How to use getPriority method of MagicCallPatch class

Best Prophecy code snippet using MagicCallPatch.getPriority

MagicCallPatch.php

Source:MagicCallPatch.php Github

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...86 * Returns patch priority, which determines when patch will be applied.87 *88 * @return integer Priority number (higher - earlier)89 */90 public function getPriority()91 {92 return 50;93 }94}9596=======97<?php98/*99 * This file is part of the Prophecy.100 * (c) Konstantin Kudryashov <ever.zet@gmail.com>101 * Marcello Duarte <marcello.duarte@gmail.com>102 *103 * For the full copyright and license information, please view the LICENSE104 * file that was distributed with this source code.105 */106namespace Prophecy\Doubler\ClassPatch;107use Prophecy\Doubler\Generator\Node\ClassNode;108use Prophecy\Doubler\Generator\Node\MethodNode;109use Prophecy\PhpDocumentor\ClassAndInterfaceTagRetriever;110use Prophecy\PhpDocumentor\MethodTagRetrieverInterface;111/**112 * Discover Magical API using "@method" PHPDoc format.113 *114 * @author Thomas Tourlourat <thomas@tourlourat.com>115 * @author Kévin Dunglas <dunglas@gmail.com>116 * @author Théo FIDRY <theo.fidry@gmail.com>117 */118class MagicCallPatch implements ClassPatchInterface119{120 private $tagRetriever;121 public function __construct(MethodTagRetrieverInterface $tagRetriever = null)122 {123 $this->tagRetriever = null === $tagRetriever ? new ClassAndInterfaceTagRetriever() : $tagRetriever;124 }125 /**126 * Support any class127 *128 * @param ClassNode $node129 *130 * @return boolean131 */132 public function supports(ClassNode $node)133 {134 return true;135 }136 /**137 * Discover Magical API138 *139 * @param ClassNode $node140 */141 public function apply(ClassNode $node)142 {143 $types = array_filter($node->getInterfaces(), function ($interface) {144 return 0 !== strpos($interface, 'Prophecy\\');145 });146 $types[] = $node->getParentClass();147 foreach ($types as $type) {148 $reflectionClass = new \ReflectionClass($type);149 while ($reflectionClass) {150 $tagList = $this->tagRetriever->getTagList($reflectionClass);151 foreach ($tagList as $tag) {152 $methodName = $tag->getMethodName();153 if (empty($methodName)) {154 continue;155 }156 if (!$reflectionClass->hasMethod($methodName)) {157 $methodNode = new MethodNode($methodName);158 $methodNode->setStatic($tag->isStatic());159 $node->addMethod($methodNode);160 }161 }162 $reflectionClass = $reflectionClass->getParentClass();163 }164 }165 }166 /**167 * Returns patch priority, which determines when patch will be applied.168 *169 * @return integer Priority number (higher - earlier)170 */171 public function getPriority()172 {173 return 50;174 }175}176>>>>>>> 920aea0ab65ee18c3c6889c75023fc25561a852b...

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getPriority

Using AI Code Generation

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1$magicCallPatch = new MagicCallPatch();2echo $magicCallPatch->getPriority();3$magicCallPatch = new MagicCallPatch();4echo $magicCallPatch->getPriority();5$magicCallPatch = new MagicCallPatch();6echo $magicCallPatch->getPriority();7$magicCallPatch = new MagicCallPatch();8echo $magicCallPatch->getPriority();9$magicCallPatch = new MagicCallPatch();10echo $magicCallPatch->getPriority();11$magicCallPatch = new MagicCallPatch();12echo $magicCallPatch->getPriority();13$magicCallPatch = new MagicCallPatch();14echo $magicCallPatch->getPriority();15$magicCallPatch = new MagicCallPatch();16echo $magicCallPatch->getPriority();17$magicCallPatch = new MagicCallPatch();18echo $magicCallPatch->getPriority();19$magicCallPatch = new MagicCallPatch();20echo $magicCallPatch->getPriority();21$magicCallPatch = new MagicCallPatch();22echo $magicCallPatch->getPriority();23$magicCallPatch = new MagicCallPatch();24echo $magicCallPatch->getPriority();25$magicCallPatch = new MagicCallPatch();26echo $magicCallPatch->getPriority();

