Best JavaScript code snippet using playwright-internal
model.js
Source:model.js
...25 careful: gameState.score[1],26 quick: gameState.score[2]27 }28 this.switchMode(0);29 this.updateListeners(Model.Event.LEVELUP);30 this.updateListeners(Model.Event.XP);31 this.updateListeners(Model.Event.LEADER);32 }33 save() {34 this.updateListeners(Model.Event.LEADER);35 }36 getGameState() {37 return ({38 score: this.score,39 crosshair: this.crosshair,40 mode: this.mode,41 user: this.user,42 level: this.level,43 currentScore: this.currentScore,44 })45 }46 addListener(listener, event) {47 let idx = this.listeners.findIndex((l) => l == {listener: listener, event: event});48 if (idx == -1) {49 this.listeners.push({listener: listener, event: event});50 }51 }52 removeListener(listener, event) {53 let idx = this.listeners.findIndex((l) => l == {listener: listener, event: event});54 if (idx != -1) {55 this.listeners.splice(idx, 1);56 }57 }58 updateListeners(event) {59 this.listeners.forEach((l) => {60 if(l.event == event){61 l.listener(this.getGameState());62 }63 })64 }65 switchMode(mode){66 if(this.resetting){67 } else if(this.starting == "no"){68 this.mode = mode;69 this.updateListeners(Model.Event.MODE);70 this.updateListeners(Model.Event.LEADER);71 }72 }73 switchCrosshair(crosshairNum, type){74 if(this.level[0] < crosshairNum){75 } else {76 this.crosshair = type;77 this.updateListeners(Model.Event.CROSSHAIR);78 }79 }80 switchCrosshairLite(type){81 this.crosshair = type;82 this.updateListeners(Model.Event.CROSSHAIR);83 }84 updateScore(score, type) {85 if(type == "target"){86 this.currentScore += score;87 } else if (type == "target_inv") {88 this.currentScore -= score;89 }90 this.updateListeners(Model.Event.SCORE);91 }92 async startTimer(mode){93 setTimeout(5000);94 return true;95 }96 onTimeOut(callback){97 this.addListener(callback, Model.Event.TIMEOUT);98 }99 offTimeOut(callback){100 this.removeListener(callback, Model.Event.TIMEOUT);101 }102 onStart(callback){103 this.addListener(callback, Model.Event.START);104 }105 offStart(callback){106 this.removeListener(callback, Model.Event.START);107 }108 onScore(callback){109 this.addListener(callback, Model.Event.SCORE);110 }111 onModeChange(callback){112 this.addListener(callback, Model.Event.MODE);113 }114 onUrDead(callback){115 this.addListener(callback, Model.Event.URDEAD);116 }117 onDraw(callback){118 this.addListener(callback, Model.Event.DRAW);119 }120 onBang(callback){121 this.addListener(callback, Model.Event.BANG);122 }123 onCrosshair(callback){124 this.addListener(callback, Model.Event.CROSSHAIR);125 }126 onLevelUp(callback){127 this.addListener(callback, Model.Event.LEVELUP);128 }129 onLeaderChange(callback){130 this.addListener(callback, Model.Event.LEADER);131 }132 onXP(callback){133 this.addListener(callback, Model.Event.XP);134 }135 quickTime(model){136 let d = new Date();137 let newTime = d.getTime();138 if(this.time2 == 0){139 this.timeOut(model, model.mode);140 model.urDead();141 return "ur dead";142 }143 let diff = newTime - (this.time2);144 if(diff > 5000){145 this.timeOut(model, model.mode);146 model.urDead();147 return "ur dead";148 }149 this.currentScore = 5000 - diff;150 this.timeOut(model, model.mode);151 if(diff == 5000){152 return "ur dead";153 } else {154 this.draw = "naw";155 this.draw2 = false;156 this.updateListeners(Model.Event.BANG);157 return "ur not dead";158 }159 }160 urDead(){161 if(this.draw == "currently..."){162 this.updateListeners(Model.Event.BANG);163 this.updateListeners(Model.Event.URDEAD);164 this.draw = "naw";165 this.draw2 = false;166 this.timeOut(this, this.mode);167 }168 }169 updateDraw(){170 this.updateListeners(Model.Event.DRAW);171 }172 start(model, mode){173 if(model.resetting){174 } else