How to use Logger class of FlaUI.Core.Logging package

Best FlaUI code snippet using FlaUI.Core.Logging.Logger

Logger.cs

Source:Logger.cs Github

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...9 using System.IO;10 using System.Runtime.CompilerServices;11 using System.Runtime.InteropServices;12 using Xunit.Abstractions;13 public class Logger14 {15 private readonly Stack<Scenario> scenarios;16 private int count;17 private AutomationElement rootElement;18 private string outputPath;19 private readonly ITestOutputHelper outputHelper;20 private string namePrefix;21 private bool diagnostic = false; // Toggle this to true to get more verbose logging22 private static readonly string RootDirectoryForRun = Path.Combine(Directory.GetCurrentDirectory(), "TestResults", DateTime.Now.ToString("yyyy-dd-MM-HHmmss"));23 public AutomationElement RootElement { get => this.rootElement; set => this.rootElement = value; }24 public Logger(AutomationElement rootScope, string scopeName, ITestOutputHelper outputHelper)25 {26 this.scenarios = new Stack<Scenario>();27 this.rootElement = rootScope;28 this.outputHelper = outputHelper;29 this.outputPath = RootDirectoryForRun;30 this.namePrefix = scopeName + ".";31 this.outputHelper.WriteLine($"INFO: Logging to {new Uri(outputPath, UriKind.Absolute).ToString()}");32 if (!Directory.Exists(this.outputPath))33 {34 Directory.CreateDirectory(this.outputPath);35 }36 }37 public Scenario RunScenario([CallerMemberName] string name = null, AutomationElement element = null, bool captureOnDispose = false)38 {39 this.namePrefix += $"{name}.";40 var scenario = new Scenario(this, name, element, captureOnDispose);41 this.scenarios.Push(scenario);42 return scenario;43 }44 public void WriteInfo(string error) => this.outputHelper.WriteLine($"INFO: {error}");45 public void WriteError(string error) => this.outputHelper.WriteLine($"ERROR: {error}");46 public void WriteDiagnostic(string error)47 {48 if (this.diagnostic)49 this.outputHelper.WriteLine($"DIAG: {error}");50 }51 public class Scenario : IDisposable52 {53 private readonly bool captureOnDispose;54 public string Name { get; }55 public AutomationElement Element { get; set; }56 public Logger Scope { get; }57 public Scenario(Logger scope, string name, AutomationElement element = null, bool captureOnDispose = false)58 {59 this.Scope = scope;60 this.Name = name;61 this.Element = element;62 this.captureOnDispose = captureOnDispose;63 }64 public void Snapshot(string description, AutomationElement scopedElement = null)65 {66 this.DoCapture(description, scopedElement);67 }68 public void Dispose()69 {70 if (this.Scope.scenarios.Peek() != this)71 throw new Exception();...

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CaptureTests.cs

Source:CaptureTests.cs Github

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...33 }34 [Test]35 public void VideoTest()36 {37 Logger.Default = new NUnitProgressLogger();38 Logger.Default.SetLevel(LogLevel.Debug);39 SystemInfo.RefreshAll();40 var recorder = new VideoRecorder(new VideoRecorderSettings { VideoQuality = 26, ffmpegPath = @"C:\Users\rbl\Documents\ffmpeg.exe", TargetVideoPath = @"C:\temp\out.mp4" }, r =>41 {42 var img = Capture.Screen(1);43 img.ApplyOverlays(new InfoOverlay(img) { RecordTimeSpan = r.RecordTimeSpan, OverlayStringFormat = @"{rt:hh\:mm\:ss\.fff} / {name} / CPU: {cpu} / RAM: {mem.p.used}/{mem.p.tot} ({mem.p.used.perc})" }, new MouseOverlay(img));44 return img;45 });46 System.Threading.Thread.Sleep(5000);47 recorder.Dispose();48 }49 }50}...

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FlaRPCService.cs

Source:FlaRPCService.cs Github

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...10namespace Server11{12 public class FlaRPCService : FlaRPC.FlaRPCBase13 {14 private readonly ILogger<FlaRPCService> _logger;15 private static UIA3Automation automation;16 private static FlaUI.Core.Application app;17 private static Window window;18 public FlaRPCService(ILogger<FlaRPCService> logger)19 {20 _logger = logger;21 automation = new UIA3Automation();22 }23 public override Task<Application> Launch(Application application, ServerCallContext context)24 { 25 var app_name = application.Name;26 app = FlaUI.Core.Application.Launch(app_name);27 window = app.GetMainWindow(automation);28 return Task.FromResult(new Application {Name = window.Title});29 }30 public override Task<TypeTextObject> TestTypeText(TypeTextObject typeTextObject, ServerCallContext context)31 {32 _logger.LogWarning(new EventId(), new Exception(), $"ID: {typeTextObject.Element}, Text: {typeTextObject.Text}");...

