How to use isChainedUpon method in storybook-root

Best JavaScript code snippet using storybook-root

instrumenter.ts

Source:instrumenter.ts Github

copy

Full Screen

1/* eslint-disable no-underscore-dangle */2import { addons, Channel } from '@storybook/addons';3import type { StoryId } from '@storybook/addons';4import { once } from '@storybook/client-logger';5import {6 FORCE_REMOUNT,7 IGNORED_EXCEPTION,8 SET_CURRENT_STORY,9 STORY_RENDER_PHASE_CHANGED,10} from '@storybook/core-events';11import global from 'global';12import { Call, CallRef, CallStates, State, Options, ControlStates, LogItem } from './types';13export const EVENTS = {14 CALL: 'instrumenter/call',15 SYNC: 'instrumenter/sync',16 START: 'instrumenter/start',17 BACK: 'instrumenter/back',18 GOTO: 'instrumenter/goto',19 NEXT: 'instrumenter/next',20 END: 'instrumenter/end',21};22type PatchedObj<TObj> = {23 [Property in keyof TObj]: TObj[Property] & { __originalFn__: PatchedObj<TObj> };24};25const debuggerDisabled = global.FEATURES?.interactionsDebugger !== true;26const controlsDisabled: ControlStates = {27 debugger: !debuggerDisabled,28 start: false,29 back: false,30 goto: false,31 next: false,32 end: false,33};34const alreadyCompletedException = new Error(35 `This function ran after the play function completed. Did you forget to \`await\` it?`36);37const isObject = (o: unknown) => Object.prototype.toString.call(o) === '[object Object]';38const isModule = (o: unknown) => Object.prototype.toString.call(o) === '[object Module]';39const isInstrumentable = (o: unknown) => {40 if (!isObject(o) && !isModule(o)) return false;41 if (o.constructor === undefined) return true;42 const proto = o.constructor.prototype;43 if (!isObject(proto)) return false;44 if (Object.prototype.hasOwnProperty.call(proto, 'isPrototypeOf') === false) return false;45 return true;46};47const construct = (obj: any) => {48 try {49 return new obj.constructor();50 } catch (e) {51 return {};52 }53};54const getInitialState = (): State => ({55 renderPhase: undefined,56 isDebugging: false,57 isPlaying: false,58 isLocked: false,59 cursor: 0,60 calls: [],61 shadowCalls: [],62 callRefsByResult: new Map(),63 chainedCallIds: new Set<Call['id']>(),64 parentId: undefined,65 playUntil: undefined,66 resolvers: {},67 syncTimeout: undefined,68 forwardedException: undefined,69});70const getRetainedState = (state: State, isDebugging = false) => {71 const calls = (isDebugging ? state.shadowCalls : state.calls).filter((call) => call.retain);72 if (!calls.length) return undefined;73 const callRefsByResult = new Map(74 Array.from(state.callRefsByResult.entries()).filter(([, ref]) => ref.retain)75 );76 return { cursor: calls.length, calls, callRefsByResult };77};78/**79 * This class is not supposed to be used directly. Use the `instrument` function below instead.80 */81export class Instrumenter {82 channel: Channel;83 initialized = false;84 // State is tracked per story to deal with multiple stories on the same canvas (i.e. docs mode)85 state: Record<StoryId, State>;86 constructor() {87 this.channel = addons.getChannel();88 // Restore state from the parent window in case the iframe was reloaded.89 this.state = global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ || {};90 // When called from `start`, isDebugging will be true91 const resetState = ({92 storyId,93 isPlaying = true,94 isDebugging = false,95 }: {96 storyId?: StoryId;97 isPlaying?: boolean;98 isDebugging?: boolean;99 }) => {100 const state = this.getState(storyId);101 this.setState(storyId, {102 ...getInitialState(),103 ...getRetainedState(state, isDebugging),104 shadowCalls: isDebugging ? state.shadowCalls : [],105 chainedCallIds: isDebugging ? state.chainedCallIds : new Set<Call['id']>(),106 playUntil: isDebugging ? state.playUntil : undefined,107 isPlaying,108 isDebugging,109 });110 // Don't sync while debugging, as it'll cause flicker.111 if (!isDebugging) this.sync(storyId);112 };113 // A forceRemount might be triggered for debugging (on `start`), or elsewhere in Storybook.114 this.channel.on(FORCE_REMOUNT, resetState);115 // Start with a clean slate before playing after a remount, and stop debugging when done.116 this.channel.on(STORY_RENDER_PHASE_CHANGED, ({ storyId, newPhase }) => {117 const { isDebugging, forwardedException } = this.getState(storyId);118 this.setState(storyId, { renderPhase: newPhase });119 if (newPhase === 'playing') {120 resetState({ storyId, isDebugging });121 }122 if (newPhase === 'played') {123 this.setState(storyId, {124 isLocked: false,125 isPlaying: false,126 isDebugging: false,127 forwardedException: undefined,128 });129 // Rethrow any unhandled forwarded exception so it doesn't go unnoticed.130 if (forwardedException) throw forwardedException;131 }132 });133 // Trash non-retained state and clear the log when switching stories, but not on initial boot.134 this.channel.on(SET_CURRENT_STORY, () => {135 if (this.initialized) this.cleanup();136 else this.initialized = true;137 });138 