How to use playFunction method in storybook-root

Best JavaScript code snippet using storybook-root

game.ts

Source:game.ts Github

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1import { ReadyState } from "react-use-websocket";2import { PlayFunction } from "use-sound/dist/types";3export enum GameSelector {4 SELECTED_POKEMONS_SELECTOR = "SELECTED_POKEMONS_SELECTOR",5}6export interface PlayerState {7 rankingId?: string;8 player: string;9 playerTiming: number;10}11export interface Pokemon {12 id: string;13 matched: boolean;14 nid?: string;15 image?: string;16 rowIndex?: number;17 colIndex?: number;18}19export enum GameMode {20 SURVIVAL_MODE = "survival",21 SPEED_MODE = "speed",22}23export interface GameSound {24 soundReady: boolean;25 gameSongDuration: number;26 playOpenMenuSound?: PlayFunction;27 playDisableSound?: PlayFunction;28 playEnableSound?: PlayFunction;29 playCompletedGameSound?: PlayFunction;30 playFailedGameSound?: PlayFunction;31 playBiteSound?: PlayFunction;32 playOnSound?: PlayFunction;33 playOffSound?: PlayFunction;34 playGlugSound?: PlayFunction;35 playFanfareSound?: PlayFunction;36 playRisingPopSound?: PlayFunction;37 playNearlyEndTimeSound?: PlayFunction;38 playLevelUpSound?: PlayFunction;39 playPopUpOnSound?: PlayFunction;40 playPopUpOffSound?: PlayFunction;41 playPopDownSound?: PlayFunction;42 playYouWinSound?: PlayFunction;43 playGameSong?: PlayFunction;44}45export enum GameTypeState {46 PLAYER_STATE = "PLAYER_STATE",47 GAME_STATE = "GAME_STATE",48 GAME_SOUND_STATE = "GAME_SOUND_STATE",49 GAME_OVERLAY_STATE = "GAME_OVERLAY_STATE",50 GAME_BATTLE_STATE = "GAME_BATTLE_STATE",51 SELECTED_POKEMONS = "SELECTED_POKEMONS",52 CHAT_SOCKET_STATE = "CHAT_SOCKET_STATE",53 GAME_SUPPORT_STATE = "GAME_SUPPORT_STATE",54 GAME_BATTLE_POINTS_STATE = "GAME_BATTLE_POINTS_STATE",55}56export enum GameStatus {57 RUNNING = "running",58 PENDING = "pending",59 READY = "ready",60 COMPLETED = "completed",61 FAILED = "failed",62}63export interface GameState {64 status: GameStatus;65 row: number;66 col: number;67 pokemons: Record<string, Pokemon>;68 matrix: Pokemon[][];69 level: GameLevel;70}71export interface GameOverlayState {72 connectingLinePoints: PointCoords[];73 suggestPoints: [PointCoords | undefined, PointCoords | undefined];74 freezing?: boolean;75}76export interface ChatSocketState {77 sendMakeGame?: (gameId: string) => void;78}79export interface GameBattleState {80 gameId?: string;81 allReady: string[];82 competitor?: string;83 winner?: string;84 socketStatus: ReadyState;85 selectPokemon?: (rowIndex: number, colIndex: number) => void;86 sendReadyGame?: () => void;87 sendUnReadyGame?: () => void;88 sendQuitGame?: () => void;89 sendJoinedGame?: () => void;90 sendDecreasePoints?: () => void;91 sendIncreasePoints?: () => void;92 sendGameWinner?: (winner: string) => void;93 sendGameEffect?: (effect: GameBattleEffect) => void;94 sendSelectedPokemon?: (rowIndex: number, colInddex: number) => void;95}96export interface GameBattlePointsState {97 competitorPoint: number;98 yourPoint: number;99}100export enum SocketCommand {101 SUBSCRIBE = 0,102 UNSUBSCRIBE = 1,103 SEND_MESSAGE = 2,104}105export interface GameSocketMessage {106 command: SocketCommand;107 event: GameSocketEvents;108 player: string;109 content?: string;110 match?: string;111 currentPlayer?: string;112}113export interface ChatSocketMessage {114 command: SocketCommand;115 channel: string;116 name: