How to use updateSuspenseFallbackChildren method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberBeginWork.old.js

Source:ReactFiberBeginWork.old.js Github

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...993 }994 if (showFallback) {995 var _nextFallbackChildren2 = nextProps.fallback;996 var _nextPrimaryChildren2 = nextProps.children;997 var _fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren2, _nextFallbackChildren2, renderLanes);998 var _primaryChildFragment3 = workInProgress.child;999 var prevOffscreenState = current.child.memoizedState;1000 _primaryChildFragment3.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1001 _primaryChildFragment3.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);1002 workInProgress.memoizedState = SUSPENDED_MARKER;1003 return _fallbackChildFragment;1004 } else {1005 var _nextPrimaryChildren3 = nextProps.children;1006 var _primaryChildFragment4 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren3, renderLanes);1007 workInProgress.memoizedState = null;1008 return _primaryChildFragment4;1009 }1010 } else {1011 // The current tree is not already showing a fallback.1012 if (showFallback) {1013 // Timed out.1014 var _nextFallbackChildren3 = nextProps.fallback;1015 var _nextPrimaryChildren4 = nextProps.children;1016 var _fallbackChildFragment2 = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren4, _nextFallbackChildren3, renderLanes);1017 var _primaryChildFragment5 = workInProgress.child;1018 var _prevOffscreenState = current.child.memoizedState;1019 _primaryChildFragment5.memoizedState = _prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(_prevOffscreenState, renderLanes);1020 _primaryChildFragment5.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes); // Skip the primary children, and continue working on the1021 // fallback children.1022 workInProgress.memoizedState = SUSPENDED_MARKER;1023 return _fallbackChildFragment2;1024 } else {1025 // Still haven't timed out. Continue rendering the children, like we1026 // normally do.1027 var _nextPrimaryChildren5 = nextProps.children;1028 var _primaryChildFragment6 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren5, renderLanes);1029 workInProgress.memoizedState = null;1030 return _primaryChildFragment6;1031 }1032 }1033 }1034 }1035 function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {1036 var mode = workInProgress.mode;1037 var primaryChildProps = {1038 mode: 'visible',1039 children: primaryChildren1040 };1041 var primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, renderLanes, null);1042 primaryChildFragment.return = workInProgress;1043 workInProgress.child = primaryChildFragment;1044 return primaryChildFragment;1045 }1046 function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {1047 var mode = workInProgress.mode;1048 var progressedPrimaryFragment = workInProgress.child;1049 var primaryChildProps = {1050 mode: 'hidden',1051 children: primaryChildren1052 };1053 var primaryChildFragment;1054 var fallbackChildFragment;1055 if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1056 // In legacy mode, we commit the primary tree as if it successfully1057 // completed, even though it's in an inconsistent state.1058 primaryChildFragment = progressedPrimaryFragment;1059 primaryChildFragment.childLanes = NoLanes;1060 primaryChildFragment.pendingProps = primaryChildProps;1061 if ( workInProgress.mode & ProfileMode) {1062 // Reset the durations from the first pass so they aren't included in the1063 // final amounts. This seems counterintuitive, since we're intentionally1064 // not measuring part of the render phase, but this makes it match what we1065 // do in Concurrent Mode.1066 primaryChildFragment.actualDuration = 0;1067 primaryChildFragment.actualStartTime = -1;1068 primaryChildFragment.selfBaseDuration = 0;1069 primaryChildFragment.treeBaseDuration = 0;1070 }1071 fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);1072 } else {1073 primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, NoLanes, null);1074 fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);1075 }1076 primaryChildFragment.return = workInProgress;1077 fallbackChildFragment.return = workInProgress;1078 primaryChildFragment.sibling = fallbackChildFragment;1079 workInProgress.child = primaryChildFragment;1080 return fallbackChildFragment;1081 }1082 function createWorkInProgressOffscreenFiber(current, offscreenProps) {1083 // The props argument to `createWorkInProgress` is `any` typed, so we use this1084 // wrapper function to constrain it.1085 return createWorkInProgress(current, offscreenProps);1086 }1087 function updateSuspensePrimaryChildren(current, workInProgress, primaryChildren, renderLanes) {1088 var currentPrimaryChildFragment = current.child;1089 var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;1090 var primaryChildFragment = createWorkInProgressOffscreenFiber(currentPrimaryChildFragment, {1091 mode: 'visible',1092 children: primaryChildren1093 });1094 if ((workInProgress.mode & BlockingMode) === NoMode) {1095 primaryChildFragment.lanes = renderLanes;1096 }1097 primaryChildFragment.return = workInProgress;1098 primaryChildFragment.sibling = null;1099 if (currentFallbackChildFragment !== null) {1100 // Delete the fallback child fragment1101 currentFallbackChildFragment.nextEffect = null;1102 currentFallbackChildFragment.flags = Deletion;1103 workInProgress.firstEffect = workInProgress.lastEffect = currentFallbackChildFragment;1104 }1105 workInProgress.child = primaryChildFragment;1106 return primaryChildFragment;1107 }1108 function updateSuspenseFallbackChildren(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {1109 var mode = workInProgress.mode;1110 var currentPrimaryChildFragment = current.child;1111 var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;1112 var primaryChildProps = {1113 mode: 'hidden',1114 children: primaryChildren1115 };1116 var primaryChildFragment;1117 if ( // In legacy mode, we commit the primary tree as if it successfully1118 // completed, even though it's in an inconsistent state.1119 (mode & BlockingMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was1120 // already cloned. In legacy mode, the only case where this isn't true is1121 // when DevTools forces us to display a fallback; we skip the first render1122 // pass entirely and go straight to rendering the fallback. (In Concurrent...