const start = ({ storyId, playUntil }: { storyId: string; playUntil?: Call['id'] }) => {139 if (!this.getState(storyId).isDebugging) {140 this.setState(storyId, ({ calls }) => ({141 calls: [],142 shadowCalls: calls.map((call) => ({ ...call, status: CallStates.WAITING })),143 isDebugging: true,144 }));145 }146 const log = this.getLog(storyId);147 this.setState(storyId, ({ shadowCalls }) => {148 const firstRowIndex = shadowCalls.findIndex((call) => call.id === log[0].callId);149 return {150 playUntil:151 playUntil ||152 shadowCalls153 .slice(0, firstRowIndex)154 .filter((call) => call.interceptable)155 .slice(-1)[0]?.id,156 };157 });158 // Force remount may trigger a page reload if the play function can't be aborted.159 this.channel.emit(FORCE_REMOUNT, { storyId, isDebugging: true });160 };161 const back = ({ storyId }: { storyId: string }) => {162 const { isDebugging } = this.getState(storyId);163 const log = this.getLog(storyId);164 const next = isDebugging165 ? log.findIndex(({ status }) => status === CallStates.WAITING)166 : log.length;167 start({ storyId, playUntil: log[next - 2]?.callId });168 };169 const goto = ({ storyId, callId }: { storyId: string; callId: Call['id'] }) => {170 const { calls, shadowCalls, resolvers } = this.getState(storyId);171 const call = calls.find(({ id }) => id === callId);172 const shadowCall = shadowCalls.find(({ id }) => id === callId);173 if (!call && shadowCall && Object.values(resolvers).length > 0) {174 const nextId = this.getLog(storyId).find((c) => c.status === CallStates.WAITING)?.callId;175 if (shadowCall.id !== nextId) this.setState(storyId, { playUntil: shadowCall.id });176 Object.values(resolvers).forEach((resolve) => resolve());177 } else {178 start({ storyId, playUntil: callId });179 }180 };181 const next = ({ storyId }: { storyId: string }) => {182 const { resolvers } = this.getState(storyId);183 if (Object.values(resolvers).length > 0) {184 Object.values(resolvers).forEach((resolve) => resolve());185 } else {186 const nextId = this.getLog(storyId).find((c) => c.status === CallStates.WAITING)?.callId;187 if (nextId) start({ storyId, playUntil: nextId });188 else end({ storyId });189 }190 };191 const end = ({ storyId }: { storyId: string }) => {192 this.setState(storyId, { playUntil: undefined, isDebugging: false });193 Object.values(this.getState(storyId).resolvers).forEach((resolve) => resolve());194 };195 this.channel.on(EVENTS.START, start);196 this.channel.on(EVENTS.BACK, back);197 this.channel.on(EVENTS.GOTO, goto);198 this.channel.on(EVENTS.NEXT, next);199 this.channel.on(EVENTS.END, end);200 }201 getState(storyId: StoryId) {202 return this.state[storyId] || getInitialState();203 }204 setState(storyId: StoryId, update: Partial<State> | ((state: State) => Partial<State>)) {205 const state = this.getState(storyId);206 const patch = typeof update === 'function' ? update(state) : update;207 this.state = { ...this.state, [storyId]: { ...state, ...patch } };208 // Track state on the parent window so we can reload the iframe without losing state.209 global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ = this.state;210 }211 cleanup() {212 // Reset stories with retained state to their initial state, and drop the rest.213 this.state = Object.entries(this.state).reduce((acc, [storyId, state]) => {214 const retainedState = getRetainedState(state);215 if (!retainedState) return acc;216 acc[storyId] = Object.assign(getInitialState(), retainedState);217 return acc;218 }, {} as Record<StoryId, State>);219 this.channel.emit(EVENTS.SYNC, { controlStates: controlsDisabled, logItems: [] });220 global.window.parent.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER_STATE__ = this.state;221 }222 getLog(storyId: string): LogItem[] {223 const { calls, shadowCalls } = this.getState(storyId);224 const merged = [...shadowCalls];225 calls.forEach((call, index) => {226 merged[index] = call;227 });228 const seen = new Set();229 return merged.reduceRight<LogItem[]>((acc, call) => {230 call.args.forEach((arg) => {231 if (arg?.__callId__) {232 seen.add(arg.__callId__);233 }234 });235 call.path.forEach((node) => {236 if ((node as CallRef).__callId__) {237 seen.add((node as CallRef).__callId__);238 }239 });240 if (call.interceptable && !seen.has(call.id)) {241 acc.unshift({ callId: call.id, status: call.status });242 seen.add(call.id);243 }244 return acc;245 }, []);246 }247 // Traverses the object structure to recursively patch all function properties.248 // Returns the original object, or a new object with the same constructor,249 // depending on whether it should mutate.250 instrument<TObj extends { [x: string]: any }>(obj: TObj, options: Options): PatchedObj<TObj> {251 if (!isInstrumentable(obj)) return obj;252 const { mutate = false, path = [] } = options;253 return Object.keys(obj).reduce(254 (acc, key) => {255 const value = (obj as Record<string, any>)[key];256 // Nothing to patch, but might be instrumentable, so we recurse257 if (typeof value !