Best Atoum code snippet using tap.handleEvent
PracticeListener.php
Source:PracticeListener.php
...119 && ($game = $player->getCurrentGame()) !== null120 && $game instanceof IGame121 )122 {123 $game->handleEvent($event);124 }125 }126 /**127 * @param PlayerRespawnEvent $event128 *129 * Called when the player respawns.130 */131 public function onRespawn(PlayerRespawnEvent $event): void132 {133 $player = $event->getPlayer();134 if135 (136 $player instanceof PracticePlayer137 && ($game = $player->getCurrentGame()) !== null138 && $game instanceof IGame139 )140 {141 // The game handles the event.142 $game->handleEvent($event);143 }144 else145 {146 // By default, send the player to the lobby.147 $player->putInLobby(false);148 }149 }150 /**151 * @param EntityDamageEvent $event152 *153 * Called when an entity receives damage.154 */155 public function onEntityDamage(EntityDamageEvent $event): void156 {157 $damagedEntity = $event->getEntity();158 if($damagedEntity instanceof PracticePlayer)159 {160 if161 (162 ($game = $damagedEntity->getCurrentGame()) !== null163 && $game instanceof IGame164 )165 {166 $game->handleEvent($event);167 }168 // Covers everything else.169 elseif170 (171 $damagedEntity->isSpectatingGame()172 || $damagedEntity->isAwaitingForGame()173 || $damagedEntity->isInLobby()174 )175 {176 $event->setCancelled();177 }178 }179 }180 /**...
plan.php
Source:plan.php
...25 $this26 ->if($runner = new \mock\mageekguy\atoum\runner())27 ->and($this->calling($runner)->getTestMethodNumber = $testMethodNumber = rand(1, PHP_INT_MAX))28 ->and($field = new testedClass())29 ->if($field->handleEvent(runner::runStop, $runner))30 ->then31 ->castToString($field)->isEmpty()32 ->if($field->handleEvent(runner::runStart, $runner))33 ->then34 ->castToString($field)->isEqualTo('1..' . $testMethodNumber . PHP_EOL)35 ;36 }37}...
handleEvent
Using AI Code Generation
1$tap = new tap();2$tap->handleEvent();3$tap = new tap();4$tap->handleEvent();5$tap = new tap();6$tap->handleEvent();7$tap = new tap();8$tap->handleEvent();9$tap = new tap();10$tap->handleEvent();11$tap = new tap();12$tap->handleEvent();13$tap = new tap();14$tap->handleEvent();15$tap = new tap();16$tap->handleEvent();17$tap = new tap();18$tap->handleEvent();19$tap = new tap();20$tap->handleEvent();21$tap = new tap();22$tap->handleEvent();23$tap = new tap();24$tap->handleEvent();25$tap = new tap();26$tap->handleEvent();27$tap = new tap();28$tap->handleEvent();29$tap = new tap();30$tap->handleEvent();31$tap = new tap();32$tap->handleEvent();33$tap = new tap();34$tap->handleEvent();
handleEvent
Using AI Code Generation
1$tap = new Tap();2$tap->handleEvent();3$tap = new Tap();4$tap->handleEvent();5$tap = new Tap();6$tap->handleEvent();7$tap = new Tap();8$tap->handleEvent();9$tap = new Tap();10$tap->handleEvent();11$tap = new Tap();12$tap->handleEvent();13$tap = new Tap();14$tap->handleEvent();15$tap = new Tap();16$tap->handleEvent();17$tap = new Tap();18$tap->handleEvent();19$tap = new Tap();20$tap->handleEvent();21$tap = new Tap();22$tap->handleEvent();23$tap = new Tap();24$tap->handleEvent();25$tap = new Tap();26$tap->handleEvent();27$tap = new Tap();28$tap->handleEvent();29$tap = new Tap();30$tap->handleEvent();31$tap = new Tap();32$tap->handleEvent();33$tap = new Tap();34$tap->handleEvent();
handleEvent
Using AI Code Generation
1$tap = new Tap();2$tap->handleEvent();3$tap = new Tap();4$tap->handleEvent();5$tap = new Tap();6$tap->handleEvent();7$tap = new Tap();8$tap->handleEvent();9$tap = new Tap();10$tap->handleEvent();11$tap = new Tap();12$tap->handleEvent();13$tap = new Tap();14$tap->handleEvent();15$tap = new Tap();16$tap->handleEvent();17$tap = new Tap();18$tap->handleEvent();19$tap = new Tap();20$tap->handleEvent();21$tap = new Tap();22$tap->handleEvent();23$tap = new Tap();24$tap->handleEvent();25$tap = new Tap();26$tap->handleEvent();27$tap = new Tap();28$tap->handleEvent();29$tap = new Tap();30$tap->handleEvent();
handleEvent
Using AI Code Generation
1$tap = new tap();2$tap->handleEvent();3{4 function handleEvent()5 {6 $event = $_GET['event'];7 $this->$event();8 }9 function firstEvent()10 {11 echo "This is first event";12 }13 function secondEvent()14 {15 echo "This is second event";16 }17}
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