How to use setCallback method of generic class

Best Atoum code snippet using generic.setCallback

ShopKeeper.php

Source:ShopKeeper.php Github

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...55 if (isset(self::$m_ShopContent["blocks"])) {56 $l_Window->addPart((new Button())57 ->setText((new TextFormatter("bedwars.shop.items.blocks.title"))->asStringForPlayer($p_Player))58 ->setImage("https://fatcraft.com/img/mcpe_assets/bedwars/Wool.png")59 ->setCallback(function () use ($p_Player) {60 self::getGenericItemWindow($p_Player, "blocks")->open();61 })62 );63 }64 if (!Bedwars::getInstance()->getBedwarsConfig()->isFastRush())65 {66 $l_Window->addPart((new Button())67 ->setText((new TextFormatter("bedwars.shop.upgrades.title"))->asStringForPlayer($p_Player))68 ->setImage("https://fatcraft.com/img/mcpe_assets/bedwars/Anvil.png")69 ->setCallback(function () use ($p_Player) {70 self::getUpgradesWindow($p_Player)->open();71 })72 );73 }74 if (isset(self::$m_ShopContent["weapons"]))75 {76 $l_Window->addPart((new Button())77 ->setText((new TextFormatter("bedwars.shop.items.weapons.title"))->asStringForPlayer($p_Player))78 ->setImage("https://fatcraft.com/img/mcpe_assets/bedwars/Iron_Sword.png")79 ->setCallback(function () use ($p_Player)80 {81 self::getGenericItemWindow($p_Player, "weapons")->open();82 })83 );84 }85 if (isset(self::$m_ShopContent["armors"]))86 {87 $l_Window->addPart((new Button())88 ->setText((new TextFormatter("bedwars.shop.items.armors.title"))->asStringForPlayer($p_Player))89 ->setImage("https://fatcraft.com/img/mcpe_assets/bedwars/Diamond_chestplate.png")90 ->setCallback(function () use ($p_Player)91 {92 self::getArmorsWindow($p_Player)->open();93 })94 );95 }96 if (isset(self::$m_ShopContent["tools"]))97 {98 $l_Window->addPart((new Button())99 ->setText((new TextFormatter("bedwars.shop.items.tools.title"))->asStringForPlayer($p_Player))100 ->setImage("https://fatcraft.com/img/mcpe_assets/bedwars/Iron_Pickaxe.png")101 ->setCallback(function () use ($p_Player)102 {103 self::getGenericItemWindow($p_Player, "tools")->open();104 })105 );106 }107 if (isset(self::$m_ShopContent["others"]))108 {109 $l_Window->addPart((new Button())110 ->setText((new TextFormatter("bedwars.shop.items.others.title"))->asStringForPlayer($p_Player))111 ->setImage("https://fatcraft.com/img/mcpe_assets/bedwars/Snow_Ball.png")112 ->setCallback(function () use ($p_Player)113 {114 self::getGenericItemWindow($p_Player, "others")->open();115 })116 );117 }118 if (Bedwars::DEBUG && $p_Player->isOp())119 {120 $l_Window->addPart((new Button())121 ->setText(TextFormat::GOLD . "★★★ GIVE ME MONEY ★★★")122 ->setCallback(function () use ($p_Player, $l_Window)123 {124 Bedwars::getInstance()->modPlayerIron($p_Player, 50);125 Bedwars::getInstance()->modPlayerGold($p_Player, 50);126 Bedwars::getInstance()->modPlayerDiamond($p_Player, 50);127 $l_Window->open();128 })129 );130 }131 return $l_Window;132 }133 private static function buy(Player $p_Player, array $p_ConfigPart)134 {135 if (isset($p_ConfigPart["ironPrice"]))136 {137 $ironPrice = $p_ConfigPart["ironPrice"];138 if (Bedwars::getInstance()->getPlayerIron($p_Player) >= $ironPrice)139 {140 Bedwars::getInstance()->modPlayerIron($p_Player, -$ironPrice);141 echo $p_Player->getName() . " bought for " . $ironPrice . " iron\n";142 return true;143 } else144 $p_Player->sendMessage((new TextFormatter("bedwars.shop.notEnoughtMoney"))->asStringForPlayer($p_Player));145 } else if (isset($p_ConfigPart["goldPrice"]))146 {147 $goldPrice = $p_ConfigPart["goldPrice"];148 if (Bedwars::getInstance()->getPlayerGold($p_Player) >= $goldPrice)149 {150 Bedwars::getInstance()->modPlayerGold($p_Player, -$goldPrice);151 echo $p_Player->getName() . " bought for " . $goldPrice . " gold\n";152 return true;153 } else154 $p_Player->sendMessage((new TextFormatter("bedwars.shop.notEnoughtMoney"))->asStringForPlayer($p_Player));155 } else if (isset($p_ConfigPart["diamondPrice"]))156 {157 $diamondPrice = $p_ConfigPart["diamondPrice"];158 if (Bedwars::getInstance()->getPlayerDiamond($p_Player) >= $diamondPrice)159 {160 Bedwars::getInstance()->modPlayerDiamond($p_Player, -$diamondPrice);161 echo $p_Player->getName() . " bought for " . $diamondPrice . " diams\n";162 return true;163 } else164 $p_Player->sendMessage((new TextFormatter("bedwars.shop.notEnoughtMoney"))->asStringForPlayer($p_Player));165 }166 return false;167 }168 private static function getPrice(array $p_ConfigPart): string169 {170 if (isset($p_ConfigPart["ironPrice"]))171 return $p_ConfigPart["ironPrice"] . " I§r";172 if (isset($p_ConfigPart["goldPrice"]))173 return $p_ConfigPart["goldPrice"] . " §6G§r";174 if (isset($p_ConfigPart["diamondPrice"]))175 return $p_ConfigPart["diamondPrice"] . " §bD§r";176 return "";177 }178 //----------179 // ITEMS180 //----------181 //--> GENERIC182 public static function getGenericItemWindow(Player $p_Player, string $p_Base): Window183 {184 $l_Window = new ButtonWindow($p_Player);185 $l_Window->setTitle((new TextFormatter("bedwars.shop.items.$p_Base.title"))->asStringForPlayer($p_Player));186 if (isset(self::$m_ShopContent[$p_Base]))187 {188 foreach (self::$m_ShopContent[$p_Base] as $l_Key => $l_Item)189 {190 $l_ImageUrl = ShopKeeper::IMAGE_PLACEHOLDER;191 if (isset(self::$m_ShopContent[$p_Base][$l_Key]["imageUrl"]))192 $l_ImageUrl = self::$m_ShopContent[$p_Base][$l_Key]["imageUrl"];193 $l_Window->addPart((new Button())194 ->setText((new TextFormatter("bedwars.shop.items.$p_Base." . $l_Key))->asStringForPlayer($p_Player) . " (" . self::getPrice($l_Item) . TextFormat::DARK_GRAY . ")")195 ->setImage($l_ImageUrl)196 ->setCallback(function () use ($p_Player, $p_Base, $l_Window, $l_Key, $l_Item)197 {198 if (self::buy($p_Player, $l_Item))199 {200 $l_Item = ItemUtils::getItemFromRaw(self::$m_ShopContent[$p_Base][$l_Key]["rawItem"]);201 $l_Color = ColorUtils::WHITE;202 $l_Team = TeamsManager::getInstance()->getPlayerTeam($p_Player);203 if (!is_null($l_Team))204 $l_Color = $l_Team->getColor();205 $l_Item = ItemUtils::getColoredItemIfColorable($l_Item, $l_Color);206 $p_Player->getInventory()->addItem($l_Item);207 $p_Player->sendMessage((new TextFormatter("bedwars.shop.bought", ["name" => new TextFormatter("bedwars.shop.items.$p_Base." . $l_Key)]))->asStringForPlayer($p_Player));208 Bedwars::getInstance()->getLogger()->info($p_Player->getName() . " bought " . $l_Key . "\n");209 }210 $l_Window->open();211 })212 );213 }214 }215 $l_Window->addPart((new Button())216 ->setText((new TextFormatter("window.return"))->asStringForPlayer($p_Player))217 ->setCallback(function () use ($p_Player)218 {219 self::getMainWindow($p_Player)->open();220 })221 );222 return $l_Window;223 }224 //--> ARMORS225 public static function getArmorsWindow(Player $p_Player): Window226 {227 $l_Window = new ButtonWindow($p_Player);228 $l_Window->setTitle((new TextFormatter("bedwars.shop.items.armors.title"))->asStringForPlayer($p_Player));229 if (isset(self::$m_ShopContent["armors"]))230 {231 foreach (self::$m_ShopContent["armors"] as $l_Key => $l_Item)232 {233 $l_ImageUrl = ShopKeeper::IMAGE_PLACEHOLDER;234 if (isset(self::$m_ShopContent["armors"][$l_Key]["imageUrl"]))235 $l_ImageUrl = self::$m_ShopContent["armors"][$l_Key]["imageUrl"];236 $l_Window->addPart((new Button())237 ->setText((new TextFormatter("bedwars.shop.items.armors." . $l_Key))->asStringForPlayer($p_Player) . " (" . self::getPrice($l_Item) . TextFormat::BLACK . ")")238 ->setImage($l_ImageUrl)239 ->setCallback(function () use ($p_Player, $l_Window, $l_Key, $l_Item)240 {241 if (self::buy($p_Player, $l_Item))242 {243 $l_Color = ColorUtils::WHITE;244 $l_Team = TeamsManager::getInstance()->getPlayerTeam($p_Player);245 if (!is_null($l_Team))246 $l_Color = $l_Team->getColor();247 if (isset(self::$m_ShopContent["armors"][$l_Key]["helmet"]))248 {249 $l_Item = ItemUtils::getItemFromRaw(self::$m_ShopContent["armors"][$l_Key]["helmet"]);250 if (ItemUtils::isHelmet($l_Item->getId()))251 $p_Player->getArmorInventory()->setHelmet(ItemUtils::getColoredItemIfColorable($l_Item, $l_Color));252 }253 if (isset(self::$m_ShopContent["armors"][$l_Key]["chestplate"]))254 {255 $l_Item = ItemUtils::getItemFromRaw(self::$m_ShopContent["armors"][$l_Key]["chestplate"]);256 if (ItemUtils::isChestplate($l_Item->getId()))257 $p_Player->getArmorInventory()->setChestplate(ItemUtils::getColoredItemIfColorable($l_Item, $l_Color));258 }259 if (isset(self::$m_ShopContent["armors"][$l_Key]["leggings"]))260 {261 $l_Item = ItemUtils::getItemFromRaw(self::$m_ShopContent["armors"][$l_Key]["leggings"]);262 if (ItemUtils::isLeggings($l_Item->getId()))263 $p_Player->getArmorInventory()->setLeggings(ItemUtils::getColoredItemIfColorable($l_Item, $l_Color));264 }265 if (isset(self::$m_ShopContent["armors"][$l_Key]["boots"]))266 {267 $l_Item = ItemUtils::getItemFromRaw(self::$m_ShopContent["armors"][$l_Key]["boots"]);268 if (ItemUtils::isBoots($l_Item->getId()))269 $p_Player->getArmorInventory()->setBoots(ItemUtils::getColoredItemIfColorable($l_Item, $l_Color));270 }271 $p_Player->sendMessage((new TextFormatter("bedwars.shop.bought", ["name" => new TextFormatter("bedwars.shop.items.armors." . $l_Key)]))->asStringForPlayer($p_Player));272 Bedwars::getInstance()->getLogger()->info($p_Player->getName() . " bought " . $l_Key . "\n");273 }274 $l_Window->open();275 })276 );277 }278 }279 $l_Window->addPart((new Button())280 ->setText((new TextFormatter("window.return"))->asStringForPlayer($p_Player))281 ->setCallback(function () use ($p_Player)282 {283 self::getMainWindow($p_Player)->open();284 })285 );286 return $l_Window;287 }288 //-------------289 // UPGRADES290 //-------------291 public static function getUpgradesWindow(Player $p_Player): Window292 {293 $l_Window = new ButtonWindow($p_Player);294 $l_Window->setTitle((new TextFormatter("bedwars.shop.upgrades.title"))->asStringForPlayer($p_Player));295 $l_PlayerTeam = TeamsManager::getInstance()->getPlayerTeam($p_Player);296 // FORGE UPGRADE297 $l_CurrentLvl = Bedwars::getInstance()->getIronForgeLevel($l_PlayerTeam);298 if ($l_CurrentLvl < 2)299 {300 $l_Price = ["ironPrice" => 20];301 if ($l_CurrentLvl == 1)302 $l_Price = ["goldPrice" => 10];303 $l_Window->addPart((new Button())304 ->setText((new TextFormatter("bedwars.shop.upgrades.forge", ["lvl" => $l_CurrentLvl + 1]))->asStringForPlayer($p_Player) . " (" . self::getPrice($l_Price) . ")")305 ->setImage("https://fatcraft.com/img/mcpe_assets/bedwars/Iron_Ingot.png")306 ->setCallback(function () use ($p_Player, $l_Window, $l_PlayerTeam)307 {308 if (!is_null($l_PlayerTeam))309 {310 $l_CurrentLvl = Bedwars::getInstance()->getIronForgeLevel($l_PlayerTeam);311 if ($l_CurrentLvl < 2)312 {313 echo $l_CurrentLvl . "\n";314 if (($l_CurrentLvl == 0 && self::buy($p_Player, ["ironPrice" => 20])) ||315 ($l_CurrentLvl == 1 && self::buy($p_Player, ["goldPrice" => 10])))316 {317 if (Bedwars::getInstance()->upgradeIronForge($l_PlayerTeam))318 {319 $p_Player->sendMessage((new TextFormatter("bedwars.shop.upgrades.forge.upgraded", ["lvl" => $l_CurrentLvl + 1]))->asStringForPlayer($p_Player));320 echo $p_Player->getName() . " bought a forge upgrade\n";321 }322 }323 self::getUpgradesWindow($p_Player)->open();324 } else325 {326 $p_Player->sendMessage((new TextFormatter("bedwars.shop.upgrades.forge.alreadyUpgraded"))->asStringForPlayer($p_Player));327 $l_Window->open();328 }329 }330 })331 );332 }333 $l_Window->addPart((new Button())334 ->setText((new TextFormatter("window.return"))->asStringForPlayer($p_Player))335 ->setCallback(function () use ($p_Player)336 {337 self::getMainWindow($p_Player)->open();338 })339 );340 return $l_Window;341 }342}...

