How to use bindToObjectProphecy method of or class

Best Prophecy code snippet using or.bindToObjectProphecy

MethodProphecy.php

Source:MethodProphecy.php Github

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...103 'Expected callable or instance of PromiseInterface, but got %s.',104 gettype($promise)105 ));106 }107 $this->bindToObjectProphecy();108 $this->promise = $promise;109 return $this;110 }111 /**112 * Sets return promise to the prophecy.113 *114 * @see Prophecy\Promise\ReturnPromise115 *116 * @return $this117 */118 public function willReturn()119 {120 return $this->will(new Promise\ReturnPromise(func_get_args()));121 }122 /**123 * Sets return argument promise to the prophecy.124 *125 * @see Prophecy\Promise\ReturnArgumentPromise126 *127 * @return $this128 */129 public function willReturnArgument()130 {131 return $this->will(new Promise\ReturnArgumentPromise);132 }133 /**134 * Sets throw promise to the prophecy.135 *136 * @see Prophecy\Promise\ThrowPromise137 *138 * @param string|\Exception $exception Exception class or instance139 *140 * @return $this141 */142 public function willThrow($exception)143 {144 return $this->will(new Promise\ThrowPromise($exception));145 }146 /**147 * Sets custom prediction to the prophecy.148 *149 * @param callable|Prediction\PredictionInterface $prediction150 *151 * @return $this152 *153 * @throws \Prophecy\Exception\InvalidArgumentException154 */155 public function should($prediction)156 {157 if (is_callable($prediction)) {158 $prediction = new Prediction\CallbackPrediction($prediction);159 }160 if (!$prediction instanceof Prediction\PredictionInterface) {161 throw new InvalidArgumentException(sprintf(162 'Expected callable or instance of PredictionInterface, but got %s.',163 gettype($prediction)164 ));165 }166 $this->bindToObjectProphecy();167 $this->prediction = $prediction;168 return $this;169 }170 /**171 * Sets call prediction to the prophecy.172 *173 * @see Prophecy\Prediction\CallPrediction174 *175 * @return $this176 */177 public function shouldBeCalled()178 {179 return $this->should(new Prediction\CallPrediction);180 }181 /**182 * Sets no calls prediction to the prophecy.183 *184 * @see Prophecy\Prediction\NoCallsPrediction185 *186 * @return $this187 */188 public function shouldNotBeCalled()189 {190 return $this->should(new Prediction\NoCallsPrediction);191 }192 /**193 * Sets call times prediction to the prophecy.194 *195 * @see Prophecy\Prediction\CallTimesPrediction196 *197 * @param $count198 *199 * @return $this200 */201 public function shouldBeCalledTimes($count)202 {203 return $this->should(new Prediction\CallTimesPrediction($count));204 }205 /**206 * Checks provided prediction immediately.207 *208 * @param callable|Prediction\PredictionInterface $prediction209 *210 * @return $this211 *212 * @throws \Prophecy\Exception\InvalidArgumentException213 */214 public function shouldHave($prediction)215 {216 if (is_callable($prediction)) {217 $prediction = new Prediction\CallbackPrediction($prediction);218 }219 if (!$prediction instanceof Prediction\PredictionInterface) {220 throw new InvalidArgumentException(sprintf(221 'Expected callable or instance of PredictionInterface, but got %s.',222 gettype($prediction)223 ));224 }225 if (null === $this->promise) {226 $this->willReturn();227 }228 $calls = $this->getObjectProphecy()->findProphecyMethodCalls(229 $this->getMethodName(),230 $this->getArgumentsWildcard()231 );232 try {233 $prediction->check($calls, $this->getObjectProphecy(), $this);234 $this->checkedPredictions[] = $prediction;235 } catch (\Exception $e) {236 $this->checkedPredictions[] = $prediction;237 throw $e;238 }239 return $this;240 }241 /**242 * Checks call prediction.243 *244 * @see Prophecy\Prediction\CallPrediction245 *246 * @return $this247 */248 public function shouldHaveBeenCalled()249 {250 return $this->shouldHave(new Prediction\CallPrediction);251 }252 /**253 * Checks no calls prediction.254 *255 * @see Prophecy\Prediction\NoCallsPrediction256 *257 * @return $this258 */259 public function shouldNotHaveBeenCalled()260 {261 return $this->shouldHave(new Prediction\NoCallsPrediction);262 }263 /**264 * Checks no calls prediction.265 *266 * @see Prophecy\Prediction\NoCallsPrediction267 * @deprecated268 *269 * @return $this270 */271 public function shouldNotBeenCalled()272 {273 return $this->shouldNotHaveBeenCalled();274 }275 /**276 * Checks call times prediction.277 *278 * @see Prophecy\Prediction\CallTimesPrediction279 *280 * @param int $count281 *282 * @return $this283 */284 public function shouldHaveBeenCalledTimes($count)285 {286 return $this->shouldHave(new Prediction\CallTimesPrediction($count));287 }288 /**289 * Checks currently registered [with should(...)] prediction.290 */291 public function checkPrediction()292 {293 if (null === $this->prediction) {294 return;295 }296 $this->shouldHave($this->prediction);297 }298 /**299 * Returns currently registered promise.300 *301 * @return null|Promise\PromiseInterface302 */303 public function getPromise()304 {305 return $this->promise;306 }307 /**308 * Returns currently registered prediction.309 *310 * @return null|Prediction\PredictionInterface311 */312 public function getPrediction()313 {314 return $this->prediction;315 }316 /**317 * Returns predictions that were checked on this object.318 *319 * @return PredictionInterface[]320 */321 public function getCheckedPredictions()322 {323 return $this->checkedPredictions;324 }325 /**326 * Returns object prophecy this method prophecy is tied to.327 *328 * @return ObjectProphecy329 */330 public function getObjectProphecy()331 {332 return $this->objectProphecy;333 }334 /**335 * Returns method name.336 *337 * @return string338 */339 public function getMethodName()340 {341 return $this->methodName;342 }343 /**344 * Returns arguments wildcard.345 *346 * @return Argument\ArgumentsWildcard347 */348 public function getArgumentsWildcard()349 {350 return $this->argumentsWildcard;351 }352 private function bindToObjectProphecy()353 {354 if ($this->bound) {355 return;356 }357 $this->getObjectProphecy()->addMethodProphecy($this);358 $this->bound = true;359 }360}...

