Best JavaScript code snippet using playwright-internal
ReactFiberBeginWork.old.js
Source:ReactFiberBeginWork.old.js
...993 }994 if (showFallback) {995 var _nextFallbackChildren2 = nextProps.fallback;996 var _nextPrimaryChildren2 = nextProps.children;997 var _fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren2, _nextFallbackChildren2, renderLanes);998 var _primaryChildFragment3 = workInProgress.child;999 var prevOffscreenState = current.child.memoizedState;1000 _primaryChildFragment3.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1001 _primaryChildFragment3.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);1002 workInProgress.memoizedState = SUSPENDED_MARKER;1003 return _fallbackChildFragment;1004 } else {1005 var _nextPrimaryChildren3 = nextProps.children;1006 var _primaryChildFragment4 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren3, renderLanes);1007 workInProgress.memoizedState = null;1008 return _primaryChildFragment4;1009 }1010 } else {1011 // The current tree is not already showing a fallback.1012 if (showFallback) {1013 // Timed out.1014 var _nextFallbackChildren3 = nextProps.fallback;1015 var _nextPrimaryChildren4 = nextProps.children;1016 var _fallbackChildFragment2 = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren4, _nextFallbackChildren3, renderLanes);1017 var _primaryChildFragment5 = workInProgress.child;1018 var _prevOffscreenState = current.child.memoizedState;1019 _primaryChildFragment5.memoizedState = _prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(_prevOffscreenState, renderLanes);1020 _primaryChildFragment5.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes); // Skip the primary children, and continue working on the1021 // fallback children.1022 workInProgress.memoizedState = SUSPENDED_MARKER;1023 return _fallbackChildFragment2;1024 } else {1025 // Still haven't timed out. Continue rendering the children, like we1026 // normally do.1027 var _nextPrimaryChildren5 = nextProps.children;1028 var _primaryChildFragment6 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren5, renderLanes);1029 workInProgress.memoizedState = null;1030 return _primaryChildFragment6;1031 }1032 }1033 }1034 }1035 function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {1036 var mode = workInProgress.mode;1037 var primaryChildProps = {1038 mode: 'visible',1039 children: primaryChildren1040 };1041 var primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, renderLanes, null);1042 primaryChildFragment.return = workInProgress;1043 workInProgress.child = primaryChildFragment;1044 return primaryChildFragment;1045 }1046 function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {1047 var mode = workInProgress.mode;1048 var progressedPrimaryFragment = workInProgress.child;1049 var primaryChildProps = {1050 mode: 'hidden',1051 children: primaryChildren1052 };1053 var primaryChildFragment;1054 var fallbackChildFragment;1055 if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1056 // In legacy mode, we commit the primary tree as if it successfully1057 // completed, even though it's in an inconsistent state.1058 primaryChildFragment = progressedPrimaryFragment;1059 primaryChildFragment.childLanes = NoLanes;1060 primaryChildFragment.pendingProps = primaryChildProps;1061 if ( workInProgress.mode & ProfileMode) {1062 // Reset the durations from the first pass so they aren't included in the1063 // final amounts. This seems counterintuitive, since we're intentionally1064 // not measuring part of the render phase, but this makes it match what we1065 // do in Concurrent Mode.1066 primaryChildFragment.actualDuration = 0;1067 primaryChildFragment.actualStartTime = -1;1068 primaryChildFragment.selfBaseDuration = 0;1069 primaryChildFragment.treeBaseDuration = 0;1070 }1071 fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);1072 } else {1073 primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, NoLanes, null);1074 fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);1075 }1076 primaryChildFragment.return = workInProgress;1077 fallbackChildFragment.return = workInProgress;1078 primaryChildFragment.sibling = fallbackChildFragment;1079 workInProgress.child = primaryChildFragment;1080 return fallbackChildFragment;1081 }1082 function createWorkInProgressOffscreenFiber(current, offscreenProps) {1083 // The props argument to `createWorkInProgress` is `any` typed, so we use this1084 // wrapper function to constrain it.1085 return createWorkInProgress(current, offscreenProps);1086 }1087 function updateSuspensePrimaryChildren(current, workInProgress, primaryChildren, renderLanes) {1088 var currentPrimaryChildFragment = current.child;1089 var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;1090 var primaryChildFragment = createWorkInProgressOffscreenFiber(currentPrimaryChildFragment, {1091 mode: 'visible',1092 children: primaryChildren1093 });1094 if ((workInProgress.mode & BlockingMode) === NoMode) {1095 primaryChildFragment.lanes = renderLanes;1096 }1097 primaryChildFragment.return = workInProgress;1098 primaryChildFragment.sibling = null;1099 if (currentFallbackChildFragment !