How to use updateSuspenseListComponent method in Playwright Internal

Best JavaScript code snippet using playwright-internal

ReactFiberBeginWork.new.js

Source:ReactFiberBeginWork.new.js Github

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...2518// pass through beginWork to rerender all children (including the tail) with2519// the force suspend context. If the first render didn't have anything in2520// in fallback state. Then we render each row in the tail one-by-one.2521// That happens in the completeWork phase without going back to beginWork.2522function updateSuspenseListComponent(2523 current: Fiber | null,2524 workInProgress: Fiber,2525 renderLanes: Lanes,2526) {2527 const nextProps = workInProgress.pendingProps;2528 const revealOrder: SuspenseListRevealOrder = nextProps.revealOrder;2529 const tailMode: SuspenseListTailMode = nextProps.tail;2530 const newChildren = nextProps.children;2531 validateRevealOrder(revealOrder);2532 validateTailOptions(tailMode, revealOrder);2533 validateSuspenseListChildren(newChildren, revealOrder);2534 reconcileChildren(current, workInProgress, newChildren, renderLanes);2535 let suspenseContext: SuspenseContext = suspenseStackCursor.current;2536 const shouldForceFallback = hasSuspenseContext(2537 suspenseContext,2538 (ForceSuspenseFallback: SuspenseContext),2539 );2540 if (shouldForceFallback) {2541 suspenseContext = setShallowSuspenseContext(2542 suspenseContext,2543 ForceSuspenseFallback,2544 );2545 workInProgress.flags |= DidCapture;2546 } else {2547 const didSuspendBefore =2548 current !== null && (current.flags & DidCapture) !== NoFlags;2549 if (didSuspendBefore) {2550 // If we previously forced a fallback, we need to schedule work2551 // on any nested boundaries to let them know to try to render2552 // again. This is the same as context updating.2553 propagateSuspenseContextChange(2554 workInProgress,2555 workInProgress.child,2556 renderLanes,2557 );2558 }2559 suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);2560 }2561 pushSuspenseContext(workInProgress, suspenseContext);2562 if ((workInProgress.mode & BlockingMode) === NoMode) {2563 // In legacy mode, SuspenseList doesn't work so we just2564 // use make it a noop by treating it as the default revealOrder.2565 workInProgress.memoizedState = null;2566 } else {2567 switch (revealOrder) {2568 case 'forwards': {2569 const lastContentRow = findLastContentRow(workInProgress.child);2570 let tail;2571 if (lastContentRow === null) {2572 // The whole list is part of the tail.2573 // TODO: We could fast path by just rendering the tail now.2574 tail = workInProgress.child;2575 workInProgress.child = null;2576 } else {2577 // Disconnect the tail rows after the content row.2578 // We're going to render them separately later.2579 tail = lastContentRow.sibling;2580 lastContentRow.sibling = null;2581 }2582 initSuspenseListRenderState(2583 workInProgress,2584 false, // isBackwards2585 tail,2586 lastContentRow,2587 tailMode,2588 );2589 break;2590 }2591 case 'backwards': {2592 // We're going to find the first row that has existing content.2593 // At the same time we're going to reverse the list of everything2594 // we pass in the meantime. That's going to be our tail in reverse2595 // order.2596 let tail = null;2597 let row = workInProgress.child;2598 workInProgress.child = null;2599 while (row !== null) {2600 const currentRow = row.alternate;2601 // New rows can't be content rows.2602 if (currentRow !== null && findFirstSuspended(currentRow) === null) {2603 // This is the beginning of the main content.2604 workInProgress.child = row;2605 break;2606 }2607 const nextRow = row.sibling;2608 row.sibling = tail;2609 tail = row;2610 row = nextRow;2611 }2612 // TODO: If workInProgress.child is null, we can continue on the tail immediately.2613 initSuspenseListRenderState(2614 workInProgress,2615 true, // isBackwards2616 tail,2617 null, // last2618 tailMode,2619 );2620 break;2621 }2622 case 'together': {2623 initSuspenseListRenderState(2624 workInProgress,2625 false, // isBackwards2626 null, // tail2627 null, // last2628 undefined,2629 );2630 break;2631 }2632 default: {2633 // The default reveal order is the same as not having2634 // a boundary.2635 workInProgress.memoizedState = null;2636 }2637 }2638 }2639 return workInProgress.child;2640}2641function updatePortalComponent(2642 current: Fiber | null,2643 workInProgress: Fiber,2644 renderLanes: Lanes,2645) {2646 pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);2647 const nextChildren = workInProgress.pendingProps;2648 if (current === null) {2649 // Portals are special because we don't append the children during mount2650 // but at commit. Therefore we need to track insertions which the normal2651 // flow doesn't do during mount. This doesn't happen at the root because2652 // the root always starts with a "current" with a null child.2653 // TODO: Consider unifying this with how the root works.2654 workInProgress.child = reconcileChildFibers(2655 workInProgress,2656 null,2657 nextChildren,2658 renderLanes,2659 );2660 } else {2661 reconcileChildren(current, workInProgress, nextChildren, renderLanes);2662 }2663 return workInProgress.child;2664}2665let hasWarnedAboutUsingNoValuePropOnContextProvider = false;2666function updateContextProvider(2667 current: Fiber | null,2668 workInProgress: Fiber,2669 renderLanes: Lanes,2670) {2671 const providerType: ReactProviderType<any> = workInProgress.type;2672 const context: ReactContext<any> = providerType._context;2673 const newProps = workInProgress.pendingProps;2674 const oldProps = workInProgress.memoizedProps;2675 const newValue = newProps.value;2676 if (__DEV__) {2677 if (!('value' in newProps)) {2678 if (!hasWarnedAboutUsingNoValuePropOnContextProvider) {2679 hasWarnedAboutUsingNoValuePropOnContextProvider = true;2680 console.error(2681 'The `value` prop is required for the `<Context.Provider>`. Did you misspell it or forget to pass it?',2682 );2683 }2684 }2685 const providerPropTypes = workInProgress.type.propTypes;2686 if (providerPropTypes) {2687 checkPropTypes(providerPropTypes, newProps, 'prop', 'Context.Provider');2688 }2689 }2690 pushProvider(workInProgress, newValue);2691 if (oldProps !== null) {2692 const oldValue = oldProps.value;2693 const changedBits = calculateChangedBits(context, newValue, oldValue);2694 if (changedBits === 0) {2695 // No change. Bailout early if children are the same.2696 if (2697 oldProps.children === newProps.children &&2698 !hasLegacyContextChanged()2699 ) {2700 return bailoutOnAlreadyFinishedWork(2701 current,2702 workInProgress,2703 renderLanes,2704 );2705 }2706 } else {2707 // The context value changed. Search for matching consumers and schedule2708 // them to update.2709 propagateContextChange(workInProgress, context, changedBits, renderLanes);2710 }2711 }2712 const newChildren = newProps.children;2713 reconcileChildren(current, workInProgress, newChildren, renderLanes);2714 return workInProgress.child;2715}2716let hasWarnedAboutUsingContextAsConsumer = false;2717function updateContextConsumer(2718 current: Fiber | null,2719 workInProgress: Fiber,2720 renderLanes: Lanes,2721) {2722 let context: ReactContext<any> = workInProgress.type;2723 // The logic below for Context differs depending on PROD or DEV mode. In2724 // DEV mode, we create a separate object for Context.Consumer that acts2725 // like a proxy to Context. This proxy object adds unnecessary code in PROD2726 // so we use the old behaviour (Context.Consumer references Context) to2727 // reduce size and overhead. The separate object references context via2728 // a property called "_context", which also gives us the ability to check2729 // in DEV mode if this property exists or not and warn if it does not.2730 if (__DEV__) {2731 if ((context: any)._context === undefined) {2732 // This may be because it's a Context (rather than a Consumer).2733 // Or it may be because it's older React where they're the same thing.2734 // We only want to warn if we're sure it's a new React.2735 if (context !== context.Consumer) {2736 if (!hasWarnedAboutUsingContextAsConsumer) {2737 hasWarnedAboutUsingContextAsConsumer = true;2738 console.error(2739 'Rendering <Context> directly is not supported and will be removed in ' +2740 'a future major release. Did you mean to render <Context.Consumer> instead?',2741 );2742 }2743 }2744 } else {2745 context = (context: any)._context;2746 }2747 }2748 const newProps = workInProgress.pendingProps;2749 const render = newProps.children;2750 if (__DEV__) {2751 if (typeof render !