How to use MockChunkData class of be.seeseemelk.mockbukkit package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.MockChunkData

Source:ServerMock.java Github

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...1253 }1254 @Override1255 public ChunkData createChunkData(World world)1256 {1257 return new MockChunkData(world);1258 }1259 @Override1260 @Deprecated(forRemoval = true)1261 public @NotNull ChunkData createVanillaChunkData(@NotNull World world, int x, int z)1262 {1263 //TODO Auto-generated method stub1264 throw new UnimplementedOperationException();1265 }1266 @Override1267 public BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags)1268 {1269 return new BossBarMock(title, color, style, flags);1270 }1271 @Override...

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Source:MockChunkData.java Github

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...6import org.bukkit.block.data.BlockData;7import org.bukkit.generator.ChunkGenerator;8import org.bukkit.material.MaterialData;9import org.jetbrains.annotations.NotNull;10public class MockChunkData implements ChunkGenerator.ChunkData11{12 private static final int CHUNK_SIZE = 16;13 private final BlockData[][][] blocks;14 private final int minHeight;15 private final int maxHeight;16 public MockChunkData(@NotNull World world)17 {18 this.minHeight = world.getMinHeight();19 this.maxHeight = world.getMaxHeight();20 blocks = new BlockData[CHUNK_SIZE][this.maxHeight - this.minHeight][CHUNK_SIZE];21 }22 @Override23 public int getMinHeight()24 {25 return this.minHeight;26 }27 @Override28 public int getMaxHeight()29 {30 return this.maxHeight;...

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MockChunkData

Using AI Code Generation

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1package com.example;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import be.seeseemelk.mockbukkit.block.BlockMock;6import be.seeseemelk.mockbukkit.block.data.BlockDataMock;7import be.seeseemelk.mockbukkit.block.data.BlockStateMock;8import org.bukkit.Material;9import org.bukkit.block.Block;10import org.bukkit.block.data.BlockData;11import org.bukkit.block.data.type.Stairs;12import org.bukkit.block.data.type.Wall;13import org.bukkit.block.data.type.WallSign;14import org.bukkit.block.data.type.WallSign;15import org.bukkit.block.data.type.Slab;16import org.bukkit.block.data.type.Stairs;17import org.bukkit.block.data.type.TrapDoor;18import org.bukkit.block.data.type.Wall;19import org.bukkit.block.data.type.WallSign;

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MockChunkData

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.extension.ExtendWith;5import org.mockito.junit.jupiter.MockitoExtension;6import org.mockito.Mock;7import org.mockito.Mockito;8import org.mockito.MockitoAnnotations;9import org.mockito.MockedStatic;10import org.mockito.Mockito;11import org.mockito.MockitoAnnotations;12import org.mockito.MockedStatic;13import org.mockito.MockedConstruction;14import org.mockito.MockedConstruction.Context;15import static org.mockito.Mockito.*;16import static org.mockito.ArgumentMatchers.*;17import static org.junit.jupiter.api.Assertions.*;18import static org.junit.Assert.*;19import static org.junit.jupiter.api.Assertions.assertEquals;20import static org.junit.jupiter.api.Assertions.assertThrows;21import static org.junit.jupiter.api.Assertions.assertTrue;22import static org.junit.jupiter.api.Assertions.assertFalse;23import static org.junit.jupiter.api.Assertions.assertAll;24import static org.mockito.Mockito.mock;25import static org.mockito.Mockito.when;26import static org.mockito.Mockito.verify;27import static org.mockito.Mockito.times;28import static org.mockito.Mockito.never;29import static org.mockito.Mockito.spy;30import static org.mockito.Mockito.doReturn;31import static org.mockito.Mockito.doNothing;32import static org.mockito.Mockito.doThrow;33import static org.mockito.Mockito.doCallRealMethod;34import static org.mockito.Mockito.doAnswer;35import static org.mockito.Mockito.inOrder;36import static org.mockito.Mockito.verifyNoMoreInteractions;37import static org.mockito.Mockito.verifyNoInteractions;38import static org.mockito.Mockito.atLeastOnce;39import static org.mockito.Mockito.atLeast;40import static org.mockito.Mockito.atMost;41import static org.mockito.Mockito.timeout;42import static org.mockito.Mockito.verifyZeroInteractions;43import static org.mockito.Mockito.reset;44import static org.mockito.Mockito.only;45import static org.mockito.Mockito.any;46import static org.mockito.Mockito.anyString;47import static org.mockito.Mockito.anyInt;48import static org.mockito.Mockito.anyList;49import static org.mockito.Mockito.anyMap;50import static org.mockito.Mockito.anySet;51import static org.mockito.Mockito.anyCollection;52import static org.mockito.Mockito.anyBoolean;53import static org.mockito.Mockito.anyByte;54import static org.mockito.Mockito.anyChar;55import static org.mockito.Mockito.anyDouble;56import static org.mockito.Mockito.anyFloat;57import static org.mockito.Mockito.anyLong;58import static org.mockito.Mockito.anyShort;59import static org.mockito.Mockito.anyVararg;60import static org.mockito.Mockito.anyObject;61import static org.mockito.Mockito.anyClass;62import static org.mockito.Mockito.anyVararg;63import static org.mockito.Mockito.any;64import static org.mockito.Mockito