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ReactFiberBeginWork.new.js

Source:ReactFiberBeginWork.new.js Github

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...1329 }1330 if (showFallback) {1331 const nextFallbackChildren = nextProps.fallback;1332 const nextPrimaryChildren = nextProps.children;1333 const fallbackChildFragment = updateSuspenseFallbackChildren(1334 current,1335 workInProgress,1336 nextPrimaryChildren,1337 nextFallbackChildren,1338 renderLanes,1339 );1340 const primaryChildFragment: Fiber = (workInProgress.child: any);1341 const prevOffscreenState: OffscreenState | null = (current.child: any)1342 .memoizedState;1343 primaryChildFragment.memoizedState =1344 prevOffscreenState === null1345 ? mountSuspenseOffscreenState(renderLanes)1346 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1347 primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1348 current,1349 renderLanes,1350 );1351 workInProgress.memoizedState = SUSPENDED_MARKER;1352 return fallbackChildFragment;1353 } else {1354 const nextPrimaryChildren = nextProps.children;1355 const primaryChildFragment = updateSuspensePrimaryChildren(1356 current,1357 workInProgress,1358 nextPrimaryChildren,1359 renderLanes,1360 );1361 workInProgress.memoizedState = null;1362 return primaryChildFragment;1363 }1364 } else {1365 // The current tree is not already showing a fallback.1366 if (showFallback) {1367 // Timed out.1368 const nextFallbackChildren = nextProps.fallback;1369 const nextPrimaryChildren = nextProps.children;1370 const fallbackChildFragment = updateSuspenseFallbackChildren(1371 current,1372 workInProgress,1373 nextPrimaryChildren,1374 nextFallbackChildren,1375 renderLanes,1376 );1377 const primaryChildFragment: Fiber = (workInProgress.child: any);1378 const prevOffscreenState: OffscreenState | null = (current.child: any)1379 .memoizedState;1380 primaryChildFragment.memoizedState =1381 prevOffscreenState === null1382 ? mountSuspenseOffscreenState(renderLanes)1383 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1384 primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1385 current,1386 renderLanes,1387 );1388 // Skip the primary children, and continue working on the1389 // fallback children.1390 workInProgress.memoizedState = SUSPENDED_MARKER;1391 return fallbackChildFragment;1392 } else {1393 // Still haven't timed out. Continue rendering the children, like we1394 // normally do.1395 const nextPrimaryChildren = nextProps.children;1396 const primaryChildFragment = updateSuspensePrimaryChildren(1397 current,1398 workInProgress,1399 nextPrimaryChildren,1400 renderLanes,1401 );1402 workInProgress.memoizedState = null;1403 return primaryChildFragment;1404 }1405 }1406 }1407}1408function mountSuspensePrimaryChildren(1409 workInProgress,1410 primaryChildren,1411 renderLanes,1412) {1413 const mode = workInProgress.mode;1414 const primaryChildProps: OffscreenProps = {1415 mode: 'visible',1416 children: primaryChildren,1417 };1418 const primaryChildFragment = createFiberFromOffscreen(1419 primaryChildProps,1420 mode,1421 renderLanes,1422 null,1423 );1424 primaryChildFragment.return = workInProgress;1425 workInProgress.child = primaryChildFragment;1426 return primaryChildFragment;1427}1428function mountSuspenseFallbackChildren(1429 workInProgress,1430 primaryChildren,1431 fallbackChildren,1432 renderLanes,1433) {1434 const mode = workInProgress.mode;1435 const progressedPrimaryFragment: Fiber | null = workInProgress.child;1436 const primaryChildProps: OffscreenProps = {1437 mode: 'hidden',1438 children: primaryChildren,1439 };1440 let primaryChildFragment;1441 let fallbackChildFragment;1442 if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1443 // In legacy mode, we commit the primary