How to use AudioExperience method of be.seeseemelk.mockbukkit.sound.AudioExperience class

Best MockBukkit code snippet using be.seeseemelk.mockbukkit.sound.AudioExperience.AudioExperience

Source:SoundReceiver.java Github

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...17 */18public interface SoundReceiver19{20 /**21 * This returns a {@link List} of every {@link AudioExperience} this receiver has received.22 *23 * @return A mutable {@link List} containing every heard sound.24 */25 @NotNull26 List<AudioExperience> getHeardSounds();27 default void addHeardSound(@NotNull AudioExperience audioExperience)28 {29 Validate.notNull(audioExperience, "An audio experience must not be null.");30 getHeardSounds().add(audioExperience);31 }32 default void clearSounds()33 {34 getHeardSounds().clear();35 }36 default void assertSoundHeard(@NotNull Sound sound)37 {38 assertSoundHeard("Sound Heard Assertion failed", sound);39 }40 default void assertSoundHeard(@NotNull String sound)41 {42 assertSoundHeard("Sound Heard Assertion failed", sound);43 }44 default void assertSoundHeard(@NotNull Sound sound, @NotNull Predicate<AudioExperience> predicate)45 {46 assertSoundHeard("Sound Heard Assertion failed", sound, predicate);47 }48 default void assertSoundHeard(@NotNull String sound, @NotNull Predicate<AudioExperience> predicate)49 {50 assertSoundHeard("Sound Heard Assertion failed", sound, predicate);51 }52 default void assertSoundHeard(@NotNull String message, @NotNull Sound sound)53 {54 assertSoundHeard(message, sound, e -> true);55 }56 default void assertSoundHeard(@NotNull String message, @NotNull String sound)57 {58 assertSoundHeard(message, sound, e -> true);59 }60 default void assertSoundHeard(@NotNull String message, @NotNull Sound sound,61 @NotNull Predicate<AudioExperience> predicate)62 {63 assertSoundHeard(message, sound.getKey().getKey(), predicate);64 }65 default void assertSoundHeard(@NotNull String message, @NotNull String sound,66 @NotNull Predicate<AudioExperience> predicate)67 {68 for (AudioExperience audio : getHeardSounds())69 {70 if (audio.getSound().equals(sound) && predicate.test(audio))71 {72 return;73 }74 }75 fail(message);76 }77}...

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Source:AudioExperience.java Github

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...10 *11 * @author TheBusyBiscuit12 *13 */14public final class AudioExperience15{16 private final String sound;17 private final SoundCategory category;18 private final Location location;19 private final float volume;20 private final float pitch;21 public AudioExperience(@NotNull String sound, @NotNull SoundCategory category, @NotNull Location loc, float volume,22 float pitch)23 {24 Validate.notNull(sound, "The played sound cannot be null!");25 Validate.notNull(category, "The category must not be null!");26 Validate.notNull(loc, "The location cannot be null!");27 this.sound = sound;28 this.category = category;29 this.location = loc;30 this.volume = volume;31 this.pitch = pitch;32 }33 public AudioExperience(@NotNull Sound sound, @NotNull SoundCategory category, @NotNull Location loc, float volume,34 float pitch)35 {36 this(sound.getKey().getKey(), category, loc, volume, pitch);37 }38 /**39 * This returns the {@link Sound} that was played. We return the {@link String} representation of the actual sound,40 * not the sound itself.41 *42 * @return The {@link String} of the heard {@link Sound}.43 */44 @NotNull45 public String getSound()46 {47 return sound;...

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AudioExperience

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.sound.AudioExperience;2import be.seeseemelk.mockbukkit.sound.AudioExperienceMock;3import org.bukkit.entity.Player;4import org.bukkit.plugin.java.JavaPlugin;5{6 private AudioExperience audioExperience;7 public void onEnable()8 {9 audioExperience = new AudioExperienceMock();10 }11 public void playSound(Player player)12 {13 audioExperience.playExperienceOrbPickup(player, 1.0F);14 }15}16import be.seeseemelk.mockbukkit.sound.AudioExperience;17import be.seeseemelk.mockbukkit.sound.AudioExperienceMock;18import org.bukkit.entity.Player;19import org.bukkit.plugin.java.JavaPlugin;20{21 private AudioExperience audioExperience;22 public void onEnable()23 {24 audioExperience = new AudioExperienceMock();25 }26 public void playSound(Player player)27 {28 audioExperience.playExperienceOrbPickup(player, 1.0F);29 }30}31import be.seeseemelk.mockbukkit.sound.AudioExperience;32import be.seeseemelk.mockbukkit.sound.AudioExperienceMock;33import org.bukkit.entity.Player;34import org.bukkit.plugin.java.JavaPlugin;35{36 private AudioExperience audioExperience;37 public void onEnable()38 {39 audioExperience = new AudioExperienceMock();40 }41 public void playSound(Player player)42 {43 audioExperience.playExperienceOrbPickup(player, 1.0F);44 }45}46import be.seeseemelk.mockbukkit.sound.AudioExperience;47import be.seeseemelk.mockbukkit.sound.AudioExperienceMock;48import org.bukkit.entity.Player;49import org.bukkit.plugin.java.JavaPlugin;50{51 private AudioExperience audioExperience;52 public void onEnable()53 {

