How to use updateEffect method in Playwright Internal

Best JavaScript code snippet using playwright-internal

IEffectMixin.js

Source:IEffectMixin.js Github

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...67 }68 that.$inNode = nodes[0];69 that.$outNode = nodes[1] || nodes[0];70 that.attach('changed', that.$changedHandler = function () {71 that.updateEffect();72 });73 that.$effectStarted = true;74 that.$updateEffect();75 },76 /**77 * Shut down effects processing and disconnect input and output nodes.78 */79 stopEffect: function () {80 if (!this.$effectStarted) { return; }81 if (isFunction(this.$stopEffect)) { this.$stopEffect(); }82 this.getInputNode().disconnect();83 this.getOutputNode().disconnect();84 this.detach('changed', this.$changedHandler);85 this.$effectStarted = false;86 },87 /**88 * Updates current effect parameters. This will automatically be called in89 * response to BajaScript `changed` events on the `IEffect`. Will have no90 * effect if the effect is not yet started.91 */92 updateEffect: function () {93 if (this.$effectStarted) {94 this.$updateEffect();95 }96 },97 /**98 * Get the input AudioNode. Wire other nodes to this node to apply effects99 * to their output.100 * @returns {AudioNode}101 */102 getInputNode: function () {103 return this.$inNode;104 },105 /**106 * Get the output AudioNode. Wire this to other effects, or to the main107 * audio destination.108 * @returns {AudioNode}...

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IEffectMixinSpec.js

Source:IEffectMixinSpec.js Github

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...71 comp.stopEffect();72 expect(comp.isEffectStarted()).toBe(false);73 });74 });75 describe('#updateEffect()', function () {76 it('calls $updateEffect if effect is started', function () {77 spyOn(comp, '$updateEffect');78 comp.updateEffect();79 expect(comp.$updateEffect).not.toHaveBeenCalled();80 comp.startEffect();81 comp.updateEffect();82 expect(comp.$updateEffect).toHaveBeenCalled();83 });84 });85 describe('#getInputNode()', function () {86 it('returns input node only after effect is started', function () {87 expect(comp.getInputNode()).toBe(undefined);88 comp.startEffect();89 expect(comp.getInputNode()).toBe(inOutNodes[0]);90 });91 });92 describe('#getOutputNode()', function () {93 it('returns output node only after effect is started', function () {94 expect(comp.getOutputNode()).toBe(undefined);95 comp.startEffect();...

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Effect.js

Source:Effect.js Github

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...21 <TextureSelector22 selectedTextures={effect.textures}23 updateTextures={(updatedTextures) => {24 const updatedEffect = { ...effect, textures: updatedTextures };25 updateEffect(updatedEffect);26 }}27 />28 <div29 className="effect-addModuleDiv field"30 onClick={() => {31 const newModule = {32 moduleTypeId: particleModules[0].moduleTypeId,33 };34 const updatedEffect = { ...effect };35 updatedEffect.modules.unshift(newModule);36 updateEffect(updatedEffect);37 }}38 >39 <div className="effect-addModule"></div>40 <span>Add module</span>41 </div>42 {effect.modules.map((module, iModule) => (43 <Module44 module={module}45 key={`${nKey}_module${iModule}`}46 nKey={`${nKey}_module${iModule}`}47 updateModule={(updatedModule) => {48 const updatedEffect = { ...effect };49 updatedEffect.modules[iModule] = updatedModule;50 updateEffect(updatedEffect);51 }}52 removeModule={() => {53 const updatedEffect = { ...effect };54 updatedEffect.modules.splice(55 updatedEffect.modules.indexOf(module),56 157 );58 updateEffect(updatedEffect);59 }}60 moveModuleUp={() => {61 if (iModule <= 0) return;62 const updatedEffect = { ...effect };63 updatedEffect.modules.splice(iModule, 1);64 updatedEffect.modules.splice(iModule - 1, 0, module);65 updateEffect(updatedEffect);66 }}67 moveModuleDown={() => {68 if (iModule >= effect.modules.length - 1) return;69 const updatedEffect = { ...effect };70 updatedEffect.modules.splice(iModule, 1);71 updatedEffect.modules.splice(iModule + 1, 0, module);72 updateEffect(updatedEffect);73 }}74 />75 ))}76 </div>77 </div>78 );79};...

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Effects.js

Source:Effects.js Github

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...31 Component.apply(that, arguments);32 addIEffectMixin(this);33 that.attach('added', function (prop) {34 if (prop.getType().is('midi:IEffect')) {35 that.updateEffect();36 }37 });38 that.attach('removed', function (prop, val) {39 if (val.getType().is('midi:IEffect')) {40 val.stopEffect();41 }42 that.updateEffect();43 });44 that.attach('reordered', function () {45 that.updateEffect();46 });47 };48 Effects.prototype = Object.create(Component.prototype);49 Effects.prototype.constructor = Effects;50 /**51 * Start up effects processing on all `IEffect` children.52 * @returns {Array.<AudioNode>}53 */54 Effects.prototype.$startEffect = function () {55 var ctx = AudioContext.get();56 this.getSlots().is('midi:IEffect').eachValue(function (eff) {57 eff.startEffect();58 });59 return [ ctx.createGain(), ctx.createGain() ];60 };61 /**62 * Shutdown effects processing on all `IEffect` children.63 */64 Effects.prototype.$stopEffect = function () {65 this.getSlots().is('midi:IEffect').eachValue(function (eff) {66 eff.stopEffect();67 });68 };69 /**70 * Updates values and rewires all `IEffect` children.71 */72 Effects.prototype.$updateEffect = function () {73 var that = this;74 var curNode = that.getInputNode(),75 outNode = that.getOutputNode();76 that.getSlots().is('midi:IEffect').eachValue(function (eff) {77 eff.startEffect();78 eff.updateEffect();79 curNode.disconnect();80 curNode.connect(eff.getInputNode());81 curNode = eff.getOutputNode();82 });83 curNode.disconnect();84 curNode.connect(outNode);85 };86 return Effects;...

