How to use MobMock class of be.seeseemelk.mockbukkit.entity package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.entity.MobMock

Source:MobMock.java Github

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...5import org.bukkit.entity.memory.MemoryKey;6import org.bukkit.loot.LootTable;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.UnimplementedOperationException;9public abstract class MobMock extends LivingEntityMock implements Mob10{11 public MobMock(ServerMock server, UUID uuid)12 {13 super(server, uuid);14 }15 @Override16 public void setTarget(LivingEntity target)17 {18 // TODO Auto-generated method stub19 throw new UnimplementedOperationException();20 }21 @Override22 public LivingEntity getTarget()23 {24 // TODO Auto-generated method stub25 throw new UnimplementedOperationException();...

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Source:CreatureMock.java Github

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1package be.seeseemelk.mockbukkit.entity;2import be.seeseemelk.mockbukkit.ServerMock;3import org.bukkit.entity.Creature;4import java.util.UUID;5public abstract class CreatureMock extends MobMock implements Creature6{7 public CreatureMock(ServerMock server, UUID uuid)8 {9 super(server, uuid);10 }11}...

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MobMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import be.seeseemelk.mockbukkit.entity.PlayerMock;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import be.seeseemelk.mockbukkit.entity.PlayerMock;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import be.seeseemelk.mockbukkit.entity.PlayerMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import be.seeseemelk.mockbukkit.entity.PlayerMock;13import be.seeseemel

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MobMock

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.BeforeAll;5import org.junit.jupiter.api.AfterAll;6import org.junit.jupiter.api.DisplayName;7import org.junit.jupiter.api.Nested;8import org.junit.jupiter.api.RepeatedTest;9import org.junit.jupiter.api.RepetitionInfo;10import org.junit.jupiter.api.Tag;11import org.junit.jupiter.api.extension.ExtendWith;12import org.junit.jupiter.api.extension.ExtensionContext;13import org.junit.jupiter.api.extension.ParameterContext;14import org.junit.jupiter.api.extension.ParameterResolutionException;15import org.junit.jupiter.api.extension.ParameterResolver;16import org.junit.jupiter.api.extension.TestExecutionExceptionHandler;17import

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MobMock

Using AI Code Generation

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1import org.bukkit.entity.Player;2import be.seeseemelk.mockbukkit.entity.PlayerMock;3import org.junit.jupiter.api.Test;4import org.junit.jupiter.api.BeforeEach;5import org.junit.jupiter.api.AfterEach;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbuk

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MobMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit;2import be.seeseemelk.mockbukkit.entity.MobMock;3import org.bukkit.Location;4import org.bukkit.entity.EntityType;5import org.bukkit.entity.Zombie;6import org.junit.Test;7public class ZombieTest {8 public void testZombie() {9 MockBukkit.mock();10 Location location = new Location(null, 0, 0, 0);11 Zombie zombie = new MobMock(EntityType.ZOMBIE, location);12 zombie.setBaby(true);13 zombie.setTarget(null);14 zombie.setVillager(true);15 zombie.setVillagerProfession(null);16 zombie.setAngry(true);17 zombie.setConverting(false);18 zombie.setConversionTime(0);19 zombie.setBaby(false);20 zombie.setCanPickupItems(true);21 zombie.setRemoveWhenFarAway(false);22 zombie.setCustomName("Zombie");23 zombie.setCustomNameVisible(true);24 zombie.setGlowing(true);25 zombie.setGravity(true);26 zombie.setInvulnerable(true);27 zombie.setSilent(true);28 zombie.setAI(true);29 zombie.setAware(true);30 zombie.setCollidable(true);31 zombie.setGliding(true);32 zombie.setArmsRaised(true);33 zombie.setBasePlate(true);34 zombie.setBodyPose(null);35 zombie.setHeadPose(null);36 zombie.setLeftArmPose(null);37 zombie.setLeftLegPose(null);38 zombie.setRightArmPose(null);39 zombie.setRightLegPose(null);40 zombie.setSmall(true);41 zombie.setSitting(true);42 zombie.setInvulnerable(false);43 zombie.setSilent(false);44 zombie.setAI(false);45 zombie.setAware(false);46 zombie.setCollidable(false);47 zombie.setGliding(false);48 zombie.setArmsRaised(false);49 zombie.setBasePlate(false);50 zombie.setBodyPose(null);51 zombie.setHeadPose(null);52 zombie.setLeftArmPose(null);53 zombie.setLeftLegPose(null);54 zombie.setRightArmPose(null);55 zombie.setRightLegPose(null);56 zombie.setSmall(false);57 zombie.setSitting(false);58 zombie.setBaby(true);59 zombie.setCanPickupItems(false);60 zombie.setRemoveWhenFarAway(true);61 zombie.setCustomName(null);62 zombie.setCustomNameVisible(false);63 zombie.setGlowing(false);64 zombie.setGravity(false);