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Logger.Default.Debug("Debug");12 Logger.Default.Info("Info");13 Logger.Default.Warn("Warn");14 Logger.Default.Error("Error");15 Logger.Default.Fatal("Fatal");16 Console.ReadLine();17 }18 }19}

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Logger.Default.Debug("Debug message");12 Logger.Default.Info("Info message");13 Logger.DefaultDWarn("Warn message");14 Logger.Default.Error("Error message");15 Logger.Default.Fatal("Fatal message");16 }17 }18}

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Logger.Default.Debug("Debug message");12 Logger.Default.Info("Info message");13 Logger.Default.Warn("Warn message");14 Logger.Default.Error("Error message");15 Logger.Default.Fatal("Fatal message");16 }17 }18}

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using System;3using System.Collections.Generic;4using System.Linq;5using System.Text;6using System.Threading.Tasks;7{8 {9 static void Main(string[] args)10 {11 Console.WriteLine("Press any key to exit");12 Console.ReadKey();13 }14 }15}

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Logger

Using AI Code Generation

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1using System.Collections.Generic;2using FlUI.Core.Logging;3usin Systm;4using System.IO;5{6 {7 static voi Main(string[] args)8 {9 var path = Path.Combine(AppDomain.CurrentDmain.BaseDirectory, "Logs");10 var logger = new FileLogger(path);using System.Text;11 logger.Info("This is a test log");12 }13 }14}15using System.Threading.Tasks;16{17 {18 static void Main(string[] args)19 {20 Logger.Default.Debug("Debug message");21 Logger.Default.Info("Info message");22 Logger.Default.Warn("Warn message");23 Logger.Default.Error("Error message");24 Console.ReadLine();25 }26 }27}28);29Logger.Default.Debug("Hello World");

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using System;3{4 {5 static void Main(string[] args6 {7 Logger.Default.Level = LogLevel.Debug;8 ConclusionLogToConsole = true;9 Logger.fault.Deello World");10 Console.ReadKey();11 }12 }13}14Logger.Default.LogToConsole = false;15Logger.Default.LogToConsole = true;16Logger.Default.LogFile = null;

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using FlaUI.Core.Logging.Win32;3using FlaUI.Core.Logging.Win32.Enums;4Logger.DefaultListener = new DebugListener();5Logger.DefaultLevel = LogLevel.Debug;6Logger.DefaultListener = new Win32DebugListener();7Logger.DefaultLevel = LogLevel.Debug;8Logger.DefaultListener = new DebugListener();9Logger.DefaultLevel = LogLevel.Debug;10Logger.DefaultListener = new Win32DebugListener();11Logger.DefaultLevel = LogLevel.Debug;12Logger.DefaultListener = new DebugListener();13Logger.DefaultLevel = LogLevel.Debug;14Logger.DefaultListener = new Win32DebugListener();15Logger.DefaultLevel = LogLevel.Debug;16Logger.DefaultListener = new DebugListener();17Logger.DefaultLevel = LogLevel.Debug;18Logger.DefaultListener = new Win32DebugListener();19Logger.DefaultLevel = LogLevel.Debug;20Logger.DefaultListener = new DebugListener();21Logger.DefaultLevel = LogLevel.Debug;22Logger.DefaultListener = new Win32DebugListener();23Logger.DefaultLevel = LogLevel.Debug;24Logger.DefaultListener = new DebugListener();25Logger.DefaultLevel = LogLevel.Debug;26Logger.DefaultListener = new Win32DebugListener();27Logger.DefaultLevel = LogLevel.Debug;28Logger.DefaultListener = new DebugListener();29Logger.DefaultLevel = LogLevel.Debug;30Logger.DefaultListener = new Win32DebugListener();31Logger.DefaultLevel = LogLevel.Debug;32Logger.DefaultListener = new DebugListener();33Logger.DefaultLevel = LogLevel.Debug;34Logger.DefaultListener = new Win32DebugListener();35Logger.DefaultLevel = LogLevel.Debug;36Logger.DefaultListener = new DebugListener();37Logger.DefaultLevel = LogLevel.Debug;38Logger.DefaultListener = new in32DebugListener();39Lgge.DefautLevel = LogLevel.Debug;40Logger.DefaultListener = new DebugListener();41Logger.DefaultLevel = LogLevel.Debug;42Logger.DefaultListener = new Win32DebugListener();43Logger.DefaultLevel = LogLevel.Debug;44Logger.DefaultListener = new DebugListener();