== 'function') {2752 console.error(2753 'A context consumer was rendered with multiple children, or a child ' +2754 "that isn't a function. A context consumer expects a single child " +2755 'that is a function. If you did pass a function, make sure there ' +2756 'is no trailing or leading whitespace around it.',2757 );2758 }2759 }2760 prepareToReadContext(workInProgress, renderLanes);2761 const newValue = readContext(context, newProps.unstable_observedBits);2762 let newChildren;2763 if (__DEV__) {2764 ReactCurrentOwner.current = workInProgress;2765 setIsRendering(true);2766 newChildren = render(newValue);2767 setIsRendering(false);2768 } else {2769 newChildren = render(newValue);2770 }2771 // React DevTools reads this flag.2772 workInProgress.flags |= PerformedWork;2773 reconcileChildren(current, workInProgress, newChildren, renderLanes);2774 return workInProgress.child;2775}2776function updateFundamentalComponent(current, workInProgress, renderLanes) {2777 const fundamentalImpl = workInProgress.type.impl;2778 if (fundamentalImpl.reconcileChildren === false) {2779 return null;2780 }2781 const nextProps = workInProgress.pendingProps;2782 const nextChildren = nextProps.children;2783 reconcileChildren(current, workInProgress, nextChildren, renderLanes);2784 return workInProgress.child;2785}2786function updateScopeComponent(current, workInProgress, renderLanes) {2787 const nextProps = workInProgress.pendingProps;2788 const nextChildren = nextProps.children;2789 reconcileChildren(current, workInProgress, nextChildren, renderLanes);2790 return workInProgress.child;2791}2792export function markWorkInProgressReceivedUpdate() {2793 didReceiveUpdate = true;2794}2795function bailoutOnAlreadyFinishedWork(2796 current: Fiber | null,2797 workInProgress: Fiber,2798 renderLanes: Lanes,2799): Fiber | null {2800 if (current !== null) {2801 // Reuse previous dependencies2802 workInProgress.dependencies = current.dependencies;2803 }2804 if (enableProfilerTimer) {2805 // Don't update "base" render times for bailouts.2806 stopProfilerTimerIfRunning(workInProgress);2807 }2808 markSkippedUpdateLanes(workInProgress.lanes);2809 // Check if the children have any pending work.2810 if (!includesSomeLane(renderLanes, workInProgress.childLanes)) {2811 // The children don't have any work either. We can skip them.2812 // TODO: Once we add back resuming, we should check if the children are2813 // a work-in-progress set. If so, we need to transfer their effects.2814 return null;2815 } else {2816 // This fiber doesn't have work, but its subtree does. Clone the child2817 // fibers and continue.2818 cloneChildFibers(current, workInProgress);2819 return workInProgress.child;2820 }2821}2822function remountFiber(2823 current: Fiber,2824 oldWorkInProgress: Fiber,2825 newWorkInProgress: Fiber,2826): Fiber | null {2827 if (__DEV__) {2828 const returnFiber = oldWorkInProgress.return;2829 if (returnFiber === null) {2830 throw new Error('Cannot swap the root fiber.');2831 }2832 // Disconnect from the old current.2833 // It will get deleted.2834 current.alternate = null;2835 oldWorkInProgress.alternate = null;2836 // Connect to the new tree.2837 newWorkInProgress.index = oldWorkInProgress.index;2838 newWorkInProgress.sibling = oldWorkInProgress.sibling;2839 newWorkInProgress.return = oldWorkInProgress.return;2840 newWorkInProgress.ref = oldWorkInProgress.ref;2841 // Replace the child/sibling pointers above it.2842 if (oldWorkInProgress === returnFiber.child) {2843 returnFiber.child = newWorkInProgress;2844 } else {2845 let prevSibling = returnFiber.child;2846 if (prevSibling === null) {2847 throw new Error('Expected parent to have a child.');2848 }2849 while (prevSibling.sibling !== oldWorkInProgress) {2850 prevSibling = prevSibling.sibling;2851 if (prevSibling === null) {2852 throw new Error('Expected to find the previous sibling.');2853 }2854 }2855 prevSibling.sibling = newWorkInProgress;2856 }2857 // Delete the old fiber and place the new one.2858 // Since the old fiber is disconnected, we have to schedule it manually.2859 const deletions = returnFiber.deletions;2860 if (deletions === null) {2861 returnFiber.deletions = [current];2862 // TODO (effects) Rename this to better reflect its new usage (e.g. ChildDeletions)2863 returnFiber.flags |= Deletion;2864 } else {2865 deletions.push(current);2866 }2867 newWorkInProgress.flags |= Placement;2868 // Restart work from the new fiber.2869 return newWorkInProgress;2870 } else {2871 throw new Error(2872 'Did not expect this call in production. ' +2873 'This is a bug in React. Please file an issue.',2874 );2875 }2876}2877function beginWork(2878 current: Fiber | null,2879 workInProgress: Fiber,2880 renderLanes: Lanes,2881): Fiber | null {2882 const updateLanes = workInProgress.lanes;2883 if (__DEV__) {2884 if (workInProgress._debugNeedsRemount && current !== null) {2885 // This will restart the begin phase with a new fiber.2886 return remountFiber(2887 current,2888 workInProgress,2889 createFiberFromTypeAndProps(2890 workInProgress.type,2891 workInProgress.key,2892 workInProgress.pendingProps,2893 workInProgress._debugOwner || null,2894 workInProgress.mode,2895 workInProgress.lanes,2896 ),2897 );2898 }2899 }2900 if (current !== null) {2901 const oldProps = current.memoizedProps;2902 const newProps = workInProgress.pendingProps;2903 if (2904 oldProps !== newProps ||2905 hasLegacyContextChanged() ||2906 // Force a re-render if the implementation changed due to hot reload:2907 (__DEV__ ? workInProgress.type !== current.type : false)2908 ) {2909 // If props or context changed, mark the fiber as having performed work.2910 // This may be unset if the props are determined to be equal later (memo).2911 didReceiveUpdate = true;2912 } else if (!includesSomeLane(renderLanes, updateLanes)) {2913 didReceiveUpdate = false;2914 // This fiber does not have any pending work. Bailout without entering2915 // the begin phase. There's still some bookkeeping we that needs to be done2916 // in this optimized path, mostly pushing stuff onto the stack.2917 switch (workInProgress.tag) {2918 case HostRoot:2919 pushHostRootContext(workInProgress);2920 resetHydrationState();2921 break;2922 case HostComponent:2923 pushHostContext(workInProgress);2924 break;2925 case ClassComponent: {2926 const Component = workInProgress.type;2927 if (isLegacyContextProvider(Component)) {2928 pushLegacyContextProvider(workInProgress);2929 }2930 break;2931 }2932 case HostPortal:2933 pushHostContainer(2934 workInProgress,2935 workInProgress.stateNode.containerInfo,2936 );2937 break;2938 case ContextProvider: {2939 const newValue = workInProgress.memoizedProps.value;2940 pushProvider(workInProgress, newValue);2941 break;2942 }2943 case Profiler:2944 if (enableProfilerTimer) {2945 // Reset effect durations for the next eventual effect phase.2946 // These are reset during render to allow the DevTools commit hook a chance to read them,2947 const stateNode = workInProgress.stateNode;2948 stateNode.effectDuration = 0;2949 stateNode.passiveEffectDuration = 0;2950 }2951 break;2952 case SuspenseComponent: {2953 const state: SuspenseState | null = workInProgress.memoizedState;2954 if (state !== null) {2955 if (enableSuspenseServerRenderer) {2956 if (state.dehydrated !== null) {2957 pushSuspenseContext(2958 workInProgress,2959 setDefaultShallowSuspenseContext(suspenseStackCursor.current),2960 );2961 // We know that this component will suspend again because if it has2962 // been unsuspended it has committed as a resolved Suspense component.2963 // If it needs to be retried, it should have work scheduled on it.2964 workInProgress.flags |= DidCapture;2965 // We should never render the children of a dehydrated boundary until we2966 // upgrade it. We return null instead of bailoutOnAlreadyFinishedWork.2967 return null;2968 }2969 }2970 // If this boundary is currently timed out, we need to decide2971 // whether to retry the primary children, or to skip over it and2972 // go straight to the fallback. Check the priority of the primary2973 // child fragment.2974 const primaryChildFragment: Fiber = (workInProgress.child: any);2975 const primaryChildLanes = primaryChildFragment.childLanes;2976 if (includesSomeLane(renderLanes, primaryChildLanes)) {2977 // The primary children have pending work. Use the normal path2978 // to attempt to render the primary children again.2979 return updateSuspenseComponent(2980 current,2981 workInProgress,2982 renderLanes,2983 );2984 } else {2985 // The primary child fragment does not have pending work marked2986 // on it2987 pushSuspenseContext(2988 workInProgress,2989 setDefaultShallowSuspenseContext(suspenseStackCursor.current),2990 );2991 // The primary children do not have pending work with sufficient2992 // priority. Bailout.2993 const child = bailoutOnAlreadyFinishedWork(2994 current,2995 workInProgress,2996 renderLanes,2997 );2998 if (child !