How to use createVertexShader method in wpt

Best JavaScript code snippet using wpt

glWrap.ts

Source:glWrap.ts Github

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...17 }18 function createFragmentShader(source: string): WebGLShader {19 return _createShader(gl.FRAGMENT_SHADER, source);20 }21 function createVertexShader(source: string): WebGLShader {22 return _createShader(gl.VERTEX_SHADER, source);23 }24 function createProgram(25 vertexShader: WebGLShader,26 fragmentShader: WebGLShader27 ) {28 const shaderProgram = gl.createProgram();29 if (shaderProgram == null) throw new Error("create program not found");30 return programWrap(gl, shaderProgram, vertexShader, fragmentShader);31 }32 function initialRender() {33 gl.clearColor(0.0, 0.0, 0.0, 1.0);34 gl.clearDepth(1.0);35 gl.enable(gl.DEPTH_TEST);...

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load-wavefront-obj.js

Source:load-wavefront-obj.js Github

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1var dedupeVertexIndices = require('./dedupe-vertex-indices.js')2var createFragmentShader = require('./shader/create-fragment-shader.js')3var createVertexShader = require('./shader/create-vertex-shader.js')4var createShaderProgram = require('create-shader-program')5var initTexture = require('./texture/init-texture.js')6var createDrawFunction = require('create-draw-function')7module.exports = LoadWavefrontObj8function LoadWavefrontObj (gl, modelJSON, opts) {9 var expandedVertexData = dedupeVertexIndices(modelJSON)10 var vertexPositionIndexBuffer = createBuffer(gl, 'ELEMENT_ARRAY_BUFFER', Uint16Array, expandedVertexData.positionIndices)11 var numIndices = expandedVertexData.positionIndices.length12 var shader = createShaderProgram(13 gl,14 (opts.createVertexShader || createVertexShader)(opts),15 (opts.createFragmentShader || createFragmentShader)(opts)16 )17 var modelTexture = initTexture(gl, opts)18 return {19 draw: createDrawFunction(gl, shader.program, shader.attributes, shader.uniforms, vertexPositionIndexBuffer, numIndices, [modelTexture]),20 attributes: {21 aVertexPosition: createBuffer(gl, 'ARRAY_BUFFER', Float32Array, expandedVertexData.positions),22 aVertexNormal: createBuffer(gl, 'ARRAY_BUFFER', Float32Array, expandedVertexData.normals),23 aTextureCoord: createBuffer(gl, 'ARRAY_BUFFER', Float32Array, expandedVertexData.uvs)24 },25 shader: shader26 }27}28function createBuffer (gl, bufferType, DataType, data) {29 var buffer = gl.createBuffer()30 gl.bindBuffer(gl[bufferType], buffer)31 gl.bufferData(gl[bufferType], new DataType(data), gl.STATIC_DRAW)32 return buffer...

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create-vertex-shader.js

Source:create-vertex-shader.js Github

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1module.exports = CreateVertexShader2function CreateVertexShader (opts) {3 return `4 attribute vec3 aVertexPosition;5 attribute vec3 aVertexNormal;6 uniform mat3 uNMatrix;7 attribute vec2 aTextureCoord;8 varying vec2 vTextureCoord;9 uniform vec3 uAmbientColor;10 varying vec3 vLightWeighting;11 uniform mat4 uMVMatrix;12 uniform mat4 uPMatrix;13 void main (void) {14 gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);15 vTextureCoord = aTextureCoord;16 vec3 transformedNormal = uNMatrix * aVertexNormal;17 vLightWeighting = uAmbientColor;18 }19 `...

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Using AI Code Generation

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1var vertexShader = wptoolkit.createVertexShader();2var fragmentShader = wptoolkit.createFragmentShader();3var program = wptoolkit.createProgram();4var buffer = wptoolkit.createBuffer();5var texture = wptoolkit.createTexture();6var framebuffer = wptoolkit.createFramebuffer();7var renderbuffer = wptoolkit.createRenderbuffer();8var uniform = wptoolkit.createUniform();9var attribute = wptoolkit.createAttribute();10var animation = wptoolkit.createAnimation();11var camera = wptoolkit.createCamera();12var light = wptoolkit.createLight();13var material = wptoolkit.createMaterial();14var geometry = wptoolkit.createGeometry();15var mesh = wptoolkit.createMesh();16var scene = wptoolkit.createScene();17var mouse = wptoolkit.createMouse();18var keyboard = wptoolkit.createKeyboard();19var touch = wptoolkit.createTouch();20var deviceOrientation = wptoolkit.createDeviceOrientation();21var deviceMotion = wptoolkit.createDeviceMotion();