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generic.php

Source:generic.php Github

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...34 {35 $this36 ->if($generic = new testedClass(uniqid()))37 ->then38 ->object($generic->setCallback($callback = function() {}))->isIdenticalTo($generic)39 ->object($generic->getCallback())->isIdenticalTo($callback)40 ;41 }42 public function testSetMetricName()43 {44 $this45 ->if($generic = new testedClass(uniqid()))46 ->then47 ->object($generic->setMetricName($metricName = 'metric'))->isIdenticalTo($generic)48 ->string($generic->getMetricName())->isEqualTo($metricName)49 ->string($generic->getMetricLabel())->isEqualTo(ucfirst($metricName))50 ;51 }52 public function testSetMetricLabel()53 {54 $this55 ->if($generic = new testedClass(uniqid()))56 ->then57 ->object($generic->setMetricLabel($metricLabel = 'metric'))->isIdenticalTo($generic)58 ->string($generic->getMetricLabel())->isEqualTo($metricLabel)59 ->string($generic->getMetricLabel())->isEqualTo($metricLabel)60 ;61 }62 public function testGetMetricFromFile()63 {64 $this65 ->if($generic = new testedClass(uniqid()))66 ->then67 ->integer($generic->getMetricFromFile(new \splFileInfo(__FILE__)))->isZero()68 ->if($generic->setCallback(function() {}))69 ->then70 ->variable($generic->getMetricFromFile(new \splFileInfo(__FILE__)))->isNull()71 ;72 }73}

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setCallback

Using AI Code Generation

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1$generic = new Generic();2$generic->setCallback('callback');3$generic->doSomething();4$generic = new Generic();5$generic->setCallback('callback');6$generic->doSomething();7$generic = new Generic();8$generic->setCallback('callback');9$generic->doSomething();10$generic = new Generic();11$generic->setCallback('callback');12$generic->doSomething();13$generic = new Generic();14$generic->setCallback('callback');15$generic->doSomething();16$generic = new Generic();17$generic->setCallback('callback');18$generic->doSomething();19$generic = new Generic();20$generic->setCallback('callback');21$generic->doSomething();22$generic = new Generic();23$generic->setCallback('callback');24$generic->doSomething();25$generic = new Generic();26$generic->setCallback('callback');27$generic->doSomething();28$generic = new Generic();29$generic->setCallback('callback');30$generic->doSomething();31$generic = new Generic();32$generic->setCallback('callback');33$generic->doSomething();34$generic = new Generic();35$generic->setCallback('callback');36$generic->doSomething();37$generic = new Generic();38$generic->setCallback('callback');39$generic->doSomething();

