Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.ChestedHorseMock
Source:ChestedHorseMock.java
2import be.seeseemelk.mockbukkit.ServerMock;3import org.bukkit.entity.ChestedHorse;4import org.jetbrains.annotations.NotNull;5import java.util.UUID;6public abstract class ChestedHorseMock extends AbstractHorseMock implements ChestedHorse7{8 private boolean hasChest;9 protected ChestedHorseMock(@NotNull ServerMock server, @NotNull UUID uuid)10 {11 super(server, uuid);12 }13 @Override14 public boolean isCarryingChest()15 {16 return this.hasChest;17 }18 @Override19 public void setCarryingChest(boolean chest)20 {21 if (chest == this.isCarryingChest()) return;22 this.hasChest = chest;23 }...
Source:DonkeyMock.java
...3import org.bukkit.entity.Donkey;4import org.bukkit.entity.Horse;5import org.jetbrains.annotations.NotNull;6import java.util.UUID;7public class DonkeyMock extends ChestedHorseMock implements Donkey8{9 public DonkeyMock(@NotNull ServerMock server, @NotNull UUID uuid)10 {11 super(server, uuid);12 }13 @Override14 @Deprecated15 public Horse.@NotNull Variant getVariant()16 {17 return Horse.Variant.DONKEY;18 }19}...
Source:MuleMock.java
...3import org.bukkit.entity.Horse;4import org.bukkit.entity.Mule;5import org.jetbrains.annotations.NotNull;6import java.util.UUID;7public class MuleMock extends ChestedHorseMock implements Mule8{9 public MuleMock(@NotNull ServerMock server, @NotNull UUID uuid)10 {11 super(server, uuid);12 }13 @Override14 @Deprecated15 public Horse.@NotNull Variant getVariant()16 {17 return Horse.Variant.MULE;18 }19}...
ChestedHorseMock
Using AI Code Generation
1import org.junit.Test;2import be.seeseemelk.mockbukkit.MockBukkit;3import be.seeseemelk.mockbukkit.ServerMock;4import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;5{6 public void testChestedHorse()7 {8 ServerMock server = MockBukkit.mock();9 ChestedHorseMock horse = new ChestedHorseMock(server, "ChestedHorse");10 horse.setChested(true);11 assert(horse.isChested());12 }13}14import org.junit.Test;15import be.seeseemelk.mockbukkit.MockBukkit;16import be.seeseemelk.mockbukkit.ServerMock;17import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;18{19 public void testChestedHorse()20 {21 ServerMock server = MockBukkit.mock();22 ChestedHorseMock horse = new ChestedHorseMock(server, "ChestedHorse");23 horse.setChested(true);24 assert(horse.isChested());25 }26}27import org.junit.Test;28import be.seeseemelk.mockbukkit.MockBukkit;29import be.seeseemelk.mockbukkit.ServerMock;30import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;31{32 public void testChestedHorse()33 {34 ServerMock server = MockBukkit.mock();35 ChestedHorseMock horse = new ChestedHorseMock(server, "ChestedHorse");36 horse.setChested(true);37 assert(horse.isChested());38 }39}40import org.junit.Test;41import be.seeseemelk.mockbukkit.MockBukkit;42import be
ChestedHorseMock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;2import org.bukkit.entity.Horse;3import org.bukkit.entity.LivingEntity;4import org.bukkit.entity.Player;5import org.bukkit.inventory.ItemStack;6import org.bukkit.inventory.meta.ItemMeta;7import org.bukkit.plugin.java.JavaPlugin;8import org.bukkit.util.Vector;9import org.jetbrains.annotations.NotNull;10import org.jetbrains.annotations.Nullable;11import java.util.ArrayList;12import java.util.List;13import java.util.Random;14import java.util.UUID;15public class Main extends JavaPlugin {16 private List<Horse> horses = new ArrayList<>();17 private List<UUID> players = new ArrayList<>();18 public void onEnable() {19 this.getCommand("spawnhorse").setExecutor(this);20 this.getCommand("spawnhorse").setTabCompleter(this);21 }22 public void onDisable() {23 }24 public boolean onCommand(@NotNull CommandSender sender, @NotNull Command command, @NotNull String label, @NotNull String[] args) {25 if (sender instanceof Player) {26 Player player = (Player) sender;27 if (command.getName().equalsIgnoreCase("spawnhorse")) {28 if (args.length == 1) {29 if (args[0].equalsIgnoreCase("spawn")) {30 player.sendMessage("Spawning horse");31 ChestedHorseMock horse = new ChestedHorseMock(this.getServer(), UUID.randomUUID());32 horse.setOwner(player);33 horse.setAdult();34 horse.setTamed(true);35 horse.setJumpStrength(1);36 horse.setHealth(20);37 horse.setMaxHealth(20);38 horse.setPassenger(player);39 horse.setBreed(false);40 horse.setCanPickupItems(true);41 horse.setAgeLock(true);42 horse.setDomestication(100);43 horse.setDomestication(100);44 horse.setCustomName("§e§lHorse");45 horse.setCustomNameVisible(true);46 horse.setVelocity(player.getLocation().getDirection().multiply(5));47 horse.setCanPickupItems(false);48 horse.setJumpStrength(1);49 horse.setTamed(true);50 horse.setAdult();51 horse.setOwner(player);52 horse.setAgeLock(true);53 horse.setDomestication(100);54 horse.setBreed(false);55 horse.setHealth(20);56 horse.setMaxHealth(20);
ChestedHorseMock
Using AI Code Generation
1import org.junit.Before;2import org.junit.Test;3import org.junit.runner.RunWith;4import org.mockito.Mock;5import org.mockito.junit.MockitoJUnitRunner;6import org.bukkit.entity.Horse;7import org.bukkit.entity.Horse.Color;8import org.bukkit.entity.Horse.Style;9import org.bukkit.entity.Horse.Variant;10import org.bukkit.entity.Player;11import org.bukkit.inventory.Inventory;12import org.bukkit.inventory.ItemStack;13import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;14import be.seeseemelk.mockbukkit.entity.PlayerMock;15@RunWith(MockitoJUnitRunner.class)16{17 private ItemStack saddle;18 private ItemStack chest;19 private Player player;20 private ChestedHorseMock horse;21 public void setUp()22 {23 horse = new ChestedHorseMock();24 player = new PlayerMock();25 }26 public void testChestedHorseMock()27 {28 horse.setAdult();29 horse.setColor(Color.BLACK);30 horse.setDomestication(5);31 horse.setJumpStrength(2.5);32 horse.setMaxDomestication(10);33 horse.setOwner(player);34 horse.setStyle(Style.BLACK_DOTS);35 horse.setVariant(Variant.HORSE);36 horse.setAgeLock(true);37 horse.setBreed(false);38 horse.setCarryingChest(true);39 horse.setJumping(true);40 horse.setSaddled(true);41 horse.setTamed(true);42 horse.setAge(10);43 horse.setHealth(10);44 horse.setMaxHealth(10);45 horse.setPassenger(player);46 horse.setRemoveWhenFarAway(false);47 horse.setTicksLived(10);48 horse.setVelocity(player.getVelocity());49 horse.setCustomName("Horse");50 horse.setCustomNameVisible(true);51 horse.setFireTicks(10);52 horse.setGlowing(true);53 horse.setGravity(true);54 horse.setInvulnerable(false);55 horse.setPersistent(true);56 horse.setSilent(true);57 horse.setTicksLived(10);58 horse.setVelocity(player.getVelocity());59 Inventory inventory = horse.getInventory();60 inventory.addItem(saddle);61 inventory.addItem(chest);62 horse.setInventory(inventory);63 horse.addPassenger(player);64 horse.eject();65 horse.addScoreboardTag("Horse");
ChestedHorseMock
Using AI Code Generation
1import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;2{3 private ChestedHorseMock horse;4 public void setUp()5 {6 horse = new ChestedHorseMock();7 }8 public void testChestedHorse()9 {10 assertFalse(horse.isCarryingChest());11 horse.setCarryingChest(true);12 assertTrue(horse.isCarryingChest());13 }14}
ChestedHorseMock
Using AI Code Generation
