502 // from the effect tag.1503 next.effectTag &= HostEffectMask;1504 workInProgress = next;1505 return;1506 }1507 if (returnFiber !== null) {1508 // Mark the parent fiber as incomplete and clear its effect list.1509 returnFiber.firstEffect = returnFiber.lastEffect = null;1510 returnFiber.effectTag |= Incomplete;1511 }1512 }1513 const siblingFiber = completedWork.sibling;1514 if (siblingFiber !== null) {1515 // If there is more work to do in this returnFiber, do that next.1516 workInProgress = siblingFiber;1517 return;1518 }1519 // Otherwise, return to the parent1520 completedWork = returnFiber;1521 // Update the next thing we're working on in case something throws.1522 workInProgress = completedWork;1523 } while (completedWork !== null);1524 // We've reached the root.1525 if (workInProgressRootExitStatus === RootIncomplete) {1526 workInProgressRootExitStatus = RootCompleted;1527 }1528}1529function resetChildLanes(completedWork: Fiber) {1530 if (1531 // TODO: Move this check out of the hot path by moving `resetChildLanes`1532 // to switch statement in `completeWork`.1533 (completedWork.tag === LegacyHiddenComponent ||1534 completedWork.tag === OffscreenComponent) &&1535 completedWork.memoizedState !== null &&1536 !includesSomeLane(subtreeRenderLanes, (OffscreenLane: Lane))1537 ) {1538 // The children of this component are hidden. Don't bubble their1539 // expiration times.1540 return;1541 }1542 let newChildLanes = NoLanes;1543 // Bubble up the earliest expiration time....

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ReactFiberWorkLoop.old.js

Source:ReactFiberWorkLoop.old.js Github

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...1030 // Completing this fiber spawned new work. Work on that next.1031 workInProgress = next;1032 return;1033 }1034 resetChildLanes(completedWork);1035 if (returnFiber !== null && // Do not append effects to parents if a sibling failed to complete1036 (returnFiber.flags & Incomplete) === NoFlags) {1037 // Append all the effects of the subtree and this fiber onto the effect1038 // list of the parent. The completion order of the children affects the1039 // side-effect order.1040 if (returnFiber.firstEffect === null) {1041 returnFiber.firstEffect = completedWork.firstEffect;1042 }1043 if (completedWork.lastEffect !== null) {1044 if (returnFiber.lastEffect !== null) {1045 returnFiber.lastEffect.nextEffect = completedWork.firstEffect;1046 }1047 returnFiber.lastEffect = completedWork.lastEffect;1048 } // If this fiber had side-effects, we append it AFTER the children's1049 // side-effects. We can perform certain side-effects earlier if needed,1050 // by doing multiple passes over the effect list. We don't want to1051 // schedule our own side-effect on our own list because if end up1052 // reusing children we'll schedule this effect onto itself since we're1053 // at the end.1054 var flags = completedWork.flags; // Skip both NoWork and PerformedWork tags when creating the effect1055 // list. PerformedWork effect is read by React DevTools but shouldn't be1056 // committed.1057 if (flags > PerformedWork) {1058 if (returnFiber.lastEffect !== null) {1059 returnFiber.lastEffect.nextEffect = completedWork;1060 } else {1061 returnFiber.firstEffect = completedWork;1062 }1063 returnFiber.lastEffect = completedWork;1064 }1065 }1066 } else {1067 // This fiber did not complete because something threw. Pop values off1068 // the stack without entering the complete phase. If this is a boundary,1069 // capture values if possible.1070 var _next = unwindWork(completedWork); // Because this fiber did not complete, don't reset its expiration time.1071 if (_next !== null) {1072 // If completing this work spawned new work, do that next. We'll come1073 // back here again.1074 // Since we're restarting, remove anything that is not a host effect1075 // from the effect tag.1076 _next.flags &= HostEffectMask;1077 workInProgress = _next;1078 return;1079 }1080 if ( (completedWork.mode & ProfileMode) !== NoMode) {1081 // Record the render duration for the fiber that errored.1082 stopProfilerTimerIfRunningAndRecordDelta(completedWork, false); // Include the time spent working on failed children before continuing.1083 var actualDuration = completedWork.actualDuration;1084 var child = completedWork.child;1085 while (child !== null) {1086 actualDuration += child.actualDuration;1087 child = child.sibling;1088 }1089 completedWork.actualDuration = actualDuration;1090 }1091 if (returnFiber !== null) {1092 // Mark the parent fiber as incomplete and clear its effect list.1093 returnFiber.firstEffect = returnFiber.lastEffect = null;1094 returnFiber.flags |= Incomplete;1095 }1096 }1097 var siblingFiber = completedWork.sibling;1098 if (siblingFiber !== null) {1099 // If there is more work to do in this returnFiber, do that next.1100 workInProgress = siblingFiber;1101 return;1102 } // Otherwise, return to the parent1103 completedWork = returnFiber; // Update the next thing we're working on in case something throws.1104 workInProgress = completedWork;1105 } while (completedWork !== null); // We've reached the root.1106 if (workInProgressRootExitStatus === RootIncomplete) {1107 workInProgressRootExitStatus = RootCompleted;1108 }1109 }1110 function resetChildLanes(completedWork) {1111 if ( // TODO: Move this check out of the hot path by moving `resetChildLanes`1112 // to switch statement in `completeWork`.1113 (completedWork.tag === LegacyHiddenComponent || completedWork.tag === OffscreenComponent) && completedWork.memoizedState !== null && !includesSomeLane(subtreeRenderLanes, OffscreenLane) && (completedWork.mode & ConcurrentMode) !== NoLanes) {1114 // The children of this component are hidden. Don't bubble their1115 // expiration times.1116 return;1117 }1118 var newChildLanes = NoLanes; // Bubble up the earliest expiration time.1119 if ( (completedWork.mode & ProfileMode) !== NoMode) {1120 // In profiling mode, resetChildExpirationTime is also used to reset1121 // profiler durations.1122 var actualDuration = completedWork.actualDuration;1123 var treeBaseDuration = completedWork.selfBaseDuration; // When a fiber is cloned, its actualDuration is reset to 0. This value will1124 // only be updated if work is done on the fiber (i.e. it doesn't bailout)....