== null) {1100 // Delete the fallback child fragment1101 currentFallbackChildFragment.nextEffect = null;1102 currentFallbackChildFragment.flags = Deletion;1103 workInProgress.firstEffect = workInProgress.lastEffect = currentFallbackChildFragment;1104 }1105 workInProgress.child = primaryChildFragment;1106 return primaryChildFragment;1107 }1108 function updateSuspenseFallbackChildren(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {1109 var mode = workInProgress.mode;1110 var currentPrimaryChildFragment = current.child;1111 var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;1112 var primaryChildProps = {1113 mode: 'hidden',1114 children: primaryChildren1115 };1116 var primaryChildFragment;1117 if ( // In legacy mode, we commit the primary tree as if it successfully1118 // completed, even though it's in an inconsistent state.1119 (mode & BlockingMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was1120 // already cloned. In legacy mode, the only case where this isn't true is1121 // when DevTools forces us to display a fallback; we skip the first render1122 // pass entirely and go straight to rendering the fallback. (In Concurrent...
ReactFiberBeginWork.new.js
Source:ReactFiberBeginWork.new.js
...1329 }1330 if (showFallback) {1331 const nextFallbackChildren = nextProps.fallback;1332 const nextPrimaryChildren = nextProps.children;1333 const fallbackChildFragment = updateSuspenseFallbackChildren(1334 current,1335 workInProgress,1336 nextPrimaryChildren,1337 nextFallbackChildren,1338 renderLanes,1339 );1340 const primaryChildFragment: Fiber = (workInProgress.child: any);1341 const prevOffscreenState: OffscreenState | null = (current.child: any)1342 .memoizedState;1343 primaryChildFragment.memoizedState =1344 prevOffscreenState === null1345 ? mountSuspenseOffscreenState(renderLanes)1346 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1347 primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1348 current,1349 renderLanes,1350 );1351 workInProgress.memoizedState = SUSPENDED_MARKER;1352 return fallbackChildFragment;1353 } else {1354 const nextPrimaryChildren = nextProps.children;1355 const primaryChildFragment = updateSuspensePrimaryChildren(1356 current,1357 workInProgress,1358 nextPrimaryChildren,1359 renderLanes,1360 );1361 workInProgress.memoizedState = null;1362 return primaryChildFragment;1363 }1364 } else {1365 // The current tree is not already showing a fallback.1366 if (showFallback) {1367 // Timed out.1368 const nextFallbackChildren = nextProps.fallback;1369 const nextPrimaryChildren = nextProps.children;1370 const fallbackChildFragment = updateSuspenseFallbackChildren(1371 current,1372 workInProgress,1373 nextPrimaryChildren,1374 nextFallbackChildren,1375 renderLanes,1376 );1377 const primaryChildFragment: Fiber = (workInProgress.child: any);1378 const prevOffscreenState: OffscreenState | null = (current.child: any)1379 .memoizedState;1380 primaryChildFragment.memoizedState =1381 prevOffscreenState === null1382 ? mountSuspenseOffscreenState(renderLanes)1383 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1384 primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1385 current,1386 renderLanes,1387 );1388 // Skip the primary children, and continue working on the1389 // fallback children.1390 workInProgress.memoizedState = SUSPENDED_MARKER;1391 return fallbackChildFragment;1392 } else {1393 // Still haven't timed out. Continue rendering the children, like we1394 // normally do.1395 const nextPrimaryChildren = nextProps.children;1396 const primaryChildFragment = updateSuspensePrimaryChildren(1397 current,1398 workInProgress,1399 nextPrimaryChildren,1400 renderLanes,1401 );1402 workInProgress.memoizedState = null;1403 return primaryChildFragment;1404 }1405 }1406 }1407}1408function mountSuspensePrimaryChildren(1409 workInProgress,1410 primaryChildren,1411 renderLanes,1412) {1413 const mode = workInProgress.mode;1414 const primaryChildProps: OffscreenProps = {1415 mode: 'visible',1416 children: primaryChildren,1417 };1418 const primaryChildFragment = createFiberFromOffscreen(1419 primaryChildProps,1420 mode,1421 renderLanes,1422 null,1423 );1424 primaryChildFragment.return = workInProgress;1425 workInProgress.child = primaryChildFragment;1426 return primaryChildFragment;1427}1428function mountSuspenseFallbackChildren(1429 workInProgress,1430 primaryChildren,1431 fallbackChildren,1432 renderLanes,1433) {1434 const mode = workInProgress.mode;1435 const progressedPrimaryFragment: Fiber | null = workInProgress.child;1436 const primaryChildProps: OffscreenProps = {1437 mode: 'hidden',1438 children: primaryChildren,1439 };1440 let primaryChildFragment;1441 let fallbackChildFragment;1442 if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1443 // In legacy mode, we commit the primary tree as if it successfully1444 // completed, even though it's in an inconsistent state.1445 primaryChildFragment = progressedPrimaryFragment;1446 primaryChildFragment.childLanes = NoLanes;1447 primaryChildFragment.pendingProps = primaryChildProps;1448 if (enableProfilerTimer && workInProgress.mode & ProfileMode) {1449 // Reset the durations from the first pass so they aren't included in the1450 // final amounts. This seems counterintuitive, since we're intentionally1451 // not measuring part of the render phase, but this makes it match what we1452 // do in Concurrent Mode.1453 primaryChildFragment.actualDuration = 0;1454 primaryChildFragment.actualStartTime = -1;1455 primaryChildFragment.selfBaseDuration = 0;1456 primaryChildFragment.treeBaseDuration = 0;1457 }1458 fallbackChildFragment = createFiberFromFragment(1459 fallbackChildren,1460 mode,1461 renderLanes,1462 null,1463 );1464 } else {1465 primaryChildFragment = createFiberFromOffscreen(1466 primaryChildProps,1467 mode,1468 NoLanes,1469 null,1470 );1471 fallbackChildFragment = createFiberFromFragment(1472 fallbackChildren,1473 mode,1474 renderLanes,1475 null,1476 );1477 }1478 primaryChildFragment.return = workInProgress;1479 fallbackChildFragment.return = workInProgress;1480 primaryChildFragment.sibling = fallbackChildFragment;1481 workInProgress.child = primaryChildFragment;1482 return fallbackChildFragment;1483}1484function createWorkInProgressOffscreenFiber(1485 current: Fiber,1486 offscreenProps: OffscreenProps,1487) {1488 1489 console.log('createWorkInProgressOffscreenFiber')1490 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('createWorkInProgressOffscreenFiber')) debugger1491 // The props argument to `createWorkInProgress` is `any` typed, so we use this1492 // wrapper function to constrain it.1493 return createWorkInProgress(current, offscreenProps);1494}1495function updateSuspensePrimaryChildren(1496 current,1497 workInProgress,1498 primaryChildren,1499 renderLanes,1500) {1501 1502 console.log('updateSuspensePrimaryChildren')1503 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('updateSuspensePrimaryChildren')) debugger1504 const currentPrimaryChildFragment: Fiber = (current.child: any);1505 const currentFallbackChildFragment: Fiber | null =1506 currentPrimaryChildFragment.sibling;1507 const primaryChildFragment = createWorkInProgressOffscreenFiber(1508 currentPrimaryChildFragment,1509 {1510 mode: 'visible',1511 children: primaryChildren,1512 },1513 );1514 if ((workInProgress.mode & BlockingMode) === NoMode) {1515 primaryChildFragment.lanes = renderLanes;1516 }1517 primaryChildFragment.return = workInProgress;1518 primaryChildFragment.sibling = null;1519 if (currentFallbackChildFragment !== null) {1520 // Delete the fallback child fragment1521 const deletions = workInProgress.deletions;1522 if (deletions === null) {1523 workInProgress.deletions = [currentFallbackChildFragment];1524 // TODO (effects) Rename this to better reflect its new usage (e.g. ChildDeletions)1525 workInProgress.flags |= Deletion;1526 } else {1527 deletions.push(currentFallbackChildFragment);1528 }1529 }1530 workInProgress.child = primaryChildFragment;1531 return primaryChildFragment;1532}1533function updateSuspenseFallbackChildren(1534 current,1535 workInProgress,1536 primaryChildren,1537 fallbackChildren,1538 renderLanes,1539) {1540 1541 console.log('updateSuspenseFallbackChildren')1542 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('updateSuspenseFallbackChildren')) debugger1543 const mode = workInProgress.mode;1544 const currentPrimaryChildFragment: Fiber = (current.child: any);1545 const currentFallbackChildFragment: Fiber | null =1546 currentPrimaryChildFragment.sibling;1547 const primaryChildProps: OffscreenProps = {...