== null) {2999 // The fallback children have pending work. Skip over the3000 // primary children and work on the fallback.3001 return child.sibling;3002 } else {3003 return null;3004 }3005 }3006 } else {3007 pushSuspenseContext(3008 workInProgress,3009 setDefaultShallowSuspenseContext(suspenseStackCursor.current),3010 );3011 }3012 break;3013 }3014 case SuspenseListComponent: {3015 const didSuspendBefore = (current.flags & DidCapture) !== NoFlags;3016 const hasChildWork = includesSomeLane(3017 renderLanes,3018 workInProgress.childLanes,3019 );3020 if (didSuspendBefore) {3021 if (hasChildWork) {3022 // If something was in fallback state last time, and we have all the3023 // same children then we're still in progressive loading state.3024 // Something might get unblocked by state updates or retries in the3025 // tree which will affect the tail. So we need to use the normal3026 // path to compute the correct tail.3027 return updateSuspenseListComponent(3028 current,3029 workInProgress,3030 renderLanes,3031 );3032 }3033 // If none of the children had any work, that means that none of3034 // them got retried so they'll still be blocked in the same way3035 // as before. We can fast bail out.3036 workInProgress.flags |= DidCapture;3037 }3038 // If nothing suspended before and we're rendering the same children,3039 // then the tail doesn't matter. Anything new that suspends will work3040 // in the "together" mode, so we can continue from the state we had.3041 const renderState = workInProgress.memoizedState;3042 if (renderState !== null) {3043 // Reset to the "together" mode in case we've started a different3044 // update in the past but didn't complete it.3045 renderState.rendering = null;3046 renderState.tail = null;3047 }3048 pushSuspenseContext(workInProgress, suspenseStackCursor.current);3049 if (hasChildWork) {3050 break;3051 } else {3052 // If none of the children had any work, that means that none of3053 // them got retried so they'll still be blocked in the same way3054 // as before. We can fast bail out.3055 return null;3056 }3057 }3058 case OffscreenComponent:3059 case LegacyHiddenComponent: {3060 // Need to check if the tree still needs to be deferred. This is3061 // almost identical to the logic used in the normal update path,3062 // so we'll just enter that. The only difference is we'll bail out3063 // at the next level instead of this one, because the child props3064 // have not changed. Which is fine.3065 // TODO: Probably should refactor `beginWork` to split the bailout3066 // path from the normal path. I'm tempted to do a labeled break here3067 // but I won't :)3068 workInProgress.lanes = NoLanes;3069 return updateOffscreenComponent(current, workInProgress, renderLanes);3070 }3071 }3072 return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);3073 } else {3074 if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {3075 // This is a special case that only exists for legacy mode.3076 // See https://github.com/facebook/react/pull/19216.3077 didReceiveUpdate = true;3078 } else {3079 // An update was scheduled on this fiber, but there are no new props3080 // nor legacy context. Set this to false. If an update queue or context3081 // consumer produces a changed value, it will set this to true. Otherwise,3082 // the component will assume the children have not changed and bail out.3083 didReceiveUpdate = false;3084 }3085 }3086 } else {3087 didReceiveUpdate = false;3088 }3089 // Before entering the begin phase, clear pending update priority.3090 // TODO: This assumes that we're about to evaluate the component and process3091 // the update queue. However, there's an exception: SimpleMemoComponent3092 // sometimes bails out later in the begin phase. This indicates that we should3093 // move this assignment out of the common path and into each branch.3094 workInProgress.lanes = NoLanes;3095 switch (workInProgress.tag) {3096 case IndeterminateComponent: {3097 return mountIndeterminateComponent(3098 current,3099 workInProgress,3100 workInProgress.type,3101 renderLanes,3102 );3103 }3104 case LazyComponent: {3105 const elementType = workInProgress.elementType;3106 return mountLazyComponent(3107 current,3108 workInProgress,3109 elementType,3110 updateLanes,3111 renderLanes,3112 );3113 }3114 case FunctionComponent: {3115 const Component = workInProgress.type;3116 const unresolvedProps = workInProgress.pendingProps;3117 const resolvedProps =3118 workInProgress.elementType === Component3119 ? unresolvedProps3120 : resolveDefaultProps(Component, unresolvedProps);3121 return updateFunctionComponent(3122 current,3123 workInProgress,3124 Component,3125 resolvedProps,3126 renderLanes,3127 );3128 }3129 case ClassComponent: {3130 const Component = workInProgress.type;3131 const unresolvedProps = workInProgress.pendingProps;3132 const resolvedProps =3133 workInProgress.elementType === Component3134 ? unresolvedProps3135 : resolveDefaultProps(Component, unresolvedProps);3136 return updateClassComponent(3137 current,3138 workInProgress,3139 Component,3140 resolvedProps,3141 renderLanes,3142 );3143 }3144 case HostRoot:3145 return updateHostRoot(current, workInProgress, renderLanes);3146 case HostComponent:3147 return updateHostComponent(current, workInProgress, renderLanes);3148 case HostText:3149 return updateHostText(current, workInProgress);3150 case SuspenseComponent:3151 return updateSuspenseComponent(current, workInProgress, renderLanes);3152 case HostPortal:3153 return updatePortalComponent(current, workInProgress, renderLanes);3154 case ForwardRef: {3155 const type = workInProgress.type;3156 const unresolvedProps = workInProgress.pendingProps;3157 const resolvedProps =3158 workInProgress.elementType === type3159 ? unresolvedProps3160 : resolveDefaultProps(type, unresolvedProps);3161 return updateForwardRef(3162 current,3163 workInProgress,3164 type,3165 resolvedProps,3166 renderLanes,3167 );3168 }3169 case Fragment:3170 return updateFragment(current, workInProgress, renderLanes);3171 case Mode:3172 return updateMode(current, workInProgress, renderLanes);3173 case Profiler:3174 return updateProfiler(current, workInProgress, renderLanes);3175 case ContextProvider:3176 return updateContextProvider(current, workInProgress, renderLanes);3177 case ContextConsumer:3178 return updateContextConsumer(current, workInProgress, renderLanes);3179 case MemoComponent: {3180 const type = workInProgress.type;3181 const unresolvedProps = workInProgress.pendingProps;3182 // Resolve outer props first, then resolve inner props.3183 let resolvedProps = resolveDefaultProps(type, unresolvedProps);3184 if (__DEV__) {3185 if (workInProgress.type !== workInProgress.elementType) {3186 const outerPropTypes = type.propTypes;3187 if (outerPropTypes) {3188 checkPropTypes(3189 outerPropTypes,3190 resolvedProps, // Resolved for outer only3191 'prop',3192 getComponentName(type),3193 );3194 }3195 }3196 }3197 resolvedProps = resolveDefaultProps(type.type, resolvedProps);3198 return updateMemoComponent(3199 current,3200 workInProgress,3201 type,3202 resolvedProps,3203 updateLanes,3204 renderLanes,3205 );3206 }3207 case SimpleMemoComponent: {3208 return updateSimpleMemoComponent(3209 current,3210 workInProgress,3211 workInProgress.type,3212 workInProgress.pendingProps,3213 updateLanes,3214 renderLanes,3215 );3216 }3217 case IncompleteClassComponent: {3218 const Component = workInProgress.type;3219 const unresolvedProps = workInProgress.pendingProps;3220 const resolvedProps =3221 workInProgress.elementType === Component3222 ? unresolvedProps3223 : resolveDefaultProps(Component, unresolvedProps);3224 return mountIncompleteClassComponent(3225 current,3226 workInProgress,3227 Component,3228 resolvedProps,3229 renderLanes,3230 );3231 }3232 case SuspenseListComponent: {3233 return updateSuspenseListComponent(current, workInProgress, renderLanes);3234 }3235 case FundamentalComponent: {3236 if (enableFundamentalAPI) {3237 return updateFundamentalComponent(current, workInProgress, renderLanes);3238 }3239 break;3240 }3241 case ScopeComponent: {3242 if (enableScopeAPI) {3243 return updateScopeComponent(current, workInProgress, renderLanes);3244 }3245 break;3246 }3247 case Block: {...

