How to use all_there method of ElementChecker Package

Best Site_prism code snippet using ElementChecker.all_there

element_checker.rb

Source:element_checker.rb Github

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1# frozen_string_literal: true2module SitePrism3 # [SitePrism::ElementChecker]4 #5 # This allows users to run `#all_there?` checks on an instance.6 #7 # NB: This functionality is being removed in v4 in favour of the all_there gem8 module ElementChecker9 # Runnable in the scope of any SitePrism::Page or Section.10 # Returns +true+ when "every item" that is being checked is11 # present within the current scope. See #elements_to_check12 # for how the definition of "every item" is derived.13 #14 # Example15 # @my_page.mapped_items16 # { element => :button_one, element => :button_two, section => :filters }17 # @my_page.all_there?18 # => true - If the three items above are all present19 #20 # Note that #elements_to_check will check the hash of mapped_items21 #22 # When using the recursion parameter, one of two values is valid.23 #24 # Default: 'none' => Perform no recursion when calling #all_there?25 # Override: 'one' => Perform one recursive dive into all section/sections26 # items and call #all_there? on all of those items too.27 def all_there?(recursion: :none)28 case recursion29 when :none; then elements_to_check.all? { |name| there?(name) }30 when :one; then all_there_with_recursion31 else32 SitePrism.logger.debug("Input value '#{recursion}'. Valid values are :none or :one.")33 SitePrism.logger.error('Invalid recursion setting, Will not run #all_there?.')34 end35 end36 # Returns each element that is currently present inside the scope being tested37 #38 # @return [Array]39 def elements_present40 _mapped_items.select { |name| there?(name) }41 end42 # Returns each element that is not currently present inside the scope being tested43 #44 # @return [Array]45 def elements_missing46 elements_to_check.reject { |name| there?(name) }47 end48 private49 def all_there_with_recursion50 if SitePrism.use_all_there_gem51 SitePrism::AllThere::RecursionChecker.new(self).all_there?52 else53 RecursionChecker.new(self).all_there?54 end55 end56 # If the page or section has expected_items set, return expected_items that are mapped57 # otherwise just return the list of all mapped_items58 def elements_to_check59 if _expected_items60 SitePrism.logger.debug('Expected Items has been set.')61 _mapped_items.select { |name| _expected_items.include?(name) }62 else63 _mapped_items64 end65 end66 def _mapped_items67 self.class.mapped_items(legacy: false).values.flatten.uniq...

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all_there

Using AI Code Generation

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1 def initialize(driver)2 def all_there?(locators)3 return false unless @driver.find_element(locator).displayed?4 @checker = ElementChecker.new(@driver)5 assert(@checker.all_there?([:id, 'main'],6 def initialize(driver)7 def all_there?(locators)8 return false unless @driver.find_element(locator).displayed?9 @checker = ElementChecker.new(@driver)10 assert(@checker.all_there?([:id, 'main'],11 def initialize(driver)12 def all_there?(locators)13 return false unless @driver.find_element(locator).displayed?

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all_there

Using AI Code Generation

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1puts checker.all_there?(["a", "b", "c", "d"], ["a", "c", "b", "d"])2puts checker.all_there?(["a", "b", "c", "d"], ["a", "c", "d"])3 def all_there?(arr1, arr2)

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all_there

Using AI Code Generation

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1ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)2ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9)3ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)4ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)5ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10)6ec.all_there?([1,2,3,4

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all_there

Using AI Code Generation

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1 return false unless @array.include?(element)2elements = %w(earth wind fire water)3array = %w(earth fire water)4checker = ElementChecker.new(elements, array)5 elements = %w(earth wind fire water)6 return false unless self.include?(element)7elements = %w(earth fire water)8 elements = %w(earth wind fire water)9 elements.all? { |element| self.include?(element) }10elements = %w(earth fire water)11 elements = %w(earth wind fire water)12 (elements - self).empty?13elements = %w(earth fire water)14 elements = %w(earth wind fire water)15 (elements - self).size.zero?16elements = %w(earth fire water)17 elements = %w(earth wind fire water)18 (elements - self).empty?19elements = %w(earth fire water)

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all_there

Using AI Code Generation

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1 def all_there?(elements, *symbols)2 symbols.all? { |symbol| elements.include?(symbol) }3p checker.all_there?(elements, :two, :four)4p checker.all_there?(elements, :two, :four, :six)5(1..10).all? { |num| num.even? }6(1..10).all? { |num| num < 11 }7inventory = { "apple" => 3, "orange" => 2, "banana" => 1 }8inventory.all? { |item, quantity| quantity > 0 }

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all_there

Using AI Code Generation

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1checker.all_there(array, elements)2 def all_there(array, elements)3 if (elements - array).empty?4 @checker = ElementChecker.new(@driver)5 assert(@checker.all_there?([:id, 'main'],6 def initialize(driver)7 def all_there?(locators)8 return false unless @driver.find_element(locator).displayed?9 @checker = ElementChecker.new(@driver)10 assert(@checker.all_there?([:id, 'main'],11 def initialize(driver)12 def all_there?(locators)13 return false unless @driver.find_element(locator).displayed?

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all_there

Using AI Code Generation

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1puts checker.all_there?(["a", "b", "c", "d"], ["a", "c", "b", "d"])2puts checker.all_there?(["a", "b", "c", "d"], ["a", "c", "d"])3 def all_there?(arr1, arr2)

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all_there

Using AI Code Generation

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1ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)2ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9)3ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)4ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)5ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10)6ec.all_there?([1,2,3,4

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all_there

Using AI Code Generation

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1 def all_there?(elements, *symbols)2 symbols.all? { |symbol| elements.include?(symbol) }3p checker.all_there?(elements, :two, :four)4p checker.all_there?(elements, :two, :four, :six)5(1..10).all? { |num| num.even? }6(1..10).all? { |num| num < 11 }7inventory = { "apple" => 3, "orange" => 2, "banana" => 1 }8inventory.all? { |item, quantity| quantity > 0 }

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all_there

Using AI Code Generation

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1checker.all_there(array, elements)2 def all_there(array, elements)3 if (elements - array).empty?4 @checker = ElementChecker.new(@driver)5 assert(@checker.all_there?([:id, 'main'],6 def initialize(driver)7 def all_there?(locators)8 return false unless @driver.find_element(locator).displayed?9 @checker = ElementChecker.new(@driver)10 assert(@checker.all_there?([:id, 'main'],11 def initialize(driver)12 def all_there?(locators)13 return false unless @driver.find_element(locator).displayed?

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all_there

Using AI Code Generation

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1puts checker.all_there?(["a", "b", "c", "d"], ["a", "c", "b", "d"])2puts checker.all_there?(["a", "b", "c", "d"], ["a", "c", "d"])3 def all_there?(arr1, arr2)

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all_there

Using AI Code Generation

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1ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)2ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9)3ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)4ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)5ec.all_there?([1,2,3,4,5,6,7,8,9,10], 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 10)6ec.all_there?([1,2,3,4

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all_there

Using AI Code Generation

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1 def all_there?(elements, *symbols)2 symbols.all? { |symbol| elements.include?(symbol) }3p checker.all_there?(elements, :two, :four)4p checker.all_there?(elements, :two, :four, :six)5(1..10).all? { |num| num.even? }6(1..10).all? { |num| num < 11 }7inventory = { "apple" => 3, "orange" => 2, "banana" => 1 }8inventory.all? { |item, quantity| quantity > 0 }

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all_there

Using AI Code Generation

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1checker.all_there(array, elements)2 def all_there(array, elements)3 if (elements - array).empty?

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