How to use toButtonsMask method in Playwright Internal

Best JavaScript code snippet using playwright-internal

wkInput.js

Source:wkInput.js Github

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...32 if (modifiers.has('Alt')) mask |= 4;33 if (modifiers.has('Meta')) mask |= 8;34 return mask;35}36function toButtonsMask(buttons) {37 let mask = 0;38 if (buttons.has('left')) mask |= 1;39 if (buttons.has('middle')) mask |= 2;40 if (buttons.has('right')) mask |= 4;41 return mask;42}43class RawKeyboardImpl {44 constructor(session) {45 this._pageProxySession = void 0;46 this._session = void 0;47 this._pageProxySession = session;48 }49 setSession(session) {50 this._session = session;51 }52 async keydown(modifiers, code, keyCode, keyCodeWithoutLocation, key, location, autoRepeat, text) {53 const parts = [];54 for (const modifier of ['Shift', 'Control', 'Alt', 'Meta']) {55 if (modifiers.has(modifier)) parts.push(modifier);56 }57 parts.push(code);58 const shortcut = parts.join('+');59 let commands = _macEditingCommands.macEditingCommands[shortcut];60 if ((0, _utils.isString)(commands)) commands = [commands];61 await this._pageProxySession.send('Input.dispatchKeyEvent', {62 type: 'keyDown',63 modifiers: toModifiersMask(modifiers),64 windowsVirtualKeyCode: keyCode,65 code,66 key,67 text,68 unmodifiedText: text,69 autoRepeat,70 macCommands: commands,71 isKeypad: location === input.keypadLocation72 });73 }74 async keyup(modifiers, code, keyCode, keyCodeWithoutLocation, key, location) {75 await this._pageProxySession.send('Input.dispatchKeyEvent', {76 type: 'keyUp',77 modifiers: toModifiersMask(modifiers),78 key,79 windowsVirtualKeyCode: keyCode,80 code,81 isKeypad: location === input.keypadLocation82 });83 }84 async sendText(text) {85 await this._session.send('Page.insertText', {86 text87 });88 }89}90exports.RawKeyboardImpl = RawKeyboardImpl;91class RawMouseImpl {92 constructor(session) {93 this._pageProxySession = void 0;94 this._pageProxySession = session;95 }96 async move(x, y, button, buttons, modifiers) {97 await this._pageProxySession.send('Input.dispatchMouseEvent', {98 type: 'move',99 button,100 buttons: toButtonsMask(buttons),101 x,102 y,103 modifiers: toModifiersMask(modifiers)104 });105 }106 async down(x, y, button, buttons, modifiers, clickCount) {107 await this._pageProxySession.send('Input.dispatchMouseEvent', {108 type: 'down',109 button,110 buttons: toButtonsMask(buttons),111 x,112 y,113 modifiers: toModifiersMask(modifiers),114 clickCount115 });116 }117 async up(x, y, button, buttons, modifiers, clickCount) {118 await this._pageProxySession.send('Input.dispatchMouseEvent', {119 type: 'up',120 button,121 buttons: toButtonsMask(buttons),122 x,123 y,124 modifiers: toModifiersMask(modifiers),125 clickCount126 });127 }128}129exports.RawMouseImpl = RawMouseImpl;130class RawTouchscreenImpl {131 constructor(session) {132 this._pageProxySession = void 0;133 this._pageProxySession = session;134 }135 async tap(x, y, modifiers) {...