== 'function') {258 acc[key] = this.instrument(value, { ...options, path: path.concat(key) });259 return acc;260 }261 // Already patched, so we pass through unchanged262 if (typeof value.__originalFn__ === 'function') {263 acc[key] = value;264 return acc;265 }266 // Patch the function and mark it "patched" by adding a reference to the original function267 acc[key] = (...args: any[]) => this.track(key, value, args, options);268 acc[key].__originalFn__ = value;269 // Reuse the original name as the patched function's name270 Object.defineProperty(acc[key], 'name', { value: key, writable: false });271 // Deal with functions that also act like an object272 if (Object.keys(value).length > 0) {273 Object.assign(274 acc[key],275 this.instrument({ ...value }, { ...options, path: path.concat(key) })276 );277 }278 return acc;279 },280 mutate ? obj : construct(obj)281 );282 }283 // Monkey patch an object method to record calls.284 // Returns a function that invokes the original function, records the invocation ("call") and285 // returns the original result.286 track(method: string, fn: Function, args: any[], options: Options) {287 const storyId: StoryId =288 args?.[0]?.__storyId__ || global.window.__STORYBOOK_PREVIEW__?.urlStore?.selection?.storyId;289 const { cursor, parentId } = this.getState(storyId);290 this.setState(storyId, { cursor: cursor + 1 });291 const id = `${parentId || storyId} [${cursor}] ${method}`;292 const { path = [], intercept = false, retain = false } = options;293 const interceptable = typeof intercept === 'function' ? intercept(method, path) : intercept;294 const call: Call = { id, parentId, storyId, cursor, path, method, args, interceptable, retain };295 const result = (interceptable ? this.intercept : this.invoke).call(this, fn, call, options);296 return this.instrument(result, { ...options, mutate: true, path: [{ __callId__: call.id }] });297 }298 intercept(fn: Function, call: Call, options: Options) {299 const { chainedCallIds, isDebugging, playUntil } = this.getState(call.storyId);300 // For a "jump to step" action, continue playing until we hit a call by that ID.301 // For chained calls, we can only return a Promise for the last call in the chain.302 const isChainedUpon = chainedCallIds.has(call.id);303 if (!isDebugging || isChainedUpon || playUntil) {304 if (playUntil === call.id) {305 this.setState(call.storyId, { playUntil: undefined });306 }307 return this.invoke(fn, call, options);308 }309 // Instead of invoking the function, defer the function call until we continue playing.310 return new Promise((resolve) => {311 this.setState(call.storyId, ({ resolvers }) => ({312 isLocked: false,313 resolvers: { ...resolvers, [call.id]: resolve },314 }));315 }).then(() => {316 this.setState(call.storyId, (state) => {317 const { [call.id]: _, ...resolvers } = state.resolvers;318 return { isLocked: true, resolvers };319 });320 return this.invoke(fn, call, options);321 });322 }323 invoke(fn: Function, call: Call, options: Options) {324 // TODO this doesnt work because the abortSignal we have here is the newly created one325 // const { abortSignal } = global.window.__STORYBOOK_PREVIEW__ || {};326 // if (abortSignal && abortSignal.aborted) throw IGNORED_EXCEPTION;327 const { callRefsByResult, forwardedException, renderPhase } = this.getState(call.storyId);328 const info: Call = {329 ...call,330 // Map args that originate from a tracked function call to a call reference to enable nesting.331 // These values are often not fully serializable anyway (e.g. HTML elements).332 args: call.args.map((arg) => {333 if (callRefsByResult.has(arg)) {334 return callRefsByResult.get(arg);335 }336 if (arg instanceof global.window.HTMLElement) {337 const { prefix, localName, id, classList, innerText } = arg;338 const classNames = Array.from(classList);339 return { __element__: { prefix, localName, id, classNames, innerText } };340 }341 return arg;342 }),343 };344 // Mark any ancestor calls as "chained upon" so we won't attempt to defer it later.345 call.path.forEach((ref: any) => {346 if (ref?.__callId__) {347 this.setState(call.storyId, ({ chainedCallIds }) => ({348 chainedCallIds: new Set(Array.from(chainedCallIds).concat(ref.__callId__)),349 }));350 }351 });352 const handleException = (e: unknown) => {353 if (e instanceof Error) {354 const { name, message, stack } = e;355 const exception = { name, message, stack };356 this.update({ ...info, status: CallStates.ERROR, exception });357 // Always track errors to their originating call.358 this.setState(call.storyId, (state) => ({359 callRefsByResult: new Map([360 ...Array.from(state.callRefsByResult.entries()),361 [e, { __callId__: call.id, retain: call.retain }],362 ]),363 }));364 // We need to throw to break out of the play function, but we don't want to trigger a redbox365 // so we throw an ignoredException, which is caught and silently ignored by Storybook.366 if (call.interceptable && e !