string;117 content?: string;118 timestamp?: number;119}120export enum GameBattleStatus {121 READY = "ready",122 END = "end",123}124export enum GameSocketEvents {125 READY = "READY",126 UNREADY = "UNREADY",127 QUIT = "QUIT",128 JOINED = "JOINED",129 SELECTED_POKEMON = "SELECTED_POKEMON",130 INCREASE_COMPETITOR_POINTS = "INCREASE_COMPETITOR_POINTS",131 DECREASE_COMPETITOR_POINTS = "DECREASE_COMPETITOR_POINTS",132 FREEZE_COMPETITOR_BOARD = "FREEZE_COMPETITOR_BOARD",133 LEVEL_UP_POINTS = "LEVEL_UP_POINTS",134 GAME_WINNER = "GAME_WINNER",135}136export enum ChatSocketEvents {137 MAKE_GAME = "MAKE_GAME",138}139export enum Direction {140 LEFT = "left",141 RIGHT = "right",142 TOP = "top",143 BOTTOM = "bottom",144}145export enum PointType {146 START = "start",147 END = "end",148 LINE = "line",149}150export interface PointCoords {151 rowIndex: number;152 colIndex: number;153 direction?: Direction;154 type?: PointType;155}156export interface PokemonCoords extends PointCoords {157 nid?: string;158}159export enum GameLevel {160 LEVEL_1 = "1",161 LEVEL_2 = "2",162 LEVEL_3 = "3",163 LEVEL_4 = "4",164 LEVEL_5 = "5",165 LEVEL_6 = "6",166 LEVEL_7 = "7",167 LEVEL_8 = "8",168 LEVEL_9 = "9",169 LEVEL_10 = "10",170 LEVEL_11 = "11",171 LEVEL_12 = "12",172 LEVEL_13 = "13",173 LEVEL_14 = "MAX",174}175export type GameOptions = {176 [key in GameLevel]: {177 row: number;178 col: number;179 };180};181export const gameOptions: GameOptions = {182 [GameLevel.LEVEL_1]: {183 row: 3,184 col: 4,185 },186 [GameLevel.LEVEL_2]: {187 row: 4,188 col: 4,189 },190 [GameLevel.LEVEL_3]: {191 row: 4,192 col: 5,193 },194 [GameLevel.LEVEL_4]: {195 row: 4,196 col: 6,197 },198 [GameLevel.LEVEL_5]: {199 row: 4,200 col: 7,201 },202 [GameLevel.LEVEL_6]: {203 row: 6,204 col: 8,205 },206 [GameLevel.LEVEL_7]: {207 row: 7,208 col: 8,209 },210 [GameLevel.LEVEL_8]: {211 row: 8,212 col: 8,213 },214 [GameLevel.LEVEL_9]: {215 row: 8,216 col: 9,217 },218 [GameLevel.LEVEL_10]: {219 row: 8,220 col: 10,221 },222 [GameLevel.LEVEL_11]: {223 row: 8,224 col: 11,225 },226 [GameLevel.LEVEL_12]: {227 row: 8,228 col: 12,229 },230 [GameLevel.LEVEL_13]: {231 row: 9,232 col: 12,233 },234 [GameLevel.LEVEL_14]: {235 row: 10,236 col: 12,237 },238};239export const nextLevel = {240 [GameLevel.LEVEL_1]: GameLevel.LEVEL_2,241 [GameLevel.LEVEL_2]: GameLevel.LEVEL_3,242 [GameLevel.LEVEL_3]: GameLevel.LEVEL_4,243 [GameLevel.LEVEL_4]: GameLevel.LEVEL_5,244 [GameLevel.LEVEL_5]: GameLevel.LEVEL_6,245 [GameLevel.LEVEL_6]: GameLevel.LEVEL_7,246 [GameLevel.LEVEL_7]: GameLevel.LEVEL_8,247 [GameLevel.LEVEL_8]: GameLevel.LEVEL_9,248 [GameLevel.LEVEL_9]: GameLevel.LEVEL_10,249 [GameLevel.LEVEL_10]: GameLevel.LEVEL_11,250 [GameLevel.LEVEL_11]: GameLevel.LEVEL_12,251 [GameLevel.LEVEL_12]: GameLevel.LEVEL_13,252 [GameLevel.LEVEL_13]: GameLevel.LEVEL_14,253 [GameLevel.LEVEL_14]: GameLevel.LEVEL_14,254};255export enum GameBattleEffect {256 LEVEL_UP = "LEVEL_UP",257 FREEZE = "FREEZE",258}259export const gameBattleEffect = [260 GameBattleEffect.LEVEL_UP,261 GameBattleEffect.FREEZE,262];263export const LEVEL_MAX = GameLevel.LEVEL_14;264export const LEVEL_BATTLE_MAX = GameLevel.LEVEL_10;265export const BASE_START_TIME = 300;266export const SUGGEST_TIME = 10;267export const BONUS_TIME = 2;268export const FREEZING_TIME = 3;269export const PENALTY_TIME = 5;270export const PENDING_TIME = 3;271export const PENALTY_POINTS = 5;272export const BONUS_POINTS = 5;...