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MobMock

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.extension.ExtendWith;4import org.junit.jupiter.api.extension.RegisterExtension;5import org.mockito.Mock;6import org.mockito.junit.jupiter.MockitoExtension;7import org.mockito.junit.jupiter.MockitoSettings;8import org.mockito.quality.Strictness;9import be.seeseemelk.mockbukkit.MockBukkit;10import be.seeseemelk.mockbukkit.ServerMock;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import be.seeseemelk.mockbukkit.entity.MobMock;13import be.seeseemelk.mockbukkit.entity.EntityMock;14import be.seeseemelk.mockbukkit.WorldMock;15import be.seeseemelk.mockbukkit.entity.ItemMock;16import be.seeseemelk.mockbukkit.entity.FallingBlockMock;17import be.seeseemelk.mockbukkit.entity.VehicleMock;18import be.seeseemelk.mockbukkit.entity.ProjectileMock;19import be.seeseemelk.mockbukkit.entity.minecart.PoweredMinecartMock;20import be.seeseemelk.mockbukkit.entity.minecart.StorageMinecartMock;21import be.seeseemelk.mockbukkit.entity.minecart.MinecartMock;22import be.seeseemelk.mockbukkit.entity.minecart.HopperMinecartMock;23import be.seeseemelk.mockbukkit.entity.minecart.FurnaceMinecartMock;24import be.seeseemelk.mockbukkit.entity.minecart.ExplosiveMinecartMock;25import be.seeseemelk.mockbukkit.entity.minecart.CommandMinecartMock;26import be.seeseemelk.mockbukkit.entity.minecart.SpawnerMinecartMock;27import be.seeseemelk.mockbukkit.entity.minecart.RideableMinecartMock;28import be.seeseemelk.mockbukkit.entity.minecart.TNTMinecartMock;29import be.seeseemelk.mockbukkit.entity.minecart.HopperMinecartMock;30import be.seeseemelk.mockbukkit.entity.minecart.FurnaceMinecartMock;31import be.seeseemelk.mockbukkit.entity.minecart.ExplosiveMinecartMock;32import be.seeseemelk.mockbukkit.entity.minecart.CommandMinecartMock;33import be.seeseemelk.mockbukkit.entity.m

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MobMock

Using AI Code Generation

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1package com.example.test;2import org.bukkit.entity.Player;3import org.junit.Test;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6import be.seeseemelk.mockbukkit.entity.PlayerMock;7public class TestPlayer {8 public void testPlayer() {9 ServerMock server = MockBukkit.mock();10 PlayerMock player = server.addPlayer();11 player.setDisplayName("TestPlayer");12 player.setPlayerListName("TestPlayer");13 player.setOp(true);14 player.setPlayerTime(1000, true);15 player.setSaturation(10);16 player.setSleepingIgnored(true);17 player.setSneaking(true);18 player.setSprinting(true);19 player.setWhitelisted(true);20 player.setWalkSpeed(10);21 player.setFlySpeed(10);22 player.setAllowFlight(true);23 player.setFlying(true);24 player.setCompassTarget(player.getLocation().add(1, 1, 1));25 player.setBedSpawnLocation(player.getLocation());26 player.setBedSpawnLocation(player.getLocation(), true);27 player.setExhaustion(10);28 player.setFoodLevel(10);29 player.setHealth(10);30 player.setHealthScaled(true);31 player.setHealthScale(10);32 player.setPlayerListHeader("Header");33 player.setPlayerListFooter("Footer");34 player.setPlayerListHeaderFooter("Header", "Footer");35 player.setPlayerTime(1000, true);36 player.setPlayerTimeOffset(1000);37 player.setPlayerWeather(org.bukkit.WeatherType.DOWNFALL);38 player.resetPlayerTime();39 player.resetPlayerWeather();40 player.setScoreboard(server.getScoreboardManager().getMainScoreboard());41 player.setGameMode(org.bukkit.GameMode.CREATIVE);42 player.setGameMode(org.bukkit.GameMode.CREATIVE, true);43 player.setPlayerListName("TestPlayer");44 player.setDisplayName("TestPlayer");45 player.setPlayerListHeader("Header");46 player.setPlayerListFooter("Footer");47 player.setPlayerListHeaderFooter("Header", "Footer");48 player.setPlayerTime(1000, true);