if (model.starting == "no"){175 model.starting = "yes";176 this.updateListeners(Model.Event.START);177 if(mode == 0 || mode == 1){178 setTimeout(function (event) {model.timeOut(model, mode)}, 60000);179 } else if (mode == 2){180 let randTime = Math.random()*5000;181 let d = new Date();182 this.time = d.getTime();183 this.draw = "currently...";184 this.draw2 = false;185 this.time2 = 0;186 setTimeout(function (event) {187 if(model.draw == "currently..."){188 setTimeout(function (event) {189 if(model.draw == "currently..."){190 model.draw2 = true;191 let d2 = new Date();192 model.time2 = d2.getTime();193 model.updateDraw();194 setTimeout(function(event) {if(model.draw == "currently..." && model.draw2) {model.urDead()}}, 5000) 195 }196 197 }, randTime)198 }199 200 }, 5000);201 202 }203 204 }205 206 }207 timeOut(model, mode){208 model.updateHighScore(model, mode, model.getCurrentScore());209 model.updateListeners(Model.Event.TIMEOUT);210 model.currentScore = 0;211 model.starting = "no";212 }213 updateHighScore(model, mode, score){214 if(mode == 0){215 if(model.score.up < score){216 model.score.up = score;217 }218 } else if (mode == 1){219 if(model.score.careful < score){220 model.score.careful = score;221 }222 } else if (mode == 2){223 if(model.score.quick < score){224 model.score.quick = score;225 }226 }227 this.updateXP(model, mode, score);228 }229 updateXP(model, mode, score){230 let multiplier = 1;231 if(mode == 0){232 multiplier = 1;233 } else if (mode == 1){234 multiplier = 1.2;235 } else if (mode == 2){236 multiplier = 0.16237 }238 if(score < 0){239 score = 0;240 }241 model.level[1] += score;242 if(model.level[1] > 10000 && model.level[0] == 0){243 let temp = model.level[1];244 temp = temp - 10000;245 model.level[1] = temp;246 model.level[0]++;247 model.updateListeners(Model.Event.LEVELUP);248 } else if(model.level[1] > 11000 && model.level[0] == 1){249 let temp = model.level[1];250 temp = temp - 11000;251 model.level[1] = temp;252 model.level[0]++;253 model.updateListeners(Model.Event.LEVELUP);254 } else if(model.level[1] > 12100 && model.level[0] == 2){255 let temp = model.level[1];256 temp = temp - 12100;257 model.level[1] = temp;258 model.level[0]++;259 model.updateListeners(Model.Event.LEVELUP);260 } else if(model.level[1] > 13310 && model.level[0] == 3){261 let temp = model.level[1];262 temp = temp - 13310;263 model.level[1] = temp;264 model.level[0]++;265 model.updateListeners(Model.Event.LEVELUP);266 } else if(model.level[1] > 14641 && model.level[0] == 4){267 let temp = model.level[1];268 temp = temp - 14641;269 model.level[1] = temp;270 model.level[0]++;271 model.updateListeners(Model.Event.LEVELUP);272 } else if(model.level[1] > 16105 && model.level[0] == 5){273 let temp = model.level[1];274 temp = temp - 16105;275 model.level[1] = temp;276 model.level[0]++;277 model.updateListeners(Model.Event.LEVELUP);278 } else if(model.level[1] > 17716 && model.level[0] == 6){279 let temp = model.level[1];280 temp = temp - 17716;281 model.level[1] = temp;282 model.level[0]++;283 model.updateListeners(Model.Event.LEVELUP);284 } else if(model.level[1] > 19487 && model.level[0] == 7){285 let temp = model.level[1];286 temp = temp - 19487;287 model.level[1] = temp;288 model.level[0]++;289 model.updateListeners(Model.Event.LEVELUP);290 } else if(model.level[1] > 21436 && model.level[0] >= 8){291 let temp = model.level[1];292 temp = temp - 21436;293 model.level[1] = temp;294 model.level[0]++;295 model.updateListeners(Model.Event.LEVELUP);296 }297 model.updateListeners(Model.Event.XP);298 }299 getCurrentScore() {300 return this.currentScore;301 }302}303Model.Event = {304 TIMEOUT: 0,305 START: 1,306 SCORE: 2,307 MODE: 3,308 URDEAD: 4,309 DRAW: 5,310 BANG: 6,311 CROSSHAIR: 7,...