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setCallback

Using AI Code Generation

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1$object = new Generic();2$object->setCallback('foo');3var_dump($object->callback);4$object = new Generic();5$object->setCallback('foo');6var_dump($object->callback);7$object = new Generic();8$object->setCallback('foo');9var_dump($object->callback);10$object = new Generic();11$object->setCallback('foo');12var_dump($object->callback);13$object = new Generic();14$object->setCallback('foo');15var_dump($object->callback);16$object = new Generic();17$object->setCallback('foo');18var_dump($object->callback);19$object = new Generic();20$object->setCallback('foo');21var_dump($object->callback);22$object = new Generic();23$object->setCallback('foo');24var_dump($object->callback);25$object = new Generic();26$object->setCallback('foo');27var_dump($object->callback);28$object = new Generic();29$object->setCallback('foo');30var_dump($object->callback);31$object = new Generic();32$object->setCallback('foo');33var_dump($object->callback);34$object = new Generic();35$object->setCallback('foo');36var_dump($object->callback);37$object = new Generic();38$object->setCallback('foo');39var_dump($object->callback);

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setCallback

Using AI Code Generation

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1$generic = new Generic();2$generic->setCallback('myCallback');3$generic->doSomething();4$generic = new Generic();5$generic->setCallback('myCallback');6$generic->doSomething();7$generic = new Generic();8$generic->setCallback('myCallback');9$generic->doSomething();10$generic = new Generic();11$generic->setCallback('myCallback');12$generic->doSomething();13$generic = new Generic();14$generic->setCallback('myCallback');15$generic->doSomething();16$generic = new Generic();17$generic->setCallback('myCallback');18$generic->doSomething();19$generic = new Generic();20$generic->setCallback('myCallback');21$generic->doSomething();22$generic = new Generic();23$generic->setCallback('myCallback');24$generic->doSomething();25$generic = new Generic();26$generic->setCallback('myCallback');27$generic->doSomething();28$generic = new Generic();29$generic->setCallback('myCallback');30$generic->doSomething();

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setCallback

Using AI Code Generation

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1$myobject = new GenericClass();2$myobject->setCallback('method1');3$myobject->method2();4$myobject = new GenericClass();5call_user_func_array(array($myobject, 'method1'), array());6$myobject->method2();7$myobject = new GenericClass();8call_user_func(array($myobject, 'method1'));9$myobject->method2();10$myobject = new GenericClass();11call_user_func_array(array($myobject, 'method1'), array());12$myobject->method2();13$myobject = new GenericClass();14call_user_func(array($myobject, 'method1'));15$myobject->method2();16$myobject = new GenericClass();17call_user_func_array(array($myobject, 'method1'), array());18$myobject->method2();19$myobject = new GenericClass();20call_user_func(array($myobject, 'method1'));21$myobject->method2();22$myobject = new GenericClass();23call_user_func_array(array($myobject, 'method1'), array());24$myobject->method2();25$myobject = new GenericClass();26call_user_func(array($myobject, 'method1'));27$myobject->method2();28$myobject = new GenericClass();29call_user_func_array(array($myobject, 'method1'), array());30$myobject->method2();31$myobject = new GenericClass();32call_user_func(array($myobject, 'method1'));

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setCallback

Using AI Code Generation

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1$callback = new Callback('test', 'test');2$callback->setCallback('test', 'test');3$callback->call();4$callback = new FunctionCallback('test', 'test');5$callback->setCallback('test', 'test');6$callback->call();7$callback = new MethodCallback('test', 'test');8$callback->setCallback('test', 'test');9$callback->call();10$callback = new StaticMethodCallback('test', 'test');11$callback->setCallback('test', 'test');12$callback->call();

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