How to use transformTile method in wpt

Best JavaScript code snippet using wpt

problem2.js

Source:problem2.js Github

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...79 var new_rgt = tile[2];80 return [new_top,new_btm,new_lft,new_rgt];81}82var TRANSFORM_SEQ = "0rvhvhrvhvhrvhvhrvhvh"; // full cycle83function transformTile(tile_edge, transform_index) {84 switch(TRANSFORM_SEQ[transform_index]) {85 case "0":86 return tile_edge;87 case "r":88 return rotateTileEdges90Deg(tile_edge);89 case "v":90 return flipTileEdgesVertically(tile_edge);91 case "h":92 return flipTileEdgesHorizontally(tile_edge);93 default:94 console.error("Incorrect params to transformTile()");95 }96}97function findEdgeCount(edge_string) {98 if (edge_string in EDGE_COUNTS) { return EDGE_COUNTS[edge_string]; }99 var reverse_edge_string = edge_string.split("").reverse().join("");100 if (reverse_edge_string in EDGE_COUNTS) { return EDGE_COUNTS[reverse_edge_string]; }101 console.error("Invalid Edge given to findEdgeCount()"); return null;102}103function placeCornerAndEdgeTiles(PLACEMENT_STRUCT, CORNER_TILES, EDGE_TILES, TILE_EDGES) {104 // First corner tile, doesn't matter which one, but rotate to get in upper left105 var UL_tile_number = CORNER_TILES.shift();106 var transform_index = 0;107 while ((findEdgeCount(TILE_EDGES[UL_tile_number][0]) + findEdgeCount(TILE_EDGES[UL_tile_number][2])) != 2) {108 transform_index++;109 TILE_EDGES[UL_tile_number] = transformTile(TILE_EDGES[UL_tile_number],transform_index);110 }111 PLACEMENT_STRUCT["1x1"] = {tile_number: UL_tile_number, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[UL_tile_number]};112 // from UL_tile_number (exclusive), right+down to corner (exclusive)113 for (var n=2; n<12; n++) {114 EDGE_TILES_loop:115 for (key of EDGE_TILES) { // Iterate over all EDGE_TILES116 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ117 if (TILE_EDGES[key][2]==PLACEMENT_STRUCT[`1x${n-1}`].tile_edges_oriented[3]) {118 // match is found: place into PLACEMENT_STRUCT and remove from EDGE_TILES119 PLACEMENT_STRUCT[`1x${n}`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};120 EDGE_TILES.splice(EDGE_TILES.indexOf(key),1);121 break EDGE_TILES_loop;122 }123 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);124 }125 }126 EDGE_TILES_loop:127 for (key of EDGE_TILES) { // Iterate over all EDGE_TILES128 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ129 if (TILE_EDGES[key][0]==PLACEMENT_STRUCT[`${n-1}x1`].tile_edges_oriented[1]) {130 // match is found: place into PLACEMENT_STRUCT and remove from EDGE_TILES131 PLACEMENT_STRUCT[`${n}x1`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};132 EDGE_TILES.splice(EDGE_TILES.indexOf(key),1);133 break EDGE_TILES_loop;134 }135 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);136 }137 }138 }139 // Place UR corner tile140 CORNER_TILES_loop:141 for (key_CORNER_TILES of CORNER_TILES) { // Iterate over all CORNER_TILES142 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ143 if ( TILE_EDGES[key_CORNER_TILES][2] == PLACEMENT_STRUCT[`1x11`].tile_edges_oriented[3] // double checking here.144 && (findEdgeCount(TILE_EDGES[key_CORNER_TILES][0]) + findEdgeCount(TILE_EDGES[key_CORNER_TILES][3])) == 2) {145 // match is found: place into PLACEMENT_STRUCT and remove from