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getPriority

Using AI Code Generation

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1$obj = new MagicCallPatch();2$obj->getPriority();3$obj = new MagicCallPatch();4$obj->getPriority();5$obj = new MagicCallPatch();6$obj->getPriority();7$obj = new MagicCallPatch();8$obj->getPriority();9$obj = new MagicCallPatch();10$obj->getPriority();11$obj = new MagicCallPatch();12$obj->getPriority();13$obj = new MagicCallPatch();14$obj->getPriority();15$obj = new MagicCallPatch();16$obj->getPriority();17$obj = new MagicCallPatch();18$obj->getPriority();19$obj = new MagicCallPatch();20$obj->getPriority();21$obj = new MagicCallPatch();22$obj->getPriority();23$obj = new MagicCallPatch();24$obj->getPriority();25$obj = new MagicCallPatch();26$obj->getPriority();27$obj = new MagicCallPatch();28$obj->getPriority();29$obj = new MagicCallPatch();30$obj->getPriority();31$obj = new MagicCallPatch();32$obj->getPriority();

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getPriority

Using AI Code Generation

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1$magicCallPatchObject = new MagicCallPatch();2echo $magicCallPatchObject->getPriority();3$magicCallPatchObject = new MagicCallPatch();4echo $magicCallPatchObject->getPriority();5$magicCallPatchObject = new MagicCallPatch();6echo $magicCallPatchObject->getPriority();7$magicCallPatchObject = new MagicCallPatch();8echo $magicCallPatchObject->getPriority();9$magicCallPatchObject = new MagicCallPatch();10echo $magicCallPatchObject->getPriority();11$magicCallPatchObject = new MagicCallPatch();12echo $magicCallPatchObject->getPriority();13$magicCallPatchObject = new MagicCallPatch();14echo $magicCallPatchObject->getPriority();15$magicCallPatchObject = new MagicCallPatch();16echo $magicCallPatchObject->getPriority();17$magicCallPatchObject = new MagicCallPatch();18echo $magicCallPatchObject->getPriority();19$magicCallPatchObject = new MagicCallPatch();20echo $magicCallPatchObject->getPriority();21$magicCallPatchObject = new MagicCallPatch();22echo $magicCallPatchObject->getPriority();23$magicCallPatchObject = new MagicCallPatch();24echo $magicCallPatchObject->getPriority();

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getPriority

Using AI Code Generation

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1$priority = $magicCallPatch->getPriority();2$priority = $magicCallPatch->getPriority();3$priority = $magicCallPatch->getPriority();4$priority = $magicCallPatch->getPriority();5$priority = $magicCallPatch->getPriority();6$priority = $magicCallPatch->getPriority();7$priority = $magicCallPatch->getPriority();8$priority = $magicCallPatch->getPriority();9$priority = $magicCallPatch->getPriority();10$priority = $magicCallPatch->getPriority();11$priority = $magicCallPatch->getPriority();12$priority = $magicCallPatch->getPriority();13$priority = $magicCallPatch->getPriority();14$priority = $magicCallPatch->getPriority();15$priority = $magicCallPatch->getPriority();16$priority = $magicCallPatch->getPriority();

