Best JavaScript code snippet using playwright-internal
wkInput.js
Source:wkInput.js  
...32  if (modifiers.has('Alt')) mask |= 4;33  if (modifiers.has('Meta')) mask |= 8;34  return mask;35}36function toButtonsMask(buttons) {37  let mask = 0;38  if (buttons.has('left')) mask |= 1;39  if (buttons.has('middle')) mask |= 2;40  if (buttons.has('right')) mask |= 4;41  return mask;42}43class RawKeyboardImpl {44  constructor(session) {45    this._pageProxySession = void 0;46    this._session = void 0;47    this._pageProxySession = session;48  }49  setSession(session) {50    this._session = session;51  }52  async keydown(modifiers, code, keyCode, keyCodeWithoutLocation, key, location, autoRepeat, text) {53    const parts = [];54    for (const modifier of ['Shift', 'Control', 'Alt', 'Meta']) {55      if (modifiers.has(modifier)) parts.push(modifier);56    }57    parts.push(code);58    const shortcut = parts.join('+');59    let commands = _macEditingCommands.macEditingCommands[shortcut];60    if ((0, _utils.isString)(commands)) commands = [commands];61    await this._pageProxySession.send('Input.dispatchKeyEvent', {62      type: 'keyDown',63      modifiers: toModifiersMask(modifiers),64      windowsVirtualKeyCode: keyCode,65      code,66      key,67      text,68      unmodifiedText: text,69      autoRepeat,70      macCommands: commands,71      isKeypad: location === input.keypadLocation72    });73  }74  async keyup(modifiers, code, keyCode, keyCodeWithoutLocation, key, location) {75    await this._pageProxySession.send('Input.dispatchKeyEvent', {76      type: 'keyUp',77      modifiers: toModifiersMask(modifiers),78      key,79      windowsVirtualKeyCode: keyCode,80      code,81      isKeypad: location === input.keypadLocation82    });83  }84  async sendText(text) {85    await this._session.send('Page.insertText', {86      text87    });88  }89}90exports.RawKeyboardImpl = RawKeyboardImpl;91class RawMouseImpl {92  constructor(session) {93    this._pageProxySession = void 0;94    this._pageProxySession = session;95  }96  async move(x, y, button, buttons, modifiers) {97    await this._pageProxySession.send('Input.dispatchMouseEvent', {98      type: 'move',99      button,100      buttons: toButtonsMask(buttons),101      x,102      y,103      modifiers: toModifiersMask(modifiers)104    });105  }106  async down(x, y, button, buttons, modifiers, clickCount) {107    await this._pageProxySession.send('Input.dispatchMouseEvent', {108      type: 'down',109      button,110      buttons: toButtonsMask(buttons),111      x,112      y,113      modifiers: toModifiersMask(modifiers),114      clickCount115    });116  }117  async up(x, y, button, buttons, modifiers, clickCount) {118    await this._pageProxySession.send('Input.dispatchMouseEvent', {119      type: 'up',120      button,121      buttons: toButtonsMask(buttons),122      x,123      y,124      modifiers: toModifiersMask(modifiers),125      clickCount126    });127  }128}129exports.RawMouseImpl = RawMouseImpl;130class RawTouchscreenImpl {131  constructor(session) {132    this._pageProxySession = void 0;133    this._pageProxySession = session;134  }135  async tap(x, y, modifiers) {...ffInput.js
Source:ffInput.js  
...32  if (button === 'middle') return 1;33  if (button === 'right') return 2;34  return 0;35}36function toButtonsMask(buttons) {37  let mask = 0;38  if (buttons.has('left')) mask |= 1;39  if (buttons.has('right')) mask |= 2;40  if (buttons.has('middle')) mask |= 4;41  return mask;42}43class RawKeyboardImpl {44  constructor(client) {45    this._client = void 0;46    this._client = client;47  }48  async keydown(modifiers, code, keyCode, keyCodeWithoutLocation, key, location, autoRepeat, text) {49    if (code === 'MetaLeft') code = 'OSLeft';50    if (code === 'MetaRight') code = 'OSRight'; // Firefox will figure out Enter by itself51    if (text === '\r') text = '';52    await this._client.send('Page.dispatchKeyEvent', {53      type: 'keydown',54      keyCode: keyCodeWithoutLocation,55      code,56      key,57      repeat: autoRepeat,58      location,59      text60    });61  }62  async keyup(modifiers, code, keyCode, keyCodeWithoutLocation, key, location) {63    if (code === 'MetaLeft') code = 'OSLeft';64    if (code === 'MetaRight') code = 'OSRight';65    await this._client.send('Page.dispatchKeyEvent', {66      type: 