Best JavaScript code snippet using playwright-internal
ReactFiberBeginWork.old.js
Source:ReactFiberBeginWork.old.js  
...993        }994        if (showFallback) {995          var _nextFallbackChildren2 = nextProps.fallback;996          var _nextPrimaryChildren2 = nextProps.children;997          var _fallbackChildFragment = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren2, _nextFallbackChildren2, renderLanes);998          var _primaryChildFragment3 = workInProgress.child;999          var prevOffscreenState = current.child.memoizedState;1000          _primaryChildFragment3.memoizedState = prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1001          _primaryChildFragment3.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes);1002          workInProgress.memoizedState = SUSPENDED_MARKER;1003          return _fallbackChildFragment;1004        } else {1005          var _nextPrimaryChildren3 = nextProps.children;1006          var _primaryChildFragment4 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren3, renderLanes);1007          workInProgress.memoizedState = null;1008          return _primaryChildFragment4;1009        }1010      } else {1011        // The current tree is not already showing a fallback.1012        if (showFallback) {1013          // Timed out.1014          var _nextFallbackChildren3 = nextProps.fallback;1015          var _nextPrimaryChildren4 = nextProps.children;1016          var _fallbackChildFragment2 = updateSuspenseFallbackChildren(current, workInProgress, _nextPrimaryChildren4, _nextFallbackChildren3, renderLanes);1017          var _primaryChildFragment5 = workInProgress.child;1018          var _prevOffscreenState = current.child.memoizedState;1019          _primaryChildFragment5.memoizedState = _prevOffscreenState === null ? mountSuspenseOffscreenState(renderLanes) : updateSuspenseOffscreenState(_prevOffscreenState, renderLanes);1020          _primaryChildFragment5.childLanes = getRemainingWorkInPrimaryTree(current, renderLanes); // Skip the primary children, and continue working on the1021          // fallback children.1022          workInProgress.memoizedState = SUSPENDED_MARKER;1023          return _fallbackChildFragment2;1024        } else {1025          // Still haven't timed out. Continue rendering the children, like we1026          // normally do.1027          var _nextPrimaryChildren5 = nextProps.children;1028          var _primaryChildFragment6 = updateSuspensePrimaryChildren(current, workInProgress, _nextPrimaryChildren5, renderLanes);1029          workInProgress.memoizedState = null;1030          return _primaryChildFragment6;1031        }1032      }1033    }1034  }1035  function mountSuspensePrimaryChildren(workInProgress, primaryChildren, renderLanes) {1036    var mode = workInProgress.mode;1037    var primaryChildProps = {1038      mode: 'visible',1039      children: primaryChildren1040    };1041    var primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, renderLanes, null);1042    primaryChildFragment.return = workInProgress;1043    workInProgress.child = primaryChildFragment;1044    return primaryChildFragment;1045  }1046  function mountSuspenseFallbackChildren(workInProgress, primaryChildren, fallbackChildren, renderLanes) {1047    var mode = workInProgress.mode;1048    var progressedPrimaryFragment = workInProgress.child;1049    var primaryChildProps = {1050      mode: 'hidden',1051      children: primaryChildren1052    };1053    var primaryChildFragment;1054    var fallbackChildFragment;1055    if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1056      // In legacy mode, we commit the primary tree as if it successfully1057      // completed, even though it's in an inconsistent state.1058      primaryChildFragment = progressedPrimaryFragment;1059      primaryChildFragment.childLanes = NoLanes;1060      primaryChildFragment.pendingProps = primaryChildProps;1061      if ( workInProgress.mode & ProfileMode) {1062        // Reset the durations from the first pass so they aren't included in the1063        // final amounts. This seems counterintuitive, since we're intentionally1064        // not measuring part of the render phase, but this makes it match what we1065        // do in Concurrent Mode.1066        primaryChildFragment.actualDuration = 0;1067        primaryChildFragment.actualStartTime = -1;1068        primaryChildFragment.selfBaseDuration = 0;1069        primaryChildFragment.treeBaseDuration = 0;1070      }1071      fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);1072    } else {1073      primaryChildFragment = createFiberFromOffscreen(primaryChildProps, mode, NoLanes, null);1074      fallbackChildFragment = createFiberFromFragment(fallbackChildren, mode, renderLanes, null);1075    }1076    primaryChildFragment.return = workInProgress;1077    fallbackChildFragment.return = workInProgress;1078    primaryChildFragment.sibling = fallbackChildFragment;1079    workInProgress.child = primaryChildFragment;1080    return fallbackChildFragment;1081  }1082  function createWorkInProgressOffscreenFiber(current, offscreenProps) {1083    // The props argument to `createWorkInProgress` is `any` typed, so we use this1084    // wrapper function to constrain it.1085    return createWorkInProgress(current, offscreenProps);1086  }1087  function updateSuspensePrimaryChildren(current, workInProgress, primaryChildren, renderLanes) {1088    var currentPrimaryChildFragment = current.child;1089    var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;1090    var primaryChildFragment = createWorkInProgressOffscreenFiber(currentPrimaryChildFragment, {1091      mode: 'visible',1092      children: primaryChildren1093    });1094    if ((workInProgress.mode & BlockingMode) === NoMode) {1095      primaryChildFragment.lanes = renderLanes;1096    }1097    primaryChildFragment.return = workInProgress;1098    primaryChildFragment.sibling = null;1099    if (currentFallbackChildFragment !== null) {1100      // Delete the fallback child fragment1101      currentFallbackChildFragment.nextEffect = null;1102      currentFallbackChildFragment.flags = Deletion;1103      workInProgress.firstEffect = workInProgress.lastEffect = currentFallbackChildFragment;1104    }1105    workInProgress.child = primaryChildFragment;1106    return primaryChildFragment;1107  }1108  function updateSuspenseFallbackChildren(current, workInProgress, primaryChildren, fallbackChildren, renderLanes) {1109    var mode = workInProgress.mode;1110    var currentPrimaryChildFragment = current.child;1111    var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;1112    var primaryChildProps = {1113      mode: 'hidden',1114      children: primaryChildren1115    };1116    var primaryChildFragment;1117    if ( // In legacy mode, we commit the primary tree as if it successfully1118    // completed, even though it's in an inconsistent state.1119    (mode & BlockingMode) === NoMode && // Make sure we're on the second pass, i.e. the primary child fragment was1120    // already cloned. In legacy mode, the only case where this isn't true is1121    // when DevTools forces us to display a fallback; we skip the first render1122    // pass entirely and go straight to rendering the fallback. (In Concurrent...ReactFiberBeginWork.new.js
Source:ReactFiberBeginWork.new.js  
...1329      }1330      if (showFallback) {1331        const nextFallbackChildren = nextProps.fallback;1332        const nextPrimaryChildren = nextProps.children;1333        const fallbackChildFragment = updateSuspenseFallbackChildren(1334          current,1335          workInProgress,1336          nextPrimaryChildren,1337          nextFallbackChildren,1338          renderLanes,1339        );1340        const primaryChildFragment: Fiber = (workInProgress.child: any);1341        const prevOffscreenState: OffscreenState | null = (current.child: any)1342          .memoizedState;1343        primaryChildFragment.memoizedState =1344          prevOffscreenState === null1345            ? mountSuspenseOffscreenState(renderLanes)1346            : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1347        primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1348          current,1349          renderLanes,1350        );1351        workInProgress.memoizedState = SUSPENDED_MARKER;1352        return fallbackChildFragment;1353      } else {1354        const nextPrimaryChildren = nextProps.children;1355        const primaryChildFragment = updateSuspensePrimaryChildren(1356          current,1357          workInProgress,1358          