How to use focus_rect method in Airtest

Best Python code snippet using Airtest

matrix0.py

Source:matrix0.py Github

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1""" matrix0.py sample """2import sys3import pygame4from pygame.locals import QUIT, KEYDOWN, K_0, K_95pygame.init()6SURFACE = pygame.display.set_mode([400, 150])7FPSCLOCK = pygame.time.Clock()8class Box:9 "number input field"10 myfont = pygame.font.SysFont(None, 40)11 bitmaps = []12 for num in range(100):13 bitmaps.append(myfont.render(str(num), True, (64, 64, 64)))14 def __init__(self, pos, value, is_focused):15 self.is_focused = is_focused16 self.number = value17 self.number_rect = self.bitmaps[value].get_rect(center=pos)18 self.focus_rect = self.number_rect.copy()19 self.focus_rect.inflate_ip(10, 0)20 def draw(self):21 """ draw number and focus """22 if self.number > 99:23 return24 SURFACE.blit(self.bitmaps[self.number], self.number_rect)25 if self.is_focused:26 pygame.draw.rect(SURFACE, (0, 0, 225),27 self.focus_rect, 2)28def main():29 """ main routine """30 font = pygame.font.SysFont(None, 60)31 mess_cross = font.render("x", True, (0, 0, 0))32 mess_equal = font.render("=", True, (0, 0, 0))33 focus_index = 034 positions = (35 (50, 50, 1), (100, 50, 2), (50, 100, 3), (100, 100, 4),36 (170, 50, 1), (220, 50, 0), (170, 100, 0), (220, 100, 1),37 (300, 50, 1), (350, 50, 2), (300, 100, 3), (350, 100, 4))38 boxes = []39 for pos in positions:40 boxes.append(Box((pos[0], pos[1]), pos[2], False))41 while True:42 for event in pygame.event.get():43 if event.type == QUIT:44 pygame.quit()45 sys.exit()46 elif event.type == KEYDOWN and K_0 <= event.key <= K_9:47 boxes[focus_index].number = event.key - K_048 focus_index = (focus_index + 1) % 849 for index in range(8):50 boxes[index].is_focused = True \51 if index == focus_index else False52 val0 = boxes[0].number * boxes[4].number \53 + boxes[1].number * boxes[6].number54 val1 = boxes[0].number * boxes[5].number \55 + boxes[1].number * boxes[7].number56 val2 = boxes[2].number * boxes[4].number \57 + boxes[3].number * boxes[6].number58 val3 = boxes[2].number * boxes[5].number \59 + boxes[3].number * boxes[7].number60 boxes[8].number = val061 boxes[9].number = val162 boxes[10].number = val263 boxes[11].number = val364 # Paint65 SURFACE.fill((255, 255, 255))66 for box in boxes:67 box.draw()68 SURFACE.blit(mess_cross, (125, 50))69 SURFACE.blit(mess_equal, (250, 50))70 pygame.display.update()71 FPSCLOCK.tick(10)72if __name__ == '__main__':...

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ScrollScene.py

Source:ScrollScene.py Github

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...38 self.offset.x += self.focus.rect.right - self.focus_rect.rect.left39 #Bottom of focus_rect40 if self.focus.rect.top >= self.focus_rect.rect.bottom:41 self.offset.y += self.focus.rect.top - self.focus_rect.rect.bottom42 def update_focus_rect(self):43 self.focus_rect.rect.topleft = (44 self.display_width * (1 - self.focus_size)/2 + self.offset.x,45 self.display_height * (1 - self.focus_size)/2 + self.offset.y46 )47 def render(self):48 self.find_offset()49 self.update_focus_rect()50 51 52 self.display_surf.fill((colors.white))53 for entity in self.all_sprites:54 #create a surf and rect by adding the screen location to the entity surf and rect, then blit the new surf and rect to the screen55 self.display_surf.blit(entity.surf, (entity.rect.left - self.offset.x, entity.rect.top - self.offset.y))56# find the difference between focus pos and focus_rect57# blit sprites using a for loop with their pos's offset by offset58# keep a running tally on offset...

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camera.py

Source:camera.py Github

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...10 copy_rect = rect.copy()11 copy_rect.x -= self.focus_rect.centerx - self.x / 212 copy_rect.y -= self.focus_rect.centery - self.y / 213 return copy_rect14 def change_focus_rect(self, new_focus_rect):15 self.focus_rect = new_focus_rect16class GroupWithCamera(Camera, pygame.sprite.LayeredUpdates):17 def __init__(self, focus_rect, surface_x, surface_y, *args, **kwargs):18 pygame.sprite.LayeredUpdates.__init__(self, *args, **kwargs)19 Camera.__init__(self, focus_rect, surface_x, surface_y)20 def draw(self, surface: pygame.Surface) -> None:21 for i in self.sprites():...

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