'keyup',67      key,68      keyCode: keyCodeWithoutLocation,69      code,70      location,71      repeat: false72    });73  }74  async sendText(text) {75    await this._client.send('Page.insertText', {76      text77    });78  }79}80exports.RawKeyboardImpl = RawKeyboardImpl;81class RawMouseImpl {82  constructor(client) {83    this._client = void 0;84    this._client = client;85  }86  async move(x, y, button, buttons, modifiers) {87    await this._client.send('Page.dispatchMouseEvent', {88      type: 'mousemove',89      button: 0,90      buttons: toButtonsMask(buttons),91      x,92      y,93      modifiers: toModifiersMask(modifiers)94    });95  }96  async down(x, y, button, buttons, modifiers, clickCount) {97    await this._client.send('Page.dispatchMouseEvent', {98      type: 'mousedown',99      button: toButtonNumber(button),100      buttons: toButtonsMask(buttons),101      x,102      y,103      modifiers: toModifiersMask(modifiers),104      clickCount105    });106  }107  async up(x, y, button, buttons, modifiers, clickCount) {108    await this._client.send('Page.dispatchMouseEvent', {109      type: 'mouseup',110      button: toButtonNumber(button),111      buttons: toButtonsMask(buttons),112      x,113      y,114      modifiers: toModifiersMask(modifiers),115      clickCount116    });117  }118}119exports.RawMouseImpl = RawMouseImpl;120class RawTouchscreenImpl {121  constructor(client) {122    this._client = void 0;123    this._client = client;124  }125  async tap(x, y, modifiers) {...Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/server/input');2const mask = toButtonsMask('left', 'right');3console.log(mask);4const { toModifiersMask } = require('playwright/lib/server/input');5const mask = toModifiersMask('Control', 'Shift');6console.log(mask);7const { toButton } = require('playwright/lib/server/input');8const button = toButton('left');9console.log(button);10const { toKeyDefinition } = require('playwright/lib/server/input');11const key = toKeyDefinition('KeyA');12console.log(key);13const { toKeyArray } = require('playwright/lib/server/input');14const keys = toKeyArray('KeyA');15console.log(keys);16const { toKeyDefinition } = require('playwright/lib/server/input');17const key = toKeyDefinition('KeyA');18console.log(key);19const { toKeyArray } = require('playwright/lib/server/input');20const keys = toKeyArray('KeyA');21console.log(keys);22const { toKeyDefinition } = require('playwright/lib/server/input');23const key = toKeyDefinition('KeyA');24console.log(key);25const { toKeyArray } = require('playwright/lib/server/input');26const keys = toKeyArray('KeyA');27console.log(keys);28const { toKeyDefinition } = require('playwright/lib/server/input');29const key = toKeyDefinition('KeyA');30console.log(key);31const { toKeyArray } = require('playwright/lib/server/input');32const keys = toKeyArray('KeyA');33console.log(keys);34const { toKeyDefinition } = require('playwright/lib/server/input');35const key = toKeyDefinition('KeyAUsing AI Code Generation
1const { toButtonsMask } = require('playwright/lib/server/input');2const { MouseButton } = require('playwright/lib/server/input');3const { toModifiersMask } = require('playwright/lib/server/input');4const button = 'right';5const buttons = ['left', 'middle', 'right'];6const modifiers = ['Shift', 'Control', 'Alt', 'Meta'];7const buttonsMask = toButtonsMask(button, buttons);8const modifiersMask = toModifiersMask(modifiers);9console.log('buttonsMask', buttonsMask);10console.log('modifiersMask', modifiersMask);Using AI Code Generation
1const { toButtonsMask } = require('@playwright/test/lib/internal/utils');2const { MouseButton } = require('@playwright/test/lib/types');3const b1 = toButtonsMask(MouseButton.Left);4const b2 = toButtonsMask(MouseButton.Right);5const b3 = toButtonsMask(MouseButton.Middle);6const b4 = toButtonsMask(MouseButton.Back);7const b5 = toButtonsMask(MouseButton.Forward);8console.log(b1, b2, b3, b4, b5);Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/utils');2const { MouseButton } = require('playwright/lib/server/input');3const button = MouseButton.LEFT;4const mask = toButtonsMask(button);5console.log(mask);6const { toModifiersMask } = require('playwright/lib/utils');7const { Modifier } = require('playwright/lib/server/input');8const modifier = Modifier.CTRL;9const mask = toModifiersMask(modifier);10console.log(mask);11const { toKeyDefinition } = require('playwright/lib/utils');12const { Key } = require('playwright/lib/server/input');13const key = Key.Backspace;14const definition = toKeyDefinition(key);15console.log(definition);16const { toKeyText } = require('playwright/lib/utils');17const { Key } = require('playwright/lib/server/input');18const key = Key.Backspace;19const text = toKeyText(key);20console.log(text);21const { toKeyboardEvent } = require('playwright/lib/utils');22const { Key } = require('playwright/lib/server/input');23const key = Key.Backspace;24const event = toKeyboardEvent(key);25console.log(event);26const { toClickOptions } = require('playwright/lib/utils');27const { MouseButton } = require('playwright/lib/server/input');28const button = MouseButton.LEFT;29const options = toClickOptions(button);30console.log(options);31const { toModifiers } = require('playwright/lib/utils');32const { Modifier } = require('playwright/lib/server/input');33const modifier = Modifier.CTRL;34const modifiers = toModifiers(modifier);35console.log(modifiers);36const { toKeyboardOptions } = require('playwright/lib/utils');37const { Key } = require('playwright/lib/server/input');38const key = Key.Backspace;39const options = toKeyboardOptions(key);40console.log(options);41const { toMouseOptions } = require('playwright/lib/utils');Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/protocol/input');2const modifiers = 0;3const button = 'left';4const buttons = toButtonsMask(button, modifiers);5console.log(buttons);6const { toModifiersMask } = require('playwright/lib/protocol/input');7const modifiers = ['Shift', 'Control'];8const buttons = toModifiersMask(modifiers);9console.log(buttons);Using AI Code Generation
1const { toButtonsMask } = require('playwright/lib/server/input');2const mask = toButtonsMask({left:true, right:true, middle:true});3console.log(mask);4const { toModifiersMask } = require('playwright/lib/server/input');5const mask = toModifiersMask({alt:true, control:true, meta:true, shift:true});6console.log(mask);7const { toKeyDefinition } = require('playwright/lib/server/input');8const keyDef = toKeyDefinition({key:'a', code:'KeyA', text:'A', location:1});9console.log(keyDef);10const { toKeyboardEvent } = require('playwright/lib/server/input');11const keyEvent = toKeyboardEvent({type:'keydown', modifiers:{alt:true, control:true, meta:true, shift:true}, timestamp:123, text:'A', unmodifiedText:'A', key:'a', code:'KeyA', location:1});12console.log(keyEvent);13const { toMouseEvent } = require('playwright/lib/server/input');14const mouseEvent = toMouseEvent({type:'mousedown', modifiers:{alt:true, control:true, meta:true, shift:true}, timestamp:123, x:1, y:2, buttons:{left:true, right:true, middle:true}, button:'left'});15console.log(mouseEvent);16const { toWheelEvent } = require('playwright/lib/server/input');17const wheelEvent = toWheelEvent({type:'wheel', modifiers:{alt:true, control:true, meta:true, shift:true}, timestampUsing AI Code Generation
1const { toButtonsMask } = require('playwright/lib/server/keyboard.js');2const buttons = toButtonsMask({left: true, right: true});3console.log(buttons);4const { toButtonsMask } = require('playwright/lib/server/keyboard.js');5const buttons = toButtonsMask({left: true, right: true});6console.log(buttons);7const { toButtonsMask } = require('playwright/lib/server/keyboard.js');8const buttons = toButtonsMask({left: true, right: true});9console.log(buttons);10const { toButtonsMask } = require('playwright/lib/server/keyboard.js');11const buttons = toButtonsMask({left: true, right: true});12console.log(buttons);13const { toButtonsMask } = require('playwright/lib/server/keyboard.js');14const buttons = toButtonsMask({left: true, right: true});15console.log(buttons);16const { toButtonsMask } = require('playwright/lib/server/keyboard.js');17const buttons = toButtonsMask({left: true, right: true});18console.log(buttons);19const { toButtonsMask } = require('playwright/lib/server/keyboard.js');20const buttons = toButtonsMask({left: true, right: true});21console.log(buttons);22const { toButtonsMask } = require('playwright/lib/server/keyboard.js');23const buttons = toButtonsMask({left: true, right: true});24console.log(buttons);LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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