nextPrimaryChildren,1359          renderLanes,1360        );1361        workInProgress.memoizedState = null;1362        return primaryChildFragment;1363      }1364    } else {1365      // The current tree is not already showing a fallback.1366      if (showFallback) {1367        // Timed out.1368        const nextFallbackChildren = nextProps.fallback;1369        const nextPrimaryChildren = nextProps.children;1370        const fallbackChildFragment = updateSuspenseFallbackChildren(1371          current,1372          workInProgress,1373          nextPrimaryChildren,1374          nextFallbackChildren,1375          renderLanes,1376        );1377        const primaryChildFragment: Fiber = (workInProgress.child: any);1378        const prevOffscreenState: OffscreenState | null = (current.child: any)1379          .memoizedState;1380        primaryChildFragment.memoizedState =1381          prevOffscreenState === null1382            ? mountSuspenseOffscreenState(renderLanes)1383            : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);1384        primaryChildFragment.childLanes = getRemainingWorkInPrimaryTree(1385          current,1386          renderLanes,1387        );1388        // Skip the primary children, and continue working on the1389        // fallback children.1390        workInProgress.memoizedState = SUSPENDED_MARKER;1391        return fallbackChildFragment;1392      } else {1393        // Still haven't timed out. Continue rendering the children, like we1394        // normally do.1395        const nextPrimaryChildren = nextProps.children;1396        const primaryChildFragment = updateSuspensePrimaryChildren(1397          current,1398          workInProgress,1399          nextPrimaryChildren,1400          renderLanes,1401        );1402        workInProgress.memoizedState = null;1403        return primaryChildFragment;1404      }1405    }1406  }1407}1408function mountSuspensePrimaryChildren(1409  workInProgress,1410  primaryChildren,1411  renderLanes,1412) {1413  const mode = workInProgress.mode;1414  const primaryChildProps: OffscreenProps = {1415    mode: 'visible',1416    children: primaryChildren,1417  };1418  const primaryChildFragment = createFiberFromOffscreen(1419    primaryChildProps,1420    mode,1421    renderLanes,1422    null,1423  );1424  primaryChildFragment.return = workInProgress;1425  workInProgress.child = primaryChildFragment;1426  return primaryChildFragment;1427}1428function mountSuspenseFallbackChildren(1429  workInProgress,1430  primaryChildren,1431  fallbackChildren,1432  renderLanes,1433) {1434  const mode = workInProgress.mode;1435  const progressedPrimaryFragment: Fiber | null = workInProgress.child;1436  const primaryChildProps: OffscreenProps = {1437    mode: 'hidden',1438    children: primaryChildren,1439  };1440  let primaryChildFragment;1441  let fallbackChildFragment;1442  if ((mode & BlockingMode) === NoMode && progressedPrimaryFragment !== null) {1443    // In legacy mode, we commit the primary tree as if it successfully1444    // completed, even though it's in an inconsistent state.1445    primaryChildFragment = progressedPrimaryFragment;1446    primaryChildFragment.childLanes = NoLanes;1447    primaryChildFragment.pendingProps = primaryChildProps;1448    if (enableProfilerTimer && workInProgress.mode & ProfileMode) {1449      // Reset the durations from the first pass so they aren't included in the1450      // final amounts. This seems counterintuitive, since we're intentionally1451      // not measuring part of the render phase, but this makes it match what we1452      // do in Concurrent Mode.1453      primaryChildFragment.actualDuration = 0;1454      primaryChildFragment.actualStartTime = -1;1455      primaryChildFragment.selfBaseDuration = 0;1456      primaryChildFragment.treeBaseDuration = 0;1457    }1458    fallbackChildFragment = createFiberFromFragment(1459      fallbackChildren,1460      mode,1461      renderLanes,1462      null,1463    );1464  } else {1465    primaryChildFragment = createFiberFromOffscreen(1466      primaryChildProps,1467      mode,1468      NoLanes,1469      null,1470    );1471    fallbackChildFragment = createFiberFromFragment(1472      fallbackChildren,1473      mode,1474      renderLanes,1475      null,1476    );1477  }1478  primaryChildFragment.return = workInProgress;1479  fallbackChildFragment.return = workInProgress;1480  primaryChildFragment.sibling = fallbackChildFragment;1481  workInProgress.child = primaryChildFragment;1482  return fallbackChildFragment;1483}1484function createWorkInProgressOffscreenFiber(1485  current: Fiber,1486  offscreenProps: OffscreenProps,1487) {1488  1489  console.log('createWorkInProgressOffscreenFiber')1490  if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('createWorkInProgressOffscreenFiber')) debugger1491  // The props argument to `createWorkInProgress` is `any` typed, so we use this1492  // wrapper function to constrain it.1493  return createWorkInProgress(current, offscreenProps);1494}1495function updateSuspensePrimaryChildren(1496  current,1497  workInProgress,1498  primaryChildren,1499  renderLanes,1500) {1501  1502  console.log('updateSuspensePrimaryChildren')1503  if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('updateSuspensePrimaryChildren')) debugger1504  const currentPrimaryChildFragment: Fiber = (current.child: any);1505  const currentFallbackChildFragment: Fiber | null =1506    currentPrimaryChildFragment.sibling;1507  const primaryChildFragment = createWorkInProgressOffscreenFiber(1508    currentPrimaryChildFragment,1509    {1510      mode: 'visible',1511      children: primaryChildren,1512    },1513  );1514  if ((workInProgress.mode & BlockingMode) === NoMode) {1515    primaryChildFragment.lanes = renderLanes;1516  }1517  primaryChildFragment.return = workInProgress;1518  primaryChildFragment.sibling = null;1519  if (currentFallbackChildFragment !== null) {1520    // Delete the fallback child fragment1521    const deletions = workInProgress.deletions;1522    if (deletions === null) {1523      workInProgress.deletions = [currentFallbackChildFragment];1524      // TODO (effects) Rename this to better reflect its new usage (e.g. ChildDeletions)1525      workInProgress.flags |= Deletion;1526    } else {1527      deletions.push(currentFallbackChildFragment);1528    }1529  }1530  workInProgress.child = primaryChildFragment;1531  return primaryChildFragment;1532}1533function updateSuspenseFallbackChildren(1534  current,1535  workInProgress,1536  primaryChildren,1537  fallbackChildren,1538  renderLanes,1539) {1540  1541  console.log('updateSuspenseFallbackChildren')1542  if (!__LOG_NAMES__.length || __LOG_NAMES__.includes('updateSuspenseFallbackChildren')) debugger1543  const mode = workInProgress.mode;1544  const currentPrimaryChildFragment: Fiber = (current.child: any);1545  const currentFallbackChildFragment: Fiber | null =1546    currentPrimaryChildFragment.sibling;1547  const primaryChildProps: OffscreenProps = {...FiberBeginWork.js
Source:FiberBeginWork.js  
...261    if (prevState !== null){262      if (showFallback){263        const nextFallbackChildren = nextProps.fallback;264        const nextPrimaryChildren = nextProps.children;265        const fallbackChildFragment = updateSuspenseFallbackChildren(266          current,267          workInProgress,268          nextPrimaryChildren,269          nextFallbackChildren,270          renderLanes271        )272        const primaryChildFragment = workInProgress.child;273        const prevOffscreenState = current.child.memoizedState;274        primaryChildFragment.memoizedState = 275          prevOffscreenState === null276          ? mountSuspenseOffscreenState(renderLanes)277          : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);      278        primaryChildFragment.childLanes = removeLanes(279          current.childLanes, 280          renderLanes281        );282        workInProgress.memoizedState = SUSPENDED_MARKER;283        return fallbackChildFragment;       284      } else {285        const nextPrimaryChildren = nextProps.children;286        const primaryChildFragment = updateSuspensePrimaryChildren(287          current,288          workInProgress,289          nextPrimaryChildren,290          renderLanes,291        );292        workInProgress.memoizedState = null;293        return primaryChildFragment;294      }295    } else {296      // the current tree is not showing a fallback.297      if(showFallback){298        // Timed out.299        const nextFallbackChildren = nextProps.fallback;300        const nextPrimaryChildren = nextProps.children;301        const fallbackChildFragment = updateSuspenseFallbackChildren(302          current,303          workInProgress,304          nextPrimaryChildren,305          nextFallbackChildren,306          renderLanes307        )308        const primaryChildFragment = workInProgress.child;309        const prevOffscreenState = current.child.memoizedState;310        primaryChildFragment.memoizedState = 311          prevOffscreenState === null312          ? mountSuspenseOffscreenState(renderLanes)313          : updateSuspenseOffscreenState(prevOffscreenState, renderLanes);      314        primaryChildFragment.childLanes = removeLanes(315          current.childLanes, 316          renderLanes317        );318        workInProgress.memoizedState = SUSPENDED_MARKER;319        return fallbackChildFragment;320      } else {321        const nextPrimaryChildren = nextProps.children;322        const primaryChildFragment = updateSuspensePrimaryChildren(323          current,324          workInProgress,325          nextPrimaryChildren,326          renderLanes,327        );328        workInProgress.memoizedState = null;329        return primaryChildFragment;330      }331    }332  }333}334function mountSuspensePrimaryChildren(335  workInProgress,336  primaryChildren,337  renderLanes338){339  const primaryChildProps = {340    mode: 'visible',341    children: primaryChildren,342  };343  // createFiberFromOffscreen()344  const primaryChildFragment = createFiber(345    OffscreenComponent,346    primaryChildProps347  );348  primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;349  primaryChildFragment.lanes = renderLanes;350  primaryChildFragment.return = workInProgress;351  workInProgress.child = primaryChildFragment;352  return primaryChildFragment;353}354function mountSuspenseFallbackChildren(355  workInProgress,356  primaryChildren,357  fallbackChildren=defaultFallbackChildren,358  renderLanes,359){360  if(typeof fallbackChildren === 'string'){361    console.error('Err:Fallback Component should be an Object, got String:', fallbackChildren)362  }363  const primaryChildProps = {364    mode: 'hidden',365    children: primaryChildren,366  };367  let primaryChildFragment;368  let fallbackChildFragment;369  primaryChildFragment = createFiber(370    OffscreenComponent,371    primaryChildProps,372    null,373  );374  primaryChildFragment.elementType = JEACT_OFFSCREEN_TYPE;375  primaryChildFragment.lanes = NoLanes;376  fallbackChildFragment  = reconcileChildFibers(377      workInProgress,378      null,379      fallbackChildren,380      renderLanes381  );382  fallbackChildFragment.lanes = renderLanes;383  fallbackChildFragment.elementType = JEACT_FALLBACK_TYPE;384  primaryChildFragment.return = workInProgress;385  fallbackChildFragment.return = workInProgress;386  primaryChildFragment.sibling = fallbackChildFragment;387  workInProgress.child = primaryChildFragment;388  return fallbackChildFragment;389}390function updateSuspensePrimaryChildren(391  current,392  workInProgress,393  primaryChildren,394  renderLanes395){396  const currentPrimaryChildFragment = current.child;397  const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;398  // createWorkInProgressOffscreenFiber()399  const primaryChildFragment = createWorkInProgress(400    currentPrimaryChildFragment,401    {402      mode: 'visible',403      children: primaryChildren,404    }405  )406  primaryChildFragment.return = workInProgress;407  primaryChildFragment.sibling = null;408  if (currentFallbackChildFragment !== null){409    // Delete the fallback child fragment410    const deletions = workInProgress.deletions;411    if (deletions === null){412      workInProgress.deletions = [currentFallbackChildFragment];413      workInProgress.flags |= ChildDeletion;414    } else {415      deletions.push(currentFallbackChildFragment);416    }417  }418  workInProgress.child = primaryChildFragment;419  return primaryChildFragment;420}421function updateSuspenseFallbackChildren(422  current,423  workInProgress,424  primaryChildren,425  fallbackChildren=defaultFallbackChildren,426  renderLanes,427){428  const currentPrimaryChildFragment = current.child;429  const currentFallbackChildFragment = currentPrimaryChildFragment.sibling;430  const primaryChildProps = {431    mode:'hidden',432    children: primaryChildren,433  };434  let primaryChildFragment = createWorkInProgress(435    currentPrimaryChildFragment,...Using AI Code Generation
