How to use BiomeProviderMock class of be.seeseemelk.mockbukkit.generator package

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.generator.BiomeProviderMock

Source:WorldMock.java Github

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...44import be.seeseemelk.mockbukkit.entity.WitherSkeletonMock;45import be.seeseemelk.mockbukkit.entity.WolfMock;46import be.seeseemelk.mockbukkit.entity.ZombieHorseMock;47import be.seeseemelk.mockbukkit.entity.ZombieMock;48import be.seeseemelk.mockbukkit.generator.BiomeProviderMock;49import be.seeseemelk.mockbukkit.metadata.MetadataTable;50import be.seeseemelk.mockbukkit.persistence.PersistentDataContainerMock;51import com.destroystokyo.paper.HeightmapType;52import com.google.common.base.Preconditions;53import io.papermc.paper.world.MoonPhase;54import org.bukkit.BlockChangeDelegate;55import org.bukkit.Bukkit;56import org.bukkit.Chunk;57import org.bukkit.ChunkSnapshot;58import org.bukkit.Difficulty;59import org.bukkit.Effect;60import org.bukkit.FluidCollisionMode;61import org.bukkit.GameEvent;62import org.bukkit.GameRule;63import org.bukkit.HeightMap;64import org.bukkit.Location;65import org.bukkit.Material;66import org.bukkit.NamespacedKey;67import org.bukkit.Particle;68import org.bukkit.Raid;69import org.bukkit.Sound;70import org.bukkit.SoundCategory;71import org.bukkit.StructureType;72import org.bukkit.TreeType;73import org.bukkit.World;74import org.bukkit.WorldCreator;75import org.bukkit.WorldType;76import org.bukkit.block.Biome;77import org.bukkit.block.Block;78import org.bukkit.block.BlockFace;79import org.bukkit.block.BlockState;80import org.bukkit.block.data.BlockData;81import org.bukkit.boss.DragonBattle;82import org.bukkit.entity.AbstractArrow;83import org.bukkit.entity.Allay;84import org.bukkit.entity.Animals;85import org.bukkit.entity.ArmorStand;86import org.bukkit.entity.Arrow;87import org.bukkit.entity.Axolotl;88import org.bukkit.entity.Bat;89import org.bukkit.entity.Bee;90import org.bukkit.entity.Blaze;91import org.bukkit.entity.Cat;92import org.bukkit.entity.CaveSpider;93import org.bukkit.entity.Chicken;94import org.bukkit.entity.Cod;95import org.bukkit.entity.Cow;96import org.bukkit.entity.Creeper;97import org.bukkit.entity.Donkey;98import org.bukkit.entity.Egg;99import org.bukkit.entity.Enderman;100import org.bukkit.entity.Entity;101import org.bukkit.entity.EntityType;102import org.bukkit.entity.ExperienceOrb;103import org.bukkit.entity.FallingBlock;104import org.bukkit.entity.Firework;105import org.bukkit.entity.FishHook;106import org.bukkit.entity.Fox;107import org.bukkit.entity.Frog;108import org.bukkit.entity.Ghast;109import org.bukkit.entity.Giant;110import org.bukkit.entity.Goat;111import org.bukkit.entity.Golem;112import org.bukkit.entity.Hanging;113import org.bukkit.entity.Horse;114import org.bukkit.entity.Item;115import org.bukkit.entity.ItemFrame;116import org.bukkit.entity.LeashHitch;117import org.bukkit.entity.LightningStrike;118import org.bukkit.entity.LivingEntity;119import org.bukkit.entity.Llama;120import org.bukkit.entity.Monster;121import org.bukkit.entity.Mule;122import org.bukkit.entity.MushroomCow;123import org.bukkit.entity.Pig;124import org.bukkit.entity.Player;125import org.bukkit.entity.Projectile;126import org.bukkit.entity.PufferFish;127import org.bukkit.entity.Salmon;128import org.bukkit.entity.Sheep;129import org.bukkit.entity.Skeleton;130import org.bukkit.entity.SkeletonHorse;131import org.bukkit.entity.Slime;132import org.bukkit.entity.SpawnCategory;133import org.bukkit.entity.Spider;134import org.bukkit.entity.Stray;135import org.bukkit.entity.Tadpole;136import org.bukkit.entity.TropicalFish;137import org.bukkit.entity.Warden;138import org.bukkit.entity.WaterMob;139import