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Using AI Code Generation

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1var shader = wpt.createVertexShader();2var shader = wpt.createFragmentShader();3var program = wpt.createProgram();4var buffer = wpt.createBuffer();5var texture = wpt.createTexture();6var framebuffer = wpt.createFramebuffer();7var renderbuffer = wpt.createRenderbuffer();8var success = wpt.getShaderParameter(shader, wpt.COMPILE_STATUS);9var success = wpt.getProgramParameter(program, wpt.LINK_STATUS);10var location = wpt.getAttribLocation(program, "a_position");11var location = wpt.getUniformLocation(program, "u_color");12var info = wpt.getShaderInfoLog(shader);13var info = wpt.getProgramInfoLog(program);14var info = wpt.getActiveAttrib(program, 0);15var info = wpt.getActiveUniform(program, 0);16var source = wpt.getShaderSource(shader);17var value = wpt.getParameter(wpt.ARRAY_BUFFER_BINDING);18var value = wpt.getBufferParameter(wpt.ARRAY_BUFFER, wpt.BUFFER_SIZE);19var value = wpt.getFramebufferAttachmentParameter(wpt.FRAMEBUFFER, wpt.COLOR_ATTACHMENT0, wpt.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE);20var value = wpt.getRenderbufferParameter(wpt.RENDERBUFFER, wpt.RENDERBUFFER_WIDTH);

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Using AI Code Generation

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1var vertShader = wptoolkit.createVertexShader("test.vert");2var fragShader = wptoolkit.createFragmentShader("test.frag");3var program = wptoolkit.createProgram(vertShader, fragShader);4var buffer = wptoolkit.createBuffer();5wptoolkit.setBufferData(buffer, 0, 0, 0, 0, 0, 0, 0, 0, 0);6wptoolkit.setVertexAttribute(buffer, program, "aVertexPosition", 3, 3, 0);

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Using AI Code Generation

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1var program = wptoolkit.createProgram("vs", "fs");2var buffer = wptoolkit.createBuffer();3var texture = wptoolkit.createTexture();4var framebuffer = wptoolkit.createFramebuffer();5var renderbuffer = wptoolkit.createRenderbuffer();6var vertexarray = wptoolkit.createVertexArray();7var uniform = wptoolkit.createUniform("uniform");8var attribute = wptoolkit.createAttribute("attribute");9wptoolkit.setClearColor(0.0, 0.0, 0.0, 1.0);10wptoolkit.clear();11wptoolkit.clearColor();12wptoolkit.clearDepth();13wptoolkit.clearStencil();14wptoolkit.enable("cull_face");15wptoolkit.disable("cull_face");16wptoolkit.cullFace("back");17wptoolkit.useProgram(program);18wptoolkit.bindBuffer("array_buffer", buffer);19wptoolkit.bindTexture("texture_2d", texture);

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Using AI Code Generation

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1var vShader = wptoolkit.createVertexShader();2vShader.setSource("attribute vec3 position; void main() { gl_Position = vec4(position, 1.0); }");3vShader.compile();4var fShader = wptoolkit.createFragmentShader();5fShader.setSource("void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");6fShader.compile();7var program = wptoolkit.createProgram();8program.attachShader(vShader);9program.attachShader(fShader);10program.link();11var buffer = wptoolkit.createBuffer();12buffer.setData(new Float32Array([0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0]));13buffer.bind();14var vertexAttribute = wptoolkit.createVertexAttribute();15vertexAttribute.setBuffer(buffer);16vertexAttribute.setProgram(program);17vertexAttribute.setAttribName("position");18vertexAttribute.enable();19var texture = wptoolkit.createTexture();20texture.bind();21texture.setFilterMode(wptoolkit.NEAREST, wptoolkit.NEAREST);22texture.setWrapMode(wptoolkit.CLAMP_TO_EDGE, wptoolkit.CLAMP_TO_EDGE);23texture.setImageFromSource("texture.png");24texture.unbind();25var texture2D = wptoolkit.createTexture2D();26texture2D.bind();27texture2D.setFilterMode(wptoolkit.NEAREST, wptoolkit.NEAREST);28texture2D.setWrapMode(wptoolkit.CLAMP_TO_EDGE, wptoolkit.CLAMP_TO_EDGE);29texture2D.setImageFromSource("texture.png");30texture2D.unbind();31var textureCube = wptoolkit.createTextureCube();32textureCube.bind();33textureCube.setFilterMode(wptoolkit.NEAREST, wpt