== alreadyCompletedException) {367 throw IGNORED_EXCEPTION;368 }369 // Non-interceptable calls need their exceptions forwarded to the next interceptable call.370 // In case no interceptable call picks it up, it'll get rethrown in the "completed" phase.371 this.setState(call.storyId, { forwardedException: e });372 return e;373 }374 throw e;375 };376 try {377 // An earlier, non-interceptable call might have forwarded an exception.378 if (forwardedException) {379 this.setState(call.storyId, { forwardedException: undefined });380 throw forwardedException;381 }382 if (renderPhase === 'played' && !call.retain) {383 throw alreadyCompletedException;384 }385 const finalArgs = options.getArgs386 ? options.getArgs(call, this.getState(call.storyId))387 : call.args;388 const result = fn(389 // Wrap any callback functions to provide a way to access their "parent" call.390 // This is picked up in the `track` function and used for call metadata.391 ...finalArgs.map((arg: any) => {392 if (typeof arg !== 'function' || Object.keys(arg).length) return arg;393 return (...args: any) => {394 const { cursor, parentId } = this.getState(call.storyId);395 this.setState(call.storyId, { cursor: 0, parentId: call.id });396 const restore = () => this.setState(call.storyId, { cursor, parentId });397 const res = arg(...args);398 if (res instanceof Promise) res.then(restore, restore);399 else restore();400 return res;401 };402 })403 );404 // Track the result so we can trace later uses of it back to the originating call.405 // Primitive results (undefined, null, boolean, string, number, BigInt) are ignored.406 if (result && ['object', 'function', 'symbol'].includes(typeof result)) {407 this.setState(call.storyId, (state) => ({408 callRefsByResult: new Map([409 ...Array.from(state.callRefsByResult.entries()),410 [result, { __callId__: call.id, retain: call.retain }],411 ]),412 }));413 }414 this.update({415 ...info,416 status: result instanceof Promise ? CallStates.ACTIVE : CallStates.DONE,417 });418 if (result instanceof Promise) {419 return result.then((value) => {420 this.update({ ...info, status: CallStates.DONE });421 return value;422 }, handleException);423 }424 return result;425 } catch (e) {426 return handleException(e);427 }428 }429 // Sends the call info and log to the manager.430 // Uses a 0ms debounce because this might get called many times in one tick.431 update(call: Call) {432 clearTimeout(this.getState(call.storyId).syncTimeout);433 this.channel.emit(EVENTS.CALL, call);434 this.setState(call.storyId, ({ calls }) => {435 // Omit earlier calls for the same ID, which may have been superceded by a later invocation.436 // This typically happens when calls are part of a callback which runs multiple times.437 const callsById = calls438 .concat(call)439 .reduce<Record<Call['id'], Call>>((a, c) => Object.assign(a, { [c.id]: c }), {});440 return {441 // Calls are sorted to ensure parent calls always come before calls in their callback.442 calls: Object.values(callsById).sort((a, b) =>443 a.id.localeCompare(b.id, undefined, { numeric: true })444 ),445 syncTimeout: setTimeout(() => this.sync(call.storyId), 0),446 };447 });448 }449 sync(storyId: StoryId) {450 const { isLocked, isPlaying } = this.getState(storyId);451 const logItems: LogItem[] = this.getLog(storyId);452 const hasActive = logItems.some((item) => item.status === CallStates.ACTIVE);453 if (debuggerDisabled || isLocked || hasActive || logItems.length === 0) {454 this.channel.emit(EVENTS.SYNC, { controlStates: controlsDisabled, logItems });455 return;456 }457 const hasPrevious = logItems.some((item) =>458 [CallStates.DONE, CallStates.ERROR].includes(item.status)459 );460 const controlStates: ControlStates = {461 debugger: true,462 start: hasPrevious,463 back: hasPrevious,464 goto: true,465 next: isPlaying,466 end: isPlaying,467 };468 this.channel.emit(EVENTS.SYNC, { controlStates, logItems });469 }470}471/**472 * Instruments an object or module by traversing its properties, patching any functions (methods)473 * to enable debugging. Patched functions will emit a `call` event when invoked.474 * When intercept = true, patched functions will return a Promise when the debugger stops before475 * this function. As such, "interceptable" functions will have to be `await`-ed.476 */477export function instrument<TObj extends Record<string, any>>(478 obj: TObj,479 options: Options = {}480): TObj {481 try {482 // Don't do any instrumentation if not loaded in an iframe.483 if (global.window.parent === global.window) return obj;484 // Only create an instance if we don't have one (singleton) yet.485 if (!global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__) {486 global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__ = new Instrumenter();487 }488 const instrumenter: Instrumenter = global.window.__STORYBOOK_ADDON_INTERACTIONS_INSTRUMENTER__;489 return instrumenter.instrument(obj, options);490 } catch (e) {491 // Access to the parent window might fail due to CORS restrictions.492 once.warn(e);493 return obj;494 }...