CORNER_TILES146 PLACEMENT_STRUCT[`1x12`] = {tile_number: key_CORNER_TILES, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key_CORNER_TILES]};147 CORNER_TILES.splice(CORNER_TILES.indexOf(key_CORNER_TILES),1);148 break CORNER_TILES_loop;149 }150 TILE_EDGES[key_CORNER_TILES] = transformTile(TILE_EDGES[key_CORNER_TILES], transform_index);151 }152 }153 // Place LL corner tile154 CORNER_TILES_loop:155 for (key_CORNER_TILES of CORNER_TILES) { // Iterate over all CORNER_TILES156 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ157 if ( TILE_EDGES[key_CORNER_TILES][0] == PLACEMENT_STRUCT[`11x1`].tile_edges_oriented[1] 158 && (findEdgeCount(TILE_EDGES[key_CORNER_TILES][1]) + findEdgeCount(TILE_EDGES[key_CORNER_TILES][2])) == 2) {159 // match is found: place into PLACEMENT_STRUCT and remove from CORNER_TILES160 PLACEMENT_STRUCT[`12x1`] = {tile_number: key_CORNER_TILES, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key_CORNER_TILES]};161 CORNER_TILES.splice(CORNER_TILES.indexOf(key_CORNER_TILES),1);162 break CORNER_TILES_loop;163 }164 TILE_EDGES[key_CORNER_TILES] = transformTile(TILE_EDGES[key_CORNER_TILES], transform_index);165 }166 }167 168 // from LL and UR (exclusive), right+down to LR (exclusive)169 for (var n=2; n<12; n++) {170 EDGE_TILES_loop:171 for (key of EDGE_TILES) { // Iterate over all EDGE_TILES172 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ173 if (TILE_EDGES[key][0]==PLACEMENT_STRUCT[`${n-1}x12`].tile_edges_oriented[1]) {174 // match is found: place into PLACEMENT_STRUCT and remove from EDGE_TILES175 PLACEMENT_STRUCT[`${n}x12`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};176 EDGE_TILES.splice(EDGE_TILES.indexOf(key),1);177 break EDGE_TILES_loop;178 }179 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);180 }181 }182 EDGE_TILES_loop:183 for (key of EDGE_TILES) { // Iterate over all EDGE_TILES184 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ185 if (TILE_EDGES[key][2]==PLACEMENT_STRUCT[`12x${n-1}`].tile_edges_oriented[3]) {186 // match is found: place into PLACEMENT_STRUCT and remove from EDGE_TILES187 PLACEMENT_STRUCT[`12x${n}`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};188 EDGE_TILES.splice(EDGE_TILES.indexOf(key),1);189 break EDGE_TILES_loop;190 }191 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);192 }193 }194 }195 // Only one CORNER_TILES left, but need to find transform196 var LR_tile_number = CORNER_TILES.shift();197 CORNER_TILES_loop:198 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ199 if (TILE_EDGES[LR_tile_number][0]==PLACEMENT_STRUCT[`11x12`].tile_edges_oriented[1] 200 && TILE_EDGES[LR_tile_number][2]==PLACEMENT_STRUCT[`12x11`].tile_edges_oriented[3]) {201 // match is found: place into PLACEMENT_STRUCT202 PLACEMENT_STRUCT[`12x12`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[LR_tile_number]};203 break CORNER_TILES_loop;204 }205 TILE_EDGES[LR_tile_number] = transformTile(TILE_EDGES[LR_tile_number], transform_index);206 }207 return [PLACEMENT_STRUCT, CORNER_TILES, EDGE_TILES];208}209function placeInteriorTiles(PLACEMENT_STRUCT, INTERIOR_TILES, TILE_EDGES) {210 for (var col = 2; col<12; col++) {211 for (var row = 2; row<12; row++) {212 position_loop:213 for (key of INTERIOR_TILES) { // Iterate over all EDGE_TILES214 for (var transform_index = 1; transform_index<TRANSFORM_SEQ.length; transform_index++) { // iterate through the TRANSFORM_SEQ215 if (TILE_EDGES[key][2]==PLACEMENT_STRUCT[`${row}x${col-1}`].tile_edges_oriented[3] 216 && TILE_EDGES[key][0]==PLACEMENT_STRUCT[`${row-1}x${col}`].tile_edges_oriented[1]) {217 PLACEMENT_STRUCT[`${row}x${col}`] = {tile_number: key, transform_index: transform_index, tile_edges_oriented: TILE_EDGES[key]};218 INTERIOR_TILES.splice(INTERIOR_TILES.indexOf(key),1);219 break position_loop;220 }221 TILE_EDGES[key] = transformTile(TILE_EDGES[key], transform_index);222 }223 }224 }225 }226 return [PLACEMENT_STRUCT, INTERIOR_TILES];227}228// ingestTiles("example_input.txt");229var RAW_TILES = ingestTiles("actual_input.txt"); // 144 raw tiles230console.log(`RAW_TILES.length: ${Object.keys(RAW_TILES).length}`);231var [EDGE_COUNTS, TILE_EDGES] = countUniqueEdges(); 232// TILE_EDGES[tile_nmbr] = [top string,bottom,left,right]; EDGE_COUNTS are frequency up to order/reverse233var CORNER_TILES = findSituatedTilesByEdgeFreq(6, EDGE_COUNTS, TILE_EDGES);234var EDGE_TILES = findSituatedTilesByEdgeFreq(7, EDGE_COUNTS, TILE_EDGES);235// (below is set operation: ALL tiles minus (CORNER_TILES + EDGE_TILES))236var INTERIOR_TILES = Object.keys(TILE_EDGES).filter(function(x) { return CORNER_TILES.indexOf(x) < 0 }).filter(function(x) { return EDGE_TILES.indexOf(x) < 0 });237var PLACEMENT_STRUCT = {}; // keyed i.e. 1x4 for row1col4 (y,x), will contain tile and transform info238var cp_CORNER_TILES = JSON.parse(JSON.stringify(CORNER_TILES));239var cp_EDGE_TILES = JSON.parse(JSON.stringify(EDGE_TILES));240var cp_INTERIOR_TILES = JSON.parse(JSON.stringify(INTERIOR_TILES));241// At this point, tiles are segmented into 3 buckets: CORNER_TILES, EDGE_TILES, INTERIOR_TILES242// the place*() functions will iterate/tranform tiles to place them into the PLACEMENT_STRUCT243// while removing them from the respective bucket244[PLACEMENT_STRUCT, CORNER_TILES, EDGE_TILES] = placeCornerAndEdgeTiles(PLACEMENT_STRUCT, CORNER_TILES, EDGE_TILES, TILE_EDGES);245[PLACEMENT_STRUCT, INTERIOR_TILES] = placeInteriorTiles(PLACEMENT_STRUCT, INTERIOR_TILES, TILE_EDGES);246console.log(`PLACEMENT_STRUCT--> ${JSON.stringify(PLACEMENT_STRUCT)}`);247console.log(`CORNER_TILES.length: ${CORNER_TILES.length}`);248console.log(`EDGE_TILES.length: ${EDGE_TILES.length}`);249console.log(`INTERIOR_TILES.length: ${INTERIOR_TILES.length}`);250console.log(`--> PLACEMENT_STRUCT.length: ${Object.keys(PLACEMENT_STRUCT).length}`);251// node problem2.js252// Thought process253/**254 * x identify corner_tiles (4)255 * x identify edge_tiles (40)256 * x create set of all interior_tiles257 * 258 * transforms and permutations259 * -- define function for rotate, flip260 * -- be able to permute through all261 * -- rvhvh rvhvh rvhvh rvhvh <-- should cycle through all permutations of rot,vert,hor262 * 263 * align264 * --keep track of operations once settled265 * --find corners, special case where 1-edge are outwards266 * --find border tiles267 */268 // Testing269 // console.log(JSON.stringify(rotateTileEdges90Deg(["xxo","xoo","xox","oxo"])));270// console.log(JSON.stringify(flipTileEdgesHorizontally(["xxo","xoo","xox","oxo"])));271// console.log(JSON.stringify(rotateTileEdges90Deg(["xxo","xoo","xox","oxo"])));...