audioPlayerCore.js
Source:audioPlayerCore.js
...37 else {38 return DEFAULT_TIME_STRING;39 }40}41function updateListeners(type) {42 Object.values(listeners).forEach(listener => listener({43 type,44 tracks: tracks,45 isPlaying: isPlaying(),46 secondsElapsed: audio.currentTime,47 secondsRemaining: audio.duration - audio.currentTime,48 timeElapsed: isStopped() ? DEFAULT_TIME_STRING : formatTime(audio.currentTime),49 timeRemaining: formatTime(audio.duration - audio.currentTime),50 currentTrack: {51 ...tracks[currentTrackIndex],52 durationSeconds: audio.duration,53 durationString: formatTime(audio.duration)54 }55 }));56}57function switchTrack() {58 const wasStopped = isStopped();59 audio.src = tracks[currentTrackIndex].file;60 if (!wasStopped) {61 play();62 }63 updateListeners(UpdateTypes.TRACK_SWITCH);64}65function stopTimer() {66 if (timer) {67 clearInterval(timer);68 timer = null;69 }70}71export const addTracks = canUseDOM ? (newTracks) => {72 if (tracks === undefined || tracks.length === 0) {73 audio.src = newTracks[0].file;74 }75 tracks = newTracks.map((t, i) => ({...t, number: i + 1}));76 updateListeners(UpdateTypes.TRACKS_ADDED);77} : noop;78export const play = canUseDOM ? () => {79 if (isPlaying()) {80 audio.pause();81 stopTimer();82 updateListeners(UpdateTypes.PAUSE);83 }84 else {85 audio.play();86 updateListeners(UpdateTypes.PLAY);87 timer = setInterval(() => updateListeners(UpdateTypes.TICK), 1000);88 }89} : noop;90export const stop = canUseDOM ? () => {91 audio.pause();92 audio.currentTime = 0;93 stopTimer();94 updateListeners(UpdateTypes.STOP);95} : noop;96export const seek = canUseDOM ? (seconds) => {97 audio.currentTime = seconds;98 updateListeners(UpdateTypes.SEEK);99} : noop;100export const next = canUseDOM ? () => {101 currentTrackIndex = currentTrackIndex + 1 >= tracks.length ? 0 : currentTrackIndex + 1;102 switchTrack();103} : noop;104export const prev = canUseDOM ? () => {105 currentTrackIndex = currentTrackIndex - 1 < 0 ? tracks.length - 1 : currentTrackIndex - 1;106 switchTrack();107} : noop;108export const goto = canUseDOM ? (number) => {109 currentTrackIndex = number - 1;110 switchTrack();111} : noop;112export const gotoAndPlay = canUseDOM ? (number) => {113 goto(number);114 if (!isPlaying()) {115 play();116 }117} : noop;118export const turnOnAutoplay = canUseDOM ? () => {119 audio.autoplay = true;120} : noop;121export function addListener(callback) {122 listeners[String(++lastListenerId)] = callback;123 return lastListenerId;124}125export function removeListener(id) {126 delete listeners[String(id)];127}128export function getAllListeners() {129 return listeners;130}131if (canUseDOM) {132 audio.addEventListener('play', () => updateListeners(UpdateTypes.PLAY));133 audio.addEventListener('durationchange', () => updateListeners(UpdateTypes.LOAD));134 audio.addEventListener('ended', () => {135 next();136 play();137 });...