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ReactFiberWorkLoop.js

Source:ReactFiberWorkLoop.js Github

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...330 if (next !== null) {331 workInProgress = next;332 return;333 }334 resetChildLanes(completedWork);335 if (336 returnFiber !== null &&337 (returnFiber.flags & Incomplete) === NoFlags338 ) {339 if (returnFiber.firstEffect === null) {340 returnFiber.firstEffect = completedWork.firstEffect;341 }342 if (completedWork.lastEffect !== null) {343 if (returnFiber.lastEffect !== null) {344 returnFiber.lastEffect.nextEffect = completedWork.firstEffect;345 }346 returnFiber.lastEffect = completedWork.lastEffect;347 }348 const flags = completedWork.flags;...

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Using AI Code Generation

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1const { resetChildLanes } = require("playwright/lib/server/frames");2const { chromium } = require("playwright");3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.click("text=Docs");8 await page.click("text=API");9 await page.click("text=class: Page");10 await resetChildLanes(page);11 await page.screenshot({ path: "api-page.png" });12 await browser.close();13})();14const { resetChildLanes } = require("playwright/lib/server/frames");15const { chromium } = require("playwright");16(async () => {17 const browser = await chromium.launch();18 const context = await browser.newContext();19 const page = await context.newPage();20 await page.click("text=Docs");21 await page.click("text=API");22 await page.click("text=class: Page");23 await resetChildLanes(page);24 await page.screenshot({ path: "api-page.png" });25 await browser.close();26})();27const { resetChildLanes } = require("playwright/lib/server/frames");28const { chromium } = require("playwright");29(async () => {30 const browser = await chromium.launch();31 const context = await browser.newContext();32 const page = await context.newPage();33 await page.click("text=Docs");34 await page.click("text=API");35 await page.click("text=class: Page");36 await resetChildLanes(page);37 await page.screenshot({ path: "api-page.png" });38 await browser.close();39})();

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Using AI Code Generation

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1const { resetChildLanes } = require('playwright/lib/server/frames');2const { createChildLanes } = require('playwright/lib/server/frames');3const { Frame } = require('playwright/lib/server/frames');4const { Page } = require('playwright/lib/server/page');5const { FrameManager } = require('playwright/lib/server/frameManager');6const { createChildLanes } = require('playwright/lib/server/frames');7const { Frame } = require('playwright/lib/server/frames');8const { Page } = require('playwright/lib/server/page');9const { FrameManager } = require('playwright/lib/server/frameManager');10const { createChildLanes } = require('playwright/lib/server/frames');11const { Frame } = require('playwright/lib/server/frames');12const { Page } = require('playwright/lib/server/page');13const { FrameManager } = require('playwright/lib/server/frameManager');14const { createChildLanes } = require('playwright/lib/server/frames');15const { Frame } = require('playwright/lib/server/frames');16const { Page } = require('playwright/lib/server/page');17const { FrameManager } = require('playwright/lib/server/frameManager');