Full Screen

Full Screen

Using AI Code Generation

copy

Full Screen

1const { isChainedUpon } = require('storybook-root-cause');2const { expect } = require('chai');3describe('test', function() {4 it('should work', function() {5 expect(isChainedUpon).to.be.a('function');6 });7});8const { isChainedUpon } = require('storybook-root-cause');9const { expect } = require('chai');10describe('test', function() {11 it('should work', function() {12 expect(isChainedUpon).to.be.a('function');13 });14});15const { isChainedUpon } = require('storybook-root-cause');16const { expect } = require('chai');17describe('test', function() {18 it('should work', function() {19 expect(isChainedUpon).to.be.a('function');20 });21});22const { isChainedUpon } = require('storybook-root-cause');23const { expect } = require('chai');24describe('test', function() {25 it('should work', function() {26 expect(isChainedUpon).to.be.a('function');27 });28});29const { isChainedUpon } = require('storybook-root-cause');30const { expect } = require('chai');31describe('test', function() {32 it('should work', function() {33 expect(isChainedUpon).to.be.a('function');34 });35});36const { isChainedUpon } = require('storybook-root-cause');37const { expect } = require('chai');38describe('test', function() {39 it('should work', function() {40 expect(isChainedUpon).to.be.a('function');41 });42});43const { isChainedUpon } = require('storybook-root-cause');44const { expect } = require('chai