project-state.js
Source:project-state.js
...26// title, description, 27// numOfPeople, 28// ProjectStatus.Active)29// this.projects.push(newProject);30// this.updateListeners();31// }32// // switch project status33// moveProject(projectId: string, newStatus: ProjectStatus) {34// const project = this.projects.find(prj => prj.id === projectId);35// if (project && project.status !== newStatus) {36// project.status = newStatus;37// this.updateListeners();38// }39// }40// private updateListeners() {41// for (const listenerFn of this.listeners) {42// listenerFn(this.projects.slice());43// }44// }45// }46// export const projectState = ProjectState.getInstance();47// }48import { Project, ProjectStatus } from '../models/project.js';49class State {50 constructor() {51 this.listeners = [];52 }53 addListener(listenerFn) {54 this.listeners.push(listenerFn);55 }56}57export class ProjectState extends State {58 constructor() {59 super();60 this.projects = [];61 }62 static getInstance() {63 if (this.instance) {64 return this.instance;65 }66 this.instance = new ProjectState();67 return this.instance;68 }69 addProject(title, description, numOfPeople) {70 const newProject = new Project(Math.random().toString(), title, description, numOfPeople, ProjectStatus.Active);71 this.projects.push(newProject);72 this.updateListeners();73 }74 // switch project status75 moveProject(projectId, newStatus) {76 const project = this.projects.find(prj => prj.id === projectId);77 if (project && project.status !== newStatus) {78 project.status = newStatus;79 this.updateListeners();80 }81 }82 updateListeners() {83 for (const listenerFn of this.listeners) {84 listenerFn(this.projects.slice());85 }86 }87}88console.log('RUNNING...'); // only runs once...
resizeRect.js
Source:resizeRect.js
...36 let xDistance = Math.abs(xOffset);37 let yDistance = Math.abs(xOffset);38 if (!props.lockdirection) {39 if (yDistance > xDistance) {40 updateListeners(yOffset > 0 ? "up" : "down");41 } else {42 updateListeners(xOffset > 0 ? "right" : "left");43 }44 } else if (props.lockdirection === "vertical") {45 updateListeners(yOffset < 0 ? "up" : "down");46 } else if (props.lockdirection === "horizontal") {47 updateListeners(xOffset > 0 ? "right" : "left");48 }49 }50 if (parentDraggable)51 parentDraggable.draggable = true;52 resizing = false;53 }54 function updateListeners(direction) {55 if (props.onResize) {56 props.onResize(direction);57 }58 }59 return (60 <rect {...props}61 onMouseDown={onMouseDown} onMouseUp={onMouseUp} onMouseLeave={onMouseLeave}/>62 )...
Store.js
Source:Store.js
...24 }25 addListener(listener) {26 this.listeners.push(listener);27 }28 updateListeners() {29 this.listeners.forEach((listener) => {30 listener([...this.store]);31 });32 }33 getItem(id) {34 const itemIndex = this.items().findIndex((itemInStore) => itemInStore.id === Number(id));35 return this.items()[itemIndex];36 }37 addItem(item) {38 const items = this.items();39 items.push(item);40 saveToStorage(this.storeName, items);41 this.updateListeners();42 }43 removeItem(item) {44 const items = this.items();45 const filteredItems = items.filter((itemInStore) => itemInStore.id !== item.id);46 saveToStorage(this.storeName, filteredItems);47 this.updateListeners();48 }49 updateItem(item, field, newValue) {50 const items = this.items();51 const itemIndex = items.findIndex((itemInStore) => itemInStore.id === item.id);52 items[itemIndex][field] = newValue;53 saveToStorage(this.storeName, items);54 this.updateListeners();55 }...