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day20.js

Source:day20.js Github

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...93 //Make top right corner94 switch (cornerTileOrientation) {95 case "03":96 case "30":97 transformTile(cornerTile, 180, false);98 break;99 case "01":100 case "10":101 transformTile(cornerTile, 90, false);102 break;103 case "23":104 case "32":105 transformTile(cornerTile, 270, false);106 }107 //add corner to map ...IT BEGINS108 map = [...cornerTile.tileData];109 let recentTile = cornerTile;110 for (let i = 1; i < mapWidth; i++) {111 const matchedEdge = recentTile.edges.find(112 (e) => e.edgeType === 1113 ).matchedEdge;114 const flip = matchedEdge.flipped ? null : "x";115 recentTile = tiles.find((t) => t.tileKey === matchedEdge.tileKey);116 switch (matchedEdge.edgeType) {117 case 0:118 transformTile(recentTile, 270, flip);119 break;120 case 1:121 transformTile(recentTile, 180, flip);122 break;123 case 2:124 transformTile(recentTile, 90, flip);125 break;126 case 3:127 transformTile(recentTile, 0, flip);128 break;129 }130 map = map.map((s, index) => (s += recentTile.tileData[index]));131 }132 //First row done!! it's time to loop until the map is complete133 for (let i = 1; i < mapWidth; i++) {134 const matchedEdge = cornerTile.edges.find(135 (e) => e.edgeType === 2136 ).matchedEdge;137 const flip = matchedEdge.flipped ? null : "y";138 cornerTile = tiles.find((t) => t.tileKey === matchedEdge.tileKey);139 switch (matchedEdge.edgeType) {140 case 1:141 transformTile(cornerTile, 270, flip);142 break;143 case 2:144 transformTile(cornerTile, 180, flip);145 break;146 case 3:147 transformTile(cornerTile, 90, flip);148 break;149 case 0:150 transformTile(cornerTile, 0, flip);151 break;152 }153 let newMap = cornerTile.tileData;154 let recentTile = { ...cornerTile };155 for (let j = 1; j < mapWidth; j++) {156 const matchedEdge = recentTile.edges.find(157 (e) => e.edgeType === 1158 ).matchedEdge;159 const flip = matchedEdge.flipped ? null : "x";160 recentTile = tiles.find((t) => t.tileKey === matchedEdge.tileKey);161 switch (matchedEdge.edgeType) {162 case 0:163 transformTile(recentTile, 270, flip);164 break;165 case 1:166 transformTile(recentTile, 180, flip);167 break;168 case 2:169 transformTile(recentTile, 90, flip);170 break;171 case 3:172 transformTile(recentTile, 0, flip);173 break;174 }175 newMap = newMap.map((s, index) => (s += recentTile.tileData[index]));176 }177 map = [...map, ...newMap];178 }179 return map;180}181function transformTile(tile, rotation, flip) {182 switch (rotation) {183 case 270:184 rotateTile(tile);185 case 180:186 rotateTile(tile);187 case 90:188 rotateTile(tile);189 break;190 }191 switch (flip) {192 case "x":193 const tempTileX = tile.edges.find((e) => e.edgeType === 0);194 tile.edges.find((e) => e.edgeType === 2).edgeType = 0;195 tempTileX.edgeType = 2;...

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script.js

Source:script.js Github

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...37function clickTile(row, column) {38 clicks++39 if (!time) startCounting()40 // center tile41 transformTile(row, column)42 // up tile43 transformTile(row, column - 1)44 // down tile45 transformTile(row, column + 1)46 // left tile47 transformTile(row - 1, column)48 // right tile49 transformTile(row + 1, column)50 // check victory51 checkVictory()52}53function transformTile(row, column) {54 if (row >= 0 && row < gridSize && column >= 0 && column < gridSize) game[row][column].classList.toggle('clicked')55}56function checkVictory() {57 if (document.querySelectorAll('.tile.clicked').length === gridSize ** 2) {58 clearInterval(intervalCounting)59 divVictory.classList.remove('hidden')60 divVictory.innerHTML = `61 <div class="victory-container">62 <div class="msg">YOU WIN</div>63 <div class="game-results">64 <div>Clicks: ${clicks}</div>65 <div>Time: ${parseInt(time / 10)}.${time % 10}s</div>66 </div>67 </div>...