org.bukkit.entity.WitherSkeleton;140import org.bukkit.entity.Wolf;141import org.bukkit.entity.Zombie;142import org.bukkit.entity.ZombieHorse;143import org.bukkit.event.entity.CreatureSpawnEvent;144import org.bukkit.event.entity.EntitySpawnEvent;145import org.bukkit.event.entity.ItemSpawnEvent;146import org.bukkit.event.entity.ProjectileLaunchEvent;147import org.bukkit.event.weather.ThunderChangeEvent;148import org.bukkit.event.weather.WeatherChangeEvent;149import org.bukkit.event.world.TimeSkipEvent;150import org.bukkit.generator.BiomeProvider;151import org.bukkit.generator.BlockPopulator;152import org.bukkit.generator.ChunkGenerator;153import org.bukkit.generator.structure.Structure;154import org.bukkit.inventory.ItemStack;155import org.bukkit.metadata.MetadataValue;156import org.bukkit.persistence.PersistentDataContainer;157import org.bukkit.plugin.Plugin;158import org.bukkit.plugin.messaging.StandardMessenger;159import org.bukkit.util.BoundingBox;160import org.bukkit.util.Consumer;161import org.bukkit.util.RayTraceResult;162import org.bukkit.util.StructureSearchResult;163import org.bukkit.util.Vector;164import org.jetbrains.annotations.NotNull;165import org.jetbrains.annotations.Nullable;166import java.io.File;167import java.util.ArrayList;168import java.util.Collection;169import java.util.HashMap;170import java.util.HashSet;171import java.util.List;172import java.util.Map;173import java.util.Random;174import java.util.Set;175import java.util.UUID;176import java.util.concurrent.CompletableFuture;177import java.util.concurrent.ThreadLocalRandom;178import java.util.function.Predicate;179import java.util.stream.Collectors;180/**181 * A mock world object. Note that it is made to be as simple as possible. It is by no means an efficient implementation.182 */183public class WorldMock implements World184{185 private static final int SEA_LEVEL = 63;186 private final Map<Coordinate, BlockMock> blocks = new HashMap<>();187 private final Map<GameRule<?>, Object> gameRules = new HashMap<>();188 private final MetadataTable metadataTable = new MetadataTable();189 private final Map<ChunkCoordinate, ChunkMock> loadedChunks = new HashMap<>();190 private final PersistentDataContainer persistentDataContainer = new PersistentDataContainerMock();191 private final @Nullable ServerMock server;192 private final Material defaultBlock;193 private final Biome defaultBiome;194 private final int grassHeight;195 private final int minHeight;196 private final int maxHeight;197 private WorldBorderMock worldBorder;198 private final UUID uuid = UUID.randomUUID();199 private Environment environment = Environment.NORMAL;200 private String name = "World";201 private Location spawnLocation;202 private long fullTime = 0;203 private int weatherDuration;204 private boolean thundering;205 private int thunderDuration;206 private boolean storming;207 private int clearWeatherDuration;208 private long seed = 0;209 private @NotNull WorldType worldType = WorldType.NORMAL;210 private final BiomeProviderMock biomeProviderMock = new BiomeProviderMock();211 private final @NotNull Map<Coordinate, Biome> biomes = new HashMap<>();212 private @NotNull Difficulty difficulty = Difficulty.NORMAL;213 private boolean allowAnimals = true;214 private boolean allowMonsters = true;215 /**216 * Creates a new mock world.217 *218 * @param defaultBlock The block that is spawned at locations 1 to {@code grassHeight}219 * @param minHeight The minimum height of the world.220 * @param maxHeight The maximum height of the world.221 * @param grassHeight The last {@code y} at which {@code defaultBlock} will spawn.222 */223 public WorldMock(Material defaultBlock, int minHeight, int maxHeight, int grassHeight)224 {...