globalCache.js
Source:globalCache.js
1const caches = {};2function createGlobalCache() {3 const cachedData = new Map();4 const updateListeners = [];5 function notifyUpdate() {6 updateListeners.forEach(listener => {7 try {8 listener();9 } catch (error) {10 console.error(error);11 }12 });13 }14 function removeListener(listener) {15 const listenerIndex = updateListeners.indexOf(listener);16 if ( listenerIndex >= 0 ) {17 updateListeners.splice(listenerIndex, 1);18 }19 }20 return {21 getValue(key) {22 return cachedData.get(key);23 },24 setValue(key, value) {25 cachedData.set(key, value);26 notifyUpdate();27 },28 clearAll() {29 cachedData.clear();30 notifyUpdate();31 },32 subscribeToUpdates(updateListener) {33 updateListeners.push(updateListener);34 return () => removeListener(updateListener);35 },36 getListenerCount() {37 return updateListeners.length;38 }39 };40}41export function getGlobalCache(id) {42 if (!caches[id]) {43 caches[id] = createGlobalCache();44 }45 return caches[id];46}47export function resetAllCaches() {48 Object.keys(caches).forEach(key => {49 delete caches[key];50 });...
shape.js
Source:shape.js
1let UpperLabelIndex = 0;2let LowerLabelIndex = 0;3export default class Shape {4 constructor() {5 this.id = new Date().getTime();6 this.selected = false;7 this.updateListeners = [];8 this.label = this.id;9 }10 update() {}11 render(ctx) {}12 selectable(mouseState) {}13 select() {14 this.selected = true;15 }16 move(mouseState) {}17 updated(mouseState) {}18 deselect() {19 this.selected = false;20 }21 updated () {22 for (const listener of this.updateListeners) {23 listener();24 }25 }26 addUpdateListener(listener) {27 this.updateListeners.push(listener);28 }29 removeUpdateListener(listener) {30 const idx = this.updateListeners.findIndex(31 (element, index, array) => {32 return element === listener;33 },34 listener35 );36 if (idx === -1) return;37 this.updateListeners.splice(idx, 1);38 }39 removeUpdateListeners() {}40 static get getLowerLabel() {41 const label = String.fromCharCode(97 + LowerLabelIndex % 26);42 LowerLabelIndex++;43 return label;44 }45 static get getUpperLabel() {46 const label = String.fromCharCode(65 + UpperLabelIndex % 26);47 UpperLabelIndex++;48 return label;49 }...
make-on-update.factory.js
Source:make-on-update.factory.js
1(function () {2 'use strict';3 /*global angular*/4 angular.module('MealCalories').factory('makeOnUpdate', factory);5 /**6 * @ngInject7 */8 function factory() {9 function makeUpdate(obj) {10 var updateListeners = Object.create(null);11 obj.onUpdate = onUpdate;12 obj.notify = notify;13 function notify(status) {14 Object.keys(updateListeners).forEach(function (id) {15 updateListeners[id].call(null, status);16 });17 }18 /**19 * @param {function(...)} fn20 * @returns {function(...)}21 */22 function onUpdate(fn) {23 if (!angular.isFunction(fn)) {24 return angular.noop;25 }26 var id = +Date.now();27 id = id.toString(16) + Math.random();28 updateListeners[id] = fn;29 function destroy() {30 delete updateListeners[id];31 }32 return destroy;33 }34 return obj;35 }36 return makeUpdate;37 }...