1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  await updateSuspenseFallbackChildren(page, true);8  await browser.close();9})();Using AI Code Generation
1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/utils/suspenseFallback');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  const element = await page.$('div[class="css-1v8j1i"]');8  const fallback = await page.$('div[class="css-1v8j1i"] > div');9  await updateSuspenseFallbackChildren(element, fallback);10  await page.screenshot({ path: 'example.png' });11  await browser.close();12})();Using AI Code Generation
1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/chromium/crPage');2const { chromium } = require('playwright');3(async () => {4  const browser = await chromium.launch();5  const context = await browser.newContext();6  const page = await context.newPage();7  await updateSuspenseFallbackChildren(page, true);8  await page.screenshot({ path: 'screenshot.png' });9  await browser.close();10})();Using AI Code Generation
1const { test, expect } = require('@playwright/test');2const { updateSuspenseFallbackChildren } = require('@playwright/test/lib/server/supplements/recorder/recorderSupplement');3test('test', async ({ page }) => {4  await page.waitForSelector('text="Google"', { state: 'attached' });5  updateSuspenseFallbackChildren({6      { type: 'node', name: 'div', attributes: { role: 'button' }, children: [] },7      { type: 'node', name: 'div', attributes: { role: 'button' }, children: [] },8  });9  await page.click('text="Google" >> div[role="button"]');10});11const { test, expect } = require('@playwright/test');12test('test', async ({ page }) => {13  await page.waitForSelector('text="Google"', { state: 'attached' });14  await page.click('text="Google" >> div[role="button"]');15});16const { test, expect } = require('@playwright/test');17test('test', async ({ page }) => {18  await page.waitForSelector('text="Google"', { state: 'attached' });19  await page.click('text="Google" >> div[role="button"]');20});21const { test, expect } = require('@playwright/test');22test('test', async ({ page }) => {23  await page.waitForSelector('text="Google"', { state: 'attached' });24  await page.click('text="Google" >> div[role="button"]');25});26I created a test file (test.js) and ran it using the following command:Using AI Code Generation
1const { chromium } = require('playwright');2const { updateSuspenseFallbackChildren } = require('playwright/lib/internal/supplements/dom/suspenseFallback');3(async () => {4  const browser = await chromium.launch({ headless: false });5  const context = await browser.newContext();6  const page = await context.newPage();7  await updateSuspenseFallbackChildren(page.mainFrame());8  await page.screenshot({ path: 'example.png' });9  await browser.close();10})();11const { helper } = require('../../helper');12async function updateSuspenseFallbackChildren(frame) {13  await frame._context._evaluateInternal(true, function() {14    const suspenseFallbacks = document.querySelectorAll('playwright-suspense-fallback');15    for (const suspenseFallback of suspenseFallbacks) {16      const { content, fallback } = suspenseFallback;17      if (content) {18        const contentElement = document.createElement('div');19        contentElement.innerHTML = content;20        suspenseFallback.replaceWith(contentElement);21      } else if (fallback) {22        const fallbackElement = document.createElement('div');23        fallbackElement.innerHTML = fallback;24        suspenseFallback.replaceWith(fallbackElement);25      }26    }27  });28}29module.exports = {30};31const { helper } = require('../../helper');32async function updateSuspenseFallbackChildren(frame) {33  await frame._context._evaluateInternal(true, function() {34    const suspenseFallbacks = document.querySelectorAll('playwright-suspense-fallback');35    for (const suspenseFallback of suspenseFallbacks) {36      const { content, fallback } = suspenseFallback;37      if (content) {38        const contentElement = document.createElement('div');39        contentElement.innerHTML = content;40        suspenseFallback.replaceWith(contentElement);41      } else if (fallback) {42        const fallbackElement = document.createElement('div');43        fallbackElement.innerHTML = fallback;44        suspenseFallback.replaceWith(fallbackElement);45      }46    }47  });48}49module.exports = {50};51const { helper } = require('../../helper');52async function updateSuspenseFallbackChildren(frame) {Using AI Code Generation