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bindToObjectProphecy

Using AI Code Generation

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1$obj = new or();2$obj->bindToObjectProphecy($obj);3$obj = new or();4$obj->bindToObjectProphecy($obj);5$obj = new or();6$obj->bindToObjectProphecy($obj);7$obj = new or();8$obj->bindToObjectProphecy($obj);9$obj = new or();10$obj->bindToObjectProphecy($obj);11$obj = new or();12$obj->bindToObjectProphecy($obj);13$obj = new or();14$obj->bindToObjectProphecy($obj);15$obj = new or();16$obj->bindToObjectProphecy($obj);17$obj = new or();18$obj->bindToObjectProphecy($obj);19$obj = new or();20$obj->bindToObjectProphecy($obj);21$obj = new or();22$obj->bindToObjectProphecy($obj);23$obj = new or();24$obj->bindToObjectProphecy($obj);25$obj = new or();26$obj->bindToObjectProphecy($obj);27$obj = new or();28$obj->bindToObjectProphecy($obj);29$obj = new or();30$obj->bindToObjectProphecy($obj);

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bindToObjectProphecy

Using AI Code Generation

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1$prophecy->bindToObjectProphecy($this);2$prophecy->bindToObjectProphecy($this);3$prophecy->bindToObjectProphecy($this);4$prophecy->bindToObjectProphecy($this);5$prophecy->bindToObjectProphecy($this);6$prophecy->bindToObjectProphecy($this);7$prophecy->bindToObjectProphecy($this);8$prophecy->bindToObjectProphecy($this);9$prophecy->bindToObjectProphecy($this);10$prophecy->bindToObjectProphecy($this);11$prophecy->bindToObjectProphecy($this);12$prophecy->bindToObjectProphecy($this);13$prophecy->bindToObjectProphecy($this);14$prophecy->bindToObjectProphecy($this);15$prophecy->bindToObjectProphecy($this);16$prophecy->bindToObjectProphecy($this);

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bindToObjectProphecy

Using AI Code Generation

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1$or = new or();2$or->bindToObjectProphecy($objectProphecy);3$or = new or();4$or->bindToObjectProphecy($objectProphecy);5$or = new or();6$or->bindToObjectProphecy($objectProphecy);7$or = new or();8$or->bindToObjectProphecy($objectProphecy);9$or = new or();10$or->bindToObjectProphecy($objectProphecy);11$or = new or();12$or->bindToObjectProphecy($objectProphecy);13$or = new or();14$or->bindToObjectProphecy($objectProphecy);15$or = new or();16$or->bindToObjectProphecy($objectProphecy);17$or = new or();18$or->bindToObjectProphecy($objectProphecy);19$or = new or();20$or->bindToObjectProphecy($objectProphecy);21$or = new or();22$or->bindToObjectProphecy($objectProphecy);23$or = new or();24$or->bindToObjectProphecy($objectProphecy);25$or = new or();26$or->bindToObjectProphecy($objectProphecy);