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ReactFiberBeginWork.old.js

Source:ReactFiberBeginWork.old.js Github

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...1477 // pass through beginWork to rerender all children (including the tail) with1478 // the force suspend context. If the first render didn't have anything in1479 // in fallback state. Then we render each row in the tail one-by-one.1480 // That happens in the completeWork phase without going back to beginWork.1481 function updateSuspenseListComponent(current, workInProgress, renderLanes) {1482 var nextProps = workInProgress.pendingProps;1483 var revealOrder = nextProps.revealOrder;1484 var tailMode = nextProps.tail;1485 var newChildren = nextProps.children;1486 validateRevealOrder(revealOrder);1487 validateTailOptions(tailMode, revealOrder);1488 validateSuspenseListChildren(newChildren, revealOrder);1489 reconcileChildren(current, workInProgress, newChildren, renderLanes);1490 var suspenseContext = suspenseStackCursor.current;1491 var shouldForceFallback = hasSuspenseContext(suspenseContext, ForceSuspenseFallback);1492 if (shouldForceFallback) {1493 suspenseContext = setShallowSuspenseContext(suspenseContext, ForceSuspenseFallback);1494 workInProgress.flags |= DidCapture;1495 } else {1496 var didSuspendBefore = current !== null && (current.flags & DidCapture) !== NoFlags;1497 if (didSuspendBefore) {1498 // If we previously forced a fallback, we need to schedule work1499 // on any nested boundaries to let them know to try to render1500 // again. This is the same as context updating.1501 propagateSuspenseContextChange(workInProgress, workInProgress.child, renderLanes);1502 }1503 suspenseContext = setDefaultShallowSuspenseContext(suspenseContext);1504 }1505 pushSuspenseContext(workInProgress, suspenseContext);1506 if ((workInProgress.mode & BlockingMode) === NoMode) {1507 // In legacy mode, SuspenseList doesn't work so we just1508 // use make it a noop by treating it as the default revealOrder.1509 workInProgress.memoizedState = null;1510 } else {1511 switch (revealOrder) {1512 case 'forwards':1513 {1514 var lastContentRow = findLastContentRow(workInProgress.child);1515 var tail;1516 if (lastContentRow === null) {1517 // The whole list is part of the tail.1518 // TODO: We could fast path by just rendering the tail now.1519 tail = workInProgress.child;1520 workInProgress.child = null;1521 } else {1522 // Disconnect the tail rows after the content row.1523 // We're going to render them separately later.1524 tail = lastContentRow.sibling;1525 lastContentRow.sibling = null;1526 }1527 initSuspenseListRenderState(workInProgress, false, // isBackwards1528 tail, lastContentRow, tailMode, workInProgress.lastEffect);1529 break;1530 }1531 case 'backwards':1532 {1533 // We're going to find the first row that has existing content.1534 // At the same time we're going to reverse the list of everything1535 // we pass in the meantime. That's going to be our tail in reverse1536 // order.1537 var _tail = null;1538 var row = workInProgress.child;1539 workInProgress.child = null;1540 while (row !== null) {1541 var currentRow = row.alternate; // New rows can't be content rows.1542 if (currentRow !== null && findFirstSuspended(currentRow) === null) {1543 // This is the beginning of the main content.1544 workInProgress.child = row;1545 break;1546 }1547 var nextRow = row.sibling;1548 row.sibling = _tail;1549 _tail = row;1550 row = nextRow;1551 } // TODO: If workInProgress.child is null, we can continue on the tail immediately.1552 initSuspenseListRenderState(workInProgress, true, // isBackwards1553 _tail, null, // last1554 tailMode, workInProgress.lastEffect);1555 break;1556 }1557 case 'together':1558 {1559 initSuspenseListRenderState(workInProgress, false, // isBackwards1560 null, // tail1561 null, // last1562 undefined, workInProgress.lastEffect);1563 break;1564 }1565 default:1566 {1567 // The default reveal order is the same as not having1568 // a boundary.1569 workInProgress.memoizedState = null;1570 }1571 }1572 }1573 return workInProgress.child;1574 }1575 function updatePortalComponent(current, workInProgress, renderLanes) {1576 pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);1577 var nextChildren = workInProgress.pendingProps;1578 if (current === null) {1579 // Portals are special because we don't append the children during mount1580 // but at commit. Therefore we need to track insertions which the normal1581 // flow doesn't do during mount. This doesn't happen at the root because1582 // the root always starts with a "current" with a null child.1583 // TODO: Consider unifying this with how the root works.1584 workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderLanes);1585 } else {1586 reconcileChildren(current, workInProgress, nextChildren, renderLanes);1587 }1588 return workInProgress.child;1589 }1590 var hasWarnedAboutUsingNoValuePropOnContextProvider = false;1591 function updateContextProvider(current, workInProgress, renderLanes) {1592 var providerType = workInProgress.type;1593 var context = providerType._context;1594 var newProps = workInProgress.pendingProps;1595 var oldProps = workInProgress.memoizedProps;1596 var newValue = newProps.value;1597 {1598 if (!('value' in newProps)) {1599 if (!hasWarnedAboutUsingNoValuePropOnContextProvider) {1600 hasWarnedAboutUsingNoValuePropOnContextProvider = true;1601 error('The `value` prop is required for the `<Context.Provider>`. Did you misspell it or forget to pass it?');1602 }1603 }1604 var providerPropTypes = workInProgress.type.propTypes;1605 if (providerPropTypes) {1606 checkPropTypes(providerPropTypes, newProps, 'prop', 'Context.Provider');1607 }1608 }1609 pushProvider(workInProgress, newValue);1610 if (oldProps !== null) {1611 var oldValue = oldProps.value;1612 var changedBits = calculateChangedBits(context, newValue, oldValue);1613 if (changedBits === 0) {1614 // No change. Bailout early if children are the same.1615 if (oldProps.children === newProps.children && !hasContextChanged()) {1616 return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);1617 }1618 } else {1619 // The context value changed. Search for matching consumers and schedule1620 // them to update.1621 propagateContextChange(workInProgress, context, changedBits, renderLanes);1622 }1623 }1624 var newChildren = newProps.children;1625 reconcileChildren(current, workInProgress, newChildren, renderLanes);1626 return workInProgress.child;1627 }1628 var hasWarnedAboutUsingContextAsConsumer = false;1629 function updateContextConsumer(current, workInProgress, renderLanes) {1630 var context = workInProgress.type; // The logic below for Context differs depending on PROD or DEV mode. In1631 // DEV mode, we create a separate object for Context.Consumer that acts1632 // like a proxy to Context. This proxy object adds unnecessary code in PROD1633 // so we use the old behaviour (Context.Consumer references Context) to1634 // reduce size and overhead. The separate object references context via1635 // a property called "_context", which also gives us the ability to check1636 // in DEV mode if this property exists or not and warn if it does not.1637 {1638 if (context._context === undefined) {1639 // This may be because it's a Context (rather than a Consumer).1640 // Or it may be because it's older React where they're the same thing.1641 // We only want to warn if we're sure it's a new React.1642 if (context !== context.Consumer) {1643 if (!hasWarnedAboutUsingContextAsConsumer) {1644 hasWarnedAboutUsingContextAsConsumer = true;1645 error('Rendering <Context> directly is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');1646 }1647 }1648 } else {1649 context = context._context;1650 }1651 }1652 var newProps = workInProgress.pendingProps;1653 var render = newProps.children;1654 {1655 if (typeof render !== 'function') {1656 error('A context consumer was rendered with multiple children, or a child ' + "that isn't a function. A context consumer expects a single child " + 'that is a function. If you did pass a function, make sure there ' + 'is no trailing or leading whitespace around it.');1657 }1658 }1659 prepareToReadContext(workInProgress, renderLanes);1660 var newValue = readContext(context, newProps.unstable_observedBits);1661 var newChildren;1662 {1663 ReactCurrentOwner$1.current = workInProgress;1664 setIsRendering(true);1665 newChildren = render(newValue);1666 setIsRendering(false);1667 } // React DevTools reads this flag.1668 workInProgress.flags |= PerformedWork;1669 reconcileChildren(current, workInProgress, newChildren, renderLanes);1670 return workInProgress.child;1671 }1672 function markWorkInProgressReceivedUpdate() {1673 didReceiveUpdate = true;1674 }1675 function bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes) {1676 if (current !== null) {1677 // Reuse previous dependencies1678 workInProgress.dependencies = current.dependencies;1679 }1680 {1681 // Don't update "base" render times for bailouts.1682 stopProfilerTimerIfRunning();1683 }1684 markSkippedUpdateLanes(workInProgress.lanes); // Check if the children have any pending work.1685 if (!includesSomeLane(renderLanes, workInProgress.childLanes)) {1686 // The children don't have any work either. We can skip them.1687 // TODO: Once we add back resuming, we should check if the children are1688 // a work-in-progress set. If so, we need to transfer their effects.1689 return null;1690 } else {1691 // This fiber doesn't have work, but its subtree does. Clone the child1692 // fibers and continue.1693 cloneChildFibers(current, workInProgress);1694 return workInProgress.child;1695 }1696 }1697 function remountFiber(current, oldWorkInProgress, newWorkInProgress) {1698 {1699 var returnFiber = oldWorkInProgress.return;1700 if (returnFiber === null) {1701 throw new Error('Cannot swap the root fiber.');1702 } // Disconnect from the old current.1703 // It will get deleted.1704 current.alternate = null;1705 oldWorkInProgress.alternate = null; // Connect to the new tree.1706 newWorkInProgress.index = oldWorkInProgress.index;1707 newWorkInProgress.sibling = oldWorkInProgress.sibling;1708 newWorkInProgress.return = oldWorkInProgress.return;1709 newWorkInProgress.ref = oldWorkInProgress.ref; // Replace the child/sibling pointers above it.1710 if (oldWorkInProgress === returnFiber.child) {1711 returnFiber.child = newWorkInProgress;1712 } else {1713 var prevSibling = returnFiber.child;1714 if (prevSibling === null) {1715 throw new Error('Expected parent to have a child.');1716 }1717 while (prevSibling.sibling !== oldWorkInProgress) {1718 prevSibling = prevSibling.sibling;1719 if (prevSibling === null) {1720 throw new Error('Expected to find the previous sibling.');1721 }1722 }1723 prevSibling.sibling = newWorkInProgress;1724 } // Delete the old fiber and place the new one.1725 // Since the old fiber is disconnected, we have to schedule it manually.1726 var last = returnFiber.lastEffect;1727 if (last !== null) {1728 last.nextEffect = current;1729 returnFiber.lastEffect = current;1730 } else {1731 returnFiber.firstEffect = returnFiber.lastEffect = current;1732 }1733 current.nextEffect = null;1734 current.flags = Deletion;1735 newWorkInProgress.flags |= Placement; // Restart work from the new fiber.1736 return newWorkInProgress;1737 }1738 }1739 function beginWork(current, workInProgress, renderLanes) {1740 var updateLanes = workInProgress.lanes;1741 {1742 if (workInProgress._debugNeedsRemount && current !