1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/dom.js');2const { chromium } = require('playwright');3const fs = require('fs');4const path = require('path');5(async () => {6  const browser = await chromium.launch();7  const context = await browser.newContext();8  const page = await context.newPage();9  await page.waitForSelector('iframe');10  const elementHandle = await page.$('iframe');11  const frame = await elementHandle.contentFrame();12  const suspenseElement = await frame.$('div');13  const fallbackElement = await frame.$('span');14  updateSuspenseFallbackChildren(suspenseElement, fallbackElement, 'Hello World');15  await page.screenshot({ path: 'screenshot.png' });16  await browser.close();17})();Using AI Code Generation
1const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2updateSuspenseFallbackChildren('test', ['Test']);3const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');4updateSuspenseFallbackChildren('test', ['Test']);5const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');6updateSuspenseFallbackChildren('test', ['Test']);7const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');8updateSuspenseFallbackChildren('test', ['Test']);9const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');10updateSuspenseFallbackChildren('test', ['Test']);11const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');12updateSuspenseFallbackChildren('test', ['Test']);13const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');14updateSuspenseFallbackChildren('test', ['Test']);15const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');16updateSuspenseFallbackChildren('test', ['Test']);17const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');18updateSuspenseFallbackChildren('test', ['Test']);19const { updateSuspenseFallbackChildren } = require('playwright/lib/server/supplements/recorderUsing AI Code Generation
1const { Page } = require('playwright/lib/server/page');2const { JSHandle } = require('playwright/lib/server/frames');3Page.prototype.updateSuspenseFallbackChildren = async function (handle, content) {4  const context = await handle._context();5  const page = context._page;6  const { frame } = page.mainFrame()._utilityContext();7  const utilityContext = await frame._utilityContext();8  const utilityScope = await utilityContext.evaluateHandle(() => this);9  const node = await handle.evaluateHandle((node) => node);10  const value = await utilityScope.evaluate((node, content) => {11    const { updateSuspenseFallbackChildren } = require('react-dom');12    updateSuspenseFallbackChildren(node, content);13  }, node, content);14  return JSHandle.from(value);15};16const { chromium } = require('playwright');17(async () => {18  const browser = await chromium.launch();19  const context = await browser.newContext();20  const page = await context.newPage();21  const handle = await page.waitForSelector('h1');22  await page.updateSuspenseFallbackChildren(handle, 'Hello World');23  await page.screenshot({ path: 'example.png' });24  await browser.close();25})();26import { chromium } from 'playwright';27import { Page } from 'playwright/lib/server/page';28import { JSHandle } from 'playwright/lib/server/frames';29) {30  const context = await handle._context();31  const page = context._page;32  const { frame } = page.mainFrame()._utilityContext();33  const utilityContext = await frame._utilityContext();34  const utilityScope = await utilityContext.evaluateHandle(() => this);35  const node = await handle.evaluateHandle((node) => node);36  const value = await utilityScope.evaluate((node: any, content: string) => {37    const { updateSuspenseFallbackChildren } = require('react-dom');38    updateSuspenseFallbackChildren(node, content);39  }, node, content);40  return JSHandle.from(value);LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.
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