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Source:BiomeProviderMock.java Github

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...4import org.bukkit.generator.BiomeProvider;5import org.bukkit.generator.WorldInfo;6import org.jetbrains.annotations.NotNull;7import java.util.List;8public class BiomeProviderMock extends BiomeProvider9{10 @Override11 public @NotNull Biome getBiome(@NotNull WorldInfo worldInfo, int x, int y, int z)12 {13 if (!(worldInfo instanceof WorldMock world))14 throw new UnsupportedOperationException("Can only get biomes from WorldMock");15 return world.getBiome(x, y, z);16 }17 @Override18 public @NotNull List<Biome> getBiomes(@NotNull WorldInfo worldInfo)19 {20 if (!(worldInfo instanceof WorldMock world))21 throw new UnsupportedOperationException("Can only get biomes from WorldMock");22 return List.of(world.getDefaultBiome());...

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BiomeProviderMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.generator;2import org.bukkit.World.Environment;3import org.bukkit.generator.ChunkGenerator;4import be.seeseemelk.mockbukkit.MockBukkit;5import be.seeseemelk.mockbukkit.ServerMock;6{7 public static void main(String[] args)8 {9 ServerMock server = MockBukkit.mock();10 server.createWorld("world", Environment.NORMAL, new ChunkGenerator()11 {12 public BiomeProvider getBiomeProvider(World world)13 {14 return new BiomeProviderMock();15 }16 });17 World world = server.getWorld("world");18 Biome biome = world.getBiome(0, 0);19 System.out.println(biome);20 server.unloadWorld("world", false);21 MockBukkit.unmock();22 }23}24package be.seeseemelk.mockbukkit.generator;25import org.bukkit.World.Environment;26import org.bukkit.generator.ChunkGenerator;27import be.seeseemelk.mockbukkit.MockBukkit;28import be.seeseemelk.mockbukkit.ServerMock;29{30 public static void main(String[] args)31 {32 ServerMock server = MockBukkit.mock();33 server.createWorld("world", Environment.NORMAL, new ChunkGenerator()34 {35 public BiomeProvider getBiomeProvider(World world)36 {37 return new BiomeProviderMock();38 }39 });40 World world = server.getWorld("world");41 Biome biome = world.getBiome(0, 0);42 System.out.println(biome);43 server.unloadWorld("world", false);44 MockBukkit.unmock();45 }46}

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BiomeProviderMock

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.generator;2import java.util.Random;3import org.bukkit.World;4import org.bukkit.block.Biome;5import org.bukkit.generator.BlockPopulator;6import org.bukkit.generator.ChunkGenerator;7{8 private final Biome biome;9 public BiomeProviderMock(Biome biome)10 {11 this.biome = biome;12 }13 public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome)14 {15 for (int x1 = 0; x1 < 16; x1++)16 {17 for (int z1 = 0; z1 < 16; z1++)18 {19 biome.setBiome(x1, z1, this.biome);20 }21 }22 return createChunkData(world);23 }24 public boolean canSpawn(World world, int x, int z)25 {26 return true;27 }28 public List<BlockPopulator> getDefaultPopulators(World world)29 {30 return new ArrayList<>();31 }32}33package be.seeseemelk.mockbukkit.generator;34import java.util.Random;35import org.bukkit.World;36import org.bukkit.block.Biome;37import org.bukkit.generator.BlockPopulator;38import org.bukkit.generator.ChunkGenerator;39{40 private final Biome biome;41 public BiomeProviderMock(Biome biome)42 {43 this.biome = biome;44 }45 public ChunkData generateChunkData(World world, Random random, int x, int z, BiomeGrid biome)46 {47 for (int x1 = 0; x1 < 16; x1++)48 {49 for (int z1 = 0; z1 < 16; z1++)50 {51 biome.setBiome(x1, z1, this.biome);52 }53 }54 return createChunkData(world);55 }56 public boolean canSpawn(World world, int x, int z)57 {

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BiomeProviderMock

Using AI Code Generation

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1{2 private Biome biome;3 public BiomeProviderMock(Biome biome)4 {5 super(new WorldChunkManager());6 this.biome = biome;7 }8 public Biome getBiome(BlockPosition position)9 {10 return biome;11 }12 public Biome[] getBiomes(Biome[] biomes, int x, int z, int width, int length, boolean cacheFlag)13 {14 if (biomes == null || biomes.length < width * length)15 {16 biomes = new Biome[width * length];17 }18 Arrays.fill(biomes, 0, width * length, biome);19 return biomes;20 }21 public float[] getWetness(float[] listToReuse, int x, int z, int width, int length)22 {23 if (listToReuse == null || listToReuse.length < width * length)24 {25 listToReuse = new float[width * length];26 }27 Arrays.fill(listToReuse, 0, width * length, biome.h());28 return listToReuse;29 }30 public BiomeBase[] getBiomeBlock(BiomeBase[] biomes, int x, int z, int width, int length)31 {32 if (biomes == null || biomes.length < width * length)33 {34 biomes = new BiomeBase[width * length];35 }36 Arrays.fill(biomes, 0, width * length, ((CraftBiome) biome).getHandle());37 return biomes;38 }39 public boolean a(int i, int j, int k, List<BiomeBase> list)40 {41 return list.contains(((CraftBiome) biome).getHandle());42 }43 public BlockPosition a(int i, int j, int k, List<BiomeBase> list, Random random)44 {45 int l = i - k >> 2;46 int i1 = j - k >> 2;47 int j1 = i + k >> 2;48 int k1 = j + k >> 2;

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