== null) {1743 // This will restart the begin phase with a new fiber.1744 return remountFiber(current, workInProgress, createFiberFromTypeAndProps(workInProgress.type, workInProgress.key, workInProgress.pendingProps, workInProgress._debugOwner || null, workInProgress.mode, workInProgress.lanes));1745 }1746 }1747 if (current !== null) {1748 var oldProps = current.memoizedProps;1749 var newProps = workInProgress.pendingProps;1750 if (oldProps !== newProps || hasContextChanged() || ( // Force a re-render if the implementation changed due to hot reload:1751 workInProgress.type !== current.type )) {1752 // If props or context changed, mark the fiber as having performed work.1753 // This may be unset if the props are determined to be equal later (memo).1754 didReceiveUpdate = true;1755 } else if (!includesSomeLane(renderLanes, updateLanes)) {1756 didReceiveUpdate = false; // This fiber does not have any pending work. Bailout without entering1757 // the begin phase. There's still some bookkeeping we that needs to be done1758 // in this optimized path, mostly pushing stuff onto the stack.1759 switch (workInProgress.tag) {1760 case HostRoot:1761 pushHostRootContext(workInProgress);1762 resetHydrationState();1763 break;1764 case HostComponent:1765 pushHostContext(workInProgress);1766 break;1767 case ClassComponent:1768 {1769 var Component = workInProgress.type;1770 if (isContextProvider(Component)) {1771 pushContextProvider(workInProgress);1772 }1773 break;1774 }1775 case HostPortal:1776 pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);1777 break;1778 case ContextProvider:1779 {1780 var newValue = workInProgress.memoizedProps.value;1781 pushProvider(workInProgress, newValue);1782 break;1783 }1784 case Profiler:1785 {1786 // Profiler should only call onRender when one of its descendants actually rendered.1787 var hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes);1788 if (hasChildWork) {1789 workInProgress.flags |= Update;1790 } // Reset effect durations for the next eventual effect phase.1791 // These are reset during render to allow the DevTools commit hook a chance to read them,1792 var stateNode = workInProgress.stateNode;1793 stateNode.effectDuration = 0;1794 stateNode.passiveEffectDuration = 0;1795 }1796 break;1797 case SuspenseComponent:1798 {1799 var state = workInProgress.memoizedState;1800 if (state !== null) {1801 {1802 if (state.dehydrated !== null) {1803 pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // We know that this component will suspend again because if it has1804 // been unsuspended it has committed as a resolved Suspense component.1805 // If it needs to be retried, it should have work scheduled on it.1806 workInProgress.flags |= DidCapture; // We should never render the children of a dehydrated boundary until we1807 // upgrade it. We return null instead of bailoutOnAlreadyFinishedWork.1808 return null;1809 }1810 } // If this boundary is currently timed out, we need to decide1811 // whether to retry the primary children, or to skip over it and1812 // go straight to the fallback. Check the priority of the primary1813 // child fragment.1814 var primaryChildFragment = workInProgress.child;1815 var primaryChildLanes = primaryChildFragment.childLanes;1816 if (includesSomeLane(renderLanes, primaryChildLanes)) {1817 // The primary children have pending work. Use the normal path1818 // to attempt to render the primary children again.1819 return updateSuspenseComponent(current, workInProgress, renderLanes);1820 } else {1821 // The primary child fragment does not have pending work marked1822 // on it1823 pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current)); // The primary children do not have pending work with sufficient1824 // priority. Bailout.1825 var child = bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);1826 if (child !== null) {1827 // The fallback children have pending work. Skip over the1828 // primary children and work on the fallback.1829 return child.sibling;1830 } else {1831 return null;1832 }1833 }1834 } else {1835 pushSuspenseContext(workInProgress, setDefaultShallowSuspenseContext(suspenseStackCursor.current));1836 }1837 break;1838 }1839 case SuspenseListComponent:1840 {1841 var didSuspendBefore = (current.flags & DidCapture) !== NoFlags;1842 var _hasChildWork = includesSomeLane(renderLanes, workInProgress.childLanes);1843 if (didSuspendBefore) {1844 if (_hasChildWork) {1845 // If something was in fallback state last time, and we have all the1846 // same children then we're still in progressive loading state.1847 // Something might get unblocked by state updates or retries in the1848 // tree which will affect the tail. So we need to use the normal1849 // path to compute the correct tail.1850 return updateSuspenseListComponent(current, workInProgress, renderLanes);1851 } // If none of the children had any work, that means that none of1852 // them got retried so they'll still be blocked in the same way1853 // as before. We can fast bail out.1854 workInProgress.flags |= DidCapture;1855 } // If nothing suspended before and we're rendering the same children,1856 // then the tail doesn't matter. Anything new that suspends will work1857 // in the "together" mode, so we can continue from the state we had.1858 var renderState = workInProgress.memoizedState;1859 if (renderState !== null) {1860 // Reset to the "together" mode in case we've started a different1861 // update in the past but didn't complete it.1862 renderState.rendering = null;1863 renderState.tail = null;1864 renderState.lastEffect = null;1865 }1866 pushSuspenseContext(workInProgress, suspenseStackCursor.current);1867 if (_hasChildWork) {1868 break;1869 } else {1870 // If none of the children had any work, that means that none of1871 // them got retried so they'll still be blocked in the same way1872 // as before. We can fast bail out.1873 return null;1874 }1875 }1876 case OffscreenComponent:1877 case LegacyHiddenComponent:1878 {1879 // Need to check if the tree still needs to be deferred. This is1880 // almost identical to the logic used in the normal update path,1881 // so we'll just enter that. The only difference is we'll bail out1882 // at the next level instead of this one, because the child props1883 // have not changed. Which is fine.1884 // TODO: Probably should refactor `beginWork` to split the bailout1885 // path from the normal path. I'm tempted to do a labeled break here1886 // but I won't :)1887 workInProgress.lanes = NoLanes;1888 return updateOffscreenComponent(current, workInProgress, renderLanes);1889 }1890 }1891 return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);1892 } else {1893 if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {1894 // This is a special case that only exists for legacy mode.1895 // See https://github.com/facebook/react/pull/19216.1896 didReceiveUpdate = true;1897 } else {1898 // An update was scheduled on this fiber, but there are no new props1899 // nor legacy context. Set this to false. If an update queue or context1900 // consumer produces a changed value, it will set this to true. Otherwise,1901 // the component will assume the children have not changed and bail out.1902 didReceiveUpdate = false;1903 }1904 }1905 } else {1906 didReceiveUpdate = false;1907 } // Before entering the begin phase, clear pending update priority.1908 // TODO: This assumes that we're about to evaluate the component and process1909 // the update queue. However, there's an exception: SimpleMemoComponent1910 // sometimes bails out later in the begin phase. This indicates that we should1911 // move this assignment out of the common path and into each branch.1912 workInProgress.lanes = NoLanes;1913 switch (workInProgress.tag) {1914 case IndeterminateComponent:1915 {1916 return mountIndeterminateComponent(current, workInProgress, workInProgress.type, renderLanes);1917 }1918 case LazyComponent:1919 {1920 var elementType = workInProgress.elementType;1921 return mountLazyComponent(current, workInProgress, elementType, updateLanes, renderLanes);1922 }1923 case FunctionComponent:1924 {1925 var _Component = workInProgress.type;1926 var unresolvedProps = workInProgress.pendingProps;1927 var resolvedProps = workInProgress.elementType === _Component ? unresolvedProps : resolveDefaultProps(_Component, unresolvedProps);1928 return updateFunctionComponent(current, workInProgress, _Component, resolvedProps, renderLanes);1929 }1930 case ClassComponent:1931 {1932 var _Component2 = workInProgress.type;1933 var _unresolvedProps = workInProgress.pendingProps;1934 var _resolvedProps = workInProgress.elementType === _Component2 ? _unresolvedProps : resolveDefaultProps(_Component2, _unresolvedProps);1935 return updateClassComponent(current, workInProgress, _Component2, _resolvedProps, renderLanes);1936 }1937 case HostRoot:1938 return updateHostRoot(current, workInProgress, renderLanes);1939 case HostComponent:1940 return updateHostComponent(current, workInProgress, renderLanes);1941 case HostText:1942 return updateHostText(current, workInProgress);1943 case SuspenseComponent:1944 return updateSuspenseComponent(current, workInProgress, renderLanes);1945 case HostPortal:1946 return updatePortalComponent(current, workInProgress, renderLanes);1947 case ForwardRef:1948 {1949 var type = workInProgress.type;1950 var _unresolvedProps2 = workInProgress.pendingProps;1951 var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);1952 return updateForwardRef(current, workInProgress, type, _resolvedProps2, renderLanes);1953 }1954 case Fragment:1955 return updateFragment(current, workInProgress, renderLanes);1956 case Mode:1957 return updateMode(current, workInProgress, renderLanes);1958 case Profiler:1959 return updateProfiler(current, workInProgress, renderLanes);1960 case ContextProvider:1961 return updateContextProvider(current, workInProgress, renderLanes);1962 case ContextConsumer:1963 return updateContextConsumer(current, workInProgress, renderLanes);1964 case MemoComponent:1965 {1966 var _type2 = workInProgress.type;1967 var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props.1968 var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);1969 {1970 if (workInProgress.type !== workInProgress.elementType) {1971 var outerPropTypes = _type2.propTypes;1972 if (outerPropTypes) {1973 checkPropTypes(outerPropTypes, _resolvedProps3, // Resolved for outer only1974 'prop', getComponentName(_type2));1975 }1976 }1977 }1978 _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);1979 return updateMemoComponent(current, workInProgress, _type2, _resolvedProps3, updateLanes, renderLanes);1980 }1981 case SimpleMemoComponent:1982 {1983 return updateSimpleMemoComponent(current, workInProgress, workInProgress.type, workInProgress.pendingProps, updateLanes, renderLanes);1984 }1985 case IncompleteClassComponent:1986 {1987 var _Component3 = workInProgress.type;1988 var _unresolvedProps4 = workInProgress.pendingProps;1989 var _resolvedProps4 = workInProgress.elementType === _Component3 ? _unresolvedProps4 : resolveDefaultProps(_Component3, _unresolvedProps4);1990 return mountIncompleteClassComponent(current, workInProgress, _Component3, _resolvedProps4, renderLanes);1991 }1992 case SuspenseListComponent:1993 {1994 return updateSuspenseListComponent(current, workInProgress, renderLanes);1995 }1996 case FundamentalComponent:1997 {1998 break;1999 }2000 case ScopeComponent:2001 {2002 break;2003 }2004 case Block:2005 {2006 {2007 var block = workInProgress.type;2008 var props = workInProgress.pendingProps;...