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getPriority

Using AI Code Generation

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1$magicCallPatch = new MagicCallPatch();2echo $magicCallPatch->getPriority();3$magicCallPatch = new MagicCallPatch();4$magicCallPatch->setPriority(2);5echo $magicCallPatch->getPriority();6$magicCallPatch = new MagicCallPatch();7$magicCallPatch->setPriority(2);8echo $magicCallPatch->getPriority();9$magicCallPatch = new MagicCallPatch();10$magicCallPatch->setPriority(2);11echo $magicCallPatch->getPriority();12$magicCallPatch = new MagicCallPatch();13$magicCallPatch->setPriority(2);14echo $magicCallPatch->getPriority();15$magicCallPatch = new MagicCallPatch();16$magicCallPatch->setPriority(2);17echo $magicCallPatch->getPriority();18$magicCallPatch = new MagicCallPatch();19$magicCallPatch->setPriority(2);20echo $magicCallPatch->getPriority();21$magicCallPatch = new MagicCallPatch();22$magicCallPatch->setPriority(2);23echo $magicCallPatch->getPriority();24$magicCallPatch = new MagicCallPatch();25$magicCallPatch->setPriority(2);26echo $magicCallPatch->getPriority();27$magicCallPatch = new MagicCallPatch();

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getPriority

Using AI Code Generation

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1$obj = new MagicCallPatch();2echo $obj->getPriority();3$obj = new MagicCallPatch();4$obj->setPriority(2);5echo $obj->getPriority();6$obj = new MagicCallPatch();7echo $obj->getPriority();8$obj = new MagicCallPatch();9$obj->setPriority(3);10echo $obj->getPriority();11$obj = new MagicCallPatch();12echo $obj->getPriority();13$obj = new MagicCallPatch();14$obj->setPriority(4);15echo $obj->getPriority();16$obj = new MagicCallPatch();17echo $obj->getPriority();18$obj = new MagicCallPatch();19$obj->setPriority(5);20echo $obj->getPriority();21$obj = new MagicCallPatch();22echo $obj->getPriority();23$obj = new MagicCallPatch();24$obj->setPriority(6);25echo $obj->getPriority();26$obj = new MagicCallPatch();27echo $obj->getPriority();28$obj = new MagicCallPatch();29$obj->setPriority(7);30echo $obj->getPriority();31$obj = new MagicCallPatch();32echo $obj->getPriority();33$obj = new MagicCallPatch();34$obj->setPriority(8);35echo $obj->getPriority();

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getPriority

Using AI Code Generation

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1$magicCallPatch = new MagicCallPatch();2$magicCallPatch->getPriority();3{4 public function __call($method, $args)5 {6 if (substr($method, 0, 3) == 'get') {7 $property = lcfirst(substr($method, 3));8 if (property_exists($this, $property)) {9 return $this->$property;10 }11 }12 throw new Exception("Undefined method $method called");13 }14}15Recommended Posts: PHP | Magic Method __callStatic()16PHP | Magic Method __get()17PHP | Magic Method __set()18PHP | Magic Method __isset()19PHP | Magic Method __unset()20PHP | Magic Method __toString()21PHP | Magic Method __invoke()22PHP | Magic Method __sleep()23PHP | Magic Method __wakeup()24PHP | Magic Method __clone()25PHP | Magic Method __debugInfo()26PHP | Magic Method __set_state()27PHP | Magic Method __serialize()28PHP | Magic Method __unserialize()29PHP | Magic Method __destruct()30PHP | Magic Method __construct()31PHP | Magic Method __call()32PHP | Magic Method __callStatic()33PHP | Magic Method __get()34PHP | Magic Method __set()35PHP | Magic Method __isset()36PHP | Magic Method __unset()37PHP | Magic Method __toString()38PHP | Magic Method __invoke()39PHP | Magic Method __sleep()40PHP | Magic Method __wakeup()41PHP | Magic Method __clone()42PHP | Magic Method __debugInfo()43PHP | Magic Method __set_state()44PHP | Magic Method __serialize()45PHP | Magic Method __unserialize()46PHP | Magic Method __destruct()47PHP | Magic Method __construct()48PHP | Magic Method __call()49PHP | Magic Method __callStatic()50PHP | Magic Method __get()51PHP | Magic Method __set()52PHP | Magic Method __isset()53PHP | Magic Method __unset()54PHP | Magic Method __toString()55PHP | Magic Method __invoke()56PHP | Magic Method __sleep()57PHP | Magic Method __wakeup()58PHP | Magic Method __clone()59PHP | Magic Method __debugInfo()

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