tree as if it successfully1444 // completed, even though it's in an inconsistent state.1445 primaryChildFragment = progressedPrimaryFragment;1446 primaryChildFragment.childLanes = NoLanes;1447 primaryChildFragment.pendingProps = primaryChildProps;1448 if (enableProfilerTimer && workInProgress.mode & ProfileMode) {1449 // Reset the durations from the first pass so they aren't included in the1450 // final amounts. This seems counterintuitive, since we're intentionally1451 // not measuring part of the render phase, but this makes it match what we1452 // do in Concurrent Mode.1453 primaryChildFragment.actualDuration = 0;1454 primaryChildFragment.actualStartTime = -1;1455 primaryChildFragment.selfBaseDuration = 0;1456 primaryChildFragment.treeBaseDuration = 0;1457 }1458 fallbackChildFragment = createFiberFromFragment(1459 fallbackChildren,1460 mode,1461 renderLanes,1462 null,1463 );1464 } else {1465 primaryChildFragment = createFiberFromOffscreen(1466 primaryChildProps,1467 mode,1468 NoLanes,1469 null,1470 );1471 fallbackChildFragment = createFiberFromFragment(1472 fallbackChildren,1473 mode,1474 renderLanes,1475 null,1476 );1477 }1478 primaryChildFragment.return = workInProgress;1479 fallbackChildFragment.return = workInProgress;1480 primaryChildFragment.sibling = fallbackChildFragment;1481 workInProgress.child = primaryChildFragment;1482 return fallbackChildFragment;1483}1484function createWorkInProgressOffscreenFiber(1485 current: Fiber,1486 offscreenProps: OffscreenProps,1487) {1488 1489 console.log('createWorkInProgressOffscreenFiber')1490 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('createWorkInProgressOffscreenFiber')) debugger1491 // The props argument to `createWorkInProgress` is `any` typed, so we use this1492 // wrapper function to constrain it.1493 return createWorkInProgress(current, offscreenProps);1494}1495function updateSuspensePrimaryChildren(1496 current,1497 workInProgress,1498 primaryChildren,1499 renderLanes,1500) {1501 1502 console.log('updateSuspensePrimaryChildren')1503 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('updateSuspensePrimaryChildren')) debugger1504 const currentPrimaryChildFragment: Fiber = (current.child: any);1505 const currentFallbackChildFragment: Fiber | null =1506 currentPrimaryChildFragment.sibling;1507 const primaryChildFragment = createWorkInProgressOffscreenFiber(1508 currentPrimaryChildFragment,1509 {1510 mode: 'visible',1511 children: primaryChildren,1512 },1513 );1514 if ((workInProgress.mode & BlockingMode) === NoMode) {1515 primaryChildFragment.lanes = renderLanes;1516 }1517 primaryChildFragment.return = workInProgress;1518 primaryChildFragment.sibling = null;1519 if (currentFallbackChildFragment !== null) {1520 // Delete the fallback child fragment1521 const deletions = workInProgress.deletions;1522 if (deletions === null) {1523 workInProgress.deletions = [currentFallbackChildFragment];1524 // TODO (effects) Rename this to better reflect its new usage (e.g. ChildDeletions)1525 workInProgress.flags |= Deletion;1526 } else {1527 deletions.push(currentFallbackChildFragment);1528 }1529 }1530 workInProgress.child = primaryChildFragment;1531 return primaryChildFragment;1532}1533function updateSuspenseFallbackChildren(1534 current,1535 workInProgress,1536 primaryChildren,1537 fallbackChildren,1538 renderLanes,1539) {1540 1541 console.log('updateSuspenseFallbackChildren')1542 if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('updateSuspenseFallbackChildren')) debugger1543 const mode = workInProgress.mode;1544 const currentPrimaryChildFragment: Fiber = (current.child: any);1545 const currentFallbackChildFragment: Fiber | null =1546 currentPrimaryChildFragment.sibling;1547 const primaryChildProps: OffscreenProps = {...