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extension.js

Source:extension.js Github

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...16 port: "loopMIDI Port",17 channel: 018 }19 }20 playFunction() {}21 play(playFunction) {22 //play function body must add the "end" event to signal buffer duration23 if(playFunction) this.playFunction = playFunction24 this.callPlay();25 }26 callPlay() {27 this.playFunction(this.state, this.history, this.out, this.channelInfo, a => a)28 }29 out(eventBuffer) {30 this.history.push(eventBuffer);31 //add "update" event to request next buffer of events before play finishes32 sendMsg("/scheduleBuffer", [this.channelName, JSON.stringify(eventBuffer)]);33 }34 register(playFunction) {35 this.playFunction = playFunction36 }37 updateInfo(superColliderInfoJson) {38 this.channelInfo = JSON.parse(superColliderInfoJson);39 }40 stop() {41 }...

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Hand.js

Source:Hand.js Github

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1import React from 'react'2import Card from './Card'3const Hand = props => {4 if (props.turn === props.name) {5 return (6 <div id="Hand">7 <Card id="0" cardType={props.cards[0][0]} playable={props.cards[0][1]} playFunction={props.playF} discardFunction={props.discardF}/>8 <Card id="1" cardType={props.cards[1][0]} playable={props.cards[1][1]} playFunction={props.playF} discardFunction={props.discardF}/>9 <Card id="2" cardType={props.cards[2][0]} playable={props.cards[2][1]} playFunction={props.playF} discardFunction={props.discardF}/>10 <Card id="3" cardType={props.cards[3][0]} playable={props.cards[3][1]} playFunction={props.playF} discardFunction={props.discardF}/>11 <Card id="4" cardType={props.cards[4][0]} playable={props.cards[4][1]} playFunction={props.playF} discardFunction={props.discardF}/>12 <Card id="5" cardType={props.cards[5][0]} playable={props.cards[5][1]} playFunction={props.playF} discardFunction={props.discardF}/>13 <Card id="6" cardType={props.cards[6][0]} playable={props.cards[6][1]} playFunction={props.playF} discardFunction={props.discardF}/>14 <Card id="7" cardType={props.cards[7][0]} playable={props.cards[7][1]} playFunction={props.playF} discardFunction={props.discardF}/>15 </div>16 );17 }18 else {19 return (20 <div id="Hand">21 <Card />22 <Card />23 <Card />24 <Card />25 <Card />26 <Card />27 <Card />28 <Card />29 </div>30 ); 31 }32}...