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Using AI Code Generation

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1var g = document.createElement('canvas').getContext('experimental-webgl');2var shader = g.createShader(g.VERTEX_SHADER);3if (shader == null)4 testFailed("createShader() returned null");5 testPassed("createShader() returned not null");6var g = document.createElement('canvas').getContext('experimental-webgl');7var shader = g.createShader(g.FRAGMENT_SHADER);8if (shader == null)9 testFailed("createShader() returned null");10 testPassed("createShader() returned not null");11var g = document.createElement('canvas').getContext('experimental-webgl');12var shader = g.createShader(g.FRAGMENT_SHADER);13g.shaderSource(shader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");14testPassed("shaderSource() executed");15var g = document.createElement('canvas').getContext('experimental-webgl');16var shader = g.createShader(g.FRAGMENT_SHADER);17g.shaderSource(shader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");18g.compileShader(shader);19testPassed("compileShader() executed");20var g = document.createElement('canvas').getContext('experimental-webgl');21var shader = g.createShader(g.FRAGMENT_SHADER);22g.shaderSource(shader, "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");23g.compileShader(shader);24var compiled = g.getShaderParameter(shader, g.COMPILE_STATUS);25if (!compiled) {26 lastError = g.getShaderInfoLog(shader);27 testFailed("Error compiling shader '" + lastError);28} else29 testPassed("getShaderParameter() executed");30var g = document.createElement('canvas').getContext('experimental-webgl');31var shader = g.createShader(g.FRAGMENT_SHADER);32g.shaderSource(shader, "void main() { gl_FragColor = vec4(1.0

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Using AI Code Generation

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1var shader = wptoolkit.createVertexShader("vertexShader", "attribute vec3 position; void main() { gl_Position = vec4(position, 1.0); }");2var shader = wptoolkit.createVertexShader("vertexShader", "attribute vec3 position; void main() { gl_Position = vec4(position, 1.0); }");3var shader = wptoolkit.createFragmentShader("fragmentShader", "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");4var shader = wptoolkit.createFragmentShader("fragmentShader", "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }");5var program = wptoolkit.createProgram("program", "vertexShader", "fragmentShader");6var program = wptoolkit.createProgram("program", "vertexShader", "fragmentShader");7var buffer = wptoolkit.createBuffer("buffer", new Float32Array([0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0]));8var buffer = wptoolkit.createBuffer("buffer", new Float32Array([0.0, 0.5, 0.0, -0.5, -0.5, 0.0, 0.5, -0.5, 0.0]));

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var shader = wptoolkit.createVertexShader();3console.log(shader);4gl_Position = ftransform();5}","id":1}6var wptoolkit = require('wptoolkit');7var shader = wptoolkit.createFragmentShader();8console.log(shader);9gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);10}","id":1}11var wptoolkit = require('wptoolkit');12var program = wptoolkit.createProgram();13console.log(program);14var wptoolkit = require('wptoolkit');15var buffer = wptoolkit.createBuffer();16console.log(buffer);17var wptoolkit = require('wptoolkit');18var texture = wptoolkit.createTexture();19console.log(texture);20var wptoolkit = require('wptoolkit');21var framebuffer = wptoolkit.createFramebuffer();22console.log(framebuffer);23var wptoolkit = require('wptoolkit');24var renderbuffer = wptoolkit.createRenderbuffer();25console.log(renderbuffer);26var wptoolkit = require('wptoolkit');27var query = wptoolkit.createQuery();28console.log(query);

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var shader = wptoolkit.createVertexShader( 'vertexShaderSourceCode' );3var wptoolkit = require('wptoolkit');4var shader = wptoolkit.createFragmentShader( 'fragmentShaderSourceCode' );5var wptoolkit = require('wptoolkit');6var program = wptoolkit.createProgram( 'vertexShaderSourceCode', 'fragmentShaderSourceCode' );7var wptoolkit = require('wptoolkit');8var program = wptoolkit.createShaderProgram( 'vertexShaderSourceCode', 'fragmentShaderSourceCode' );9var wptoolkit = require('wptoolkit');10var texture = wptoolkit.createTexture( 'imagePath' );11var wptoolkit = require('wptoolkit');12var texture = wptoolkit.createTexture( 'imagePath', 'imagePath' );13var wptoolkit = require('wptoolkit');14var texture = wptoolkit.createTexture( 'imagePath', 'imagePath', 'imagePath' );

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