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FiberBeginWork.js

Source:FiberBeginWork.js Github

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...261 if (prevState !== null){262 if (showFallback){263 const nextFallbackChildren = nextProps.fallback;264 const nextPrimaryChildren = nextProps.children;265 const fallbackChildFragment = updateSuspenseFallbackChildren(266 current,267 workInProgress,268 nextPrimaryChildren,269 nextFallbackChildren,270 renderLanes271 )272 const primaryChildFragment = workInProgress.child;273 const prevOffscreenState = current.child.memoizedState;274 primaryChildFragment.memoizedState = 275 prevOffscreenState === null276 ? mountSuspenseOffscreenState(renderLanes)277 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 278 primaryChildFragment.childLanes = removeLanes(279 current.childLanes, 280 renderLanes281 );282 workInProgress.memoizedState = SUSPENDED_MARKER;283 return fallbackChildFragment; 284 } else {285 const nextPrimaryChildren = nextProps.children;286 const primaryChildFragment = updateSuspensePrimaryChildren(287 current,288 workInProgress,289 nextPrimaryChildren,290 renderLanes,291 );292 workInProgress.memoizedState = null;293 return primaryChildFragment;294 }295 } else {296 // the current tree is not showing a fallback.297 if(showFallback){298 // Timed out.299 const nextFallbackChildren = nextProps.fallback;300 const nextPrimaryChildren = nextProps.children;301 const fallbackChildFragment = updateSuspenseFallbackChildren(302 current,303 workInProgress,304 nextPrimaryChildren,305 nextFallbackChildren,306 renderLanes307 )308 const primaryChildFragment = workInProgress.child;309 const prevOffscreenState = current.child.memoizedState;310 primaryChildFragment.memoizedState = 311 prevOffscreenState === null312 ? mountSuspenseOffscreenState(renderLanes)313 : updateSuspenseOffscreenState(prevOffscreenState, renderLanes); 314 primaryChildFragment.childLanes = removeLanes(315 current.childLanes, 316 renderLanes317 );318 workInProgress.memoizedState = SUSPENDED_MARKER;319 return fallbackChildFragment;320 } else {321 const nextPrimaryChildren = nextProps.children;322 const primaryChildFragment = updateSuspensePrimaryChildren(323 current,324 workInProgress,325 nextPrimaryChildren,326 renderLanes,327 );328 workInProgress.memoizedState = null;329 return primaryChildFragment;330 }331 }332 }333}334function mountSuspensePrimaryChildren(335 workInProgress,336 primaryChildren,337 renderLanes338){339 const primaryChildProps = {340 mode: 'visible',341 children: primaryChildren,342 };343 // createFiberFromOffscreen()344 const primaryChildFragment = createFiber(345 OffscreenComponent,346 primaryChildProps347 );348 primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;349 primaryChildFragment.lanes = renderLanes;350 primaryChildFragment.return = workInProgress;351 workInProgress.child = primaryChildFragment;352 return primaryChildFragment;353}354function mountSuspenseFallbackChildren(355 workInProgress,356 primaryChildren,357 fallbackChildren=defaultFallbackChildren,358 renderLanes,359){360 if(typeof fallbackChildren === 'string'){361 console.error('Err:Fallback Component should be an Object, got String:', fallbackChildren)362 }363 const primaryChildProps = {364 mode: 'hidden',365 children: primaryChildren,366 };367 let primaryChildFragment;368 let fallbackChildFragment;369 primaryChildFragment = createFiber(370 OffscreenComponent,371 primaryChildProps,372 null,373 );374 primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;375 primaryChildFragment.lanes = NoLanes;376 fallbackChildFragment = reconcileChildFibers(377 workInProgress,378 null,379 fallbackChildren,380 renderLanes381 );382 fallbackChildFragment.lanes = renderLanes;383 fallbackChildFragment.elementType = JEACT_FALLBACK_TYPE;384 primaryChildFragment.return = workInProgress;385 fallbackChildFragment.return = workInProgress;386 primaryChildFragment.sibling = fallbackChildFragment;387 workInProgress.child = primaryChildFragment;388 return fallbackChildFragment;389}390function updateSuspensePrimaryChildren(391 current,392 workInProgress,393 primaryChildren,394 renderLanes395){396 const currentPrimaryChildFragment = current.child;397 const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;398 // createWorkInProgressOffscreenFiber()399 const primaryChildFragment = createWorkInProgress(400 currentPrimaryChildFragment,401 {402 mode: 'visible',403 children: primaryChildren,404 }405 )406 primaryChildFragment.return = workInProgress;407 primaryChildFragment.sibling = null;408 if (currentFallbackChildFragment !== null){409 // Delete the fallback child fragment410 const deletions = workInProgress.deletions;411 if (deletions === null){412 workInProgress.deletions = [currentFallbackChildFragment];413 workInProgress.flags |= ChildDeletion;414 } else {415 deletions.push(currentFallbackChildFragment);416 }417 }418 workInProgress.child = primaryChildFragment;419 return primaryChildFragment;420}421function updateSuspenseFallbackChildren(422 current,423 workInProgress,424 primaryChildren,425 fallbackChildren=defaultFallbackChildren,426 renderLanes,427){428 const currentPrimaryChildFragment = current.child;429 const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;430 const primaryChildProps = {431 mode:'hidden',432 children: primaryChildren,433 };434 let primaryChildFragment = createWorkInProgress(435 currentPrimaryChildFragment,...