FiberBeginWork.js
Source:FiberBeginWork.js
...261 if (prevState !== null){262 if (showFallback){263 const nextFallbackChildren = nextProps.fallback;264 const nextPrimaryChildren = nextProps.children;265 const fallbackChildFragment = updateSuspenseFallbackChildren(266 current,267 workInProgress,268 nextPrimaryChildren,269 nextFallbackChildren,270 renderLanes271 )272 const primaryChildFragment = workInProgress.child;273 const prevOffscreenState = current.child.memoizedState;274 primaryChildFragment.memoizedState = 275 prevOffscreenState === null276 ? mountSuspenseOffscreenState(renderLanes)277 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 278 primaryChildFragment.childLanes = removeLanes(279 current.childLanes, 280 renderLanes281 );282 workInProgress.memoizedState = SUSPENDED_MARKER;283 return fallbackChildFragment; 284 } else {285 const nextPrimaryChildren = nextProps.children;286 const primaryChildFragment = updateSuspensePrimaryChildren(287 current,288 workInProgress,289 nextPrimaryChildren,290 renderLanes,291 );292 workInProgress.memoizedState = null;293 return primaryChildFragment;294 }295 } else {296 // the current tree is not showing a fallback.297 if(showFallback){298 // Timed out.299 const nextFallbackChildren = nextProps.fallback;300 const nextPrimaryChildren = nextProps.children;301 const fallbackChildFragment = updateSuspenseFallbackChildren(302 current,303 workInProgress,304 nextPrimaryChildren,305 nextFallbackChildren,306 renderLanes307 )308 const primaryChildFragment = workInProgress.child;309 const prevOffscreenState = current.child.memoizedState;310 primaryChildFragment.memoizedState = 311 prevOffscreenState === null312 ? mountSuspenseOffscreenState(renderLanes)313 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 314 primaryChildFragment.childLanes = removeLanes(315 current.childLanes, 316 renderLanes317 );318 workInProgress.memoizedState = SUSPENDED_MARKER;319 return fallbackChildFragment;320 } else {321 const nextPrimaryChildren = nextProps.children;322 const primaryChildFragment = updateSuspensePrimaryChildren(323 current,324 workInProgress,325 nextPrimaryChildren,326 renderLanes,327 );328 workInProgress.memoizedState = null;329 return primaryChildFragment;330 }331 }332 }333}334function mountSuspensePrimaryChildren(335 workInProgress,336 primaryChildren,337 renderLanes338){339 const primaryChildProps = {340 mode: 'visible',341 children: primaryChildren,342 };343 // createFiberFromOffscreen()344 const primaryChildFragment = createFiber(345 OffscreenComponent,346 primaryChildProps347 );348 primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;349 primaryChildFragment.lanes = renderLanes;350 primaryChildFragment.return = workInProgress;351 workInProgress.child = primaryChildFragment;352 return primaryChildFragment;353}354function mountSuspenseFallbackChildren(355 workInProgress,356 primaryChildren,357 fallbackChildren=defaultFallbackChildren,358 renderLanes,359){360 if(typeof fallbackChildren === 'string'){361 console.error('Err:Fallback Component should be an Object, got String:', fallbackChildren)362 }363 const primaryChildProps = {364 mode: 'hidden',365 children: primaryChildren,366 };367 let primaryChildFragment;368 let fallbackChildFragment;369 primaryChildFragment = createFiber(370 OffscreenComponent,371 primaryChildProps,372 null,373 );374 primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;375 primaryChildFragment.lanes = NoLanes;376 fallbackChildFragment = reconcileChildFibers(377 workInProgress,378 null,379 fallbackChildren,380 renderLanes381 );382 fallbackChildFragment.lanes = renderLanes;383 fallbackChildFragment.elementType = JEACT_FALLBACK_TYPE;384 primaryChildFragment.return = workInProgress;385 fallbackChildFragment.return = workInProgress;386 primaryChildFragment.sibling = fallbackChildFragment;387 workInProgress.child = primaryChildFragment;388 return fallbackChildFragment;389}390function updateSuspensePrimaryChildren(391 current,392 workInProgress,393 primaryChildren,394 renderLanes395){396 const currentPrimaryChildFragment = current.child;397 const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;398 // createWorkInProgressOffscreenFiber()399 const primaryChildFragment = createWorkInProgress(400 currentPrimaryChildFragment,401 {402 mode: 'visible',403 children: primaryChildren,404 }405 )406 primaryChildFragment.return = workInProgress;407 primaryChildFragment.sibling = null;408 if (currentFallbackChildFragment !