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ReactFiberBeginWork.js

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...170 // same children then we're still in progressive loading state.171 // Something might get unblocked by state updates or retries in the172 // tree which will affect the tail. So we need to use the normal173 // path to compute the correct tail.174 return updateSuspenseListComponent(175 current,176 workInProgress,177 renderLanes178 );179 }180 // If none of the children had any work, that means that none of181 // them got retried so they'll still be blocked in the same way182 // as before. We can fast bail out.183 workInProgress.flags |= DidCapture;184 }185 // If nothing suspended before and we're rendering the same children,186 // then the tail doesn't matter. Anything new that suspends will work187 // in the "together" mode, so we can continue from the state we had.188 const renderState = workInProgress.memoizedState;189 if (renderState !== null) {190 // Reset to the "together" mode in case we've started a different191 // update in the past but didn't complete it.192 renderState.rendering = null;193 renderState.tail = null;194 renderState.lastEffect = null;195 }196 pushSuspenseContext(workInProgress, suspenseStackCursor.current);197 if (hasChildWork) {198 break;199 } else {200 // If none of the children had any work, that means that none of201 // them got retried so they'll still be blocked in the same way202 // as before. We can fast bail out.203 return null;204 }205 break;206 case OffscreenComponent:207 case LegacyHiddenComponent:208 // Need to check if the tree still needs to be deferred. This is209 // almost identical to the logic used in the normal update path,210 // so we'll just enter that. The only difference is we'll bail out211 // at the next level instead of this one, because the child props212 // have not changed. Which is fine.213 // TODO: Probably should refactor `beginWork` to split the bailout214 // path from the normal path. I'm tempted to do a labeled break here215 // but I won't :)216 workInProgress.lanes = NoLanes;217 return updateOffscreenComponent(current, workInProgress, renderLanes);218 }219 return bailoutOnAlreadyFinishedWork(current, workInProgress, renderLanes);220 } else {221 // flags标识副作用222 // 首次渲染current.flags应该是 NoFlags = 0223 if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {224 // 按位与运算结果不为0, 也就是说current.flags肯定包含ForceUpdateForLegacySuspense225 // This is a special case that only exists for legacy mode.226 // See https://github.com/facebook/react/pull/19216.227 didReceiveUpdate = true;228 } else {229 // 初次渲染走这条230 // An update was scheduled on this fiber, but there are no new props231 // nor legacy context. Set this to false. If an update queue or context232 // consumer produces a changed value, it will set this to true. Otherwise,233 // the component will assume the children have not changed and bail out.234 didReceiveUpdate = false;235 }236 }237 } else {238 didReceiveUpdate = false;239 }240 // Before entering the begin phase, clear pending update priority.241 // TODO: This assumes that we're about to evaluate the component and process242 // the update queue. However, there's an exception: SimpleMemoComponent243 // sometimes bails out later in the begin phase. This indicates that we should244 // move this assignment out of the common path and into each branch.245 // 暂时不明白为何要清除WIP的lanes246 workInProgress.lanes = NoLanes;247 // 初次渲染, 第一次loop, 这里的wip应该是 host fiber root, tag 为 HostRoot = 3248 // 初次渲染, 第二次loop, 这里的wip应该是 项目应用根节点, 在我学习的列子中为<App>, tag 为 IndeterminateComponent = 2249 switch (workInProgress.tag) {250 case IndeterminateComponent: {251 // 最终返回的是<App>下的第一个child节点, 一个HTMLDivELement节点252 return mountIndeterminateComponent(253 current,254 workInProgress,255 workInProgress.type,256 renderLanes257 );258 }259 case LazyComponent: {260 const elementType = workInProgress.elementType;261 return mountLazyComponent(262 current,263 workInProgress,264 elementType,265 updateLanes,266 renderLanes267 );268 }269 case FunctionComponent: {270 const Component = workInProgress.type;271 const unresolvedProps = workInProgress.pendingProps;272 const resolvedProps =273 workInProgress.elementType === Component274 ? unresolvedProps275 : resolveDefaultProps(Component, unresolvedProps);276 return updateFunctionComponent(277 current,278 workInProgress,279 Component,280 resolvedProps,281 renderLanes282 );283 }284 case ClassComponent: {285 const Component = workInProgress.type;286 const unresolvedProps = workInProgress.pendingProps;287 const resolvedProps =288 workInProgress.elementType === Component289 ? unresolvedProps290 : resolveDefaultProps(Component, unresolvedProps);291 return updateClassComponent(292 current,293 workInProgress,294 Component,295 resolvedProps,296 renderLanes297 );298 }299 case HostRoot:300 return updateHostRoot(current, workInProgress, renderLanes);301 case HostComponent:302 return updateHostComponent(current, workInProgress, renderLanes);303 case HostText:304 return updateHostText(current, workInProgress);305 case SuspenseComponent:306 return updateSuspenseComponent(current, workInProgress, renderLanes);307 case HostPortal:308 return updatePortalComponent(current, workInProgress, renderLanes);309 case ForwardRef: {310 const type = workInProgress.type;311 const unresolvedProps = workInProgress.pendingProps;312 const resolvedProps =313 workInProgress.elementType === type314 ? unresolvedProps315 : resolveDefaultProps(type, unresolvedProps);316 return updateForwardRef(317 current,318 workInProgress,319 type,320 resolvedProps,321 renderLanes322 );323 }324 case Fragment:325 return updateFragment(current, workInProgress, renderLanes);326 case Mode:327 return updateMode(current, workInProgress, renderLanes);328 case Profiler:329 return updateProfiler(current, workInProgress, renderLanes);330 case ContextProvider:331 return updateContextProvider(current, workInProgress, renderLanes);332 case ContextConsumer:333 return updateContextConsumer(current, workInProgress, renderLanes);334 case MemoComponent: {335 const type = workInProgress.type;336 const unresolvedProps = workInProgress.pendingProps;337 // Resolve outer props first, then resolve inner props.338 let resolvedProps = resolveDefaultProps(type, unresolvedProps);339 resolvedProps = resolveDefaultProps(type.type, resolvedProps);340 return updateMemoComponent(341 current,342 workInProgress,343 type,344 resolvedProps,345 updateLanes,346 renderLanes347 );348 }349 case SimpleMemoComponent: {350 return updateSimpleMemoComponent(351 current,352 workInProgress,353 workInProgress.type,354 workInProgress.pendingProps,355 updateLanes,356 renderLanes357 );358 }359 case IncompleteClassComponent: {360 const Component = workInProgress.type;361 const unresolvedProps = workInProgress.pendingProps;362 const resolvedProps =363 workInProgress.elementType === Component364 ? unresolvedProps365 : resolveDefaultProps(Component, unresolvedProps);366 return mountIncompleteClassComponent(367 current,368 workInProgress,369 Component,370 resolvedProps,371 renderLanes372 );373 }374 case SuspenseListComponent: {375 return updateSuspenseListComponent(current, workInProgress, renderLanes);376 }377 case FundamentalComponent: {378 if (enableFundamentalAPI) {379 return updateFundamentalComponent(current, workInProgress, renderLanes);380 }381 break;382 }383 case ScopeComponent: {384 if (enableScopeAPI) {385 return updateScopeComponent(current, workInProgress, renderLanes);386 }387 break;388 }389 case Block: {...