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MockChunkData

Using AI Code Generation

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1package com.github.james9909.warplus;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.WorldMock;5import be.seeseemelk.mockbukkit.block.BlockMock;6import be.seeseemelk.mockbukkit.block.data.BlockDataMock;7import be.seeseemelk.mockbukkit.block.state.BlockStateMock;8import be.seeseemelk.mockbukkit.block.state.SignMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import be.seeseemelk.mockbukkit.inventory.InventoryMock;11import be.seeseemelk.mockbukkit.inventory.InventoryViewMock;12import be.seeseemelk.mockbukkit.inventory.meta.ItemMetaMock;13import be.seeseemelk.mockbukkit.scheduler.BukkitSchedulerMock;14import be.seeseemelk.mockbukkit.scheduler.BukkitTaskMock;15import be.seeseemelk.mockbukkit.scoreboard.ScoreboardMock;16import be.seeseemelk.mockbukkit.scoreboard.TeamMock;17import org.bukkit.*;18import org.bukkit.block.Block;19import org.bukkit.block.BlockState;20import org.bukkit.block.Sign;21import org.bukkit.block.data.BlockData;22import org.bukkit.entity.Player;23import org.bukkit.inventory.Inventory;24import org.bukkit.inventory.InventoryView;25import org.bukkit.inventory.ItemStack;26import org.bukkit.inventory.meta.ItemMeta;27import org.bukkit.scoreboard.Scoreboard;28import org.bukkit.scoreboard.Team;29import org.bukkit.util.Vector;30import org.junit.jupiter.api.BeforeEach;31import org.junit.jupiter.api.Test;32import java.util.*;33import static org.junit.jupiter.api.Assertions.*;34public class MockBukkitTest {35 private ServerMock server;36 private WorldMock world;37 private PlayerMock player;38 private PlayerMock player2;39 private InventoryMock inventory;40 private InventoryViewMock inventoryView;41 public void setUp() {42 server = MockBukkit.mock();43 world = server.addSimpleWorld("world");44 player = server.addPlayer();45 player2 = server.addPlayer();46 inventory = new InventoryMock();47 inventoryView = new InventoryViewMock(player, inventory);48 }49 public void testServerMock() {50 assertNotNull(server);51 assertEquals("MockBukkit", server.getName());52 assertEquals("MockBukkit", server.getB

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MockChunkData

Using AI Code Generation

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1package com.example;2import org.bukkit.Chunk;3import org.bukkit.Location;4import org.bukkit.Material;5import org.bukkit.World;6import org.bukkit.block.Block;7import org.bukkit.block.BlockState;8import org.bukkit.block.Chest;9import org.bukkit.inventory.Inventory;10import org.bukkit.inventory.ItemStack;11import org.bukkit.plugin.java.JavaPlugin;12import be.seeseemelk.mockbukkit.MockBukkit;13import be.seeseemelk.mockbukkit.MockChunkData;14import be.seeseemelk.mockbukkit.MockWorld;15public class ExamplePlugin extends JavaPlugin {16 public void onEnable() {17 MockBukkit mockBukkit = MockBukkit.mock();18 MockWorld world = mockBukkit.createWorld("world");19 Chunk chunk = world.getChunkAt(0, 0);20 Block block = chunk.getBlock(0, 0, 0);21 block.setType(Material.CHEST);22 BlockState state = block.getState();23 Chest chest = (Chest) state;24 Inventory inventory = chest.getBlockInventory();25 inventory.addItem(new ItemStack(Material.DIAMOND, 1));26 world.save();27 mockBukkit.unmock();28 }29}30package com.example;31import org.bukkit.Chunk;32import org.bukkit.Location;33import org.bukkit.Material;34import org.bukkit.World;35import org.bukkit.block.Block;36import org.bukkit.block.BlockState;37import org.bukkit.block.Chest;38import org.bukkit.inventory.Inventory;39import org.bukkit.inventory.ItemStack;40import org.bukkit.plugin.java.JavaPlugin;41import be.seeseemelk.mockbukkit.MockBukkit;42import be.seeseemelk.mockbukkit.MockChunkData;43import be.seeseemelk.mockbukkit.MockWorld;44public class ExamplePlugin extends JavaPlugin {45 public void onEnable() {46 MockBukkit mockBukkit = MockBukkit.mock();