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using System;3using System.IO;4{5 {6 private static string path = "C:\\Users\\Public\\MyLog.txt;7 public static void Log(string message)8 {9 {10 using (StreamWriter w = File.AppendText(path)11 {12 Log(message, w)13 }14 }15 catch (Exception ex)16 {17 Console.Writeine(ex.Message);18 }19 }20 public static vid Log(string loMessae, TextWrit w)21 {22 wWrite("\r23Log Entry : ");24 w.WriteLine("{0} {1}", ateTime.Now.ToLongTimeString(),25 DateTime.Now.ToLongDateString());26 w.WriteLine(" :{0}", logMessage);27 w.WriteLine("-------------------------------");28 }29 }30}31using FlaUI.Core.Logging;32using System;33using System.Windows.Forms;34{35 {36 public Form1()37 {38 InitializeComponent();39 }40 private void button1_Click(object sendr, EventArgs e)41 {42 Logger.Log("This is my log message");43 }44 }45}

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using System;3using System.IO;4{5 {6 static void Main(string[] args)7 {8 var path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Logs");9 var logger = new FileLogger(path);10 logger.Info("This is a test log");11 }12 }13}

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2Logger.Default.Debug("Hello World");3using FlaUI.Core.Logging;4Logger.Default = new ConsoleLogger();5Logger.Default.Debug("Hello World");6using FlaUI.Core.Logging;7Logger.Default = new FileLogger("C:\\Users\\test\\Desktop\\log.txt");8Logger.Default.Debug("Hello World");9using FlaUI.Core.Logging;10Logger.Default = new FileLogger("C:\\Users\\test\\Desktop\\log.txt");11Logger.Default.Debug("Hello World");

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Logger

Using AI Code Generation

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1using FlaUI.Core.Logging;2using FlaUI.Core.Logging.Win32;3using FlaUI.Core.Logging.Win32.Enums;4Logger.DefaultListener = new DebugListener();5Logger.DefaultLevel = LogLevel.Debug;6Logger.DefaultListener = new Win32DebugListener();7Logger.DefaultLevel = LogLevel.Debug;8Logger.DefaultListener = new DebugListener();9Logger.DefaultLevel = LogLevel.Debug;10Logger.DefaultListener = new Win32DebugListener();11Logger.DefaultLevel = LogLevel.Debug;12Logger.DefaultListener = new DebugListener();13Logger.DefaultLevel = LogLevel.Debug;14Logger.DefaultListener = new Win32DebugListener();15Logger.DefaultLevel = LogLevel.Debug;16Logger.DefaultListener = new DebugListener();17Logger.DefaultLevel = LogLevel.Debug;18Logger.DefaultListener = new Win32DebugListener();19Logger.DefaultLevel = LogLevel.Debug;20Logger.DefaultListener = new DebugListener();21Logger.DefaultLevel = LogLevel.Debug;22Logger.DefaultListener = new Win32DebugListener();23Logger.DefaultLevel = LogLevel.Debug;24Logger.DefaultListener = new DebugListener();25Logger.DefaultLevel = LogLevel.Debug;26Logger.DefaultListener = new Win32DebugListener();27Logger.DefaultLevel = LogLevel.Debug;28Logger.DefaultListener = new DebugListener();29Logger.DefaultLevel = LogLevel.Debug;30Logger.DefaultListener = new Win32DebugListener();31Logger.DefaultLevel = LogLevel.Debug;32Logger.DefaultListener = new DebugListener();33Logger.DefaultLevel = LogLevel.Debug;34Logger.DefaultListener = new Win32DebugListener();35Logger.DefaultLevel = LogLevel.Debug;36Logger.DefaultListener = new DebugListener();37Logger.DefaultLevel = LogLevel.Debug;38Logger.DefaultListener = new Win32DebugListener();39Logger.DefaultLevel = LogLevel.Debug;40Logger.DefaultListener = new DebugListener();41Logger.DefaultLevel = LogLevel.Debug;42Logger.DefaultListener = new Win32DebugListener();43Logger.DefaultLevel = LogLevel.Debug;44Logger.DefaultListener = new DebugListener();

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