== null){409 // Delete the fallback child fragment410 const deletions = workInProgress.deletions;411 if (deletions === null){412 workInProgress.deletions = [currentFallbackChildFragment];413 workInProgress.flags |= ChildDeletion;414 } else {415 deletions.push(currentFallbackChildFragment);416 }417 }418 workInProgress.child = primaryChildFragment;419 return primaryChildFragment;420}421function updateSuspenseFallbackChildren(422 current,423 workInProgress,424 primaryChildren,425 fallbackChildren=defaultFallbackChildren,426 renderLanes,427){428 const currentPrimaryChildFragment = current.child;429 const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;430 const primaryChildProps = {431 mode:'hidden',432 children: primaryChildren,433 };434 let primaryChildFragment = createWorkInProgress(435 currentPrimaryChildFragment,...
Using AI Code Generation
1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await updateSuspenseFallbackChildren(page, true);8 await browser.close();9})();
Using AI Code Generation
1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/utils/suspenseFallback');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$('div[class="css-1v8j1i"]');8 const fallback = await page.$('div[class="css-1v8j1i"] > div');9 await updateSuspenseFallbackChildren(element, fallback);10 await page.screenshot({ path: 'example.png' });11 await browser.close();12})();
Using AI Code Generation
1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/chromium/crPage');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await updateSuspenseFallbackChildren(page, true);8 await page.screenshot({ path: 'screenshot.png' });9 await browser.close();10})();
Using AI Code Generation
1const { test, expect } = require('@playwright/test');2const { updateSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorder/recorderSupplement');3test('test', async ({ page }) => {4 await page.waitForSelector('text="Google"', { state: 'attached' });5 updateSuspenseFallbackChildren({6 { type: 'node', name: 'div', attributes: { role: 'button' }, children: [] },7 { type: 'node', name: 'div', attributes: { role: 'button' }, children: [] },8 });9 await page.click('text="Google" >> div[role="button"]');10});11const { test, expect } = require('@playwright/test');12test('test', async ({ page }) => {13 await page.waitForSelector('text="Google"', { state: 'attached' });14 await page.click('text="Google" >> div[role="button"]');15});16const { test, expect } = require('@playwright/test');17test('test', async ({ page }) => {18 await page.waitForSelector('text="Google"', { state: 'attached' });19 await page.click('text="Google" >> div[role="button"]');20});21const { test, expect } = require('@playwright/test');22test('test', async ({ page }) => {23 await page.waitForSelector('text="Google"', { state: 'attached' });24 await page.click('text="Google" >> div[role="button"]');25});26I created a test file (test.js) and ran it using the following command:
Using AI Code Generation
1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/internal/supplements/dom/suspenseFallback');3(async () => {4 const browser = await chromium.launch({ headless: false });5 const context = await browser.newContext();6 const page = await context.newPage();7 await updateSuspenseFallbackChildren(page.mainFrame());8 await page.screenshot({ path: 'example.png' });9 await browser.close();10})();11const { helper } = require('../../helper');12async function updateSuspenseFallbackChildren(frame) {13 await frame._context._evaluateInternal(true, function() {14 const suspenseFallbacks = document.querySelectorAll('playwright-suspense-fallback');15 for (const suspenseFallback of suspenseFallbacks) {16 const { content, fallback } = suspenseFallback;17 if (content) {18 const contentElement = document.createElement('div');19 contentElement.innerHTML = content;20 suspenseFallback.replaceWith(contentElement);21 } else if (fallback) {22 const fallbackElement = document.createElement('div');23 fallbackElement.innerHTML = fallback;24 suspenseFallback.replaceWith(fallbackElement);25 }26 }27 });28}29module.exports = {30};31const { helper } = require('../../helper');32async function updateSuspenseFallbackChildren(frame) {33 await frame._context._evaluateInternal(true, function() {34 const suspenseFallbacks = document.querySelectorAll('playwright-suspense-fallback');35 for (const suspenseFallback of suspenseFallbacks) {36 const { content, fallback } = suspenseFallback;37 if (content) {38 const contentElement = document.createElement('div');39 contentElement.innerHTML = content;40 suspenseFallback.replaceWith(contentElement);41 } else if (fallback) {42 const fallbackElement = document.createElement('div');43 fallbackElement.innerHTML = fallback;44 suspenseFallback.replaceWith(fallbackElement);45 }46 }47 });48}49module.exports = {50};51const { helper } = require('../../helper');52async function updateSuspenseFallbackChildren(frame) {