Full Screen

Using AI Code Generation

copy

Full Screen

1const { isChainedUpon } = require('storybook-root');2const { chain } = require('lodash');3const array = [1, 2, 3, 4, 5];4const result = chain(array)5 .map((x) => x * 2)6 .filter((x) => x > 5)7 .isChainedUpon();8console.log(result);9const { isChainedUpon } = require('storybook-root');10const { chain } = require('lodash');11const array = [1, 2, 3, 4, 5];12const result = chain(array)13 .map((x) => x * 2)14 .filter((x) => x > 5)15 .value()16 .isChainedUpon();17console.log(result);18const { isChainedUpon } = require('storybook-root');19const { chain } = require('lodash');20const array = [1, 2, 3, 4, 5];21const result = chain(array)22 .map((x) => x * 2)23 .filter((x) => x > 5)24 .value();25console.log(result.isChainedUpon());26const { isChainedUpon } = require('storybook-root');27const { chain } = require('lodash');28const array = [1, 2, 3, 4, 5];29const result = chain(array)30 .map((x) => x * 2)31 .filter((x) => x > 5)32 .isChainedUpon();33console.log(result);34const { isChainedUpon } = require('storybook-root');35const { chain } = require('lodash');36const array = [1, 2, 3, 4, 5];37const result = chain(array)38 .map((x) => x * 2)39 .filter((x) => x > 5)40 .value()41 .isChainedUpon();42console.log(result);

Full Screen

Using AI Code Generation

copy

Full Screen

1var storybookRoot = new storybookRoot();2var isChainedUpon = storybookRoot.isChainedUpon();3var storybookRoot = new storybookRoot();4var isChainedUpon = storybookRoot.isChainedUpon();5var storybookRoot = new storybookRoot();6var isChainedUpon = storybookRoot.isChainedUpon();7var storybookRoot = new storybookRoot();8var isChainedUpon = storybookRoot.isChainedUpon();9var storybookRoot = new storybookRoot();10var isChainedUpon = storybookRoot.isChainedUpon();11var storybookRoot = new storybookRoot();12var isChainedUpon = storybookRoot.isChainedUpon();13var storybookRoot = new storybookRoot();14var isChainedUpon = storybookRoot.isChainedUpon();15var storybookRoot = new storybookRoot();16var isChainedUpon = storybookRoot.isChainedUpon();17var storybookRoot = new storybookRoot();18var isChainedUpon = storybookRoot.isChainedUpon();19var storybookRoot = new storybookRoot();20var isChainedUpon = storybookRoot.isChainedUpon();21var storybookRoot = new storybookRoot();22var isChainedUpon = storybookRoot.isChainedUpon();23var storybookRoot = new storybookRoot();24var isChainedUpon = storybookRoot.isChainedUpon();25var storybookRoot = new storybookRoot();26var isChainedUpon = storybookRoot.isChainedUpon();

Full Screen

Using AI Code Generation

copy

Full Screen

1import { isChainedUpon } from 'storybook-root';2console.log(isChainedUpon('test'));3import { isChainedUpon } from 'storybook-root';4console.log(isChainedUpon('test'));5import { isChainedUpon } from 'storybook-root';6console.log(isChainedUpon('test'));7import { isChainedUpon } from 'storybook-root';8console.log(isChainedUpon('test'));9import { isChainedUpon } from 'storybook-root';10console.log(isChainedUpon('test'));11import { isChainedUpon } from 'storybook-root';12console.log(isChainedUpon('test'));13import { isChainedUpon } from 'storybook-root';14console.log(isChainedUpon('test'));15import { isChainedUpon } from 'storybook-root';16console.log(isChainedUpon('test'));17import { isChainedUpon } from 'storybook-root';18console.log(isChainedUpon('test'));19import { isChainedUpon } from 'storybook-root';20console.log(isChainedUpon('test'));21import { isChainedUpon } from 'storybook-root';22console.log(isChainedUpon('test'));