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bindToObjectProphecy

Using AI Code Generation

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1$mock = $this->prophesize('SomeClass');2$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));3$mock = $this->prophesize('SomeClass');4$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));5$mock = $this->prophesize('SomeClass');6$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));7$mock = $this->prophesize('SomeClass');8$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));9$mock = $this->prophesize('SomeClass');10$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));11$mock = $this->prophesize('SomeClass');12$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));13$mock = $this->prophesize('SomeClass');14$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));15$mock = $this->prophesize('SomeClass');16$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));17$mock = $this->prophesize('SomeClass');18$mock->bindToObjectProphecy($this->prophesize('SomeOtherClass'));19$mock = $this->prophesize('SomeClass');

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bindToObjectProphecy

Using AI Code Generation

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1$or->bindToObjectProphecy($obj, $prophecy);2$or->bindTo($obj);3$or->bindToObjectProphecy($obj, $prophecy);4$or->bindTo($obj);5$or->bindToObjectProphecy($obj, $prophecy);6$or->bindTo($obj);7$or->bindToObjectProphecy($obj, $prophecy);8$or->bindTo($obj);9$or->bindToObjectProphecy($obj, $prophecy);10$or->bindTo($obj);11$or->bindToObjectProphecy($obj, $prophecy);12$or->bindTo($obj);13$or->bindToObjectProphecy($obj, $prophecy);14$or->bindTo($obj);15$or->bindToObjectProphecy($obj, $prophecy);16$or->bindTo($obj);17$or->bindToObjectProphecy($obj, $prophecy);

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bindToObjectProphecy

Using AI Code Generation

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1$obj->bindToObjectProphecy($obj1);2$obj->bindToObjectProphecy($obj1);3Your name to display (optional):4Your name to display (optional):5public function bindToObjectProphecy(ObjectProphecy $objectProphecy)6class A {7 public function bindToObjectProphecy($objectProphecy) {8 echo "This method is used to bind the object to the prophecy.";9 }10}11$obj = new A();12$obj->bindToObjectProphecy($obj1);13Your name to display (optional):

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bindToObjectProphecy

Using AI Code Generation

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1$mock = $this->prophesize('or');2$mock->bindToObjectProphecy($this->prophesize('or'));3$mock->method('or')->willReturn('or');4$mock = $this->prophesize('or');5$mock->bindToObjectProphecy($this->prophesize('or'));6$mock->method('or')->willReturn('or');7$mock = $this->prophesize('or');8$mock->bindToObjectProphecy($this->prophesize('or'));9$mock->method('or')->willReturn('or');10$mock = $this->prophesize('or');11$mock->bindToObjectProphecy($this->prophesize('or'));12$mock->method('or')->willReturn('or');13$mock = $this->prophesize('or');14$mock->bindToObjectProphecy($this->prophesize('or'));15$mock->method('or')->willReturn('or');16$mock = $this->prophesize('or');17$mock->bindToObjectProphecy($this->prophesize('or'));18$mock->method('or')->willReturn('or');19$mock = $this->prophesize('or');20$mock->bindToObjectProphecy($this->prophesize('or'));21$mock->method('or')->willReturn('or');22$mock = $this->prophesize('or');23$mock->bindToObjectProphecy($this->prophesize('or'));24$mock->method('or')->willReturn('or');

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bindToObjectProphecy

Using AI Code Generation

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1$mock = $this->getMockBuilder('MyClass')2 ->setMethods(null)3 ->getMock();4$prophecy = $this->prophesize('MyClass');5$prophecy->willExtend($mock);6$myClass = $prophecy->reveal();7$myClass->doSomething()->willReturn('something');8$myClass->doSomething()->shouldBeCalled();9$mock = $this->getMockBuilder('MyClass')10 ->setMethods(null)11 ->getMock();12$prophecy = $this->prophesize('MyClass');13$prophecy->willExtend($mock);14$myClass = $prophecy->reveal();15$myClass->doSomething()->willReturn('something');16$myClass->doSomething()->shouldBeCalled();17$mock = $this->getMockBuilder('MyClass')18 ->setMethods(null)19 ->getMock();20$prophecy = $this->prophesize('MyClass');21$prophecy->willExtend($mock);22$myClass = $prophecy->reveal();23$myClass->doSomething()->willReturn('something');24$myClass->doSomething()->shouldBeCalled();25$mock = $this->getMockBuilder('MyClass')26 ->setMethods(null)27 ->getMock();

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