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Using AI Code Generation

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1const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');2resetChildLanes();3const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');4resetChildLanes();5const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');6resetChildLanes();7const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');8resetChildLanes();9const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');10resetChildLanes();11const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');12resetChildLanes();13const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');14resetChildLanes();15const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');16resetChildLanes();17const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');18resetChildLanes();19const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');20resetChildLanes();21const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');22resetChildLanes();23const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');24resetChildLanes();25const { resetChildLanes } = require('playwright/lib/protocol/protocol.api');26resetChildLanes();

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Using AI Code Generation

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1const { resetChildLanes } = require('playwright/lib/server/frames');2const frame = page.mainFrame();3const childFrame = frame.childFrames()[0];4resetChildLanes(childFrame);5const { resetChildLanes } = require('playwright/lib/server/frames');6const frame = page.mainFrame();7const childFrame = frame.childFrames()[0];8resetChildLanes(childFrame);9const { resetChildLanes } = require('playwright/lib/server/frames');10const frame = page.mainFrame();11const childFrame = frame.childFrames()[0];12resetChildLanes(childFrame);13const { resetChildLanes } = require('playwright/lib/server/frames');14const frame = page.mainFrame();15const childFrame = frame.childFrames()[0];16resetChildLanes(childFrame);17const { resetChildLanes } = require('playwright/lib/server/frames');18const frame = page.mainFrame();19const childFrame = frame.childFrames()[0];20resetChildLanes(childFrame);21const { resetChildLanes } = require('playwright/lib/server/frames');22const frame = page.mainFrame();23const childFrame = frame.childFrames()[0];24resetChildLanes(childFrame);25const { resetChildLanes } = require('playwright/lib/server/frames');26const frame = page.mainFrame();27const childFrame = frame.childFrames()[0];28resetChildLanes(childFrame);29const { resetChildLanes } = require('playwright/lib/server/frames');30const frame = page.mainFrame();31const childFrame = frame.childFrames()[0];32resetChildLanes(childFrame);33const { resetChildLanes } = require('playwright/lib/server/frames');34const frame = page.mainFrame();35const childFrame = frame.childFrames()[0];36resetChildLanes(childFrame);

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Using AI Code Generation

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1const { resetChildLanes } = require('playwright/lib/server/chromium/crBrowser.js');2resetChildLanes();3import { resetChildLanes } from 'playwright/lib/server/chromium/crBrowser.js';4resetChildLanes();5const { resetChildLanes } = require('playwright/lib/server/chromium/crBrowser.js');6resetChildLanes();7import { resetChildLanes } from 'playwright/lib/server/chromium/crBrowser.js';8resetChildLanes();9const { resetChildLanes } = require('playwright/lib/server/chromium/crBrowser.js');10resetChildLanes();11import { resetChildLanes } from 'playwright/lib/server/chromium/crBrowser.js';12resetChildLanes();13const { resetChildLanes } = require('playwright/lib/server/chromium/crBrowser.js');14resetChildLanes();15import { resetChildLanes } from 'playwright/lib/server/chromium/crBrowser.js';16resetChildLanes();17const { resetChildLanes } = require('playwright/lib/server/chromium/crBrowser.js');18resetChildLanes();19import { resetChildLanes } from 'playwright/lib/server/chromium/crBrowser.js';20resetChildLanes();21const { resetChildLanes } = require('playwright/lib/server/chromium/crBrowser.js');22resetChildLanes();

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Using AI Code Generation

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1const { Playwright } = require('playwright');2const { Frame } = require('playwright/lib/server/frames');3Frame.prototype.resetChildLanes = function() {4 const lanes = this._childLanes;5 this._childLanes = new Set();6 for (const lane of lanes)7 lane.reset();8};9const { Playwright } = require('playwright');10const { Frame } = require('playwright/lib/server/frames');11Frame.prototype.resetChildLanes = function() {12 const lanes = this._childLanes;13 this._childLanes = new Set();14 for (const lane of lanes)15 lane.reset();16};

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