1package com.example;2import org.bukkit.Location;3import org.bukkit.entity.EntityType;4import org.bukkit.entity.Horse;5import org.bukkit.inventory.ItemStack;6import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8public class Example {9 public static void main(String[] args) {10 PlayerMock player = new PlayerMock();11 Location location = new Location(player.getWorld(), 0, 0, 0);12 ChestedHorseMock horse = new ChestedHorseMock(player.getServer(), EntityType.HORSE, location);13 horse.setOwner(player);14 horse.setChested(true);15 horse.getInventory().addItem(new ItemStack(Material.APPLE));16 player.getWorld().spawnEntity(location, horse);17 }18}19package com.example;20import org.bukkit.Location;21import org.bukkit.entity.EntityType;22import org.bukkit.entity.Horse;23import org.bukkit.inventory.ItemStack;24import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;25import be.seeseemelk.mockbukkit.entity.PlayerMock;26public class Example {27 public static void main(String[] args) {28 PlayerMock player = new PlayerMock();29 Location location = new Location(player.getWorld(), 0, 0, 0);30 ChestedHorseMock horse = new ChestedHorseMock(player.getServer(), EntityType.HORSE, location);31 horse.setOwner(player);32 horse.setChested(true);33 horse.getInventory().addItem(new ItemStack(Material.APPLE));34 player.getWorld().spawnEntity(location, horse);35 }36}37package com.example;38import org.bukkit.Location;39import org.bukkit.entity.EntityType;40import org.bukkit.entity.Horse;41import org.bukkit.inventory.ItemStack;42import be.seeseemelk.mockbukkit.entity.ChestedHorseMock;43import be.seeseemelk.mockbukkit.entity.PlayerMock;44public class Example {45 public static void main(String[] args) {
ChestedHorseMock
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import static org.junit.Assert.assertEquals;3import org.bukkit.Material;4import org.bukkit.entity.Horse;5import org.bukkit.inventory.ItemStack;6import org.junit.Before;7import org.junit.Test;8import be.seeseemelk.mockbukkit.MockBukkit;9import be.seeseemelk.mockbukkit.ServerMock;10{11 private ServerMock server;12 private ChestedHorseMock horse;13 public void setUp() throws Exception14 {15 server = MockBukkit.mock();16 horse = new ChestedHorseMock(server, Horse.Color.BLACK, Horse.Style.NONE);17 }18 public void testIsCarryingChest()19 {20 assertEquals(false, horse.isCarryingChest());21 }22 public void testSetCarryingChest()23 {24 horse.setCarryingChest(true);25 assertEquals(true, horse.isCarryingChest());26 }27 public void testGetInventory()28 {29 assertEquals(15, horse.getInventory().getSize());30 }31 public void testGetInventoryContents()32 {33 assertEquals(15, horse.getInventory().getContents().length);34 }35 public void testGetInventoryContents2()36 {37 ItemStack[] items = new ItemStack[15];38 for (int i = 0; i < 15; i++)39 items[i] = new ItemStack(Material.DIRT, i + 1);40 horse.getInventory().setContents(items);41 assertEquals(items, horse.getInventory().getContents());42 }43 public void testGetInventoryContents3()44 {45 ItemStack[] items = new ItemStack[16];46 for (int i = 0; i < 16; i++)47 items[i] = new ItemStack(Material.DIRT, i + 1);48 horse.getInventory().setContents(items);49 assertEquals(15, horse.getInventory().getContents().length);50 }51 public void testGetInventoryContents4()52 {53 ItemStack[] items = new ItemStack[15];54 for (int i = 0; i < 15; i++)55 items[i] = new ItemStack(Material.DIRT, i + 1);56 horse.getInventory().setContents(items);57 assertEquals(items,
ChestedHorseMock
Using AI Code Generation
1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.inventory.ItemStack;3import be.seeseemelk.mockbukkit.inventory.ChestedHorseInventoryMock;4{5 private ChestedHorseInventoryMock inventory = new ChestedHorseInventoryMock(this);6 public ChestedHorseMock()7 {8 super();9 }10 public ChestedHorseInventoryMock getInventory()11 {12 return inventory;13 }14 public void setInventory(ChestedHorseInventoryMock inventory)15 {16 this.inventory = inventory;17 }18 public boolean hasChest()19 {20 return inventory.getSize() > 0;21 }22 public void setHasChest(boolean chest)23 {24 if (chest)25 {26 inventory = new ChestedHorseInventoryMock(this);27 }28 {29 inventory = new ChestedHorseInventoryMock(this, 0);30 }31 }32 public void setCarryingChest(boolean chest)33 {34 setHasChest(chest);35 }
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