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await updateSuspenseFallbackChildren(page, true);8 await browser.close();9})();

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/utils/suspenseFallback');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 const element = await page.$('div[class="css-1v8j1i"]');8 const fallback = await page.$('div[class="css-1v8j1i"] > div');9 await updateSuspenseFallbackChildren(element, fallback);10 await page.screenshot({ path: 'example.png' });11 await browser.close();12})();

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Using AI Code Generation

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1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/chromium/crPage');2const { chromium } = require('playwright');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await updateSuspenseFallbackChildren(page, true);8 await page.screenshot({ path: 'screenshot.png' });9 await browser.close();10})();

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Using AI Code Generation

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1const { test, expect } = require('@playwright/test');2const { updateSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorder/recorderSupplement');3test('test', async ({ page }) => {4 await page.waitForSelector('text="Google"', { state: 'attached' });5 updateSuspenseFallbackChildren({6 { type: 'node', name: 'div', attributes: { role: 'button' }, children: [] },7 { type: 'node', name: 'div', attributes: { role: 'button' }, children: [] },8 });9 await page.click('text="Google" >> div[role="button"]');10});11const { test, expect } = require('@playwright/test');12test('test', async ({ page }) => {13 await page.waitForSelector('text="Google"', { state: 'attached' });14 await page.click('text="Google" >> div[role="button"]');15});16const { test, expect } = require('@playwright/test');17test('test', async ({ page }) => {18 await page.waitForSelector('text="Google"', { state: 'attached' });19 await page.click('text="Google" >> div[role="button"]');20});21const { test, expect } = require('@playwright/test');22test('test', async ({ page }) => {23 await page.waitForSelector('text="Google"', { state: 'attached' });24 await page.click('text="Google" >> div[role="button"]');25});26I created a test file (test.js) and ran it using the following command:

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/internal/supplements/dom/suspenseFallback');3(async () => {4 const browser = await chromium.launch({ headless: false });5 const context = await browser.newContext();6 const page = await context.newPage();7 await updateSuspenseFallbackChildren(page.mainFrame());8 await page.screenshot({ path: 'example.png' });9 await browser.close();10})();11const { helper } = require('../../helper');12async function updateSuspenseFallbackChildren(frame) {13 await frame._context._evaluateInternal(true, function() {14 const suspenseFallbacks = document.querySelectorAll('playwright-suspense-fallback');15 for (const suspenseFallback of suspenseFallbacks) {16 const { content, fallback } = suspenseFallback;17 if (content) {18 const contentElement = document.createElement('div');19 contentElement.innerHTML = content;20 suspenseFallback.replaceWith(contentElement);21 } else if (fallback) {22 const fallbackElement = document.createElement('div');23 fallbackElement.innerHTML = fallback;24 suspenseFallback.replaceWith(fallbackElement);25 }26 }27 });28}29module.exports = {30};31const { helper } = require('../../helper');32async function updateSuspenseFallbackChildren(frame) {33 await frame._context._evaluateInternal(true, function() {34 const suspenseFallbacks = document.querySelectorAll('playwright-suspense-fallback');35 for (const suspenseFallback of suspenseFallbacks) {36 const { content, fallback } = suspenseFallback;37 if (content) {38 const contentElement = document.createElement('div');39 contentElement.innerHTML = content;40 suspenseFallback.replaceWith(contentElement);41 } else if (fallback) {42 const fallbackElement = document.createElement('div');43 fallbackElement.innerHTML = fallback;44 suspenseFallback.replaceWith(fallbackElement);45 }46 }47 });48}49module.exports = {50};51const { helper } = require('../../helper');52async function updateSuspenseFallbackChildren(frame) {

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Using AI Code Generation

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1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');2const { chromium } = require('playwright');3const fs = require('fs');4const path = require('path');5(async () => {6 const browser = await chromium.launch();7 const context = await browser.newContext();8 const page = await context.newPage();9 await page.waitForSelector('iframe');10 const elementHandle = await page.$('iframe');11 const frame = await elementHandle.contentFrame();12 const suspenseElement = await frame.$('div');13 const fallbackElement = await frame.$('span');14 updateSuspenseFallbackChildren(suspenseElement, fallbackElement, 'Hello World');15 await page.screenshot({ path: 'screenshot.png' });16 await browser.close();17})();

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Using AI Code Generation

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1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2updateSuspenseFallbackChildren('test', ['Test']);3const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4updateSuspenseFallbackChildren('test', ['Test']);5const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6updateSuspenseFallbackChildren('test', ['Test']);7const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8updateSuspenseFallbackChildren('test', ['Test']);9const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10updateSuspenseFallbackChildren('test', ['Test']);11const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12updateSuspenseFallbackChildren('test', ['Test']);13const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');14updateSuspenseFallbackChildren('test', ['Test']);15const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');16updateSuspenseFallbackChildren('test', ['Test']);17const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');18updateSuspenseFallbackChildren('test', ['Test']);19const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder

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Using AI Code Generation

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1const { Page } = require('playwright/lib/server/page');2const { JSHandle } = require('playwright/lib/server/frames');3Page.prototype.updateSuspenseFallbackChildren = async function (handle, content) {4 const context = await handle._context();5 const page = context._page;6 const { frame } = page.mainFrame()._utilityContext();7 const utilityContext = await frame._utilityContext();8 const utilityScope = await utilityContext.evaluateHandle(() => this);9 const node = await handle.evaluateHandle((node) => node);10 const value = await utilityScope.evaluate((node, content) => {11 const { updateSuspenseFallbackChildren } = require('react-dom');12 updateSuspenseFallbackChildren(node, content);13 }, node, content);14 return JSHandle.from(value);15};16const { chromium } = require('playwright');17(async () => {18 const browser = await chromium.launch();19 const context = await browser.newContext();20 const page = await context.newPage();21 const handle = await page.waitForSelector('h1');22 await page.updateSuspenseFallbackChildren(handle, 'Hello World');23 await page.screenshot({ path: 'example.png' });24 await browser.close();25})();26import { chromium } from 'playwright';27import { Page } from 'playwright/lib/server/page';28import { JSHandle } from 'playwright/lib/server/frames';29) {30 const context = await handle._context();31 const page = context._page;32 const { frame } = page.mainFrame()._utilityContext();33 const utilityContext = await frame._utilityContext();34 const utilityScope = await utilityContext.evaluateHandle(() => this);35 const node = await handle.evaluateHandle((node) => node);36 const value = await utilityScope.evaluate((node: any, content: string) => {37 const { updateSuspenseFallbackChildren } = require('react-dom');38 updateSuspenseFallbackChildren(node, content);39 }, node, content);40 return JSHandle.from(value);

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  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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