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LFOSpec.js

Source:LFOSpec.js Github

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...27 lfo.stopEffect();28 expect(lfo.$oscNode.isConnectedTo(lfo.$gainNode)).toBe(false);29 });30 });31 describe('#updateEffect()', function () {32 it('sets oscillator type to oscType slot', function () {33 lfo.set({34 slot: 'oscillatorType',35 value: baja.$('midi:OscillatorType', 'triangle')36 });37 lfo.updateEffect();38 expect(lfo.$oscNode.type).toBe('triangle');39 });40 it('sets gain to amount when target is pitch', function () {41 lfo.set({42 slot: 'target', value: baja.$('midi:LFOTargetType', 'pitch')43 });44 lfo.set({ slot: 'amount', value: 99 });45 lfo.updateEffect();46 expect(lfo.$gainNode.gain.value).toBe(99);47 });48 it('sets gain to amount / 100 when target is volume', function () {49 lfo.set({50 slot: 'target', value: baja.$('midi:LFOTargetType', 'volume')51 });52 lfo.set({ slot: 'amount', value: 99 });53 lfo.updateEffect();54 expect(lfo.$gainNode.gain.value).toBeCloseTo(0.99, 0.001);55 });56 it('sets gain to amount * 100 when target is filter', function () {57 lfo.set({58 slot: 'target', value: baja.$('midi:LFOTargetType', 'filter')59 });60 lfo.set({ slot: 'amount', value: 99 });61 lfo.updateEffect();62 expect(lfo.$gainNode.gain.value).toBe(9900);63 });64 it('sets oscillator node frequency', function () {65 lfo.set({ slot: 'frequency', value: 101 });66 lfo.updateEffect();67 expect(lfo.$oscNode.frequency.value).toBe(101);68 });69 });70 });...

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index.js

Source:index.js Github

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...28}29export const mapDispatchToProps = (dispatch: $$dispatch, { id }: $ownProps) =>30 bindActionCreators(31 {32 updateEffect: values => updateEffect(id, values)33 },34 dispatch35 );36export default flowRight([37 getEffect,38 connect(null, mapDispatchToProps),39 form({40 mapPropsToValues: ({ effect }) => ({41 name: effect.name,42 description: effect.description,43 refs: effect.refs44 }),45 validationSchema,46 handleChange: props => {47 return (key, onChange) => {48 return value => {49 onChange(value);50 return props.updateEffect({ [key]: value });51 };52 };53 }54 })...

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EffectInput.js

Source:EffectInput.js Github

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1import React from 'react'2import ObjectInput from './ObjectInput'3import StatInput from './StatInput'4import styles from './styles.scss'5const EffectInput = ({ book, type, index, effect, updateEffect, removeEffect }) => {6 const renderInput = () => {7 switch (type) {8 case 'stat':9 return (<StatInput10 stats={book.stats}11 effect={effect}12 index={index}13 updateEffect={updateEffect}14 />)15 case 'object':16 return (<ObjectInput17 objects={book.objects}18 effect={effect}19 index={index}20 updateEffect={updateEffect}21 />)22 default:23 return <div style={{ flex: 1 }} />24 }25 }26 return book && (27 <div className={styles.component}>28 {renderInput()}29 </div>30 )31}...

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App.js

Source:App.js Github

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1import './App.css';2import Toggle from './components/Toggle';3import Timeout from './components/Timeout';4import Debounce from './components/Debounce';5import UpdateEffect from './components/UpdateEffect';6function App() {7 // return <Toggle />;8 return <Timeout />;9 // return <Debounce />;10 // return <UpdateEffect />;11}...

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Using AI Code Generation

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1const {chromium, devices} = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.context().updateEffect('media', 'screen');7 await page.screenshot({ path: `example.png` });8 await browser.close();9})();10const {chromium, devices} = require('playwright');11(async () => {12 const browser = await chromium.launch();13 const context = await browser.newContext();14 const page = await context.newPage();15 await page.context().updateEffect('media', 'screen');16 await page.screenshot({ path: `example.png` });17 await browser.close();18})();19const {chromium, devices} = require('playwright');20(async () => {21 const browser = await chromium.launch();22 const context = await browser.newContext();23 const page = await context.newPage();24 await page.context().update

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.updateEffect('text=Get started', { color: 'red' });7 await browser.close();8})();

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Using AI Code Generation

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1const {chromium} = require('playwright');2const path = require('path');3(async () => {4const browser = await chromium.launch();5const context = await browser.newContext();6const page = await context.newPage();7await page.click('text=Try it');8await page.waitForTimeout(3000);9await page.evaluate(() => {10window.playwright.updateEffect('dark');11});12await page.screenshot({ path: path.join(__dirname, 'dark.png') });13await browser.close();14})();

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.updateEffect('css=header', {7 });8 await page.click('text=Get started');9 await page.waitForTimeout(1000);10 await page.updateEffect('text=Get started', {11 });12 await page.waitForTimeout(1000);13 await browser.close();14})();

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