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MobMock

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.entity.PlayerMock;2import org.bukkit.entity.Player;3import be.seeseemelk.mockbukkit.entity.PlayerMock;4import org.bukkit.entity.Player;5import be.seeseemelk.mockbukkit.entity.PlayerMock;6import org.bukkit.entity.Player;7import be.seeseemelk.mockbukkit.entity.PlayerMock;8import org.bukkit.entity.Player;9import be.seeseemelk.mockbukkit.entity.PlayerMock;10import org.bukkit.entity.Player;11import be.seeseemelk.mockbukkit.entity.PlayerMock;12import org.bukkit.entity.Player;13import be.seeseemelk.mockbukkit.entity.PlayerMock;14import org.bukkit.entity.Player;15import be.seeseemelk.mockbukkit.entity.PlayerMock;16import org.bukkit.entity.Player;17import be.seeseemelk.mockbukkit.entity.PlayerMock;18import org.bukkit.entity.Player;

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MobMock

Using AI Code Generation

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1import org.junit.jupiter.api.Test;2import org.junit.jupiter.api.BeforeEach;3import org.junit.jupiter.api.AfterEach;4import org.junit.jupiter.api.DisplayName;5import static org.junit.jupiter.api.Assertions.*;6import be.seeseemelk.mockbukkit.MockBukkit;7import be.seeseemelk.mockbukkit.ServerMock;8import be.seeseemelk.mockbukkit.entity.MobMock;9import org.bukkit.entity.EntityType;10import org.bukkit.entity.Chicken;11{12 private ServerMock server;13 private MobMock chicken;14 public void setUp()15 {16 server = MockBukkit.mock();17 chicken = new MobMock(server, EntityType.CHICKEN);18 }19 public void tearDown()20 {21 MockBukkit.unmock();22 }23 @DisplayName("Test chicken")24 public void testChicken()25 {26 assertTrue(chicken instanceof Chicken);27 }28}29import org.junit.jupiter.api.Test;30import org.junit.jupiter.api.BeforeEach;31import org.junit.jupiter.api.AfterEach;32import org.junit.jupiter.api.DisplayName;33import static org.junit.jupiter.api.Assertions.*;34import be.seeseemelk.mockbukkit.MockBukkit;35import be.seeseemelk.mockbukkit.ServerMock;36import be.seeseemelk.mockbukkit.entity.MockEntity;37import org.bukkit.entity.EntityType;38import org.bukkit.entity.Chicken;39{40 private ServerMock server;41 private MockEntity chicken;42 public void setUp()43 {44 server = MockBukkit.mock();45 chicken = new MockEntity(server, EntityType.CHICKEN);46 }47 public void tearDown()48 {49 MockBukkit.unmock();50 }51 @DisplayName("Test chicken")52 public void testChicken()53 {54 assertTrue(chicken instanceof Chicken);55 }56}

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MobMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.entity;2import org.bukkit.entity.EntityType;3import org.bukkit.entity.Mob;4{5 public MobMock()6 {7 super(EntityType.MOB);8 }9}10package be.seeseemelk.mockbukkit.entity;11import org.bukkit.entity.EntityType;12import org.bukkit.entity.Player;13{14 public PlayerMock()15 {16 super(EntityType.PLAYER);17 }18}19package be.seeseemelk.mockbukkit.entity;20import org.bukkit.entity.EntityType;21import org.bukkit.entity.Projectile;22{23 public ProjectileMock()24 {25 super(EntityType.PROJECTILE);26 }27}28package be.seeseemelk.mockbukkit.entity;29import org.bukkit.entity.AnimalTamer;30import org.bukkit.entity.EntityType;31import org.bukkit.entity.Tameable;32{33 public TameableMock()34 {35 super(EntityType.TAMEABLE);36 }37 public AnimalTamer getOwner()38 {39 return null;40 }41 public void setOwner(AnimalTamer owner)42 {43 }

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