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AudioExperience

Using AI Code Generation

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1AudioExperience audioExperience = new AudioExperience();2audioExperience.play(player, 1.0f, 1.0f);3AudioExperience audioExperience = new AudioExperience();4audioExperience.play(player, 1.0f, 1.0f);5AudioExperience audioExperience = new AudioExperience();6audioExperience.play(player, 1.0f, 1.0f);7AudioExperience audioExperience = new AudioExperience();8audioExperience.play(player, 1.0f, 1.0f);9AudioExperience audioExperience = new AudioExperience();10audioExperience.play(player, 1.0f, 1.0f);11AudioExperience audioExperience = new AudioExperience();12audioExperience.play(player, 1.0f, 1.0f);13AudioExperience audioExperience = new AudioExperience();14audioExperience.play(player, 1.0f, 1.0f);15AudioExperience audioExperience = new AudioExperience();16audioExperience.play(player, 1.0f, 1.0f);17AudioExperience audioExperience = new AudioExperience();18audioExperience.play(player, 1.0f, 1.0f);19AudioExperience audioExperience = new AudioExperience();20audioExperience.play(player, 1.0f, 1.0f);21AudioExperience audioExperience = new AudioExperience();22audioExperience.play(player, 1.0

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AudioExperience

Using AI Code Generation

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1package be.seeseemelk.mockbukkit.sound;2import org.bukkit.Sound;3import org.bukkit.SoundCategory;4import org.bukkit.entity.Player;5import org.bukkit.plugin.Plugin;6{7 private final Player player;8 private final int amount;9 private final int level;10 public AudioExperience(Player player, int amount, int level)11 {12 this.player = player;13 this.amount = amount;14 this.level = level;15 }16 public void play(Plugin plugin)17 {18 player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, amount, level);19 }20}21package be.seeseemelk.mockbukkit.sound;22import org.bukkit.Sound;23import org.bukkit.SoundCategory;24import org.bukkit.entity.Player;25import org.bukkit.plugin.Plugin;26{27 private final Player player;28 private final int amount;29 private final int level;30 public AudioExperience(Player player, int amount, int level)31 {32 this.player = player;33 this.amount = amount;34 this.level = level;35 }36 public void play(Plugin plugin)37 {38 player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, amount, level);39 }40}41package be.seeseemelk.mockbukkit.sound;42import org.bukkit.Sound;43import org.bukkit.SoundCategory;44import org.bukkit.entity.Player;45import org.bukkit.plugin.Plugin;46{47 private final Player player;48 private final int amount;49 private final int level;50 public AudioExperience(Player player, int amount, int level)51 {52 this.player = player;53 this.amount = amount;54 this.level = level;55 }56 public void play(Plugin plugin)57 {58 player.playSound(player.getLocation(), Sound.ENTITY_EXPERIENCE_ORB_PICKUP, SoundCategory.PLAYERS, amount, level);59 }60}

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AudioExperience

Using AI Code Generation

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1import be.seeseemelk.mockbukkit.sound.AudioExperience;2Player player;3Sound sound;4float volume;5float pitch;6Location location;7SoundCategory category;8SoundData data;9Player player;10Sound sound;11float volume;12float pitch;13Location location;14SoundCategory category;15SoundData data;16AudioExperience audioExperience = new AudioExperience();17audioExperience.playSound(player, sound, volume, pitch);18audioExperience.playSound(location, sound, volume, pitch);19audioExperience.playSound(location, sound, category, volume, pitch);20audioExperience.playSound(location, sound, category, volume, pitch, data);21audioExperience.playSound(player, sound, category, volume, pitch);22audioExperience.playSound(player, sound, category, volume, pitch, data);23audioExperience.playSound(player, sound, volume, pitch, data);24audioExperience.playSound(location, sound, volume, pitch, data);25audioExperience.playSound(location, sound, category, volume, pitch, data);26audioExperience.playSound(player, sound, category, volume, pitch, data);27audioExperience.playSound(player, sound, category, volume

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AudioExperience

Using AI Code Generation

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1if (event.getPlayer().getWorld().getName().equals("world")) {2 AudioExperience.playExperiencePickup(event.getPlayer());3}4if (event.getPlayer().getWorld().getName().equals("world")) {5 AudioExperience.playExperiencePickup(event.getPlayer());6}7if (event.getPlayer().getWorld().getName().equals("world")) {8 AudioExperience.playExperiencePickup(event.getPlayer());9}10if (event.getPlayer().getWorld().getName().equals("world")) {11 AudioExperience.playExperiencePickup(event.getPlayer());12}

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