How to use screen2touch method in ATX

Best Python code snippet using ATX

DeviceCtrol.py

Source:DeviceCtrol.py Github

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...76 def make_canvas(self):77 # screen canvas, bind mouse input & keyboard input78 self.canvas = tk.Canvas(self.root, bg='black', bd=0, highlightthickness=0)79 self.canvas.pack()80 def screen2touch(x, y):81 '''convert touch position'''82 w, h, o = adb._display83 if o == 0:84 return x, y85 elif o == 1: # landscape-right86 return w - y, x87 elif o == 2: # upsidedown88 return w - x, h - y89 elif o == 3: # landscape-left90 return y, h - x91 return x, y92 def on_mouse_down(event):93 self.canvas.focus_set()94 x, y = int(event.x / scale), int(event.y / scale)95 x, y = screen2touch(x, y)96 adb.send_touch('d 0 %d %d 30\nc\n' % (x, y))97 def on_mouse_up(event):98 adb.send_touch('u 0\nc\n')99 def on_mouse_drag(event):100 x, y = int(event.x / scale), int(event.y / scale)101 x, y = screen2touch(x, y)102 adb.send_touch('m 0 %d %d 30\nc\n' % (x, y))103 self.canvas.bind('<ButtonPress-1>', on_mouse_down)104 self.canvas.bind('<ButtonRelease-1>', on_mouse_up)105 self.canvas.bind('<B1-Motion>', on_mouse_drag)106 keymap = {'\r': 'KEYCODE_ENTER', ' ': 'KEYCODE_SPACE', '\x08': 'KEYCODE_DEL',}107 def on_key(event):108 c = event.char109 # print 'key pressed', repr(c), type(c)110 if c in 'adbcdefghijklmnopqrstuvwxyz0123456789':111 adb.input(c)112 return 'break'113 if c in keymap:114 adb.keyevent(keymap[c])115 return 'break'...

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screen.py

Source:screen.py Github

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...76 def make_canvas(self):77 # screen canvas, bind mouse input & keyboard input78 self.canvas = tk.Canvas(self.root, bg='black', bd=0, highlightthickness=0)79 self.canvas.pack()80 def screen2touch(x, y):81 '''convert touch position'''82 w, h, o = adb._display83 if o == 0:84 return x, y85 elif o == 1: # landscape-right86 return w - y, x87 elif o == 2: # upsidedown88 return w - x, h - y89 elif o == 3: # landscape-left90 return y, h - x91 return x, y92 def on_mouse_down(event):93 self.canvas.focus_set()94 x, y = int(event.x / scale), int(event.y / scale)95 x, y = screen2touch(x, y)96 adb.send_touch('d 0 %d %d 30\nc\n' % (x, y))97 def on_mouse_up(event):98 adb.send_touch('u 0\nc\n')99 def on_mouse_drag(event):100 x, y = int(event.x / scale), int(event.y / scale)101 x, y = screen2touch(x, y)102 adb.send_touch('m 0 %d %d 30\nc\n' % (x, y))103 self.canvas.bind('<ButtonPress-1>', on_mouse_down)104 self.canvas.bind('<ButtonRelease-1>', on_mouse_up)105 self.canvas.bind('<B1-Motion>', on_mouse_drag)106 keymap = {'\r': 'KEYCODE_ENTER', ' ': 'KEYCODE_SPACE', '\x08': 'KEYCODE_DEL',}107 def on_key(event):108 c = event.char109 # print 'key pressed', repr(c), type(c)110 if c in 'adbcdefghijklmnopqrstuvwxyz0123456789':111 adb.input(c)112 return 'break'113 if c in keymap:114 adb.keyevent(keymap[c])115 return 'break'...

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