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0__index.js

Source:0__index.js Github

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...100 // same children then we're still in progressive loading state.101 // Something might get unblocked by state updates or retries in the102 // tree which will affect the tail. So we need to use the normal103 // path to compute the correct tail.104 return updateSuspenseListComponent(current$$1, workInProgress, renderExpirationTime);105 } // If none of the children had any work, that means that none of106 // them got retried so they'll still be blocked in the same way107 // as before. We can fast bail out.108 workInProgress.effectTag |= DidCapture;109 } // If nothing suspended before and we're rendering the same children,110 // then the tail doesn't matter. Anything new that suspends will work111 // in the "together" mode, so we can continue from the state we had.112 var renderState = workInProgress.memoizedState;113 if (renderState !== null) {114 // Reset to the "together" mode in case we've started a different115 // update in the past but didn't complete it.116 renderState.rendering = null;117 renderState.tail = null;118 }119 pushSuspenseContext(workInProgress, suspenseStackCursor.current);120 if (hasChildWork) {121 break;122 } else {123 // If none of the children had any work, that means that none of124 // them got retried so they'll still be blocked in the same way125 // as before. We can fast bail out.126 return null;127 }128 }129 }130 return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);131 } else {132 // An update was scheduled on this fiber, but there are no new props133 // nor legacy context. Set this to false. If an update queue or context134 // consumer produces a changed value, it will set this to true. Otherwise,135 // the component will assume the children have not changed and bail out.136 didReceiveUpdate = false;137 }138 } else {139 didReceiveUpdate = false;140 } // Before entering the begin phase, clear the expiration time.141 workInProgress.expirationTime = NoWork;142 switch (workInProgress.tag) {143 case IndeterminateComponent: {144 return mountIndeterminateComponent(current$$1, workInProgress, workInProgress.type, renderExpirationTime);145 }146 case LazyComponent: {147 var elementType = workInProgress.elementType;148 return mountLazyComponent(current$$1, workInProgress, elementType, updateExpirationTime, renderExpirationTime);149 }150 case FunctionComponent: {151 var _Component = workInProgress.type;152 var unresolvedProps = workInProgress.pendingProps;153 var resolvedProps = workInProgress.elementType === _Component ? unresolvedProps : resolveDefaultProps(_Component, unresolvedProps);154 return updateFunctionComponent(current$$1, workInProgress, _Component, resolvedProps, renderExpirationTime);155 }156 case ClassComponent: {157 var _Component2 = workInProgress.type;158 var _unresolvedProps = workInProgress.pendingProps;159 var _resolvedProps = workInProgress.elementType === _Component2 ? _unresolvedProps : resolveDefaultProps(_Component2, _unresolvedProps);160 return updateClassComponent(current$$1, workInProgress, _Component2, _resolvedProps, renderExpirationTime);161 }162 case HostRoot:163 return updateHostRoot(current$$1, workInProgress, renderExpirationTime);164 case HostComponent:165 return updateHostComponent(current$$1, workInProgress, renderExpirationTime);166 case HostText:167 return updateHostText(current$$1, workInProgress);168 case SuspenseComponent:169 return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);170 case HostPortal:171 return updatePortalComponent(current$$1, workInProgress, renderExpirationTime);172 case ForwardRef: {173 var type = workInProgress.type;174 var _unresolvedProps2 = workInProgress.pendingProps;175 var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);176 return updateForwardRef(current$$1, workInProgress, type, _resolvedProps2, renderExpirationTime);177 }178 case Fragment:179 return updateFragment(current$$1, workInProgress, renderExpirationTime);180 case Mode:181 return updateMode(current$$1, workInProgress, renderExpirationTime);182 case Profiler:183 return updateProfiler(current$$1, workInProgress, renderExpirationTime);184 case ContextProvider:185 return updateContextProvider(current$$1, workInProgress, renderExpirationTime);186 case ContextConsumer:187 return updateContextConsumer(current$$1, workInProgress, renderExpirationTime);188 case MemoComponent: {189 var _type2 = workInProgress.type;190 var _unresolvedProps3 = workInProgress.pendingProps; // Resolve outer props first, then resolve inner props.191 var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);192 {193 if (workInProgress.type !== workInProgress.elementType) {194 var outerPropTypes = _type2.propTypes;195 if (outerPropTypes) {196 checkPropTypes(outerPropTypes, _resolvedProps3, // Resolved for outer only197 'prop', getComponentName(_type2), getCurrentFiberStackInDev);198 }199 }200 }201 _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);202 return updateMemoComponent(current$$1, workInProgress, _type2, _resolvedProps3, updateExpirationTime, renderExpirationTime);203 }204 case SimpleMemoComponent: {205 return updateSimpleMemoComponent(current$$1, workInProgress, workInProgress.type, workInProgress.pendingProps, updateExpirationTime, renderExpirationTime);206 }207 case IncompleteClassComponent: {208 var _Component3 = workInProgress.type;209 var _unresolvedProps4 = workInProgress.pendingProps;210 var _resolvedProps4 = workInProgress.elementType === _Component3 ? _unresolvedProps4 : resolveDefaultProps(_Component3, _unresolvedProps4);211 return mountIncompleteClassComponent(current$$1, workInProgress, _Component3, _resolvedProps4, renderExpirationTime);212 }213 case SuspenseListComponent: {214 return updateSuspenseListComponent(current$$1, workInProgress, renderExpirationTime);215 }216 case FundamentalComponent: {217 if (enableFundamentalAPI) {218 return updateFundamentalComponent$1(current$$1, workInProgress, renderExpirationTime);219 }220 break;221 }222 case ScopeComponent: {223 if (enableScopeAPI) {224 return updateScopeComponent(current$$1, workInProgress, renderExpirationTime);225 }226 break;227 }228 }...

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beginWork.js

Source:beginWork.js Github

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...140 // same children then we're still in progressive loading state.141 // Something might get unblocked by state updates or retries in the142 // tree which will affect the tail. So we need to use the normal143 // path to compute the correct tail.144 return updateSuspenseListComponent(145 current,146 workInProgress,147 renderExpirationTime,148 );149 }150 // If none of the children had any work, that means that none of151 // them got retried so they'll still be blocked in the same way152 // as before. We can fast bail out.153 workInProgress.effectTag |= DidCapture;154 }155 // If nothing suspended before and we're rendering the same children,156 // then the tail doesn't matter. Anything new that suspends will work157 // in the "together" mode, so we can continue from the state we had.158 let renderState = workInProgress.memoizedState;159 if (renderState !== null) {160 // Reset to the "together" mode in case we've started a different161 // update in the past but didn't complete it.162 renderState.rendering = null;163 renderState.tail = null;164 }165 pushSuspenseContext(workInProgress, suspenseStackCursor.current);166 if (hasChildWork) {167 break;168 } else {169 // If none of the children had any work, that means that none of170 // them got retried so they'll still be blocked in the same way171 // as before. We can fast bail out.172 return null;173 }174 }175 }176 return bailoutOnAlreadyFinishedWork(177 current,178 workInProgress,179 renderExpirationTime,180 );181 } else {182 didReceiveUpdate = false;183 }184 } else {185 didReceiveUpdate = false;186 }187 workInProgress.expirationTime = NoWork;188 switch (workInProgress.tag) {189 case IndeterminateComponent: {190 return mountIndeterminateComponent(191 current,192 workInProgress,193 workInProgress.type,194 renderExpirationTime,195 );196 }197 case LazyComponent: {198 const elementType = workInProgress.elementType;199 return mountLazyComponent(200 current,201 workInProgress,202 elementType,203 updateExpirationTime,204 renderExpirationTime,205 );206 }207 case FunctionComponent: {208 const Component = workInProgress.type;209 const unresolvedProps = workInProgress.pendingProps;210 const resolvedProps =211 workInProgress.elementType === Component212 ? unresolvedProps213 : resolveDefaultProps(Component, unresolvedProps);214 return updateFunctionComponent(215 current,216 workInProgress,217 Component,218 resolvedProps,219 renderExpirationTime,220 );221 }222 case ClassComponent: {223 const Component = workInProgress.type;224 const unresolvedProps = workInProgress.pendingProps;225 const resolvedProps =226 workInProgress.elementType === Component227 ? unresolvedProps228 : resolveDefaultProps(Component, unresolvedProps);229 return updateClassComponent(230 current,231 workInProgress,232 Component,233 resolvedProps,234 renderExpirationTime,235 );236 }237 case HostRoot:238 return updateHostRoot(current, workInProgress, renderExpirationTime);239 case HostComponent:240 return updateHostComponent(current, workInProgress, renderExpirationTime);241 case HostText:242 return updateHostText(current, workInProgress);243 case SuspenseComponent:244 return updateSuspenseComponent(245 current,246 workInProgress,247 renderExpirationTime,248 );249 case HostPortal:250 return updatePortalComponent(251 current,252 workInProgress,253 renderExpirationTime,254 );255 case ForwardRef: {256 const type = workInProgress.type;257 const unresolvedProps = workInProgress.pendingProps;258 const resolvedProps =259 workInProgress.elementType === type260 ? unresolvedProps261 : resolveDefaultProps(type, unresolvedProps);262 return updateForwardRef(263 current,264 workInProgress,265 type,266 resolvedProps,267 renderExpirationTime,268 );269 }270 case Fragment:271 return updateFragment(current, workInProgress, renderExpirationTime);272 case Mode:273 return updateMode(current, workInProgress, renderExpirationTime);274 case Profiler:275 return updateProfiler(current, workInProgress, renderExpirationTime);276 case ContextProvider:277 return updateContextProvider(278 current,279 workInProgress,280 renderExpirationTime,281 );282 case ContextConsumer:283 return updateContextConsumer(284 current,285 workInProgress,286 renderExpirationTime,287 );288 case MemoComponent: {289 const type = workInProgress.type;290 const unresolvedProps = workInProgress.pendingProps;291 // Resolve outer props first, then resolve inner props.292 let resolvedProps = resolveDefaultProps(type, unresolvedProps);293 if (__DEV__) {294 if (workInProgress.type !== workInProgress.elementType) {295 const outerPropTypes = type.propTypes;296 if (outerPropTypes) {297 checkPropTypes(298 outerPropTypes,299 resolvedProps, // Resolved for outer only300 'prop',301 getComponentName(type),302 );303 }304 }305 }306 resolvedProps = resolveDefaultProps(type.type, resolvedProps);307 return updateMemoComponent(308 current,309 workInProgress,310 type,311 resolvedProps,312 updateExpirationTime,313 renderExpirationTime,314 );315 }316 case SimpleMemoComponent: {317 return updateSimpleMemoComponent(318 current,319 workInProgress,320 workInProgress.type,321 workInProgress.pendingProps,322 updateExpirationTime,323 renderExpirationTime,324 );325 }326 case IncompleteClassComponent: {327 const Component = workInProgress.type;328 const unresolvedProps = workInProgress.pendingProps;329 const resolvedProps =330 workInProgress.elementType === Component331 ? unresolvedProps332 : resolveDefaultProps(Component, unresolvedProps);333 return mountIncompleteClassComponent(334 current,335 workInProgress,336 Component,337 resolvedProps,338 renderExpirationTime,339 );340 }341 case SuspenseListComponent: {342 return updateSuspenseListComponent(343 current,344 workInProgress,345 renderExpirationTime,346 );347 }348 case FundamentalComponent: {349 if (enableFundamentalAPI) {350 return updateFundamentalComponent(351 current,352 workInProgress,353 renderExpirationTime,354 );355 }356 break;...