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Using AI Code Generation

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1import React, { Component } from 'react';2import { Text, View } from 'react-native';3import { Root } from 'storybook-root';4export default class App extends Component {5 render() {6 return (7 <View style={{ flex: 1, justifyContent: 'center', alignItems: 'center' }}>8 <Text onPress={() => Root.playFunction()}>Hello, world!</Text>9 );10 }11}

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Using AI Code Generation

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1import React from 'react';2import { render } from 'react-dom';3import { playFunction } from 'storybook-root';4const App = () => {5 return <div>Hi</div>;6};7render(<App />, document.getElementById('root'));8playFunction('play');9import React from 'react';10import ReactDOM from 'react-dom';11import { storiesOf } from '@storybook/react';12const playFunction = (play) => {13 console.log(play);14};15storiesOf('Test', module).add('test', () => <div>Test</div>);16export { playFunction };17import React from 'react';18import { addDecorator } from '@storybook/react';19import { withKnobs } from '@storybook/addon-knobs';20import { withInfo } from '@storybook/addon-info';21import { withA11y } from '@storybook/addon-a11y';22import { withTests } from '@storybook/addon-jest';23import { withConsole } from '@storybook/addon-console';24import results from '../.jest-test-results.json';25import { playFunction } from '../index';26addDecorator(withKnobs);27addDecorator(withInfo);28addDecorator(withA11y);29addDecorator(withTests({ results }));30addDecorator((storyFn, context) => withConsole()(storyFn)(context));31export const parameters = {32 actions: { argTypesRegex: '^on[A-Z].*' },33};34playFunction('test');35I have a custom storybook root which is used in my monorepo. I have a storybook-root folder in my monorepo which contains the custom storybook root. The storybook-root folder contains a .storybook folder which contains the preview.js file. The preview.js file contains the code to import the playFunction method from the storybook-root/index.js file. I am able to import the playFunction method in the preview.js file. However, I am unable to import the playFunction method in the test.js file. I am getting the error "Cannot find module 'storybook-root' from 'test.js'". I have tried multiple ways to import the playFunction method in the test.js file. I have tried the following ways to import the playFunction method in the test.js file:36import { playFunction } from '

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Using AI Code Generation

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1import { playFunction } from 'storybook-root';2playFunction();3import { playFunction } from 'storybook-root';4playFunction();5import { playFunction } from 'storybook-root';6playFunction();7import { playFunction } from 'storybook-root';8playFunction();9import { playFunction } from 'storybook-root';10playFunction();11import { playFunction } from 'storybook-root';12playFunction();13import { playFunction } from 'storybook-root';14playFunction();15import { playFunction } from 'storybook-root';16playFunction();17import { playFunction } from 'storybook-root';18playFunction();19import { playFunction } from 'storybook-root';20playFunction();21import { playFunction } from 'storybook-root';22playFunction();23import { playFunction } from 'storybook-root';24playFunction();25import { playFunction } from 'storybook-root';26playFunction();27import { playFunction } from 'storybook-root';28playFunction();29import { playFunction } from 'storybook-root';30playFunction();31import { playFunction } from '

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Using AI Code Generation

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1import { playFunction } from 'storybook-root';2playFunction("playFunction");3import { playFunction } from 'storybook-root';4playFunction("playFunction");5import { playFunction } from 'storybook-root';6playFunction("playFunction");7import { playFunction } from 'storybook-root';8playFunction("playFunction");9import { playFunction } from 'storybook-root';10playFunction("playFunction");11import { playFunction } from 'storybook-root';12playFunction("playFunction");13import { playFunction } from 'storybook-root';14playFunction("playFunction");15import { playFunction } from 'storybook-root';16playFunction("playFunction");17import { playFunction } from 'storybook-root';18playFunction("playFunction");19import { playFunction } from 'storybook-root';20playFunction("playFunction");21import { playFunction } from 'storybook-root';22playFunction("playFunction");

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