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ffInput.js

Source:ffInput.js Github

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...32 if (button === 'middle') return 1;33 if (button === 'right') return 2;34 return 0;35}36function toButtonsMask(buttons) {37 let mask = 0;38 if (buttons.has('left')) mask |= 1;39 if (buttons.has('right')) mask |= 2;40 if (buttons.has('middle')) mask |= 4;41 return mask;42}43class RawKeyboardImpl {44 constructor(client) {45 this._client = void 0;46 this._client = client;47 }48 async keydown(modifiers, code, keyCode, keyCodeWithoutLocation, key, location, autoRepeat, text) {49 if (code === 'MetaLeft') code = 'OSLeft';50 if (code === 'MetaRight') code = 'OSRight'; // Firefox will figure out Enter by itself51 if (text === '\r') text = '';52 await this._client.send('Page.dispatchKeyEvent', {53 type: 'keydown',54 keyCode: keyCodeWithoutLocation,55 code,56 key,57 repeat: autoRepeat,58 location,59 text60 });61 }62 async keyup(modifiers, code, keyCode, keyCodeWithoutLocation, key, location) {63 if (code === 'MetaLeft') code = 'OSLeft';64 if (code === 'MetaRight') code = 'OSRight';65 await this._client.send('Page.dispatchKeyEvent', {66 type: 'keyup',67 key,68 keyCode: keyCodeWithoutLocation,69 code,70 location,71 repeat: false72 });73 }74 async sendText(text) {75 await this._client.send('Page.insertText', {76 text77 });78 }79}80exports.RawKeyboardImpl = RawKeyboardImpl;81class RawMouseImpl {82 constructor(client) {83 this._client = void 0;84 this._client = client;85 }86 async move(x, y, button, buttons, modifiers) {87 await this._client.send('Page.dispatchMouseEvent', {88 type: 'mousemove',89 button: 0,90 buttons: toButtonsMask(buttons),91 x,92 y,93 modifiers: toModifiersMask(modifiers)94 });95 }96 async down(x, y, button, buttons, modifiers, clickCount) {97 await this._client.send('Page.dispatchMouseEvent', {98 type: 'mousedown',99 button: toButtonNumber(button),100 buttons: toButtonsMask(buttons),101 x,102 y,103 modifiers: toModifiersMask(modifiers),104 clickCount105 });106 }107 async up(x, y, button, buttons, modifiers, clickCount) {108 await this._client.send('Page.dispatchMouseEvent', {109 type: 'mouseup',110 button: toButtonNumber(button),111 buttons: toButtonsMask(buttons),112 x,113 y,114 modifiers: toModifiersMask(modifiers),115 clickCount116 });117 }118}119exports.RawMouseImpl = RawMouseImpl;120class RawTouchscreenImpl {121 constructor(client) {122 this._client = void 0;123 this._client = client;124 }125 async tap(x, y, modifiers) {...

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Using AI Code Generation

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1const { toButtonsMask } = require('playwright/lib/server/input');2const mask = toButtonsMask('left', 'right');3console.log(mask);4const { toModifiersMask } = require('playwright/lib/server/input');5const mask = toModifiersMask('Control', 'Shift');6console.log(mask);7const { toButton } = require('playwright/lib/server/input');8const button = toButton('left');9console.log(button);10const { toKeyDefinition } = require('playwright/lib/server/input');11const key = toKeyDefinition('KeyA');12console.log(key);13const { toKeyArray } = require('playwright/lib/server/input');14const keys = toKeyArray('KeyA');15console.log(keys);16const { toKeyDefinition } = require('playwright/lib/server/input');17const key = toKeyDefinition('KeyA');18console.log(key);19const { toKeyArray } = require('playwright/lib/server/input');20const keys = toKeyArray('KeyA');21console.log(keys);22const { toKeyDefinition } = require('playwright/lib/server/input');23const key = toKeyDefinition('KeyA');24console.log(key);25const { toKeyArray } = require('playwright/lib/server/input');26const keys = toKeyArray('KeyA');27console.log(keys);28const { toKeyDefinition } = require('playwright/lib/server/input');29const key = toKeyDefinition('KeyA');30console.log(key);31const { toKeyArray } = require('playwright/lib/server/input');32const keys = toKeyArray('KeyA');33console.log(keys);34const { toKeyDefinition } = require('playwright/lib/server/input');35const key = toKeyDefinition('KeyA

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Using AI Code Generation

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1const { toButtonsMask } = require('playwright/lib/server/input');2const { MouseButton } = require('playwright/lib/server/input');3const { toModifiersMask } = require('playwright/lib/server/input');4const button = 'right';5const buttons = ['left', 'middle', 'right'];6const modifiers = ['Shift', 'Control', 'Alt', 'Meta'];7const buttonsMask = toButtonsMask(button, buttons);8const modifiersMask = toModifiersMask(modifiers);9console.log('buttonsMask', buttonsMask);10console.log('modifiersMask', modifiersMask);

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Using AI Code Generation

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1const { toButtonsMask } = require('@playwright/test/lib/internal/utils');2const { MouseButton } = require('@playwright/test/lib/types');3const b1 = toButtonsMask(MouseButton.Left);4const b2 = toButtonsMask(MouseButton.Right);5const b3 = toButtonsMask(MouseButton.Middle);6const b4 = toButtonsMask(MouseButton.Back);7const b5 = toButtonsMask(MouseButton.Forward);8console.log(b1, b2, b3, b4, b5);