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Using AI Code Generation

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1var wptile = require('./wptile.js');2var tile = wptile.transformTile(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);3console.log(tile);4var wptile = require('./wptile.js');5var tile = wptile.transformTile(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);6console.log(tile);7var wptile = require('./wptile.js');8var tile = wptile.transformTile(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);9console.log(tile);10var wptile = require('./wptile.js');11var tile = wptile.transformTile(1, 2, 3, 4, 5, 6, 7, 8, 9, 10);12console.log(tile);

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Using AI Code Generation

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1var wptile = require('wptile');2var tile = wptile.transformTile(100, 100, 0, 0, 0);3console.log(tile);4var wptile = require('wptile');5var tile = wptile.transformTile(100, 100, 0, 0, 0);6console.log(tile);7var wptile = require('wptile');8var tile = wptile.transformTile(100, 100, 0, 0, 0);9console.log(tile);10var wptile = require('wptile');11var tile = wptile.transformTile(100, 100, 0, 0, 0);12console.log(tile);13var wptile = require('wptile');14var tile = wptile.transformTile(100, 100, 0, 0, 0);15console.log(tile);16var wptile = require('wptile');17var tile = wptile.transformTile(100, 100, 0, 0, 0);18console.log(tile);19var wptile = require('wptile');20var tile = wptile.transformTile(100, 100, 0, 0, 0);21console.log(tile);22var wptile = require('wptile');23var tile = wptile.transformTile(100, 100, 0, 0, 0);24console.log(tile);25var wptile = require('wptile');26var tile = wptile.transformTile(100, 100, 0, 0, 0);27console.log(tile);

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Using AI Code Generation

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1var transform = require('wptile').transformTile;2var options = {3};4var tile = {5};6var transformedTile = transform(tile, options);7console.log(transformedTile);8var transform = require('wptile').transformTile;9var options = {10};11var tile = {12};13var transformedTile = transform(tile, options);14console.log(transformedTile);15var transform = require('wptile').transformTile;16var options = {17};18var tile = {19};20var transformedTile = transform(tile, options);21console.log(transformedTile);22var transform = require('wptile').transformTile;23var options = {24};25var tile = {26};27var transformedTile = transform(tile, options);28console.log(transformedTile);29var transform = require('wptile').transformTile;30var options = {31};32var tile = {

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Using AI Code Generation

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1var wptools = require('wp-tile-tools');2var tile = {3 "data": {4 "features": [{5 "properties": {6 "tags": {7 }8 },9 "geometry": {10 }11 }, {12 "properties": {13 "tags": {14 }15 },16 "geometry": {17 }18 }, {19 "properties": {20 "tags": {21 }22 },23 "geometry": {24 }25 }]26 }27};28var transform = {29 "amenity": {30 "restaurant": {31 }32 }33};34var transformedTile = wptools.transformTile(tile, transform);35console.log(transformedTile);36var fs = require('fs');37fs.writeFile('transformedTile.json', JSON.stringify(transformedTile), function(err) {38 if (err) {39 console.log(err);40 } else {41 console.log("The file was saved!");42 }43});44var wptools = require('wp-tile-tools');45var tile = {46 "data": {47 "features": [{48 "properties": {49 "tags": {50 }51 },52 "geometry": {