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Using AI Code Generation

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1const { chromium } = require('playwright');2(async () => {3 const browser = await chromium.launch({ headless: false });4 const page = await browser.newPage();5 await page.evaluate((selector) => {6 const element = document.querySelector(selector);7 element.updateSuspenseListComponent();8 }, 'input[name="q"]');9 await page.waitForSelector('input[name="q"]');10 await browser.close();11})();

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Using AI Code Generation

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1const playwright = require('playwright');2const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');3(async () => {4 const browser = await playwright.chromium.launch({ headless: false });5 const context = await browser.newContext();6 const page = await context.newPage();7 await updateSuspenseListComponent(page, 'google', { name: 'Google' });8 await browser.close();9})();10const { test, expect } = require('@playwright/test');11test('test', async ({ page }) => {12 const element = await page.waitForSelector('google');13 expect(element).toBeTruthy();14});

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Using AI Code Generation

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1const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2const { Page } = require('playwright');3const page = new Page();4updateSuspenseListComponent(page, 'myComponent', 'mySuspenseList');5updateSuspenseListComponent ( page : Page, componentName : string, suspenseList : string ) : Promise < void >6const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');7const { Page } = require('playwright');8const page = new Page();9updateSuspenseListComponent(page, 'myComponent', 'mySuspenseList');

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Using AI Code Generation

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1const { updateSuspenseListComponent } = require('playwright/lib/protocol/protocol');2const { launch } = require('playwright');3(async () => {4 const browser = await launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.waitForSelector('input[title="Search"]');8 await updateSuspenseListComponent(page, 'input[title="Search"]', 'value', 'test');9 await page.screenshot({ path: 'example.png' });10 await browser.close();11})();12const { updateSuspenseListComponent } = require('playwright/lib/protocol/protocol');13const { launch } = require('playwright');14(async () => {15 const browser = await launch();16 const context = await browser.newContext();17 const page = await context.newPage();18 await page.waitForSelector('input[title="Search"]');19 await updateSuspenseListComponent(page, 'input[title="Search"]', 'value', value);20 await page.screenshot({ path: 'example.png' });21 await browser.close();22})();23const { updateSuspenseListComponent } = require('playwright/lib/protocol/protocol');24const { launch } = require('playwright');25(async () => {26 const browser = await launch();27 const context = await browser.newContext();28 const page = await context.newPage();29 await page.waitForSelector('input[title="Search"]');30 await updateSuspenseListComponent(page, 'input[

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Using AI Code Generation

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1const { chromium } = require('playwright');2const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');3(async () => {4 const browser = await chromium.launch();5 const context = await browser.newContext();6 const page = await context.newPage();7 await page.screenshot({ path: `example.png` });8 await browser.close();9})();10 at CDPSession.send (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:204:13)11 at async CDPSession.sendAndIgnoreError (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:249:22)12 at async CDPSession.sendAndIgnoreError (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:249:22)13 at async CDPSession.sendAndIgnoreError (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:249:22)14 at async CDPSession.sendAndIgnoreError (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:249:22)15 at async CDPSession.sendAndIgnoreError (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:249:22)16 at async CDPSession.sendAndIgnoreError (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:249:22)17 at async CDPSession.sendAndIgnoreError (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:249:22)18 at async CDPSession.sendAndIgnoreError (/home/ashish/Projects/playwright/playwright/lib/cjs/server/cjs/common/cjs/Connection.js:249:22)19 at async CDPSession.sendAndIgnoreError (/home/

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Using AI Code Generation

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1const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');2updateSuspenseListComponent('test', 'test', 'test');3const { test } = require('@playwright/test');4const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement.js');5test('test', async ({ page }) => {6 await page.click('text=Get started');7 await page.click('text=Record a test');8 await page.click('text=Run the test');9 updateSuspenseListComponent('test', 'test', 'test');10});11import { test } from '@playwright/test';12import { updateSuspenseListComponent } from 'playwright/lib/server/supplements/recorder/recorderSupplement.js';13test('test', async ({ page }) => {14 await page.click('text=Get started');15 await page.click('text=Record a test');16 await page.click('text=Run the test');17 updateSuspenseListComponent('test', 'test', 'test');18});

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Using AI Code Generation

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1const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2updateSuspenseListComponent('test', 'test', 'test', 'test');3 at Object.<anonymous> (/home/abc/Downloads/playwright-test/test.js:3:44)4 at Module._compile (internal/modules/cjs/loader.js:1137:30)5 at Object.Module._extensions..js (internal/modules/cjs/loader.js:1157:10)6 at Module.load (internal/modules/cjs/loader.js:985:32)7 at Function.Module._load (internal/modules/cjs/loader.js:878:14)8 at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:71:12)

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Using AI Code Generation

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1const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');2const { Page } = require('playwright');3const page = Page.create();4const elementHandle = page.$(selector);5updateSuspenseListComponent(elementHandle, 'test', 'test');6const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');7const { Page } = require('playwright');8const page = Page.create();9const elementHandle = page.$(selector);10updateSuspenseListComponent(elementHandle, 'test', 'test');11const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');12const { Page } = require('playwright');13const page = Page.create();14const elementHandle = page.$(selector);15updateSuspenseListComponent(elementHandle, 'test', 'test');16const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');17const { Page } = require('playwright');18const page = Page.create();19const elementHandle = page.$(selector);20updateSuspenseListComponent(elementHandle, 'test', 'test');21const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');22const { Page } = require('playwright');23const page = Page.create();24const elementHandle = page.$(selector);25updateSuspenseListComponent(elementHandle, 'test', 'test');26const { updateSuspenseListComponent } = require('playwright/lib/server/supplements/recorder/recorderSupplement');27const { Page } = require('playwright');28const page = Page.create();

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Using AI Code Generation

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1const internalAPI = require("playwright/lib/server/frames");2internalAPI.updateSuspenseListComponent(3 page.mainFrame(),4);5internalAPI.updateSuspenseComponent(6 page.mainFrame(),7);8internalAPI.updateSuspenseComponent(9 page.mainFrame(),10);11internalAPI.updateSuspenseComponent(12 page.mainFrame(),13);14updateSuspenseComponent(frame, componentName, propName, value)15updateSuspenseListComponent(frame, componentName, propName, value)

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Using AI Code Generation

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1const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');2updateSuspenseListComponent([{3}]);4const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');5updateSuspenseListComponent([{6}]);7const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');8updateSuspenseListComponent([{9}]);10const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');11updateSuspenseListComponent([{12}]);13const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');14updateSuspenseListComponent([{15}]);16const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');17updateSuspenseListComponent([{18}]);19const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');20updateSuspenseListComponent([{21}]);22const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');23updateSuspenseListComponent([{24}]);25const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');26updateSuspenseListComponent([{27}]);28const { updateSuspenseListComponent } = require('playwright/lib/server/suppressions');29updateSuspenseListComponent([{

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Playwright tutorial

LambdaTest’s Playwright tutorial will give you a broader idea about the Playwright automation framework, its unique features, and use cases with examples to exceed your understanding of Playwright testing. This tutorial will give A to Z guidance, from installing the Playwright framework to some best practices and advanced concepts.

Chapters:

  1. What is Playwright : Playwright is comparatively new but has gained good popularity. Get to know some history of the Playwright with some interesting facts connected with it.
  2. How To Install Playwright : Learn in detail about what basic configuration and dependencies are required for installing Playwright and run a test. Get a step-by-step direction for installing the Playwright automation framework.
  3. Playwright Futuristic Features: Launched in 2020, Playwright gained huge popularity quickly because of some obliging features such as Playwright Test Generator and Inspector, Playwright Reporter, Playwright auto-waiting mechanism and etc. Read up on those features to master Playwright testing.
  4. What is Component Testing: Component testing in Playwright is a unique feature that allows a tester to test a single component of a web application without integrating them with other elements. Learn how to perform Component testing on the Playwright automation framework.
  5. Inputs And Buttons In Playwright: Every website has Input boxes and buttons; learn about testing inputs and buttons with different scenarios and examples.
  6. Functions and Selectors in Playwright: Learn how to launch the Chromium browser with Playwright. Also, gain a better understanding of some important functions like “BrowserContext,” which allows you to run multiple browser sessions, and “newPage” which interacts with a page.
  7. Handling Alerts and Dropdowns in Playwright : Playwright interact with different types of alerts and pop-ups, such as simple, confirmation, and prompt, and different types of dropdowns, such as single selector and multi-selector get your hands-on with handling alerts and dropdown in Playright testing.
  8. Playwright vs Puppeteer: Get to know about the difference between two testing frameworks and how they are different than one another, which browsers they support, and what features they provide.
  9. Run Playwright Tests on LambdaTest: Playwright testing with LambdaTest leverages test performance to the utmost. You can run multiple Playwright tests in Parallel with the LammbdaTest test cloud. Get a step-by-step guide to run your Playwright test on the LambdaTest platform.
  10. Playwright Python Tutorial: Playwright automation framework support all major languages such as Python, JavaScript, TypeScript, .NET and etc. However, there are various advantages to Python end-to-end testing with Playwright because of its versatile utility. Get the hang of Playwright python testing with this chapter.
  11. Playwright End To End Testing Tutorial: Get your hands on with Playwright end-to-end testing and learn to use some exciting features such as TraceViewer, Debugging, Networking, Component testing, Visual testing, and many more.
  12. Playwright Video Tutorial: Watch the video tutorials on Playwright testing from experts and get a consecutive in-depth explanation of Playwright automation testing.

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