Using AI Code Generation
1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');2const { chromium } = require('playwright');3const fs = require('fs');4const path = require('path');5(async () => {6 const browser = await chromium.launch();7 const context = await browser.newContext();8 const page = await context.newPage();9 await page.waitForSelector('iframe');10 const elementHandle = await page.$('iframe');11 const frame = await elementHandle.contentFrame();12 const suspenseElement = await frame.$('div');13 const fallbackElement = await frame.$('span');14 updateSuspenseFallbackChildren(suspenseElement, fallbackElement, 'Hello World');15 await page.screenshot({ path: 'screenshot.png' });16 await browser.close();17})();
Using AI Code Generation
1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2updateSuspenseFallbackChildren('test', ['Test']);3const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4updateSuspenseFallbackChildren('test', ['Test']);5const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6updateSuspenseFallbackChildren('test', ['Test']);7const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8updateSuspenseFallbackChildren('test', ['Test']);9const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10updateSuspenseFallbackChildren('test', ['Test']);11const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12updateSuspenseFallbackChildren('test', ['Test']);13const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');14updateSuspenseFallbackChildren('test', ['Test']);15const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');16updateSuspenseFallbackChildren('test', ['Test']);17const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');18updateSuspenseFallbackChildren('test', ['Test']);19const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder
Using AI Code Generation
1const { Page } = require('playwright/lib/server/page');2const { JSHandle } = require('playwright/lib/server/frames');3Page.prototype.updateSuspenseFallbackChildren = async function (handle, content) {4 const context = await handle._context();5 const page = context._page;6 const { frame } = page.mainFrame()._utilityContext();7 const utilityContext = await frame._utilityContext();8 const utilityScope = await utilityContext.evaluateHandle(() => this);9 const node = await handle.evaluateHandle((node) => node);10 const value = await utilityScope.evaluate((node, content) => {11 const { updateSuspenseFallbackChildren } = require('react-dom');12 updateSuspenseFallbackChildren(node, content);13 }, node, content);14 return JSHandle.from(value);15};16const { chromium } = require('playwright');17(async () => {18 const browser = await chromium.launch();19 const context = await browser.newContext();20 const page = await context.newPage();21 const handle = await page.waitForSelector('h1');22 await page.updateSuspenseFallbackChildren(handle, 'Hello World');23 await page.screenshot({ path: 'example.png' });24 await browser.close();25})();26import { chromium } from 'playwright';27import { Page } from 'playwright/lib/server/page';28import { JSHandle } from 'playwright/lib/server/frames';29) {30 const context = await handle._context();31 const page = context._page;32 const { frame } = page.mainFrame()._utilityContext();33 const utilityContext = await frame._utilityContext();34 const utilityScope = await utilityContext.evaluateHandle(() => this);35 const node = await handle.evaluateHandle((node) => node);36 const value = await utilityScope.evaluate((node: any, content: string) => {37 const { updateSuspenseFallbackChildren } = require('react-dom');38 updateSuspenseFallbackChildren(node, content);39 }, node, content);40 return JSHandle.from(value);
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