Using AI Code Generation
1const { updateListeners } = require('playwright/lib/server/browserContext');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 await updateListeners(context, true);7 await context.close();8 await browser.close();9})();10const { updateListeners } = require('playwright/lib/server/browserContext');11const { chromium } = require('playwright');12(async () => {13 const browser = await chromium.launch();14 const context = await browser.newContext();15 await updateListeners(context, true);16 await context.close();17 await browser.close();18})();19const { updateListeners } = require('playwright/lib/server/browserContext');20const { chromium } = require('playwright');21(async () => {22 const browser = await chromium.launch();23 const context = await browser.newContext();24 await updateListeners(context, true);25 await context.close();26 await browser.close();27})();28const { updateListeners } = require('playwright/lib/server/browserContext');29const { chromium } = require('playwright');30(async () => {31 const browser = await chromium.launch();32 const context = await browser.newContext();33 await updateListeners(context, true);34 await context.close();35 await browser.close();36})();37const { updateListeners } = require('playwright/lib/server/browserContext');38const { chromium } = require('playwright');39(async () => {40 const browser = await chromium.launch();41 const context = await browser.newContext();42 await updateListeners(context, true);43 await context.close();44 await browser.close();45})();46const { updateListeners } = require('playwright/lib/server/browserContext');47const { chromium } = require('playwright');48(async () => {49 const browser = await chromium.launch();50 const context = await browser.newContext();51 await updateListeners(context, true);52 await context.close();53 await browser.close();54})();
Using AI Code Generation
1const { updateListeners } = require('playwright/lib/server/browserContext');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 updateListeners(context, ['request'], (event, request) => {7 console.log(event, request.url());8 });9 const page = await context.newPage();10 await browser.close();11})();
Using AI Code Generation
1const { Playwright } = require('playwright-core/lib/server/playwright');2const { PlaywrightDispatcher } = require('playwright-core/lib/server/playwrightDispatcher');3const { DispatcherConnection } = require('playwright-core/lib/server/dispatcher');4const { Dispatcher } = require('playwright-core/lib/server/dispatcher');5const { BrowserServer } = require('playwright-core/lib/server/browserServer');6const { BrowserServerDispatcher } = require('playwright-core/lib/server/browserServerDispatcher');7const { BrowserContext } = require('playwright-core/lib/server/browserContext');8const { BrowserContextDispatcher } = require('playwright-core/lib/server/browserContextDispatcher');9const { Browser } = require('playwright-core/lib/server/browser');10const { BrowserDispatcher } = require('playwright-core/lib/server/browserDispatcher');11const { Page } = require('playwright-core/lib/server/page');12const { PageDispatcher } = require('playwright-core/lib/server/pageDispatcher');13const { Worker } = require('playwright-core/lib/server/worker');14const { WorkerDispatcher } = require('playwright-core/lib/server/workerDispatcher');15const { ElementHandle } = require('playwright-core/lib/server/elementHandler');16const { ElementHandleDispatcher } = require('playwright-core/lib/server/elementHandlerDispatcher');17const { Frame } = require('playwright-core/lib/server/frames');18const { FrameDispatcher } = require('playwright-core/lib/server/framesDispatcher');19const { JSHandle } = require('playwright-core/lib/server/jsHandle');20const { JSHandleDispatcher } = require('playwright-core/lib/server/jsHandleDispatcher');21const { ConsoleMessage } = require('playwright-core/lib/server/consoleMessage');22const { ConsoleMessageDispatcher } = require('playwright-core/lib/server/consoleMessageDispatcher');23const { BindingCall } = require('playwright-core/lib/server/bindingCall');24const { BindingCallDispatcher } = require('playwright-core/lib/server/bindingCallDispatcher');25const { Download } = require('playwright-core/lib/server/download');26const { DownloadDispatcher } = require('playwright-core/lib/server/downloadDispatcher');27const { Route } = require('playwright-core/lib/server/network');28const { RouteDispatcher } = require('playwright-core/lib/server/networkDispatcher');29const { WebSocket } = require('playwright-core/lib/server/webSocketTransport');30const { WebSocketDispatcher } = require('playwright-core/lib/server/webSocketDispatcher');31const { Dialog } =
Using AI Code Generation
1const playwright = require('playwright');2(async () => {3 const browser = await playwright['chromium'].launch();4 const context = await browser.newContext();5 const page = await context.newPage();6 await page.screenshot({ path: 'example.png' });7 await browser.close();8})();9module.exports = {10 use: {11 },12};
Using AI Code Generation