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MockChunkData

Using AI Code Generation

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1package com.example;2import org.bukkit.Chunk;3import org.bukkit.World;4import org.bukkit.generator.BlockPopulator;5import org.bukkit.generator.ChunkGenerator;6import be.seeseemelk.mockbukkit.MockChunkData;7import java.util.Random;8{9 public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome)10 {11 MockChunkData chunkData = new MockChunkData(world);12 for (int i = 0; i < 16; i++)13 {14 for (int j = 0; j < 16; j++)15 {16 chunkData.setBlock(i, 0, j, 7);17 }18 }19 return chunkData;20 }21 public List<BlockPopulator> getDefaultPopulators(World world)22 {23 return super.getDefaultPopulators(world);24 }25 public Location getFixedSpawnLocation(World world, Random random)26 {27 return super.getFixedSpawnLocation(world, random);28 }29 public boolean isParallelCapable()30 {31 return super.isParallelCapable();32 }33 public boolean shouldGenerateCaves()34 {35 return super.shouldGenerateCaves();36 }37 public boolean shouldGenerateDecorations()38 {39 return super.shouldGenerateDecorations();40 }41 public boolean shouldGenerateMobs()42 {43 return super.shouldGenerateMobs();44 }45 public boolean shouldGenerateStructures()46 {47 return super.shouldGenerateStructures();48 }49 public boolean shouldGenerateSurface()50 {51 return super.shouldGenerateSurface();52 }53 public boolean shouldGenerateTallMushrooms()54 {

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MockChunkData

Using AI Code Generation

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1import org.bukkit.Chunk;2import org.bukkit.Material;3import org.bukkit.World;4import org.bukkit.block.Block;5import org.bukkit.block.BlockFace;6import org.bukkit.block.data.BlockData;7import org.bukkit.block.data.type.Bed;8import org.bukkit.block.data.type.Slab;9import org.bukkit.block.data.type.Slab.Type;10import org.bukkit.block.data.type.Stairs;11import org.bukkit.block.data.type.Stairs.Shape;12import org.bukkit.block.data.type.TrapDoor;13import org.bukkit.block.data.type.WallSign;14import org.bukkit.block.data.type.WallSign.Facing;15import org.bukkit.entity.Player;16import org.bukkit.inventory.EquipmentSlot;17import org.bukkit.inventory.ItemStack;18import org.bukkit.inventory.PlayerInventory;19import org.bukkit.inventory.meta.BlockStateMeta;20import org.bukkit.inventory.meta.ItemMeta;21import org.bukkit.material.Bed;22import org.bukkit.material.MaterialData;23import org.bukkit.material.Stairs;24import org.bukkit.material.Stairs.EnumHalfHeight;25import org.bukkit.material.Stairs.EnumShape;26import org.bukkit.material.Stairs.EnumStairShape;27import org.bukkit.material.Stairs.EnumStairSlot;28import org.bukkit.material.TrapDoor;29import org.bukkit.material.TrapDoor.EnumTrapDoorHalf;30import org.bukkit.material.TrapDoor.EnumTrapDoorOrientation;31import org.bukkit.material.TrapDoor.EnumTrapDoorPosition;32import org.bukkit.material.TrapDoor.EnumTrapDoorToggle;33import org.bukkit.material.WallSign;34import org.bukkit.material.WallSign.EnumWallSignFacing;35import org.bukkit.plugin.java.JavaPlugin;36import org.bukkit.util.Vector;37import java.util.ArrayList;38import java.util.Arrays;39import java.util.List;40import java.util.Random;41public class Test extends JavaPlugin {42 private static final List<Material> MATERIALS = Arrays.asList(Material.values());43 private static final Random RANDOM = new Random();44 private static final int MAX_TRIES = 1000;45 public void onEnable() {46 this.getCommand("chunk").setExecutor((sender, command, label, args) -> {47 if (!(sender instanceof Player)) {48 sender.sendMessage("Only players can use this command!");49 return true;50 }51 Player player = (Player) sender;52 World world = player.getWorld();

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