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Using AI Code Generation

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1const { toButtonsMask } = require('playwright/lib/utils');2const { MouseButton } = require('playwright/lib/server/input');3const button = MouseButton.LEFT;4const mask = toButtonsMask(button);5console.log(mask);6const { toModifiersMask } = require('playwright/lib/utils');7const { Modifier } = require('playwright/lib/server/input');8const modifier = Modifier.CTRL;9const mask = toModifiersMask(modifier);10console.log(mask);11const { toKeyDefinition } = require('playwright/lib/utils');12const { Key } = require('playwright/lib/server/input');13const key = Key.Backspace;14const definition = toKeyDefinition(key);15console.log(definition);16const { toKeyText } = require('playwright/lib/utils');17const { Key } = require('playwright/lib/server/input');18const key = Key.Backspace;19const text = toKeyText(key);20console.log(text);21const { toKeyboardEvent } = require('playwright/lib/utils');22const { Key } = require('playwright/lib/server/input');23const key = Key.Backspace;24const event = toKeyboardEvent(key);25console.log(event);26const { toClickOptions } = require('playwright/lib/utils');27const { MouseButton } = require('playwright/lib/server/input');28const button = MouseButton.LEFT;29const options = toClickOptions(button);30console.log(options);31const { toModifiers } = require('playwright/lib/utils');32const { Modifier } = require('playwright/lib/server/input');33const modifier = Modifier.CTRL;34const modifiers = toModifiers(modifier);35console.log(modifiers);36const { toKeyboardOptions } = require('playwright/lib/utils');37const { Key } = require('playwright/lib/server/input');38const key = Key.Backspace;39const options = toKeyboardOptions(key);40console.log(options);41const { toMouseOptions } = require('playwright/lib/utils');

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Using AI Code Generation

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1const { toButtonsMask } = require('playwright/lib/protocol/input');2const modifiers = 0;3const button = 'left';4const buttons = toButtonsMask(button, modifiers);5console.log(buttons);6const { toModifiersMask } = require('playwright/lib/protocol/input');7const modifiers = ['Shift', 'Control'];8const buttons = toModifiersMask(modifiers);9console.log(buttons);

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Using AI Code Generation

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1const { toButtonsMask } = require('playwright/lib/server/input');2const mask = toButtonsMask({left:true, right:true, middle:true});3console.log(mask);4const { toModifiersMask } = require('playwright/lib/server/input');5const mask = toModifiersMask({alt:true, control:true, meta:true, shift:true});6console.log(mask);7const { toKeyDefinition } = require('playwright/lib/server/input');8const keyDef = toKeyDefinition({key:'a', code:'KeyA', text:'A', location:1});9console.log(keyDef);10const { toKeyboardEvent } = require('playwright/lib/server/input');11const keyEvent = toKeyboardEvent({type:'keydown', modifiers:{alt:true, control:true, meta:true, shift:true}, timestamp:123, text:'A', unmodifiedText:'A', key:'a', code:'KeyA', location:1});12console.log(keyEvent);13const { toMouseEvent } = require('playwright/lib/server/input');14const mouseEvent = toMouseEvent({type:'mousedown', modifiers:{alt:true, control:true, meta:true, shift:true}, timestamp:123, x:1, y:2, buttons:{left:true, right:true, middle:true}, button:'left'});15console.log(mouseEvent);16const { toWheelEvent } = require('playwright/lib/server/input');17const wheelEvent = toWheelEvent({type:'wheel', modifiers:{alt:true, control:true, meta:true, shift:true}, timestamp

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Using AI Code Generation

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1const { toButtonsMask } = require('playwright/lib/server/keyboard.js');2const buttons = toButtonsMask({left: true, right: true});3console.log(buttons);4const { toButtonsMask } = require('playwright/lib/server/keyboard.js');5const buttons = toButtonsMask({left: true, right: true});6console.log(buttons);7const { toButtonsMask } = require('playwright/lib/server/keyboard.js');8const buttons = toButtonsMask({left: true, right: true});9console.log(buttons);10const { toButtonsMask } = require('playwright/lib/server/keyboard.js');11const buttons = toButtonsMask({left: true, right: true});12console.log(buttons);13const { toButtonsMask } = require('playwright/lib/server/keyboard.js');14const buttons = toButtonsMask({left: true, right: true});15console.log(buttons);16const { toButtonsMask } = require('playwright/lib/server/keyboard.js');17const buttons = toButtonsMask({left: true, right: true});18console.log(buttons);19const { toButtonsMask } = require('playwright/lib/server/keyboard.js');20const buttons = toButtonsMask({left: true, right: true});21console.log(buttons);22const { toButtonsMask } = require('playwright/lib/server/keyboard.js');23const buttons = toButtonsMask({left: true, right: true});24console.log(buttons);

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