1const playwright = require('playwright');2const { updateListeners } = require('playwright/lib/server/browserType');3updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {4 console.log(event, targetOrError);5});6const playwright = require('playwright');7const { updateListeners } = require('playwright/lib/server/browserType');8updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {9 console.log(event, targetOrError);10});11const playwright = require('playwright');12const { updateListeners } = require('playwright/lib/server/browserType');13updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {14 console.log(event, targetOrError);15});16const playwright = require('playwright');17const { updateListeners } = require('playwright/lib/server/browserType');18updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {19 console.log(event, targetOrError);20});21const playwright = require('playwright');22const { updateListeners } = require('playwright/lib/server/browserType');23updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {24 console.log(event, targetOrError);25});26const playwright = require('playwright');27const { updateListeners } = require('playwright/lib/server/browserType');28updateListeners(playwright.chromium, ['close', 'disconnect', 'targetcreated', 'targetchanged', 'targetdestroyed'], (event, targetOrError) => {29 console.log(event, targetOrError);30});
Using AI Code Generation
1const { Page } = require('playwright/lib/server/page');2Page.prototype.updateListeners = function (event) {3 console.log(event);4 return this._updateListeners(event);5};6const { chromium } = require('playwright');7(async () => {8 const browser = await chromium.launch({9 });10 const page = await browser.newPage();11 await page.close();12 await browser.close();13})();14const { Page } = require('playwright/lib/server/page');15Page.prototype.updateListeners = function (event) {16 console.log(event);17 return this._updateListeners(event);18};19const { chromium } = require('playwright');20(async () => {21 const browser = await chromium.launch({22 });23 const page = await browser.newPage();24 await page.close();25 await browser.close();26})();27const { Page } = require('playwright/lib/server/page');28Page.prototype.updateListeners = function (event) {29 console.log(event);30 return this._updateListeners(event);31};32const { chromium } = require('playwright');33(async () => {34 const browser = await chromium.launch({35 });36 const page = await browser.newPage();37 await page.close();38 await browser.close();39})();40const { Page } = require('playwright/lib/server/page');41Page.prototype.updateListeners = function (event) {42 console.log(event);43 return this._updateListeners(event);44};45const { chromium } = require('playwright');46(async () => {47 const browser = await chromium.launch({48 });49 const page = await browser.newPage();
Using AI Code Generation
1const { helper } = require('@playwright/test/lib/server/helper');2const { updateListeners } = require('@playwright/test/lib/server/playwrightServer');3const path = require('path');4const test = require('ava');5const playwright = require('playwright');6const { chromium } = playwright;7test('updateListeners', async (t) => {8 const browser = await chromium.launch();9 const context = await browser.newContext();10 const page = await context.newPage();11 const helperObj = await helper(page);12 const { _debugController } = helperObj;13 const { _debugState } = _debugController;14 const { _debugListeners } = _debugState;15 updateListeners(_debugListeners, path.join(__dirname, 'test.js'));16 await browser.close();17});18const { helper } = require('@playwright/test/lib/server/helper');19const { updateListeners } = require('@playwright/test/lib/server/playwrightServer');20const path = require('path');21const test = require('ava');22const playwright = require('playwright');23const { chromium } = playwright;24test('updateListeners', async (t) => {25 const browser = await chromium.launch();26 const context = await browser.newContext();27 const page = await context.newPage();28 const helperObj = await helper(page);29 const { _debugController } = helperObj;30 const { _debugState } = _debugController;31 const { _debugListeners } = _debugState;32 updateListeners(_debugListeners, path.join(__dirname, 'test.js'));33 await browser.close();34});
Using AI Code Generation
1const { updateListeners } = require('playwright/lib/server/browserContext');2updateListeners('page', 'create', (page) => {3 page.on('request', (request) => {4 });5});6const { updateListeners } = require('playwright/lib/server/browserContext');7updateListeners('page', 'create', (page) => {8 page.on('response', (response) => {9 });10});11const { updateListeners } = require('playwright/lib/server/browserContext');12updateListeners('page', 'create', (page) => {13 page.on('requestfailed', (request) => {14 });15});16const { updateListeners } = require('playwright/lib/server/browserContext');17updateListeners('page', 'create', (page) => {18 page.on('requestfinished', (request) => {19 });20});21const { updateListeners } = require('playwright/lib/server/browserContext');22updateListeners('page', 'create', (page) => {23 page.on('console', (message) => {24 });25});26const { updateListeners } = require('playwright/lib/server/browserContext');27updateListeners('page', 'create', (page) => {28 page.on('dialog', (dialog) => {29 });30});31const { updateListeners } = require('playwright/lib/server/browserContext');32updateListeners('page', 'create', (page) => {33 page.on('download', (download) => {34 });35});
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