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Using AI Code Generation

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1var wptoolkit = require('wptoolkit');2var tile = wptoolkit.transformTile(tile);3var wptoolkit = require('wptoolkit');4var tile = wptoolkit.transformTile(tile);5var wptoolkit = require('wptoolkit');6var tile = wptoolkit.transformTile(tile);7var wptoolkit = require('wptoolkit');8var tile = wptoolkit.transformTile(tile);9var wptoolkit = require('wptoolkit');10var tile = wptoolkit.transformTile(tile);11var wptoolkit = require('wptoolkit');12var tile = wptoolkit.transformTile(tile);13var wptoolkit = require('wptoolkit');14var tile = wptoolkit.transformTile(tile);15var wptoolkit = require('wptoolkit');16var tile = wptoolkit.transformTile(tile);17var wptoolkit = require('wptoolkit');18var tile = wptoolkit.transformTile(tile);19var wptoolkit = require('wpt

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Using AI Code Generation

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1var wptileserver = require('wptileserver');2var fs = require('fs');3var sourceTileset = wptileserver.tilesets['wptileserver'];4var targetTileset = wptileserver.tilesets['osm'];5var sourceTile = new wptileserver.Tile(sourceTileset, 0, 0, 0);6var targetTile = new wptileserver.Tile(targetTileset, 0, 0, 0);7wptileserver.transformTile(sourceTile, targetTile, function(err) {8 if (err) {9 console.log(err);10 } else {11 console.log('transformed tile');12 fs.writeFile('tile.png', targetTile.data, function(err) {13 if (err) {14 console.log(err);15 } else {16 console.log('saved tile.png');17 }18 });19 }20});21{22 "dependencies": {23 }24}25{26 "scripts": {27 },28 "repository": {

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Using AI Code Generation

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1var wptools = require('wptools');2var wp = wptools.page('Beyonce');3wp.transformTile('en', 'Beyonce', function(err, resp){4 console.log(resp);5});6var wptools = require('wptools');7var wp = wptools.page('Beyonce');8wp.transformTile('en', 'Beyonce', function(err, resp){9 console.log(resp);10});11var wptools = require('wptools');12var wp = wptools.page('Beyonce');13wp.transformTile('en', 'Beyonce', function(err, resp){14 console.log(resp);15});16var wptools = require('wptools');17var wp = wptools.page('Beyonce');18wp.transformTile('en', 'Beyonce', function(err, resp){19 console.log(resp);20});21var wptools = require('wptools');22var wp = wptools.page('Beyonce');23wp.transformTile('en', 'Beyonce', function(err, resp){24 console.log(resp);25});

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Using AI Code Generation

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1var wptools = require('wptools');2 console.log(result);3});4var Transform = require('stream').Transform,5 util = require('util'),6 http = require('http');7util.inherits(Transformer, Transform);8function Transformer(opts) {9 this.opts = opts;10 Transform.call(this, opts);11}12Transformer.prototype._transform = function(chunk, encoding, done) {13 this.push(chunk);14 done();15};16Transformer.prototype._flush = function(done) {17 done();18};19http.createServer(function(req, res) {20 var url = require('url').parse(req.url, true);21 var tile = url.query.tile;22 var sourceFormat = url.query.sourceFormat;23 var targetFormat = url.query.targetFormat;24 var sourceServer = url.query.sourceServer;25 var targetServer = url.query.targetServer;26 var transform = new Transformer();27 var request = http.get(sourceServer + tile, function(response) {28 response.pipe(transform);29 });30 res.setHeader('Content-Type', 'image/' + targetFormat);31 transform.pipe(res);32}).listen(8080);

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Using AI Code Generation

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1var wptile = require('wptile');2var tile = new wptile(8, 126, 87);3var world = tile.transformTile();4console.log(world);5var tile2 = wptile.transformWorld(40.78125, 40.78125, 8);6console.log(tile2);7var tile3 = wptile.transformWorld(40.78125, 40.78125, 8, true);8console.log(tile3);9var tile4 = wptile.transformWorld(40.78125, 40.78125, 8, false, true);10console.log(tile4);11var tile5 = wptile.transformWorld(40.78125, 40.78125, 8, true, true);12console.log(tile5);13MIT © [Francesco Bianco](

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