Full Screen

Using AI Code Generation

copy

Full Screen

1import isChainedUpon from 'storybook-root-saga';2const saga = function* () {3 yield put({ type: 'SOME_ACTION' });4 yield put({ type: 'SOME_OTHER_ACTION' });5};6const saga2 = function* () {7 yield put({ type: 'SOME_ACTION' });8 yield put({ type: 'SOME_OTHER_ACTION' });9};10const saga3 = function* () {11 yield put({ type: 'SOME_ACTION' });12 yield put({ type: 'SOME_OTHER_ACTION' });13};14const saga4 = function* () {15 yield put({ type: 'SOME_ACTION' });16 yield put({ type: 'SOME_OTHER_ACTION' });17};18const saga5 = function* () {19 yield put({ type: 'SOME_ACTION' });20 yield put({ type: 'SOME_OTHER_ACTION' });21};22const saga6 = function* () {23 yield put({ type: 'SOME_ACTION' });24 yield put({ type: 'SOME_OTHER_ACTION' });25};26const saga7 = function* () {27 yield put({ type: 'SOME_ACTION' });28 yield put({ type: 'SOME_OTHER_ACTION' });29};30const saga8 = function* () {31 yield put({ type: 'SOME_ACTION' });32 yield put({ type: 'SOME_OTHER_ACTION' });33};34const saga9 = function* () {35 yield put({ type: 'SOME_ACTION' });36 yield put({ type: 'SOME_OTHER_ACTION' });37};38const saga10 = function* () {39 yield put({ type: 'SOME_ACTION' });40 yield put({ type: 'SOME_OTHER_ACTION' });41};42const saga11 = function* () {43 yield put({ type: 'SOME_ACTION' });44 yield put({ type: 'SOME_OTHER_ACTION' });45};46const saga12 = function* () {47 yield put({ type: 'SOME_ACTION' });48 yield put({ type: 'SOME_OTHER_ACTION' });49};50const saga13 = function* () {51 yield put({ type: 'SOME_ACTION' });52 yield put({ type: 'SOME_OTHER_ACTION' });53};54const saga14 = function* () {55 yield put({ type: 'SOME_ACTION' });56 yield put({ type: 'S

Full Screen

Using AI Code Generation

copy

Full Screen

1import { isChainedUpon } from 'storybook-root-sibling';2describe('isChainedUpon method of storybook-root-sibling', () => {3 it('should return true if the element is chained upon', () => {4 const element = document.createElement('div');5 element.id = 'test-id';6 document.body.appendChild(element);7 expect(isChainedUpon('test-id')).toBe(true);8 });9});10import { isChainedUpon } from 'storybook-root-sibling';11describe('isChainedUpon method of storybook-root-sibling', () => {12 it('should return true if the element is chained upon', () => {13 const element = document.createElement('div');14 element.id = 'test-id';15 document.body.appendChild(element);16 expect(isChainedUpon('test-id')).toBe(true);17 });18});19import { isChainedUpon } from 'storybook-root-sibling';20describe('isChainedUpon method of storybook-root-sibling', () => {21 it('should return true if the element is chained upon', () => {22 const element = document.createElement('div');23 element.id = 'test-id';24 document.body.appendChild(element);25 expect(isChainedUpon('test-id')).toBe(true);26 });27});28import { isChainedUpon } from 'storybook-root-sibling';29describe('isChainedUpon method of storybook-root-sibling', () => {30 it('should return true if the element is chained upon', () => {31 const element = document.createElement('div');32 element.id = 'test-id';33 document.body.appendChild(element);34 expect(isChainedUpon('test-id')).toBe(true);35 });

Full Screen

Automation Testing Tutorials

Learn to execute automation testing from scratch with LambdaTest Learning Hub. Right from setting up the prerequisites to run your first automation test, to following best practices and diving deeper into advanced test scenarios. LambdaTest Learning Hubs compile a list of step-by-step guides to help you be proficient with different test automation frameworks i.e. Selenium, Cypress, TestNG etc.

LambdaTest Learning Hubs:

YouTube

You could also refer to video tutorials over LambdaTest YouTube channel to get step by step demonstration from industry experts.

Run storybook-root automation tests on LambdaTest cloud grid

Perform automation testing on 3000+ real desktop and mobile devices online.

Try LambdaTest Now !!

Get 100 minutes of automation test minutes FREE!!

Next-Gen App & Browser Testing Cloud

Was this article helpful?

Helpful

NotHelpful